• '20

    dd
    [dice 1d6]

    trans
    [dice 1d6]


  • 1d6: 4
    1d6: 6

  • '20

    Game History

    Round: 6
    
        Combat Move - Germans
            1 Tank moved from Kiev to Lithuania
                  Germans take Lithuania from Russians
            1 Transport moved from 24 Sea Zone to 23 Sea Zone
            2 Infantrys moved from Hamburg to 23 Sea Zone
            2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            2 Infantrys moved from 24 Sea Zone to Latvia
            2 Infantrys moved from Kiev to Minsk
            2 Stukas moved from Brest to Minsk
    
        Purchase Units - Germans
            Germans buy 1 Adv.Fighter, 1 Carrier, 1 Destroyer, 10 Infantrys, 3 Submarines and 7 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Latvia
                Germans attack with 2 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Battleship in Latvia, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Latvia
                Germans win, taking Latvia from Russians with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Minsk
                Germans attack with 2 Infantrys and 2 Stukas
                Russians defend with 1 Artillery and 1 Infantry
                    Germans roll dice for 2 Infantrys and 2 Stukas in Minsk, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Minsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
                Germans win, taking Minsk from Russians with 1 Infantry and 2 Stukas remaining. Battle score for attacker is 4
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 1 Artillery and 1 Infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by French from 20 Sea Zone: 1 Destroyer and 1 Transport
            EDIT: Turning off Edit Mode
            2 Tanks moved from Kiev to Vinnytsia
            2 Tanks moved from Kiev to Brest
            2 Infantrys moved from Kiev to Vinnytsia
            1 AAGun, 11 Artillerys and 26 Infantrys moved from Kiev to Brest
            5 Infantrys moved from Krakow to Vinnytsia
            4 Artillerys moved from Warsaw to Brest
            1 AAGun moved from Orleanais to Normandy
            1 Fighter moved from Danzig to 20 Sea Zone
            1 Bomber moved from Hamburg to 20 Sea Zone
            2 Stukas moved from Netherlands to 20 Sea Zone
            2 Transports moved from 24 Sea Zone to 23 Sea Zone
            1 ArmoredCar and 3 Infantrys moved from Hamburg to 23 Sea Zone
            1 ArmoredCar, 3 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
            2 Infantrys moved from 24 Sea Zone to Upper Norrland
            1 Artillery moved from Upper Norrland to Middle Norrland
            1 ArmoredCar and 1 Infantry moved from 24 Sea Zone to East Prussia
            2 Infantrys moved from Danzig to Brest
            5 ArmoredCars and 9 Tanks moved from Bohemia to Vinnytsia
            6 Mech.Infs moved from Netherlands to Danzig
            3 Tanks moved from Netherlands to Pomerania
            2 Infantrys moved from Belgium to Netherlands
            1 Artillery and 1 Infantry moved from Netherlands to Hamburg
            2 Infantrys moved from Rhine to Hamburg
            2 ArmoredCars moved from Picardy to Rhine
            2 ArmoredCars and 1 Tank moved from Paris to Lorraine
            2 ArmoredCars moved from Normandy to Lorraine
            1 Infantry moved from Paris to Picardy
            1 Artillery and 1 Infantry moved from Normandy to Picardy
            2 Stukas moved from Minsk to Danzig
            1 Bomber moved from 20 Sea Zone to Netherlands
            2 Stukas moved from 20 Sea Zone to Netherlands
    
        Place Units - Germans
            1 Carrier, 1 Destroyer and 1 Submarine placed in 20 Sea Zone
            2 Submarines placed in 20 Sea Zone
            1 Adv.Fighter placed in 20 Sea Zone
            4 Infantrys placed in Vinnytsia
            4 Tanks placed in Warsaw
            3 Tanks placed in Danzig
            4 Infantrys placed in Hamburg
            2 Infantrys placed in Bohemia
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Lithuania: 1 AAGun
            EDIT: Removing units owned by Germans from Brest: 1 AAGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 108 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.33
    Germans regular : 0.67
    

    germ-6.tsvg


  • TripleA

    waw_italy_6.tsvg

    Game History

    Round: 6
    
        Combat Move - Italians
            1 Elite and 1 Infantry moved from Kufra to Darfur
            1 Elite and 1 Infantry moved from Kufra to New Valley
            5 Artillerys, 1 Elite, 16 Infantrys and 2 Tanks moved from Tobruk to Mersa Matruh
            1 Artillery moved from Kufra to Mersa Matruh
            2 Tanks moved from Hun to Mersa Matruh
            4 Infantrys moved from Rome to 46 Sea Zone
            2 Infantrys moved from Greece to 51 Sea Zone
            2 Infantrys moved from 51 Sea Zone to Crete
            4 Infantrys, 2 S.Submarines and 1 Transport moved from 46 Sea Zone to 51 Sea Zone
            3 Infantrys moved from Campania to 48 Sea Zone
            3 Infantrys and 2 Transports moved from 48 Sea Zone to 51 Sea Zone
            7 Infantrys moved from 51 Sea Zone to Mersa Matruh
            1 Adv.Fighter moved from 51 Sea Zone to Crete
            1 Fighter moved from 51 Sea Zone to New Valley
            1 Fighter moved from Tobruk to New Valley
            2 Fighters moved from Tobruk to Darfur
    
        Purchase Units - Italians
            Italians buy 1 Bunker, 20 Infantrys and 3 S.Submarines; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in New Valley
                Italians attack with 1 Elite, 2 Fighters and 1 Infantry
                British defend with 1 Infantry
                Italians win, taking New Valley from British with 1 Elite and 2 Fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in Crete
                Italians attack with 1 Adv.Fighter and 2 Infantrys
                British defend with 1 Infantry
                Italians win, taking Crete from British with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Mersa Matruh
                Italians attack with 6 Artillerys, 1 Elite, 23 Infantrys and 4 Tanks
                British defend with 1 Infantry
                Italians win, taking Mersa Matruh from British with 6 Artillerys, 1 Elite, 22 Infantrys and 4 Tanks remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in Darfur
                Italians attack with 1 Elite, 2 Fighters and 1 Infantry
                French defend with 1 Infantry
                Italians win, taking Darfur from British with 1 Elite, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
    
        Non Combat Move - Italians
            1 Adv.Fighter moved from Crete to 51 Sea Zone
            1 Fighter moved from New Valley to 51 Sea Zone
            2 Fighters moved from Darfur to Tobruk
            1 Fighter moved from New Valley to Tobruk
            1 AAGun moved from Tobruk to Mersa Matruh
            1 AAGun moved from Kufra to Tobruk
            1 Infantry moved from Hun to Kufra
            2 Transports moved from 48 Sea Zone to 46 Sea Zone
            4 Infantrys moved from Rome to 46 Sea Zone
            4 Infantrys and 2 Transports moved from 46 Sea Zone to 48 Sea Zone
            4 Infantrys moved from 48 Sea Zone to Tobruk
            1 Infantry and 1 Tank moved from W.Morocco to E.Morocco
            1 AAGun moved from W.Morocco to E.Morocco
            1 Infantry moved from E.Morocco to N.Algeria
            1 AAGun moved from Tuscany to Lombardy
            1 Transport moved from 48 Sea Zone to 51 Sea Zone
            1 Transport moved from 48 Sea Zone to 46 Sea Zone
    
        Place Units - Italians
            1 Bunker and 4 Infantrys placed in E.Morocco
            4 Infantrys placed in Greece
            3 Infantrys placed in Campania
            3 S.Submarines placed in 46 Sea Zone
            7 Infantrys placed in Rome
            2 Infantrys placed in Tunis
    
        Turn Complete - Italians
            Italians collect 79 PUs; end with 79 PUs
    

  • @colt45554 that’s not a legal move. It goes over that in the game notes…LHTR Carrier Production Rules: New Fighters etc. can be placed on existing and new Carriers; existing Fighters etc. can be placed on new Carriers only by ending movement in the Sea Zone the Carrier is to be placed (still, combat movement moves cannot be validated assuming landing on yet to be placed Carriers).

  • '20

    @captainwalker good to know. It was a 98 percent attack with 3 units that I was gonna do anyway and thankfully fig missed die and wasn’t needed


  • 2024 '22 '19 '17 '15

    Game History

    Round: 6
    
        Combat Move - Yamamoto
            2 Adv.Fighters moved from 85 Sea Zone to 102 Sea Zone
            2 Adv.Fighters moved from 85 Sea Zone to 101 Sea Zone
            3 Adv.Fighters moved from 85 Sea Zone to 94 Sea Zone
            3 Adv.Fighters moved from 85 Sea Zone to Iwo Jima
            1 Transport moved from 85 Sea Zone to 93 Sea Zone
            1 Infantry moved from Mindanao to 93 Sea Zone
            1 Infantry and 1 Transport moved from 93 Sea Zone to 85 Sea Zone
            1 Infantry moved from 85 Sea Zone to Iwo Jima
            1 Adv.Fighter, 1 Bomber and 1 Fighter moved from Banjarmasin to 111 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Adv.Fighters, 1 B.Carrier, 1 Factory and 6 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Yamamoto
            Battle in 111 Sea Zone
                Yamamoto attack with 1 Adv.Fighter, 1 Bomber and 1 Fighter
                British defend with 1 Submarine
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Bomber and 1 Fighter in 111 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    1 Submarine owned by the British lost in 111 Sea Zone
                Yamamoto win with 1 Adv.Fighter, 1 Bomber and 1 Fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 Submarine
            Battle in 101 Sea Zone
                Yamamoto attack with 2 Adv.Fighters
                British defend with 1 Transport
                    Yamamoto roll dice for 2 Adv.Fighters in 101 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    British roll dice for 1 Transport in 101 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 Transport owned by the British lost in 101 Sea Zone
                Yamamoto win with 2 Adv.Fighters remaining. Battle score for attacker is 6
                Casualties for British: 1 Transport
            Battle in 102 Sea Zone
                Yamamoto attack with 2 Adv.Fighters
                Americans defend with 1 Transport
                    Yamamoto roll dice for 2 Adv.Fighters in 102 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Americans roll dice for 1 Transport in 102 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 Transport owned by the Americans lost in 102 Sea Zone
                Yamamoto win with 2 Adv.Fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Transport
            Battle in 94 Sea Zone
                Yamamoto attack with 3 Adv.Fighters
                British defend with 1 Destroyer
                    Yamamoto roll dice for 3 Adv.Fighters in 94 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                    British roll dice for 1 Destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Yamamoto roll dice for 3 Adv.Fighters in 94 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
                    British roll dice for 1 Destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 Destroyer owned by the British lost in 94 Sea Zone
                Yamamoto win with 3 Adv.Fighters remaining. Battle score for attacker is 8
                Casualties for British: 1 Destroyer
            Battle in Iwo Jima
                Yamamoto attack with 3 Adv.Fighters and 1 Infantry
                Americans defend with 2 Infantrys
                    Yamamoto roll dice for 1 Battleship in Iwo Jima, round 2 : 0/1 hits, 0,67 expected hits
                    Yamamoto roll dice for 3 Adv.Fighters and 1 Infantry in Iwo Jima, round 2 : 1/4 hits, 1,67 expected hits
                    Americans roll dice for 2 Infantrys in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Iwo Jima
                3 Adv.Fighters owned by the Yamamoto retreated
                Americans win with 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 1 Infantry
    
        Non Combat Move - Yamamoto
            3 Adv.Fighters moved from Iwo Jima to 85 Sea Zone
            2 Adv.Fighters moved from 102 Sea Zone to 85 Sea Zone
            3 Adv.Fighters moved from 94 Sea Zone to 85 Sea Zone
            2 Adv.Fighters moved from 101 Sea Zone to 85 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 111 Sea Zone to 85 Sea Zone
            1 Bomber moved from 111 Sea Zone to Tokyo
            3 Tanks moved from Kwangtung to Hong Kong
            1 Infantry moved from Hong Kong to Kiangsi
            2 B.Transports and 4 Transports moved from 110 Sea Zone to 92 Sea Zone
            2 Infantrys moved from Davao to Mindanao
    
        Place Units - Yamamoto
            2 Adv.Fighters and 1 B.Carrier placed in 85 Sea Zone
            1 Factory placed in Malaya
            2 Infantrys placed in Tokyo
            4 Infantrys placed in Hong Kong
    
        Turn Complete - Yamamoto
            Yamamoto collect 58 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1,83
    Americans regular : 0,17
    British regular : -0,83
    

    yama.tsvg


  • @elrood 91e46ca5-5079-42ac-8193-101329131516-China 6.tsvg

    Game History

    Round: 6
    
        Combat Move - Chinese
            1 Infantry moved from Hunan to Shanghai
                  Chinese take Shanghai from Hisaichi
            1 Artillery moved from Hunan to Anhwei
            1 Infantry moved from Hupeh to Anhwei
            1 Fighter moved from Hupeh to Anhwei
            1 Infantry moved from Hupeh to Shansi
            1 Infantry moved from Suiyuan to Shansi
            1 ArmoredCar moved from Suiyuan to Shansi
            1 Adv.Fighter moved from Hupeh to Shansi
            1 Infantry moved from Hunan to Kwangsi
            1 Tank moved from Hupeh to Kwangsi
            1 ArmoredCar moved from Suiyuan to Shansi
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 1 Elite, 7 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 Infantry and 1 Tank
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 1 Infantry and 1 Tank in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry and 1 Tank in Kwangsi, round 3 : 2/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Kwangsi
                Chinese win, taking Kwangsi from Yamamoto with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Anhwei
                Chinese attack with 1 Artillery, 1 Fighter and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Anhwei, round 2 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei
                Chinese win, taking Anhwei from Hisaichi with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Shansi
                Chinese attack with 1 Adv.Fighter, 2 ArmoredCars and 2 Infantrys
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 1 Adv.Fighter, 2 ArmoredCars and 2 Infantrys in Shansi, round 2 : 1/5 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Shansi, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                    Chinese roll dice for 1 Adv.Fighter, 2 ArmoredCars and 1 Infantry in Shansi, round 3 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Shansi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 Adv.Fighter, 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
    
        Non Combat Move - Chinese
            4 Infantrys moved from Ningsia to Suiyuan
            1 ArmoredCar and 1 Tank moved from Gobi Altai to Suiyuan
            1 Fighter moved from Anhwei to Suiyuan
            1 Adv.Fighter moved from Shansi to Suiyuan
            1 Elite and 3 Infantrys moved from Lanchow to Shensi
            1 Infantry moved from Kweichow to Hunan
            5 Infantrys and 1 Marine moved from E.Qinghai to Ningsia
            1 Elite and 5 Infantrys moved from Hsining to E.Qinghai
            4 Infantrys moved from Urumqi to E.Sinkiang
            3 Infantrys and 1 Tank moved from E.Tibet to Sikang
            1 Tank moved from Sikang to Yunnan
            2 Tanks moved from W.Tibet to Sikang
            1 Tank moved from Hupeh to Suiyuan
            1 Tank moved from Hupeh to Suiyuan
    
        Place Units - Chinese
            1 ArmoredCar, 1 Elite and 1 Tank placed in Hupeh
            6 Infantrys placed in Hsining
            Chinese undo move 2.
            Chinese undo move 1.
            2 ArmoredCars and 1 Elite placed in Hupeh
            Chinese undo move 1.
            1 Elite and 2 Tanks placed in Hupeh
            Chinese undo move 1.
            1 Elite, 1 Infantry and 1 Tank placed in Hupeh
            2 ArmoredCars, 2 Infantrys and 2 Tanks placed in Hsining
            4 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.67
    Chinese regular : -0.17
    Hisaichi regular : 0.67
    


  • @Witt use this file… did an edit39519 his edit.tsvg


  • Question: Does a Sub block movement of another Sub through it ? Or do I need a DD, like 1940?


  • Will need to know for Purchase Placement.
    Happy to roll combat, but might need to edit around England , if the brave U.K. Sub I leave doesn’t block nasty Nazi Subs .



  • don’t worry about edits.
    I wasn’t able to retreat my one Inf that came by land to attack Morocco. Thought you could do that in this game.


  • @witt subs don’t block subs. The only unit that blocks subs in this game is a dd.


  • @captainwalker thanks.


  • @captainwalker The engine does let Subs block, though. So it needs to be edited accordingly, I presume?


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