After many years of playing and watching how easy it can become to get weapons development, and how easy they can change the game i decided to make it a little harder but also wanted to add some historical accurate weapons development and an old favourite.
So here is what I use now:
Get a D10 (10 sided dice) and the first 6 original Weapons development stay the same, along with the cost and researching the technology.
Add these 4 weapons development:- Industrial Production, Paratroopers, Heavy tanks, Fighter patrols.
Now the chart looks like this:
1. Jet Power - all your fighters defend on 5 or less
2. Rockets - Your AA guns fire a rocket at IC’s
3. Super Submarines - your subs now attack and defend on 3 or less
4. Long range aircraft- Your fighters fly 6 spaces, Bombers fly 8 spaces
5. Combined bombardment - Your Destroyers can now do a 1 shot support in amphibious assaults
6. Heavy Bombers - Your Bombers now roll 2 dice to attack.
7. Industrial Production - Women have now entered the workforce and your production costs are reduced by 1IPC
8. Fighter Patrols - You can now designate fighters to patrol the skies and detect any strategic bombing raids. Then your fighters will defend your IC rolling a 4 or less vs the attacking Bombers rolling a 4 or less for 1 round only. Any surviving fighter land and surviving Bombers can continue onto their original target.
9. Tank Armor - Your tanks are now equipped with sloping 45 degree armor effectively increasing their protection without sacrificing mobility. Tanks now take 2 hits to destroy and can repair damage similar to Battleships.
10. Paratroopers - You are now able to train specialized paratroopers units. Your Bombers can carry 1 INF and drop them over friendly or enemy territory. The INF unit then ends it movement. If the territory is enemy a battle ensues. If the territory is enemy owned but unoccupied then follow regular rules for infantry capture.
Lemme know of any ideas you guys have