@victoryfirst
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 Escorts, 3 Fortifications, 4 artilleries, 1 destroyer, 1 elite, 2 submarines, 3 transports and 1 usa_tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
1 submarine moved from 8 Sea Zone to 16 Sea Zone
2 usa_fighters moved from Hawaiian Islands to 16 Sea Zone
1 artillery and 1 elite moved from Hawaiian Islands to 26 Sea Zone
1 destroyer and 2 usa_fighters moved from 26 Sea Zone to 46 Sea Zone
1 artillery, 1 elite and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 1 elite moved from 46 Sea Zone to New Guinea
1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 artillery, 1 elite and 1 usa_armour moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 Escort, 1 Escort_Convoy, 1 Heavy_BB, 1 artillery, 1 carrier, 1 elite, 1 infantry, 2 transports, 1 usa_armour and 2 usa_fighters moved from 91 Sea Zone to 95 Sea Zone
1 artillery, 1 elite, 1 infantry and 1 usa_armour moved from 95 Sea Zone to Southern Italy
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 usa_tactical_bomber moved from Gibraltar to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in Southern Italy
Americans attack with 1 artillery, 1 elite, 1 infantry and 1 usa_armour
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 Heavy_BB in Southern Italy, round 2 : 0/2 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 1 elite, 1 infantry and 1 usa_armour in Southern Italy, round 2 : 1/5 hits, 1.67 expected hits
Italians roll dice for 2 aaGuns and 3 infantry in Southern Italy, round 2 : 4/5 hits, 1.33 expected hits
1 elite owned by the Americans, 1 aaGun owned by the Italians, 1 usa_armour owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern Italy
Italians win with 1 aaGun and 3 infantry remaining. Battle score for attacker is -10
Casualties for Americans: 1 artillery, 1 elite, 1 infantry and 1 usa_armour
Casualties for Italians: 1 aaGun
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 submarine and 1 usa_tactical_bomber
Germans defend with 1 GermanUBoat
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 usa_tactical_bomber in 104 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 GermanUBoat owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 1 submarine and 1 usa_tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 GermanUBoat
Battle in 16 Sea Zone
Americans attack with 1 submarine and 2 usa_fighters
Japanese defend with 1 Japan_destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 usa_fighters in 16 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 usa_fighters in 16 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 usa_fighters remaining. Battle score for attacker is 1
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 Japan_destroyer
Battle in 46 Sea Zone
Americans attack with 1 destroyer, 1 transport and 2 usa_fighters
Japanese defend with 2 Japan_destroyers
Americans roll dice for 1 destroyer, 1 transport and 2 usa_fighters in 46 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 2 Japan_destroyers in 46 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
2 Japan_destroyers owned by the Japanese and 1 destroyer owned by the Americans lost in 46 Sea Zone
Americans win with 1 transport and 2 usa_fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Casualties for Japanese: 2 Japan_destroyers
Battle in New Guinea
Changer loiter and taunt; Americans attack with 1 artillery and 1 elite
Changer defend; Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery and 1 elite in New Guinea, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Americans lost in New Guinea
Americans roll dice for 1 elite in New Guinea, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 1/2 hits, 0.67 expected hits
1 elite owned by the Americans lost in New Guinea
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 elite
Non Combat Move - Americans
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
2 usa_fighters moved from 46 Sea Zone to 54 Sea Zone
1 Heavy_BB, 1 carrier and 1 cruiser moved from 26 Sea Zone to 54 Sea Zone
2 usa_fighters moved from 16 Sea Zone to 26 Sea Zone
1 Escort moved from 10 Sea Zone to 25 Sea Zone
1 carrier, 1 pacific_cruiser, 1 pacific_submarine and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
4 NavyFighters, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 8 Sea Zone to 10 Sea Zone
1 usa_fighter moved from Western United States to Hawaiian Islands
2 ArmoredInfantrys and 1 artillery moved from Central United States to 101 Sea Zone
1 elite moved from Eastern United States to 101 Sea Zone
2 ArmoredInfantrys, 1 Escort_Convoy, 1 artillery, 1 elite and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 ArmoredInfantrys, 1 artillery and 1 elite moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 USA_TankGeneral moved from Eastern United States to Central United States
1 usa_tactical_bomber moved from 104 Sea Zone to Gibraltar
Place Units - Americans
2 Fortifications placed in Aleutian Islands
1 Fortification placed in Midway
1 Escort and 1 submarine placed in 10 Sea Zone
3 artilleries and 1 usa_tactical_bomber placed in Western United States
1 Escort, 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
1 artillery and 1 elite placed in Eastern United States
Turn Complete - Americans
Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work. 1 Carrier with 2 Naval Fighters is placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone
Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone
Americans collect 52 PUs; end with 52 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
Trigger Americans Loses Philippines Turn6: Americans met a national objective for an additional -3 PUs; end with 63 PUs
Trigger Americans Loses Guam Turn6: Americans met a national objective for an additional -1 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 Escort
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 Escort_Convoy
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 Escort
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 Escort_Convoy
EDIT: Turning off Edit Mode
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
1 artillery, 1 fighter and 10 infantry moved from Yunnan to Szechwan
1 infantry moved from Sikang to Szechwan
Combat - Chinese
Chinese creates battle in territory Kansu
Battle in Szechwan
Chinese attack with 1 artillery, 1 fighter and 11 infantry
Japanese defend with 3 armour, 1 infantry and 4 mech_infantrys
Chinese roll dice for 1 artillery, 1 fighter and 11 infantry in Szechwan, round 2 : 0/13 hits, 2.83 expected hits
Japanese roll dice for 3 armour, 1 infantry and 4 mech_infantrys in Szechwan, round 2 : 6/8 hits, 3.17 expected hits
6 infantry owned by the Chinese lost in Szechwan
1 fighter owned by the Chinese retreated
5 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Yunnan
Japanese win with 3 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is -18
Casualties for Chinese: 6 infantry
Battle in Kansu
Chinese attack with 2 Rails
Japanese defend with 1 infantry
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 Rail owned by the Chinese lost in Kansu
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 6 : 1/1 hits, 0.33 expected hits
1 Rail owned by the Chinese lost in Kansu
Japanese win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 Rails
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
Place Units - Chinese
1 infantry placed in Sikang
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
Purchase Units - British
British buy 1 UK_LCV, 1 aaGun, 1 artillery, 7 infantry, 1 mech_infantry, 1 transport and 3 uk_armours; Remaining resources: 0 PUs;
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
1 artillery and 2 infantry moved from Yunnan to French Indo China
1 uk_fighter moved from Yunnan to French Indo China
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 uk_tactical_bomber moved from Yunnan to Kweichow
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
1 bomber and 1 uk_fighter moved from United Kingdom to 119 Sea Zone
Combat - British
Battle in 119 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 uk_fighter
Germans defend with 2 GermanUBoats
British roll dice for 1 bomber, 1 destroyer and 1 uk_fighter in 119 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 2 GermanUBoats in 119 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 GermanUBoat owned by the Germans lost in 119 Sea Zone
British roll dice for 1 bomber, 1 destroyer and 1 uk_fighter in 119 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 GermanUBoat in 119 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 GermanUBoat owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Germans with 1 bomber, 1 destroyer and 1 uk_fighter remaining. Battle score for attacker is 8
Casualties for Germans: 2 GermanUBoats
Battle in French Indo China
British attack with 1 artillery, 2 infantry and 1 uk_fighter
Japanese defend with 1 infantry
British roll dice for 1 artillery, 2 infantry and 1 uk_fighter in French Indo China, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery, 2 infantry and 1 uk_fighter in French Indo China, round 3 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 1 artillery, 1 infantry and 1 uk_fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
British attack with 1 artillery, 1 infantry and 1 uk_tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 infantry and 1 uk_tactical_bomber in Kweichow, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 artillery, 1 infantry and 1 uk_tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Belarus
1 uk_tactical_bomber moved from Kweichow to Yunnan
1 uk_fighter moved from French Indo China to Yunnan
1 infantry moved from Burma to Shan State
1 aaGun, 1 artillery and 9 infantry moved from Burma to Yunnan
2 uk_armours moved from India to Yunnan
2 infantry moved from India to Burma
2 uk_armours moved from Eastern Persia to India
2 infantry moved from Northwest Persia to Caucasus
2 mech_infantrys and 5 uk_armours moved from Iraq to Eastern Persia
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 uk_armour moved from Egypt to Iraq
1 uk_armour moved from Belgian Congo to Egypt
1 battleship and 1 cruiser moved from 81 Sea Zone to 95 Sea Zone
2 Rails and 2 infantry moved from Union of South Africa to Belarus
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 bomber and 1 uk_fighter moved from 119 Sea Zone to United Kingdom
Place Units - British
1 UK_LCV and 1 artillery placed in United Kingdom
1 transport placed in 106 Sea Zone
2 infantry and 1 uk_armour placed in Union of South Africa
1 mech_infantry and 2 uk_armours placed in Iraq
1 aaGun and 5 infantry placed in India
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
British collect 40 PUs (4 lost to blockades); end with 40 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : -2.83
Americans regular : -5.17
Japanese regular : 4.50
Italians regular : 2.67
Germans regular : -0.67
British regular : 1.17
EXP Game 2 UK 6.tsvg
Uggh the Emperor must have sent his crack troops to szechwan lol
Those boys on the Missouri need to practice there gunnery :)