@Elrood That’s somewhat true, but G is mostly a one-trick pony, take Paris. While the Centrals have won many, but not most of our games without G taking Paris, as the other players and their strategies and abilities took center stage.
NML 1914 Team Game 8
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@witt Witt’s dice luck is killing me. Last turn he beat the odds in GEA. This turn he rolled better than and I rolled worse than expected in Dar E S. He got tech on the last 3 turns, and I got only 1. He didn’t get the tech he wanted, industry, but he eliminated the other 2 choices in 2 turns. It took me 6 or 7 tries to get industry. Which is why I have no economic or barrage or gas tech. G got 9 tech in 15 turns from 33 dice, while I have 6 tech from 38 dice. My great naval victories in the opening round were negated by UK getting a naval tech with 1 die on round 1, and another naval tech with 1 die on round 2, resulting in sinking my worldwide fleets, except for my home fleet.
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If i didn’t mess up in the sixth round with Witt’s UK hiatus, the CPs might have been toast. With my screw-up, the CP have been able to achieve the slow bleed necessary to win, despite their lamentations about dice all game long
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@fmerwinrommel counting dice again! :-O
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That game (in general) a quite too stalematey for my taste, but at least lately there is some movement on my personal frontlines with turkey and communists.
And barring some obvious mistakes, like overlooking an air force able to reach a critical spot (I guess that happened to all of us some time or another) by some player, it mainly comes down to luck how it all evolves.
So I am just happy that I managed to find some openings, but do not believe that will influence the general outcome of the conflict much.
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I remember in XDAP 2on2 tournament finale (here in the forum), some well placed air base by Russia to a territory which held a sizable amount of US Bombers, enabled us to take out a critical axis position and was what essentially sealed our victory, which was not so certain before.
good memories
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@colt45554 said in NML 1914 Team Game 8:
If i didn’t mess up in the sixth round with Witt’s UK hiatus, the CPs might have been toast. With my screw-up, the CP have been able to achieve the slow bleed necessary to win, despite their lamentations about dice all game long
The only thing I saw in UK6 was UK invaded Norway from Skag, where Witt had moved the fleet the turn before. The transports stayed with the fleet for bombardment support and defense from LF. You must not have noticed some, or all, of my planes that could reach. Without them, I had poor odds. You were just following up on Lord of the Admiralty Wittman’s moving the home fleet away from home.
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@elrood I’ll do my move later today…
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@captainwalker said in NML 1914 Team Game 8:
@elrood I’ll do my move later today…
Looking forward to it :-)
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@elrood russian bonds [dice 2d6]
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2d6: 3, 5
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commie bond [dice 2d6]
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2d6: 4, 6
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@dawgoneit
Game HistoryRound: 15 Research Technology - Communists Communists spend 0 on tech rolls Communists roll 5,4 and gets 0 hits Combat Move - Communists 7 field_guns, 3 heavy_guns and 4 infantry moved from Khabarovsk to Sakhe 9 conscripts and 3 infantry moved from Aldan to Sakhe 7 field_guns, 2 heavy_guns and 5 infantry moved from Tiksi to Sakhe 4 heavy_guns and 3 infantry moved from Yakutsk to Sakhe 4 conscripts moved from Yakutsk to Sakhe Purchase Units - Communists Communists buy 4 conscripts, 2 field_guns, 2 heavy_guns and 3 trenchs; Remaining resources: 1 PUs; 2 techTokens; Combat - Communists Battle in Sakhe Communists attack with 13 conscripts, 14 field_guns, 9 heavy_guns and 15 infantry USA defend with 16 field_guns, 6 heavy_guns and 16 infantry Communists roll dice for 13 conscripts, 14 field_guns, 9 heavy_guns and 15 infantry in Sakhe, round 2 : 13/51 hits, 14,00 expected hits Russia roll dice for 16 field_guns, 6 heavy_guns and 16 infantry in Sakhe, round 2 : 11/38 hits, 14,67 expected hits 11 conscripts owned by the Communists and 13 infantry owned by the USA lost in Sakhe Communists roll dice for 2 conscripts, 14 field_guns, 9 heavy_guns and 15 infantry in Sakhe, round 3 : 15/40 hits, 13,00 expected hits Russia roll dice for 16 field_guns, 6 heavy_guns and 3 infantry in Sakhe, round 3 : 9/25 hits, 10,33 expected hits 12 field_guns owned by the USA, 7 infantry owned by the Communists, 2 conscripts owned by the Communists and 3 infantry owned by the USA lost in Sakhe Communists roll dice for 14 field_guns, 9 heavy_guns and 8 infantry in Sakhe, round 4 : 10/31 hits, 10,33 expected hits Russia roll dice for 4 field_guns and 6 heavy_guns in Sakhe, round 4 : 4/10 hits, 5,33 expected hits 6 heavy_guns owned by the USA, 4 field_guns owned by the USA and 4 infantry owned by the Communists lost in Sakhe Communists win, taking Sakhe from Russia with 14 field_guns, 9 heavy_guns and 4 infantry remaining. Battle score for attacker is 83 Casualties for Communists: 13 conscripts and 11 infantry Casualties for USA: 16 field_guns, 6 heavy_guns and 16 infantry Non Combat Move - Communists 1 conscript moved from Aldan to Khabarovsk 1 conscript moved from Yakutsk to Aldan 3 conscripts moved from Yakutsk to Sakhe Place Units - Communists 1 trench placed in Khabarovsk 1 trench placed in Amur 1 trench placed in Aldan 4 conscripts, 2 field_guns and 2 heavy_guns placed in Yakutsk Activate Technology - Communists Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 3 techTokens Turn Complete - Communists Communists collect 26 PUs; end with 27 PUs Turning on Edit Mode EDIT: Changing PUs for Communists from 27 to 37 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Communists regular : 0,67 Russia regular : -6,33
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1f02b9fc-26de-46ef-a889-04b13d9c9bce-USA 15.tsvg
Game HistoryRound: 15 Research Technology - USA USA spend 10 on tech rolls USA roll 6,4,4,6 and gets 2 hits USA removing all Technology Tokens after successful research. USA discover armour Combat Move - USA 3 heavy_guns moved from Morocco to Sea Zone 54 Alboran Sea 3 transports moved from Sea Zone 57 Ligurian Sea to Sea Zone 56 Gulf of Lyon 3 heavy_guns moved from Catalonia to Sea Zone 56 Gulf of Lyon 3 heavy_guns and 3 transports moved from Sea Zone 54 Alboran Sea to Sea Zone 56 Gulf of Lyon 3 heavy_guns and 3 transports moved from Sea Zone 56 Gulf of Lyon to Sea Zone 57 Ligurian Sea 3 heavy_guns moved from Sea Zone 57 Ligurian Sea to Piedmont 1 heavy_gun and 1 transport moved from Sea Zone 56 Gulf of Lyon to Sea Zone 57 Ligurian Sea 2 heavy_guns and 2 transports moved from Sea Zone 56 Gulf of Lyon to Sea Zone 57 Ligurian Sea 3 heavy_guns moved from Sea Zone 57 Ligurian Sea to Tuscany 3 field_guns and 3 heavy_guns moved from Catalonia to Castile 3 field_guns and 3 infantry moved from Leon to Castile 2 field_guns and 2 infantry moved from London to Sea Zone 15 English Channel 2 field_guns, 2 infantry and 2 transports moved from Sea Zone 15 English Channel to Sea Zone 26 Bay of Biscay 2 field_guns and 2 infantry moved from Sea Zone 26 Bay of Biscay to Castile 1 field_gun and 1 infantry moved from New York to Sea Zone 29 Mid Atlantic 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 27 Mid Atlantic 1 transport moved from Sea Zone 27 Mid Atlantic to Sea Zone 29 Mid Atlantic 1 infantry moved from Washington D.C. to Hudson-Delaware 1 transport moved from Sea Zone 27 Mid Atlantic to Sea Zone 54 Alboran Sea 1 submarine moved from Sea Zone 54 Alboran Sea to Sea Zone 57 Ligurian Sea 1 submarine moved from Sea Zone 51 Mid Atlantic to Sea Zone 54 Alboran Sea 1 field_gun and 1 infantry moved from Sea Zone 27 Mid Atlantic to Leon 2 field_guns and 4 infantry moved from Nicaragua to Costa Rica 1 cavalry and 1 infantry moved from Panama to Costa Rica 2 fighters moved from Honduras to Costa Rica 1 cavalry moved from Guatemala to Nicaragua 1 cavalry moved from Acapulco to Guatemala 1 cavalry moved from Mexico City to Acapulco 4 field_guns moved from San Francisco to Sea Zone 153 Pacific Ocean 2 infantry moved from California to Sea Zone 153 Pacific Ocean 2 infantry moved from Oregon to Sea Zone 153 Pacific Ocean 4 field_guns, 4 infantry and 4 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea 4 transports moved from Sea Zone 151 Bering Sea to Sea Zone 153 Pacific Ocean 4 field_guns and 5 infantry moved from Chukotka to Koryak 4 field_guns and 4 infantry moved from Sea Zone 151 Bering Sea to Koryak 1 field_gun and 1 infantry moved from Honolulu to Sea Zone 145 Pacific Ocean 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 145 Pacific Ocean to Sea Zone 141 Pacific Ocean 1 field_gun and 1 infantry moved from Sea Zone 141 Pacific Ocean to Kamchatka Purchase Units - USA USA buy 1 Factory, 2 cavalrys, 3 field_guns, 2 heavy_guns, 11 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat - USA Battle in Costa Rica USA attack with 1 cavalry, 2 field_guns, 2 fighters and 5 infantry Neutral defend with 4 infantry USA roll dice for 1 cavalry, 2 field_guns, 2 fighters and 5 infantry in Costa Rica, round 2 : 4/10 hits, 3.00 expected hits Neutral roll dice for 4 infantry in Costa Rica, round 2 : 1/4 hits, 1.33 expected hits 4 infantry owned by the Neutral and 1 cavalry owned by the USA lost in Costa Rica USA loses 0 PUs for violating Costa Ricas neutrality. USA win, taking Costa Rica from Neutral with 2 field_guns, 2 fighters and 5 infantry remaining. Battle score for attacker is 8 Casualties for USA: 1 cavalry Casualties for Neutral: 4 infantry Non Combat Move - USA 2 fighters moved from Costa Rica to Panama Place Units - USA 3 field_guns and 1 infantry placed in San Francisco 2 infantry placed in California 2 infantry placed in Oregon 1 transport placed in Sea Zone 54 Alboran Sea 2 heavy_guns placed in Morocco 3 infantry placed in Castile 2 cavalrys placed in Leon 1 Factory placed in Catalonia 2 infantry placed in Honolulu 1 infantry placed in New York Activate Technology - USA USA activating armour Trigger USAT5: buytank added to productionUSA Turn Complete - USA USA collect 102 PUs; end with 102 PUs
Combat Hit Differential Summary :
USA regular : 1.00 Neutral regular : -0.33
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Round: 16 Research Technology - Germany Germany spend 0 on tech rolls Germany roll 2,3 and gets 0 hits Combat Move - Germany 2 infantry and 2 late_fighters moved from Belgium to Picardy 1 fighter moved from Champagne to Picardy 1 fighter and 1 infantry moved from Champagne to Franche-Comte 1 late_fighter and 2 stormtruppens moved from East Prussia to Eastern Poland 1 transport moved from Sea Zone 11 Baltic Sea to Sea Zone 12 Baltic Sea 2 stormtruppens moved from Sweden to Sea Zone 12 Baltic Sea 2 stormtruppens and 1 transport moved from Sea Zone 12 Baltic Sea to Sea Zone 11 Baltic Sea 2 stormtruppens moved from Sea Zone 11 Baltic Sea to Lithuania 1 field_gun, 1 infantry and 1 late_fighter moved from East Prussia to Lithuania Purchase Units - Germany Germany buy 1 aaGun, 2 cruisers, 25 infantry, 4 submarines and 2 trenchs; Remaining resources: 2 PUs; 2 techTokens; Combat - Germany Battle in Picardy Germany attack with 1 fighter, 2 infantry and 2 late_fighters France defend with 2 infantry Germany roll dice for 1 fighter, 2 infantry and 2 late_fighters in Picardy, round 2 : 2/5 hits, 2.00 expected hits France roll dice for 2 infantry in Picardy, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the France lost in Picardy Germany win, taking Picardy from France with 1 fighter, 2 infantry and 2 late_fighters remaining. Battle score for attacker is 6 Casualties for France: 2 infantry Battle in Lithuania Germany attack with 1 field_gun, 1 infantry, 1 late_fighter and 2 stormtruppens Russia defend with 1 heavy_gun and 2 infantry Germany roll dice for 1 battlecruiser in Lithuania, round 2 : 1/1 hits, 0.67 expected hits Germany roll dice for 1 field_gun, 1 infantry, 1 late_fighter and 2 stormtruppens in Lithuania, round 2 : 2/5 hits, 2.00 expected hits Russia roll dice for 1 heavy_gun and 2 infantry in Lithuania, round 2 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Germany, 2 infantry owned by the Russia and 1 heavy_gun owned by the Russia lost in Lithuania Germany win, taking Lithuania from Russia with 1 field_gun, 1 late_fighter and 2 stormtruppens remaining. Battle score for attacker is 8 Casualties for Germany: 1 infantry Casualties for Russia: 1 heavy_gun and 2 infantry Battle in Franche-Comte Germany attack with 1 fighter and 1 infantry France defend with 1 infantry Germany roll dice for 1 fighter and 1 infantry in Franche-Comte, round 2 : 1/2 hits, 0.67 expected hits France roll dice for 1 infantry in Franche-Comte, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany and 1 infantry owned by the France lost in Franche-Comte Germany win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Germany: 1 infantry Casualties for France: 1 infantry Battle in Eastern Poland Germany attack with 1 late_fighter and 2 stormtruppens Russia defend with 1 conscript and 1 infantry Germany roll dice for 1 late_fighter and 2 stormtruppens in Eastern Poland, round 2 : 0/3 hits, 1.33 expected hits Russia roll dice for 1 conscript and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.50 expected hits 1 stormtruppen owned by the Germany lost in Eastern Poland Germany roll dice for 1 late_fighter and 1 stormtruppen in Eastern Poland, round 3 : 1/2 hits, 1.00 expected hits Russia roll dice for 1 conscript and 1 infantry in Eastern Poland, round 3 : 0/2 hits, 0.50 expected hits 1 conscript owned by the Russia lost in Eastern Poland Germany roll dice for 1 late_fighter and 1 stormtruppen in Eastern Poland, round 4 : 2/2 hits, 1.00 expected hits Russia roll dice for 1 infantry in Eastern Poland, round 4 : 1/1 hits, 0.33 expected hits 1 stormtruppen owned by the Germany and 1 infantry owned by the Russia lost in Eastern Poland Germany win with 1 late_fighter remaining. Battle score for attacker is -1 Casualties for Germany: 2 stormtruppens Casualties for Russia: 1 conscript and 1 infantry Non Combat Move - Germany 1 late_fighter moved from Eastern Poland to East Prussia 1 late_fighter moved from Lithuania to East Prussia 1 cruiser and 4 submarines moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak 2 infantry moved from Belgium to Champagne 4 infantry moved from Rhine to Champagne 8 infantry moved from Wurttemburg to Alsace 2 cavalrys moved from Bavaria to Champagne 2 late_fighters moved from Picardy to Belgium 1 fighter moved from Picardy to Champagne 1 fighter moved from Franche-Comte to Champagne 1 transport moved from Sea Zone 11 Baltic Sea to Sea Zone 12 Baltic Sea 3 stormtruppens moved from Berlin to Mecklenburg 1 stormtruppen moved from Sweden to Sea Zone 12 Baltic Sea 1 stormtruppen and 1 transport moved from Sea Zone 12 Baltic Sea to Sea Zone 11 Baltic Sea 1 stormtruppen moved from Sea Zone 11 Baltic Sea to East Prussia 3 stormtruppens moved from Berlin to Saxony 1 infantry moved from East Prussia to Western Poland Place Units - Germany 2 trenchs placed in Switzerland 5 infantry placed in Belgium 5 infantry placed in Rhine 1 aaGun and 7 infantry placed in Wurttemburg 8 infantry placed in Bavaria 2 cruisers and 4 submarines placed in Sea Zone 12 Baltic Sea Turn Complete - Germany Germany collect 130 PUs; end with 132 PUs
Combat Hit Differential Summary :
Germany regular : 0.33 France regular : 0.00 Russia regular : 0.17
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@elrood 🤣
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bond
[dice 2d6]