Test summary from TripleA, engine version: 2.6.14418, time: 16:26:49
Savegame
L22 Aequitas et Veritas (L+23) vs Gamerman01 BM4
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OK, combat movement is done and I need a decision on 3 bombardment hits on Korea. I double checked the rules because I couldn’t remember for sure, but the defender has to choose bombardment casualties before the attacker rolls the land combat dice.
If you know your OOL from here that would help speed things up, but you absolutely do not have to and we can go round by round.
Have a great day,
Gamerman -
OK, shouldn’t matter… I’ll assume you lose an infantry and after my attack roll you can change it if you want
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Oof. What do you lose?
J7 casualties.tsvg -
Will loose five (5) Inf and Two (2) Bmbrs, please.
Marti is sometimes a nasty female dog, so I need to go by round to see if my Bmbrs would have a chance of surviving. -
Absolutely, and well said. I’m almost sorry about those dice, but the bombers are super scary
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Let’s see what the defense says though. Will be a bit - I’m working on something
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Need choice again, thank you
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Wow, my Defence hit only two times so far.
Three (3) Inf and one (1) Bmbr please.
After that, max Def.
Thank you. -
While it was as expected (1 hit), they did shoot a plane down with AA
But yes, I’m getting away with murder here so far…Thank you for the timely orders
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Good parting shot, but the early rounds matter a lot more… super lucky
Noncom will probably have to be later, gotta work. -
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Don’t get me wrong, but am mad, really mad.
This is the second time were you kinda pull off a less favourable battle just bc of the fun of it.
Last time you junked my UK stack with your fluffy looking chinese men and it was about a 30ish % battle as well.Do you scramble?
Savegame_38927.tsvgReally MAD
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No scramble, thank you for not assuming.
Just 2 of the things to consider so you hopefully won’t be as mad -
#1 I can’t help the dice and I know they were pretty extreme.
#2 It was more like a 50/50 with a +11 TUV if you took AA, then infantry, then bombers. You ran the calc with max defense where it would be all bombers lost before Russian infantry and of course you would never do that. So it wasn’t 30%. Plus I would have been able to retreat air after a round or 2, also on average approximately neutral TUV change. -
And take your time, my other two guys are playing fast and all of these games are contentious.
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It’s no fun to get diced.
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Game History
Round: 7 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 32 Sea Zone to 33 Sea Zone 6 fighters moved from 32 Sea Zone to 33 Sea Zone 2 tactical_bombers moved from 32 Sea Zone to 33 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium Combat - Americans Battle in Holland Belgium Battle in 33 Sea Zone Americans attack with 1 destroyer, 6 fighters and 2 tactical_bombers Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 4/9 hits, 4,67 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 33 Sea Zone Americans win, taking Holland Belgium from Germans with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - Americans 2 battleships, 4 carriers, 3 cruisers, 3 destroyers and 1 submarine moved from 32 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 6 fighters and 2 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier, 3 destroyers, 2 fighters and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 armour moved from Tobruk to Egypt 1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan 2 fighters moved from 110 Sea Zone to United Kingdom 2 fighters moved from Eastern United States to 110 Sea Zone Place Units - Americans 1 destroyer and 1 submarine placed in 10 Sea Zone 1 carrier and 1 submarine placed in 101 Sea Zone 1 bomber and 3 fighters placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 infantry moved from Anhwe to Chahar 1 fighter moved from Kansu to Chahar 1 infantry moved from Anhwe to Hunan Combat - Chinese Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win with no units remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Anhwe 1 fighter moved from Anhwe to Hopei 12 infantry moved from Anhwe to Hopei Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Kweichow 1 infantry placed in Anhwe Turning on Edit Mode EDIT: Adding units owned by Chinese to Tsinghai: 1 infantry EDIT: Removing units owned by Chinese from Kansu: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 14 PUs; end with 15 PUs Purchase Units - British British repair damage of 3x factory_major; Remaining resources: 33 PUs; British buy 1 artillery, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from West India to India UK_Pacific take India from Japanese 1 infantry moved from West India to 79 Sea Zone 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 armour moved from Eastern Persia to Kazakhstan 1 bomber moved from Iraq to Kazakhstan Combat - British Battle in Sumatra Battle in Kazakhstan British attack with 1 armour and 1 bomber Japanese defend with 1 armour British roll dice for 1 armour and 1 bomber in Kazakhstan, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 armour owned by the British lost in Kazakhstan British win, taking Sumatra from Japanese with 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 1 armour Casualties for Japanese: 1 armour Non Combat Move - British 1 bomber moved from Kazakhstan to West India 1 armour moved from Eastern Persia to West India 2 infantry moved from Persia to Northwest Persia 3 fighters moved from Persia to Egypt 1 artillery and 1 infantry moved from Iraq to Northwest Persia 2 armour moved from Tobruk to Egypt 1 aaGun and 1 infantry moved from Libya to Tobruk 5 infantry moved from Morocco to Algeria 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from 79 Sea Zone to West India Place Units - British 1 transport placed in 110 Sea Zone 1 artillery and 1 infantry placed in Egypt 1 infantry placed in Egypt 1 fighter and 2 infantry placed in United Kingdom British undo move 4. 1 fighter placed in United Kingdom 2 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5 British collect 36 PUs; end with 36 PUs Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : 0,50 Americans regular : -0,67 Japanese regular : 3,00 British regular : -0,17
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@gamerman01 Might take me a bit, man, other 2 still waiting on me. I don’t want to kill the pace, so see what I can do.
Now let’s see what you did…
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Getting there, wow this takes a lot of thought and calculations! You have a lot of Allied strongholds
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USA - 3 carriers and probably 6 or 7 fighters off Europe round 8 - that’s a problem
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