L23 Harry X - Gamerman L+18 BM Playoff


  • Hello Gamerman,

    thank you for Java and sorry for this chaos.
    I will pay attention to my combat moves. You are right, only 2 bs attack. I hope this was the right decision with Java but Wake is only 1 ipc more and I need all ships and NZ is hard to defend.
    But biggest problem is your position with the Russians :cold_sweat:


  • Yes, no scramble from Midway.

    1 hit in France `?
    cb-ita12.tsvg


  • @elche said in L23 Harry X - Gamerman L+18 BM Playoff:

    Hello Gamerman,

    thank you for Java and sorry for this chaos.
    I will pay attention to my combat moves. You are right, only 2 bs attack. I hope this was the right decision with Java but Wake is only 1 ipc more and I need all ships and NZ is hard to defend.
    But biggest problem is your position with the Russians :cold_sweat:

    Again, no problem at all.
    Java was definitely the right decision J12


  • Lose one blue guy, thanks for checking


  • Now 2 hits
    cb1-ita12.tsvg


  • Take off AA and infantry


  • Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            2 fighters moved from Southern Italy to Greece
            1 armour and 1 mech_infantry moved from Romania to Greece
            1 fighter moved from Southern Italy to France
            1 artillery, 3 infantry and 1 mech_infantry moved from Northern Italy to France
    
        Combat - Italians
            Battle in Greece
                Italians attack with 1 armour, 2 fighters and 1 mech_infantry
                British defend with 2 infantry
                    Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Greece, round 2 : 2/4 hits, 1,67 expected hits
                    British roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Greece
                Italians win, taking Greece from British with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in France
                Italians attack with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
                French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 1 aaGun and 1 armour
                    Americans roll AA dice in France : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in France, round 2 : 1/6 hits, 1,67 expected hits
                    French roll dice for 1 aaGun, 1 armour and 4 infantry in France, round 2 : 1/5 hits, 1,83 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in France
                    Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in France, round 3 : 2/5 hits, 1,50 expected hits
                    French roll dice for 1 aaGun, 1 armour and 3 infantry in France, round 3 : 2/4 hits, 1,50 expected hits
                    1 aaGun owned by the Americans, 1 infantry owned by the French and 2 infantry owned by the Italians lost in France
                1 fighter owned by the Italians retreated
                1 mech_infantry owned by the Italians and 1 artillery owned by the Italians retreated to Northern Italy
                French win with 1 armour and 2 infantry remaining. Battle score for attacker is 2
                Casualties for Italians: 3 infantry
                Casualties for French: 2 infantry
                Casualties for Americans: 1 aaGun
    
        Non Combat Move - Italians
            1 fighter moved from France to Western Germany
            1 fighter moved from Greece to Western Germany
            1 fighter moved from Greece to Western Germany
            2 infantry moved from Southern Italy to Northern Italy
            2 infantry moved from Southern Italy to Northern Italy
            2 infantry moved from Southern Italy to Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,4,4,5,4,1,6,2
            Italians collect 9 PUs (3 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    French regular : -0,33
    Italians regular : 0,17
    Americans AA : -0,17
    British regular : -0,67
    

    ita-12.tsvg


  • Can do FRANZAC right now, actually



  • Intercept in Moscow ?
    cb-ger13.tsvg


  • No thanks


  • Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 carrier, 1 destroyer, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Belarus to Bryansk
            1 artillery moved from Ukraine to Bryansk
            1 infantry moved from Ukraine to Bryansk
            2 bombers moved from Ukraine to Russia
            3 fighters moved from Ukraine to Russia
            1 tactical_bomber moved from Ukraine to 99 Sea Zone
            1 infantry moved from Ukraine to Bryansk
            3 mech_infantrys moved from Southern Italy to France
            2 fighters moved from Western Germany to France
            1 artillery, 2 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Western Germany to Holland Belgium
            2 fighters moved from 112 Sea Zone to France
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 5 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 1/2 hits, 0,33 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Russia causes 7 damage total. 
            Battle in 99 Sea Zone
                Germans attack with 1 tactical_bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Bryansk
                Germans attack with 1 artillery and 4 infantry
                British defend with 1 mech_infantry; Russians defend with 2 infantry
                    Germans roll dice for 1 artillery and 4 infantry in Bryansk, round 2 : 0/5 hits, 1,17 expected hits
                    Russians roll dice for 2 infantry and 1 mech_infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 3 : 0/4 hits, 1,00 expected hits
                    Russians roll dice for 2 infantry and 1 mech_infantry in Bryansk, round 3 : 0/3 hits, 1,00 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 4 : 0/4 hits, 1,00 expected hits
                    Russians roll dice for 2 infantry and 1 mech_infantry in Bryansk, round 4 : 0/3 hits, 1,00 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 5 : 0/4 hits, 1,00 expected hits
                    Russians roll dice for 2 infantry and 1 mech_infantry in Bryansk, round 5 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 6 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 2 infantry and 1 mech_infantry in Bryansk, round 6 : 2/3 hits, 1,00 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bryansk
                Russians win with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -16
                Casualties for Germans: 1 artillery and 4 infantry
            Battle in Holland Belgium
                Germans attack with 1 artillery, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
                British defend with 1 aaGun and 3 infantry; French defend with 2 infantry
                    British roll AA dice in Holland Belgium : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 artillery, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Holland Belgium, round 2 : 4/7 hits, 1,83 expected hits
                    British roll dice for 1 aaGun and 5 infantry in Holland Belgium, round 2 : 1/5 hits, 1,67 expected hits
                    1 aaGun owned by the British, 1 infantry owned by the Germans, 2 infantry owned by the French and 1 infantry owned by the British lost in Holland Belgium
                    Germans roll dice for 1 artillery, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Holland Belgium, round 3 : 1/6 hits, 1,67 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                    Germans roll dice for 1 artillery, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Holland Belgium, round 4 : 1/6 hits, 1,67 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 artillery, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Germans: 2 infantry
                Casualties for British: 1 aaGun and 3 infantry
                Casualties for French: 2 infantry
            Battle in France
                Germans attack with 4 fighters and 3 mech_infantrys
                French defend with 1 airfield and 1 factory_minor; Americans defend with 1 armour
                    Germans roll dice for 4 fighters and 3 mech_infantrys in France, round 2 : 3/7 hits, 2,50 expected hits
                    French roll dice for 1 armour in France, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Americans lost in France
                Germans destroys 17PUs while taking French capital
                Germans win, taking France from French with 4 fighters and 3 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Americans: 1 armour
            Cleaning up after air battles
    
        Non Combat Move - Germans
            3 fighters moved from Russia to Ukraine
            1 bomber moved from Russia to Ukraine
            1 tactical_bomber moved from 99 Sea Zone to Ukraine
            3 artilleries and 3 infantry moved from Bessarabia to Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Novgorod to Archangel
            2 fighters moved from France to 112 Sea Zone
            2 fighters moved from France to 112 Sea Zone
            1 tactical_bomber moved from Holland Belgium to Western Germany
    
        Place Units - Germans
            1 carrier and 1 destroyer placed in 112 Sea Zone
            1 artillery and 2 infantry placed in Ukraine
            3 infantry placed in Novgorod
            1 artillery and 2 infantry placed in Western Germany
            2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,5,4,5,1,6,4,5,2
            Germans collect 46 PUs (2 lost to blockades); end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    French regular : -0,50
    British AA : -0,17
    Russians regular : 0,00
    Germans regular : -3,50
    British regular : -0,67
    Russians AA : 0,67
    

    ger-13.tsvg


  • Can do Russia immediately, thanks for quick Italy and Germany, that’s great


  • 5 subs get 3 damage for the 2nd straight time?! This time didn’t matter of course.


  • Oof, so many blanks in Bry and the Russians stand strong


  • I remember an earlier round or two where we had so many complete blanks on offense on the Russian front!



  • R13.tsvg
    This save just has a game note I added.

    Russians attack Korea, so now if Japan attacks Russia by Mongolia, Mongolia will not turn into Russia


  • I have a question to your attack against jap trans in sz35.
    You removed your tac because there was no landing optiion.
    Is it possible to attack without landing option (Kamikaze) ?
    Could my 2 fig from Carlines attack sz63 without landing options ?
    Or did you have a landing option for your tac in sz35 ?

  • 2024 2023 '22 '15 '11 '10 Official Q&A Moderator

    Excellent question, I’m glad you asked so that you can understand and not be hurt by this in the future.

    I did have a landing option for the tac at the Philippines:

    I rammed the sub into your fleet, which is necessary to make it legal. The sub theoretically (this is specifically pointed out in A&A rulebooks) could defeat the entire fleet. If it did, then the carrier could go catch the plane. Then if the sub is unsuccessful in wiping out the fleet, the carrier is free to go wherever it wants. The plane had 100% chance of surviving, but splashes because after my sub failed, the carrier couldn’t possibly go catch it, so the carrier is free.

    You’re right that kamikazes are not allowed. You MUST demonstrate that it is POSSIBLE to pick up the far-reaching plane.

    Some players learn this lesson in a much more painful way. At least for you, your opponent had to pay for 1 transport with a sub and a tac.

    Game on! :)

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