I made a mistake in SZ112 and forgot to land units into Tuamotu in the combat move phase. I haven’t edited a game file before though. Not a big deal, but maybe if @FMErwinRommel wants to edit that in before making his move? I’m fine to leave it as is too if that is more fair. Good luck to all (especially my allies)!
NML 1914 Team Game 7
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Please wait for CP to consult with Austria
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@FMErwinRommel Sorry didn’t see the message til too late. You can feel free to edit anything that does impact Italy/Arabia.
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@dawg Wild, lopsided dice. One went your way, one didn’t. But think you got the better deal, since Tyrol is empty and Italy can’t reach it to defend it. You rolled 4 ones out of 5 dice on round 1 in Milan, taking no hits. That forces Italy to send large force to Milan if they want to retake it.
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@fmerwinrommel That would be an accurate prediction :)
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One NCM edit in Africa.
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@FMErwinRommel Sorry didn’t see the message til too late. You can feel free to edit anything that does impact Italy/Arabia.
Nothing to do with Italy or Arabia. -
I am unable to play until next Monday. Hopefully y’all don’t mind waiting but if we want to keep the game moving along, FM could do my turns
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@Private-Panic Are you and Elrood available to take your turns this week? It’s up to you two.
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@fmerwinrommel I am available but I also don’t mind waiting
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The Christmas Truce of 1914: In Flanders, near Ypres, a spontaneous eruption of feelings arose on Christmas morning. German troops began singing Christmas carols and displaying bits of evergreen. The Brits began to sing, Unarmed German and then British gathered in no-man’s land to exchange food, cigarettes and play soccer. This never happened again during the war.
Merry Christmas from the Red Baron. -
@fmerwinrommel what a bunch of sissys!
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Turk-3.tsvg
Research Technology - Turkey
Turkey spend 0 on tech rolls
Turkey roll 4,2 and gets 0 hitsCombat Move - Turkey 1 submarine moved from Sea Zone 69 Sea of Crete to Sea Zone 59 Central Mediterranean Purchase Units - Turkey Turkey buy 1 field_gun, 3 gass, 10 infantry and 2 submarines; Remaining resources: 0 PUs; 2 techTokens; Combat - Turkey Battle in Sea Zone 59 Central Mediterranean Turkey attack with 1 submarine France defend with 1 transport 1 transport owned by the France lost in Sea Zone 59 Central Mediterranean Turkey win with 1 submarine remaining. Battle score for attacker is 7 Casualties for France: 1 transport Non Combat Move - Turkey 1 cavalry, 4 field_guns and 2 infantry moved from Palestine to Hejaz 3 field_guns and 2 infantry moved from Mesopotamia to Arabia 1 infantry moved from Al-Dammam to Arabia 1 infantry moved from Bahrain to Sea Zone 72 Persian Gulf 1 infantry moved from Sea Zone 72 Persian Gulf to Al-Dammam 3 cavalrys moved from Baghdad to Mesopotamia 1 cavalry, 1 field_gun and 5 infantry moved from Georgia to Armenia 1 infantry moved from Azerbaijan to Georgia 2 infantry moved from Constantinople to Smyrna 1 field_gun and 3 infantry moved from Dardanelles to Smyrna 3 cavalrys moved from Hejaz to Arabia 1 fighter moved from Mesopotamia to Arabia 1 cavalry moved from Armenia to Kurdistan 1 cavalry moved from Damascus to Mesopotamia 2 infantry moved from Arabia to Hejaz 2 cavalrys moved from Damascus to Mesopotamia 2 cavalrys moved from Damascus to Arabia Place Units - Turkey 3 gass placed in Damascus 1 field_gun and 4 infantry placed in Baghdad 2 infantry placed in Damascus Turning on Edit Mode EDIT: Adding units owned by Turkey to Sea Zone 69 Sea of Crete: 2 submarines EDIT: Removing units owned by Turkey from Sea Zone 68 Aegean Sea: 2 submarines EDIT: Turning off Edit Mode 2 submarines placed in Sea Zone 68 Aegean Sea 4 infantry placed in Constantinople Turn Complete - Turkey Turkey collect 60 PUs; end with 60 PUs
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Game History
Round: 3 Research Technology - Britain Britain spend 5 on tech rolls Britain roll 3,6,1 and gets 1 hit Britain removing all Technology Tokens after successful research. Britain discover subwarfare Combat Move - Britain 1 cavalry moved from Northern Territory to Sea Zone 119 Timor Sea 1 colonial moved from Northern Territory to Sea Zone 119 Timor Sea 1 cavalry, 1 colonial, 1 cruiser and 1 transport moved from Sea Zone 119 Timor Sea to Sea Zone 121 Coral Sea 1 infantry moved from Bismarck Islands to Sea Zone 122 Bismarck Sea 1 field_gun moved from Bismarck Islands to Sea Zone 122 Bismarck Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 132 Pacific Ocean 1 infantry moved from Sea Zone 132 Pacific Ocean to Marshall Islands 1 field_gun moved from Sea Zone 132 Pacific Ocean to Marshall Islands 1 battlecruiser and 2 cruisers moved from Sea Zone 122 Bismarck Sea to Sea Zone 121 Coral Sea 1 cruiser moved from Sea Zone 124 Celebes Sea to Sea Zone 122 Bismarck Sea 1 destroyer moved from Sea Zone 126 Java Sea to Sea Zone 123 Banda Sea 1 colonial moved from Sea Zone 121 Coral Sea to Solomon Islands Britain take Solomon Islands from Germany 1 cavalry moved from Sea Zone 121 Coral Sea to Solomon Islands 1 cruiser moved from Sea Zone 79 Arabian Sea to Sea Zone 73 Arabian Sea 1 battleship moved from Sea Zone 79 Arabian Sea to Sea Zone 73 Arabian Sea 1 destroyer moved from Sea Zone 94 South Atlantic to Sea Zone 91 Indian Ocean 1 cruiser moved from Sea Zone 94 South Atlantic to Sea Zone 91 Indian Ocean 1 battlecruiser and 1 cruiser moved from Sea Zone 94 South Atlantic to Sea Zone 76 Indian Ocean Purchase Units - Britain Britain buy 1 Factory, 1 battlecruiser, 1 destroyer, 1 field_gun, 4 infantry and 3 submarines; Remaining resources: 0 PUs; 0 techTokens; Combat - Britain Battle in Marshall Islands Britain attack with 1 field_gun and 1 infantry Germany defend with 1 infantry Britain roll dice for 1 field_gun and 1 infantry in Marshall Islands, round 2 : 1/2 hits, 0.67 expected hits Germany roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Marshall Islands Britain win, taking Marshall Islands from Germany with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germany: 1 infantry Battle in Sea Zone 91 Indian Ocean Britain attack with 1 cruiser and 1 destroyer Germany defend with 1 submarine Britain roll dice for 1 cruiser and 1 destroyer in Sea Zone 91 Indian Ocean, round 2 : 0/2 hits, 0.83 expected hits Germany roll dice for 1 submarine in Sea Zone 91 Indian Ocean, round 2 : 0/1 hits, 0.17 expected hits Britain roll dice for 1 cruiser and 1 destroyer in Sea Zone 91 Indian Ocean, round 3 : 2/2 hits, 0.83 expected hits Germany roll dice for 1 submarine in Sea Zone 91 Indian Ocean, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germany lost in Sea Zone 91 Indian Ocean Britain win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 7 Casualties for Germany: 1 submarine Battle in Sea Zone 73 Arabian Sea Britain attack with 1 battleship and 1 cruiser Turkey defend with 1 cruiser Britain roll dice for 1 battleship and 1 cruiser in Sea Zone 73 Arabian Sea, round 2 : 2/2 hits, 1.17 expected hits Turkey roll dice for 1 cruiser in Sea Zone 73 Arabian Sea, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Turkey lost in Sea Zone 73 Arabian Sea Britain win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 10 Casualties for Turkey: 1 cruiser Battle in Sea Zone 76 Indian Ocean Britain attack with 1 battlecruiser and 1 cruiser Germany defend with 1 cruiser Britain roll dice for 1 battlecruiser and 1 cruiser in Sea Zone 76 Indian Ocean, round 2 : 1/2 hits, 1.17 expected hits Germany roll dice for 1 cruiser in Sea Zone 76 Indian Ocean, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Germany and 1 cruiser owned by the Britain lost in Sea Zone 76 Indian Ocean Britain win with 1 battlecruiser remaining. Battle score for attacker is 0 Casualties for Britain: 1 cruiser Casualties for Germany: 1 cruiser Non Combat Move - Britain 1 field_gun and 1 infantry moved from London to Sea Zone 15 English Channel 1 field_gun moved from Normandy to Paris 7 infantry moved from Normandy to Paris 1 infantry moved from Sea Zone 15 English Channel to Normandy 1 field_gun moved from Sea Zone 15 English Channel to Normandy 1 cavalry and 1 infantry moved from London to Sea Zone 15 English Channel 1 infantry moved from Sea Zone 15 English Channel to Normandy 1 cavalry moved from Sea Zone 15 English Channel to Normandy 1 transport moved from Sea Zone 15 English Channel to Sea Zone 23 Mid Atlantic 1 battlecruiser and 2 cruisers moved from Sea Zone 22 Mid Atlantic to Sea Zone 23 Mid Atlantic 1 cruiser moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic 1 infantry moved from Florida to Sea Zone 36 Straits of Florida 1 infantry and 1 transport moved from Sea Zone 36 Straits of Florida to Sea Zone 29 Mid Atlantic 1 infantry moved from Sea Zone 29 Mid Atlantic to Nova Scotia 1 field_gun moved from New England to Nova Scotia 1 colonial moved from Quebec to Nova Scotia 1 colonial moved from Missouri to Ohio 1 colonial moved from Great Plains to Missouri 1 colonial moved from New Mexico to Great Plains 1 infantry moved from Cape Colony to German Southwest Africa 1 field_gun moved from Cape Colony to German Southwest Africa 1 infantry moved from Niger to Chad 1 colonial moved from Kamerun to Chad 1 field_gun moved from Goa to Sea Zone 79 Arabian Sea 1 infantry moved from Goa to Sea Zone 79 Arabian Sea 1 destroyer, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 79 Arabian Sea to Sea Zone 73 Arabian Sea 1 infantry moved from Sea Zone 73 Arabian Sea to Sindh 1 field_gun moved from Sea Zone 73 Arabian Sea to Sindh 1 colonial moved from Gujarat to Sindh Place Units - Britain 4 infantry placed in London 1 Factory placed in England Britain undo move 1. 2 submarines placed in Sea Zone 15 English Channel 3 infantry placed in London Britain undo move 3. 1 battlecruiser placed in Sea Zone 15 English Channel 2 infantry placed in London 1 destroyer and 1 submarine placed in Sea Zone 70 Eastern Mediterranean 2 infantry placed in Cape Town 1 field_gun placed in Bombay Activate Technology - Britain Britain activating subwarfare Turn Complete - Britain Britain collect 86 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germany regular : -0.17 Turkey regular : -0.50 Britain regular : 1.33
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Game History
Round: 3 Research Technology - Russia Russia spend 5 on tech rolls Russia roll 3,3,6 and gets 1 hit Russia removing all Technology Tokens after successful research. Russia discover railwayGuns Combat Move - Russia 3 cavalrys, 5 conscripts, 1 field_gun and 2 heavy_guns moved from Irkutsk to Bratsk 1 conscript moved from Evenkia to Bratsk 1 conscript moved from Novosibirsk to Bratsk 1 conscript moved from Buryatia to Bratsk 4 conscripts and 2 heavy_guns moved from Minsk to Belarus 4 infantry moved from Smolensk to Belarus 1 conscript, 2 field_guns and 2 infantry moved from Finland to Norway 1 conscript moved from Caucasus to Azerbaijan Russia take Azerbaijan from Turkey 2 cavalrys, 1 field_gun, 1 heavy_gun and 3 infantry moved from Don to Belarus 2 conscripts moved from Smolensk to Belarus Purchase Units - Russia Russia buy 19 conscripts, 7 heavy_guns and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Russia Battle in Norway Russia attack with 1 conscript, 2 field_guns and 2 infantry Neutral defend with 2 infantry Russia roll dice for 1 conscript, 2 field_guns and 2 infantry in Norway, round 2 : 2/5 hits, 1,33 expected hits Neutral roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0,67 expected hits 1 conscript owned by the Russia and 2 infantry owned by the Neutral lost in Norway Russia loses 0 PUs for violating Norways neutrality. Russia win, taking Norway from Neutral with 2 field_guns and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russia: 1 conscript Casualties for Neutral: 2 infantry Battle in Belarus Russia attack with 2 cavalrys, 6 conscripts, 1 field_gun, 3 heavy_guns and 7 infantry Germany defend with 2 infantry Russia roll dice for 2 cavalrys, 6 conscripts, 1 field_gun, 3 heavy_guns and 7 infantry in Belarus, round 2 : 3/17 hits, 3,50 expected hits Germany roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germany lost in Belarus Russia win, taking Belarus from Germany with 2 cavalrys, 6 conscripts, 1 field_gun, 3 heavy_guns and 7 infantry remaining. Battle score for attacker is 6 Casualties for Germany: 2 infantry Battle in Bratsk Russia attack with 3 cavalrys, 8 conscripts, 1 field_gun and 2 heavy_guns Communists defend with 6 cavalrys, 7 conscripts and 2 field_guns Russia roll dice for 3 cavalrys, 8 conscripts, 1 field_gun and 2 heavy_guns in Bratsk, round 2 : 2/9 hits, 2,00 expected hits Communists roll dice for 6 cavalrys, 7 conscripts and 2 field_guns in Bratsk, round 2 : 1/15 hits, 2,83 expected hits 1 conscript owned by the Russia and 2 conscripts owned by the Communists lost in Bratsk Russia roll dice for 3 cavalrys, 7 conscripts, 1 field_gun and 2 heavy_guns in Bratsk, round 3 : 0/9 hits, 2,00 expected hits Communists roll dice for 6 cavalrys, 5 conscripts and 2 field_guns in Bratsk, round 3 : 1/13 hits, 2,50 expected hits 1 conscript owned by the Russia lost in Bratsk Russia roll dice for 3 cavalrys, 6 conscripts, 1 field_gun and 2 heavy_guns in Bratsk, round 4 : 3/9 hits, 2,00 expected hits Communists roll dice for 6 cavalrys, 5 conscripts and 2 field_guns in Bratsk, round 4 : 3/13 hits, 2,50 expected hits 3 conscripts owned by the Russia and 3 conscripts owned by the Communists lost in Bratsk Russia roll dice for 3 cavalrys, 3 conscripts, 1 field_gun and 2 heavy_guns in Bratsk, round 5 : 3/9 hits, 2,00 expected hits Communists roll dice for 6 cavalrys, 2 conscripts and 2 field_guns in Bratsk, round 5 : 5/10 hits, 2,00 expected hits 3 conscripts owned by the Russia, 2 cavalrys owned by the Russia, 2 conscripts owned by the Communists and 1 cavalry owned by the Communists lost in Bratsk 1 field_gun owned by the Russia, 2 heavy_guns owned by the Russia and 1 cavalry owned by the Russia retreated to Irkutsk Communists win with 5 cavalrys and 2 field_guns remaining. Battle score for attacker is -6 Casualties for Russia: 2 cavalrys and 8 conscripts Casualties for Communists: 1 cavalry and 7 conscripts Non Combat Move - Russia 1 conscript moved from Norilsk to Krasnoyarsk 1 field_gun and 1 infantry moved from Caucasus to Kazakhstan 1 field_gun and 1 infantry moved from Caucasus to Kazakhstan 1 conscript moved from Caucasus to Kazakhstan 1 field_gun moved from Caucasus to Kazakhstan 1 conscript and 2 heavy_guns moved from Vladivostok to Primorsky 1 field_gun moved from Bessarabia to Odessa 1 cavalry moved from Dnieper to Belarus 1 conscript and 2 heavy_guns moved from Kiev to Odessa 4 conscripts and 1 field_gun moved from Tver to Smolensk 3 conscripts moved from Karelia to Finland 2 conscripts moved from St. Petersburg to Finland 1 heavy_gun moved from St. Petersburg to Finland 1 conscript moved from St. Petersburg to Finland 1 conscript moved from Khabarovsk to Primorsky 1 conscript moved from Magadan to Khabarovsk Place Units - Russia 2 conscripts and 1 heavy_gun placed in Vladivostok 2 conscripts and 1 heavy_gun placed in Irkutsk 2 trenchs placed in Omsk 1 trench placed in Irkutsk 1 conscript and 1 heavy_gun placed in Omsk 3 conscripts placed in Minsk 3 conscripts and 1 heavy_gun placed in Volgograd 4 conscripts and 2 heavy_guns placed in St. Petersburg 2 conscripts and 1 heavy_gun placed in Kiev 2 conscripts placed in Moscow Activate Technology - Russia Russia activating railwayGuns Turn Complete - Russia Russia collect 89 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germany regular : -0,67 Communists regular : 0,17 Russia regular : 0,17 Neutral regular : 0,33
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Research Technology - Communists
Communists spend 5 on tech rolls
Communists rolls : 0/1 hits, 0.00 expected hitsCombat Move - Communists 1 cavalry moved from Yakutsk to Norilsk Communists take Norilsk from Russia 1 conscript moved from Tiksi to Evenkia Communists take Evenkia from Russia 1 conscript moved from Chita to Buryatia Communists take Buryatia from Russia 1 cavalry moved from Bratsk to Perm Communists take Novosibirsk from Russia Communists take Perm from Russia 1 cavalry and 1 field_gun moved from Bratsk to Krasnoyarsk 1 cavalry moved from Bratsk to Krasnoyarsk Purchase Units - Communists Communists buy 2 field_guns and 2 fighters; Remaining resources: 0 PUs; 1 techTokens; Combat - Communists Battle in Krasnoyarsk Communists attack with 2 cavalrys and 1 field_gun Russia defend with 1 conscript Communists roll dice for 2 cavalrys and 1 field_gun in Krasnoyarsk, round 2 : 0/3 hits, 0.83 expected hits Russia roll dice for 1 conscript in Krasnoyarsk, round 2 : 0/1 hits, 0.17 expected hits Communists roll dice for 2 cavalrys and 1 field_gun in Krasnoyarsk, round 3 : 1/3 hits, 0.83 expected hits Russia roll dice for 1 conscript in Krasnoyarsk, round 3 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Krasnoyarsk Communists win, taking Krasnoyarsk from Russia with 2 cavalrys and 1 field_gun remaining. Battle score for attacker is 2 Casualties for Russia: 1 conscript Non Combat Move - Communists 7 field_guns moved from Aldan to Bratsk 3 conscripts, 2 field_guns and 1 infantry moved from Yakutsk to Aldan 1 cavalry moved from Yakutsk to Bratsk Place Units - Communists 2 field_guns and 2 fighters placed in Yakutsk Turn Complete - Communists Communists collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Communists rolls : 0.00 Communists regular : -0.67 Russia regular : -0.33
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Game History
Round: 3 Research Technology - USA USA spend 5 on tech rolls USA roll 1,1 and gets 0 hits Combat Move - USA 1 field_gun and 1 infantry moved from New York to Sea Zone 29 Mid Atlantic 1 destroyer, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 32 Sargasso Sea 1 field_gun and 1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic 1 destroyer, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea 2 field_guns and 2 infantry moved from Sea Zone 32 Sargasso Sea to Azores 2 destroyers moved from Sea Zone 22 Mid Atlantic to Sea Zone 19 North Atlantic 2 infantry moved from Chihuahua to Mexico City 1 gas moved from Louisiana to Mexico City Purchase Units - USA USA buy 2 field_guns, 2 infantry and 4 transports; Remaining resources: 21 PUs; 2 techTokens; Combat - USA Battle in Azores USA attack with 2 field_guns and 2 infantry Neutral defend with 1 infantry USA roll dice for 2 field_guns and 2 infantry in Azores, round 2 : 1/4 hits, 1.33 expected hits Neutral roll dice for 1 infantry in Azores, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Azores USA loses 0 PUs for violating Azoress neutrality. USA win, taking Azores from Neutral with 2 field_guns and 2 infantry remaining. Battle score for attacker is 3 Casualties for Neutral: 1 infantry Battle in Mexico City USA attack with 1 gas and 2 infantry Germany defend with 1 Factory and 1 field_gun USA roll dice for 1 gas in Mexico City, round 2 : 1/1 hits, 0.67 expected hits 1 field_gun owned by the Germany lost in Mexico City 1 gas owned by the USA lost in Mexico City USA win, taking Mexico City from Germany with 2 infantry remaining. Battle score for attacker is 0 Casualties for Germany: 1 field_gun Casualties for USA: 1 gas Non Combat Move - USA 1 infantry moved from Texas to Chihuahua Place Units - USA 2 transports placed in Sea Zone 29 Mid Atlantic 1 field_gun and 1 infantry placed in New York 2 transports placed in Sea Zone 30 Mid Atlantic 1 field_gun and 1 infantry placed in Charleston Turn Complete - USA USA collect 73 PUs; end with 94 PUs
Combat Hit Differential Summary :
USA regular : 0.00 Neutral regular : -0.33
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Would it be okay if I edited out 20 IPCs and added an IC?
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@entek sure, G hasn’t taken its turn yet
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@fmerwinrommel Thanks!
Revised-usa_3.tsvg