Test summary from TripleA, engine version: 2.6.14748, time: 9:32:22 AM
Savegame
L23 Harry X - Gamerman L+18 BM Playoff
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I think too dice was normal. But better luck in sz110 and no luck against Yugo or France. In my other game was in G1 attack to sz110 with 8 planes 1 hit and 1 hit with sub.
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 marine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 2 infantry moved from Kiangsi to Hunan 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 1 fighter moved from Formosa to Hunan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 2 bombers moved from Japan to Yunnan 1 mech_infantry moved from Manchuria to Chahar Japanese take Chahar from Chinese 1 artillery and 2 infantry moved from Jehol to Chahar 1 artillery and 3 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese Combat - Japanese Battle in Hunan Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 3/7 hits, 3,17 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/8 hits, 3,50 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/7 hits, 3,33 expected hits Chinese roll dice for 3 infantry in Yunnan, round 3 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 1 fighter moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Okinawa to 19 Sea Zone 1 aaGun moved from Manchuria to 19 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 armour moved from 36 Sea Zone to Kwangsi 1 aaGun, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 aaGun moved from 36 Sea Zone to Kwangsi 1 artillery and 1 infantry moved from Kiangsi to Hunan 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kiangsi 1 cruiser moved from 20 Sea Zone to 36 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone 1 carrier, 1 destroyer and 1 tactical_bomber moved from 33 Sea Zone to 20 Sea Zone 1 fighter moved from Okinawa to Kwangsi 2 tactical_bombers moved from Japan to Kwangsi 1 fighter moved from Korea to 20 Sea Zone 1 artillery and 4 infantry moved from Manchuria to Jehol 4 infantry moved from Korea to Manchuria 1 artillery and 3 infantry moved from Kiangsu to Anhwe Place Units - Japanese 3 transports placed in 6 Sea Zone 1 marine placed in Japan Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00 Japanese regular : -3,00
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Yunnan a real nail-biter, got my pulse up, but I got what I came for :cold_sweat:
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Scramble to Zone 97?
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No thanks.
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I can roll and finish soon, I think
Thanks for the quick answer -
I will write in the other chat.
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Unbelievable blank. A scramble would have crushed me
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Sorry, forgot to move 2 units from Alex to Egypt -
Caught it in the self-reviewThanks
UK1 edit.tsvg -
What?? Didn’t move the planned DD at South Africa, caught it now. I must be shaken up from Z97
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Oh, and the edit of the fighter in the Mediterranean was necessary because Triple A must have removed my fighter with 2 movement left instead of the one from Gibraltar that had none.
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Yes, sz97 was hard again, now for me.
Game HistoryRound: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Northern Italy to Normandy Bordeaux 1 bomber moved from Northern Italy to 97 Sea Zone 1 fighter moved from Southern Italy to 97 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar Combat - Italians Battle in Gibraltar Battle in 96 Sea Zone Italians attack with 1 fighter and 1 submarine British defend with 1 cruiser Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the British lost in 96 Sea Zone Italians win, taking Gibraltar from British with 1 fighter and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in Normandy Bordeaux Italians attack with 1 armour French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the French lost in Normandy Bordeaux Italians roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits, 0,50 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the French lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from French with 1 armour remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 97 Sea Zone Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 fighter British defend with 1 cruiser, 1 destroyer and 1 submarine Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 0/4 hits, 2,00 expected hits British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits British roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits 1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 1 fighter owned by the Italians lost in 97 Sea Zone 1 bomber owned by the Italians retreated British win with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is -30 Casualties for Italians: 1 cruiser, 1 destroyer and 1 fighter Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1,33 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 fighter moved from 96 Sea Zone to Southern Italy 1 bomber moved from 97 Sea Zone to Southern Italy 1 armour moved from Albania to Romania 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 1 aaGun moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,3 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 9 PUs (4 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
French regular : -0,33 Italians regular : -0,67 British regular : 2,00
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You captured Normandy with a tank, and wiped out my cruiser in 96 without a shot back? Sick!
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Oh, but a 0/4 and 3/3 in 97, that is crazy. What a wacky turn. Are the Germans afraid to air-strike 97 now I wonder? :hushed:
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And that’s Vichy? On a 14% chance?
OK I totally forgot about Vichy once again and got absolutely ambushed in an extremely dramatic way, but why in the WORLD didn’t you take at least 2 air at Normandy?
Great luck in 97 certainly helps a lot, BUT
I’ll hold my tongue now. -
I should have learned from the last time, I think it was a close call, but I didn’t.
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With that result in 97 I’ll just have to pretend you sent those 2 air at Normandy. That works for me.
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Here’s French 1, what’s left of them.
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Change of subject -
I think I found that the Triple A battle calculator is not doing AAA guns correctly.For example, you have
3 INF, 1 ARM, 9 FTR vs
2 INF, 9 FTRTriple A says 47/50
Exhange the 2 infantry for 2 AA
Triple A says 56/41That can’t be right. The defender should have a better chance with 2 AA than 2 infantry because in the first round of battle, the 2 defending units are 99.9% chance to be destroyed.
But 2 AAA has 6 points of defense power while 2 infantry only has 4. Furthermore, the AAA of course is taking down planes and those planes never even get to roll, while any defending infantry hits would be destroying attacking infantry only after the attacking infantry roll. Yes, that’s way off. I’ll do more testing. -
A simpler one.
3 INF, 3 FTR v 5 INF
Triple A says 82/16v 4 INF, 1 AA
Triple A says 88/10No wonder some people undervalue AA.
A different calculator says 73/25, which is much different than 88/10.
Of course the AA gun instead of the infantry in this example would be better - 3 separate rolls of 16.7% chance directly at planes that are destroyed immediately (and could hit all 3), vs 1 roll of 33% chance that will hit 1 infantry after the infantry has fired. The infantry is almost certain to be killed in one round, so will not roll again.Pretty big weakness of the Triple A calculator there. I’ll test a big German/Russian battle…
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Uh oh. I think I found a big problem.
My Triple A calculator says that if you attack 40 AAA and 1 infantry with 120 bombers, you will only lose 1/3 of one bomber (for the infantry roll).
My calculator isn’t rolling for AAA AT ALL in making the calculations. Can you tell if you have the same problem?
(French move is posted below)