@Elrood That’s somewhat true, but G is mostly a one-trick pony, take Paris. While the Centrals have won many, but not most of our games without G taking Paris, as the other players and their strategies and abilities took center stage.
2on2 WaW #2 - Elrood & Redrum (Ax) v Witt & Colt (Al)
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@Elrood @Colt45554 @Witt New game thread. Good luck!
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Game History
Round: 1 Combat Move - Germans 2 Infantrys and 1 Tank moved from East Prussia to Lithuania 1 Artillery moved from Hamburg to 22 Sea Zone 1 Infantry moved from Hamburg to 22 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 22 Sea Zone to 24 Sea Zone 2 Infantrys moved from Hamburg to 23 Sea Zone 1 Battleship, 1 Destroyer, 2 Infantrys, 1 Submarine and 1 Transport moved from 23 Sea Zone to 24 Sea Zone 1 Destroyer moved from 22 Sea Zone to 24 Sea Zone 1 Artillery and 3 Infantrys moved from 24 Sea Zone to Latvia 1 T.Boat moved from 22 Sea Zone to 23 Sea Zone 1 Infantry moved from Hamburg to 23 Sea Zone 1 Infantry moved from 23 Sea Zone to Danzig 1 Artillery and 4 Infantrys moved from Pomerania to Danzig 1 Artillery and 2 Infantrys moved from Hamburg to Denmark 2 Artillerys and 3 Infantrys moved from Silesia to Krakow 1 Artillery and 6 Infantrys moved from Bohemia to Krakow 2 Artillerys and 4 Infantrys moved from Austria to Hungary 6 Infantrys moved from Bavaria to Lorraine 6 Infantrys moved from Rhine to Lorraine 2 Artillerys moved from Rhine to Lorraine 1 Tank moved from Rhine to Lorraine 2 Tanks moved from Bavaria to Lorraine 1 Tank moved from Austria to Lorraine 2 Tanks moved from Bohemia to Lorraine 2 Tanks moved from Saxony to Lorraine 2 Tanks moved from Hamburg to Lorraine 1 Tank moved from Brandenburg to Lorraine 2 Infantrys and 2 Tanks moved from Lombardy to 44 Sea Zone 2 Infantrys, 2 Tanks and 2 Transports moved from 44 Sea Zone to 43 Sea Zone 2 Infantrys and 2 Tanks moved from 43 Sea Zone to Languedoc 1 Destroyer moved from 44 Sea Zone to 43 Sea Zone 2 Tanks moved from Silesia to Danzig 2 Tanks moved from Pomerania to Danzig 2 Stukas moved from Berlin to Denmark 2 Fighters moved from Hamburg to 24 Sea Zone 1 Bomber moved from Berlin to 24 Sea Zone 1 Fighter moved from Bohemia to Hungary 2 Tanks moved from El Agheila to Darfur 1 Submarine moved from 27 Sea Zone to 25 Sea Zone 1 Submarine moved from 29 Sea Zone to 31 Sea Zone 1 Submarine moved from 42 Sea Zone to 31 Sea Zone 1 Submarine moved from 4 Sea Zone to 8 Sea Zone 1 Submarine moved from 3 Sea Zone to 8 Sea Zone 1 Submarine moved from 16 Sea Zone to 8 Sea Zone 1 Submarine moved from 15 Sea Zone to 8 Sea Zone 1 Submarine moved from 36 Sea Zone to 31 Sea Zone 1 Submarine moved from 37 Sea Zone to 34 Sea Zone 1 Submarine moved from 28 Sea Zone to 34 Sea Zone Purchase Units - Germans Germans buy 8 ArmoredCars and 2 Transports; Remaining resources: 0 PUs; Combat - Germans Battle in 31 Sea Zone Germans attack with 3 Submarines British defend with 1 Cruiser Germans win with 3 Submarines remaining. Battle score for attacker is 12 Casualties for British: 1 Cruiser Battle in 8 Sea Zone Germans attack with 4 Submarines British defend with 1 Destroyer and 1 Transport Germans win with 2 Submarines remaining. Battle score for attacker is 0 Casualties for Germans: 2 Submarines Casualties for British: 1 Destroyer and 1 Transport Battle in 24 Sea Zone Germans attack with 1 Battleship, 1 Bomber, 2 Destroyers, 2 Fighters, 1 Submarine and 2 Transports Russians defend with 1 Destroyer, 2 Submarines and 1 Transport Units damaged: 1 Battleship owned by the Germans Germans win with 1 Battleship, 1 Bomber, 1 Destroyer, 2 Fighters and 2 Transports remaining. Battle score for attacker is 13 Casualties for Germans: 1 Destroyer and 1 Submarine Casualties for Russians: 1 Destroyer, 2 Submarines and 1 Transport Battle in 25 Sea Zone Germans attack with 1 Submarine Americans defend with 1 Transport Germans win with 1 Submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 Transport Battle in 34 Sea Zone Germans attack with 2 Submarines French defend with 1 Transport Germans win with 2 Submarines remaining. Battle score for attacker is 6 Casualties for French: 1 Transport Battle in Latvia Germans attack with 1 Artillery and 3 Infantrys Russians defend with 1 Infantry Germans win, taking Latvia from Russians with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Danzig Germans attack with 1 Artillery, 5 Infantrys and 4 Tanks Neutral defend with 1 Bunker, 2 Infantrys and 1 Tank Units damaged: 1 Bunker owned by the Neutral Germans loses 0 PUs for violating Danzigs neutrality. Germans win, taking Danzig from Neutral with 4 Tanks remaining. Battle score for attacker is 1 Casualties for Germans: 1 Artillery and 5 Infantrys Casualties for Neutral: 1 Bunker, 2 Infantrys and 1 Tank Battle in Hungary Germans attack with 2 Artillerys, 1 Fighter and 4 Infantrys Neutral defend with 1 Artillery and 2 Infantrys Germans loses 0 PUs for violating Hungarys neutrality. Germans win, taking Hungary from Neutral with 2 Artillerys, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 2 Infantrys Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in Krakow Germans attack with 3 Artillerys and 9 Infantrys Neutral defend with 2 Infantrys and 1 Tank Germans loses 0 PUs for violating Krakows neutrality. Germans win, taking Krakow from Neutral with 3 Artillerys and 7 Infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 2 Infantrys Casualties for Neutral: 2 Infantrys and 1 Tank Battle in Denmark Germans attack with 1 Artillery, 2 Infantrys and 2 Stukas Neutral defend with 3 Infantrys Germans loses 0 PUs for violating Denmarks neutrality. Germans win, taking Denmark from Neutral with 1 Artillery and 2 Stukas remaining. Battle score for attacker is 2 Casualties for Germans: 2 Infantrys Casualties for Neutral: 3 Infantrys Battle in Languedoc Germans attack with 2 Infantrys and 2 Tanks French defend with 1 Infantry Germans win, taking Languedoc from French with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in Lorraine Germans attack with 2 Artillerys, 12 Infantrys and 11 Tanks French defend with 3 Bunkers, 3 Infantrys and 1 Tank Germans win, taking Lorraine from French with 2 Artillerys, 9 Infantrys and 11 Tanks remaining. Battle score for attacker is 23 Casualties for Germans: 3 Infantrys Casualties for French: 3 Bunkers, 3 Infantrys and 1 Tank Battle in Darfur Germans attack with 2 Tanks British defend with 1 Infantry Germans win, taking Darfur from British with 2 Tanks remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Lithuania Germans attack with 2 Infantrys and 1 Tank Russians defend with 1 Artillery and 1 Infantry Germans win, taking Lithuania from Russians with 1 Tank remaining. Battle score for attacker is 2 Casualties for Germans: 2 Infantrys Casualties for Russians: 1 Artillery and 1 Infantry Non Combat Move - Germans 2 Infantrys moved from El Agheila to Kufra 1 Tank moved from Berlin to Bavaria 6 Infantrys moved from Brandenburg to Pomerania 1 Infantry moved from Saxony to Hamburg 1 Infantry moved from Saxony to Pomerania 2 Artillerys and 4 Infantrys moved from Berlin to Brandenburg 2 Stukas moved from Denmark to Hamburg 1 Fighter moved from Hungary to Pomerania 2 Fighters moved from 24 Sea Zone to Hamburg 1 Bomber moved from 24 Sea Zone to Hamburg 1 AAGun moved from Bavaria to Lorraine 1 AAGun moved from Bohemia to Krakow 1 AAGun moved from Hamburg to Pomerania 1 AAGun moved from Rhine to Hamburg 1 AAGun moved from Berlin to Saxony Place Units - Germans 4 ArmoredCars placed in Rhine 3 ArmoredCars placed in Bavaria 1 ArmoredCar placed in Bohemia 2 Transports placed in 23 Sea Zone Turn Complete - Germans Germans collect 71 PUs; end with 71 PUs
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@redrum @Witt @Colt45554 Good luck to all. (some more to Redrum I hope) ;-)
Man I am still shell shocked from that WaW Pearl Harbor Attack… will be scary to attack again, hoping for better dice… :-O
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Game History
Round: 1 Combat Move - Italians 2 Artillerys and 2 Infantrys moved from Lombardy to Provence 2 Tanks moved from Venetia to Provence 1 Infantry moved from Ghadames to S.Tunisia 2 Infantrys and 1 Tank moved from Tripoli to S.Tunisia 1 Submarine moved from 62 Sea Zone to 57 Sea Zone 1 Fighter moved from Italian East Africa to 57 Sea Zone 2 Infantrys moved from Venetia to Croatia 2 Tanks moved from Rome to 46 Sea Zone 1 Artillery moved from Campania to 49 Sea Zone 1 Artillery moved from Tuscany to 50 Sea Zone 1 Artillery moved from Campania to 50 Sea Zone 1 Destroyer moved from 49 Sea Zone to 47 Sea Zone 1 Battleship, 1 Destroyer and 1 Submarine moved from 46 Sea Zone to 47 Sea Zone 1 Infantry moved from Tuscany to 50 Sea Zone 2 Infantrys moved from Sicily to 46 Sea Zone 1 Infantry moved from Campania to 49 Sea Zone 1 Infantry moved from Campania to 50 Sea Zone 1 Artillery and 1 Infantry moved from 50 Sea Zone to Croatia 1 Artillery, 1 Infantry and 1 Transport moved from 49 Sea Zone to 47 Sea Zone 2 Infantrys, 2 Tanks and 2 Transports moved from 46 Sea Zone to 47 Sea Zone 1 Artillery, 3 Infantrys and 2 Tanks moved from 47 Sea Zone to Tunis 1 Fighter moved from Rome to Serbia 2 Fighters moved from Lombardy to Croatia 1 Artillery, 1 Infantry and 1 Transport moved from 50 Sea Zone to 49 Sea Zone 1 Artillery and 1 Infantry moved from 49 Sea Zone to Serbia 1 Artillery, 1 Infantry and 1 Tank moved from Albania to Serbia 1 Fighter moved from Rome to Croatia 1 Artillery, 3 Infantrys and 1 Tank moved from Italian East Africa to Kordofan Purchase Units - Italians Italians buy 1 Elite, 7 Infantrys and 3 Transports; Remaining resources: 0 PUs; Combat - Italians Battle in 57 Sea Zone Italians attack with 1 Fighter and 1 Submarine British defend with 1 Destroyer and 1 Transport Italians roll dice for 1 Submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Fighter in 57 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 Destroyer and 1 Transport in 57 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits 1 Transport owned by the British lost in 57 Sea Zone Italians roll dice for 1 Submarine in 57 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Fighter in 57 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Destroyer in 57 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Submarine in 57 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Fighter in 57 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits British roll dice for 1 Destroyer in 57 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Italians and 1 Destroyer owned by the British lost in 57 Sea Zone Italians win with 1 Fighter remaining. Battle score for attacker is 7 Casualties for British: 1 Destroyer and 1 Transport Casualties for Italians: 1 Submarine Battle in 47 Sea Zone Italians attack with 1 Battleship, 2 Destroyers, 1 Submarine and 3 Transports French defend with 1 Cruiser and 1 Transport Italians roll dice for 1 Submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Battleship, 2 Destroyers and 3 Transports in 47 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits French roll dice for 1 Cruiser and 1 Transport in 47 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 Battleship owned by the Italians 1 Transport owned by the French lost in 47 Sea Zone Italians roll dice for 1 Submarine in 47 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Battleship, 2 Destroyers and 3 Transports in 47 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits French roll dice for 1 Cruiser in 47 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 Cruiser owned by the French lost in 47 Sea Zone Italians win with 1 Battleship, 2 Destroyers, 1 Submarine and 3 Transports remaining. Battle score for attacker is 18 Casualties for French: 1 Cruiser and 1 Transport Battle in Tunis Italians attack with 1 Artillery, 3 Infantrys and 2 Tanks French defend with 1 AAGun, 1 Artillery, 1 Factory, 1 Fighter and 2 Infantrys Italians roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in Tunis, round 2 : 4/6 hits, 2.00 expected hits French roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Tunis, round 2 : 3/4 hits, 1.50 expected hits 1 Fighter owned by the French, 1 Artillery owned by the French, 2 Infantrys owned by the French and 3 Infantrys owned by the Italians lost in Tunis Italians win, taking Tunis from French with 1 Artillery and 2 Tanks remaining. Battle score for attacker is 10 Casualties for Italians: 3 Infantrys Casualties for French: 1 Artillery, 1 Fighter and 2 Infantrys Battle in Kordofan Italians attack with 1 Artillery, 3 Infantrys and 1 Tank British defend with 1 Tank Italians roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Kordofan, round 2 : 3/5 hits, 1.50 expected hits British roll dice for 1 Tank in Kordofan, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the British lost in Kordofan Italians win, taking Kordofan from British with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 5 Casualties for British: 1 Tank Battle in Provence Italians attack with 2 Artillerys, 2 Infantrys and 2 Tanks French defend with 1 AAGun, 1 Factory, 3 Infantrys and 1 Tank Italians roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Provence, round 2 : 2/6 hits, 2.33 expected hits French roll dice for 3 Infantrys and 1 Tank in Provence, round 2 : 2/4 hits, 1.50 expected hits 2 Infantrys owned by the French and 2 Infantrys owned by the Italians lost in Provence Italians roll dice for 2 Artillerys and 2 Tanks in Provence, round 3 : 1/4 hits, 1.67 expected hits French roll dice for 1 Infantry and 1 Tank in Provence, round 3 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the French and 1 Artillery owned by the Italians lost in Provence Italians roll dice for 1 Artillery and 2 Tanks in Provence, round 4 : 1/3 hits, 1.33 expected hits French roll dice for 1 Tank in Provence, round 4 : 1/1 hits, 0.50 expected hits 1 Tank owned by the French and 1 Artillery owned by the Italians lost in Provence Italians win, taking Provence from French with 2 Tanks remaining. Battle score for attacker is -1 Casualties for Italians: 2 Artillerys and 2 Infantrys Casualties for French: 3 Infantrys and 1 Tank Battle in S.Tunisia Italians attack with 3 Infantrys and 1 Tank French defend with 1 Infantry Italians roll dice for 3 Infantrys and 1 Tank in S.Tunisia, round 2 : 1/4 hits, 1.00 expected hits French roll dice for 1 Infantry in S.Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the French and 1 Infantry owned by the Italians lost in S.Tunisia Italians win, taking S.Tunisia from French with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 0 Casualties for Italians: 1 Infantry Casualties for French: 1 Infantry Battle in Serbia Italians attack with 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Tank Neutral defend with 1 Artillery and 2 Infantrys Italians roll dice for 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Tank in Serbia, round 2 : 1/6 hits, 2.17 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Serbia, round 2 : 2/3 hits, 1.00 expected hits 1 Infantry owned by the Neutral and 2 Infantrys owned by the Italians lost in Serbia Italians roll dice for 2 Artillerys, 1 Fighter and 1 Tank in Serbia, round 3 : 2/4 hits, 1.50 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Serbia, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Serbia Italians loses 0 PUs for violating Serbias neutrality. Italians win, taking Serbia from Neutral with 2 Artillerys, 1 Fighter and 1 Tank remaining. Battle score for attacker is 4 Casualties for Italians: 2 Infantrys Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in Croatia Italians attack with 1 Artillery, 3 Fighters and 3 Infantrys Neutral defend with 3 Infantrys Italians roll dice for 1 Artillery, 3 Fighters and 3 Infantrys in Croatia, round 2 : 1/7 hits, 2.00 expected hits Neutral roll dice for 3 Infantrys in Croatia, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the Italians lost in Croatia Italians roll dice for 1 Artillery, 3 Fighters and 2 Infantrys in Croatia, round 3 : 2/6 hits, 1.83 expected hits Neutral roll dice for 2 Infantrys in Croatia, round 3 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Neutral and 1 Infantry owned by the Italians lost in Croatia Italians loses 0 PUs for violating Croatias neutrality. Italians win, taking Croatia from Neutral with 1 Artillery, 3 Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Italians: 2 Infantrys Casualties for Neutral: 3 Infantrys Non Combat Move - Italians 1 Destroyer moved from 50 Sea Zone to 49 Sea Zone 2 Infantrys moved from Kufra to Darfur 1 Infantry moved from Hun to Kufra 1 Artillery and 1 Infantry moved from Tobruk to Kufra 1 Tank moved from Tobruk to Darfur 1 Fighter moved from 57 Sea Zone to Darfur 1 Fighter moved from Serbia to Campania 1 Fighter moved from Croatia to Campania 1 Fighter moved from Croatia to Campania 1 Fighter moved from Croatia to Campania 2 Infantrys moved from Rome to Campania Place Units - Italians 3 Transports placed in 46 Sea Zone 1 Elite and 6 Infantrys placed in Rome 1 Infantry placed in Lombardy Turn Complete - Italians Italians collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
French regular : 3.17 Italians regular : -0.67 Neutral regular : 0.67 British regular : -0.67
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france-2v2-1.tsvg
Game HistoryRound: 1 Combat Move - French 1 Infantry moved from French Guiana to Amazon Purchase Units - French French buy 5 Infantrys; Remaining resources: 0 PUs; Combat - French Battle in Amazon French attack with 1 Infantry Neutral defend with 1 Infantry French roll dice for 1 Infantry in Amazon, round 2 : 1/1 hits, 0.17 expected hits Neutral roll dice for 1 Infantry in Amazon, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Amazon French loses 0 PUs for violating Amazons neutrality. French win, taking Amazon from Neutral with 1 Infantry remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - French 1 Submarine moved from 55 Sea Zone to 56 Sea Zone 2 Infantrys moved from Syria to Palestine 1 Infantry moved from Burgundy to Paris 1 Infantry moved from Brittany to Normandy 2 Infantrys moved from Normandy to Paris 1 Infantry moved from Tangier to E.Morocco 1 Infantry moved from W.Morocco to E.Morocco 1 Infantry moved from Mauritania to W.Morocco 1 Infantry moved from French Equatorial Africa to Equatoria 1 Infantry moved from French Sudan to French Equatorial Africa 1 Infantry moved from Keewatin to Baffin 1 Artillery and 1 Infantry moved from Churchill to 1 Sea Zone 1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 1 Sea Zone to 2 Sea Zone 1 Artillery and 1 Infantry moved from 2 Sea Zone to Quebec 1 Infantry moved from Churchill to Canadian Prairies Place Units - French 5 Infantrys placed in Paris Turn Complete - French French collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
French regular : 0.83 Neutral regular : -0.33
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Testing Forum poster
Test summary from TripleA, engine version: 2.6.14336, time: 11:08:28
Savegame -
TripleA Turn Summary: Yamamoto round 1
TripleA Turn Summary for game: World At War
Game History
Round: 1 Combat Move - Yamamoto 1 Destroyer, 3 Fighters and 1 Submarine moved from 88 Sea Zone to 91 Sea Zone 1 Submarine moved from 89 Sea Zone to 91 Sea Zone 1 Submarine moved from 81 Sea Zone to 91 Sea Zone 1 Submarine moved from 78 Sea Zone to 91 Sea Zone 1 Submarine moved from 96 Sea Zone to 91 Sea Zone 1 Bomber moved from Jaluit to 91 Sea Zone 1 Fighter moved from 88 Sea Zone to 91 Sea Zone 1 Infantry moved from Ulithi to Woleai Yamamoto take Woleai from Americans 1 Battleship, 1 Carrier and 1 Destroyer moved from 85 Sea Zone to 107 Sea Zone 2 Submarines moved from 85 Sea Zone to 107 Sea Zone 2 Fighters moved from 85 Sea Zone to 111 Sea Zone 1 Destroyer moved from 92 Sea Zone to 106 Sea Zone 1 Bomber moved from Tokyo to 106 Sea Zone 1 Artillery, 1 Infantry and 1 Tank moved from Fukien to Kiangsi 1 Fighter moved from Tokyo to Kiangsi 2 Transports moved from 92 Sea Zone to 84 Sea Zone 2 Infantrys moved from Tohoku to 84 Sea Zone 2 Infantrys and 2 Transports moved from 84 Sea Zone to 92 Sea Zone 2 Artillerys moved from Hainan to 92 Sea Zone 2 Artillerys and 2 Infantrys moved from 92 Sea Zone to Hong Kong 1 Infantry and 1 Tank moved from Kyushu to 85 Sea Zone 1 Infantry and 1 Tank moved from Shikoku to 85 Sea Zone 1 Infantry and 1 Tank moved from Hokkaido to 85 Sea Zone 3 Infantrys, 3 Tanks and 3 Transports moved from 85 Sea Zone to 92 Sea Zone 1 Infantry and 1 Tank moved from 92 Sea Zone to Hong Kong 1 Infantry and 1 Tank moved from 92 Sea Zone to Hong Kong 1 Infantry and 1 Tank moved from 92 Sea Zone to Hong Kong 2 Infantrys moved from Hainan to 92 Sea Zone 2 Infantrys moved from 92 Sea Zone to Kwangtung 2 Tanks moved from Kwangsi to Kwangtung 1 Destroyer moved from 103 Sea Zone to 108 Sea Zone 1 Fighter moved from Minamitori to 108 Sea Zone 1 Fighter moved from Rongelap to 108 Sea Zone 1 Artillery moved from Kwajalein to 103 Sea Zone 1 Infantry moved from Eniwetok to 103 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 103 Sea Zone to 101 Sea Zone 1 Artillery and 1 Infantry moved from 101 Sea Zone to Guam Purchase Units - Yamamoto Yamamoto buy 1 B.Transport, 1 Cruiser, 4 Infantrys and 2 Transports; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 111 Sea Zone Yamamoto attack with 2 Fighters Dutch defend with 1 Destroyer Yamamoto roll dice for 2 Fighters in 111 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits Dutch roll dice for 1 Destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Destroyer owned by the Dutch lost in 111 Sea Zone Yamamoto win with 2 Fighters remaining. Battle score for attacker is 8 Casualties for Dutch: 1 Destroyer Battle in 107 Sea Zone Yamamoto attack with 1 Battleship, 1 Carrier, 1 Destroyer and 2 Submarines Americans defend with 1 Destroyer, 2 Submarines and 1 Transport Yamamoto roll dice for 2 Submarines in 107 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 2 Submarines in 107 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 Battleship owned by the Yamamoto Yamamoto roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in 107 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits Americans roll dice for 1 Destroyer and 1 Transport in 107 Sea Zone, round 2 : 0/2 hits, 0,50 expected hits 1 Transport owned by the Americans lost in 107 Sea Zone Yamamoto roll dice for 2 Submarines in 107 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Americans roll dice for 2 Submarines in 107 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Yamamoto roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in 107 Sea Zone, round 3 : 1/3 hits, 1,17 expected hits Americans roll dice for 1 Destroyer in 107 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 Submarine owned by the Yamamoto lost in 107 Sea Zone 2 Submarines owned by the Americans lost in 107 Sea Zone Yamamoto roll dice for 1 Submarine in 107 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Yamamoto roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in 107 Sea Zone, round 4 : 2/3 hits, 1,17 expected hits Americans roll dice for 1 Destroyer in 107 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 Submarine owned by the Yamamoto lost in 107 Sea Zone 1 Destroyer owned by the Americans lost in 107 Sea Zone Yamamoto win with 1 Battleship, 1 Carrier and 1 Destroyer remaining. Battle score for attacker is 14 Casualties for Americans: 1 Destroyer, 2 Submarines and 1 Transport Casualties for Yamamoto: 2 Submarines Battle in 106 Sea Zone Yamamoto attack with 1 Bomber and 1 Destroyer British defend with 1 Submarine British roll dice for 1 Submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Yamamoto roll dice for 1 Bomber and 1 Destroyer in 106 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits 1 Submarine owned by the British lost in 106 Sea Zone Yamamoto win with 1 Bomber and 1 Destroyer remaining. Battle score for attacker is 7 Casualties for British: 1 Submarine Battle in 108 Sea Zone Yamamoto attack with 1 Destroyer and 2 Fighters Dutch defend with 1 Destroyer and 1 Transport Yamamoto roll dice for 1 Destroyer and 2 Fighters in 108 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Dutch roll dice for 1 Destroyer and 1 Transport in 108 Sea Zone, round 2 : 1/2 hits, 0,50 expected hits 1 Destroyer owned by the Yamamoto lost in 108 Sea Zone Yamamoto roll dice for 2 Fighters in 108 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Dutch roll dice for 1 Destroyer and 1 Transport in 108 Sea Zone, round 3 : 0/2 hits, 0,50 expected hits Yamamoto roll dice for 2 Fighters in 108 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits Dutch roll dice for 1 Destroyer and 1 Transport in 108 Sea Zone, round 4 : 0/2 hits, 0,50 expected hits Yamamoto roll dice for 2 Fighters in 108 Sea Zone, round 5 : 1/2 hits, 0,67 expected hits Dutch roll dice for 1 Destroyer and 1 Transport in 108 Sea Zone, round 5 : 1/2 hits, 0,50 expected hits 1 Fighter owned by the Yamamoto lost in 108 Sea Zone 1 Transport owned by the Dutch lost in 108 Sea Zone Yamamoto roll dice for 1 Fighter in 108 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Dutch roll dice for 1 Destroyer in 108 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Yamamoto roll dice for 1 Fighter in 108 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits Dutch roll dice for 1 Destroyer in 108 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits 1 Destroyer owned by the Dutch lost in 108 Sea Zone Yamamoto win with 1 Fighter remaining. Battle score for attacker is -2 Casualties for Yamamoto: 1 Destroyer and 1 Fighter Casualties for Dutch: 1 Destroyer and 1 Transport Battle in 91 Sea Zone Yamamoto attack with 1 Bomber, 1 Destroyer, 4 Fighters and 5 Submarines Americans defend with 3 Battleships, 1 Cruiser and 1 Destroyer Yamamoto roll dice for 5 Submarines in 91 Sea Zone, round 2 : 0/5 hits, 1,67 expected hits Yamamoto roll dice for 1 Bomber, 1 Destroyer and 4 Fighters in 91 Sea Zone, round 2 : 1/6 hits, 2,33 expected hits Units damaged: 1 Battleship owned by the Americans Americans roll dice for 3 Battleships, 1 Cruiser and 1 Destroyer in 91 Sea Zone, round 2 : 4/5 hits, 2,83 expected hits 4 Fighters owned by the Yamamoto lost in 91 Sea Zone Yamamoto roll dice for 5 Submarines in 91 Sea Zone, round 3 : 1/5 hits, 1,67 expected hits Units damaged: 1 Battleship owned by the Americans Yamamoto roll dice for 1 Bomber and 1 Destroyer in 91 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits Units damaged: 1 Battleship owned by the Americans Americans roll dice for 3 Battleships, 1 Cruiser and 1 Destroyer in 91 Sea Zone, round 3 : 4/5 hits, 2,83 expected hits 4 Submarines owned by the Yamamoto lost in 91 Sea Zone 1 Destroyer owned by the Americans lost in 91 Sea Zone Yamamoto roll dice for 1 Submarine in 91 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 Cruiser owned by the Americans lost in 91 Sea Zone Yamamoto roll dice for 1 Bomber and 1 Destroyer in 91 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits Americans roll dice for 3 Battleships in 91 Sea Zone, round 4 : 3/3 hits, 2,00 expected hits 1 Submarine owned by the Yamamoto, 1 Bomber owned by the Yamamoto and 1 Destroyer owned by the Yamamoto lost in 91 Sea Zone 1 Battleship owned by the Americans lost in 91 Sea Zone Americans win with 2 Battleships remaining. Battle score for attacker is -49 Casualties for Yamamoto: 1 Bomber, 1 Destroyer, 4 Fighters and 5 Submarines Casualties for Americans: 1 Battleship, 1 Cruiser and 1 Destroyer Battle in Kwangtung Yamamoto attack with 2 Infantrys and 2 Tanks Chinese defend with 1 Infantry Yamamoto roll dice for 2 Infantrys and 2 Tanks in Kwangtung, round 2 : 1/4 hits, 1,33 expected hits Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Chinese lost in Kwangtung Yamamoto win, taking Kwangtung from Chinese with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Kiangsi Yamamoto attack with 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank Chinese defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank in Kiangsi, round 2 : 2/4 hits, 1,50 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits 1 Infantry owned by the Yamamoto lost in Kiangsi 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Kiangsi Yamamoto win, taking Kiangsi from Chinese with 1 Artillery, 1 Fighter and 1 Tank remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Infantry Casualties for Chinese: 1 Artillery and 1 Infantry Battle in Guam Yamamoto attack with 1 Artillery and 1 Infantry Americans defend with 1 Infantry Yamamoto roll dice for 1 Artillery and 1 Infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 Infantry in Guam, round 2 : 0/1 hits, 0,33 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Guam, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 Infantry in Guam, round 3 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the Yamamoto lost in Guam Yamamoto roll dice for 1 Artillery in Guam, round 4 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 Infantry in Guam, round 4 : 1/1 hits, 0,33 expected hits 1 Artillery owned by the Yamamoto lost in Guam 1 Infantry owned by the Americans lost in Guam Americans win with no units remaining. Battle score for attacker is -4 Casualties for Yamamoto: 1 Artillery and 1 Infantry Casualties for Americans: 1 Infantry Battle in Hong Kong Yamamoto attack with 2 Artillerys, 5 Infantrys and 3 Tanks British defend with 1 AAGun, 1 Artillery, 1 Factory, 3 Infantrys and 1 Tank Yamamoto roll dice for 2 Artillerys, 5 Infantrys and 3 Tanks in Hong Kong, round 2 : 3/10 hits, 3,33 expected hits British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Hong Kong, round 2 : 2/5 hits, 1,83 expected hits 2 Infantrys owned by the Yamamoto lost in Hong Kong 3 Infantrys owned by the British lost in Hong Kong Yamamoto roll dice for 2 Artillerys, 3 Infantrys and 3 Tanks in Hong Kong, round 3 : 5/8 hits, 3,00 expected hits British roll dice for 1 Artillery and 1 Tank in Hong Kong, round 3 : 0/2 hits, 0,83 expected hits 1 Tank owned by the British and 1 Artillery owned by the British lost in Hong Kong Yamamoto win, taking Hong Kong from British with 2 Artillerys, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 11 Casualties for Yamamoto: 2 Infantrys Casualties for British: 1 Artillery, 3 Infantrys and 1 Tank Non Combat Move - Yamamoto 2 Fighters moved from 111 Sea Zone to 107 Sea Zone 1 Bomber moved from 106 Sea Zone to Formosa 2 Carriers moved from 88 Sea Zone to 102 Sea Zone 1 Battleship moved from 88 Sea Zone to 102 Sea Zone 1 Fighter moved from 108 Sea Zone to 102 Sea Zone 2 Infantrys moved from Chubu to Kyushu 1 Tank moved from Tokyo to Kyushu 1 Artillery moved from Tokyo to Chubu 2 Infantrys moved from Tokyo to Chubu 1 Artillery moved from Hokkaido to Tohoku 1 Fighter moved from Kiangsi to Formosa Place Units - Yamamoto 1 B.Transport, 1 Cruiser and 2 Transports placed in 85 Sea Zone 4 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00 Yamamoto regular : -0,33 Americans regular : 4,83 British regular : -1,00 Dutch regular : -1,00
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I was scared before I made that Pearl Harbor attack, and I was proven right again that it is stupid! My dice against US are just madness. Other battles went OK
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btw. I am using a pre release version of TripleA: v2.6.14336
Seems to be stable so far, and auto posting works again
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@Witt and Pearl Harbor:
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@elrood bad luck , my friend.
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@witt I was pondering sending in by BB as well… to make it “a certain” win. But with these dice again… idk… I think you need to take some risky battles early on, to set a nice ground work as axis. e.g. rather two 85% battles than just one 100%
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Ahh damn! I just realized it is true what Leo said… he cannot load my savegame because it was made by a newer version of tripleA :-O Did not consider this… How are we dealing with this?
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not sure if Witt is up the task of installing the pre-release in a save way (and not messing up his other ongoing games meanwhile)
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i downloaded the version but i fear you have condemned our boomer friend Witt to quite a headache
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@colt45554 I would guide him through it, but I only know Windows PCs… and he uses a MAC
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@redrum @Witt @Colt45554 Guys, what can we do? should I redo my go with the proper engine version? Or what?
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@elrood I’m fine either way but my guess is it’ll be quicker/easier to just use the stable version and edit your results in a new save.
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@redrum if we can okay with the old version, I would appreciate it. I still have those old team games .
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I wanted less manual work… so I tried the new version. Can somebody who enjoys it do the edit? Seems tedious