Moscow battle: -28.78 / -52 (this one doesn’t really matter but I’ll still include it)
Total: -142.09 / -85
Well that TUV Differential went down fast after the Belorussia battle lol.
@victoryfirst Forgot comment log
3rd Corps Forms in Novosibirsk w/3 Tanks
2nd Tank and 2nd Corps w/3 GDs Form in Smolensk
1st AG Reorganizes w/ 1st Tank, 1st Corps 2 Tanks 1 GD and 10 INF
Just a reminder if you form an “Active” Waffen Army with artillery, you need to edit in the “Waffen_ArtyPG”
and “tactical_bomberPG”
and “tactical_bomberTG” if attacking with a Panzer/Tank Army. Otherwise it’ll give bonus rolls. I kinda spaced it a bit, so I’m gonna redo notes so it’s prominent at the beginning :)
@barnee also AG Flags will take a hit. So if one side has one and the other doesn’t, just add an “Inactive” Flag to even it up. Don’t take as a hit though until the other sides Active one does.
I’ll crunch out the notes so it’s clearer for next update.
@barnee said in Game 2: VictoryFirst (Axis) vs barnee (Allies) - G40 House Rule Expansion by The Captain:
and “tactical_bomberPG”
and “tactical_bomberTG” if attacking with a Panzer/Tank Army. Otherwise it’ll give bonus rolls. I kinda spaced it a bit, so I’m gonna redo notes so it’s prominent at the beginning
Idk how often this would come up. Probably only if you have a Tank Army with a bunch of INF and no extra Tanks to support. Also AA could possibly affect it if paired with FTR, so should take Tac as hit in that case. If no extra Tanks to support.
There will be some rare overlap, say all the INF get killed and you kill the FTR the Tac is paired with so when the existing Tank Army disbands the Tac can continue to give support.
So you might get 1 rd of a 4 instead of 3. Triplea limitations. I guess we’ll just have to live with them :)
@Black_Elk Got another one :) Should be an easy one though. Scotland should connect to 109 SZ
Probably just erase the border and connect the two narrowest points ? Shouldn’t mess with place. I guess we still need todo the polys, base and relief though ?
If so, while were at it, Tanganyika has a small island off the coast that didn’t get added it looks like.
Hopefully this is it :)
@barnee Sent the fixes to your email for both maps.
Looks like this now
@VictoryFirst there was a small island off Australia didn’t get added. Here ya go 1.6 latest https://github.com/beelee1/global_40_expansion_uhd
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 Japan_destroyers, 6 armour, 1 elite, 5 infantry, 1 submarine and 1 transport; Remaining resources: 6 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Banzai: Japanese has 1 Banzai placed in Japan
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
3 armour and 1 elite moved from Szechwan to Yunnan
1 mech_infantry moved from Sikang to Yunnan
1 artillery and 2 infantry moved from Anhwe to Hunan
3 armour moved from Kiangsu to Hunan
3 armour moved from Shantung to Hunan
6 armour moved from Kweichow to Yunnan
3 mech_infantrys moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Kweichow to Yunnan
2 infantry moved from French Indo China to Shan State
1 bomber moved from Hopei to Shan State
1 bomber, 3 fighters and 2 tactical_bombers moved from Hopei to Hunan
1 artillery and 2 infantry moved from Dutch New Guinea to New Guinea
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 45 Sea Zone to New Guinea
1 tactical_bomber moved from 45 Sea Zone to New Guinea
1 fighter moved from 45 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 46 Sea Zone
1 Japan_destroyer moved from 35 Sea Zone to 55 Sea Zone
1 Japan_destroyer moved from 45 Sea Zone to 46 Sea Zone
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 Japan_destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 Escort_Convoy and 1 transport
Japanese roll dice for 1 Japan_destroyer, 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
ANZAC roll dice for 1 Escort_Convoy and 1 transport in 46 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 Escort_Convoy owned by the ANZAC, 1 transport owned by the ANZAC and 1 Japan_destroyer owned by the Japanese lost in 46 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 Japan_destroyer
Casualties for ANZAC: 1 Escort_Convoy and 1 transport
Battle in New Guinea
Changer loiter and taunt; Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Changer defend; ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in New Guinea, round 2 : 5/5 hits, 2,00 expected hits
ANZAC roll dice for 1 armour and 1 infantry in New Guinea, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour and 1 infantry
Battle in Hunan
Japanese attack with 6 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 6 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 3/15 hits, 7,33 expected hits
Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 6 armour, 1 artillery, 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in 55 Sea Zone
Japanese attack with 1 Japan_destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 cruiser
Japanese roll dice for 1 Japan_destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
Americans roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 cruiser owned by the Americans and 1 Japan_destroyer owned by the Japanese lost in 55 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 Japan_destroyer
Casualties for Americans: 1 cruiser
Battle in Yunnan
Japanese attack with 9 armour, 1 artillery, 1 elite, 1 infantry and 4 mech_infantrys
British defend with 1 aaGun and 2 uk_armours; Chinese defend with 2 infantry
Japanese roll dice for 9 armour, 1 artillery, 1 elite, 1 infantry and 4 mech_infantrys in Yunnan, round 2 : 9/17 hits, 6,33 expected hits
Chinese roll dice for 1 aaGun, 2 infantry and 2 uk_armours in Yunnan, round 2 : 2/5 hits, 1,83 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 aaGun owned by the British, 2 infantry owned by the Chinese and 2 uk_armours owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 9 armour, 1 artillery, 1 elite and 3 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 1 aaGun and 2 uk_armours
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 1 bomber and 2 infantry
British defend with 1 uk_armour
Japanese roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits
British roll dice for 1 uk_armour in Shan State, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Japanese and 1 uk_armour owned by the British lost in Shan State
Japanese win, taking Shan State from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for British: 1 uk_armour
Non Combat Move - Japanese
Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Kansu
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Kwangtung
1 bomber moved from Shan State to Kweichow
1 bomber, 3 fighters and 2 tactical_bombers moved from Hunan to Kweichow
1 aaGun moved from Kweichow to Yunnan
1 Rail moved from Kiangsu to Korea
1 Rail and 1 infantry moved from Korea to Kansu
1 Rail and 1 elite moved from Kiangsu to Kwangtung
3 infantry moved from Kiangsu to Kiangsi
1 transport moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 transport moved from 45 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 42 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from New Guinea to 45 Sea Zone
EDIT: 1 Japanese_LCV and 1 infantry moved from Japan to Korea
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
4 infantry, 1 pacific_transport and 1 transport moved from 6 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Japan to 6 Sea Zone
1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 35 Sea Zone
1 Japan_destroyer moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 Japan_destroyer moved from 6 Sea Zone to 35 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 elite and 3 infantry moved from Japan to 6 Sea Zone
1 elite, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 elite and 3 infantry moved from 19 Sea Zone to Kiangsu
Place Units - Japanese
3 armour placed in Kiangsu
3 armour placed in Shantung
4 Japan_destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
1 elite and 5 infantry placed in Japan
Turn Complete - Japanese
Note to players Japanese: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 2 new Destroyers. They may only Operate in the Pacific and Indian Oceans.<b></body>
Japanese collect 63 PUs; end with 69 PUs
Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 71 PUs
Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 72 PUs
Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 74 PUs
Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 78 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : 0,50
Japanese regular : 3,17
ANZAC regular : 0,50
British regular : 0,50
@VictoryFirst scramble in 97 ? EXP Game 2 USA Combat.tsvg
No scramble, thanks.
Game History
Round: 8
Purchase Units - Americans
Note to players Americans: <body><b>It is Late 1943 and Our Shipyards are Now Producing Liberty Ships !<br><br>The USA may now purchase Heavy Transports.<b></body>
Note to players Americans: <body><b>It is Late 1943 and B-29s are coming off the Assembly Line !<br><br>The USA may now purchase Heavy Bombers.<b></body>
Trigger Heavy Transport: buyHeavy_Transport added to productionAmericans
Trigger USA Hvy Bomber: buyUSA_Hvy_Bomber added to productionAmericans
Americans buy 1 Heavy_Transport, 4 TotalWarFighters, 2 artilleries, 1 destroyer, 1 elite, 5 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
1 Escort_Convoy moved from 92 Sea Zone to 91 Sea Zone
2 Escort_Convoys and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 Escort, 1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 usa_fighters moved from Eastern United States to 104 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 usa_fighter and 1 usa_tactical_bomber moved from 97 Sea Zone to 98 Sea Zone
2 ArmoredInfantrys, 1 artillery and 1 elite moved from Morocco to 92 Sea Zone
2 ArmoredInfantrys, 1 artillery, 1 elite and 2 transports moved from 92 Sea Zone to 97 Sea Zone
2 ArmoredInfantrys, 1 artillery and 1 elite moved from 97 Sea Zone to Yugoslavia
1 pacific_submarine moved from 54 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from Japanese
4 usa_fighters moved from 54 Sea Zone to New Guinea
1 pacific_cruiser moved from 54 Sea Zone to 55 Sea Zone
1 Heavy_BB, 2 carriers and 1 submarine moved from 54 Sea Zone to 46 Sea Zone
3 artilleries and 3 marines moved from Hawaiian Islands to 26 Sea Zone
1 Escort moved from 26 Sea Zone to 25 Sea Zone
1 Escort_Convoy, 6 NavyFighters, 3 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 marines, 1 pacific_carrier, 1 submarine and 3 transports moved from 26 Sea Zone to 46 Sea Zone
3 artilleries and 3 marines moved from 46 Sea Zone to New Guinea
Combat - Americans
Turning on Edit Mode
EDIT: Battle in 104 Sea Zone
EDIT: Americans attack with 1 Escort, 1 destroyer, 1 submarine and 2 usa_fighters
EDIT: Germans defend with 3 GermanUBoats and 1 Wolfpack
EDIT: 0/3 hits, 1.00 expected hits
EDIT: 1/1 hits, 0.33 expected hits
EDIT: 1 GermanUBoat owned by the Germans lost in 104 Sea Zone
EDIT: 3/4 hits, 1.50 expected hits
EDIT: 0/2 hits, 0.33 expected hits
EDIT: 2 GermanUBoats owned by the Germans, 1 Wolfpack owned by the Germans and 1 Escort owned by the Americans lost in 104 Sea Zone
EDIT: Americans win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 6
EDIT: Battle in 109 Sea Zone
EDIT: Americans attack with 2 Escort_Convoys, 1 destroyer and 2 submarines
EDIT: Germans defend with 3 GermanUBoats and 1 Wolfpack
EDIT: 0/3 hits, 1.00 expected hits
EDIT: 1/2 hits, 0.67 expected hits
EDIT: 1 GermanUBoat owned by the Germans lost in 109 Sea Zone
EDIT: 0/3 hits, 0.67 expected hits
EDIT: 1/2 hits, 0.33 expected hits
EDIT: 1 Escort_Convoy owned by the Americans lost in 109 Sea Zone
EDIT: 1/2 hits, 0.67 expected hits
EDIT: 1 GermanUBoat owned by the Germans lost in 109 Sea Zone
EDIT: 1/2 hits, 0.50 expected hits
EDIT: 1/1 hits, 0.17 expected hits
EDIT: 1 Escort_Convoy owned by the Americans, 1 GermanUBoat owned by the Germans and 1 Wolfpack owned by the Germans lost in 109 Sea Zone
EDIT: Americans win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 0
EDIT: Turning off Edit Mode
Battle in 98 Sea Zone
Americans attack with 1 destroyer, 1 usa_fighter and 1 usa_tactical_bomber
Italians defend with 1 submarine
Americans roll dice for 1 destroyer, 1 usa_fighter and 1 usa_tactical_bomber in 98 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 98 Sea Zone
Americans win, taking 98 Sea Zone from Italians with 1 destroyer, 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Yugoslavia
Americans attack with 2 ArmoredInfantrys, 1 artillery and 1 elite
Italians defend with 3 infantry
Americans roll dice for 1 Heavy_BB in Yugoslavia, round 2 : 1/2 hits, 1.67 expected hits
Americans roll dice for 2 ArmoredInfantrys, 1 artillery and 1 elite in Yugoslavia, round 2 : 3/5 hits, 1.67 expected hits
Germans roll dice for 3 infantry in Yugoslavia, round 2 : 2/3 hits, 1.00 expected hits
1 ArmoredInfantry owned by the Americans, 1 artillery owned by the Americans and 3 infantry owned by the Italians lost in Yugoslavia
Americans win, taking Yugoslavia from Germans with 1 ArmoredInfantry and 1 elite remaining. Battle score for attacker is 1
Casualties for Americans: 1 ArmoredInfantry and 1 artillery
Casualties for Italians: 3 infantry
Battle in New Guinea
Changer loiter and taunt; Americans attack with 3 artilleries, 3 marines and 4 usa_fighters
Changer defend; Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 Heavy_BB, 1 battleship and 1 cruiser in New Guinea, round 2 : 4/4 hits, 2.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 marine owned by the Americans lost in New Guinea
Americans win, taking New Guinea from Japanese with 3 artilleries, 2 marines and 4 usa_fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 marine
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 4 Rails owned by Americans in Eastern United States
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Alaska
4 usa_fighters moved from New Guinea to 46 Sea Zone
1 usa_tactical_bomber moved from Hawaiian Islands to Queensland
1 elite and 1 infantry moved from Western United States to 10 Sea Zone
1 elite, 1 infantry, 1 pacific_BB and 1 pacific_transport moved from 10 Sea Zone to 26 Sea Zone
1 elite and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 usa_fighter moved from India to Burma
1 usa_fighter moved from Caucasus to Novosibirsk
1 usa_fighter and 1 usa_tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 usa_fighters moved from 104 Sea Zone to 91 Sea Zone
2 usa_fighters moved from Eastern United States to Gibraltar
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 Rail and 1 elite moved from Eastern United States to Alaska
1 Rail moved from Eastern United States to Central United States
1 ArmoredInfantry and 1 Rail moved from Central United States to Alaska
1 ArmoredInfantry, 1 artillery and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 ArmoredInfantry, 1 artillery, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 ArmoredInfantry, 1 artillery and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 97 Sea Zone: 1 Escort
EDIT: Adding units owned by Americans to 97 Sea Zone: 1 Escort_Convoy
EDIT: Turning off Edit Mode
4 TotalWarFighters and 1 elite placed in Eastern United States
2 artilleries and 5 infantry placed in Central United States
1 Heavy_Transport, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Trigger AmericansTotalWarFighterPlaceEUS: has removed 4 TotalWarFighters owned by Americans in Eastern United States
Trigger AmericansTotalWarFighterPlaceEUS: Americans has 4 usa_fighters placed in Eastern United States
Turn Complete - Americans
Note to players Americans: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>2 Destroyers are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.<b></body>
Trigger PacificFleetRD8: Americans has 2 pacific_destroyers placed in 10 Sea Zone
Trigger PacificFleetJPNRD8: Japanese has 2 JPN_Pacific_DDs placed in 6 Sea Zone
Americans collect 53 PUs; end with 53 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 67 PUs
Trigger Americans Loses Philippines Turn8: Americans met a national objective for an additional -3 PUs; end with 64 PUs
Trigger Americans Loses Guam Turn8: Americans met a national objective for an additional -1 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Kwangsi to Kwangtung
Combat - Chinese
Battle in Kwangtung
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 elite
Chinese roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 elite in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits
1 elite owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 elite
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 4 PUs
Purchase Units - British
Note to players British: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<b></body>
Trigger UK Hvy Bomber: buyUK_Hvy_Bomber added to productionBritish
British buy 1 airfield, 1 commando, 7 infantry, 1 mech_infantry and 3 uk_armours; Remaining resources: 0 PUs;
Place Units - British
Units in United Kingdom being upgraded or consumed: 1 infantry
1 commando placed in United Kingdom
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 UK_LCV, 1 artillery and 1 commando moved from United Kingdom to Denmark
1 bomber moved from United Kingdom to Denmark
1 artillery moved from Greece to Albania
British take Albania from Italians
3 infantry moved from Burma to Shan State
1 uk_fighter and 1 uk_tactical_bomber moved from India to Shan State
1 mech_infantry and 3 uk_armours moved from Caucasus to Tsinghai
Combat - British
Turning on Edit Mode
EDIT: Battle in Denmark
EDIT: British attack with 1 UK_LCV, 1 artillery, 1 bomber and 1 commando
EDIT: Germans defend with 2 infantry
EDIT: 1/3 hits, 1.50 expected hits
EDIT: 0/2 hits, 0.67 expected hits
EDIT: 1 infantry owned by the Germans lost in Denmark
EDIT: 1/3 hits, 1.50 expected hits
EDIT: 0/1 hits, 0.33 expected hits
EDIT: 1 infantry owned by the Germans lost in Denmark
EDIT: British takes Denmark from Germans
EDIT: British win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 6
EDIT: Turning off Edit Mode
Battle in Shan State
British attack with 3 infantry, 1 uk_fighter and 1 uk_tactical_bomber
Japanese defend with 1 infantry
British roll dice for 3 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Shan State, round 2 : 2/5 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
British attack with 1 mech_infantry and 3 uk_armours
Japanese defend with 1 elite
British roll dice for 1 mech_infantry and 3 uk_armours in Tsinghai, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 elite in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
1 elite owned by the Japanese lost in Tsinghai
British win, taking Tsinghai from Japanese with 1 mech_infantry and 3 uk_armours remaining. Battle score for attacker is 3
Casualties for Japanese: 1 elite
Non Combat Move - British
Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Volgograd
Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Burma
1 uk_fighter and 1 uk_tactical_bomber moved from Shan State to Burma
1 aaGun, 5 infantry, 2 mech_infantrys and 6 uk_armours moved from India to Burma
1 infantry moved from Caucasus to Volgograd
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 mech_infantry and 4 uk_armours moved from Iraq to Caucasus
3 infantry moved from Iraq to Northwest Persia
1 Rail moved from Union of South Africa to Belgian Congo
1 Rail and 1 uk_armour moved from Belgian Congo to Volgograd
2 infantry moved from Bryansk to Rostov
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Union of South Africa to Rhodesia
1 Rail and 1 infantry moved from Union of South Africa to Burma
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 bomber moved from Denmark to United Kingdom
Place Units - British
5 infantry and 1 uk_armour placed in India
1 mech_infantry and 2 uk_armours placed in Iraq
2 infantry placed in Union of South Africa
1 airfield placed in Gibraltar
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,1
British collect 47 PUs (3 lost to blockades); end with 47 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 53 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : 2.33
Japanese regular : 1.67
Italians regular : -0.17
Germans regular : 1.00
EDIT: : -0.17
British regular : -0.33
@VictoryFirst so when doing a LCV Attack with Air, you need todo the edit thingy too, because it won’t allow you to retreat your Air.
If you need to retreat, just kill them the turn you want to retreat on, then edit back in next phase :)
Also, since Escorts and Convoys attack the same, I don’t edit them until end turn usually. Especially if there probably gonna die anyway :)
@barnee
Sorry that I notice this so late, but you attacked Tsinghai with British troops from Russia. Russia isn’t at war with Japan, so that is actually not allowed.
Let me know what you wanted to do with those British units, I’ll edit that for you. If you disagree, we can always talk about it.
@victoryfirst oops my bad :) Blokes trying to pull a fast one heh heh
Just move em back to caucasus. Thanks
@victoryfirst sorry I mean kazakhstan. Brain is mush today lol. Frying on the code to try and make take over of italy auto work :)
@barnee
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 air_transports and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
4 infantry moved from Northern Italy to Yugoslavia
2 fighters moved from Southern Italy to Yugoslavia
1 armour moved from Algeria to Morocco
Italians take Morocco from Americans
1 armour moved from Morocco to Algeria
Combat - Italians
Battle in Yugoslavia
Italians attack with 2 fighters and 4 infantry
Americans defend with 1 ArmoredInfantry and 1 elite
Italians roll dice for 2 fighters and 4 infantry in Yugoslavia, round 2 : 0/6 hits, 1,67 expected hits
Americans roll dice for 1 ArmoredInfantry and 1 elite in Yugoslavia, round 2 : 2/3 hits, 1,17 expected hits
2 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 2 fighters and 2 infantry in Yugoslavia, round 3 : 1/4 hits, 1,33 expected hits
Americans roll dice for 1 ArmoredInfantry and 1 elite in Yugoslavia, round 3 : 1/3 hits, 1,17 expected hits
1 ArmoredInfantry owned by the Americans and 1 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 2 fighters and 1 infantry in Yugoslavia, round 4 : 1/3 hits, 1,17 expected hits
Americans roll dice for 1 elite in Yugoslavia, round 4 : 1/2 hits, 0,67 expected hits
1 elite owned by the Americans and 1 infantry owned by the Italians lost in Yugoslavia
Italians win with 2 fighters remaining. Battle score for attacker is -5
Casualties for Italians: 4 infantry
Casualties for Americans: 1 ArmoredInfantry and 1 elite
Non Combat Move - Italians
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
1 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Yugoslavia to Southern Italy
Place Units - Italians
2 air_transports placed in Southern Italy
1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Adding units owned by British to Caucasus: 1 mech_infantry and 3 uk_armours
EDIT: Removing units owned by British from Tsinghai: 1 mech_infantry and 3 uk_armours
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Tsinghai: 1 elite
EDIT: Changing ownership of Tsinghai from Chinese to Japanese
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4,6,1,6,2,5,4,5
Italians collect 8 PUs (3 lost to blockades); end with 10 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Americans regular : 1,00
Italians regular : -2,17
Alright, it’s ok :) Let’s assume those guys traveled back in time :)
@victoryfirst heh heh yea my bad :)
@VictoryFirst
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 harbour; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery moved from 46 Sea Zone to New Guinea
1 infantry moved from 46 Sea Zone to New Guinea
2 fighters moved from Queensland to New Guinea
Place Units - ANZAC
1 harbour placed in New Guinea
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC Liberates NewGuinea Turn8: ANZAC met a national objective for an additional 2 PUs; end with 12 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :