Game 2: VictoryFirst (Axis) vs barnee (Allies) - G40 House Rule Expansion by The Captain

  • 2023 '22 '21 '20 '19 '18

    @barnee also AG Flags will take a hit. So if one side has one and the other doesn’t, just add an “Inactive” Flag to even it up. Don’t take as a hit though until the other sides Active one does.

    I’ll crunch out the notes so it’s clearer for next update.

  • 2023 '22 '21 '20 '19 '18

    @barnee said in Game 2: VictoryFirst (Axis) vs barnee (Allies) - G40 House Rule Expansion by The Captain:

    and “tactical_bomberPG”
    and “tactical_bomberTG” if attacking with a Panzer/Tank Army. Otherwise it’ll give bonus rolls. I kinda spaced it a bit, so I’m gonna redo notes so it’s prominent at the beginning

    Idk how often this would come up. Probably only if you have a Tank Army with a bunch of INF and no extra Tanks to support. Also AA could possibly affect it if paired with FTR, so should take Tac as hit in that case. If no extra Tanks to support.

    There will be some rare overlap, say all the INF get killed and you kill the FTR the Tac is paired with so when the existing Tank Army disbands the Tac can continue to give support.

    So you might get 1 rd of a 4 instead of 3. Triplea limitations. I guess we’ll just have to live with them :)

  • 2023 '22 '21 '20 '19 '18

    @Black_Elk Got another one :) Should be an easy one though. Scotland should connect to 109 SZ

    Screenshot from 2023-06-19 21-34-30.png

    Screenshot from 2023-06-19 21-35-13.png

    Probably just erase the border and connect the two narrowest points ? Shouldn’t mess with place. I guess we still need todo the polys, base and relief though ?

    If so, while were at it, Tanganyika has a small island off the coast that didn’t get added it looks like.

    Screenshot from 2023-06-19 21-40-03.png

    Hopefully this is it :)


  • @barnee Sent the fixes to your email for both maps.

    Looks like this now
    52808b41-50b9-474e-b506-bc1dd2566c3e-image.png

  • 2023 '22 '21 '20 '19 '18

  • 2023 '22 '21 '20 '19 '18

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst there was a small island off Australia didn’t get added. Here ya go 1.6 latest https://github.com/beelee1/global_40_expansion_uhd


  • @barnee

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 4 Japan_destroyers, 6 armour, 1 elite, 5 infantry, 1 submarine and 1 transport; Remaining resources: 6 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Banzai: Japanese has 1 Banzai placed in Japan
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            3 armour and 1 elite moved from Szechwan to Yunnan
            1 mech_infantry moved from Sikang to Yunnan
            1 artillery and 2 infantry moved from Anhwe to Hunan
            3 armour moved from Kiangsu to Hunan
            3 armour moved from Shantung to Hunan
            6 armour moved from Kweichow to Yunnan
            3 mech_infantrys moved from Kweichow to Yunnan
            1 artillery and 1 infantry moved from Kweichow to Yunnan
            2 infantry moved from French Indo China to Shan State
            1 bomber moved from Hopei to Shan State
            1 bomber, 3 fighters and 2 tactical_bombers moved from Hopei to Hunan
            1 artillery and 2 infantry moved from Dutch New Guinea to New Guinea
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
            1 fighter moved from 42 Sea Zone to 55 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
            1 fighter moved from 45 Sea Zone to New Guinea
            1 tactical_bomber moved from 45 Sea Zone to New Guinea
            1 fighter moved from 45 Sea Zone to 46 Sea Zone
            1 tactical_bomber moved from 45 Sea Zone to 46 Sea Zone
            1 Japan_destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 Japan_destroyer moved from 45 Sea Zone to 46 Sea Zone
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 1 Japan_destroyer, 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 Escort_Convoy and 1 transport
                    Japanese roll dice for 1 Japan_destroyer, 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
                    ANZAC roll dice for 1 Escort_Convoy and 1 transport in 46 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 Escort_Convoy owned by the ANZAC, 1 transport owned by the ANZAC and 1 Japan_destroyer owned by the Japanese lost in 46 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 Japan_destroyer
                Casualties for ANZAC: 1 Escort_Convoy and 1 transport
            Battle in New Guinea
                Changer loiter and taunt; Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Changer defend; ANZAC defend with 1 armour and 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in New Guinea, round 2 : 5/5 hits, 2,00 expected hits
                    ANZAC roll dice for 1 armour and 1 infantry in New Guinea, round 2 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in New Guinea
                Japanese win, taking New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 armour and 1 infantry
            Battle in Hunan
                Japanese attack with 6 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 6 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 3/15 hits, 7,33 expected hits
                    Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 6 armour, 1 artillery, 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
            Battle in 55 Sea Zone
                Japanese attack with 1 Japan_destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 cruiser
                    Japanese roll dice for 1 Japan_destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
                    Americans roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 cruiser owned by the Americans and 1 Japan_destroyer owned by the Japanese lost in 55 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 Japan_destroyer
                Casualties for Americans: 1 cruiser
            Battle in Yunnan
                Japanese attack with 9 armour, 1 artillery, 1 elite, 1 infantry and 4 mech_infantrys
                British defend with 1 aaGun and 2 uk_armours; Chinese defend with 2 infantry
                    Japanese roll dice for 9 armour, 1 artillery, 1 elite, 1 infantry and 4 mech_infantrys in Yunnan, round 2 : 9/17 hits, 6,33 expected hits
                    Chinese roll dice for 1 aaGun, 2 infantry and 2 uk_armours in Yunnan, round 2 : 2/5 hits, 1,83 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 aaGun owned by the British, 2 infantry owned by the Chinese and 2 uk_armours owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 9 armour, 1 artillery, 1 elite and 3 mech_infantrys remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for British: 1 aaGun and 2 uk_armours
                Casualties for Chinese: 2 infantry
            Battle in Shan State
                Japanese attack with 1 bomber and 2 infantry
                British defend with 1 uk_armour
                    Japanese roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits
                    British roll dice for 1 uk_armour in Shan State, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Japanese and 1 uk_armour owned by the British lost in Shan State
                Japanese win, taking Shan State from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 uk_armour
    
        Non Combat Move - Japanese
            Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Kansu
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Kwangtung
            1 bomber moved from Shan State to Kweichow
            1 bomber, 3 fighters and 2 tactical_bombers moved from Hunan to Kweichow
            1 aaGun moved from Kweichow to Yunnan
            1 Rail moved from Kiangsu to Korea
            1 Rail and 1 infantry moved from Korea to Kansu
            1 Rail and 1 elite moved from Kiangsu to Kwangtung
            3 infantry moved from Kiangsu to Kiangsi
            1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 transport moved from 45 Sea Zone to 35 Sea Zone
            1 battleship, 1 carrier and 1 cruiser moved from 42 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 45 Sea Zone
            2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from New Guinea to 45 Sea Zone
            EDIT: 1 Japanese_LCV and 1 infantry moved from Japan to Korea
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            4 infantry, 1 pacific_transport and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            4 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Japan to 6 Sea Zone
            1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 35 Sea Zone
            1 Japan_destroyer moved from 35 Sea Zone to 45 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 Japan_destroyer moved from 6 Sea Zone to 35 Sea Zone
            2 transports moved from 19 Sea Zone to 6 Sea Zone
            1 elite and 3 infantry moved from Japan to 6 Sea Zone
            1 elite, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            1 elite and 3 infantry moved from 19 Sea Zone to Kiangsu
    
        Place Units - Japanese
            3 armour placed in Kiangsu
            3 armour placed in Shantung
            4 Japan_destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
            1 elite and 5 infantry placed in Japan
    
        Turn Complete - Japanese
            Note to players Japanese: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 2 new Destroyers. They may only Operate in the Pacific and Indian Oceans.<b></body>
            Japanese collect 63 PUs; end with 69 PUs
            Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 71 PUs
            Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 72 PUs
            Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 74 PUs
            Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
            Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 78 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 86 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,17
    Americans regular : 0,50
    Japanese regular : 3,17
    ANZAC regular : 0,50
    British regular : 0,50
    

    Exp Game 2 J8.tsvg

  • 2023 '22 '21 '20 '19 '18


  • @barnee

    No scramble, thanks.


  • @victoryfirst

    Game History

    Round: 8
    
        Purchase Units - Americans
            Note to players Americans: <body><b>It is Late 1943 and Our Shipyards are Now Producing Liberty Ships !<br><br>The USA may now purchase Heavy Transports.<b></body>
            Note to players Americans: <body><b>It is Late 1943 and B-29s are coming off the Assembly Line !<br><br>The USA may now purchase Heavy Bombers.<b></body>
            Trigger Heavy Transport: buyHeavy_Transport added to productionAmericans
            Trigger USA Hvy Bomber: buyUSA_Hvy_Bomber added to productionAmericans
            Americans buy 1 Heavy_Transport, 4 TotalWarFighters, 2 artilleries, 1 destroyer, 1 elite, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
            1 Escort_Convoy moved from 92 Sea Zone to 91 Sea Zone
            2 Escort_Convoys and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone
            1 submarine moved from 105 Sea Zone to 109 Sea Zone
            1 submarine moved from 91 Sea Zone to 109 Sea Zone
            1 Escort, 1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
            2 usa_fighters moved from Eastern United States to 104 Sea Zone
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
            1 usa_fighter and 1 usa_tactical_bomber moved from 97 Sea Zone to 98 Sea Zone
            2 ArmoredInfantrys, 1 artillery and 1 elite moved from Morocco to 92 Sea Zone
            2 ArmoredInfantrys, 1 artillery, 1 elite and 2 transports moved from 92 Sea Zone to 97 Sea Zone
            2 ArmoredInfantrys, 1 artillery and 1 elite moved from 97 Sea Zone to Yugoslavia
            1 pacific_submarine moved from 54 Sea Zone to 41 Sea Zone
                  Americans take 42 Sea Zone from Japanese
            4 usa_fighters moved from 54 Sea Zone to New Guinea
            1 pacific_cruiser moved from 54 Sea Zone to 55 Sea Zone
            1 Heavy_BB, 2 carriers and 1 submarine moved from 54 Sea Zone to 46 Sea Zone
            3 artilleries and 3 marines moved from Hawaiian Islands to 26 Sea Zone
            1 Escort moved from 26 Sea Zone to 25 Sea Zone
            1 Escort_Convoy, 6 NavyFighters, 3 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 marines, 1 pacific_carrier, 1 submarine and 3 transports moved from 26 Sea Zone to 46 Sea Zone
            3 artilleries and 3 marines moved from 46 Sea Zone to New Guinea
    
        Combat - Americans
            Turning on Edit Mode
            EDIT: Battle in 104 Sea Zone
                EDIT: Americans attack with 1 Escort, 1 destroyer, 1 submarine and 2 usa_fighters
                EDIT: Germans defend with 3 GermanUBoats and 1 Wolfpack
                    EDIT: 0/3 hits, 1.00 expected hits
                    EDIT: 1/1 hits, 0.33 expected hits
                EDIT: 1 GermanUBoat owned by the Germans lost in 104 Sea Zone
                    EDIT: 3/4 hits, 1.50 expected hits
                    EDIT: 0/2 hits, 0.33 expected hits
                EDIT: 2 GermanUBoats owned by the Germans, 1 Wolfpack owned by the Germans and 1 Escort owned by the Americans lost in 104 Sea Zone
                EDIT: Americans win
                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 6
            EDIT: Battle in 109 Sea Zone
                EDIT: Americans attack with 2 Escort_Convoys, 1 destroyer and 2 submarines
                EDIT: Germans defend with 3 GermanUBoats and 1 Wolfpack
                    EDIT: 0/3 hits, 1.00 expected hits
                    EDIT: 1/2 hits, 0.67 expected hits
                EDIT: 1 GermanUBoat owned by the Germans lost in 109 Sea Zone
                    EDIT: 0/3 hits, 0.67 expected hits
                    EDIT: 1/2 hits, 0.33 expected hits
                EDIT: 1 Escort_Convoy owned by the Americans lost in 109 Sea Zone
                    EDIT: 1/2 hits, 0.67 expected hits
                EDIT: 1 GermanUBoat owned by the Germans lost in 109 Sea Zone
                    EDIT: 1/2 hits, 0.50 expected hits
                    EDIT: 1/1 hits, 0.17 expected hits
                EDIT: 1 Escort_Convoy owned by the Americans, 1 GermanUBoat owned by the Germans and 1 Wolfpack owned by the Germans lost in 109 Sea Zone
                EDIT: Americans win
                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 0
                EDIT: Turning off Edit Mode
            Battle in 98 Sea Zone
                Americans attack with 1 destroyer, 1 usa_fighter and 1 usa_tactical_bomber
                Italians defend with 1 submarine
                    Americans roll dice for 1 destroyer, 1 usa_fighter and 1 usa_tactical_bomber in 98 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Italians lost in 98 Sea Zone
                Americans win, taking 98 Sea Zone from Italians with 1 destroyer, 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in Yugoslavia
                Americans attack with 2 ArmoredInfantrys, 1 artillery and 1 elite
                Italians defend with 3 infantry
                    Americans roll dice for 1 Heavy_BB in Yugoslavia, round 2 : 1/2 hits, 1.67 expected hits
                    Americans roll dice for 2 ArmoredInfantrys, 1 artillery and 1 elite in Yugoslavia, round 2 : 3/5 hits, 1.67 expected hits
                    Germans roll dice for 3 infantry in Yugoslavia, round 2 : 2/3 hits, 1.00 expected hits
                    1 ArmoredInfantry owned by the Americans, 1 artillery owned by the Americans and 3 infantry owned by the Italians lost in Yugoslavia
                Americans win, taking Yugoslavia from Germans with 1 ArmoredInfantry and 1 elite remaining. Battle score for attacker is 1
                Casualties for Americans: 1 ArmoredInfantry and 1 artillery
                Casualties for Italians: 3 infantry
            Battle in New Guinea
                Changer loiter and taunt; Americans attack with 3 artilleries, 3 marines and 4 usa_fighters
                Changer defend; Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 Heavy_BB, 1 battleship and 1 cruiser in New Guinea, round 2 : 4/4 hits, 2.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 marine owned by the Americans lost in New Guinea
                Americans win, taking New Guinea from Japanese with 3 artilleries, 2 marines and 4 usa_fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 1 marine
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 4 Rails owned by Americans in Eastern United States
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Alaska
            4 usa_fighters moved from New Guinea to 46 Sea Zone
            1 usa_tactical_bomber moved from Hawaiian Islands to Queensland
            1 elite and 1 infantry moved from Western United States to 10 Sea Zone
            1 elite, 1 infantry, 1 pacific_BB and 1 pacific_transport moved from 10 Sea Zone to 26 Sea Zone
            1 elite and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 usa_fighter moved from India to Burma
            1 usa_fighter moved from Caucasus to Novosibirsk
            1 usa_fighter and 1 usa_tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            2 usa_fighters moved from 104 Sea Zone to 91 Sea Zone
            2 usa_fighters moved from Eastern United States to Gibraltar
            2 transports moved from 91 Sea Zone to 92 Sea Zone
            1 Rail and 1 elite moved from Eastern United States to Alaska
            1 Rail moved from Eastern United States to Central United States
            1 ArmoredInfantry and 1 Rail moved from Central United States to Alaska
            1 ArmoredInfantry, 1 artillery and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            1 ArmoredInfantry, 1 artillery, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 ArmoredInfantry, 1 artillery and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 transport moved from 91 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 97 Sea Zone: 1 Escort
            EDIT: Adding units owned by Americans to 97 Sea Zone: 1 Escort_Convoy
            EDIT: Turning off Edit Mode
            4 TotalWarFighters and 1 elite placed in Eastern United States
            2 artilleries and 5 infantry placed in Central United States
            1 Heavy_Transport, 1 destroyer and 1 submarine placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
            Trigger AmericansTotalWarFighterPlaceEUS: has removed 4 TotalWarFighters owned by Americans in Eastern United States
            Trigger AmericansTotalWarFighterPlaceEUS: Americans has 4 usa_fighters placed in Eastern United States
    
        Turn Complete - Americans
            Note to players Americans: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>2 Destroyers are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.<b></body>
            Trigger PacificFleetRD8: Americans has 2 pacific_destroyers placed in 10 Sea Zone
            Trigger PacificFleetJPNRD8: Japanese has 2 JPN_Pacific_DDs placed in 6 Sea Zone
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 67 PUs
            Trigger Americans Loses Philippines Turn8: Americans met a national objective for an additional -3 PUs; end with 64 PUs
            Trigger Americans Loses Guam Turn8: Americans met a national objective for an additional -1 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Kwangsi to Kwangtung
    
        Combat - Chinese
            Battle in Kwangtung
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 elite
                    Chinese roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 elite in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits
                    1 elite owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangtung
                Chinese win, taking Kwangtung from Japanese with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 elite
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 1 PU
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 4 PUs
    
        Purchase Units - British
            Note to players British: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<b></body>
            Trigger UK Hvy Bomber: buyUK_Hvy_Bomber added to productionBritish
            British buy 1 airfield, 1 commando, 7 infantry, 1 mech_infantry and 3 uk_armours; Remaining resources: 0 PUs; 
    
        Place Units - British
            Units in United Kingdom being upgraded or consumed: 1 infantry
            1 commando placed in United Kingdom
    
        Combat Move - British
            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 UK_LCV, 1 artillery and 1 commando moved from United Kingdom to Denmark
            1 bomber moved from United Kingdom to Denmark
            1 artillery moved from Greece to Albania
                  British take Albania from Italians
            3 infantry moved from Burma to Shan State
            1 uk_fighter and 1 uk_tactical_bomber moved from India to Shan State
            1 mech_infantry and 3 uk_armours moved from Caucasus to Tsinghai
    
        Combat - British
            Turning on Edit Mode
            EDIT: Battle in Denmark
                EDIT: British attack with 1 UK_LCV, 1 artillery, 1 bomber and 1 commando
                EDIT: Germans defend with 2 infantry
                    EDIT: 1/3 hits, 1.50 expected hits
                    EDIT: 0/2 hits, 0.67 expected hits
                EDIT: 1 infantry owned by the Germans lost in Denmark
                    EDIT: 1/3 hits, 1.50 expected hits
                    EDIT: 0/1 hits, 0.33 expected hits
                EDIT: 1 infantry owned by the Germans lost in Denmark
                EDIT: British takes Denmark from Germans
                EDIT: British win
                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 6
                EDIT: Turning off Edit Mode
            Battle in Shan State
                British attack with 3 infantry, 1 uk_fighter and 1 uk_tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 3 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Shan State, round 2 : 2/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                British attack with 1 mech_infantry and 3 uk_armours
                Japanese defend with 1 elite
                    British roll dice for 1 mech_infantry and 3 uk_armours in Tsinghai, round 2 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 elite in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
                    1 elite owned by the Japanese lost in Tsinghai
                British win, taking Tsinghai from Japanese with 1 mech_infantry and 3 uk_armours remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 elite
    
        Non Combat Move - British
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Volgograd
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Burma
            1 uk_fighter and 1 uk_tactical_bomber moved from Shan State to Burma
            1 aaGun, 5 infantry, 2 mech_infantrys and 6 uk_armours moved from India to Burma
            1 infantry moved from Caucasus to Volgograd
            1 artillery and 1 infantry moved from Northwest Persia to Caucasus
            1 mech_infantry and 4 uk_armours moved from Iraq to Caucasus
            3 infantry moved from Iraq to Northwest Persia
            1 Rail moved from Union of South Africa to Belgian Congo
            1 Rail and 1 uk_armour moved from Belgian Congo to Volgograd
            2 infantry moved from Bryansk to Rostov
            1 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Union of South Africa to Rhodesia
            1 Rail and 1 infantry moved from Union of South Africa to Burma
            1 transport moved from 91 Sea Zone to 106 Sea Zone
            1 bomber moved from Denmark to United Kingdom
    
        Place Units - British
            5 infantry and 1 uk_armour placed in India
            1 mech_infantry and 2 uk_armours placed in Iraq
            2 infantry placed in Union of South Africa
            1 airfield placed in Gibraltar
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,1
            British collect 47 PUs (3 lost to blockades); end with 47 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 53 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Americans regular : 2.33
    Japanese regular : 1.67
    Italians regular : -0.17
    Germans regular : 1.00
    EDIT: : -0.17
    British regular : -0.33
    

    EXP Game 2 UK 8.tsvg

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst so when doing a LCV Attack with Air, you need todo the edit thingy too, because it won’t allow you to retreat your Air.

    If you need to retreat, just kill them the turn you want to retreat on, then edit back in next phase :)

    Also, since Escorts and Convoys attack the same, I don’t edit them until end turn usually. Especially if there probably gonna die anyway :)


  • @barnee
    Sorry that I notice this so late, but you attacked Tsinghai with British troops from Russia. Russia isn’t at war with Japan, so that is actually not allowed.

    Let me know what you wanted to do with those British units, I’ll edit that for you. If you disagree, we can always talk about it.


  • @victoryfirst oops my bad :) Blokes trying to pull a fast one heh heh

    Just move em back to caucasus. Thanks


  • @victoryfirst sorry I mean kazakhstan. Brain is mush today lol. Frying on the code to try and make take over of italy auto work :)


  • @barnee
    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 2 air_transports and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
            4 infantry moved from Northern Italy to Yugoslavia
            2 fighters moved from Southern Italy to Yugoslavia
            1 armour moved from Algeria to Morocco
                  Italians take Morocco from Americans
            1 armour moved from Morocco to Algeria
    
        Combat - Italians
            Battle in Yugoslavia
                Italians attack with 2 fighters and 4 infantry
                Americans defend with 1 ArmoredInfantry and 1 elite
                    Italians roll dice for 2 fighters and 4 infantry in Yugoslavia, round 2 : 0/6 hits, 1,67 expected hits
                    Americans roll dice for 1 ArmoredInfantry and 1 elite in Yugoslavia, round 2 : 2/3 hits, 1,17 expected hits
                    2 infantry owned by the Italians lost in Yugoslavia
                    Italians roll dice for 2 fighters and 2 infantry in Yugoslavia, round 3 : 1/4 hits, 1,33 expected hits
                    Americans roll dice for 1 ArmoredInfantry and 1 elite in Yugoslavia, round 3 : 1/3 hits, 1,17 expected hits
                    1 ArmoredInfantry owned by the Americans and 1 infantry owned by the Italians lost in Yugoslavia
                    Italians roll dice for 2 fighters and 1 infantry in Yugoslavia, round 4 : 1/3 hits, 1,17 expected hits
                    Americans roll dice for 1 elite in Yugoslavia, round 4 : 1/2 hits, 0,67 expected hits
                    1 elite owned by the Americans and 1 infantry owned by the Italians lost in Yugoslavia
                Italians win with 2 fighters remaining. Battle score for attacker is -5
                Casualties for Italians: 4 infantry
                Casualties for Americans: 1 ArmoredInfantry and 1 elite
    
        Non Combat Move - Italians
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
            1 infantry moved from Southern Italy to Northern Italy
            2 fighters moved from Yugoslavia to Southern Italy
    
        Place Units - Italians
            2 air_transports placed in Southern Italy
            1 infantry placed in Northern Italy
            Turning on Edit Mode
            EDIT: Adding units owned by British to Caucasus: 1 mech_infantry and 3 uk_armours
            EDIT: Removing units owned by British from Tsinghai: 1 mech_infantry and 3 uk_armours
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Tsinghai: 1 elite
            EDIT: Changing ownership of Tsinghai from Chinese to Japanese
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4,6,1,6,2,5,4,5
            Italians collect 8 PUs (3 lost to blockades); end with 10 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,00
    Italians regular : -2,17
    

    Exp Game 2 I8.tsvg

    Alright, it’s ok :) Let’s assume those guys traveled back in time :)


  • @victoryfirst heh heh yea my bad :)

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst
    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 harbour; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
            1 artillery moved from 46 Sea Zone to New Guinea
            1 infantry moved from 46 Sea Zone to New Guinea
            2 fighters moved from Queensland to New Guinea
    
        Place Units - ANZAC
            1 harbour placed in New Guinea
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC Liberates NewGuinea Turn8: ANZAC met a national objective for an additional 2 PUs; end with 12 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    EXP Game 2 F8.tsvg

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst need to remove 2 PUs from ANZAC for losing DNG

  • 2023 '22 '21 '20 '19 '18

    should only have 10

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