@leemorrison What was your error message? Did you enter your password before starting the game?
Game 2: VictoryFirst (Axis) vs barnee (Allies) - G40 House Rule Expansion by The Captain
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I like the new neutrals too. These armies look more realistic than just infantry lol
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Two Italian infantry + SBR vs Russian Para in W. Ukr:
[dice 2d6] at 1
[dice 1d6] at 4[dice 1d6] at 3
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2d6: 2, 1
1d6: 4
1d6: 3 -
Game History
Round: 4 Purchase Units - Italians Turning on Edit Mode EDIT: Adding units owned by Germans to Morocco: 1 tactical_bomber EDIT: Removing units owned by Germans from Morocco: 1 fighter EDIT: Turning off Edit Mode Italians buy 1 Italian_LCV, 7 infantry and 1 italian_para; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Turning on Edit Mode Combat Move - Italians EDIT: Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy EDIT: Resetting and Giving Bonus Movement to Units EDIT: Cleaning up during movement phase EDIT: 2 infantry moved from Romania to Slovakia Hungary EDIT: 1 bomber moved from Greece to Slovakia Hungary EDIT: 2 armour, 1 artillery and 1 infantry moved from Romania to Eastern Poland EDIT: Italians undo move 3. Combat - Italians EDIT: Battle in Slovakia Hungary EDIT: Italians attack with 1 bomber and 2 infantry EDIT: Russians defend with 1 russian_para EDIT: 0/1 hits, 0,17 expected hits EDIT: 1 infantry owned by the Italians lost in Slovakia Hungary EDIT: 0/2 hits, 0,83 expected hits EDIT: 1/1 hits, 0,33 expected hits EDIT: 1 russian_para owned by the Russians lost in Slovakia Hungary EDIT: Germans takes Slovakia Hungary from Russians EDIT: Italians win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 1 EDIT: Recording Battle Statistics Non Combat Move - Italians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Eastern Poland EDIT: 1 bomber moved from Slovakia Hungary to Greece EDIT: 2 italian_paras moved from Southern Italy to Greece EDIT: 1 Rail and 1 infantry moved from Southern Italy to Eastern Poland EDIT: 2 german_paras moved from Romania to Eastern Poland EDIT: Italians undo move 4. EDIT: 2 armour, 1 artillery and 1 infantry moved from Romania to Eastern Poland 1 armour, 1 artillery and 1 infantry moved from Tobruk to Libya 1 cruiser, 1 destroyer and 1 transport moved from 94 Sea Zone to 97 Sea Zone 2 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 Italian_LCV, 1 infantry and 1 italian_para placed in Southern Italy 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
EDIT: : -0,33
Hey, I have something interesting to tell you - during the Para combat in W Ukr, I accidentally had edit mode still on, and I was able to manually select casualties. I could choose any number of casualties I liked regardless of the roll I had.
I was thinking, and I think this way, we do not need to use the dicebot anymore. We can just ignore the first strike roll the para makes and choose no casualties. Then you can select the casualties the Para’s inflict while keeping in mind their first round roll at three.
Same thing for the Wolfpacks - ignore their first roll at 1, and then count the amount of dice that hit ‘3’. And you also get the dice emails for these rolls.
Might this be an idea? -
Forgot this lol :)
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And yeah, I did choose to save a Taccy instead of a Fighter. Still wondering if that move was good or not. I killed a lot of your stuff but the Luftwaffe needs to be rebuilt now lol. And a new American navy is on the horizon.
Uncle Sam was still asleep? I thought I’ve already awaken the sleeping giant with Japan… :)
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@victoryfirst wow i never encountered that. I’ll explore it. Sounds cool if so, although i really don’t mind dicebot. he’s kinda grown on me lol
But yea that would speed things up if so. One caution is that triplea does weird stuff sometimes when edit on. I don’t understand it all but errors pop up sometimes.
Anyway. I will check that out :+
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@VictoryFirst the dice rolls also show up in history. I have to dbl check, but i think it’s the same order as in th battle window. Start lowest to highest bu t i can’t remember.
Yea that would be way cool. Those huge naval battles kind of a pita to hand roll. Paras only matter when by themselves, so not that big a deal. but yea I will check out after i finish Late 1942 off :)
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Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 Escort, 1 fighter and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 armour moved from New South Wales to Queensland Place Units - ANZAC 1 Escort and 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC Liberates DNG Turn4: ANZAC met a national objective for an additional 2 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 Escort EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 Escort_Convoy EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French
Combat Hit Differential Summary :
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@VictoryFirst I just tried the edit thing in combat. F yea ! Good find ! Gotta use your brain a little bit, but way faster than dicebot.
i think the only thing we need dicebot for is LMs now. We’ll see how it goes. Feel free to play that way the rest of the game. If no bugs, I’ll add it to Notes in next update. Probably do a notification at Game Start too
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@VictoryFirst here’s a new place
it’ll fix the bessarabia Flow. i’ve gotta tweak the xml so factories don’t move in there place but that won’t work till an update.
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@VictoryFirst another connection error. Marianas and Paulau. I notified Elk.
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Nice work! Just sent ya a new one with those corrections. Tried to use the lip trick so it wouldn’t jack up the place too hard. Hopefully got it dialed this time. But let me know if you find any others
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@black_elk F yea that looks good. We even got a little extra room for carolines. maybe I can squeeze another dude or two in.
@VictoryFirst I should have it dialed sometime AM for you. -
@VictoryFirst Back in Action :) Same link https://github.com/beelee1/global_40_expansion_uhd
Just slam the whole thing in. The xml changes won’t show in our game. I’ll do the bigger update after our game.I did tweak a few placements. Mainly UKR and Rostov so Bessarabia Flow won’t hit early placements by them.
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@VictoryFirst F heres a new place if u want. S Italy spills into Albania instead of Greece now. Probably won’t be too many dudes in Albania :)
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lol :)
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One note, just to let you know - Russia can destroy its facilities (including Air and Naval bases) for free, as per rule 9.3, Demolition of Air and Naval bases.
I believe in your Russian turn, you paid 8 PUs for this demolition. This means you would have had extra money to spend that turn. If you wanted to buy something from that 8 PUs (you had also 12 PUs saved, so you have 20 PUs in total to spend), that must be done now before I start my German turn. If you decide to purchase something, you can say to me, and I’ll edit than in prior to the German combat moves :)
Thanks for the new place. The clearer, the better! That’s why I bought a new table top map for G40. Same size, but the most important territories are made larger. Things were getting so crowded on my previous map!
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@victoryfirst Good catch I been playing that wrong too lol
Note: USSR can destroy their Air & Naval bases
at no cost – same demolition rules as for their
factories.I will make them so they auto destroy same as Fctrys.
I guess just add the 8 bucks to the bank
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COMMENT: +8 PUs for Russia
Game History
Round: 5 Purchase Units - Germans Note to players Germans: <body><b>It is Early 1942 and Our Waffen Infantry Divisions are Reforming as Panzer Grenadiers.<br><br>4 Divisions are Now Available in Berlin.<b></body> Trigger WaffenPnzrGrndr: buyWaffenPnzrGrndr added to productionGermans Germans buy 3 GermanUBoats, 2 Panzer_Grndrss, 2 WaffenPnzrGrndrs, 2 armour, 1 elite, 1 fighter, 1 german_para and 5 infantry; Remaining resources: 1 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 2 Panzer_Grndrss 2 WaffenPnzrGrndrs placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany Turning on Edit Mode EDIT: Changing PUs for Russians from 58 to 66 COMMENT: +8 PUs for the Russians EDIT: Turning off Edit Mode 2 infantry moved from Finland to Vyborg 4 infantry moved from Finland to Karelia 2 german_paras moved from Romania to Belarus 1 battleship, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Vyborg 1 waffen_infantry moved from Bessarabia to Ukraine 1 ArmyGroupActive, 1 Panzer_General3, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 2 artilleries, 9 infantry and 2 waffen_infantrys moved from Bessarabia to Ukraine 3 mech_infantrys moved from Eastern Poland to Ukraine 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Eastern Poland to Ukraine 3 infantry moved from Eastern Poland to Western Ukraine 2 bombers moved from Southern France to Western Ukraine 1 GermanUBoat moved from 109 Sea Zone to 104 Sea Zone 1 fighter moved from Morocco to 104 Sea Zone 2 fighters moved from Western Germany to Western Ukraine 1 Panzer_General3, 5 armour, 3 artilleries, 1 elite and 9 infantry moved from Baltic States to Novgorod Combat - Germans Germans creates battle in territory 119 Sea Zone Battle in Novgorod Germans attack with 1 Panzer_General3, 5 armour, 3 artilleries, 1 elite and 9 infantry Russians defend with 1 infantry and 1 russian_minor Germans roll dice for 1 Panzer_General3, 5 armour, 3 artilleries, 1 elite and 9 infantry in Novgorod, round 2 : 11/24 hits, 8,50 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novgorod Some non-combat units are destroyed: Germans win, taking 119 Sea Zone from Americans, taking Novgorod from Russians with 1 Panzer_General3, 5 armour, 3 artilleries, 1 elite and 9 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 cruiser and 1 destroyer Russians defend with 1 cruiser Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 9 Casualties for Russians: 1 cruiser Battle in Karelia Germans attack with 4 infantry Russians defend with 1 infantry Germans roll dice for 4 infantry in Karelia, round 2 : 1/4 hits, 0,67 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 3 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 1 ArmyGroupActive, 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 5 armour, 2 artilleries, 9 infantry, 3 mech_infantrys and 5 waffen_infantrys Russians defend with 1 aaGun, 1 elite, 5 infantry and 1 russian_minor Germans roll dice for 1 ArmyGroupActive, 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 5 armour, 2 artilleries, 9 infantry, 3 mech_infantrys and 5 waffen_infantrys in Ukraine, round 2 : 13/35 hits, 13,00 expected hits Russians roll dice for 1 aaGun, 1 elite and 5 infantry in Ukraine, round 2 : 4/8 hits, 2,50 expected hits 5 infantry owned by the Russians, 1 elite owned by the Russians, 4 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Ukraine Some non-combat units are destroyed: Germans win, taking Ukraine from Russians with 1 ArmyGroupActive, 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 5 armour, 2 artilleries, 5 infantry, 3 mech_infantrys and 5 waffen_infantrys remaining. Battle score for attacker is 11 Casualties for Germans: 4 infantry Casualties for Russians: 1 aaGun, 1 elite and 5 infantry Battle in Western Ukraine Germans attack with 2 bombers, 2 fighters and 3 infantry Russians defend with 1 elite and 3 infantry Germans roll dice for 2 bombers, 2 fighters and 3 infantry in Western Ukraine, round 2 : 3/7 hits, 2,83 expected hits Russians roll dice for 1 elite and 3 infantry in Western Ukraine, round 2 : 2/5 hits, 1,67 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine Germans roll dice for 2 bombers, 2 fighters and 1 infantry in Western Ukraine, round 3 : 1/5 hits, 2,50 expected hits Russians roll dice for 1 elite in Western Ukraine, round 3 : 1/2 hits, 0,67 expected hits 1 elite owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 3 infantry Casualties for Russians: 1 elite and 3 infantry Battle in Belarus Germans attack with 2 german_paras; Changer loiter and taunt Changer defend; Russians defend with 1 infantry Germans roll GermanAirborneAttack dice in Belarus : 0/2 hits, 0,67 expected hits Germans roll dice for 2 german_paras in Belarus, round 2 : 1/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 german_paras remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vyborg Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Vyborg, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 infantry and 1 tactical_bomber in Vyborg, round 3 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vyborg Germans win, taking Vyborg from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 104 Sea Zone Germans attack with 1 GermanUBoat and 1 fighter Americans defend with 1 destroyer Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 GermanUBoat and 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Bessarabia Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 fighter and 1 tactical_bomber moved from Morocco to Southern Italy 1 fighter moved from 104 Sea Zone to Normandy Bordeaux 1 aaGun moved from Southern France to Normandy Bordeaux 2 infantry moved from Southern France to Normandy Bordeaux 1 infantry moved from Southern France to Normandy Bordeaux 2 WaffenPnzrGrndrs moved from Germany to Eastern Poland 1 infantry moved from Poland to Baltic States 1 elite moved from Poland to Eastern Poland 1 german_para moved from Germany to Romania 1 Rail and 1 elite moved from Germany to Bessarabia 1 Rail and 1 infantry moved from Germany to Bessarabia 1 tactical_bomber moved from Vyborg to Finland 2 bombers and 2 fighters moved from Western Ukraine to Eastern Poland 1 transport moved from 110 Sea Zone to 114 Sea Zone 3 infantry moved from Germany to Poland 1 Panzer_Grndrs moved from Western Germany to Germany Place Units - Germans 2 infantry placed in Southern France 2 Panzer_Grndrss placed in Germany 2 armour placed in Germany Turning on Edit Mode EDIT: Adding units owned by Germans to Poland: 1 Panzer_Grndrs EDIT: Removing units owned by Germans from Germany: 1 Panzer_Grndrs EDIT: Turning off Edit Mode 1 fighter placed in Western Germany 1 elite and 1 german_para placed in Germany 3 GermanUBoats placed in 110 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Germans to 125 Sea Zone: 1 GermanUBoat EDIT: Removing units owned by Germans from 119 Sea Zone: 1 GermanUBoat EDIT: Turning off Edit Mode 1 infantry placed in France 2 infantry placed in Germany Turn Complete - Germans Germans collect 52 PUs; end with 53 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Russians regular : 1,00 Germans regular : 2,67 Germans GermanAirborneAttack : -0,67