BM3 - LennardF vs Dawg (Allies +21)


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 5 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 artilleries and 1 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Shan State
            1 artillery moved from 37 Sea Zone to Shan State
            1 artillery moved from 37 Sea Zone to Siam
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Siam
            Battle in Shan State
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Shan State
                    ANZAC roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Shan State, round 5 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                ANZAC win, taking Siam from Japanese, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            3 submarines placed in 54 Sea Zone
            2 submarines placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 24 PUs; end with 24 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
    
        Combat Move - French
            1 destroyer moved from 79 Sea Zone to 80 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 fighter, 16 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            10 mech_infantrys moved from Volgograd to Caucasus
            15 armour moved from Volgograd to Caucasus
            3 artilleries moved from Volgograd to Caucasus
            2 mech_infantrys moved from Eastern Poland to Bryansk
            1 fighter moved from Novgorod to Germany
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery moved from Germany to 114 Sea Zone
            1 infantry moved from Germany to 114 Sea Zone
            1 fighter moved from Rostov to Archangel
            1 tactical_bomber moved from Rostov to Archangel
            2 fighters moved from Novgorod to Bryansk
            2 tactical_bombers moved from Novgorod to Bryansk
            2 tactical_bombers moved from Novgorod to Archangel
            5 artilleries and 3 infantry moved from Baltic States to Belarus
            2 infantry moved from Novgorod to Archangel
            2 infantry moved from Novgorod to Belarus
            13 mech_infantrys moved from Novgorod to Belarus
            2 bombers moved from Western Germany to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 2 bombers
                Americans defend with 1 destroyer and 1 transport
                    Germans roll dice for 2 bombers in 91 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 91 Sea Zone
                    1 transport owned by the Americans lost in 91 Sea Zone
                Germans win with 2 bombers remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in Bryansk
                Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 3/6 hits, 2.67 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Archangel
                Germans attack with 1 fighter, 2 infantry and 3 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Archangel, round 2 : 1/6 hits, 2.50 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 5 artilleries, 5 infantry and 13 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 5 artilleries, 5 infantry and 13 mech_infantrys in Belarus, round 2 : 3/23 hits, 5.50 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 5 artilleries, 5 infantry and 13 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 15 armour, 3 artilleries and 10 mech_infantrys
                British defend with 3 mech_infantrys
                    Germans roll dice for 15 armour, 3 artilleries and 10 mech_infantrys in Caucasus, round 2 : 11/28 hits, 10.67 expected hits
                    Russians roll dice for 3 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
                    3 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
                Germans win, taking Caucasus from Russians with 15 armour, 3 artilleries and 9 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 3 mech_infantrys
    
        Non Combat Move - Germans
            1 aaGun moved from Volgograd to Caucasus
            2 fighters and 2 tactical_bombers moved from Bryansk to Novgorod
            1 fighter and 3 tactical_bombers moved from Archangel to Novgorod
            1 infantry moved from 115 Sea Zone to Novgorod
            1 artillery moved from 115 Sea Zone to Novgorod
            6 mech_infantrys moved from Eastern Poland to Ukraine
            5 mech_infantrys moved from Poland to Western Ukraine
            8 mech_infantrys moved from Germany to Eastern Poland
            4 mech_infantrys moved from Western Germany to Southern France
            2 bombers moved from 91 Sea Zone to Southern France
    
        Place Units - Germans
            3 infantry placed in Volgograd
            1 armour, 1 fighter and 1 infantry placed in Southern France
            1 infantry and 1 mech_infantry placed in Western Germany
            3 infantry placed in Novgorod
            8 infantry and 1 mech_infantry placed in Germany
            Germans undo move 3.
            1 mech_infantry placed in Germany
            1 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Volgograd: 2 armour
            EDIT: Adding units owned by Germans to Caucasus: 2 armour
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,4,6,3,4
            Germans collect 52 PUs (3 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Russians regular : -1.33
    Germans regular : -3.67
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 9 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Tambov to Rostov
                  Russians take Rostov from Germans
            2 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            2 fighters and 1 tactical_bomber moved from Russia to Bryansk
            1 infantry moved from Novosibirsk to Urals
            3 infantry moved from Samara to Novosibirsk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/6 hits, 2.17 expected hits
                    Germans roll dice for 2 mech_infantrys in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Bryansk to Russia
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 31 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 6 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            2 infantry moved from Philippines to 35 Sea Zone
            2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 10 fighters, 2 infantry, 4 submarines and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
            1 infantry moved from French Indo China to Siam
            1 infantry moved from French Indo China to Shan State
            1 infantry moved from India to West India
            1 mech_infantry moved from Hunan to Shan State
            1 mech_infantry moved from Yunnan to Siam
            1 armour moved from Yunnan to India
            1 mech_infantry moved from Yunnan to India
            1 infantry moved from Sikang to Kazakhstan
            1 bomber moved from Yunnan to Kazakhstan
            1 infantry moved from Tsinghai to Kazakhstan
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Hopei to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Szechwan to Shensi
            1 artillery moved from Kweichow to Szechwan
            1 artillery moved from Hopei to Kweichow
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Jehol to Anhwe
            1 armour moved from Manchuria to Sakha
                  Japanese take Amur from Russians
                  Japanese take Sakha from Russians
            2 infantry moved from Manchuria to Amur
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Siberia
            1 carrier and 1 submarine moved from 20 Sea Zone to 37 Sea Zone
            3 fighters moved from 37 Sea Zone to Siam
            3 fighters moved from 37 Sea Zone to Shan State
            3 fighters moved from 37 Sea Zone to Malaya
            2 fighters moved from Japan to 37 Sea Zone
            1 tactical_bomber moved from French Indo China to Siam
            1 tactical_bomber moved from French Indo China to Malaya
            1 tactical_bomber moved from French Indo China to Shan State
            2 infantry moved from Kwangsi to Yunnan
            2 fighters moved from Yunnan to West India
            2 tactical_bombers moved from Yunnan to West India
            1 fighter moved from 37 Sea Zone to Malaya
            1 fighter moved from Japan to Kwangtung
            1 bomber moved from Yunnan to 39 Sea Zone
            1 bomber moved from Yunnan to 39 Sea Zone
            1 infantry moved from Kwangtung to Kwangsi
            3 tactical_bombers moved from Anhwe to Shan State
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from India to West India
            1 submarine moved from 36 Sea Zone to 6 Sea Zone
            1 destroyer moved from 36 Sea Zone to 39 Sea Zone
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 6 destroyers, 2 fighters, 5 submarines and 1 transport
                Americans defend with 1 transport; ANZAC defend with 2 transports
                    2 transports owned by the ANZAC and 1 transport owned by the Americans lost in 37 Sea Zone
                Japanese win with 2 battleships, 6 carriers, 2 cruisers, 6 destroyers, 2 fighters, 5 submarines and 1 transport remaining. Battle score for attacker is 21
                Casualties for Americans: 1 transport
                Casualties for ANZAC: 2 transports
            Battle in Siberia
            Battle in West India
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 mech_infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in West India, round 2 : 3/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in West India
                Japanese win, taking Siberia from Russians, taking West India from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Siam
                Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                ANZAC defend with 1 artillery
                    Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Siam, round 2 : 3/6 hits, 2.50 expected hits
                    ANZAC roll dice for 1 artillery in Siam, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Siam
                Japanese win, taking Siam from ANZAC with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery
            Battle in 39 Sea Zone
                Japanese attack with 2 bombers and 1 destroyer
                British defend with 2 submarines
                    Japanese roll dice for 2 bombers and 1 destroyer in 39 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    British roll dice for 2 submarines in 39 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    2 submarines owned by the British lost in 39 Sea Zone
                Japanese win, taking 39 Sea Zone from UK_Pacific with 2 bombers and 1 destroyer remaining. Battle score for attacker is 12
                Casualties for British: 2 submarines
            Battle in Shan State
                Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
                ANZAC defend with 1 artillery
                    Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Shan State, round 2 : 3/9 hits, 4.33 expected hits
                    ANZAC roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Shan State
                Japanese win, taking Shan State from ANZAC with 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Battle in Malaya
                Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber
                Americans defend with 1 artillery and 1 harbour
                    Japanese roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 4/7 hits, 3.00 expected hits
                    Americans roll dice for 1 artillery in Malaya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Malaya
                Japanese win, taking Malaya from Americans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery
            Battle in Kazakhstan
                Japanese attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Kazakhstan, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 2 infantry in Kazakhstan, round 3 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kazakhstan
                    Japanese roll dice for 1 bomber and 1 infantry in Kazakhstan, round 4 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 1 infantry in Kazakhstan, round 5 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kazakhstan
                1 bomber owned by the Japanese retreated
                Russians win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 2 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            2 bombers moved from 39 Sea Zone to Yunnan
            1 bomber moved from Kazakhstan to Yunnan
            2 fighters and 2 tactical_bombers moved from West India to India
            3 fighters moved from Siam to 37 Sea Zone
            3 fighters moved from Shan State to 37 Sea Zone
            4 fighters moved from Malaya to 37 Sea Zone
            1 tactical_bomber moved from Malaya to French Indo China
            4 tactical_bombers moved from Shan State to French Indo China
            1 tactical_bomber moved from Siam to French Indo China
            2 infantry moved from 19 Sea Zone to Manchuria
    
        Place Units - Japanese
            1 carrier and 1 submarine placed in 20 Sea Zone
            1 infantry and 2 mech_infantrys placed in French Indo China
            3 infantry placed in India
            1 mech_infantry placed in Kwangtung
            2 infantry and 2 mech_infantrys placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 57 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Japanese regular : -2.83
    ANZAC regular : 0.33
    UK_Pacific regular : -0.33
    Russians regular : 0.67
    British regular : -0.33
    

    Savegame


  • @lennardf Crazy battle in Kazakhstan.


  • TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 7 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            2 destroyers moved from 54 Sea Zone to 33 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 armour moved from Tobruk to Egypt
            4 destroyers moved from 105 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 110 Sea Zone to 91 Sea Zone
            4 bombers moved from United Kingdom to Western Germany
            2 fighters moved from 110 Sea Zone to Western Germany
    
        Combat - Americans
            Air Battle in Western Germany
    

    Combat Hit Differential Summary :

    Savegame


  • @lennardf intercept in western germany?


  • @dawgoneit none


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 7 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            2 destroyers moved from 54 Sea Zone to 33 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 armour moved from Tobruk to Egypt
            4 destroyers moved from 105 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 110 Sea Zone to 91 Sea Zone
            4 bombers moved from United Kingdom to Western Germany
            2 fighters moved from 110 Sea Zone to Western Germany
    
        Combat - Americans
            Air Battle in Western Germany
                Americans attacks with 6 units heading to Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/4 hits, 0.67 expected hits
                Bombing raid in Western Germany rolls: 6,7,5,7 and causes: 14 damage to unit: factory_major
                Bombing raid in Western Germany causes 14 damage total. 
            Battle in Philippines
            Cleaning up after air battles
    
        Non Combat Move - Americans
            2 fighters moved from Western Germany to 110 Sea Zone
            4 bombers moved from Western Germany to United Kingdom
            1 infantry and 1 mech_infantry moved from Morocco to Algeria
            1 mech_infantry moved from Algeria to Tunisia
            2 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            6 destroyers and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Germans AA : -0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 7 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            2 destroyers moved from 54 Sea Zone to 33 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 armour moved from Tobruk to Egypt
            4 destroyers moved from 105 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 110 Sea Zone to 91 Sea Zone
            4 bombers moved from United Kingdom to Western Germany
            2 fighters moved from 110 Sea Zone to Western Germany
    
        Combat - Americans
            Air Battle in Western Germany
                Americans attacks with 6 units heading to Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/4 hits, 0.67 expected hits
                Bombing raid in Western Germany rolls: 6,7,5,7 and causes: 14 damage to unit: factory_major
                Bombing raid in Western Germany causes 14 damage total. 
            Battle in Philippines
            Cleaning up after air battles
    
        Non Combat Move - Americans
            2 fighters moved from Western Germany to 110 Sea Zone
            4 bombers moved from Western Germany to United Kingdom
            1 infantry and 1 mech_infantry moved from Morocco to Algeria
            1 mech_infantry moved from Algeria to Tunisia
            2 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            6 destroyers and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 artillery, 8 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Greece to Albania
                  British take Albania from Italians
            2 artilleries and 1 infantry moved from Northwest Persia to Iraq
            2 armour and 1 fighter moved from Egypt to Iraq
            2 infantry moved from Eastern Persia to West India
            1 bomber, 4 fighters and 1 tactical_bomber moved from Eastern Persia to West India
            1 infantry moved from Eastern Persia to West India
            3 infantry moved from Brazil to French Guiana
            2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
            2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
    
        Combat - British
            Battle in West India
                British attack with 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber in West India, round 2 : 3/9 hits, 3.83 expected hits
                    Japanese roll dice for 2 infantry in West India, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
                British win, taking West India from Japanese with 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Normandy Bordeaux
                British attack with 1 artillery and 3 infantry
                Italians defend with 1 factory_minor, 1 harbour and 3 infantry
                    British roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.00 expected hits
                    Italians roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1.00 expected hits
                    Italians roll dice for 3 infantry in Normandy Bordeaux, round 3 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Italians and 2 infantry owned by the British lost in Normandy Bordeaux
                    British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 2 infantry in Normandy Bordeaux, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Normandy Bordeaux
                    British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 5 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Normandy Bordeaux, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 6 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Normandy Bordeaux, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                    British roll dice for 1 artillery in Normandy Bordeaux, round 7 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Normandy Bordeaux, round 7 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
                Italians win with no units remaining. Battle score for attacker is -4
                Casualties for British: 1 artillery and 3 infantry
                Casualties for Italians: 3 infantry
    
        Non Combat Move - British
            1 artillery moved from Eastern Persia to Persia
            3 armour moved from Persia to Eastern Persia
            2 mech_infantrys moved from Iraq to Eastern Persia
            1 fighter moved from Iraq to Eastern Persia
            1 bomber, 4 fighters and 1 tactical_bomber moved from West India to Eastern Persia
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 artillery moved from Greece to 99 Sea Zone
            1 artillery moved from 99 Sea Zone to Crete
                  British take Crete from Neutral_Allies
    
        Place Units - British
            3 infantry placed in Persia
            3 infantry placed in Iraq
            3 mech_infantrys placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            1 artillery and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 44 PUs; end with 44 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    Japanese regular : 0.33
    Germans AA : -0.67
    British regular : -2.17
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Volgograd to Rostov
            1 artillery moved from Volgograd to Kazakhstan
            1 armour moved from Volgograd to Kazakhstan
            2 infantry moved from Volgograd to Caucasus
            3 infantry moved from Volgograd to Rostov
            1 artillery moved from Northern Italy to France
            1 infantry moved from Northern Italy to France
            1 armour moved from Volgograd to Kazakhstan
            1 bomber moved from Southern Italy to Rostov
            1 infantry moved from Volgograd to Kazakhstan
            2 infantry moved from Volgograd to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 artillery, 1 bomber and 5 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 5 infantry in Rostov, round 2 : 3/7 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 artillery, 1 bomber and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Italians attack with 2 armour, 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour, 1 artillery and 1 infantry in Kazakhstan, round 2 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Kazakhstan
                Italians win, taking Kazakhstan from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Rostov to Novgorod
            1 aaGun moved from Northern Italy to France
    
        Place Units - Italians
            1 infantry placed in Ukraine
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,3,4,6,2,4,6,5,1,4,3,5,1
            Italians collect 8 PUs (9 lost to blockades); end with 8 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.33
    Russians regular : 0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 5 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            3 submarines placed in 54 Sea Zone
            2 submarines placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 5 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            3 submarines placed in 54 Sea Zone
            2 submarines placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 4 artilleries, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Volgograd to Turkmenistan
                  Germans take Turkmenistan from Russians
            1 infantry moved from Volgograd to Samara
            1 infantry moved from Volgograd to Tambov
            2 infantry moved from Belarus to Smolensk
            14 armour and 7 mech_infantrys moved from Volgograd to Northwest Persia
            17 armour, 3 artilleries and 9 mech_infantrys moved from Caucasus to Northwest Persia
            2 fighters moved from Novgorod to Bryansk
            2 tactical_bombers moved from Novgorod to Bryansk
            1 tactical_bomber moved from Novgorod to Smolensk
            1 fighter moved from Novgorod to Smolensk
            1 tactical_bomber moved from Novgorod to Samara
            1 tactical_bomber moved from Novgorod to Tambov
            6 mech_infantrys moved from Ukraine to Volgograd
            5 mech_infantrys moved from Western Ukraine to Rostov
            8 mech_infantrys moved from Eastern Poland to Ukraine
            1 artillery moved from Belarus to Bryansk
            2 infantry moved from Belarus to Bryansk
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            2 infantry moved from Germany to 114 Sea Zone
            2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 infantry moved from Southern France to Northern Italy
            1 armour moved from Southern France to Yugoslavia
            4 mech_infantrys moved from Southern France to Yugoslavia
            1 fighter moved from Southern France to Western Germany
            1 fighter moved from Germany to Novgorod
            2 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Germany to Slovakia Hungary
            2 infantry moved from Germany to Western Germany
            2 bombers moved from Southern France to Western Germany
            3 infantry moved from Germany to Western Germany
            2 infantry moved from Western Germany to France
            13 mech_infantrys moved from Belarus to Western Ukraine
            4 infantry moved from Novgorod to Belarus
            1 artillery moved from Novgorod to Belarus
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 3 infantry
                    Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Bryansk, round 2 : 2/7 hits, 3.17 expected hits
                    Russians roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Bryansk, round 3 : 1/5 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 3 infantry
            Battle in Smolensk
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Tambov
                Germans attack with 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                1 tactical_bomber owned by the Germans retreated
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Germans attack with 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Northwest Persia
                Germans attack with 31 armour, 3 artilleries and 16 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 31 armour, 3 artilleries and 16 mech_infantrys in Northwest Persia, round 2 : 16/50 hits, 19.67 expected hits
                    Russians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Northwest Persia
                Germans win, taking Northwest Persia from Russians with 31 armour, 3 artilleries and 15 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Caucasus to Northwest Persia
            1 tactical_bomber moved from Tambov to Volgograd
            1 tactical_bomber moved from Samara to Volgograd
            2 infantry moved from 115 Sea Zone to Novgorod
            1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
            1 tactical_bomber moved from Bryansk to Novgorod
            2 fighters and 1 tactical_bomber moved from Bryansk to Volgograd
            2 infantry moved from Western Germany to Germany
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Volgograd
            3 artilleries placed in Novgorod
            5 armour and 5 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5,5,2,2,5
            Germans collect 52 PUs (3 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.00
    Germans regular : -6.33
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 8 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            2 infantry moved from Russia to Samara
            2 infantry moved from Russia to Bryansk
            3 infantry moved from Russia to Smolensk
            1 infantry moved from Ulaanbaatar to Buryatia
            2 infantry moved from Buyant-Uhaa to Central Mongolia
            1 infantry moved from Dzavhan to Central Mongolia
            2 infantry moved from Olgiy to Kansu
            2 infantry moved from Novosibirsk to Tsinghai
            1 fighter and 1 tactical_bomber moved from Russia to Smolensk
            1 fighter moved from Russia to Bryansk
            1 infantry moved from Russia to Samara
    
        Combat - Russians
            Battle in Samara
                Russians attack with 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 infantry in Samara, round 2 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/5 hits, 1.67 expected hits
                    Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/5 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Tsinghai
                Russians attack with 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Bryansk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Russians
            1 fighter moved from Bryansk to Russia
            1 fighter and 1 tactical_bomber moved from Smolensk to Russia
            2 armour, 4 artilleries, 68 infantry and 1 mech_infantry moved from Russia to Bryansk
    
        Place Units - Russians
            10 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Bryansk: 2 armour and 1 mech_infantry
            EDIT: Adding units owned by Russians to Russia: 2 armour and 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 24 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    Germans regular : 0.33
    Russians regular : 2.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 fighters, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Amur to Buryatia
            1 armour moved from Sakha to Buryatia
            1 mech_infantry moved from Kwangtung to Hunan
            1 infantry moved from Kwangsi to Hunan
            1 mech_infantry moved from French Indo China to Hunan
            2 infantry moved from India to West India
            2 tactical_bombers moved from India to West India
            2 fighters moved from India to West India
            1 infantry moved from Sikang to Tsinghai
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Jehol to Anhwe
            1 artillery and 1 infantry moved from Jehol to Chahar
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from Siberia to Amur
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 mech_infantry moved from Japan to 6 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from Manchuria to Jehol
            1 fighter moved from 37 Sea Zone to 35 Sea Zone
            1 fighter moved from Kwangtung to Hunan
            6 tactical_bombers moved from French Indo China to Hunan
            3 bombers moved from Yunnan to Tsinghai
            1 artillery moved from Szechwan to Sikang
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from Shan State to India
            1 infantry moved from Shan State to Burma
            1 mech_infantry moved from Siam to Burma
            6 destroyers moved from 37 Sea Zone to 36 Sea Zone
            1 carrier and 1 submarine moved from 20 Sea Zone to 36 Sea Zone
            1 transport moved from 19 Sea Zone to 36 Sea Zone
            2 cruisers moved from 37 Sea Zone to 36 Sea Zone
            6 carriers moved from 37 Sea Zone to 36 Sea Zone
            2 battleships moved from 37 Sea Zone to 36 Sea Zone
            5 submarines moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            8 fighters moved from 37 Sea Zone to Borneo
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Borneo
                Japanese attack with 8 fighters and 2 infantry
                Americans defend with 1 artillery
                    Japanese roll dice for 8 fighters and 2 infantry in Borneo, round 2 : 5/10 hits, 4.33 expected hits
                    Americans roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Borneo
                Japanese win, taking Borneo from Americans with 8 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Buryatia
                Japanese attack with 1 armour and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 infantry in Buryatia, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Buryatia
                Japanese win, taking Buryatia from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Hunan
                Japanese attack with 1 fighter, 1 infantry, 2 mech_infantrys and 6 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 6 tactical_bombers in Hunan, round 2 : 3/10 hits, 4.17 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry, 2 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in West India
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in West India, round 2 : 1/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 2 infantry in West India, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in West India, round 3 : 2/5 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Tsinghai
                Japanese attack with 3 bombers and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 3 bombers and 2 infantry in Tsinghai, round 2 : 2/5 hits, 2.33 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            3 bombers moved from Tsinghai to Anhwe
            1 fighter and 6 tactical_bombers moved from Hunan to French Indo China
            1 fighter moved from 35 Sea Zone to 36 Sea Zone
            8 fighters moved from Borneo to 36 Sea Zone
            3 fighters moved from 37 Sea Zone to 36 Sea Zone
            2 fighters and 2 tactical_bombers moved from West India to India
    
        Place Units - Japanese
            3 infantry placed in India
            2 infantry and 1 mech_infantry placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Kwangtung
            2 fighters and 5 infantry placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport
            EDIT: Adding units owned by Japanese to Amur: 1 infantry and 1 mech_infantry
            EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 transport
            EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : -0.33
    Japanese regular : -2.83
    UK_Pacific regular : 0.00
    Russians regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 9 destroyers, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 91 Sea Zone to 90 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Algeria to 92 Sea Zone
            3 infantry and 2 transports moved from 92 Sea Zone to 94 Sea Zone
            1 mech_infantry moved from Tunisia to 94 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 94 Sea Zone to 95 Sea Zone
            3 infantry and 1 mech_infantry moved from 95 Sea Zone to Northern Italy
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 90 Sea Zone to 101 Sea Zone
            2 bombers moved from United Kingdom to Southern Italy
            2 bombers moved from United Kingdom to France
            1 armour moved from Egypt to Iraq
            1 artillery, 1 carrier, 2 fighters, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 6 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 10 fighters, 1 submarine and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in France
                    Germans roll AA dice in France : 0/2 hits, 0.33 expected hits
                Bombing raid in France rolls: 4,8 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
            Strategic bombing raid in Southern Italy
                    Italians roll AA dice in Southern Italy : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Southern Italy rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Southern Italy causes 3 damage total. 
            Battle in 43 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Caroline Islands
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in Northern Italy
                Americans attack with 3 infantry and 1 mech_infantry
                Germans defend with 1 infantry; Italians defend with 1 factory_major
                    Americans roll dice for 3 infantry and 1 mech_infantry in Northern Italy, round 2 : 0/4 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Northern Italy
                    Americans roll dice for 2 infantry and 1 mech_infantry in Northern Italy, round 3 : 0/3 hits, 0.50 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry and 1 mech_infantry in Northern Italy, round 4 : 0/3 hits, 0.50 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry and 1 mech_infantry in Northern Italy, round 5 : 1/3 hits, 0.50 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Northern Italy
                Americans converts factory_major into different units
                Americans win, taking Northern Italy from Italians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            2 bombers moved from France to United Kingdom
            1 bomber moved from Southern Italy to Greece
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Western United States
            7 destroyers and 1 transport placed in 10 Sea Zone
            2 destroyers placed in 101 Sea Zone
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Italians regular : -0.33
    Japanese regular : -0.67
    Germans AA : -0.33
    Italians AA : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kansu to Suiyuyan
            2 infantry moved from Kansu to Shensi
            1 fighter moved from Kansu to Shensi
            1 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : -0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 9 destroyers, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 91 Sea Zone to 90 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Algeria to 92 Sea Zone
            3 infantry and 2 transports moved from 92 Sea Zone to 94 Sea Zone
            1 mech_infantry moved from Tunisia to 94 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 94 Sea Zone to 95 Sea Zone
            3 infantry and 1 mech_infantry moved from 95 Sea Zone to Northern Italy
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 90 Sea Zone to 101 Sea Zone
            2 bombers moved from United Kingdom to Southern Italy
            2 bombers moved from United Kingdom to France
            1 armour moved from Egypt to Iraq
            1 artillery, 1 carrier, 2 fighters, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 6 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 10 fighters, 1 submarine and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in France
                    Germans roll AA dice in France : 0/2 hits, 0.33 expected hits
                Bombing raid in France rolls: 4,8 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
            Strategic bombing raid in Southern Italy
                    Italians roll AA dice in Southern Italy : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Southern Italy rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Southern Italy causes 3 damage total. 
            Battle in 43 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Caroline Islands
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in Northern Italy
                Americans attack with 3 infantry and 1 mech_infantry
                Germans defend with 1 infantry; Italians defend with 1 factory_major
                    Americans roll dice for 3 infantry and 1 mech_infantry in Northern Italy, round 2 : 0/4 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Northern Italy
                    Americans roll dice for 2 infantry and 1 mech_infantry in Northern Italy, round 3 : 0/3 hits, 0.50 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry and 1 mech_infantry in Northern Italy, round 4 : 0/3 hits, 0.50 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry and 1 mech_infantry in Northern Italy, round 5 : 1/3 hits, 0.50 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Northern Italy
                Americans converts factory_major into different units
                Americans win, taking Northern Italy from Italians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            2 bombers moved from France to United Kingdom
            1 bomber moved from Southern Italy to Greece
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Western United States
            7 destroyers and 1 transport placed in 10 Sea Zone
            2 destroyers placed in 101 Sea Zone
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kansu to Suiyuyan
            2 infantry moved from Kansu to Shensi
            1 fighter moved from Kansu to Shensi
            1 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 armour, 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 transport moved from 110 Sea Zone to 109 Sea Zone
            1 infantry moved from United Kingdom to 109 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Albania to Bulgaria
                  British take Bulgaria from Germans
            1 artillery moved from Crete to 99 Sea Zone
            1 artillery and 1 transport moved from 99 Sea Zone to 97 Sea Zone
            1 mech_infantry moved from Eastern Persia to West India
            1 bomber, 5 fighters and 1 tactical_bomber moved from Eastern Persia to West India
            12 armour and 6 mech_infantrys moved from Eastern Persia to Iraq
            1 artillery and 2 infantry moved from Persia to Iraq
            1 infantry moved from Persia to Eastern Persia
            5 mech_infantrys moved from Egypt to Iraq
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
    
        Combat - British
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in West India
                British attack with 1 bomber, 5 fighters, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber, 5 fighters, 1 mech_infantry and 1 tactical_bomber in West India, round 2 : 3/8 hits, 4.00 expected hits
                    Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in West India
                British win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans, taking West India from Japanese with 1 bomber, 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 bomber, 5 fighters and 1 tactical_bomber moved from West India to Iraq
            1 bomber moved from Iraq to Egypt
            1 aaGun and 1 infantry moved from Egypt to 81 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 aaGun and 1 infantry moved from 80 Sea Zone to Iraq
            1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 99 Sea Zone to 97 Sea Zone
            1 artillery moved from 97 Sea Zone to Albania
    
        Place Units - British
            3 fighters placed in Iraq
            1 armour and 2 mech_infantrys placed in Egypt
            3 infantry placed in Persia
    
        Turn Complete - British
            British collect 50 PUs; end with 50 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 53 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 56 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 59 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : 0.17
    Italians regular : -0.33
    Japanese regular : -1.67
    Germans AA : -0.33
    British regular : -1.00
    Italians AA : 0.67
    

    Savegame

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