Well it appears my ruse worked! But really though I got lucky I got those 3 more hits.
Game 2: VictoryFirst (Axis) vs barnee (Allies) - G40 House Rule Expansion by The Captain
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Game History
Round: 8 Purchase Units - Americans Note to players Americans: <body><b>It is Late 1943 and Our Shipyards are Now Producing Liberty Ships !<br><br>The USA may now purchase Heavy Transports.<b></body> Note to players Americans: <body><b>It is Late 1943 and B-29s are coming off the Assembly Line !<br><br>The USA may now purchase Heavy Bombers.<b></body> Trigger Heavy Transport: buyHeavy_Transport added to productionAmericans Trigger USA Hvy Bomber: buyUSA_Hvy_Bomber added to productionAmericans Americans buy 1 Heavy_Transport, 4 TotalWarFighters, 2 artilleries, 1 destroyer, 1 elite, 5 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 1 Escort_Convoy moved from 92 Sea Zone to 91 Sea Zone 2 Escort_Convoys and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 submarine moved from 105 Sea Zone to 109 Sea Zone 1 submarine moved from 91 Sea Zone to 109 Sea Zone 1 Escort, 1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone 2 usa_fighters moved from Eastern United States to 104 Sea Zone 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 usa_fighter and 1 usa_tactical_bomber moved from 97 Sea Zone to 98 Sea Zone 2 ArmoredInfantrys, 1 artillery and 1 elite moved from Morocco to 92 Sea Zone 2 ArmoredInfantrys, 1 artillery, 1 elite and 2 transports moved from 92 Sea Zone to 97 Sea Zone 2 ArmoredInfantrys, 1 artillery and 1 elite moved from 97 Sea Zone to Yugoslavia 1 pacific_submarine moved from 54 Sea Zone to 41 Sea Zone Americans take 42 Sea Zone from Japanese 4 usa_fighters moved from 54 Sea Zone to New Guinea 1 pacific_cruiser moved from 54 Sea Zone to 55 Sea Zone 1 Heavy_BB, 2 carriers and 1 submarine moved from 54 Sea Zone to 46 Sea Zone 3 artilleries and 3 marines moved from Hawaiian Islands to 26 Sea Zone 1 Escort moved from 26 Sea Zone to 25 Sea Zone 1 Escort_Convoy, 6 NavyFighters, 3 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 marines, 1 pacific_carrier, 1 submarine and 3 transports moved from 26 Sea Zone to 46 Sea Zone 3 artilleries and 3 marines moved from 46 Sea Zone to New Guinea Combat - Americans Turning on Edit Mode EDIT: Battle in 104 Sea Zone EDIT: Americans attack with 1 Escort, 1 destroyer, 1 submarine and 2 usa_fighters EDIT: Germans defend with 3 GermanUBoats and 1 Wolfpack EDIT: 0/3 hits, 1.00 expected hits EDIT: 1/1 hits, 0.33 expected hits EDIT: 1 GermanUBoat owned by the Germans lost in 104 Sea Zone EDIT: 3/4 hits, 1.50 expected hits EDIT: 0/2 hits, 0.33 expected hits EDIT: 2 GermanUBoats owned by the Germans, 1 Wolfpack owned by the Germans and 1 Escort owned by the Americans lost in 104 Sea Zone EDIT: Americans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 6 EDIT: Battle in 109 Sea Zone EDIT: Americans attack with 2 Escort_Convoys, 1 destroyer and 2 submarines EDIT: Germans defend with 3 GermanUBoats and 1 Wolfpack EDIT: 0/3 hits, 1.00 expected hits EDIT: 1/2 hits, 0.67 expected hits EDIT: 1 GermanUBoat owned by the Germans lost in 109 Sea Zone EDIT: 0/3 hits, 0.67 expected hits EDIT: 1/2 hits, 0.33 expected hits EDIT: 1 Escort_Convoy owned by the Americans lost in 109 Sea Zone EDIT: 1/2 hits, 0.67 expected hits EDIT: 1 GermanUBoat owned by the Germans lost in 109 Sea Zone EDIT: 1/2 hits, 0.50 expected hits EDIT: 1/1 hits, 0.17 expected hits EDIT: 1 Escort_Convoy owned by the Americans, 1 GermanUBoat owned by the Germans and 1 Wolfpack owned by the Germans lost in 109 Sea Zone EDIT: Americans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 0 EDIT: Turning off Edit Mode Battle in 98 Sea Zone Americans attack with 1 destroyer, 1 usa_fighter and 1 usa_tactical_bomber Italians defend with 1 submarine Americans roll dice for 1 destroyer, 1 usa_fighter and 1 usa_tactical_bomber in 98 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone Americans win, taking 98 Sea Zone from Italians with 1 destroyer, 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Yugoslavia Americans attack with 2 ArmoredInfantrys, 1 artillery and 1 elite Italians defend with 3 infantry Americans roll dice for 1 Heavy_BB in Yugoslavia, round 2 : 1/2 hits, 1.67 expected hits Americans roll dice for 2 ArmoredInfantrys, 1 artillery and 1 elite in Yugoslavia, round 2 : 3/5 hits, 1.67 expected hits Germans roll dice for 3 infantry in Yugoslavia, round 2 : 2/3 hits, 1.00 expected hits 1 ArmoredInfantry owned by the Americans, 1 artillery owned by the Americans and 3 infantry owned by the Italians lost in Yugoslavia Americans win, taking Yugoslavia from Germans with 1 ArmoredInfantry and 1 elite remaining. Battle score for attacker is 1 Casualties for Americans: 1 ArmoredInfantry and 1 artillery Casualties for Italians: 3 infantry Battle in New Guinea Changer loiter and taunt; Americans attack with 3 artilleries, 3 marines and 4 usa_fighters Changer defend; Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 Heavy_BB, 1 battleship and 1 cruiser in New Guinea, round 2 : 4/4 hits, 2.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 marine owned by the Americans lost in New Guinea Americans win, taking New Guinea from Japanese with 3 artilleries, 2 marines and 4 usa_fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 marine Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 4 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Alaska 4 usa_fighters moved from New Guinea to 46 Sea Zone 1 usa_tactical_bomber moved from Hawaiian Islands to Queensland 1 elite and 1 infantry moved from Western United States to 10 Sea Zone 1 elite, 1 infantry, 1 pacific_BB and 1 pacific_transport moved from 10 Sea Zone to 26 Sea Zone 1 elite and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 usa_fighter moved from India to Burma 1 usa_fighter moved from Caucasus to Novosibirsk 1 usa_fighter and 1 usa_tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 2 usa_fighters moved from 104 Sea Zone to 91 Sea Zone 2 usa_fighters moved from Eastern United States to Gibraltar 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 Rail and 1 elite moved from Eastern United States to Alaska 1 Rail moved from Eastern United States to Central United States 1 ArmoredInfantry and 1 Rail moved from Central United States to Alaska 1 ArmoredInfantry, 1 artillery and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 ArmoredInfantry, 1 artillery, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 ArmoredInfantry, 1 artillery and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 transport moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 97 Sea Zone: 1 Escort EDIT: Adding units owned by Americans to 97 Sea Zone: 1 Escort_Convoy EDIT: Turning off Edit Mode 4 TotalWarFighters and 1 elite placed in Eastern United States 2 artilleries and 5 infantry placed in Central United States 1 Heavy_Transport, 1 destroyer and 1 submarine placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Trigger AmericansTotalWarFighterPlaceEUS: has removed 4 TotalWarFighters owned by Americans in Eastern United States Trigger AmericansTotalWarFighterPlaceEUS: Americans has 4 usa_fighters placed in Eastern United States Turn Complete - Americans Note to players Americans: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>2 Destroyers are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.<b></body> Trigger PacificFleetRD8: Americans has 2 pacific_destroyers placed in 10 Sea Zone Trigger PacificFleetJPNRD8: Japanese has 2 JPN_Pacific_DDs placed in 6 Sea Zone Americans collect 53 PUs; end with 53 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 67 PUs Trigger Americans Loses Philippines Turn8: Americans met a national objective for an additional -3 PUs; end with 64 PUs Trigger Americans Loses Guam Turn8: Americans met a national objective for an additional -1 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Kwangsi to Kwangtung Combat - Chinese Battle in Kwangtung Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 elite Chinese roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 elite in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits 1 elite owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangtung Chinese win, taking Kwangtung from Japanese with 1 artillery remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 elite Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 4 PUs Purchase Units - British Note to players British: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<b></body> Trigger UK Hvy Bomber: buyUK_Hvy_Bomber added to productionBritish British buy 1 airfield, 1 commando, 7 infantry, 1 mech_infantry and 3 uk_armours; Remaining resources: 0 PUs; Place Units - British Units in United Kingdom being upgraded or consumed: 1 infantry 1 commando placed in United Kingdom Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 UK_LCV, 1 artillery and 1 commando moved from United Kingdom to Denmark 1 bomber moved from United Kingdom to Denmark 1 artillery moved from Greece to Albania British take Albania from Italians 3 infantry moved from Burma to Shan State 1 uk_fighter and 1 uk_tactical_bomber moved from India to Shan State 1 mech_infantry and 3 uk_armours moved from Caucasus to Tsinghai Combat - British Turning on Edit Mode EDIT: Battle in Denmark EDIT: British attack with 1 UK_LCV, 1 artillery, 1 bomber and 1 commando EDIT: Germans defend with 2 infantry EDIT: 1/3 hits, 1.50 expected hits EDIT: 0/2 hits, 0.67 expected hits EDIT: 1 infantry owned by the Germans lost in Denmark EDIT: 1/3 hits, 1.50 expected hits EDIT: 0/1 hits, 0.33 expected hits EDIT: 1 infantry owned by the Germans lost in Denmark EDIT: British takes Denmark from Germans EDIT: British win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 6 EDIT: Turning off Edit Mode Battle in Shan State British attack with 3 infantry, 1 uk_fighter and 1 uk_tactical_bomber Japanese defend with 1 infantry British roll dice for 3 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Shan State, round 2 : 2/5 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Tsinghai British attack with 1 mech_infantry and 3 uk_armours Japanese defend with 1 elite British roll dice for 1 mech_infantry and 3 uk_armours in Tsinghai, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 elite in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits 1 elite owned by the Japanese lost in Tsinghai British win, taking Tsinghai from Japanese with 1 mech_infantry and 3 uk_armours remaining. Battle score for attacker is 3 Casualties for Japanese: 1 elite Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Volgograd Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Burma 1 uk_fighter and 1 uk_tactical_bomber moved from Shan State to Burma 1 aaGun, 5 infantry, 2 mech_infantrys and 6 uk_armours moved from India to Burma 1 infantry moved from Caucasus to Volgograd 1 artillery and 1 infantry moved from Northwest Persia to Caucasus 1 mech_infantry and 4 uk_armours moved from Iraq to Caucasus 3 infantry moved from Iraq to Northwest Persia 1 Rail moved from Union of South Africa to Belgian Congo 1 Rail and 1 uk_armour moved from Belgian Congo to Volgograd 2 infantry moved from Bryansk to Rostov 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Union of South Africa to Rhodesia 1 Rail and 1 infantry moved from Union of South Africa to Burma 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 bomber moved from Denmark to United Kingdom Place Units - British 5 infantry and 1 uk_armour placed in India 1 mech_infantry and 2 uk_armours placed in Iraq 2 infantry placed in Union of South Africa 1 airfield placed in Gibraltar Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,1 British collect 47 PUs (3 lost to blockades); end with 47 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 53 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 2.33 Japanese regular : 1.67 Italians regular : -0.17 Germans regular : 1.00 EDIT: : -0.17 British regular : -0.33
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@VictoryFirst so when doing a LCV Attack with Air, you need todo the edit thingy too, because it won’t allow you to retreat your Air.
If you need to retreat, just kill them the turn you want to retreat on, then edit back in next phase :)
Also, since Escorts and Convoys attack the same, I don’t edit them until end turn usually. Especially if there probably gonna die anyway :)
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@barnee
Sorry that I notice this so late, but you attacked Tsinghai with British troops from Russia. Russia isn’t at war with Japan, so that is actually not allowed.Let me know what you wanted to do with those British units, I’ll edit that for you. If you disagree, we can always talk about it.
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@victoryfirst oops my bad :) Blokes trying to pull a fast one heh heh
Just move em back to caucasus. Thanks
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@victoryfirst sorry I mean kazakhstan. Brain is mush today lol. Frying on the code to try and make take over of italy auto work :)
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@barnee
Game HistoryRound: 8 Purchase Units - Italians Italians buy 2 air_transports and 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy 4 infantry moved from Northern Italy to Yugoslavia 2 fighters moved from Southern Italy to Yugoslavia 1 armour moved from Algeria to Morocco Italians take Morocco from Americans 1 armour moved from Morocco to Algeria Combat - Italians Battle in Yugoslavia Italians attack with 2 fighters and 4 infantry Americans defend with 1 ArmoredInfantry and 1 elite Italians roll dice for 2 fighters and 4 infantry in Yugoslavia, round 2 : 0/6 hits, 1,67 expected hits Americans roll dice for 1 ArmoredInfantry and 1 elite in Yugoslavia, round 2 : 2/3 hits, 1,17 expected hits 2 infantry owned by the Italians lost in Yugoslavia Italians roll dice for 2 fighters and 2 infantry in Yugoslavia, round 3 : 1/4 hits, 1,33 expected hits Americans roll dice for 1 ArmoredInfantry and 1 elite in Yugoslavia, round 3 : 1/3 hits, 1,17 expected hits 1 ArmoredInfantry owned by the Americans and 1 infantry owned by the Italians lost in Yugoslavia Italians roll dice for 2 fighters and 1 infantry in Yugoslavia, round 4 : 1/3 hits, 1,17 expected hits Americans roll dice for 1 elite in Yugoslavia, round 4 : 1/2 hits, 0,67 expected hits 1 elite owned by the Americans and 1 infantry owned by the Italians lost in Yugoslavia Italians win with 2 fighters remaining. Battle score for attacker is -5 Casualties for Italians: 4 infantry Casualties for Americans: 1 ArmoredInfantry and 1 elite Non Combat Move - Italians Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy 1 infantry moved from Southern Italy to Northern Italy 2 fighters moved from Yugoslavia to Southern Italy Place Units - Italians 2 air_transports placed in Southern Italy 1 infantry placed in Northern Italy Turning on Edit Mode EDIT: Adding units owned by British to Caucasus: 1 mech_infantry and 3 uk_armours EDIT: Removing units owned by British from Tsinghai: 1 mech_infantry and 3 uk_armours EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to Tsinghai: 1 elite EDIT: Changing ownership of Tsinghai from Chinese to Japanese EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4,6,1,6,2,5,4,5 Italians collect 8 PUs (3 lost to blockades); end with 10 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Americans regular : 1,00 Italians regular : -2,17
Alright, it’s ok :) Let’s assume those guys traveled back in time :)
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@victoryfirst heh heh yea my bad :)
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@VictoryFirst
Game HistoryRound: 8 Purchase Units - ANZAC ANZAC buy 1 harbour; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 artillery moved from 46 Sea Zone to New Guinea 1 infantry moved from 46 Sea Zone to New Guinea 2 fighters moved from Queensland to New Guinea Place Units - ANZAC 1 harbour placed in New Guinea Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC Liberates NewGuinea Turn8: ANZAC met a national objective for an additional 2 PUs; end with 12 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@VictoryFirst need to remove 2 PUs from ANZAC for losing DNG
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should only have 10
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@barnee
three subs attacking american DD[dice 3d6]
[dice 1d6] -
3d6: 3, 4, 2
1d6: 2 -
Game History
Round: 9 Purchase Units - Germans Note to players Germans: <body><b>It is Early 1944 and the Abwehr is Predicting an Imminent Allied Invasion !<br><br>The United States and Britain may Attack at Any Time !<b></body> Note to players Germans: <body><b>It is Early 1944 and the Fuhrer has Unveiled Another Wonder Weapon ! Type XXI U-boats are Now in Production !<b></body> Note to players Germans: <body><b>It is Early 1944 and Our Factories are Now Producing King Tiger Tanks !<br><br>You may only build 3 per turn. This is Player Enforced.<b></body> Note to players Germans: <body><b>It is Early 1944 and with the Strong Encouragement of Albert Speer, the Me 262 is Now in Production !<b></body> Trigger Me 262: buyMe_262 added to productionGermans Trigger Type XXI UBoat: buyType_XXI_UBoat added to productionGermans Trigger GermansTotalWarMe 262: buyTotalWarMe_262 added to productionGermans Trigger King Tiger: buyKing_Tiger added to productionGermans Trigger King Tiger: buyRepair_Tiger added to productionGermans Germans buy 4 Atlantic_Walls, 3 GermanUBoats, 1 Panzer_Grndrs, 1 Waffen_Para, 1 fighter, 1 german_para, 8 infantry, 3 mine_unarmeds and 1 waffen_panzer; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 armour and 1 german_para 1 Waffen_Para and 1 waffen_panzer placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany 1 Waffen_Para moved from Germany to Denmark 1 transport moved from 115 Sea Zone to 113 Sea Zone 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Denmark 2 fighters moved from Western Germany to Denmark 1 tactical_bomber moved from Romania to Western Ukraine 1 elite moved from Bessarabia to Western Ukraine 2 bombers moved from Novgorod to Western Ukraine 2 infantry moved from Eastern Poland to Western Ukraine 1 elite and 2 infantry moved from Novgorod to Belarus 2 fighters and 1 tactical_bomber moved from Novgorod to Belarus 1 fighter moved from Novgorod to Belarus 3 GermanUBoats and 1 Wolfpack moved from 112 Sea Zone to 104 Sea Zone Combat - Germans Germans creates battle in territory 119 Sea Zone Battle in Denmark Germans attack with 1 Waffen_Para, 2 fighters and 2 infantry British defend with 1 UK_LCV, 1 artillery and 1 commando Germans win, taking 119 Sea Zone from British, taking Denmark from British with 1 Waffen_Para, 2 fighters and 2 infantry remaining. Battle score for attacker is 11 Casualties for British: 1 UK_LCV, 1 artillery and 1 commando Battle in Belarus Germans attack with 1 elite, 3 fighters, 2 infantry and 1 tactical_bomber; Changer loiter and taunt Changer defend; Russians defend with 1 elite and 3 infantry 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated Russians win with 1 elite remaining. Battle score for attacker is -18 Casualties for Germans: 1 elite, 2 fighters and 2 infantry Casualties for Russians: 3 infantry Battle in Western Ukraine Germans attack with 2 bombers, 1 elite, 2 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans win, taking Western Ukraine from Russians with 2 bombers, 1 elite, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in 104 Sea Zone Germans attack with 3 GermanUBoats and 1 Wolfpack Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans submerged Germans win with 3 GermanUBoats and 1 Wolfpack remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Eastern Poland Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Novgorod Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 tactical_bomber moved from Belarus to Novgorod 1 fighter moved from Belarus to Novgorod 2 bombers moved from Western Ukraine to Novgorod 1 tactical_bomber moved from Western Ukraine to Romania 1 Waffen_Para moved from Romania to Novgorod 1 waffen_panzer moved from Germany to Western Germany 1 Rail and 1 elite moved from Germany to Novgorod 1 Rail moved from Germany to France 1 Rail and 1 infantry moved from France to Eastern Poland 1 infantry moved from Baltic States to Eastern Poland 1 infantry moved from Novgorod to Baltic States 2 fighters moved from Denmark to Western Germany 1 Panzer_Grndrs moved from Germany to Eastern Poland 6 mine_unarmeds moved from Germany to Western Germany Place Units - Germans 3 GermanUBoats placed in 112 Sea Zone 1 german_para placed in Germany 1 Panzer_Grndrs placed in Germany 3 mine_unarmeds placed in Germany 1 fighter placed in Western Germany 3 infantry placed in Western Germany 2 infantry placed in France 1 infantry placed in Southern France 1 infantry placed in France 1 infantry placed in Germany 2 Atlantic_Walls placed in Holland Belgium 1 Atlantic_Wall placed in Holland Belgium 1 Atlantic_Wall placed in Normandy Bordeaux Turning on Edit Mode EDIT: Adding units owned by Changer to Western Germany: 3 german_mine_Oranges EDIT: Removing units owned by Germans from Western Germany: 3 mine_unarmeds EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to 112 Sea Zone: 1 Wolfpack EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5 Germans collect 48 PUs; end with 48 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
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Lol I was really a stoner this turn lol. Your dudes in Belarus did so well that I accidentally clicked the wrong button and went for another round. Luckily, you didn’t get any more hits, so I just went with how it went. I also thought it was still turn 8, so I didn’t buy any Jet fighters. After I realized my mistake, I quickly corrected that in this new file lol, but I am unable to delete the fighter I purchased because the window is too big. The confirm button is below my screen…
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@VictoryFirst heh heh no worries :) So I need to remove a Ftr then ?
Oh yea, I saw a thing on dicebot. Think he got updated. You can have just the hits show up now. I’ll post as soon as I find it :)
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@VictoryFirst I think this is it. Looks like you use the less than sign and equals to what you want the hit number to be.
https://www.axisandallies.org/forums/topic/39917/when-you-need-a-topic-to-use-the-dicebot-do-it-here/98here I’ll try it.
[dice 9d6<=3]
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9d6<=3: 5, 5, 4, 5, 5, 2, 3, 4, 5; Hits: 2
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@VictoryFirst so 9 dice rolled at a 3. Got 2 hits. Maybe it’s always een like that lol
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try one more. It seemed as if dicebot auto posted as well, which I don’t remember it doing.
[dice 6d6<=3]
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6d6<=3: 1, 5, 5, 6, 1, 3; Hits: 3