L23 Harry X - Gamerman L+18 BM Playoff



  • Edited men to Leningrad

    R1.tsvg


  • I think too dice was normal. But better luck in sz110 and no luck against Yugo or France. In my other game was in G1 attack to sz110 with 8 planes 1 hit and 1 hit with sub.

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 marine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            2 infantry moved from Kiangsi to Hunan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
            1 fighter moved from Formosa to Hunan
            2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
            2 bombers moved from Japan to Yunnan
            1 mech_infantry moved from Manchuria to Chahar
                  Japanese take Chahar from Chinese
            1 artillery and 2 infantry moved from Jehol to Chahar
            1 artillery and 3 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 3/7 hits, 3,17 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/8 hits, 3,50 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/7 hits, 3,33 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 3 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 4 infantry
    
        Non Combat Move - Japanese
            2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
            1 fighter moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from Okinawa to 19 Sea Zone
            1 aaGun moved from Manchuria to 19 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 armour moved from 36 Sea Zone to Kwangsi
            1 aaGun, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 aaGun moved from 36 Sea Zone to Kwangsi
            1 artillery and 1 infantry moved from Kiangsi to Hunan
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            2 infantry moved from Manchuria to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kiangsi
            1 cruiser moved from 20 Sea Zone to 36 Sea Zone
            1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
            1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
            1 carrier, 1 destroyer and 1 tactical_bomber moved from 33 Sea Zone to 20 Sea Zone
            1 fighter moved from Okinawa to Kwangsi
            2 tactical_bombers moved from Japan to Kwangsi
            1 fighter moved from Korea to 20 Sea Zone
            1 artillery and 4 infantry moved from Manchuria to Jehol
            4 infantry moved from Korea to Manchuria
            1 artillery and 3 infantry moved from Kiangsu to Anhwe
    
        Place Units - Japanese
            3 transports placed in 6 Sea Zone
            1 marine placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 30 PUs; end with 30 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,00
    Japanese regular : -3,00
    

    jap1 (5).tsvg


  • Yunnan a real nail-biter, got my pulse up, but I got what I came for :cold_sweat:


  • UK1 scramble.tsvg

    Scramble to Zone 97?


  • No thanks.


  • I can roll and finish soon, I think
    Thanks for the quick answer


  • I will write in the other chat.


  • Unbelievable blank. A scramble would have crushed me

    UK1.tsvg


  • Sorry, forgot to move 2 units from Alex to Egypt -
    Caught it in the self-review

    Thanks
    UK1 edit.tsvg


  • What?? Didn’t move the planned DD at South Africa, caught it now. I must be shaken up from Z97

    UK1 edit 2.tsvg


  • Oh, and the edit of the fighter in the Mediterranean was necessary because Triple A must have removed my fighter with 2 movement left instead of the one from Gibraltar that had none.


  • Yes, sz97 was hard again, now for me.
    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Northern Italy to Normandy Bordeaux
            1 bomber moved from Northern Italy to 97 Sea Zone
            1 fighter moved from Southern Italy to 97 Sea Zone
            1 fighter moved from Southern Italy to 96 Sea Zone
            1 submarine moved from 95 Sea Zone to 96 Sea Zone
            1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            1 infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 armour and 1 mech_infantry moved from Tobruk to Tunisia
            1 artillery and 1 infantry moved from Libya to Tunisia
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            2 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
    
        Combat - Italians
            Battle in Gibraltar
            Battle in 96 Sea Zone
                Italians attack with 1 fighter and 1 submarine
                British defend with 1 cruiser
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 cruiser owned by the British lost in 96 Sea Zone
                Italians win, taking Gibraltar from British with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in Normandy Bordeaux
                Italians attack with 1 armour
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits
                    French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the French lost in Normandy Bordeaux
                    Italians roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits, 0,50 expected hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the French lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from French with 1 armour remaining. Battle score for attacker is 7
                Casualties for French: 1 artillery and 1 infantry
            Battle in 97 Sea Zone
                Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 fighter
                British defend with 1 cruiser, 1 destroyer and 1 submarine
                    Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 0/4 hits, 2,00 expected hits
                    British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    British roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
                    1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 1 fighter owned by the Italians lost in 97 Sea Zone
                1 bomber owned by the Italians retreated
                British win with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is -30
                Casualties for Italians: 1 cruiser, 1 destroyer and 1 fighter
            Battle in Tunisia
                Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1,33 expected hits
                    French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
                Italians win, taking Tunisia from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from 96 Sea Zone to Southern Italy
            1 bomber moved from 97 Sea Zone to Southern Italy
            1 armour moved from Albania to Romania
            1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
            1 aaGun moved from Northern Italy to Yugoslavia
            2 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,3
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
            Italians collect 9 PUs (4 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    French regular : -0,33
    Italians regular : -0,67
    British regular : 2,00
    

    ita1-2.tsvg


  • You captured Normandy with a tank, and wiped out my cruiser in 96 without a shot back? Sick!


  • Oh, but a 0/4 and 3/3 in 97, that is crazy. What a wacky turn. Are the Germans afraid to air-strike 97 now I wonder? :hushed:


  • And that’s Vichy? On a 14% chance?

    OK I totally forgot about Vichy once again and got absolutely ambushed in an extremely dramatic way, but why in the WORLD didn’t you take at least 2 air at Normandy?

    Great luck in 97 certainly helps a lot, BUT
    I’ll hold my tongue now.


  • I should have learned from the last time, I think it was a close call, but I didn’t.


  • With that result in 97 I’ll just have to pretend you sent those 2 air at Normandy. That works for me.


  • Here’s French 1, what’s left of them.

    F1.tsvg


  • Change of subject -
    I think I found that the Triple A battle calculator is not doing AAA guns correctly.

    For example, you have
    3 INF, 1 ARM, 9 FTR vs
    2 INF, 9 FTR

    Triple A says 47/50

    Exhange the 2 infantry for 2 AA
    Triple A says 56/41

    That can’t be right. The defender should have a better chance with 2 AA than 2 infantry because in the first round of battle, the 2 defending units are 99.9% chance to be destroyed.
    But 2 AAA has 6 points of defense power while 2 infantry only has 4. Furthermore, the AAA of course is taking down planes and those planes never even get to roll, while any defending infantry hits would be destroying attacking infantry only after the attacking infantry roll. Yes, that’s way off. I’ll do more testing.

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