Game 2: VictoryFirst (Axis) vs barnee (Allies) - G40 House Rule Expansion by The Captain

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    Here’s the Naval Ftrs. Tried to go with a more silver look for JPN and just made USA Navy blue.

    NavyFighter.png

  • 2023 '22 '21 '20 '19 '18

    NavyFighter.png

    Maybe I’ll ask Elk if he wants to make a couple :)


  • There seems to be something strange in the new map. You can’t move from sz 43 to sz 41, while those are connected in the new map. In the old map, they are not adjacent.

    cbddbccd-7bc7-4a47-865f-ca058959b86b-image.png


  • Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 2 Japan_destroyers, 1 carrier and 2 factory_minors; Remaining resources: 4 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            Trigger JapanDOW OnUSA: Americans has 6 infantry and 2 usa_fighters placed in Western United States
            1 infantry moved from Kwangsi to French Indo China
                  Japanese take French Indo China from French
            2 infantry moved from Siam to Shan State
            1 artillery and 1 elite moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            1 Japan_destroyer moved from 36 Sea Zone to 37 Sea Zone
            3 artilleries and 3 infantry moved from Kwangsi to 36 Sea Zone
            3 infantry moved from Kiangsi to Kwangtung
            3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
            3 artilleries and 3 infantry moved from 37 Sea Zone to Malaya
            2 bombers moved from Kwangsi to Malaya
            1 armour moved from Kwangsi to Yunnan
            1 artillery and 1 infantry moved from Hunan to Yunnan
            1 mech_infantry moved from Anhwe to Yunnan
            1 artillery and 2 infantry moved from Anhwe to Kweichow
            2 infantry moved from Chahar to Hopei
            1 artillery moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            1 cruiser moved from 36 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
            1 Japan_destroyer moved from 33 Sea Zone to 35 Sea Zone
            1 carrier moved from 33 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Philippines
            1 Japan_destroyer, 2 battleships, 1 carrier and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 fighter moved from Kwangsi to Kwangtung
            1 tactical_bomber moved from Kwangsi to Kwangtung
            1 artillery, 1 elite, 4 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 elite moved from 35 Sea Zone to Philippines
            4 infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from Kwangsi to Shan State
            1 fighter moved from Kwangsi to Kwangtung
            3 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 2 submarines
                ANZAC defend with 1 transport
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 transport
            Battle in Kweichow
                Japanese attack with 1 artillery and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 2/4 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kwangtung
                Japanese attack with 2 fighters, 3 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/6 hits, 2,17 expected hits
                    British roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Kwangtung
                    Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Kwangtung, round 3 : 2/6 hits, 2,17 expected hits
                    British roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from British with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in 37 Sea Zone
                Japanese attack with 1 Japan_destroyer, 1 carrier, 1 cruiser and 3 transports
                British defend with 1 destroyer
                    Japanese roll dice for 1 Japan_destroyer, 1 carrier, 1 cruiser and 3 transports in 37 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
                    British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 1 Japan_destroyer, 1 carrier, 1 cruiser and 3 transports remaining. Battle score for attacker is 7
                Casualties for British: 1 destroyer
            Battle in Malaya
                Japanese attack with 3 artilleries, 2 bombers and 3 infantry
                British defend with 3 infantry; ANZAC defend with 1 infantry
                    Japanese roll dice for 3 artilleries, 2 bombers and 3 infantry in Malaya, round 2 : 6/8 hits, 3,33 expected hits
                    British roll dice for 4 infantry in Malaya, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from British with 3 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 1 infantry
                Casualties for British: 3 infantry
            Battle in Shan State
                Japanese attack with 1 fighter and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits, 0,83 expected hits
                    British roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 0/3 hits, 0,83 expected hits
                    British roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 4 : 2/3 hits, 0,83 expected hits
                    British roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 armour, 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
                Chinese defend with 5 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 : 7/11 hits, 5,50 expected hits
                    Chinese roll dice for 5 infantry in Yunnan, round 2 : 0/5 hits, 1,67 expected hits
                    5 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Chinese: 5 infantry
            Battle in 35 Sea Zone
                Japanese attack with 2 Japan_destroyers, 2 battleships, 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 Japan_destroyers, 2 battleships, 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports in 35 Sea Zone, round 2 : 2/7 hits, 3,67 expected hits
                    Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 35 Sea Zone
                Japanese win with 2 Japan_destroyers, 2 battleships, 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 7
                Casualties for Americans: 1 destroyer
            Battle in Hopei
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Philippines
                Changer loiter and taunt; Japanese attack with 1 artillery, 1 elite, 2 fighters, 4 infantry and 2 tactical_bombers
                Changer defend; Americans defend with 1 aaGun, 1 airfield, 1 harbour, 4 infantry and 2 usa_fighters
                    Americans roll AA dice in Philippines : 1/3 hits, 0,50 expected hits
                    1 fighter owned by the Japanese lost in Philippines
                    Japanese roll dice for 1 artillery, 1 elite, 1 fighter, 4 infantry and 2 tactical_bombers in Philippines, round 2 : 3/10 hits, 3,33 expected hits
                    Americans roll dice for 1 aaGun, 4 infantry and 2 usa_fighters in Philippines, round 2 : 3/7 hits, 2,83 expected hits
                    3 infantry owned by the Japanese, 1 aaGun owned by the Americans and 2 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 1 artillery, 1 elite, 1 fighter, 1 infantry and 2 tactical_bombers in Philippines, round 3 : 1/7 hits, 2,83 expected hits
                    Americans roll dice for 2 infantry and 2 usa_fighters in Philippines, round 3 : 3/4 hits, 2,00 expected hits
                    2 tactical_bombers owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 1 artillery, 1 elite and 1 fighter in Philippines, round 4 : 1/4 hits, 1,50 expected hits
                    Americans roll dice for 1 infantry and 2 usa_fighters in Philippines, round 4 : 1/3 hits, 1,67 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 1 elite and 1 fighter in Philippines, round 5 : 1/3 hits, 0,83 expected hits
                    Americans roll dice for 2 usa_fighters in Philippines, round 5 : 2/2 hits, 1,33 expected hits
                    1 usa_fighter owned by the Americans, 1 fighter owned by the Japanese and 1 elite owned by the Japanese lost in Philippines
                Americans win with 1 usa_fighter remaining. Battle score for attacker is -31
                Casualties for Japanese: 1 artillery, 1 elite, 2 fighters, 4 infantry and 2 tactical_bombers
                Casualties for Americans: 1 aaGun, 4 infantry and 1 usa_fighter
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kwangsi
            2 bombers moved from Malaya to Kwangsi
            1 fighter moved from Shan State to 37 Sea Zone
            1 tactical_bomber moved from Yunnan to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone
            2 fighters moved from Yunnan to Kwangsi
            2 tactical_bombers moved from Yunnan to Kwangsi
            1 fighter moved from Kwangtung to Kwangsi
            EDIT: 1 Japanese_LCV and 2 infantry moved from Japan to Kiangsu
            1 infantry moved from Jehol to Chahar
            2 Rails moved from Kiangsu to Manchuria
            2 Rails and 2 infantry moved from Manchuria to Kwangsi
            1 infantry moved from Jehol to Chahar
            1 aaGun and 4 infantry moved from Jehol to Anhwe
    
        Place Units - Japanese
            2 Japan_destroyers and 1 carrier placed in 6 Sea Zone
            1 factory_minor placed in Kiangsu
            1 factory_minor placed in Shantung
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Korea: 1 Japanese_LCV and 2 infantry
            EDIT: Removing units owned by Japanese from Kiangsu: 1 Japanese_LCV and 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 41 PUs; end with 45 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,33
    Americans regular : 0,83
    Japanese regular : 1,83
    Americans AA : 0,50
    British regular : 0,33
    

    Exp Game 2 J2.tsvg

    Those Japanese who tried to attack the Philipines will get court-marshaled immediately! (the few ones that are left at least…)


  • @victoryfirst heh heh I totally spaced dusting those Bases and buying some Bunkers rd 1 lol. After I saw those 3 trprts figured u were gonna send the Balloon up :)

    Well I’ll check it out. Been doing more Unit work :)


  • @victoryfirst said in Game 2: VictoryFirst (Axis) vs barnee (Allies) - G40 House Rule Expansion by The Captain:

    There seems to be something strange in the new map. You can’t move from sz 43 to sz 41, while those are connected in the new map. In the old map, they are not adjacent.

    cbddbccd-7bc7-4a47-865f-ca058959b86b-image.png

    Thanks for pointing that out. I’ll take a quick look

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst right on i’ll send @Black_Elk a message. I think if the xml connection is correct, when he changes it our save will still work. Idk for sure tho.

    All part of testing it out :) Feel free to scan for any others. I thought we had em all, but … :)


  • Oh damn! Hiding in plain sight! Knew there’d be something somewhere, thanks!
    Right on, that’ll have to get dealt with ASAP. Give me a couple hours to noodle the base and I’ll shoot you guys a revision :)


  • @black_elk heh heh right arm :muscle: Brother :+1: :)

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    USA Attacks the Wolfpack in 106. EXP Game 2 USA Combat.tsvg
    with 1 SS 1 DD 4 Ftrs and 1 Bmbr
    [dice 2d6] @ 2
    [dice 4d6] @ 3
    [dice 1d6] @ 4

    G Defends with 3 Uboats
    [dice 3d6] @ 3


  • 2d6: 2, 5
    4d6: 2, 5, 2, 3
    1d6: 3
    3d6: 4, 3, 1

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst The Wolfpack is sunk, along with the USA SS and DD

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 Fortifications, 1 carrier, 1 demo_airfield, 1 demo_harbour, 1 destroyer, 1 elite, 1 submarine, 1 transport and 2 usa_armours; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 usa_fighter moved from 26 Sea Zone to 16 Sea Zone
            1 usa_fighter moved from Hawaiian Islands to 16 Sea Zone
            1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
            1 bomber and 2 usa_fighters moved from Eastern United States to 106 Sea Zone
            2 usa_fighters moved from Western United States to 106 Sea Zone
    
        Combat - Americans
            Battle in 106 Sea Zone
                Americans attack with 1 bomber, 1 destroyer, 1 submarine and 4 usa_fighters
                Germans defend with 3 GermanUBoats and 1 Wolfpack
                    Germans roll Wolfpack_Attack dice in 106 Sea Zone : 1/3 hits, 1.00 expected hits
                    1 submarine owned by the Americans lost in 106 Sea Zone
                    Americans roll dice for 1 bomber, 1 destroyer and 4 usa_fighters in 106 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits
                    Germans roll dice for 3 GermanUBoats and 1 Wolfpack in 106 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    3 GermanUBoats owned by the Germans and 1 Wolfpack owned by the Germans lost in 106 Sea Zone
                Americans win, taking 106 Sea Zone from Germans with 1 bomber, 1 destroyer and 4 usa_fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
                Casualties for Germans: 3 GermanUBoats and 1 Wolfpack
            Battle in 16 Sea Zone
                Americans attack with 1 submarine and 2 usa_fighters
                Japanese defend with 1 Japan_destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 submarine and 2 usa_fighters remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 Japan_destroyer
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
            1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 aaGun, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
            2 usa_fighters moved from 16 Sea Zone to 8 Sea Zone
            1 infantry moved from 8 Sea Zone to Aleutian Islands
            1 aaGun moved from 8 Sea Zone to Aleutian Islands
            1 destroyer moved from 10 Sea Zone to 8 Sea Zone
            1 battleship moved from 26 Sea Zone to 8 Sea Zone
            1 usa_tactical_bomber moved from 26 Sea Zone to Western United States
            1 mech_infantry and 1 usa_armour moved from Western United States to Alaska
            1 usa_fighter moved from Philippines to Sumatra
            1 elite and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers, 1 elite, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 elite and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 usa_fighters moved from 106 Sea Zone to 91 Sea Zone
            2 usa_fighters moved from 106 Sea Zone to Eastern United States
            1 bomber moved from 106 Sea Zone to United Kingdom
    
        Place Units - Americans
            1 Fortification placed in Aleutian Islands
            1 Fortification placed in Guam
            Units in Philippines being upgraded or consumed: 1 airfield and 1 harbour
            1 demo_airfield and 1 demo_harbour placed in Philippines
            1 carrier and 1 transport placed in 10 Sea Zone
            2 usa_armours placed in Western United States
            1 destroyer and 1 submarine placed in 101 Sea Zone
            1 elite placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,5,6,1,2,6,5,2,6,3,2,4,6
            Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
            4 infantry moved from Szechwan to Yunnan
            1 fighter moved from Shensi to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 0/4 hits, 1.50 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Yunnan, round 3 : 0/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 4 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 4 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 5 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour in Yunnan, round 5 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
            1 infantry moved from Shensi to Szechwan
            1 fighter moved from Yunnan to Sikang
            1 infantry moved from Shensi to Sikang
    
        Place Units - Chinese
            3 infantry placed in Sikang
            3 infantry placed in Tsinghai
            Chinese undo move 2.
            3 infantry placed in Sikang
            Chinese undo move 2.
            3 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
    
        Purchase Units - British
            Note to players British: <body><b>It is Late 1940 and the British Army has Formed a Tank Army.<br />They are Commanded by a Tank General. You may only have 1 Tank Army at any one time.<b></body>
            Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish
            British buy 3 Fortifications, 1 UK_LCV, 2 artilleries, 1 destroyer, 1 elite, 2 infantry, 4 uk_armours and 2 uk_paras; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
            1 infantry moved from Burma to Shan State
            2 uk_fighters and 1 uk_tactical_bomber moved from India to Shan State
            1 infantry moved from Burma to Shan State
            1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
            1 battleship moved from 39 Sea Zone to 72 Sea Zone
            1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
            1 mech_infantry moved from Ethiopia to Kenya
    
        Combat - British
            Battle in Kenya
                British attack with 1 artillery, 1 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
                British win, taking Kenya from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Shan State
                British attack with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 2 : 1/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
            2 uk_fighters and 1 uk_tactical_bomber moved from Shan State to India
            1 aaGun moved from Burma to Yunnan
            1 artillery moved from Burma to India
            1 aaGun moved from Burma to India
            1 transport moved from 41 Sea Zone to 38 Sea Zone
            2 infantry moved from Burma to 38 Sea Zone
            2 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from Burma to India
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 destroyer moved from 76 Sea Zone to 98 Sea Zone
            2 Rails and 2 uk_armours moved from Union of South Africa to Egypt
            1 uk_armour moved from Union of South Africa to Belgian Congo
            2 uk_fighters moved from Malta to Egypt
            1 bomber and 1 uk_tactical_bomber moved from Malta to Egypt
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
            1 infantry moved from 86 Sea Zone to Brazil
                  British take Brazil from Neutral_Allies
    
        Place Units - British
            3 Fortifications placed in Sumatra
            1 artillery, 1 infantry and 2 uk_armours placed in India
            1 infantry and 2 uk_armours placed in Union of South Africa
            1 UK_LCV, 1 artillery, 1 elite and 2 uk_paras placed in United Kingdom
            1 destroyer placed in 106 Sea Zone
            British undo move 5.
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 106 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 destroyer placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,1,1,4,5
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,4,1,4
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3,1,3,6,1
            British collect 39 PUs (9 lost to blockades); end with 39 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : 2.67
    Italians regular : 0.67
    Japanese regular : -3.67
    Germans regular : -0.50
    British regular : -1.17
    Germans Wolfpack_Attack : 0.00
    

    EXP Game 2 UK 2.tsvg

    Those Eastern devils musta still been drunk on saki in yunnan :)


  • @barnee

    OK, I shot you the quickie revision. My solution for now was just to slide Sumatra a bit. Sort of a tradeoff there, got a few more place for the sz round Singapore, but the straits are more abstractly/wide. Another solution would be to do a tilt for the island and tweak the geometry of the sz, but this was relatively quick and worked with the current relief, and figured my be easier so you don’t have rework the unit place too much, just moved like 100px or so to the left. Oh and the label. I shifted the center, but you’ll want to adjust the PU probably. I tried to get the line so it wouldn’t strike across too hard. Thanks again for the eagle eye there!

    2780eb7a-3273-4c7b-8174-b674ef0bdd15-image.png

    Let me know if that works for ya for now :)

    Right then, I’ll let you guys get back to it. But I’m obviously getting a kick out this game/thread! haha

    Have fun!


  • @black_elk F yea !!! Thanks Brother !!! It is an active seismic zone, so mighta been some underwater movement shifted something :)

  • 2023 '22 '21 '20 '19 '18

    @Black_Elk @VictoryFirst F Yea ! Back in business :) Our Save works to Victory.Probably an hour toredo place and upload. Gotta jump over to UHD Global and fix there and we’re ready to ROCK Rock On !!!.png

    Actuallly u can play whenever you’re ready Victory. It won’t affect anything :grin:

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst
    https://github.com/beelee1/global_40_expansion_uhd
    The fix is in lol :)

    same link as before. This time, with the number of changes, you want to replace the “games” folder with your current 1.2 one. Use everything else new.
    Don’t forget the rename “-master” deletion.

    This a temporary fix. Elk gonna bust out the 5 star model in the future. Since he ran a 5 star joint for a couple decades where all the Big Wheels went. It’s just how he rolls :)

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    Actually just slam the entire new ball of wax in. You don’t need todo anything but the rename :)


  • @black_elk

    Thank you so much Black Elk for the fix! I wanted to move my sub from sz 36 to sz 41, but the game wouldn’t let me do it. Even when I moved to sz 43 first and then to sz 41 the game curved my path along sz 37 and said the distance was too great. Turns out that on the real map, these SZs aren’t adjacent at all!

    I like the solution. Simple, but effective. The war can go back on at full speed!


  • @barnee

    Alright, but is our game still compatible then, or do we have to edit in our board position?

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