Game 2: VictoryFirst (Axis) vs barnee (Allies) - G40 House Rule Expansion by The Captain


  • @barnee

    I like the new neutrals too. These armies look more realistic than just infantry lol


  • Two Italian infantry + SBR vs Russian Para in W. Ukr:

    [dice 2d6] at 1
    [dice 1d6] at 4

    [dice 1d6] at 3


  • 2d6: 2, 1
    1d6: 4
    1d6: 3


  • Game History

    Round: 4
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Morocco: 1 tactical_bomber
            EDIT: Removing units owned by Germans from Morocco: 1 fighter
            EDIT: Turning off Edit Mode
            Italians buy 1 Italian_LCV, 7 infantry and 1 italian_para; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Turning on Edit Mode
    
        Combat Move - Italians
            EDIT: Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
            EDIT: Resetting and Giving Bonus Movement to Units
            EDIT: Cleaning up during movement phase
            EDIT: 2 infantry moved from Romania to Slovakia Hungary
            EDIT: 1 bomber moved from Greece to Slovakia Hungary
            EDIT: 2 armour, 1 artillery and 1 infantry moved from Romania to Eastern Poland
            EDIT: Italians undo move 3.
    
        Combat - Italians
            EDIT: Battle in Slovakia Hungary
                EDIT: Italians attack with 1 bomber and 2 infantry
                EDIT: Russians defend with 1 russian_para
                    EDIT: 0/1 hits, 0,17 expected hits
                EDIT: 1 infantry owned by the Italians lost in Slovakia Hungary
                    EDIT: 0/2 hits, 0,83 expected hits
                    EDIT: 1/1 hits, 0,33 expected hits
                EDIT: 1 russian_para owned by the Russians lost in Slovakia Hungary
                EDIT: Germans takes Slovakia Hungary from Russians
                EDIT: Italians win
                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 1
            EDIT: Recording Battle Statistics
    
        Non Combat Move - Italians
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Eastern Poland
            EDIT: 1 bomber moved from Slovakia Hungary to Greece
            EDIT: 2 italian_paras moved from Southern Italy to Greece
            EDIT: 1 Rail and 1 infantry moved from Southern Italy to Eastern Poland
            EDIT: 2 german_paras moved from Romania to Eastern Poland
            EDIT: Italians undo move 4.
            EDIT: 2 armour, 1 artillery and 1 infantry moved from Romania to Eastern Poland
            1 armour, 1 artillery and 1 infantry moved from Tobruk to Libya
            1 cruiser, 1 destroyer and 1 transport moved from 94 Sea Zone to 97 Sea Zone
            2 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            1 Italian_LCV, 1 infantry and 1 italian_para placed in Southern Italy
            6 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    EDIT: : -0,33
    

    Hey, I have something interesting to tell you - during the Para combat in W Ukr, I accidentally had edit mode still on, and I was able to manually select casualties. I could choose any number of casualties I liked regardless of the roll I had.
    I was thinking, and I think this way, we do not need to use the dicebot anymore. We can just ignore the first strike roll the para makes and choose no casualties. Then you can select the casualties the Para’s inflict while keeping in mind their first round roll at three.
    Same thing for the Wolfpacks - ignore their first roll at 1, and then count the amount of dice that hit ‘3’. And you also get the dice emails for these rolls.
    Might this be an idea?


  • Exp Game 2 I4.tsvg

    Forgot this lol :)


  • And yeah, I did choose to save a Taccy instead of a Fighter. Still wondering if that move was good or not. I killed a lot of your stuff but the Luftwaffe needs to be rebuilt now lol. And a new American navy is on the horizon.

    Uncle Sam was still asleep? I thought I’ve already awaken the sleeping giant with Japan… :)


  • @victoryfirst wow i never encountered that. I’ll explore it. Sounds cool if so, although i really don’t mind dicebot. he’s kinda grown on me lol

    But yea that would speed things up if so. One caution is that triplea does weird stuff sometimes when edit on. I don’t understand it all but errors pop up sometimes.

    Anyway. I will check that out :+

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst the dice rolls also show up in history. I have to dbl check, but i think it’s the same order as in th battle window. Start lowest to highest bu t i can’t remember.

    Yea that would be way cool. Those huge naval battles kind of a pita to hand roll. Paras only matter when by themselves, so not that big a deal. but yea I will check out after i finish Late 1942 off :)

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    EXP Game2 F 4.tsvg

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 Escort, 1 fighter and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 armour moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 Escort and 1 transport placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC Liberates DNG Turn4: ANZAC met a national objective for an additional 2 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 Escort
            EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 Escort_Convoy
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst I just tried the edit thing in combat. F yea ! Good find ! Gotta use your brain a little bit, but way faster than dicebot.

    i think the only thing we need dicebot for is LMs now. We’ll see how it goes. Feel free to play that way the rest of the game. If no bugs, I’ll add it to Notes in next update. Probably do a notification at Game Start too

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst here’s a new place

    place.txt

    it’ll fix the bessarabia Flow. i’ve gotta tweak the xml so factories don’t move in there place but that won’t work till an update.

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst another connection error. Marianas and Paulau. I notified Elk.


  • Nice work! Just sent ya a new one with those corrections. Tried to use the lip trick so it wouldn’t jack up the place too hard. Hopefully got it dialed this time. But let me know if you find any others

    82f9a22f-a4da-4d59-a5c7-b95d1f5de7e4-image.png


  • @black_elk F yea that looks good. We even got a little extra room for carolines. maybe I can squeeze another dude or two in.
    @VictoryFirst I should have it dialed sometime AM for you.

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst Back in Action :) Same link https://github.com/beelee1/global_40_expansion_uhd
    Just slam the whole thing in. The xml changes won’t show in our game. I’ll do the bigger update after our game.

    I did tweak a few placements. Mainly UKR and Rostov so Bessarabia Flow won’t hit early placements by them.

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst F heres a new place if u want. S Italy spills into Albania instead of Greece now. Probably won’t be too many dudes in Albania :)

    place.txt

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    Screenshot from 2023-05-03 02-34-31.png

    lol :)


  • @barnee

    One note, just to let you know - Russia can destroy its facilities (including Air and Naval bases) for free, as per rule 9.3, Demolition of Air and Naval bases.

    I believe in your Russian turn, you paid 8 PUs for this demolition. This means you would have had extra money to spend that turn. If you wanted to buy something from that 8 PUs (you had also 12 PUs saved, so you have 20 PUs in total to spend), that must be done now before I start my German turn. If you decide to purchase something, you can say to me, and I’ll edit than in prior to the German combat moves :)

    Thanks for the new place. The clearer, the better! That’s why I bought a new table top map for G40. Same size, but the most important territories are made larger. Things were getting so crowded on my previous map!


  • @victoryfirst Good catch I been playing that wrong too lol

    Note: USSR can destroy their Air & Naval bases
    at no cost – same demolition rules as for their
    factories.

    I will make them so they auto destroy same as Fctrys.

    I guess just add the 8 bucks to the bank


  • @barnee

    COMMENT: +8 PUs for Russia

    Game History

    Round: 5
    
        Purchase Units - Germans
            Note to players Germans: <body><b>It is Early 1942 and Our Waffen Infantry Divisions are Reforming as Panzer Grenadiers.<br><br>4 Divisions are Now Available in Berlin.<b></body>
            Trigger WaffenPnzrGrndr: buyWaffenPnzrGrndr added to productionGermans
            Germans buy 3 GermanUBoats, 2 Panzer_Grndrss, 2 WaffenPnzrGrndrs, 2 armour, 1 elite, 1 fighter, 1 german_para and 5 infantry; Remaining resources: 1 PUs; 
    
        Place Units - Germans
            Units in Germany being upgraded or consumed: 2 Panzer_Grndrss
            2 WaffenPnzrGrndrs placed in Germany
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
            Turning on Edit Mode
            EDIT: Changing PUs for Russians from 58 to 66
            COMMENT: +8 PUs for the Russians
            EDIT: Turning off Edit Mode
            2 infantry moved from Finland to Vyborg
            4 infantry moved from Finland to Karelia
            2 german_paras moved from Romania to Belarus
            1 battleship, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 114 Sea Zone
            1 tactical_bomber moved from Western Germany to Vyborg
            1 waffen_infantry moved from Bessarabia to Ukraine
            1 ArmyGroupActive, 1 Panzer_General3, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 2 artilleries, 9 infantry and 2 waffen_infantrys moved from Bessarabia to Ukraine
            3 mech_infantrys moved from Eastern Poland to Ukraine
            1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Eastern Poland to Ukraine
            3 infantry moved from Eastern Poland to Western Ukraine
            2 bombers moved from Southern France to Western Ukraine
            1 GermanUBoat moved from 109 Sea Zone to 104 Sea Zone
            1 fighter moved from Morocco to 104 Sea Zone
            2 fighters moved from Western Germany to Western Ukraine
            1 Panzer_General3, 5 armour, 3 artilleries, 1 elite and 9 infantry moved from Baltic States to Novgorod
    
        Combat - Germans
            Germans creates battle in territory 119 Sea Zone
            Battle in Novgorod
                Germans attack with 1 Panzer_General3, 5 armour, 3 artilleries, 1 elite and 9 infantry
                Russians defend with 1 infantry and 1 russian_minor
                    Germans roll dice for 1 Panzer_General3, 5 armour, 3 artilleries, 1 elite and 9 infantry in Novgorod, round 2 : 11/24 hits, 8,50 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Some non-combat units are destroyed: 
                Germans win, taking 119 Sea Zone from Americans, taking Novgorod from Russians with 1 Panzer_General3, 5 armour, 3 artilleries, 1 elite and 9 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 114 Sea Zone
                Germans attack with 1 battleship, 1 cruiser and 1 destroyer
                Russians defend with 1 cruiser
                    Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 9
                Casualties for Russians: 1 cruiser
            Battle in Karelia
                Germans attack with 4 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 4 infantry in Karelia, round 2 : 1/4 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                Germans win, taking Karelia from Russians with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Ukraine
                Germans attack with 1 ArmyGroupActive, 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 5 armour, 2 artilleries, 9 infantry, 3 mech_infantrys and 5 waffen_infantrys
                Russians defend with 1 aaGun, 1 elite, 5 infantry and 1 russian_minor
                    Germans roll dice for 1 ArmyGroupActive, 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 5 armour, 2 artilleries, 9 infantry, 3 mech_infantrys and 5 waffen_infantrys in Ukraine, round 2 : 13/35 hits, 13,00 expected hits
                    Russians roll dice for 1 aaGun, 1 elite and 5 infantry in Ukraine, round 2 : 4/8 hits, 2,50 expected hits
                    5 infantry owned by the Russians, 1 elite owned by the Russians, 4 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Ukraine
                Some non-combat units are destroyed: 
                Germans win, taking Ukraine from Russians with 1 ArmyGroupActive, 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 5 armour, 2 artilleries, 5 infantry, 3 mech_infantrys and 5 waffen_infantrys remaining. Battle score for attacker is 11
                Casualties for Germans: 4 infantry
                Casualties for Russians: 1 aaGun, 1 elite and 5 infantry
            Battle in Western Ukraine
                Germans attack with 2 bombers, 2 fighters and 3 infantry
                Russians defend with 1 elite and 3 infantry
                    Germans roll dice for 2 bombers, 2 fighters and 3 infantry in Western Ukraine, round 2 : 3/7 hits, 2,83 expected hits
                    Russians roll dice for 1 elite and 3 infantry in Western Ukraine, round 2 : 2/5 hits, 1,67 expected hits
                    3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
                    Germans roll dice for 2 bombers, 2 fighters and 1 infantry in Western Ukraine, round 3 : 1/5 hits, 2,50 expected hits
                    Russians roll dice for 1 elite in Western Ukraine, round 3 : 1/2 hits, 0,67 expected hits
                    1 elite owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Germans: 3 infantry
                Casualties for Russians: 1 elite and 3 infantry
            Battle in Belarus
                Germans attack with 2 german_paras; Changer loiter and taunt
                Changer defend; Russians defend with 1 infantry
                    Germans roll GermanAirborneAttack dice in Belarus : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 2 german_paras in Belarus, round 2 : 1/2 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 german_paras remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vyborg
                Germans attack with 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Vyborg, round 2 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Vyborg, round 3 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Vyborg
                Germans win, taking Vyborg from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 104 Sea Zone
                Germans attack with 1 GermanUBoat and 1 fighter
                Americans defend with 1 destroyer
                    Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 GermanUBoat and 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Bessarabia
            Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
            1 fighter and 1 tactical_bomber moved from Morocco to Southern Italy
            1 fighter moved from 104 Sea Zone to Normandy Bordeaux
            1 aaGun moved from Southern France to Normandy Bordeaux
            2 infantry moved from Southern France to Normandy Bordeaux
            1 infantry moved from Southern France to Normandy Bordeaux
            2 WaffenPnzrGrndrs moved from Germany to Eastern Poland
            1 infantry moved from Poland to Baltic States
            1 elite moved from Poland to Eastern Poland
            1 german_para moved from Germany to Romania
            1 Rail and 1 elite moved from Germany to Bessarabia
            1 Rail and 1 infantry moved from Germany to Bessarabia
            1 tactical_bomber moved from Vyborg to Finland
            2 bombers and 2 fighters moved from Western Ukraine to Eastern Poland
            1 transport moved from 110 Sea Zone to 114 Sea Zone
            3 infantry moved from Germany to Poland
            1 Panzer_Grndrs moved from Western Germany to Germany
    
        Place Units - Germans
            2 infantry placed in Southern France
            2 Panzer_Grndrss placed in Germany
            2 armour placed in Germany
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Poland: 1 Panzer_Grndrs
            EDIT: Removing units owned by Germans from Germany: 1 Panzer_Grndrs
            EDIT: Turning off Edit Mode
            1 fighter placed in Western Germany
            1 elite and 1 german_para placed in Germany
            3 GermanUBoats placed in 110 Sea Zone
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 125 Sea Zone: 1 GermanUBoat
            EDIT: Removing units owned by Germans from 119 Sea Zone: 1 GermanUBoat
            EDIT: Turning off Edit Mode
            1 infantry placed in France
            2 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 53 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Russians regular : 1,00
    Germans regular : 2,67
    Germans GermanAirborneAttack : -0,67
    

    EXP Game 2 G5.tsvg

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