yea stil fckn up Ill try and post it again later the summary
Anyway, Changed the Russian Mines to Orange instead of Green. Messed uo earlier. Trying to be consistent with no color west, Blue North, Red South, Yellow East, Green Nortwest and Orange Southwest.
Doesn’t really matter and still need to declare what and where, just trying to make a standard as its easier to look at and know where there at. :)
Usually Russia and the Reich the only ones that buy in my games anyway lol
Round: 4
Purchase Units - Germans
Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Convoys ....
Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport
Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians
Trigger BritishEscortsA3: buyEscort added to productionBritish
Trigger FrenchEscortsA3: buyEscort added to productionFrench
Trigger RussiansEscortsA3: buyEscort added to productionRussians
Trigger JapaneseEscortsA3: buyEscort added to productionJapanese
Trigger ANZACEscortsA3: buyEscort added to productionANZAC
Trigger AmericansEscortsA3: buyEscort added to productionAmericans
Trigger GermansEscortsA3: buyEscort added to productionGermans
Trigger ItaliansEscortsA3: buyEscort added to productionItalians
Germans buy 1 Escort, 1 German_LCV, 1 Panzer_General, 2 Panzer_Grndrss, 1 Waffen_Oberst, 1 air_transport, 1 armour, 1 elite, 1 german_para, 7 infantry and 1 waffen_infantry; Remaining resources: 0 PUs;
Place Units - Germans
Units in Germany being upgraded or consumed: 1 infantry and 1 waffen_infantry
1 Waffen_Oberst and 1 waffen_infantry placed in Germany
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Caucasus: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Romania: 1 german_para
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Germans takes Caucasus from Russians
EDIT: Turning off Edit Mode
3 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Eastern Poland
3 infantry moved from Poland to Eastern Poland
1 tactical_bomber moved from Poland to Baltic States
1 bomber moved from Western Germany to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
3 GermanUBoats moved from 101 Sea Zone to 103 Sea Zone
1 tactical_bomber moved from Romania to Eastern Poland
EDIT: 3 german_paras moved from Romania to Caucasus
Combat - Germans
Germans creates battle in territory 101 Sea Zone
Battle in Eastern Poland
Germans attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Eastern Poland from Russians with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 101 Sea Zone
Germans attack with 1 Wolfpack
Americans defend with 7 destroyers
Americans win with 7 destroyers remaining. Battle score for attacker is 0
Casualties for Germans: 1 Wolfpack
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Bessarabia
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
3 GermanUBoats moved from 109 Sea Zone to 103 Sea Zone
3 GermanUBoats and 1 Wolfpack moved from 110 Sea Zone to 103 Sea Zone
1 cruiser and 1 destroyer moved from 112 Sea Zone to 103 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 elite moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 elite and 1 transport moved from 110 Sea Zone to 103 Sea Zone
3 GermanUBoats moved from 93 Sea Zone to 103 Sea Zone
1 infantry moved from Poland to Baltic States
2 infantry moved from Bulgaria to Greece
EDIT: 1 German_LCV moved from Germany to Greece
1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
1 Panzer_General3, 2 Panzer_Grndrss, 1 Waffen_Arty, 1 Waffen_Oberst, 8 armour, 2 infantry, 2 mech_infantrys and 4 waffen_infantrys moved from Slovakia Hungary to Romania
2 german_paras moved from Germany to Romania
1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
1 tactical_bomber moved from Baltic States to Bessarabia
1 Waffen_Arty, 1 Waffen_Oberst and 1 waffen_infantry moved from Germany to Romania
1 Panzer_General3, 2 Panzer_Grndrss, 1 Waffen_Arty, 1 Waffen_Oberst, 1 aaGun, 8 armour, 2 artilleries, 7 infantry, 2 mech_infantrys and 3 waffen_infantrys moved from Romania to Bessarabia
1 Panzer_Grndrs moved from Germany to Romania
1 elite and 1 infantry moved from Germany to Poland
2 infantry moved from Norway to Finland
1 GermanUBoat moved from 119 Sea Zone to 125 Sea Zone
1 Rail moved from Germany to Western Germany
1 Rail and 1 infantry moved from Western Germany to Bessarabia
1 Rail moved from Germany to Western Germany
1 Rail and 1 infantry moved from Western Germany to Bessarabia
Place Units - Germans
1 German_LCV, 1 Panzer_General, 1 elite, 1 german_para and 2 infantry placed in Germany
1 air_transport, 1 armour and 2 infantry placed in Western Germany
2 Panzer_Grndrss placed in Germany
2 infantry placed in Germany
1 infantry placed in Western Germany
1 Escort placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Changer from Belarus: 2 russian_mine_Greens
EDIT: Adding units owned by Changer to Belarus: 2 russian_mine_Oranges
EDIT: Turning off Edit Mode
COMMENT: 2 Russian Mines Changed to Orange in Belarus @ E POL
yes, that is correct. In my solo games, ANZAC has a lot of money to spend, so that HI comes in handy. But I don’t know if it was a good move in this game though :)
Hi! Lol, I wasn’t sure for a couple of days if the German file you sent me was the right one.
It is a very hard turn as well :) Lots of options as the Russians. Give me one more day, and I will come up with the best Russian turn ever! :)
Round: 4
Purchase Units - Russians
Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br />Russia can Now Purchase Rockets.<b></body>
Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. Russia....
Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br />Russia can Now Purchase Partisans.<b></body>
Trigger RussianGuards: buyGuard_Infantry added to productionRussians
Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians
Trigger Russians LendLeaseFee: buy1_PU added to productionRussians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Bryansk: 2 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Russians buy 1 Soviet_Commisar, 1 elite, 6 guard_infantrys and 2 infantry; Remaining resources: 20 PUs;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
2 infantry moved from Volgograd to Caucasus
1 infantry moved from Rostov to Caucasus
2 fighters and 1 tactical_bomber moved from Novgorod to Caucasus
Combat - Russians
Battle in Caucasus
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 3 german_paras
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 3 infantry
Casualties for Germans: 3 german_paras
Non Combat Move - Russians
COMMENT: In Ukraine, three RUssian mines dig in on the border with Bessarabia, three on the border with Western Ukraine
Turning on Edit Mode
EDIT: Turning off Edit Mode
COMMENT: There are also three Soviet Army Corps in Bryansk, each containing one tank unit.
COMMENT: *three tank units of course :)
Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Rails owned by Russians in Rostov
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Novgorod
2 fighters and 1 tactical_bomber moved from Caucasus to Volgograd
1 infantry moved from Novgorod to Belarus
6 mine_unarmeds moved from Bryansk to Ukraine
2 aaGuns, 1 artillery and 14 infantry moved from Ukraine to Bryansk
1 Soviet_Commisar and 3 armour moved from Russia to Bryansk
1 elite moved from Bryansk to Tambov
6 mine_unarmeds moved from Russia to Bryansk
1 armour moved from Urals to Russia
2 Rails moved from Russia to Siberia
2 Rails and 2 infantry moved from Siberia to Rostov
1 Europe_Rail and 1 elite moved from Russia to Novgorod
Place Units - Russians
2 infantry placed in Volgograd
6 guard_infantrys placed in Russia
1 elite placed in Russia
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 Soviet_Commisar placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 Soviet_Commisar
EDIT: Adding units owned by Russians to Volgograd: 1 infantry
EDIT: Changing PUs for Russians from 20 to 19
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Adding units owned by Russians to Bryansk: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Bryansk: 2 Soviet_Commisar_3s
EDIT: Removing units owned by Russians from Bryansk: 2 Soviet_Commisars
EDIT: Adding units owned by Changer to Ukraine: 3 mine_armeds
EDIT: Removing units owned by Russians from Ukraine: 3 mine_unarmeds
EDIT: Adding units owned by Changer to Ukraine: 3 russian_mine_Greens
EDIT: Removing units owned by Russians from Ukraine: 3 mine_unarmeds
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 33 PUs; end with 52 PUs
@victoryfirst So I adjusted a couple things. exp-r4Adjusted.tsvg
The German Paras defend at 3 for 1st rd when by themselves. I used History
which shows Germany would have only got 1 hit. The 2nd rd of combat they got a hit which killed another dude but you still have 1 INF surviving to take Caucasus.
Best to use dicebot but no biggie. This our first game and were both learning. :) After a couple it’ll become second nature.
Also, you can only have one Commisar active in a TTy, so I changed the other 2. Each Corps with 3 Tanks a piece I assume.
Last thing i did was change the Green LMs to Blue. I like to use Blue for North, although it doesn’t really matter. Just make it easier to tell at a glance where they’re pointed at.
Oh I forgot to change it, you’ll get an extra 2 bucks for Caucasus now. Also you deleted 1 PU from Russia ? Wasn’t sure why you did that.
Anyway, if you wanna place or move a couple dudes to a different spot now, go ahead. I’m gonna go ahead and do JPN and if no new save before then we can edit if needed.
:) :+1:
Game History
Round: 4
Purchase Units - Russians
Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br />Russia can Now Purchase Rockets.<b></body>
Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. Russia....
Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br />Russia can Now Purchase Partisans.<b></body>
Trigger RussianGuards: buyGuard_Infantry added to productionRussians
Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians
Trigger Russians LendLeaseFee: buy1_PU added to productionRussians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Bryansk: 2 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Russians buy 1 Soviet_Commisar, 1 elite, 6 guard_infantrys and 2 infantry; Remaining resources: 20 PUs;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
2 infantry moved from Volgograd to Caucasus
1 infantry moved from Rostov to Caucasus
2 fighters and 1 tactical_bomber moved from Novgorod to Caucasus
Combat - Russians
Battle in Caucasus
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 3 german_paras
Germans roll GermanAirborneAttack dice in Caucasus : 0/3 hits, 0.50 expected hits
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/6 hits, 2.17 expected hits
Germans roll dice for 3 german_paras in Caucasus, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 german_paras owned by the Germans lost in Caucasus
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Caucasus, round 3 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 german_para in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 german_para owned by the Germans lost in Caucasus
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 3 infantry
Casualties for Germans: 3 german_paras
Non Combat Move - Russians
COMMENT: In Ukraine, three RUssian mines dig in on the border with Bessarabia, three on the border with Western Ukraine
Turning on Edit Mode
EDIT: Turning off Edit Mode
COMMENT: There are also three Soviet Army Corps in Bryansk, each containing one tank unit.
COMMENT: *three tank units of course :)
Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Rails owned by Russians in Rostov
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Novgorod
2 fighters and 1 tactical_bomber moved from Caucasus to Volgograd
1 infantry moved from Novgorod to Belarus
6 mine_unarmeds moved from Bryansk to Ukraine
2 aaGuns, 1 artillery and 14 infantry moved from Ukraine to Bryansk
1 Soviet_Commisar and 3 armour moved from Russia to Bryansk
1 elite moved from Bryansk to Tambov
6 mine_unarmeds moved from Russia to Bryansk
1 armour moved from Urals to Russia
2 Rails moved from Russia to Siberia
2 Rails and 2 infantry moved from Siberia to Rostov
1 Europe_Rail and 1 elite moved from Russia to Novgorod
Place Units - Russians
2 infantry placed in Volgograd
6 guard_infantrys placed in Russia
1 elite placed in Russia
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 Soviet_Commisar placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 Soviet_Commisar
EDIT: Adding units owned by Russians to Volgograd: 1 infantry
EDIT: Changing PUs for Russians from 20 to 19
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Adding units owned by Russians to Bryansk: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Bryansk: 2 Soviet_Commisar_3s
EDIT: Removing units owned by Russians from Bryansk: 2 Soviet_Commisars
EDIT: Adding units owned by Changer to Ukraine: 3 mine_armeds
EDIT: Removing units owned by Russians from Ukraine: 3 mine_unarmeds
EDIT: Adding units owned by Changer to Ukraine: 3 russian_mine_Greens
EDIT: Removing units owned by Russians from Ukraine: 3 mine_unarmeds
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 33 PUs; end with 52 PUs
Turning on Edit Mode
EDIT: Changing ownership of Caucasus from Germans to Russians
EDIT: Adding units owned by Russians to Caucasus: 1 infantry
EDIT: Removing units owned by Russians from Bryansk: 2 Soviet_Commisar_3s
EDIT: Adding units owned by Russians to Bryansk: 2 Soviet_Commisars
EDIT: Removing units owned by Changer from Ukraine: 3 russian_mine_Greens
EDIT: Adding units owned by Changer to Ukraine: 3 russian_mine_Blues
EDIT: Turning off Edit Mode
Round: 4
Purchase Units - Japanese
Japanese buy 2 Escorts, 3 Fortifications, 1 Japan_destroyer, 6 armour, 1 carrier, 1 elite and 1 factory_minor; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
1 Japan_destroyer moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Philippines to 44 Sea Zone
2 infantry moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
2 infantry moved from Szechwan to Sikang
1 fighter and 1 tactical_bomber moved from French Indo China to Sikang
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hopei to Shensi
1 bomber moved from Anhwe to Shensi
1 bomber moved from Kwangsi to Shensi
Combat - Japanese
Battle in Shensi
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Shensi, round 2 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sikang, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 33 Sea Zone
Japanese attack with 1 Japan_destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 Japan_destroyer, 2 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 33 Sea Zone
Japanese win with 1 Japan_destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Chahar
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Szechwan
2 fighters moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 battleship and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
2 transports moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 submarine moved from 46 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 Japan_destroyer, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
1 artillery moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Sikang to Szechwan
2 infantry moved from Hunan to Yunnan
1 japanese_para moved from Yunnan to Szechwan
1 aaGun and 2 infantry moved from Anhwe to Hopei
3 armour moved from Shantung to Kweichow
3 armour moved from Kiangsu to Kweichow
1 Rail moved from Kiangsu to Manchuria
1 Rail and 1 infantry moved from Manchuria to Chahar
1 artillery moved from Korea to Manchuria
1 Rail moved from Kiangsu to Korea
1 Rail and 1 elite moved from Korea to Szechwan
EDIT: 1 elite moved from Japan to Korea
2 bombers moved from Shensi to French Indo China
Place Units - Japanese
2 Escorts, 1 Japan_destroyer and 1 carrier placed in 6 Sea Zone
3 armour placed in Kiangsu
3 armour placed in Shantung
1 factory_minor placed in French Indo China
1 elite placed in Japan
1 Fortification placed in Celebes
1 Fortification placed in Paulau Island
1 Fortification placed in Java
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 63 PUs
Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.17
Japanese regular : 1.67
ANZAC regular : 0.67
British regular : -0.33
Added the 2 PUs for Russia. If you wanna change any placements or NCMs due to Caucasus change go ahead. Remember you can’t rail to newly captured TTys tho :) I know you already know that :)
First, I don’t think the para-combat was wrong. I didn’t know why the paras rolled before my attacking units did, but they all missed, so everything was fine. Then, my forces rolled as normal and scored two hits. After that, the para’s rolled their defence roll and scored two hits (1 and a 2). In the last round, both sides got a hit, so I destroyed all para’s but didn’t have any ground forces left.
Secondly, I thought Green was NorthWest, and W. Ukr is kind of NorthWest right?
Lastly, I accidentally bought another Soviet Commissar, while I already had three on the board. So I swapped that out for two infantry, that’s why I killed a PU. I now have exactly 54 PUs if everything is correct, so that I can buy 26 infantry in round five!
@victoryfirst yea so Paras defend @3 for 1st rd only if by themselves. Triplea can’t do that, so what I did was give them a First Strike/Targeted Defense @1 which happens before the Attacker fires normally and then normal combat at there normal value of D 2.
i just did it that way for people who didn’t want to hand roll the battle. The problem is, the Targeted attack won’t allow there casualties to fire back. Since we didn’t use dicebot, I used the first 3 rolls from Targeted Attack which were 3,4 and 4 which would have resulted in 1 hit. I then ignored the Paras next 1st rd rolls of 1,5,2 where the 2 hits came in.
Secondly, I thought Green was NorthWest, and W. Ukr is kind of NorthWest right?
Yea it kinda is. I think of it as more North myself, but not a biggie either way.
So we can ignore the initial 3 Para rolls and go with the original result or you can reroll the battle with dicebot if you want or keep it as currently is. The reason I changed it was because the first 3 rolls were well first :)
I know it’s a little confusing :) but whatever you wanna do is fine with me
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 transports and 3 usa_fighters; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
2 usa_fighters moved from Wake Island to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
3 carriers, 3 destroyers and 4 usa_fighters moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 6 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 6 infantry, 4 transports, 1 usa_fighter and 1 usa_tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 usa_fighters
Japanese defend with 1 Japan_destroyer
Americans roll dice for 1 destroyer and 2 usa_fighters in 16 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 2 usa_fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 Japan_destroyer
Battle in 33 Sea Zone
Americans attack with 2 artilleries, 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 6 infantry, 4 transports, 5 usa_fighters and 1 usa_tactical_bomber
Japanese defend with 1 Japan_destroyer
Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 4 transports, 5 usa_fighters and 1 usa_tactical_bomber in 33 Sea Zone, round 2 : 4/13 hits, 6,33 expected hits
Japanese roll dice for 1 Japan_destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 Japan_destroyer owned by the Japanese lost in 33 Sea Zone
Americans win with 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 4 transports, 5 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 Japan_destroyer
Non Combat Move - Americans
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails owned by Americans in Eastern United States
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Quebec
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 3 Rails owned by Americans in Southeast Mexico
2 usa_fighters moved from Wake Island to 33 Sea Zone
2 usa_fighters moved from 16 Sea Zone to 26 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Queensland to Wake Island
2 usa_fighters moved from Eastern United States to 101 Sea Zone
1 Rail moved from Eastern United States to Mexico
1 Rail and 1 infantry moved from Mexico to Alaska
5 Rails moved from Eastern United States to Western United States
3 Rails and 3 infantry moved from Western United States to Southeast Mexico
2 Rails and 2 infantry moved from Western United States to Quebec
Place Units - Americans
2 carriers and 2 transports placed in 101 Sea Zone
2 usa_fighters placed in 101 Sea Zone
1 usa_fighter placed in Eastern United States
2 destroyers placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to Eastern United States: 3 infantry
EDIT: Removing units owned by Americans from Southeast Mexico: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs
Trigger Americans Loses Philippines Turn4: Americans met a national objective for an additional -3 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -0,67
Japanese regular : -0,67
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
1 fighter moved from Shensi to Tsinghai
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Tsinghai to Kansu
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Now I am very curious about what the Germans are doing in the Atlantic. Are they trying to smack all those subs together to get one giant sub that will guarantee them to win the war? (Lol, like they thought with the Maus tank?)
Round: 4
Purchase Units - Ottomans
Note to players Ottomans: <body><b>All powers can now produce tank units!<b></body>
Condition TankProductionOttomans: Ottomans has their production frontier changed to: lateWarProduction
Ottomans buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Ottomans
3 artilleries and 8 infantry moved from Syrian Desert to Trans-Jordan
1 artillery and 9 infantry moved from Smyrna to Trans-Jordan
2 infantry moved from Ankara to Syrian Desert
2 infantry moved from Constantinople to Ankara
2 infantry moved from Constantinople to Smyrna
1 infantry moved from Constantinople to Smyrna
Combat - Ottomans
Ottomans has abandoned SZ 8 to French
Ottomans has abandoned SZ 18 to Italians
Combat Move - Ottomans
Place Units - Ottomans
5 infantry placed in Constantinople
Turn Complete - Ottomans
Ottomans collect 16 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Baltic States
2 infantry moved from Belarus to Eastern Poland
1 fighter moved from Russia to Eastern Poland
1 tactical_bomber moved from Russia to Eastern Poland
1 fighter moved from Russia to Eastern Poland
1 fighter moved from Belarus to Baltic States
1 mech_infantry moved from Persia to West India
Russians take West India from Japanese
1 armour moved from Tobruk to Libya
Russians take Libya from Italians
1 armour moved from Libya to Tobruk
Combat - Russians
Battle in Baltic States
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Eastern Poland to Ukraine
1 fighter moved from Baltic States to Ukraine
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 artillery and 5 infantry moved from Russia to Bryansk
7 armour and 2 mech_infantrys moved from Belarus to Ukraine
1 infantry moved from Bryansk to Ukraine
1 armour and 2 mech_infantrys moved from Turkmenistan to Tsinghai
1 aaGun and 3 infantry moved from Sikang to Tsinghai
1 fighter moved from Caucasus to Yenisey
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 42 PUs