BM3 - LennardF vs Dawg (Allies +21)


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 3 infantry and 15 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Rostov to Bryansk
            5 tactical_bombers moved from Novgorod to Bryansk
            4 fighters moved from Novgorod to Bryansk
            2 bombers moved from Novgorod to Holland Belgium
            2 infantry moved from Western Germany to Holland Belgium
            10 mech_infantrys moved from Ukraine to Volgograd
            8 armour, 5 artilleries, 5 infantry and 2 mech_infantrys moved from Rostov to Volgograd
            23 armour, 3 infantry and 7 mech_infantrys moved from Caucasus to Volgograd
            2 artilleries and 1 infantry moved from Belarus to Baltic States
            3 artilleries and 2 infantry moved from Novgorod to Baltic States
            2 infantry moved from Archangel to Novgorod
            8 mech_infantrys moved from Eastern Poland to Novgorod
            2 mech_infantrys moved from Poland to Novgorod
            8 mech_infantrys moved from Germany to Eastern Poland
            5 mech_infantrys moved from Western Germany to Poland
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            2 infantry moved from Germany to 114 Sea Zone
            2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 artillery and 2 infantry moved from France to Western Germany
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 4 fighters, 3 infantry and 5 tactical_bombers
                Russians defend with 3 infantry
                    Germans roll dice for 4 fighters, 3 infantry and 5 tactical_bombers in Bryansk, round 2 : 7/12 hits, 5.67 expected hits
                    Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 4 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in Holland Belgium
                Germans attack with 2 bombers and 2 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Holland Belgium, round 2 : 3/4 hits, 1.67 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Volgograd
                Germans attack with 31 armour, 5 artilleries, 8 infantry and 19 mech_infantrys
                Russians defend with 1 aaGun, 1 factory_minor and 14 infantry
                    Germans roll dice for 31 armour, 5 artilleries, 8 infantry and 19 mech_infantrys in Volgograd, round 2 : 21/63 hits, 22.50 expected hits
                    Russians roll dice for 1 aaGun and 14 infantry in Volgograd, round 2 : 9/14 hits, 4.67 expected hits
                    14 infantry owned by the Russians, 8 infantry owned by the Germans, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 31 armour, 5 artilleries and 18 mech_infantrys remaining. Battle score for attacker is 19
                Casualties for Germans: 8 infantry and 1 mech_infantry
                Casualties for Russians: 1 aaGun and 14 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Rostov to Volgograd
            1 tactical_bomber moved from Bryansk to Rostov
            1 fighter moved from Bryansk to Rostov
            3 fighters and 4 tactical_bombers moved from Bryansk to Novgorod
            2 infantry moved from 115 Sea Zone to Novgorod
            1 aaGun moved from France to Western Germany
            2 bombers moved from Holland Belgium to Western Germany
    
        Place Units - Germans
            3 mech_infantrys placed in Novgorod
            1 artillery, 1 infantry and 8 mech_infantrys placed in Germany
            2 infantry and 4 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6,6,5,3,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,1,3,6,1,6,2,1,4,4,5,1,6
            Germans collect 52 PUs (5 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Russians regular : 4.33
    Germans regular : 1.17
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 8 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Germans
            3 infantry moved from Smolensk to Bryansk
            2 fighters and 1 tactical_bomber moved from Russia to Bryansk
            1 infantry moved from Russia to Tambov
            2 armour, 4 artilleries, 37 infantry and 1 mech_infantry moved from Smolensk to Russia
            3 infantry moved from Russia to Samara
            1 infantry moved from Russia to Samara
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/6 hits, 2.17 expected hits
                    Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Vologda to Novosibirsk
            2 infantry moved from Vologda to Smolensk
            2 fighters and 1 tactical_bomber moved from Bryansk to Russia
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 60 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 carrier, 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Shantung to Manchuria
            1 artillery and 1 infantry moved from Shantung to Jehol
            1 infantry moved from Anhwe to Chahar
                  Japanese take Chahar from Chinese
            1 artillery moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Hopei
            1 artillery moved from Anhwe to Kweichow
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Shan State to Malaya
            1 mech_infantry moved from French Indo China to Malaya
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Sikang to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from French Indo China to Shan State
            1 armour moved from French Indo China to Yunnan
            1 armour moved from India to West India
                  Japanese take West India from UK_Pacific
            1 armour moved from West India to India
            1 mech_infantry moved from Burma to Yunnan
            1 submarine moved from 38 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from Burma to 37 Sea Zone
            5 fighters moved from 20 Sea Zone to 35 Sea Zone
            2 infantry moved from Kwangtung to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            5 fighters moved from 35 Sea Zone to Philippines
            5 fighters moved from Burma to 35 Sea Zone
            3 tactical_bombers moved from 20 Sea Zone to Hopei
            4 tactical_bombers moved from Burma to Malaya
            1 fighter moved from Burma to Malaya
            2 battleships, 5 carriers, 2 cruisers, 5 destroyers and 4 submarines moved from 20 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 bomber moved from Yunnan to 43 Sea Zone
            2 bombers moved from Yunnan to Hopei
            2 transports moved from 19 Sea Zone to 6 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            1 mech_infantry moved from Kwangtung to Yunnan
            1 fighter moved from Burma to Malaya
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 5 fighters, 4 submarines and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 5 fighters, 4 submarines and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Philippines
                Japanese attack with 5 fighters and 2 infantry
                Americans defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese roll dice for 5 fighters and 2 infantry in Philippines, round 2 : 4/7 hits, 2.83 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Hopei
                Japanese attack with 1 artillery, 2 bombers, 1 infantry and 3 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 3 tactical_bombers in Hopei, round 2 : 4/7 hits, 3.50 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 artillery, 2 bombers, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Malaya
                Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
                ANZAC defend with 1 harbour and 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Malaya, round 2 : 2/8 hits, 3.67 expected hits
                    ANZAC roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from ANZAC with 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            5 fighters moved from Philippines to 35 Sea Zone
            1 bomber moved from 43 Sea Zone to Yunnan
            1 aaGun moved from Burma to India
            2 bombers moved from Hopei to Yunnan
            3 tactical_bombers moved from Hopei to Anhwe
            1 tactical_bomber moved from 37 Sea Zone to Yunnan
            1 infantry moved from 19 Sea Zone to Manchuria
            1 infantry moved from 19 Sea Zone to Jehol
            1 infantry moved from 19 Sea Zone to Manchuria
            1 infantry moved from 19 Sea Zone to Jehol
            1 fighter moved from Malaya to Yunnan
            1 fighter moved from Malaya to Yunnan
            1 tactical_bomber moved from Malaya to Yunnan
            3 tactical_bombers moved from Malaya to French Indo China
    
        Place Units - Japanese
            2 infantry placed in French Indo China
            1 destroyer placed in 36 Sea Zone
            1 carrier and 1 submarine placed in 20 Sea Zone
            1 infantry placed in Kwangtung
            3 infantry placed in India
            4 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,5,4
            Japanese collect 52 PUs (1 lost to blockades); end with 52 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -0.33
    Japanese regular : 0.00
    ANZAC regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from United Kingdom to Western Germany
            3 bombers moved from Gibraltar to Normandy Bordeaux
            2 fighters moved from 110 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 91 Sea Zone to 105 Sea Zone
            1 destroyer moved from 110 Sea Zone to 105 Sea Zone
            1 armour moved from Tunisia to Tobruk
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in Western Germany causes 6 damage total. 
            Battle in Malaya
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 harbour, 1 infantry and 1 mech_infantry
                    Americans roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Malaya
                    Americans roll dice for 1 artillery in Malaya, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Malaya
                Americans win, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry and 1 mech_infantry
            Battle in Normandy Bordeaux
                Americans attack with 3 bombers, 2 fighters, 1 infantry and 2 mech_infantrys
                Italians defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 3 bombers, 2 fighters, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 3/8 hits, 3.50 expected hits
                    Italians roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Italians with 3 bombers, 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Americans
            3 bombers moved from Normandy Bordeaux to United Kingdom
            2 fighters moved from Normandy Bordeaux to 110 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
            1 destroyer moved from 110 Sea Zone to 105 Sea Zone
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 55 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            2 infantry placed in Western United States
            1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            Americans undo move 2.
            1 carrier, 1 submarine and 2 transports placed in 10 Sea Zone
            1 destroyer and 1 transport placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Italians regular : -0.67
    Japanese regular : 0.00
    Germans AA : -0.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter and 12 infantry moved from Suiyuyan to Kansu
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from United Kingdom to Western Germany
            3 bombers moved from Gibraltar to Normandy Bordeaux
            2 fighters moved from 110 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 91 Sea Zone to 105 Sea Zone
            1 destroyer moved from 110 Sea Zone to 105 Sea Zone
            1 armour moved from Tunisia to Tobruk
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in Western Germany causes 6 damage total. 
            Battle in Malaya
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 harbour, 1 infantry and 1 mech_infantry
                    Americans roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Malaya
                    Americans roll dice for 1 artillery in Malaya, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Malaya
                Americans win, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry and 1 mech_infantry
            Battle in Normandy Bordeaux
                Americans attack with 3 bombers, 2 fighters, 1 infantry and 2 mech_infantrys
                Italians defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 3 bombers, 2 fighters, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 3/8 hits, 3.50 expected hits
                    Italians roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Italians with 3 bombers, 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Americans
            3 bombers moved from Normandy Bordeaux to United Kingdom
            2 fighters moved from Normandy Bordeaux to 110 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
            1 destroyer moved from 110 Sea Zone to 105 Sea Zone
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 55 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            2 infantry placed in Western United States
            1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            Americans undo move 2.
            1 carrier, 1 submarine and 2 transports placed in 10 Sea Zone
            1 destroyer and 1 transport placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter and 12 infantry moved from Suiyuyan to Kansu
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 5 armour, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery moved from United Kingdom to 110 Sea Zone
            3 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium
            3 mech_infantrys moved from Iraq to Caucasus
            1 bomber and 2 fighters moved from Iraq to Caucasus
            1 mech_infantry moved from Persia to West India
                  UK_Pacific take West India from Japanese
            2 fighters and 1 tactical_bomber moved from Persia to Caucasus
            7 armour and 2 infantry moved from Persia to Eastern Persia
            2 armour and 5 mech_infantrys moved from Iraq to Eastern Persia
            2 artilleries and 1 infantry moved from Iraq to Northwest Persia
            2 mech_infantrys moved from Egypt to Iraq
            1 artillery moved from Egypt to 98 Sea Zone
            1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Greece
            1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 98 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
    
        Combat - British
            Battle in Greece
            Battle in Caucasus
                British attack with 1 bomber, 4 fighters, 3 mech_infantrys and 1 tactical_bomber
                Italians defend with 2 infantry
                    British roll dice for 1 bomber, 4 fighters, 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 4/9 hits, 3.83 expected hits
                    Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Caucasus
                British win, taking Greece from Germans, taking Caucasus from Germans with 1 bomber, 4 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in Holland Belgium
                British attack with 1 artillery and 3 infantry
                Germans defend with 2 infantry
                    British roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                    British roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                    British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                    British roll dice for 1 artillery in Holland Belgium, round 5 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium
                Germans win with no units remaining. Battle score for attacker is -7
                Casualties for British: 1 artillery and 3 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - British
            1 bomber moved from Caucasus to Eastern Persia
            1 tactical_bomber moved from Caucasus to Eastern Persia
            2 fighters moved from Caucasus to Eastern Persia
            2 fighters moved from Caucasus to Eastern Persia
    
        Place Units - British
            1 factory_minor placed in Iraq
            3 armour placed in Persia
            2 armour and 1 fighter placed in Egypt
            Turning on Edit Mode
            EDIT: Removing units owned by British from 80 Sea Zone: 1 artillery, 1 infantry and 1 transport
            EDIT: Adding units owned by British to 80 Sea Zone: 1 transport
            EDIT: Adding units owned by British to Eastern Persia: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 43 PUs; end with 43 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Italians regular : -0.67
    Japanese regular : 0.00
    Germans AA : -0.17
    Germans regular : 1.67
    British regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 infantry moved from France to Normandy Bordeaux
            1 bomber and 3 fighters moved from Southern Italy to Normandy Bordeaux
            2 armour, 2 artilleries and 8 infantry moved from Rostov to Volgograd
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 1 bomber, 3 fighters and 3 infantry
                Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
                    Italians roll dice for 1 bomber, 3 fighters and 3 infantry in Normandy Bordeaux, round 2 : 3/7 hits, 2.67 expected hits
                    Americans roll dice for 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from Americans with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 11
                Casualties for Americans: 1 infantry and 2 mech_infantrys
    
        Non Combat Move - Italians
            1 aaGun moved from France to Northern Italy
            1 bomber moved from Normandy Bordeaux to Southern Italy
            3 fighters moved from Normandy Bordeaux to Western Germany
    
        Place Units - Italians
            1 artillery and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,6,4,3,4,2,3,3,4,6,1,3
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2,1,2
            Italians collect 3 PUs (12 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Italians regular : 0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 5 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 artilleries and 1 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Shan State
            1 artillery moved from 37 Sea Zone to Shan State
            1 artillery moved from 37 Sea Zone to Siam
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Siam
            Battle in Shan State
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Shan State
                    ANZAC roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Shan State, round 5 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                ANZAC win, taking Siam from Japanese, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            3 submarines placed in 54 Sea Zone
            2 submarines placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 24 PUs; end with 24 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : -0.67
    

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 5 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 artilleries and 1 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Shan State
            1 artillery moved from 37 Sea Zone to Shan State
            1 artillery moved from 37 Sea Zone to Siam
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Siam
            Battle in Shan State
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Shan State
                    ANZAC roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Shan State, round 5 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                ANZAC win, taking Siam from Japanese, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            3 submarines placed in 54 Sea Zone
            2 submarines placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 24 PUs; end with 24 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
    
        Combat Move - French
            1 destroyer moved from 79 Sea Zone to 80 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 fighter, 16 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            10 mech_infantrys moved from Volgograd to Caucasus
            15 armour moved from Volgograd to Caucasus
            3 artilleries moved from Volgograd to Caucasus
            2 mech_infantrys moved from Eastern Poland to Bryansk
            1 fighter moved from Novgorod to Germany
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery moved from Germany to 114 Sea Zone
            1 infantry moved from Germany to 114 Sea Zone
            1 fighter moved from Rostov to Archangel
            1 tactical_bomber moved from Rostov to Archangel
            2 fighters moved from Novgorod to Bryansk
            2 tactical_bombers moved from Novgorod to Bryansk
            2 tactical_bombers moved from Novgorod to Archangel
            5 artilleries and 3 infantry moved from Baltic States to Belarus
            2 infantry moved from Novgorod to Archangel
            2 infantry moved from Novgorod to Belarus
            13 mech_infantrys moved from Novgorod to Belarus
            2 bombers moved from Western Germany to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 2 bombers
                Americans defend with 1 destroyer and 1 transport
                    Germans roll dice for 2 bombers in 91 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 91 Sea Zone
                    1 transport owned by the Americans lost in 91 Sea Zone
                Germans win with 2 bombers remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in Bryansk
                Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 3/6 hits, 2.67 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Archangel
                Germans attack with 1 fighter, 2 infantry and 3 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Archangel, round 2 : 1/6 hits, 2.50 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 5 artilleries, 5 infantry and 13 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 5 artilleries, 5 infantry and 13 mech_infantrys in Belarus, round 2 : 3/23 hits, 5.50 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 5 artilleries, 5 infantry and 13 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 15 armour, 3 artilleries and 10 mech_infantrys
                British defend with 3 mech_infantrys
                    Germans roll dice for 15 armour, 3 artilleries and 10 mech_infantrys in Caucasus, round 2 : 11/28 hits, 10.67 expected hits
                    Russians roll dice for 3 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
                    3 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
                Germans win, taking Caucasus from Russians with 15 armour, 3 artilleries and 9 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 3 mech_infantrys
    
        Non Combat Move - Germans
            1 aaGun moved from Volgograd to Caucasus
            2 fighters and 2 tactical_bombers moved from Bryansk to Novgorod
            1 fighter and 3 tactical_bombers moved from Archangel to Novgorod
            1 infantry moved from 115 Sea Zone to Novgorod
            1 artillery moved from 115 Sea Zone to Novgorod
            6 mech_infantrys moved from Eastern Poland to Ukraine
            5 mech_infantrys moved from Poland to Western Ukraine
            8 mech_infantrys moved from Germany to Eastern Poland
            4 mech_infantrys moved from Western Germany to Southern France
            2 bombers moved from 91 Sea Zone to Southern France
    
        Place Units - Germans
            3 infantry placed in Volgograd
            1 armour, 1 fighter and 1 infantry placed in Southern France
            1 infantry and 1 mech_infantry placed in Western Germany
            3 infantry placed in Novgorod
            8 infantry and 1 mech_infantry placed in Germany
            Germans undo move 3.
            1 mech_infantry placed in Germany
            1 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Volgograd: 2 armour
            EDIT: Adding units owned by Germans to Caucasus: 2 armour
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,4,6,3,4
            Germans collect 52 PUs (3 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Russians regular : -1.33
    Germans regular : -3.67
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 9 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Tambov to Rostov
                  Russians take Rostov from Germans
            2 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            2 fighters and 1 tactical_bomber moved from Russia to Bryansk
            1 infantry moved from Novosibirsk to Urals
            3 infantry moved from Samara to Novosibirsk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/6 hits, 2.17 expected hits
                    Germans roll dice for 2 mech_infantrys in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Bryansk to Russia
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 31 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 6 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            2 infantry moved from Philippines to 35 Sea Zone
            2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 10 fighters, 2 infantry, 4 submarines and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
            1 infantry moved from French Indo China to Siam
            1 infantry moved from French Indo China to Shan State
            1 infantry moved from India to West India
            1 mech_infantry moved from Hunan to Shan State
            1 mech_infantry moved from Yunnan to Siam
            1 armour moved from Yunnan to India
            1 mech_infantry moved from Yunnan to India
            1 infantry moved from Sikang to Kazakhstan
            1 bomber moved from Yunnan to Kazakhstan
            1 infantry moved from Tsinghai to Kazakhstan
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Hopei to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Szechwan to Shensi
            1 artillery moved from Kweichow to Szechwan
            1 artillery moved from Hopei to Kweichow
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Jehol to Anhwe
            1 armour moved from Manchuria to Sakha
                  Japanese take Amur from Russians
                  Japanese take Sakha from Russians
            2 infantry moved from Manchuria to Amur
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Siberia
            1 carrier and 1 submarine moved from 20 Sea Zone to 37 Sea Zone
            3 fighters moved from 37 Sea Zone to Siam
            3 fighters moved from 37 Sea Zone to Shan State
            3 fighters moved from 37 Sea Zone to Malaya
            2 fighters moved from Japan to 37 Sea Zone
            1 tactical_bomber moved from French Indo China to Siam
            1 tactical_bomber moved from French Indo China to Malaya
            1 tactical_bomber moved from French Indo China to Shan State
            2 infantry moved from Kwangsi to Yunnan
            2 fighters moved from Yunnan to West India
            2 tactical_bombers moved from Yunnan to West India
            1 fighter moved from 37 Sea Zone to Malaya
            1 fighter moved from Japan to Kwangtung
            1 bomber moved from Yunnan to 39 Sea Zone
            1 bomber moved from Yunnan to 39 Sea Zone
            1 infantry moved from Kwangtung to Kwangsi
            3 tactical_bombers moved from Anhwe to Shan State
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from India to West India
            1 submarine moved from 36 Sea Zone to 6 Sea Zone
            1 destroyer moved from 36 Sea Zone to 39 Sea Zone
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 6 destroyers, 2 fighters, 5 submarines and 1 transport
                Americans defend with 1 transport; ANZAC defend with 2 transports
                    2 transports owned by the ANZAC and 1 transport owned by the Americans lost in 37 Sea Zone
                Japanese win with 2 battleships, 6 carriers, 2 cruisers, 6 destroyers, 2 fighters, 5 submarines and 1 transport remaining. Battle score for attacker is 21
                Casualties for Americans: 1 transport
                Casualties for ANZAC: 2 transports
            Battle in Siberia
            Battle in West India
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 mech_infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in West India, round 2 : 3/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in West India
                Japanese win, taking Siberia from Russians, taking West India from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Siam
                Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                ANZAC defend with 1 artillery
                    Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Siam, round 2 : 3/6 hits, 2.50 expected hits
                    ANZAC roll dice for 1 artillery in Siam, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Siam
                Japanese win, taking Siam from ANZAC with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery
            Battle in 39 Sea Zone
                Japanese attack with 2 bombers and 1 destroyer
                British defend with 2 submarines
                    Japanese roll dice for 2 bombers and 1 destroyer in 39 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    British roll dice for 2 submarines in 39 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    2 submarines owned by the British lost in 39 Sea Zone
                Japanese win, taking 39 Sea Zone from UK_Pacific with 2 bombers and 1 destroyer remaining. Battle score for attacker is 12
                Casualties for British: 2 submarines
            Battle in Shan State
                Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
                ANZAC defend with 1 artillery
                    Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Shan State, round 2 : 3/9 hits, 4.33 expected hits
                    ANZAC roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Shan State
                Japanese win, taking Shan State from ANZAC with 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Battle in Malaya
                Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber
                Americans defend with 1 artillery and 1 harbour
                    Japanese roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 4/7 hits, 3.00 expected hits
                    Americans roll dice for 1 artillery in Malaya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Malaya
                Japanese win, taking Malaya from Americans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery
            Battle in Kazakhstan
                Japanese attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Kazakhstan, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 2 infantry in Kazakhstan, round 3 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kazakhstan
                    Japanese roll dice for 1 bomber and 1 infantry in Kazakhstan, round 4 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 1 infantry in Kazakhstan, round 5 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kazakhstan
                1 bomber owned by the Japanese retreated
                Russians win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 2 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            2 bombers moved from 39 Sea Zone to Yunnan
            1 bomber moved from Kazakhstan to Yunnan
            2 fighters and 2 tactical_bombers moved from West India to India
            3 fighters moved from Siam to 37 Sea Zone
            3 fighters moved from Shan State to 37 Sea Zone
            4 fighters moved from Malaya to 37 Sea Zone
            1 tactical_bomber moved from Malaya to French Indo China
            4 tactical_bombers moved from Shan State to French Indo China
            1 tactical_bomber moved from Siam to French Indo China
            2 infantry moved from 19 Sea Zone to Manchuria
    
        Place Units - Japanese
            1 carrier and 1 submarine placed in 20 Sea Zone
            1 infantry and 2 mech_infantrys placed in French Indo China
            3 infantry placed in India
            1 mech_infantry placed in Kwangtung
            2 infantry and 2 mech_infantrys placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 57 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Japanese regular : -2.83
    ANZAC regular : 0.33
    UK_Pacific regular : -0.33
    Russians regular : 0.67
    British regular : -0.33
    

    Savegame


  • @lennardf Crazy battle in Kazakhstan.


  • TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 7 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            2 destroyers moved from 54 Sea Zone to 33 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 armour moved from Tobruk to Egypt
            4 destroyers moved from 105 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 110 Sea Zone to 91 Sea Zone
            4 bombers moved from United Kingdom to Western Germany
            2 fighters moved from 110 Sea Zone to Western Germany
    
        Combat - Americans
            Air Battle in Western Germany
    

    Combat Hit Differential Summary :

    Savegame


  • @lennardf intercept in western germany?


  • @dawgoneit none


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 7 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            2 destroyers moved from 54 Sea Zone to 33 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 armour moved from Tobruk to Egypt
            4 destroyers moved from 105 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 110 Sea Zone to 91 Sea Zone
            4 bombers moved from United Kingdom to Western Germany
            2 fighters moved from 110 Sea Zone to Western Germany
    
        Combat - Americans
            Air Battle in Western Germany
                Americans attacks with 6 units heading to Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/4 hits, 0.67 expected hits
                Bombing raid in Western Germany rolls: 6,7,5,7 and causes: 14 damage to unit: factory_major
                Bombing raid in Western Germany causes 14 damage total. 
            Battle in Philippines
            Cleaning up after air battles
    
        Non Combat Move - Americans
            2 fighters moved from Western Germany to 110 Sea Zone
            4 bombers moved from Western Germany to United Kingdom
            1 infantry and 1 mech_infantry moved from Morocco to Algeria
            1 mech_infantry moved from Algeria to Tunisia
            2 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            6 destroyers and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Germans AA : -0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 7 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            2 destroyers moved from 54 Sea Zone to 33 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 armour moved from Tobruk to Egypt
            4 destroyers moved from 105 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 110 Sea Zone to 91 Sea Zone
            4 bombers moved from United Kingdom to Western Germany
            2 fighters moved from 110 Sea Zone to Western Germany
    
        Combat - Americans
            Air Battle in Western Germany
                Americans attacks with 6 units heading to Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/4 hits, 0.67 expected hits
                Bombing raid in Western Germany rolls: 6,7,5,7 and causes: 14 damage to unit: factory_major
                Bombing raid in Western Germany causes 14 damage total. 
            Battle in Philippines
            Cleaning up after air battles
    
        Non Combat Move - Americans
            2 fighters moved from Western Germany to 110 Sea Zone
            4 bombers moved from Western Germany to United Kingdom
            1 infantry and 1 mech_infantry moved from Morocco to Algeria
            1 mech_infantry moved from Algeria to Tunisia
            2 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            6 destroyers and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 artillery, 8 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Greece to Albania
                  British take Albania from Italians
            2 artilleries and 1 infantry moved from Northwest Persia to Iraq
            2 armour and 1 fighter moved from Egypt to Iraq
            2 infantry moved from Eastern Persia to West India
            1 bomber, 4 fighters and 1 tactical_bomber moved from Eastern Persia to West India
            1 infantry moved from Eastern Persia to West India
            3 infantry moved from Brazil to French Guiana
            2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
            2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
    
        Combat - British
            Battle in West India
                British attack with 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber in West India, round 2 : 3/9 hits, 3.83 expected hits
                    Japanese roll dice for 2 infantry in West India, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
                British win, taking West India from Japanese with 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Normandy Bordeaux
                British attack with 1 artillery and 3 infantry
                Italians defend with 1 factory_minor, 1 harbour and 3 infantry
                    British roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.00 expected hits
                    Italians roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1.00 expected hits
                    Italians roll dice for 3 infantry in Normandy Bordeaux, round 3 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Italians and 2 infantry owned by the British lost in Normandy Bordeaux
                    British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 2 infantry in Normandy Bordeaux, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Normandy Bordeaux
                    British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 5 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Normandy Bordeaux, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 6 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Normandy Bordeaux, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                    British roll dice for 1 artillery in Normandy Bordeaux, round 7 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Normandy Bordeaux, round 7 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
                Italians win with no units remaining. Battle score for attacker is -4
                Casualties for British: 1 artillery and 3 infantry
                Casualties for Italians: 3 infantry
    
        Non Combat Move - British
            1 artillery moved from Eastern Persia to Persia
            3 armour moved from Persia to Eastern Persia
            2 mech_infantrys moved from Iraq to Eastern Persia
            1 fighter moved from Iraq to Eastern Persia
            1 bomber, 4 fighters and 1 tactical_bomber moved from West India to Eastern Persia
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 artillery moved from Greece to 99 Sea Zone
            1 artillery moved from 99 Sea Zone to Crete
                  British take Crete from Neutral_Allies
    
        Place Units - British
            3 infantry placed in Persia
            3 infantry placed in Iraq
            3 mech_infantrys placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            1 artillery and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 44 PUs; end with 44 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    Japanese regular : 0.33
    Germans AA : -0.67
    British regular : -2.17
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Volgograd to Rostov
            1 artillery moved from Volgograd to Kazakhstan
            1 armour moved from Volgograd to Kazakhstan
            2 infantry moved from Volgograd to Caucasus
            3 infantry moved from Volgograd to Rostov
            1 artillery moved from Northern Italy to France
            1 infantry moved from Northern Italy to France
            1 armour moved from Volgograd to Kazakhstan
            1 bomber moved from Southern Italy to Rostov
            1 infantry moved from Volgograd to Kazakhstan
            2 infantry moved from Volgograd to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 artillery, 1 bomber and 5 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 5 infantry in Rostov, round 2 : 3/7 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 artillery, 1 bomber and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Italians attack with 2 armour, 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour, 1 artillery and 1 infantry in Kazakhstan, round 2 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Kazakhstan
                Italians win, taking Kazakhstan from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Rostov to Novgorod
            1 aaGun moved from Northern Italy to France
    
        Place Units - Italians
            1 infantry placed in Ukraine
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,3,4,6,2,4,6,5,1,4,3,5,1
            Italians collect 8 PUs (9 lost to blockades); end with 8 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.33
    Russians regular : 0.33
    

    Savegame

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