barnee Axis vs VictoryFirst Allies G 40 Expansion
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Hi! Lol, I wasn’t sure for a couple of days if the German file you sent me was the right one.
It is a very hard turn as well :) Lots of options as the Russians. Give me one more day, and I will come up with the best Russian turn ever! :) -
@victoryfirst No worries brother. lots going on when the E Front kicks off :)
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Game History
Round: 4 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br />Russia can Now Purchase Rockets.<b></body> Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. Russia.... Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br />Russia can Now Purchase Partisans.<b></body> Trigger RussianGuards: buyGuard_Infantry added to productionRussians Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians Trigger Russians LendLeaseFee: buy1_PU added to productionRussians Turning on Edit Mode EDIT: Adding units owned by Russians to Bryansk: 2 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Russians buy 1 Soviet_Commisar, 1 elite, 6 guard_infantrys and 2 infantry; Remaining resources: 20 PUs; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia 2 infantry moved from Volgograd to Caucasus 1 infantry moved from Rostov to Caucasus 2 fighters and 1 tactical_bomber moved from Novgorod to Caucasus Combat - Russians Battle in Caucasus Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 3 german_paras Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 3 infantry Casualties for Germans: 3 german_paras Non Combat Move - Russians COMMENT: In Ukraine, three RUssian mines dig in on the border with Bessarabia, three on the border with Western Ukraine Turning on Edit Mode EDIT: Turning off Edit Mode COMMENT: There are also three Soviet Army Corps in Bryansk, each containing one tank unit. COMMENT: *three tank units of course :) Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Rails owned by Russians in Rostov Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Novgorod 2 fighters and 1 tactical_bomber moved from Caucasus to Volgograd 1 infantry moved from Novgorod to Belarus 6 mine_unarmeds moved from Bryansk to Ukraine 2 aaGuns, 1 artillery and 14 infantry moved from Ukraine to Bryansk 1 Soviet_Commisar and 3 armour moved from Russia to Bryansk 1 elite moved from Bryansk to Tambov 6 mine_unarmeds moved from Russia to Bryansk 1 armour moved from Urals to Russia 2 Rails moved from Russia to Siberia 2 Rails and 2 infantry moved from Siberia to Rostov 1 Europe_Rail and 1 elite moved from Russia to Novgorod Place Units - Russians 2 infantry placed in Volgograd 6 guard_infantrys placed in Russia 1 elite placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode 1 Soviet_Commisar placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 Soviet_Commisar EDIT: Adding units owned by Russians to Volgograd: 1 infantry EDIT: Changing PUs for Russians from 20 to 19 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 1 infantry EDIT: Removing units owned by Russians from Russia: 1 infantry EDIT: Adding units owned by Russians to Bryansk: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Bryansk: 2 Soviet_Commisar_3s EDIT: Removing units owned by Russians from Bryansk: 2 Soviet_Commisars EDIT: Adding units owned by Changer to Ukraine: 3 mine_armeds EDIT: Removing units owned by Russians from Ukraine: 3 mine_unarmeds EDIT: Adding units owned by Changer to Ukraine: 3 russian_mine_Greens EDIT: Removing units owned by Russians from Ukraine: 3 mine_unarmeds EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 33 PUs; end with 52 PUs
Here! The best Russian turn that has ever been done :)
Also, let me know if I made any mistakes concerning the mines and Soviet Army Corps :)
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@victoryfirst :grin:
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@victoryfirst So I adjusted a couple things.
exp-r4Adjusted.tsvg
The German Paras defend at 3 for 1st rd when by themselves. I used History
which shows Germany would have only got 1 hit. The 2nd rd of combat they got a hit which killed another dude but you still have 1 INF surviving to take Caucasus.Best to use dicebot but no biggie. This our first game and were both learning. :) After a couple it’ll become second nature.
Also, you can only have one Commisar active in a TTy, so I changed the other 2. Each Corps with 3 Tanks a piece I assume.
Last thing i did was change the Green LMs to Blue. I like to use Blue for North, although it doesn’t really matter. Just make it easier to tell at a glance where they’re pointed at.
Oh I forgot to change it, you’ll get an extra 2 bucks for Caucasus now. Also you deleted 1 PU from Russia ? Wasn’t sure why you did that.
Anyway, if you wanna place or move a couple dudes to a different spot now, go ahead. I’m gonna go ahead and do JPN and if no new save before then we can edit if needed.
:) :+1:
Game HistoryRound: 4 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br />Russia can Now Purchase Rockets.<b></body> Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. Russia.... Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br />Russia can Now Purchase Partisans.<b></body> Trigger RussianGuards: buyGuard_Infantry added to productionRussians Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians Trigger Russians LendLeaseFee: buy1_PU added to productionRussians Turning on Edit Mode EDIT: Adding units owned by Russians to Bryansk: 2 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Russians buy 1 Soviet_Commisar, 1 elite, 6 guard_infantrys and 2 infantry; Remaining resources: 20 PUs; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia 2 infantry moved from Volgograd to Caucasus 1 infantry moved from Rostov to Caucasus 2 fighters and 1 tactical_bomber moved from Novgorod to Caucasus Combat - Russians Battle in Caucasus Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 3 german_paras Germans roll GermanAirborneAttack dice in Caucasus : 0/3 hits, 0.50 expected hits Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/6 hits, 2.17 expected hits Germans roll dice for 3 german_paras in Caucasus, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 german_paras owned by the Germans lost in Caucasus Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Caucasus, round 3 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 german_para in Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 german_para owned by the Germans lost in Caucasus Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 3 infantry Casualties for Germans: 3 german_paras Non Combat Move - Russians COMMENT: In Ukraine, three RUssian mines dig in on the border with Bessarabia, three on the border with Western Ukraine Turning on Edit Mode EDIT: Turning off Edit Mode COMMENT: There are also three Soviet Army Corps in Bryansk, each containing one tank unit. COMMENT: *three tank units of course :) Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Rails owned by Russians in Rostov Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Novgorod 2 fighters and 1 tactical_bomber moved from Caucasus to Volgograd 1 infantry moved from Novgorod to Belarus 6 mine_unarmeds moved from Bryansk to Ukraine 2 aaGuns, 1 artillery and 14 infantry moved from Ukraine to Bryansk 1 Soviet_Commisar and 3 armour moved from Russia to Bryansk 1 elite moved from Bryansk to Tambov 6 mine_unarmeds moved from Russia to Bryansk 1 armour moved from Urals to Russia 2 Rails moved from Russia to Siberia 2 Rails and 2 infantry moved from Siberia to Rostov 1 Europe_Rail and 1 elite moved from Russia to Novgorod Place Units - Russians 2 infantry placed in Volgograd 6 guard_infantrys placed in Russia 1 elite placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode 1 Soviet_Commisar placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 Soviet_Commisar EDIT: Adding units owned by Russians to Volgograd: 1 infantry EDIT: Changing PUs for Russians from 20 to 19 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 1 infantry EDIT: Removing units owned by Russians from Russia: 1 infantry EDIT: Adding units owned by Russians to Bryansk: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Bryansk: 2 Soviet_Commisar_3s EDIT: Removing units owned by Russians from Bryansk: 2 Soviet_Commisars EDIT: Adding units owned by Changer to Ukraine: 3 mine_armeds EDIT: Removing units owned by Russians from Ukraine: 3 mine_unarmeds EDIT: Adding units owned by Changer to Ukraine: 3 russian_mine_Greens EDIT: Removing units owned by Russians from Ukraine: 3 mine_unarmeds EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 33 PUs; end with 52 PUs Turning on Edit Mode EDIT: Changing ownership of Caucasus from Germans to Russians EDIT: Adding units owned by Russians to Caucasus: 1 infantry EDIT: Removing units owned by Russians from Bryansk: 2 Soviet_Commisar_3s EDIT: Adding units owned by Russians to Bryansk: 2 Soviet_Commisars EDIT: Removing units owned by Changer from Ukraine: 3 russian_mine_Greens EDIT: Adding units owned by Changer to Ukraine: 3 russian_mine_Blues EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 1.67 Russians regular : -1.00 Germans GermanAirborneAttack : -0.50
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Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 Escorts, 3 Fortifications, 1 Japan_destroyer, 6 armour, 1 carrier, 1 elite and 1 factory_minor; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu 1 Japan_destroyer moved from 6 Sea Zone to 33 Sea Zone 2 fighters moved from Caroline Islands to 33 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone 1 fighter moved from 35 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from Philippines to 44 Sea Zone 2 infantry moved from Shan State to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 2 infantry moved from Szechwan to Sikang 1 fighter and 1 tactical_bomber moved from French Indo China to Sikang 1 infantry moved from Kweichow to Shensi 1 infantry moved from Hopei to Shensi 1 bomber moved from Anhwe to Shensi 1 bomber moved from Kwangsi to Shensi Combat - Japanese Battle in Shensi Japanese attack with 2 bombers and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Shensi, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sikang, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 44 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 33 Sea Zone Japanese attack with 1 Japan_destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 Japan_destroyer, 2 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 33 Sea Zone Japanese win with 1 Japan_destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Chahar Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Szechwan 2 fighters moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from French Indo China to Philippines 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 battleship and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone 2 transports moved from 42 Sea Zone to 35 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 submarine moved from 46 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone 1 Japan_destroyer, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 1 artillery moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Sikang to Szechwan 2 infantry moved from Hunan to Yunnan 1 japanese_para moved from Yunnan to Szechwan 1 aaGun and 2 infantry moved from Anhwe to Hopei 3 armour moved from Shantung to Kweichow 3 armour moved from Kiangsu to Kweichow 1 Rail moved from Kiangsu to Manchuria 1 Rail and 1 infantry moved from Manchuria to Chahar 1 artillery moved from Korea to Manchuria 1 Rail moved from Kiangsu to Korea 1 Rail and 1 elite moved from Korea to Szechwan EDIT: 1 elite moved from Japan to Korea 2 bombers moved from Shensi to French Indo China Place Units - Japanese 2 Escorts, 1 Japan_destroyer and 1 carrier placed in 6 Sea Zone 3 armour placed in Kiangsu 3 armour placed in Shantung 1 factory_minor placed in French Indo China 1 elite placed in Japan 1 Fortification placed in Celebes 1 Fortification placed in Paulau Island 1 Fortification placed in Java Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 63 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.17 Japanese regular : 1.67 ANZAC regular : 0.67 British regular : -0.33
Added the 2 PUs for Russia. If you wanna change any placements or NCMs due to Caucasus change go ahead. Remember you can’t rail to newly captured TTys tho :) I know you already know that :)
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@VictoryFirst I forgot to swap out the Arty on Java for an INF again lol. Would you change please Thanks
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OK, lot’s of going on here!
First, I don’t think the para-combat was wrong. I didn’t know why the paras rolled before my attacking units did, but they all missed, so everything was fine. Then, my forces rolled as normal and scored two hits. After that, the para’s rolled their defence roll and scored two hits (1 and a 2). In the last round, both sides got a hit, so I destroyed all para’s but didn’t have any ground forces left.
Secondly, I thought Green was NorthWest, and W. Ukr is kind of NorthWest right?
Lastly, I accidentally bought another Soviet Commissar, while I already had three on the board. So I swapped that out for two infantry, that’s why I killed a PU. I now have exactly 54 PUs if everything is correct, so that I can buy 26 infantry in round five!
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That’s fine btw, I’ll swap that out!
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@victoryfirst yea so Paras defend @3 for 1st rd only if by themselves. Triplea can’t do that, so what I did was give them a First Strike/Targeted Defense @1 which happens before the Attacker fires normally and then normal combat at there normal value of D 2.
i just did it that way for people who didn’t want to hand roll the battle. The problem is, the Targeted attack won’t allow there casualties to fire back. Since we didn’t use dicebot, I used the first 3 rolls from Targeted Attack which were 3,4 and 4 which would have resulted in 1 hit. I then ignored the Paras next 1st rd rolls of 1,5,2 where the 2 hits came in.
That’s how i got it to play out the way it did.
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@victoryfirst said in barnee Axis vs VictoryFirst Allies G 40 Expansion:
Secondly, I thought Green was NorthWest, and W. Ukr is kind of NorthWest right?
Yea it kinda is. I think of it as more North myself, but not a biggie either way.
So we can ignore the initial 3 Para rolls and go with the original result or you can reroll the battle with dicebot if you want or keep it as currently is. The reason I changed it was because the first 3 rolls were well first :)
I know it’s a little confusing :) but whatever you wanna do is fine with me
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@VictoryFirst yea I won’t change the LMs anymore. We’ll just go with whats posted :)
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Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 2 transports and 3 usa_fighters; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 2 usa_fighters moved from Wake Island to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 3 carriers, 3 destroyers and 4 usa_fighters moved from 26 Sea Zone to 33 Sea Zone 2 artilleries and 6 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 6 infantry, 4 transports, 1 usa_fighter and 1 usa_tactical_bomber moved from 54 Sea Zone to 33 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 destroyer and 2 usa_fighters Japanese defend with 1 Japan_destroyer Americans roll dice for 1 destroyer and 2 usa_fighters in 16 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer and 2 usa_fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Battle in 33 Sea Zone Americans attack with 2 artilleries, 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 6 infantry, 4 transports, 5 usa_fighters and 1 usa_tactical_bomber Japanese defend with 1 Japan_destroyer Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 4 transports, 5 usa_fighters and 1 usa_tactical_bomber in 33 Sea Zone, round 2 : 4/13 hits, 6,33 expected hits Japanese roll dice for 1 Japan_destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Japan_destroyer owned by the Japanese lost in 33 Sea Zone Americans win with 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 4 transports, 5 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Quebec Trigger RailMovementAutoPlaceRemoveAmericans: has removed 3 Rails owned by Americans in Southeast Mexico 2 usa_fighters moved from Wake Island to 33 Sea Zone 2 usa_fighters moved from 16 Sea Zone to 26 Sea Zone 1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Queensland to Wake Island 2 usa_fighters moved from Eastern United States to 101 Sea Zone 1 Rail moved from Eastern United States to Mexico 1 Rail and 1 infantry moved from Mexico to Alaska 5 Rails moved from Eastern United States to Western United States 3 Rails and 3 infantry moved from Western United States to Southeast Mexico 2 Rails and 2 infantry moved from Western United States to Quebec Place Units - Americans 2 carriers and 2 transports placed in 101 Sea Zone 2 usa_fighters placed in 101 Sea Zone 1 usa_fighter placed in Eastern United States 2 destroyers placed in 10 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Americans to Eastern United States: 3 infantry EDIT: Removing units owned by Americans from Southeast Mexico: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs Trigger Americans Loses Philippines Turn4: Americans met a national objective for an additional -3 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -0,67 Japanese regular : -0,67
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 2 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Shensi to Tsinghai 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Tsinghai to Kansu Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17 Japanese regular : -0,33
Now I am very curious about what the Germans are doing in the Atlantic. Are they trying to smack all those subs together to get one giant sub that will guarantee them to win the war? (Lol, like they thought with the Maus tank?)
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I kept the edit, since otherwise it would be too much hassle, editing edits :)
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3d6: 2, 2, 5
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Game History
Round: 4 Purchase Units - Italians Italians buy 1 Italian_LCV, 2 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Northwest Persia from British EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Bessarabia: 2 infantry EDIT: Removing units owned by Changer from Ukraine: 2 mine_armeds EDIT: Turning off Edit Mode COMMENT: 2 LMs Detonate in UKR and Kill 2 Italy INF EDIT: 1 italian_para moved from Syria to Northwest Persia 3 italian_paras moved from Syria to Iraq 2 armour and 2 fighters moved from Egypt to Iraq 1 armour moved from Romania to Ukraine 1 bomber moved from Greece to Ukraine Combat - Italians Battle in Iraq Italians attack with 2 armour, 2 fighters and 3 italian_paras British defend with 2 artilleries and 2 infantry Italians win, taking Iraq from British with 2 fighters and 3 italian_paras remaining. Battle score for attacker is 4 Casualties for Italians: 2 armour Casualties for British: 2 artilleries and 2 infantry Battle in Ukraine Changer loiter and taunt; Italians attack with 1 armour and 1 bomber Changer defend; Russians defend with 1 infantry and 1 russian_minor Italians win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Greece 1 bomber moved from Ukraine to Greece 2 fighters moved from Iraq to Egypt 1 infantry moved from Alexandria to Egypt 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Syria 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 armour moved from Northern Italy to Romania 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Greece 1 Rail moved from Southern Italy to Northern Italy 1 Rail and 1 infantry moved from Northern Italy to Greece 2 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 Italian_LCV and 2 infantry placed in Southern Italy 2 armour and 4 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,3,6,6,6 Italians collect 15 PUs (2 lost to blockades); end with 15 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Poor Italians walked right into that minefield. You’ll notice i did the attack, then rolled for LMs, then you need to undo any units that moved from the attacking TTy so you can make any necessary edit kills. Otherwise it won’t let you.
Also, did you wanna move that Rhodesian INF ? To Congo or Rail to Ethiopia ?
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@victoryfirst Oh yea Damaged BB doesn’t get move Bonus from NB. You’ll need to edit if necessary.
Just did an update n 2 hours later i find that lol
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@barnee
Game HistoryRound: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Changer loiter and taunt; ANZAC attack with 1 artillery and 1 infantry Changer defend; Japanese defend with 1 Fortification and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Celebes, round 6 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Celebes, round 7 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Celebes, round 8 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Celebes, round 9 : 1/1 hits, 0,33 expected hits 1 Fortification owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 Fortification and 1 infantry Non Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer placed in 62 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC Liberates Celebes Turn4: ANZAC met a national objective for an additional 1 PUs; end with 14 PUs Trigger ANZAC Liberates DNG Turn4: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Japanese regular : 0,50 ANZAC regular : -1,00
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Changer loiter and taunt; ANZAC attack with 1 artillery and 1 infantry Changer defend; Japanese defend with 1 Fortification and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Celebes, round 6 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Celebes, round 7 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Celebes, round 8 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Celebes, round 9 : 1/1 hits, 0,33 expected hits 1 Fortification owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 Fortification and 1 infantry Non Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer placed in 62 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC Liberates Celebes Turn4: ANZAC met a national objective for an additional 1 PUs; end with 14 PUs Trigger ANZAC Liberates DNG Turn4: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 3 infantry moved from Algeria to Tunisia Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,50 ANZAC regular : -1,00
The Anzac and French turns are always very exciting :)
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Does the battle calculator work properly with army groups actually?