@Witt Wow, max 8 RAF fig builds that can reach Paris next turn. All out defense of Paris and conquering the Kaiser’s Pacific colonies. But Italian cav didn’t move towards Paris, so for the want of a horse the battle is lost and G will prevail with 63 horses.
w@w team game 15
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If the IC repair of 4 is allowed, then the 2 INf are swapped for the 4 and the other 4 units placed in SZ85. Otherwise, I will rejig the placements.
Wayne could do China, while you decide. I can place all but 2 units, I think. -
@witt I’m good with what ever you have to do.
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@witt ok… figure out how you want to correct it and let Wayne know when you’re done
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thanks both . Will try and do before work, but General Raffy is fighting (and winning) 1914 at the moment .
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@dawgoneit Sort of sorted!.tsvg I removed 4 income to compensate for the 2 INf units i had to keep over for last time.
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7c087c64-6f57-42f4-b127-1c14d4a60bba-China 17.tsvg
Game HistoryRound: 17 Combat Move - Chinese 1 Infantry moved from E.Sinkiang to Khobdo 2 Infantrys moved from E.Sinkiang to W.Qinghai 2 Infantrys moved from Urumqi to C.Sinkiang 2 Infantrys moved from Urumqi to E.Sinkiang 1 Elite and 1 Infantry moved from Hunan to Shanghai 2 Infantrys moved from Szechwan to Yunnan 1 ArmoredCar moved from Szechwan to Yunnan 1 ArmoredCar and 1 Infantry moved from Hupeh to Anhwei 2 Infantrys moved from Shensi to Shansi 1 ArmoredCar moved from Hupeh to Shansi 2 Infantrys moved from Suiyuan to Chahar 1 Adv.Fighter moved from Suiyuan to Chahar 1 Infantry moved from Hupeh to Hunan 1 Infantry moved from Kweichow to Szechwan 1 ArmoredCar moved from Kweichow to Hupeh Purchase Units - Chinese Chinese buy 2 Artillerys and 13 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in Anhwei Chinese attack with 1 ArmoredCar and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 ArmoredCar and 1 Infantry in Anhwei, round 2 : 1/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei Chinese win, taking Anhwei from Hisaichi with 1 ArmoredCar remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Yunnan Chinese attack with 1 ArmoredCar and 2 Infantrys Thai defend with 1 Infantry Chinese roll dice for 1 ArmoredCar and 2 Infantrys in Yunnan, round 2 : 3/3 hits, 0.67 expected hits Thai roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Yunnan Chinese win, taking Yunnan from Thai with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Battle in Chahar Chinese attack with 1 Adv.Fighter and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Chahar, round 2 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 Adv.Fighter and 1 Infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Chahar Chinese win, taking Chahar from Hisaichi with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Shanghai Chinese attack with 1 Elite and 1 Infantry Yamamoto defend with 1 Infantry Chinese roll dice for 1 Elite and 1 Infantry in Shanghai, round 2 : 1/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Shanghai, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Shanghai Chinese win, taking Shanghai from Hisaichi with 1 Elite remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Yamamoto: 1 Infantry Battle in Shansi Chinese attack with 1 ArmoredCar and 2 Infantrys Hisaichi defend with 2 Infantrys Chinese roll dice for 1 ArmoredCar and 2 Infantrys in Shansi, round 2 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 2 Infantrys in Shansi, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Shansi Chinese roll dice for 1 ArmoredCar and 2 Infantrys in Shansi, round 3 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shansi Chinese roll dice for 1 ArmoredCar and 1 Infantry in Shansi, round 4 : 1/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shansi Chinese win, taking Shansi from Hisaichi with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 2 Infantrys Casualties for Chinese: 1 Infantry Non Combat Move - Chinese 1 Adv.Fighter moved from Chahar to Ningsia 1 ArmoredCar and 1 Tank moved from Ningsia to W.Qinghai 1 Infantry moved from E.Qinghai to Gobi Altai 4 Infantrys moved from Hsining to E.Qinghai 2 Infantrys moved from Hsining to W.Qinghai 3 Infantrys moved from E.Qinghai to Gobi Altai 1 Infantry moved from Ningsia to Gobi Altai 1 AAGun moved from Ningsia to Shensi 1 AAGun moved from Shensi to Hupeh Place Units - Chinese 2 Artillerys and 2 Infantrys placed in Urumqi 3 Infantrys placed in Hupeh 2 Infantrys placed in Shensi 6 Infantrys placed in Hsining Turn Complete - Chinese Chinese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : 3.00 Thai regular : -0.33 Hisaichi regular : 1.33
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LOL, fine but be sure to account for the 1 IPC somewhere
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@karl7
I mean 8 IPC -
@karl7 not sure what you mean. Perhaps I did it wrong.
I removed just 4 damage , so I could build 4 units .
Then I took 4 income from my end total of 71, I think it was . Next turn I will be placing 2 Inf that the AI saved for me , but I will be down 4 income (which I removed ).
Isn’t that right ? Please say, if not . -
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@captainwalker your go :-)
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@elrood I know… we’re deciding what our best approach at winning would be at this point of the game. I’ll have something posted saturday am.
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@captainwalker don’t rush . We are rooting for you!
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@witt said in w@w team game 15:
@captainwalker don’t rush . We are rooting for you!
At least Witts moves make that quite obvious… you closet churchil!
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eeb67384-1a7e-4a0f-8a1f-1c46d3733e05-Anzac 17.tsvg
Game History
Round: 17 Combat Move - Anzac 1 Infantry moved from East And South Borneo to West Borneo 1 Transport moved from 122 Sea Zone to 70 Sea Zone 4 Infantrys and 2 Tanks moved from Canberra to New South Wales 2 Tanks moved from New South Wales to South Australia 2 Infantrys moved from South Australia to Western Australia 1 Infantry moved from Banjarmasin to West Borneo 1 Adv.Fighter and 1 Fighter moved from 110 Sea Zone to West Borneo 2 Adv.Fighters moved from Java to West Borneo 2 Transports moved from 110 Sea Zone to 67 Sea Zone 1 Transport moved from 110 Sea Zone to 67 Sea Zone 1 Artillery moved from Broome to 67 Sea Zone 1 Artillery moved from Broome to 67 Sea Zone 1 Tank moved from Broome to 67 Sea Zone 1 Infantry moved from Broome to 67 Sea Zone 1 Infantry moved from Sumatra to 110 Sea Zone 1 Infantry moved from Lombok to 110 Sea Zone 6 Infantrys moved from Lombok to 110 Sea Zone 2 Artillerys, 1 Infantry, 1 Tank and 3 Transports moved from 67 Sea Zone to 110 Sea Zone 2 Artillerys, 9 Infantrys and 1 Tank moved from 110 Sea Zone to West Borneo 2 Artillerys, 6 Infantrys and 1 Tank moved from Banjarmasin to West Borneo 1 Infantry moved from East And South Borneo to West Borneo Purchase Units - Anzac Anzac buy 2 Artillerys, 3 Infantrys, 1 Tank and 3 Transports; Remaining resources: 0 PUs; Combat - Anzac Battle in West Borneo Anzac attack with 3 Adv.Fighters, 4 Artillerys, 1 Fighter, 18 Infantrys and 2 Tanks Hisaichi defend with 1 Infantry Anzac roll dice for 1 Battleship and 2 Cruisers in West Borneo, round 2 : 1/3 hits, 1.67 expected hits 1 Infantry owned by the Hisaichi lost in West Borneo Anzac win, taking West Borneo from Hisaichi with 3 Adv.Fighters, 4 Artillerys, 1 Fighter, 18 Infantrys and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Anzac 1 Fighter moved from West Borneo to Banjarmasin 2 Adv.Fighters moved from West Borneo to 110 Sea Zone 1 Adv.Fighter moved from West Borneo to Banjarmasin Place Units - Anzac 2 Artillerys and 1 Tank placed in Broome 3 Transports placed in 113 Sea Zone 3 Infantrys placed in Port Moresby Anzac undo move 2. 3 Transports placed in 122 Sea Zone Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Anzac regular : -0.67
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177281d3-e602-47f3-820b-edfa17368984-Dutch 17.tsvg
Game History
Round: 17 Combat Move - Dutch 2 Infantrys moved from Java to 110 Sea Zone 2 Infantrys moved from 110 Sea Zone to Banjarmasin 2 ArmoredCars, 4 Mech.Infs and 3 Tanks moved from Banjarmasin to West Borneo 1 Infantry and 1 Mech.Inf moved from Suriname to 32 Sea Zone 1 Destroyer, 1 Infantry, 1 Mech.Inf, 1 Submarine and 1 Transport moved from 32 Sea Zone to 36 Sea Zone 1 Infantry and 1 Mech.Inf moved from 36 Sea Zone to French Sudan Purchase Units - Dutch Dutch buy 2 Artillerys, 1 Destroyer, 2 Infantrys, 1 Submarine and 1 Tank; Remaining resources: 0 PUs; Non Combat Move - Dutch Place Units - Dutch 1 Destroyer and 1 Submarine placed in 110 Sea Zone 2 Artillerys, 1 Infantry and 1 Tank placed in Banjarmasin 1 Infantry placed in Suriname Turn Complete - Dutch Dutch collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
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