that is you could play F/S until he does decide.
World at War game 16
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@colt45554 Wrong World War :-D
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@elrood but “laughs in prussian” is surely funny… hehe
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FYI Russian mini fleet will be moving with uK…
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@karl7 and here I was, thinking I had Witt paralyzed with fear
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@colt45554 fear and Witt(Mann) don’t go in the same sentence . Just getting you all excited , before I kill you.
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@witt you are right! „Fear is reason in the face of danger“ … so one thing is missing in our context here… not saying which ;-)
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@redrum italy’s go
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Game History
Round: 8 Combat Move - Italians 1 Infantry moved from Equatoria to Kenya Italians take Kenya from British 1 Infantry moved from Kufra to Darfur 1 Infantry moved from Kufra to New Valley 1 Infantry moved from Mersa Matruh to New Valley 2 Infantrys moved from Greece to 51 Sea Zone 2 Infantrys moved from 51 Sea Zone to Crete 1 Adv.Fighter and 1 Fighter moved from 51 Sea Zone to Crete 3 Fighters moved from Mersa Matruh to New Valley 1 Infantry moved from Mersa Matruh to New Valley Purchase Units - Italians Italians buy 2 Artillerys, 17 Infantrys and 4 S.Submarines; Remaining resources: 0 PUs; Combat - Italians Battle in New Valley Italians attack with 3 Fighters and 3 Infantrys British defend with 2 ArmoredCars Italians roll dice for 3 Fighters and 3 Infantrys in New Valley, round 2 : 0/6 hits, 1.50 expected hits British roll dice for 2 ArmoredCars in New Valley, round 2 : 1/2 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in New Valley Italians roll dice for 3 Fighters and 2 Infantrys in New Valley, round 3 : 1/5 hits, 1.33 expected hits British roll dice for 2 ArmoredCars in New Valley, round 3 : 0/2 hits, 0.33 expected hits 1 ArmoredCar owned by the British lost in New Valley Italians roll dice for 3 Fighters and 2 Infantrys in New Valley, round 4 : 3/5 hits, 1.33 expected hits British roll dice for 1 ArmoredCar in New Valley, round 4 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the British lost in New Valley Italians win, taking New Valley from British with 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Italians: 1 Infantry Casualties for British: 2 ArmoredCars Battle in Crete Italians attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys British defend with 1 Infantry Italians roll dice for 1 Battleship in Crete, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the British lost in Crete Italians win, taking Crete from British with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Non Combat Move - Italians 1 Adv.Fighter and 1 Fighter moved from Crete to 51 Sea Zone 3 Fighters moved from New Valley to Mersa Matruh 2 Infantrys moved from Mersa Matruh to Kufra 2 S.Submarines moved from 46 Sea Zone to 47 Sea Zone 3 Infantrys moved from Rome to 46 Sea Zone 2 Infantrys moved from Tunis to 47 Sea Zone 2 Infantrys and 2 S.Submarines moved from 47 Sea Zone to 51 Sea Zone 3 Infantrys, 1 S.Submarine and 1 Transport moved from 46 Sea Zone to 51 Sea Zone 2 S.Submarines moved from 51 Sea Zone to 46 Sea Zone 4 Transports moved from 51 Sea Zone to 48 Sea Zone 1 Artillery and 6 Infantrys moved from Campania to 48 Sea Zone 1 Artillery and 1 Infantry moved from Greece to 51 Sea Zone 1 Artillery, 6 Infantrys and 4 Transports moved from 48 Sea Zone to 51 Sea Zone 2 Artillerys and 12 Infantrys moved from 51 Sea Zone to Mersa Matruh 4 Infantrys moved from Rome to Campania 1 Infantry moved from Brittany to Orleanais 1 Infantry moved from N.Algeria to E.Morocco Place Units - Italians 3 Infantrys placed in Lombardy 4 Infantrys placed in E.Morocco 1 Artillery and 3 Infantrys placed in Greece 1 Artillery and 2 Infantrys placed in Campania 4 S.Submarines placed in 46 Sea Zone 2 Infantrys placed in Tunis 3 Infantrys placed in Rome Turn Complete - Italians Italians collect 81 PUs; end with 81 PUs
Combat Hit Differential Summary :
Italians regular : 0.17 British regular : 0.17
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@Karl7 please do France for me.
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Game History
Round: 8 Combat Move - Yamamoto 1 Infantry moved from Tokyo to 85 Sea Zone 1 Infantry and 1 S.Submarine moved from 85 Sea Zone to 87 Sea Zone 1 Infantry and 1 S.Submarine moved from 87 Sea Zone to 95 Sea Zone 1 Infantry moved from 95 Sea Zone to Minamitori Yamamoto take Minamitori from Americans 6 Infantrys moved from Tokyo to 85 Sea Zone 1 B.Transport, 6 Infantrys and 1 Transport moved from 85 Sea Zone to 94 Sea Zone 6 Infantrys moved from 94 Sea Zone to Saipan 1 Infantry moved from Tokyo to 85 Sea Zone 1 Infantry moved from 85 Sea Zone to Iwo Jima 1 Bomber and 1 Fighter moved from Tokyo to Iwo Jima 1 Adv.Fighter moved from 85 Sea Zone to 94 Sea Zone 1 Submarine moved from 85 Sea Zone to 94 Sea Zone 11 Adv.Fighters moved from 85 Sea Zone to Saipan 1 Battleship moved from 85 Sea Zone to 93 Sea Zone 2 Destroyers and 2 Submarines moved from 85 Sea Zone to 93 Sea Zone 2 Adv.Fighters moved from 85 Sea Zone to Saipan 1 Infantry moved from Kwangtung to Kwangsi Yamamoto take Kwangsi from Chinese 1 Infantry moved from Hunan to Kweichow Yamamoto take Kweichow from Chinese 1 Transport moved from 85 Sea Zone to 92 Sea Zone 1 Infantry moved from Hong Kong to 92 Sea Zone 1 Infantry moved from 92 Sea Zone to S.French Indochina Yamamoto take S.French Indochina from French Purchase Units - Yamamoto Yamamoto buy 2 Adv.Fighters, 2 Bunkers and 11 Infantrys; Remaining resources: 1 PUs; Combat - Yamamoto Battle in 93 Sea Zone Yamamoto attack with 1 Battleship, 2 Destroyers and 2 Submarines Americans defend with 1 Transport Yamamoto roll dice for 2 Submarines in 93 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Yamamoto roll dice for 1 Battleship and 2 Destroyers in 93 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Americans roll dice for 1 Transport in 93 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 Transport owned by the Americans lost in 93 Sea Zone Yamamoto win with 1 Battleship, 2 Destroyers and 2 Submarines remaining. Battle score for attacker is 6 Casualties for Americans: 1 Transport Battle in 94 Sea Zone Yamamoto attack with 1 Adv.Fighter, 1 B.Transport, 1 Submarine and 1 Transport Americans defend with 1 Transport Yamamoto roll dice for 1 Submarine in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 Transport owned by the Americans lost in 94 Sea Zone Yamamoto win with 1 Adv.Fighter, 1 B.Transport, 1 Submarine and 1 Transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 Transport Battle in Iwo Jima Yamamoto attack with 1 Bomber, 1 Fighter and 1 Infantry Americans defend with 1 Marine Yamamoto roll dice for 1 Bomber, 1 Fighter and 1 Infantry in Iwo Jima, round 2 : 1/3 hits, 1,17 expected hits Americans roll dice for 1 Marine in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits 1 Marine owned by the Americans lost in Iwo Jima Yamamoto win, taking Iwo Jima from Americans with 1 Bomber, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 Marine Battle in Saipan Yamamoto attack with 13 Adv.Fighters and 6 Infantrys Americans defend with 1 AAGun, 2 Artillerys, 2 Bunkers, 1 Factory, 4 Infantrys and 1 Tank Americans roll AA dice in Saipan : 1/13 hits, 2,17 expected hits 1 Adv.Fighter owned by the Yamamoto lost in Saipan Yamamoto roll dice for 12 Adv.Fighters and 6 Infantrys in Saipan, round 2 : 6/18 hits, 7,00 expected hits Units damaged: 2 Bunkers owned by the Americans Americans roll dice for 2 Artillerys, 2 Bunkers, 4 Infantrys and 1 Tank in Saipan, round 2 : 3/9 hits, 3,50 expected hits 3 Infantrys owned by the Yamamoto and 4 Infantrys owned by the Americans lost in Saipan Yamamoto roll dice for 12 Adv.Fighters and 3 Infantrys in Saipan, round 3 : 7/15 hits, 6,50 expected hits Americans roll dice for 2 Artillerys, 2 Bunkers and 1 Tank in Saipan, round 3 : 0/5 hits, 2,17 expected hits 2 Bunkers owned by the Americans, 2 Artillerys owned by the Americans and 1 Tank owned by the Americans lost in Saipan Yamamoto win, taking Saipan from Americans with 12 Adv.Fighters and 3 Infantrys remaining. Battle score for attacker is 17 Casualties for Yamamoto: 1 Adv.Fighter and 3 Infantrys Casualties for Americans: 2 Artillerys, 2 Bunkers, 4 Infantrys and 1 Tank Non Combat Move - Yamamoto 2 B.Carriers moved from 85 Sea Zone to 93 Sea Zone 4 Carriers moved from 85 Sea Zone to 93 Sea Zone 1 Adv.Fighter moved from 94 Sea Zone to 93 Sea Zone 1 B.Transport, 2 Destroyers, 1 Submarine and 1 Transport moved from 85 Sea Zone to 93 Sea Zone 12 Adv.Fighters moved from Saipan to 93 Sea Zone 1 Infantry moved from Kwangtung to Hunan 1 Tank moved from Hunan to Kiangsi 2 Infantrys moved from Hong Kong to Kwangtung 3 Infantrys moved from Hong Kong to Kiangsi 1 Fighter moved from Iwo Jima to 93 Sea Zone 1 Bomber moved from Iwo Jima to Tokyo Place Units - Yamamoto 1 Bunker and 6 Infantrys placed in Hong Kong 2 Adv.Fighters, 1 Bunker and 5 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 57 PUs; end with 58 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0,00 Americans regular : -3,17 Americans AA : -1,17
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@elrood all ready battling
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@dawgoneit man you are quick! just edited a TT to SZ 101. that should not concern you. We can do later at Hisa move
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@elrood witch transport?
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@dawgoneit that one
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@elrood 6eea1c8f-0ebc-47fd-ada4-5b4f13db1e78-China 8.tsvg
Game History
Round: 8 Combat Move - Chinese 3 Infantrys moved from Yunnan to Kweichow 1 Infantry moved from Szechwan to Kweichow 3 Infantrys moved from Hupeh to Anhwei 1 Adv.Fighter and 1 Fighter moved from Hupeh to Anhwei 1 Elite moved from Shansi to Anhwei 3 Infantrys moved from Suiyuan to Chahar 1 Marine moved from Suiyuan to Chahar 1 ArmoredCar moved from Ningsia to Chahar Purchase Units - Chinese Chinese buy 2 ArmoredCars, 2 Artillerys, 5 Infantrys, 1 Marine and 3 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Anhwei Chinese attack with 1 Adv.Fighter, 1 Elite, 1 Fighter and 3 Infantrys Hisaichi defend with 2 Infantrys and 1 Tank Chinese roll dice for 1 Adv.Fighter, 1 Elite, 1 Fighter and 3 Infantrys in Anhwei, round 2 : 3/6 hits, 1.67 expected hits Hisaichi roll dice for 2 Infantrys and 1 Tank in Anhwei, round 2 : 2/3 hits, 1.17 expected hits 1 Tank owned by the Hisaichi, 2 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Anhwei Chinese win, taking Anhwei from Hisaichi with 1 Adv.Fighter, 1 Elite, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 2 Infantrys and 1 Tank Battle in Chahar Chinese attack with 1 ArmoredCar, 3 Infantrys and 1 Marine Hisaichi defend with 3 Infantrys Chinese roll dice for 1 ArmoredCar, 3 Infantrys and 1 Marine in Chahar, round 2 : 0/5 hits, 1.33 expected hits Hisaichi roll dice for 3 Infantrys in Chahar, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 ArmoredCar, 2 Infantrys and 1 Marine in Chahar, round 3 : 1/4 hits, 1.17 expected hits Hisaichi roll dice for 3 Infantrys in Chahar, round 3 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 ArmoredCar, 1 Infantry and 1 Marine in Chahar, round 4 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 2 Infantrys in Chahar, round 4 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 ArmoredCar and 1 Marine in Chahar, round 5 : 0/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 ArmoredCar and 1 Marine in Chahar, round 6 : 0/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 ArmoredCar and 1 Marine in Chahar, round 7 : 0/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 7 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Chinese lost in Chahar Chinese roll dice for 1 Marine in Chahar, round 8 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 8 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Marine in Chahar, round 9 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 9 : 1/1 hits, 0.33 expected hits 1 Marine owned by the Chinese lost in Chahar Hisaichi win with 1 Infantry remaining. Battle score for attacker is -10 Casualties for Chinese: 1 ArmoredCar, 3 Infantrys and 1 Marine Casualties for Hisaichi: 2 Infantrys Battle in Kweichow Chinese attack with 4 Infantrys Yamamoto defend with 1 Infantry Chinese roll dice for 4 Infantrys in Kweichow, round 2 : 0/4 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 Infantrys in Kweichow, round 3 : 3/4 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Yamamoto with 3 Infantrys remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Yamamoto: 1 Infantry Non Combat Move - Chinese 1 Adv.Fighter and 1 Fighter moved from Anhwei to Hupeh 1 ArmoredCar, 1 Elite, 3 Infantrys and 2 Tanks moved from Ningsia to Suiyuan 2 Infantrys moved from Shensi to Hupeh 2 Infantrys moved from Lanchow to Shensi 2 Infantrys moved from E.Qinghai to Lanchow 4 Infantrys moved from Gobi Altai to Ningsia 4 Infantrys moved from E.Sinkiang to Gobi Altai 4 ArmoredCars moved from Urumqi to Gobi Altai 4 Tanks moved from Hsining to Ningsia 2 Infantrys moved from Hsining to E.Qinghai Place Units - Chinese 1 Artillery, 1 Infantry and 1 Marine placed in Hupeh 1 Artillery, 4 Infantrys and 1 Tank placed in Hsining 2 ArmoredCars and 2 Tanks placed in Urumqi Turn Complete - Chinese Chinese collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.33 Chinese regular : -2.00 Hisaichi regular : 1.50
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@dawgoneit That edit made no sense CaptainWalker pointed out to me. The TT stays at the fleet.
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@elrood is he going to change it back?
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