I’ve made a modification to the Classic module that checks for the total stack limits. It also has almost all of the optional rules correctly implemented. I’ve called it Classic League and designed it for use here. Would you like to try it?
L22 Aequitas et Veritas (L+23) vs Gamerman01 BM4
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Scramble from Guam?
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No Scramble.
Thank you. -
Stiff defense
Might not be able to get noncom done before I need to go - back in 9 hours or so -
Copy that
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Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 54 Sea Zone to 37 Sea Zone Combat - Americans Battle in 37 Sea Zone Americans attack with 1 submarine Japanese defend with 1 carrier, 1 fighter and 1 transport Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 37 Sea Zone Japanese win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to Queensland 1 bomber moved from Hawaiian Islands to Queensland 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 battleship, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 1 destroyer and 2 transports placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone 2 infantry placed in Central United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British repair damage of 3x factory_major; Remaining resources: 36 PUs; British buy 1 artillery, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 armour moved from Italian Somaliland to British Somaliland 1 mech_infantry moved from Ethiopia to British Somaliland 1 artillery moved from Ethiopia to British Somaliland Combat - British Battle in British Somaliland British attack with 1 armour, 1 artillery and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 artillery and 1 mech_infantry in British Somaliland, round 2 : 2/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in British Somaliland British win, taking British Somaliland from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 armour moved from Ethiopia to Egypt 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 battleship moved from 39 Sea Zone to 80 Sea Zone 2 destroyers moved from 76 Sea Zone to 81 Sea Zone 1 transport moved from 76 Sea Zone to 71 Sea Zone 1 infantry moved from Union of South Africa to Rhodesia 1 armour and 1 infantry moved from Morocco to Algeria 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Eire to United Kingdom Place Units - British 1 submarine placed in 81 Sea Zone 1 fighter and 1 infantry placed in Egypt 1 artillery and 4 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 7 infantry placed in India Turning on Edit Mode EDIT: Removing units owned by British from Gibraltar: 1 fighter EDIT: Adding units owned by British to United Kingdom: 1 fighter EDIT: Removing units owned by British from Algeria: 1 fighter EDIT: Adding units owned by British to Gibraltar: 1 fighter EDIT: Turning off Edit Mode Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
Americans regular : -0,33 Italians regular : 0,67 Japanese regular : 0,67 British regular : 0,83
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Take your time, I got COVID Thursday night and won’t be concentrating on a G3 too soon even if you move…
All the best -
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Get well soon.
Haven’t got Covid so far knowingly.
Wish you a speedy recovery with low symptoms.Will do my Turn tomorrow.
You may take your time as well of course, no stress at all. -
Thanks a lot, I’ve actually been pretty sick but maybe through the worst of it. Somewhere between the sniffles and the hospital bed :sweat:
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Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Northern Territory to Queensland Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux 1 artillery moved from Southern France to Normandy Bordeaux Turn Complete - French
Combat Hit Differential Summary :
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I assumed max Def. and didn’t submerge your German Sub.
In Round three i scored one hit.
What do you want to take as a Casualty. -
Thank you,
I don’t have to choose a casualty until I see whether the destroyer or cruiser hit, but regardless I will lose the sub.
If my worthless ships miss again and your awesome boat hits again, I will lose the destroyer next
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Ah, I see Triple A makes you choose a casualty there when it shouldn’t. I don’t like Triple A and fleet battles :p
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Never mind, I was just confused by the subs.
Attacker fires, defender chooses casualties. :p Anyway, lose a sub, then destroyer would be next -
And I still don’t like Triple A fleet battles
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Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 109 Sea Zone to 105 Sea Zone 1 submarine moved from 115 Sea Zone to 114 Sea Zone 1 submarine moved from 114 Sea Zone to 115 Sea Zone Combat - Russians Battle in 115 Sea Zone Russians attack with 1 submarine Germans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport Germans win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 0 Casualties for Russians: 1 submarine Casualties for Germans: 1 submarine Non Combat Move - Russians 1 aaGun, 1 armour, 1 artillery, 2 fighters, 20 infantry, 1 mech_infantry and 1 tactical_bomber moved from Belarus to Smolensk 3 infantry moved from Novgorod to Archangel 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk 1 aaGun, 2 artilleries and 6 infantry moved from Ukraine to Rostov 6 infantry moved from Russia to Bryansk 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Buryatia to Amur Place Units - Russians 1 artillery and 9 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
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Pain in the butt. Kudos to you!
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