no scrambles
L23 Harry X - Gamerman L+18 BM Playoff
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Thank you, I didn’t think it was nice either.
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BoldFresh (as the next opponent in a query) in such cases would offer the obvious winner in a game to start bidding and game playing. Harry, good luck.
GM, hope Bold Fish got my offer. Appreciate your feedback. Sorry about my sarcasm. -
@gamerman01 yes he did indeed!
He is a strong BM Player now. -
Thank you Me1945 and vielen Dank Kevin.
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Hello gamerman,
sorry for delay. I had some technical problems with my computer and my Internet provider. Couldnt download any file. But my son solve the problems.
I will do my move now. -
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 4 infantry, 5 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Novgorod to Russia 2 fighters moved from Novgorod to Bryansk 1 infantry moved from Belarus to Bryansk 1 infantry moved from Eastern Poland to Belarus 3 infantry moved from Eastern Poland to Western Ukraine 1 fighter moved from Novgorod to Western Ukraine 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians Combat - Germans Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits Bombing raid in Russia rolls: 5,6 and causes: 11 damage to unit: factory_major Bombing raid in Russia causes 11 damage total. Battle in Bryansk Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 0/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 fighters and 1 infantry in Bryansk, round 3 : 0/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 fighters and 1 infantry in Bryansk, round 4 : 0/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 fighters and 1 infantry in Bryansk, round 5 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Bryansk, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 fighter and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 3 infantry in Western Ukraine, round 2 : 1/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters moved from Bryansk to Ukraine 1 fighter moved from Western Ukraine to Ukraine 3 artilleries and 7 infantry moved from Poland to Eastern Poland 4 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Archangel to Eastern Poland 1 artillery and 1 infantry moved from Novgorod to Archangel 1 artillery moved from Western Germany to France 1 infantry moved from Western Germany to France 5 mech_infantrys moved from Germany to Romania 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 111 Sea Zone to 112 Sea Zone 1 submarine moved from 119 Sea Zone to 112 Sea Zone 1 aaGun moved from Western Germany to France 2 bombers moved from Russia to Novgorod 1 submarine moved from 117 Sea Zone to 121 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to Western Germany 1 fighter moved from Novgorod to 112 Sea Zone 2 fighters moved from Novgorod to Western Germany Place Units - Germans 1 submarine placed in 112 Sea Zone 1 tactical_bomber placed in Western Germany 1 armour and 2 infantry placed in Ukraine 1 artillery and 1 infantry placed in France 1 artillery and 1 infantry placed in Western Germany 4 mech_infantrys placed in Western Germany 1 artillery placed in France Germans undo move 6. 2 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,4,3,6,4,2,5,5,4 Germans collect 49 PUs (4 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : -1,67 Germans regular : -3,67 Russians AA : -0,33
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I don’t even want to look back and see what your success against AA has been.
Thanks for the explanation and the move.
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Russians Russians repair damage of 8x factory_major; Remaining resources: 21 PUs; Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry and 5 mech_infantrys moved from Tambov to Bryansk 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans 3 fighters and 1 tactical_bomber moved from Rostov to Vologda 4 armour, 6 artilleries, 11 infantry and 4 mech_infantrys moved from Rostov to Bryansk 1 infantry moved from Urals to Vologda Combat - Russians Battle in Bryansk Russians attack with 4 armour, 6 artilleries, 15 infantry and 9 mech_infantrys Germans defend with 1 infantry Russians roll dice for 4 armour, 6 artilleries, 15 infantry and 9 mech_infantrys in Bryansk, round 2 : 8/34 hits, 9.00 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 4 armour, 6 artilleries, 15 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Vologda to Russia 4 infantry moved from Novosibirsk to Samara 1 infantry moved from Volgograd to Rostov 1 armour moved from Tambov to Russia 12 infantry moved from Russia to Bryansk Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : -0.33
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Yes, after years I’m finally able to post to forum.
If the file doesn’t work for you, we’ll have to figure it out. Hopefully it works.
Have fun with Japan -
Thanks for the summary but if I open the file, there is a map from WaW R1.
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I wonder if this will work
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If not, maybe you update to engine version 2.6.14357 on the triplea internet site
If you can’t or don’t want to do that,
maybe for now, make the R11 move with the summary posted. I would do it if it would work, but it probably won’t work.I did the update after hearing about it from pejon - if we have trouble, maybe we ask him. But all I did was download the 2.6.14357 version. I hope you can and that it will work, but you will probably have the same issue and like me, will maybe need your opponents to upgrade too?
I’m sorry, I just figure out enough to play. I’ll help if I can, and if all else fails, maybe I re-install the older version where the PBF doesn’t work for me.
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OK, I downloaded 2.5.2294 again and re-did the move. If you don’t upgrade to 2.6.14357 I’ll keep playing this game on 2.5.2294
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Thank you for the new file.
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 aaGun, 2 artilleries, 5 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 destroyer moved from 43 Sea Zone to 37 Sea Zone 2 bombers moved from French Indo China to Borneo 1 marine moved from Kwangtung to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery, 1 marine and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 artillery and 1 marine moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow 1 infantry moved from Anhwe to Kweichow 3 fighters moved from Kwangtung to Hunan 1 infantry moved from Anhwe to Hunan 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 2 fighters moved from French Indo China to 37 Sea Zone Combat - Japanese Battle in Sumatra Battle in Borneo Japanese attack with 1 artillery, 2 bombers and 1 marine British defend with 1 armour and 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 marine in Borneo, round 2 : 2/4 hits, 2,00 expected hits UK_Pacific roll dice for 1 armour and 1 infantry in Borneo, round 2 : 1/2 hits, 0,83 expected hits 1 artillery owned by the Japanese, 1 infantry owned by the British and 1 armour owned by the British lost in Borneo Japanese win, taking Sumatra from UK_Pacific, taking Borneo from UK_Pacific with 2 bombers and 1 marine remaining. Battle score for attacker is 5 Casualties for Japanese: 1 artillery Casualties for British: 1 armour and 1 infantry Battle in Kweichow Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 artillery Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Battle in Hunan Japanese attack with 3 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 3 fighters and 1 infantry in Hunan, round 2 : 3/4 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 submarine moved from 43 Sea Zone to 41 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 2 battleships, 1 carrier and 1 cruiser moved from 35 Sea Zone to 33 Sea Zone 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone 1 fighter moved from New Guinea to Caroline Islands 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 2 bombers moved from Borneo to French Indo China 2 fighters moved from 37 Sea Zone to French Indo China 1 infantry moved from Kwangtung to Kwangsi 3 artilleries and 6 infantry moved from Kiangsi to Kwangsi 3 fighters moved from Hunan to Kwangsi 1 fighter moved from Kweichow to Kwangsi 1 tactical_bomber moved from Kweichow to French Indo China 1 artillery moved from Anhwe to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 2 infantry moved from Kiangsu to Anhwe 1 infantry moved from Japan to 6 Sea Zone 3 carriers, 2 destroyers, 4 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Japan to Caroline Islands Place Units - Japanese 3 submarines and 1 transport placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan 1 aaGun, 1 artillery and 1 infantry placed in French Indo China 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : -0,17 Japanese regular : 1,67 UK_Pacific regular : 0,17
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No problem, as I thought about it, I didn’t want to force you to a new version that’s not even official? in the middle of a game. Since I can run them both on the same computer, no problemo.
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I haven’t said this for a long time, but it hits me again -
Playing A&A long distance, whole moves at a time, at your own pace, with a calculator, with cool people, with a program, is AWESOME!!
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This move took hours.
UK11.tsvg -
Yes, :+1:
I need more time because I play first in local game :blush: -
Game History
Round: 11 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 armour and 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,2,5,4,6,3,2,4 Italians collect 2 PUs (8 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :