I think I wrote this in the other thread (where I first posted on this topic) but I wanted to reiterate it here, just for posterity:
With the values I had originally suggested, you can kinda use the 4-column setup of the Classic battleboard, and just paste over the number values (assuming the ergonomics of face-to-face play are of any consideration.)
Attack 1: inf, CV
Attack 4: ftr, sub
Attack 5: arm
Attack 7: bmb, BB
Defend 1: bmb, trn
Defend 3: inf, sub
Defend 4: arm, CV
Defend 7: ftr, BB
Taking into account some of @General-6-Stars’s suggestions, if you’re trying to keep that structure intact:
- increasing inf/CV to A2: I think if the overall idea is to keep infantry from being too strong, it’d be hard to justify increasing their attack from 1/6 to 2/10.
- increasing arm/CV to D5: CV defends at 50% in Classic, but at 1/6 in most other versions (however, those tend to include other ship types for defense.) 3/6 seems ok – but somehow 5/10 seems too high, when 4/10 is an option.
- increasing ftr to A5: Should you increase sub to A5? I’m leaning towards keeping both of these at a 4, and have jet power/super submarines increase both attack and defense by 1 (as mentioned in the previous thread.)
- increasing BB to A8/D8: should you increase bmb to A8 and ftr to D8, to match? Rolling at 8/10 just seems really strong, overall; 7/10 seems like a more reasonable cap.
- increasing trn/bmb to D2: Since transports are such a big part of why the shuck-shuck is so strong, I would kind of lean towards keeping them at a lower defense.
There’s probably some utility in keeping ftr and arm at the same attack value as each other, moreso than ftr + sub.
Assuming you don’t increase the BB to 8/8, the suggested revisions would basically result in:
Attack 2: inf, CV (increase of 1 for both)
Attack 4: sub
Attack 5: arm, ftr
Attack 7: bmb, BB
Defend 2: bmb, trn (increase of 1 for both)
Defend 3: inf, sub
Defend 5: arm, CV (increase of 1 for both)
Defend 7: ftr, BB
So, overall this looks like a greater increase for defense than for offense, but since infantry are getting the increase in attack, that’s going to outweigh the increases to other units. This setup looks fine; I think really my initial one is only preferable w/r/t the tech boosts.
Maybe the solution is to go with 5 attack and 5 defense values, with inf at A1 and trn at D1? This could work, because attacking inf/CV and defending bmb/trn are never gonna be in the same battle (on the same side) together, anyway.
I’d also kinda lean towards keeping arm/CV at D4; depending on the ratio of inf to arm…
i.e.
10 inf + 2 arm:
20/6 + 4/6 = 24/6 = 4.0
or
30/10 + 8/10 = 38/10 = 3.8 (arm w/ D5 would make this 4.0)
Likewise…
2 ftr + 1 CV: (a fairly likely combination)
4/6 + 4/6 + 3/6 = 11/6 = 1.83
or
7/10 + 7/10 + 4/10 = 18/10 = 1.80 (CV w/ D5 would make this 1.90)
So blending everything together, maybe (probably?) we’d come up with something like this:
Attack 1: inf
Attack 2: CV
Attack 4: sub (ssub +1)
Attack 5: arm, ftr
Attack 7: bmb, BB
Defend 1: trn
Defend 2: bmb
Defend 3: inf, sub
Defend 4: arm, CV
Defend 7: ftr, BB (jets +1)
I think the first thing to test is whether inf w/ A1 is too wimpy. Then maybe you’d adjust it to A2 and turn ftr down to A4(?) After that, the next thing would be to look at increasing arm/CV to D5.