@Avner sub missed, keep Cr or Dd?
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L23 Harry X - Gamerman L+18 BM Playoff
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Take off AA and infantry
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Game History
Round: 12 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians 2 fighters moved from Southern Italy to Greece 1 armour and 1 mech_infantry moved from Romania to Greece 1 fighter moved from Southern Italy to France 1 artillery, 3 infantry and 1 mech_infantry moved from Northern Italy to France Combat - Italians Battle in Greece Italians attack with 1 armour, 2 fighters and 1 mech_infantry British defend with 2 infantry Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Greece, round 2 : 2/4 hits, 1,67 expected hits British roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Greece Italians win, taking Greece from British with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in France Italians attack with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 1 aaGun and 1 armour Americans roll AA dice in France : 0/1 hits, 0,17 expected hits Italians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in France, round 2 : 1/6 hits, 1,67 expected hits French roll dice for 1 aaGun, 1 armour and 4 infantry in France, round 2 : 1/5 hits, 1,83 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in France Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in France, round 3 : 2/5 hits, 1,50 expected hits French roll dice for 1 aaGun, 1 armour and 3 infantry in France, round 3 : 2/4 hits, 1,50 expected hits 1 aaGun owned by the Americans, 1 infantry owned by the French and 2 infantry owned by the Italians lost in France 1 fighter owned by the Italians retreated 1 mech_infantry owned by the Italians and 1 artillery owned by the Italians retreated to Northern Italy French win with 1 armour and 2 infantry remaining. Battle score for attacker is 2 Casualties for Italians: 3 infantry Casualties for French: 2 infantry Casualties for Americans: 1 aaGun Non Combat Move - Italians 1 fighter moved from France to Western Germany 1 fighter moved from Greece to Western Germany 1 fighter moved from Greece to Western Germany 2 infantry moved from Southern Italy to Northern Italy 2 infantry moved from Southern Italy to Northern Italy 2 infantry moved from Southern Italy to Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,4,4,5,4,1,6,2 Italians collect 9 PUs (3 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
French regular : -0,33 Italians regular : 0,17 Americans AA : -0,17 British regular : -0,67
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Can do FRANZAC right now, actually
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Intercept in Moscow ?
cb-ger13.tsvg -
No thanks
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Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 carrier, 1 destroyer, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Belarus to Bryansk 1 artillery moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 2 bombers moved from Ukraine to Russia 3 fighters moved from Ukraine to Russia 1 tactical_bomber moved from Ukraine to 99 Sea Zone 1 infantry moved from Ukraine to Bryansk 3 mech_infantrys moved from Southern Italy to France 2 fighters moved from Western Germany to France 1 artillery, 2 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Western Germany to Holland Belgium 2 fighters moved from 112 Sea Zone to France Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Russia causes 7 damage total. Battle in 99 Sea Zone Germans attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Bryansk Germans attack with 1 artillery and 4 infantry British defend with 1 mech_infantry; Russians defend with 2 infantry Germans roll dice for 1 artillery and 4 infantry in Bryansk, round 2 : 0/5 hits, 1,17 expected hits Russians roll dice for 2 infantry and 1 mech_infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 3 : 0/4 hits, 1,00 expected hits Russians roll dice for 2 infantry and 1 mech_infantry in Bryansk, round 3 : 0/3 hits, 1,00 expected hits Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 4 : 0/4 hits, 1,00 expected hits Russians roll dice for 2 infantry and 1 mech_infantry in Bryansk, round 4 : 0/3 hits, 1,00 expected hits Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 5 : 0/4 hits, 1,00 expected hits Russians roll dice for 2 infantry and 1 mech_infantry in Bryansk, round 5 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 6 : 0/2 hits, 0,67 expected hits Russians roll dice for 2 infantry and 1 mech_infantry in Bryansk, round 6 : 2/3 hits, 1,00 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bryansk Russians win with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -16 Casualties for Germans: 1 artillery and 4 infantry Battle in Holland Belgium Germans attack with 1 artillery, 2 infantry, 3 mech_infantrys and 1 tactical_bomber British defend with 1 aaGun and 3 infantry; French defend with 2 infantry British roll AA dice in Holland Belgium : 0/1 hits, 0,17 expected hits Germans roll dice for 1 artillery, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Holland Belgium, round 2 : 4/7 hits, 1,83 expected hits British roll dice for 1 aaGun and 5 infantry in Holland Belgium, round 2 : 1/5 hits, 1,67 expected hits 1 aaGun owned by the British, 1 infantry owned by the Germans, 2 infantry owned by the French and 1 infantry owned by the British lost in Holland Belgium Germans roll dice for 1 artillery, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Holland Belgium, round 3 : 1/6 hits, 1,67 expected hits British roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Holland Belgium Germans roll dice for 1 artillery, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Holland Belgium, round 4 : 1/6 hits, 1,67 expected hits British roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Germans: 2 infantry Casualties for British: 1 aaGun and 3 infantry Casualties for French: 2 infantry Battle in France Germans attack with 4 fighters and 3 mech_infantrys French defend with 1 airfield and 1 factory_minor; Americans defend with 1 armour Germans roll dice for 4 fighters and 3 mech_infantrys in France, round 2 : 3/7 hits, 2,50 expected hits French roll dice for 1 armour in France, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in France Germans destroys 17PUs while taking French capital Germans win, taking France from French with 4 fighters and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Cleaning up after air battles Non Combat Move - Germans 3 fighters moved from Russia to Ukraine 1 bomber moved from Russia to Ukraine 1 tactical_bomber moved from 99 Sea Zone to Ukraine 3 artilleries and 3 infantry moved from Bessarabia to Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Novgorod to Archangel 2 fighters moved from France to 112 Sea Zone 2 fighters moved from France to 112 Sea Zone 1 tactical_bomber moved from Holland Belgium to Western Germany Place Units - Germans 1 carrier and 1 destroyer placed in 112 Sea Zone 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Novgorod 1 artillery and 2 infantry placed in Western Germany 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,5,4,5,1,6,4,5,2 Germans collect 46 PUs (2 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
French regular : -0,50 British AA : -0,17 Russians regular : 0,00 Germans regular : -3,50 British regular : -0,67 Russians AA : 0,67
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Can do Russia immediately, thanks for quick Italy and Germany, that’s great
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5 subs get 3 damage for the 2nd straight time?! This time didn’t matter of course.
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Oof, so many blanks in Bry and the Russians stand strong
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I remember an earlier round or two where we had so many complete blanks on offense on the Russian front!
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R13.tsvg
This save just has a game note I added.Russians attack Korea, so now if Japan attacks Russia by Mongolia, Mongolia will not turn into Russia
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I have a question to your attack against jap trans in sz35.
You removed your tac because there was no landing optiion.
Is it possible to attack without landing option (Kamikaze) ?
Could my 2 fig from Carlines attack sz63 without landing options ?
Or did you have a landing option for your tac in sz35 ? -
Excellent question, I’m glad you asked so that you can understand and not be hurt by this in the future.
I did have a landing option for the tac at the Philippines:
I rammed the sub into your fleet, which is necessary to make it legal. The sub theoretically (this is specifically pointed out in A&A rulebooks) could defeat the entire fleet. If it did, then the carrier could go catch the plane. Then if the sub is unsuccessful in wiping out the fleet, the carrier is free to go wherever it wants. The plane had 100% chance of surviving, but splashes because after my sub failed, the carrier couldn’t possibly go catch it, so the carrier is free.
You’re right that kamikazes are not allowed. You MUST demonstrate that it is POSSIBLE to pick up the far-reaching plane.
Some players learn this lesson in a much more painful way. At least for you, your opponent had to pay for 1 transport with a sub and a tac.
Game on! :)
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Note that it didn’t have to be a sub… A single plane on Z42 could be used as well, because if it was successful, my carrier could catch the plane.
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Planes from the Carolines to Z63 is legal because a carrier can go to 54. If the planes are destroyed, the carrier can go wherever it wants in noncombat.
The rule about assuming all the attacker’s rolls are hits and all the defender’s rolls are misses (as in my Z42 attack) is necessary because without it, some arbitrary dividing line would be necessary. How much force would be required against how much force? If this doesn’t make sense let me know and I can explain more. Not that it needs explanation, because it’s specifically addressed in the rulebook.
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Oh OK, so I think this will help you.
If I had a big fleet in Z55, your planes on Carolines could legally attack Z63 IF you attacked Z55 with at least 1 unit. Because if your 1 unit won, a carrier could go to Z54 to pick up any surviving planes.
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Thank you for explaining the rules I should know. Again a rule I didnt know but long time ago I did moves against the rules :blush:
I need a long time for Japan because of the fight in sz63 with 1 sub, 4 tac and 6 fig but I dont do. With bad dice I lose my japanese Luftwaffe but over 80% to win this battle for me. -
Did your sub fight in sz62 ?
cb-jap13.tsvg