W@W Entek (Allies) v. Dawg (Axis) #2

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - French
            1 Destroyer moved from 55 Sea Zone to 51 Sea Zone
            4 ArmoredCars moved from Syria to Palestine
            1 Transport moved from 31 Sea Zone to 29 Sea Zone
            1 Destroyer moved from 8 Sea Zone to 29 Sea Zone
            1 Destroyer moved from 1 Sea Zone to 8 Sea Zone
            1 Infantry moved from Churchill to Canadian Prairies
            3 Infantrys moved from Canadian Prairies to Ontario
    
        Purchase Units - French
            French buy 2 Mech.Infs; Remaining resources: 3 PUs; 
    
        Combat - French
            Battle in 51 Sea Zone
                French attack with 1 Destroyer
                Italians defend with 1 Destroyer
                    French roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the French lost in 51 Sea Zone
                Italians win with 1 Destroyer remaining. Battle score for attacker is -8
                Casualties for French: 1 Destroyer
    
        Non Combat Move - French
    
        Place Units - French
            2 Mech.Infs placed in Syria
    
        Turn Complete - French
            French collect 15 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    French regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Yamamoto
            1 Transport moved from 107 Sea Zone to 110 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Adv.Fighters, 1 B.Carrier, 1 Cruiser, 1 Destroyer, 1 Fighter and 1 Submarine; Remaining resources: 0 PUs; 
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            1 B.Carrier, 1 Cruiser, 1 Destroyer and 1 Submarine placed in 85 Sea Zone
            2 Adv.Fighters and 1 Fighter placed in 85 Sea Zone
    
        Turn Complete - Yamamoto
            Yamamoto collect 70 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Chinese
            1 Infantry moved from Suiyuan to Chahar
            1 Fighter moved from Shensi to Chahar
            1 ArmoredCar and 1 Infantry moved from Shensi to Shansi
            1 Infantry and 1 Marine moved from Lanchow to Szechwan
            1 ArmoredCar moved from Shensi to Kweichow
            1 Artillery moved from Hupeh to Hunan
            1 Artillery moved from Hupeh to Anhwei
            1 Tank moved from Hupeh to Anhwei
    
        Purchase Units - Chinese
            Chinese buy 1 Fighter and 8 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 ArmoredCar
                Hisaichi defend with 1 ArmoredCar
                    Chinese roll dice for 1 ArmoredCar in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 ArmoredCar in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in Kweichow, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Kweichow
                Chinese win, taking Kweichow from Yamamoto with 1 ArmoredCar remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in Shansi
                Chinese attack with 1 ArmoredCar and 1 Infantry
                Hisaichi defend with 1 ArmoredCar
                    Chinese roll dice for 1 ArmoredCar and 1 Infantry in Shansi, round 2 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Shansi, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Infantry in Shansi, round 3 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Shansi, round 3 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Infantry in Shansi, round 4 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Shansi, round 4 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Infantry in Shansi, round 5 : 1/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Shansi, round 5 : 1/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 ArmoredCar
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in Hunan
                Chinese attack with 1 Artillery
                Hisaichi defend with 1 ArmoredCar
                    Chinese roll dice for 1 Artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in Hunan, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in Hunan, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Hunan
                Chinese win, taking Hunan from Yamamoto with 1 Artillery remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in Chahar
                Chinese attack with 1 Fighter and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Fighter and 1 Infantry in Chahar, round 2 : 1/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Szechwan
                Chinese attack with 1 Infantry and 1 Marine
                Yamamoto defend with 1 Artillery
                    Chinese roll dice for 1 Infantry and 1 Marine in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Szechwan
                Chinese win, taking Szechwan from Yamamoto with 1 Infantry and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Artillery
            Battle in Anhwei
                Chinese attack with 1 Artillery and 1 Tank
                Hisaichi defend with 1 Tank
                    Chinese roll dice for 1 Artillery and 1 Tank in Anhwei, round 2 : 1/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Tank in Anhwei, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Anhwei
                Chinese win, taking Anhwei from Hisaichi with 1 Artillery and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Tank
    
        Non Combat Move - Chinese
            1 AAGun, 1 Infantry, 1 Marine and 1 Tank moved from Shensi to Shansi
            8 Tanks moved from Hupeh to Shansi
            1 Fighter moved from Chahar to Hupeh
            5 Infantrys moved from Lanchow to Shensi
            1 ArmoredCar moved from Lanchow to Shansi
            5 Infantrys moved from E.Qinghai to Ningsia
            6 Infantrys moved from Hsining to E.Qinghai
            1 Infantry moved from Gobi Altai to Ningsia
            3 ArmoredCars and 1 Tank moved from Gobi Altai to Shensi
            2 Infantrys moved from Urumqi to E.Sinkiang
            2 Tanks moved from Urumqi to Gobi Altai
    
        Place Units - Chinese
            6 Infantrys placed in Hsining
            1 Fighter and 2 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 33 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.00
    Chinese regular : 0.67
    Hisaichi regular : -0.50
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Hisaichi
            2 Infantrys moved from Kwangtung to Hunan
            1 Tank moved from Hong Kong to Hunan
            1 Adv.Fighter, 5 ArmoredCars, 1 Elite, 1 Fighter, 1 Infantry and 3 Tanks moved from Shantung to Shansi
            2 Adv.Fighters moved from Peking to Shansi
            2 Artillerys and 2 Infantrys moved from Banjarmasin to 110 Sea Zone
            2 Artillerys and 2 Infantrys moved from 110 Sea Zone to Sumatra
            1 Destroyer moved from 107 Sea Zone to 101 Sea Zone
            1 Battleship moved from 110 Sea Zone to 93 Sea Zone
            2 Infantrys moved from Liaoning to Hulunbuir
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 ArmoredCars, 2 Artillerys, 1 Elite, 15 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Sumatra
                Hisaichi attack with 2 Artillerys and 2 Infantrys
                Anzac defend with 1 Artillery and 1 Infantry; Dutch defend with 1 Bunker
                    Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Sumatra, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Sumatra, round 2 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Hisaichi lost in Sumatra
                    Hisaichi roll dice for 2 Artillerys and 1 Infantry in Sumatra, round 3 : 0/3 hits, 1.00 expected hits
                    Dutch roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Sumatra, round 3 : 3/3 hits, 1.17 expected hits
                    1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Sumatra
                Dutch win with 1 Artillery, 1 Bunker and 1 Infantry remaining. Battle score for attacker is -12
                Casualties for Hisaichi: 2 Artillerys and 2 Infantrys
            Battle in Hunan
                Hisaichi attack with 2 Infantrys and 1 Tank
                Chinese defend with 1 Artillery
                    Hisaichi roll dice for 2 Infantrys and 1 Tank in Hunan, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Hunan
                Hisaichi win, taking Hunan from Chinese with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Artillery
            Battle in Shansi
                Hisaichi attack with 3 Adv.Fighters, 5 ArmoredCars, 1 Elite, 1 Fighter, 1 Infantry and 3 Tanks
                Chinese defend with 1 AAGun, 1 ArmoredCar, 2 Infantrys, 1 Marine and 9 Tanks
                    Chinese roll AA dice in Shansi : 0/4 hits, 0.67 expected hits
                    Hisaichi roll dice for 3 Adv.Fighters, 5 ArmoredCars, 1 Elite, 1 Fighter, 1 Infantry and 3 Tanks in Shansi, round 2 : 5/14 hits, 5.50 expected hits
                    Chinese roll dice for 1 ArmoredCar, 2 Infantrys, 1 Marine and 9 Tanks in Shansi, round 2 : 5/13 hits, 5.67 expected hits
                    3 ArmoredCars owned by the Hisaichi, 1 Elite owned by the Hisaichi, 1 Tank owned by the Chinese, 1 ArmoredCar owned by the Chinese, 1 Infantry owned by the Hisaichi, 1 Marine owned by the Chinese and 2 Infantrys owned by the Chinese lost in Shansi
                    Hisaichi roll dice for 3 Adv.Fighters, 2 ArmoredCars, 1 Fighter and 3 Tanks in Shansi, round 3 : 5/9 hits, 4.00 expected hits
                    Chinese roll dice for 8 Tanks in Shansi, round 3 : 6/8 hits, 4.00 expected hits
                    2 ArmoredCars owned by the Hisaichi, 3 Tanks owned by the Hisaichi, 1 Fighter owned by the Hisaichi and 5 Tanks owned by the Chinese lost in Shansi
                    Hisaichi roll dice for 3 Adv.Fighters in Shansi, round 4 : 1/3 hits, 1.50 expected hits
                    Chinese roll dice for 3 Tanks in Shansi, round 4 : 1/3 hits, 1.50 expected hits
                    1 Tank owned by the Chinese and 1 Adv.Fighter owned by the Hisaichi lost in Shansi
                    Hisaichi roll dice for 2 Adv.Fighters in Shansi, round 5 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 2 Tanks in Shansi, round 5 : 2/2 hits, 1.00 expected hits
                    1 Tank owned by the Chinese and 2 Adv.Fighters owned by the Hisaichi lost in Shansi
                Chinese win with 1 Tank remaining. Battle score for attacker is -26
                Casualties for Hisaichi: 3 Adv.Fighters, 5 ArmoredCars, 1 Elite, 1 Fighter, 1 Infantry and 3 Tanks
                Casualties for Chinese: 1 ArmoredCar, 2 Infantrys, 1 Marine and 8 Tanks
    
        Non Combat Move - Hisaichi
            1 Infantry moved from Peking to Shantung
            5 Tanks moved from Hong Kong to Shanghai
    
        Place Units - Hisaichi
            2 Artillerys and 2 Infantrys placed in Banjarmasin
            1 Elite, 1 Infantry and 1 Marine placed in Peking
            Hisaichi undo move 2.
            2 Infantrys and 1 Marine placed in Hulunbuir
            2 ArmoredCars and 1 Elite placed in Peking
            Hisaichi undo move 3.
            1 Elite, 1 Infantry and 1 Tank placed in Peking
            4 ArmoredCars and 2 Infantrys placed in Hong Kong
            8 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 50 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.50
    Chinese AA : -0.67
    Dutch regular : 1.67
    Hisaichi regular : -1.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - British
            1 Infantry, 1 Tank and 1 Transport moved from 18 Sea Zone to 21 Sea Zone
            1 Infantry and 1 Tank moved from 21 Sea Zone to Netherlands
                  British take Netherlands from Germans
            2 ArmoredCars moved from W.Iran to Palestine
            1 Infantry moved from W.Iran to Iraq
            1 ArmoredCar moved from Rhodesia to Kenya
            1 ArmoredCar moved from Rhodesia to Kenya
            1 Infantry moved from Bihar to Assam
            2 Artillerys and 1 Elite moved from Madras to 60 Sea Zone
            2 Artillerys and 1 Elite moved from 60 Sea Zone to Assam
            4 Infantrys moved from Delhi to Bihar
            2 Fighters moved from Madras to 65 Sea Zone
            2 Infantrys moved from Ayan to Chita
    
        Purchase Units - British
            British buy 2 ArmoredCars, 2 Artillerys, 3 Destroyers, 1 Elite, 6 Infantrys, 4 Mech.Infs, 3 Submarines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - British
    
        Non Combat Move - British
            1 AAGun moved from Iraq to Palestine
            1 Tank moved from Scotland to Dover
    
        Place Units - British
            3 Destroyers and 1 Submarine placed in 21 Sea Zone
            2 Submarines placed in 21 Sea Zone
            3 Mech.Infs placed in W.Iran
            2 Artillerys, 1 Elite and 2 Infantrys placed in Madras
            2 ArmoredCars, 1 Mech.Inf and 1 Tank placed in Delhi
            2 Infantrys placed in Cape Town
            2 Infantrys placed in Bombay
    
        Turn Complete - British
            British collect 87 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Anzac
            1 Infantry moved from Ponape to Truk
                  Americans take Truk from Yamamoto
            1 Artillery and 1 Infantry moved from Ponape to 109 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 109 Sea Zone to 107 Sea Zone
            1 Artillery and 1 Infantry moved from 107 Sea Zone to Davao
                  Americans take Davao from Yamamoto
            1 Infantry moved from New Britain to 109 Sea Zone
            1 Artillery moved from New Ireland to 109 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 109 Sea Zone to 107 Sea Zone
            1 Artillery and 1 Infantry moved from 107 Sea Zone to Celebes
            2 Artillerys and 2 Infantrys moved from Western Australia to 67 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 67 Sea Zone to 65 Sea Zone
            2 Artillerys and 2 Infantrys moved from 65 Sea Zone to Malaya
            2 Fighters moved from 67 Sea Zone to Malaya
            1 Transport moved from 65 Sea Zone to 67 Sea Zone
            1 Infantry moved from Western Australia to 67 Sea Zone
            1 Artillery moved from Broome to 67 Sea Zone
            1 Artillery and 1 Infantry moved from 67 Sea Zone to Flores
            3 Infantrys moved from Northern Territory to Western Australia
            1 Tank moved from Townsville to Western Australia
            1 Artillery moved from Townsville to Northern Territory
            1 Infantry moved from New South Wales to South Australia
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys, 1 Fighter, 2 Infantrys, 1 Tank and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Celebes
                Anzac attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Anzac roll dice for 1 Artillery and 1 Infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Celebes
                    Anzac roll dice for 1 Artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Celebes, round 4 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Anzac lost in Celebes
                Yamamoto win with 1 Infantry remaining. Battle score for attacker is -6
                Casualties for Anzac: 1 Artillery and 1 Infantry
            Battle in Flores
                Anzac attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Artillery and 1 Tank
                    Anzac roll dice for 1 Artillery and 1 Infantry in Flores, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Tank in Flores, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Anzac lost in Flores
                    Anzac roll dice for 1 Artillery in Flores, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Tank in Flores, round 3 : 0/2 hits, 0.83 expected hits
                    Anzac roll dice for 1 Artillery in Flores, round 4 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Tank in Flores, round 4 : 1/2 hits, 0.83 expected hits
                    1 Artillery owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Flores
                Yamamoto win with 1 Tank remaining. Battle score for attacker is -2
                Casualties for Anzac: 1 Artillery and 1 Infantry
                Casualties for Yamamoto: 1 Artillery
            Battle in Malaya
                Anzac attack with 2 Artillerys, 2 Fighters and 2 Infantrys
                Thai defend with 1 AAGun, 3 Infantrys, 1 Marine and 7 Tanks
                    Thai roll AA dice in Malaya : 0/2 hits, 0.33 expected hits
                    Anzac roll dice for 2 Artillerys, 2 Fighters and 2 Infantrys in Malaya, round 2 : 0/6 hits, 2.00 expected hits
                    Thai roll dice for 3 Infantrys, 1 Marine and 7 Tanks in Malaya, round 2 : 4/11 hits, 4.83 expected hits
                    2 Artillerys owned by the Anzac and 2 Infantrys owned by the Anzac lost in Malaya
                2 Fighters owned by the Anzac retreated
                Thai win with 3 Infantrys, 1 Marine and 7 Tanks remaining. Battle score for attacker is -12
                Casualties for Anzac: 2 Artillerys and 2 Infantrys
    
        Non Combat Move - Anzac
            2 Fighters moved from Malaya to 67 Sea Zone
    
        Place Units - Anzac
            1 Transport placed in 67 Sea Zone
            2 Infantrys placed in Western Australia
            2 Artillerys placed in Broome
            Anzac undo move 2.
            2 Artillerys placed in Western Australia
            2 Infantrys and 1 Tank placed in Townsville
            1 Fighter placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.50
    Anzac regular : -3.67
    Thai regular : -0.83
    Thai AA : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Dutch
            1 unit repaired.
            1 Infantry moved from Soembawa to Lombok
                  Dutch take Lombok from Hisaichi
    
        Purchase Units - Dutch
            Dutch buy 3 Bunkers; Remaining resources: 0 PUs; 
    
        Combat - Dutch
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker placed in Sumatra
            1 Bunker placed in Java
            1 Bunker placed in Soembawa
    
        Turn Complete - Dutch
            Dutch collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Romanians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Romanians
            2 ArmoredCars moved from Bucharest to Serbia
            1 Tank moved from Greece to Serbia
            4 Infantrys moved from W.Romania to Serbia
            2 Artillerys, 1 Elite and 2 Infantrys moved from Vinnytsia to Donetsk
            1 Elite and 2 Infantrys moved from Vinnytsia to Kiev
            1 Fighter moved from Kiev to Donetsk
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars, 2 Artillerys, 2 Elites and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Serbia
                Romanians attack with 2 ArmoredCars, 4 Infantrys and 1 Tank
                Neutral defend with 1 Artillery and 2 Infantrys
                    Romanians roll dice for 2 ArmoredCars, 4 Infantrys and 1 Tank in Serbia, round 2 : 1/7 hits, 1.83 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Serbia, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Neutral lost in Serbia
                    Romanians roll dice for 2 ArmoredCars, 4 Infantrys and 1 Tank in Serbia, round 3 : 1/7 hits, 1.83 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Serbia, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the Romanians lost in Serbia
                    Romanians roll dice for 2 ArmoredCars, 3 Infantrys and 1 Tank in Serbia, round 4 : 2/6 hits, 1.67 expected hits
                    Neutral roll dice for 1 Artillery in Serbia, round 4 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral and 1 Infantry owned by the Romanians lost in Serbia
                Romanians loses 0 PUs for violating Serbias neutrality.
                Romanians win, taking Serbia from Neutral with 2 ArmoredCars, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Neutral: 1 Artillery and 2 Infantrys
                Casualties for Romanians: 2 Infantrys
            Battle in Donetsk
                Romanians attack with 2 Artillerys, 1 Elite, 1 Fighter and 2 Infantrys
                Russians defend with 1 Artillery and 2 Infantrys
                    Romanians roll dice for 2 Artillerys, 1 Elite, 1 Fighter and 2 Infantrys in Donetsk, round 2 : 5/6 hits, 2.00 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 2 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 2 Artillerys, 1 Elite, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Romanians: 1 Infantry
                Casualties for Russians: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Romanians
            1 AAGun and 2 Infantrys moved from Bucharest to E.Romania
            1 Fighter moved from Donetsk to Kiev
    
        Place Units - Romanians
            2 Artillerys and 2 Elites placed in Vinnytsia
            2 ArmoredCars and 2 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 1.67
    Russians regular : 0.00
    Neutral regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Thai round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Thai
            2 Transports moved from 110 Sea Zone to 105 Sea Zone
            2 Artillerys and 2 Elites moved from Bangkok to 105 Sea Zone
            2 Artillerys, 2 Elites and 2 Transports moved from 105 Sea Zone to 110 Sea Zone
            1 Marine moved from Malaya to 110 Sea Zone
            2 Artillerys, 2 Elites and 1 Marine moved from 110 Sea Zone to Sumatra
            3 Infantrys moved from Malaya to S.Thailand
            1 Marine moved from Burma to S.Thailand
            1 Infantry moved from Bangkok to S.Thailand
            1 Tank moved from Bangkok to Malaya
    
        Purchase Units - Thai
            Thai buy 1 Factory and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Sumatra
                Thai attack with 2 Artillerys, 2 Elites and 1 Marine
                Anzac defend with 1 Artillery and 1 Infantry; Dutch defend with 2 Bunkers
                    Thai roll dice for 2 Artillerys, 2 Elites and 1 Marine in Sumatra, round 2 : 2/5 hits, 2.17 expected hits
                Units damaged: 2 Bunkers owned by the Dutch
                    Dutch roll dice for 1 Artillery, 2 Bunkers and 1 Infantry in Sumatra, round 2 : 2/4 hits, 1.67 expected hits
                    2 Elites owned by the Thai lost in Sumatra
                    Thai roll dice for 2 Artillerys and 1 Marine in Sumatra, round 3 : 0/3 hits, 1.33 expected hits
                    Dutch roll dice for 1 Artillery, 2 Bunkers and 1 Infantry in Sumatra, round 3 : 3/4 hits, 1.67 expected hits
                    2 Artillerys owned by the Thai and 1 Marine owned by the Thai lost in Sumatra
                Dutch win with 1 Artillery, 2 Bunkers and 1 Infantry remaining. Battle score for attacker is -18
                Casualties for Thai: 2 Artillerys, 2 Elites and 1 Marine
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Factory placed in Malaya
            5 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -1.50
    Dutch regular : 1.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Americans
            2 Transports moved from 38 Sea Zone to 36 Sea Zone
            2 Artillerys moved from Mauritania to 36 Sea Zone
            2 Elites moved from Mauritania to 36 Sea Zone
            2 Artillerys, 2 Elites and 2 Transports moved from 36 Sea Zone to 38 Sea Zone
            2 Artillerys and 2 Elites moved from 38 Sea Zone to French Equatorial Africa
            2 Artillerys and 1 Elite moved from Mauritania to 36 Sea Zone
            2 Artillerys, 1 B.Transport and 1 Elite moved from 36 Sea Zone to 38 Sea Zone
            2 Artillerys and 1 Elite moved from 38 Sea Zone to French Equatorial Africa
            1 Adv.Fighter and 1 Carrier moved from 34 Sea Zone to 31 Sea Zone
            1 Marine moved from Jaluit to 103 Sea Zone
            1 Marine and 1 S.Submarine moved from 103 Sea Zone to 107 Sea Zone
            1 Marine moved from 107 Sea Zone to Celebes
            1 Battleship and 1 Destroyer moved from 87 Sea Zone to 85 Sea Zone
            1 S.Bomber moved from Minamitori to 85 Sea Zone
            1 Adv.Fighter moved from 86 Sea Zone to 85 Sea Zone
            3 Bombers moved from Minamitori to 85 Sea Zone
            1 Adv.Fighter moved from Pearl Harbor to Wake
    
        Purchase Units - Americans
            Americans buy 4 Artillerys, 1 B.Transport, 3 Destroyers, 9 Elites, 1 L.Fighter, 3 Mech.Infs and 1 Transport; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in 85 Sea Zone
                Americans attack with 1 Adv.Fighter, 1 Battleship, 3 Bombers, 1 Destroyer and 1 S.Bomber
                Yamamoto defend with 2 Adv.Fighters, 1 B.Carrier, 1 Cruiser, 1 Destroyer, 1 Fighter and 1 Submarine
                    Yamamoto roll dice for 1 Submarine in 85 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    Americans roll dice for 1 Adv.Fighter, 1 Battleship, 3 Bombers, 1 Destroyer and 1 S.Bomber in 85 Sea Zone, round 2 : 4/7 hits, 4.33 expected hits
                Units damaged: 1 B.Carrier owned by the Yamamoto
                    Yamamoto roll dice for 2 Adv.Fighters, 1 B.Carrier, 1 Cruiser, 1 Destroyer and 1 Fighter in 85 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
                    1 Destroyer owned by the Americans, 2 Bombers owned by the Americans, 1 Submarine owned by the Yamamoto, 1 Destroyer owned by the Yamamoto, 1 Adv.Fighter owned by the Americans and 1 Fighter owned by the Yamamoto lost in 85 Sea Zone
                    Americans roll dice for 1 Battleship, 1 Bomber and 1 S.Bomber in 85 Sea Zone, round 3 : 1/3 hits, 2.17 expected hits
                    Yamamoto roll dice for 2 Adv.Fighters, 1 B.Carrier and 1 Cruiser in 85 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
                    1 Bomber owned by the Americans, 1 Cruiser owned by the Yamamoto, 1 S.Bomber owned by the Americans and 1 Battleship owned by the Americans lost in 85 Sea Zone
                Yamamoto win with 2 Adv.Fighters and 1 B.Carrier remaining. Battle score for attacker is -63
                Casualties for Americans: 1 Adv.Fighter, 1 Battleship, 3 Bombers, 1 Destroyer and 1 S.Bomber
                Casualties for Yamamoto: 1 Cruiser, 1 Destroyer, 1 Fighter and 1 Submarine
            Battle in Celebes
                Americans attack with 1 Marine
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Marine in Celebes, round 2 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Marine in Celebes, round 3 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Infantry in Celebes, round 3 : 1/1 hits, 0.33 expected hits
                    1 Marine owned by the Americans lost in Celebes
                Yamamoto win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Americans: 1 Marine
            Battle in French Equatorial Africa
                Americans attack with 4 Artillerys and 3 Elites
                Italians defend with 1 Factory and 2 Mech.Infs
                    Americans roll dice for 4 Artillerys and 3 Elites in French Equatorial Africa, round 2 : 3/7 hits, 2.83 expected hits
                    Italians roll dice for 2 Mech.Infs in French Equatorial Africa, round 2 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Americans and 2 Mech.Infs owned by the Italians lost in French Equatorial Africa
                Americans win, taking French Equatorial Africa from Italians with 3 Artillerys and 3 Elites remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Artillery
                Casualties for Italians: 2 Mech.Infs
    
        Non Combat Move - Americans
            2 Infantrys and 1 Marine moved from Mauritania to W.Morocco
            1 B.Transport and 2 Transports moved from 36 Sea Zone to 35 Sea Zone
            4 Tanks moved from Salvador to 35 Sea Zone
            1 Marine moved from Salvador to 35 Sea Zone
            1 Elite moved from Salvador to 35 Sea Zone
            1 Elite moved from Bahia to 35 Sea Zone
            1 B.Transport, 2 Elites, 1 Marine, 4 Tanks and 2 Transports moved from 35 Sea Zone to 36 Sea Zone
            2 Elites, 1 Marine and 4 Tanks moved from 36 Sea Zone to Mauritania
            1 Tank moved from Bahia to 32 Sea Zone
            1 Artillery moved from Bahia to 32 Sea Zone
            1 Elite moved from Bahia to 32 Sea Zone
            1 Artillery, 1 B.Transport, 1 Elite and 1 Tank moved from 32 Sea Zone to 36 Sea Zone
            1 Artillery, 1 Elite and 1 Tank moved from 36 Sea Zone to Mauritania
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            2 Elites moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 2 Elites moved from 26 Sea Zone to 32 Sea Zone
            2 Elites moved from 32 Sea Zone to Bahia
    
        Place Units - Americans
            1 Destroyer and 1 L.Fighter placed in 86 Sea Zone
            2 Destroyers placed in 107 Sea Zone
            1 Artillery and 1 Elite placed in Davao
            1 B.Transport placed in 88 Sea Zone
            1 Artillery and 1 Elite placed in Wake
            1 Transport placed in 91 Sea Zone
            2 Artillerys placed in Pearl Harbor
            3 Mech.Infs placed in Rio de Oro
            2 Elites placed in Salvador
            3 Elites placed in South Atlantic USA
            2 Elites placed in South Central USA
    
        Turn Complete - Americans
            Americans collect 115 PUs; end with 116 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 2.50
    Americans regular : -2.33
    Italians regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Germans
            4 ArmoredCars, 5 Artillerys, 8 HeavyTanks, 14 Infantrys, 5 Mech.Infs and 9 Tanks moved from Kiev to Kursk
            4 Mech.Infs moved from Warsaw to Kursk
            5 JetFighters moved from Bohemia to Kursk
            1 Artillery and 6 Infantrys moved from Hamburg to Netherlands
            1 Artillery moved from Rhine to Netherlands
            1 Carrier, 1 Cruiser, 2 Fighters and 3 Transports moved from 22 Sea Zone to 23 Sea Zone
    
        Purchase Units - Germans
            Germans buy 14 Infantrys, 5 JetFighters and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Kursk
                Germans attack with 4 ArmoredCars, 5 Artillerys, 8 HeavyTanks, 14 Infantrys, 5 JetFighters, 9 Mech.Infs and 9 Tanks
                Russians defend with 1 AAGun, 3 ArmoredCars, 3 Artillerys, 1 Elite, 1 Factory, 50 Infantrys and 7 Tanks
                    Russians roll AA dice in Kursk : 1/5 hits, 0.83 expected hits
                    1 JetFighter owned by the Germans lost in Kursk
                    Germans roll dice for 4 ArmoredCars, 5 Artillerys, 8 HeavyTanks, 14 Infantrys, 4 JetFighters, 9 Mech.Infs and 9 Tanks in Kursk, round 2 : 27/53 hits, 23.17 expected hits
                    Russians roll dice for 3 ArmoredCars, 3 Artillerys, 1 Elite, 50 Infantrys and 7 Tanks in Kursk, round 2 : 23/64 hits, 22.00 expected hits
                    4 ArmoredCars owned by the Germans, 3 ArmoredCars owned by the Russians, 24 Infantrys owned by the Russians, 5 Artillerys owned by the Germans and 14 Infantrys owned by the Germans lost in Kursk
                    Germans roll dice for 8 HeavyTanks, 4 JetFighters, 9 Mech.Infs and 9 Tanks in Kursk, round 3 : 13/30 hits, 15.50 expected hits
                    Russians roll dice for 3 Artillerys, 1 Elite, 26 Infantrys and 7 Tanks in Kursk, round 3 : 12/37 hits, 13.50 expected hits
                    13 Infantrys owned by the Russians, 9 Mech.Infs owned by the Germans and 3 Tanks owned by the Germans lost in Kursk
                    Germans roll dice for 8 HeavyTanks, 4 JetFighters and 6 Tanks in Kursk, round 4 : 14/18 hits, 11.00 expected hits
                    Russians roll dice for 3 Artillerys, 1 Elite, 13 Infantrys and 7 Tanks in Kursk, round 4 : 11/24 hits, 9.17 expected hits
                    1 Elite owned by the Russians, 13 Infantrys owned by the Russians, 5 HeavyTanks owned by the Germans and 6 Tanks owned by the Germans lost in Kursk
                4 JetFighters owned by the Germans retreated
                3 HeavyTanks owned by the Germans retreated to Kiev
                Russians win with 3 Artillerys and 7 Tanks remaining. Battle score for attacker is -95
                Casualties for Germans: 4 ArmoredCars, 5 Artillerys, 5 HeavyTanks, 14 Infantrys, 1 JetFighter, 9 Mech.Infs and 9 Tanks
                Casualties for Russians: 3 ArmoredCars, 1 Elite and 50 Infantrys
            Battle in Netherlands
                Germans attack with 2 Artillerys and 6 Infantrys
                British defend with 1 Infantry and 1 Tank
                    Germans roll dice for 2 Artillerys and 6 Infantrys in Netherlands, round 2 : 2/8 hits, 2.00 expected hits
                    British roll dice for 1 Infantry and 1 Tank in Netherlands, round 2 : 0/2 hits, 0.83 expected hits
                    1 Tank owned by the British and 1 Infantry owned by the British lost in Netherlands
                Germans win, taking Netherlands from British with 2 Artillerys and 6 Infantrys remaining. Battle score for attacker is 7
                Casualties for British: 1 Infantry and 1 Tank
    
        Non Combat Move - Germans
            4 JetFighters moved from Kursk to Kiev
            4 Tanks moved from Krakow to Kiev
            2 Tanks moved from Bohemia to Vinnytsia
    
        Place Units - Germans
            4 Infantrys placed in E.Morocco
            4 Mech.Infs placed in Warsaw
            5 JetFighters placed in Bohemia
            3 Infantrys placed in Kiev
            6 Infantrys placed in Hamburg
            1 Infantry placed in Normandy
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 23 Sea Zone: 1 Cruiser
            EDIT: Adding units owned by Germans to 22 Sea Zone: 1 Cruiser
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 110 PUs; end with 110 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.33
    Germans regular : 4.33
    British regular : -0.83
    Russians AA : 0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Russians
            2 Artillerys and 2 Infantrys moved from Arkhangelsk to 6 Sea Zone
            2 Artillerys and 2 Infantrys moved from 6 Sea Zone to Finnmark
                  Russians take Finnmark from Germans
            1 Infantry moved from Leningrad to Vyborg
                  Russians take Vyborg from Finns
            1 Infantry moved from Leningrad to S.Karelia
                  Russians take S.Karelia from Finns
            1 Infantry moved from Latvia to East Prussia
                  Russians take East Prussia from Germans
            2 Infantrys moved from Leningrad to Estonia
            4 Infantrys moved from Rostov to Donetsk
            1 Bomber moved from Leningrad to Donetsk
            1 Infantry moved from Rostov to Donetsk
            4 ArmoredCars, 1 HeavyTank and 3 Infantrys moved from Rostov to Kursk
            1 Artillery and 3 Infantrys moved from Tula to Kursk
            5 Infantrys moved from Yaroslavl to S.Karelia
            6 Infantrys moved from Yaroslavl to Kursk
            10 Infantrys moved from Moscow to Yaroslavl
            1 Infantry moved from Penza to Tula
            5 Infantrys moved from Stalingrad to Rostov
            2 Infantrys moved from Astrakhan to Saratov
            3 Infantrys moved from Georgia to Rostov
            2 ArmoredCars moved from Kirov to Yaroslavl
            3 Infantrys moved from Perm to Kirov
            2 Infantrys moved from Tashkent to Chimkent
            2 Infantrys moved from Chimkent to 126 Sea Zone
            2 Infantrys moved from 126 Sea Zone to Astrakhan
            2 Tanks moved from Sverdlovsk to Kirov
            3 Infantrys moved from Sverdlovsk to Perm
    
        Purchase Units - Russians
            Russians buy 2 ArmoredCars, 4 Artillerys, 1 Elite and 34 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Donetsk
                Russians attack with 1 Bomber and 5 Infantrys
                Romanians defend with 2 Artillerys, 1 Elite and 1 Infantry
                    Russians roll dice for 1 Bomber and 5 Infantrys in Donetsk, round 2 : 3/6 hits, 1.50 expected hits
                    Romanians roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Donetsk, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Russians, 1 Elite owned by the Romanians, 1 Artillery owned by the Romanians and 1 Infantry owned by the Romanians lost in Donetsk
                    Russians roll dice for 1 Bomber and 4 Infantrys in Donetsk, round 3 : 2/5 hits, 1.33 expected hits
                    Romanians roll dice for 1 Artillery in Donetsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Romanians with 1 Bomber and 4 Infantrys remaining. Battle score for attacker is 11
                Casualties for Russians: 1 Infantry
                Casualties for Romanians: 2 Artillerys, 1 Elite and 1 Infantry
            Battle in Estonia
                Russians attack with 2 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 2 Infantrys in Estonia, round 2 : 1/2 hits, 0.33 expected hits
                    Germans roll dice for 1 Infantry in Estonia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Estonia
                Russians win, taking Estonia from Germans with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - Russians
            1 Bomber moved from Donetsk to Kursk
            1 Tank moved from Leningrad to Yaroslavl
            2 Fighters moved from Leningrad to Kursk
            1 Elite and 4 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            1 AAGun, 2 Fighters and 6 Infantrys moved from N.Buryat Mongolia to Chita
            6 Infantrys moved from Evenkia to Olyokminsk
            6 Infantrys moved from Sibirsky to Evenkia
    
        Place Units - Russians
            6 Infantrys placed in Sibirsky
            2 Artillerys and 2 Infantrys placed in Arkhangelsk
            4 Infantrys placed in Leningrad
            2 Artillerys and 1 Elite placed in Kursk
            10 Infantrys placed in Moscow
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            2 Infantrys placed in Tashkent
            2 ArmoredCars and 2 Infantrys placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 98 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -0.67
    Germans regular : -0.33
    Russians regular : 2.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Russians
            2 Artillerys and 2 Infantrys moved from Arkhangelsk to 6 Sea Zone
            2 Artillerys and 2 Infantrys moved from 6 Sea Zone to Finnmark
                  Russians take Finnmark from Germans
            1 Infantry moved from Leningrad to Vyborg
                  Russians take Vyborg from Finns
            1 Infantry moved from Leningrad to S.Karelia
                  Russians take S.Karelia from Finns
            1 Infantry moved from Latvia to East Prussia
                  Russians take East Prussia from Germans
            2 Infantrys moved from Leningrad to Estonia
            4 Infantrys moved from Rostov to Donetsk
            1 Bomber moved from Leningrad to Donetsk
            1 Infantry moved from Rostov to Donetsk
            4 ArmoredCars, 1 HeavyTank and 3 Infantrys moved from Rostov to Kursk
            1 Artillery and 3 Infantrys moved from Tula to Kursk
            5 Infantrys moved from Yaroslavl to S.Karelia
            6 Infantrys moved from Yaroslavl to Kursk
            10 Infantrys moved from Moscow to Yaroslavl
            1 Infantry moved from Penza to Tula
            5 Infantrys moved from Stalingrad to Rostov
            2 Infantrys moved from Astrakhan to Saratov
            3 Infantrys moved from Georgia to Rostov
            2 ArmoredCars moved from Kirov to Yaroslavl
            3 Infantrys moved from Perm to Kirov
            2 Infantrys moved from Tashkent to Chimkent
            2 Infantrys moved from Chimkent to 126 Sea Zone
            2 Infantrys moved from 126 Sea Zone to Astrakhan
            2 Tanks moved from Sverdlovsk to Kirov
            3 Infantrys moved from Sverdlovsk to Perm
    
        Purchase Units - Russians
            Russians buy 2 ArmoredCars, 4 Artillerys, 1 Elite and 34 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Donetsk
                Russians attack with 1 Bomber and 5 Infantrys
                Romanians defend with 2 Artillerys, 1 Elite and 1 Infantry
                    Russians roll dice for 1 Bomber and 5 Infantrys in Donetsk, round 2 : 3/6 hits, 1.50 expected hits
                    Romanians roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Donetsk, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Russians, 1 Elite owned by the Romanians, 1 Artillery owned by the Romanians and 1 Infantry owned by the Romanians lost in Donetsk
                    Russians roll dice for 1 Bomber and 4 Infantrys in Donetsk, round 3 : 2/5 hits, 1.33 expected hits
                    Romanians roll dice for 1 Artillery in Donetsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Romanians with 1 Bomber and 4 Infantrys remaining. Battle score for attacker is 11
                Casualties for Russians: 1 Infantry
                Casualties for Romanians: 2 Artillerys, 1 Elite and 1 Infantry
            Battle in Estonia
                Russians attack with 2 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 2 Infantrys in Estonia, round 2 : 1/2 hits, 0.33 expected hits
                    Germans roll dice for 1 Infantry in Estonia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Estonia
                Russians win, taking Estonia from Germans with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - Russians
            1 Bomber moved from Donetsk to Kursk
            1 Tank moved from Leningrad to Yaroslavl
            2 Fighters moved from Leningrad to Kursk
            1 Elite and 4 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            1 AAGun, 2 Fighters and 6 Infantrys moved from N.Buryat Mongolia to Chita
            6 Infantrys moved from Evenkia to Olyokminsk
            6 Infantrys moved from Sibirsky to Evenkia
    
        Place Units - Russians
            6 Infantrys placed in Sibirsky
            2 Artillerys and 2 Infantrys placed in Arkhangelsk
            4 Infantrys placed in Leningrad
            2 Artillerys and 1 Elite placed in Kursk
            10 Infantrys placed in Moscow
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            2 Infantrys placed in Tashkent
            2 ArmoredCars and 2 Infantrys placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 98 PUs; end with 98 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Leningrad: 1 Infantry
            EDIT: Adding units owned by Russians to Latvia: 1 Infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Romanians regular : -0.67
    Germans regular : -0.33
    Russians regular : 2.83
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Italians
            3 Destroyers and 3 Submarines moved from 42 Sea Zone to 31 Sea Zone
            2 ArmoredCars and 1 Tank moved from Darfur to French Equatorial Africa
            3 Mech.Infs moved from Hun to French Equatorial Africa
            10 Infantrys moved from Lower Egypt to Palestine
            5 Mech.Infs and 1 Tank moved from Cairo to Palestine
            4 Infantrys moved from Tobruk to Mersa Matruh
            3 Transports moved from 48 Sea Zone to 46 Sea Zone
            6 Infantrys moved from Rome to 46 Sea Zone
            6 Infantrys and 3 Transports moved from 46 Sea Zone to 48 Sea Zone
            4 Infantrys moved from Greece to 48 Sea Zone
            10 Infantrys moved from 48 Sea Zone to Tobruk
            4 Infantrys moved from Tunis to S.Tunisia
            3 Fighters moved from Lower Egypt to French Equatorial Africa
    
        Purchase Units - Italians
            Italians buy 2 Destroyers, 10 Infantrys, 3 Mech.Infs, 1 S.Submarine and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Palestine
                Italians attack with 10 Infantrys, 5 Mech.Infs and 1 Tank
                British defend with 1 AAGun, 2 ArmoredCars, 1 Artillery, 2 Mech.Infs and 1 Tank; French defend with 4 ArmoredCars and 2 Infantrys
                    Italians roll dice for 10 Infantrys, 5 Mech.Infs and 1 Tank in Palestine, round 2 : 8/16 hits, 4.67 expected hits
                    British roll dice for 6 ArmoredCars, 1 Artillery, 2 Infantrys, 2 Mech.Infs and 1 Tank in Palestine, round 2 : 2/12 hits, 3.17 expected hits
                    4 ArmoredCars owned by the French, 2 ArmoredCars owned by the British, 2 Infantrys owned by the French and 2 Infantrys owned by the Italians lost in Palestine
                    Italians roll dice for 8 Infantrys, 5 Mech.Infs and 1 Tank in Palestine, round 3 : 5/14 hits, 4.33 expected hits
                    British roll dice for 1 Artillery, 2 Mech.Infs and 1 Tank in Palestine, round 3 : 3/4 hits, 1.50 expected hits
                    1 Tank owned by the British, 1 Artillery owned by the British, 3 Infantrys owned by the Italians and 2 Mech.Infs owned by the British lost in Palestine
                Italians win, taking Palestine from British with 5 Infantrys, 5 Mech.Infs and 1 Tank remaining. Battle score for attacker is 39
                Casualties for Italians: 5 Infantrys
                Casualties for British: 2 ArmoredCars, 1 Artillery, 2 Mech.Infs and 1 Tank
                Casualties for French: 4 ArmoredCars and 2 Infantrys
            Battle in French Equatorial Africa
                Italians attack with 2 ArmoredCars, 3 Fighters, 3 Mech.Infs and 1 Tank
                French defend with 1 Factory; Americans defend with 3 Artillerys and 3 Elites
                    Italians roll dice for 2 ArmoredCars, 3 Fighters, 3 Mech.Infs and 1 Tank in French Equatorial Africa, round 2 : 3/9 hits, 3.17 expected hits
                    French roll dice for 3 Artillerys and 3 Elites in French Equatorial Africa, round 2 : 1/6 hits, 2.00 expected hits
                    1 ArmoredCar owned by the Italians and 3 Elites owned by the Americans lost in French Equatorial Africa
                    Italians roll dice for 1 ArmoredCar, 3 Fighters, 3 Mech.Infs and 1 Tank in French Equatorial Africa, round 3 : 1/8 hits, 2.83 expected hits
                    French roll dice for 3 Artillerys in French Equatorial Africa, round 3 : 2/3 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Italians, 1 Artillery owned by the Americans and 1 Mech.Inf owned by the Italians lost in French Equatorial Africa
                    Italians roll dice for 3 Fighters, 2 Mech.Infs and 1 Tank in French Equatorial Africa, round 4 : 2/6 hits, 2.17 expected hits
                    French roll dice for 2 Artillerys in French Equatorial Africa, round 4 : 1/2 hits, 0.67 expected hits
                    2 Artillerys owned by the Americans and 1 Mech.Inf owned by the Italians lost in French Equatorial Africa
                Italians win, taking French Equatorial Africa from French with 3 Fighters, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 1
                Casualties for Italians: 2 ArmoredCars and 2 Mech.Infs
                Casualties for Americans: 3 Artillerys and 3 Elites
            Battle in 31 Sea Zone
                Italians attack with 3 Destroyers and 3 Submarines
                French defend with 1 Destroyer; Americans defend with 1 Adv.Fighter, 1 Carrier and 1 Destroyer
                    Italians roll dice for 3 Submarines in 31 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Italians roll dice for 3 Destroyers in 31 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Adv.Fighter, 1 Carrier and 2 Destroyers in 31 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    2 Submarines owned by the Italians lost in 31 Sea Zone
                    Italians roll dice for 1 Submarine in 31 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 3 Destroyers in 31 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Adv.Fighter, 1 Carrier and 2 Destroyers in 31 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits
                    1 Destroyer owned by the Americans, 1 Submarine owned by the Italians and 1 Destroyer owned by the French lost in 31 Sea Zone
                    Italians roll dice for 3 Destroyers in 31 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Adv.Fighter and 1 Carrier in 31 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
                    1 Carrier owned by the Americans and 1 Destroyer owned by the Italians lost in 31 Sea Zone
                    Italians roll dice for 2 Destroyers in 31 Sea Zone, round 5 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Adv.Fighter in 31 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 2 Destroyers in 31 Sea Zone, round 6 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Adv.Fighter in 31 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits
                    1 Destroyer owned by the Italians lost in 31 Sea Zone
                    Italians roll dice for 1 Destroyer in 31 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Adv.Fighter in 31 Sea Zone, round 7 : 1/1 hits, 0.67 expected hits
                    1 Destroyer owned by the Italians lost in 31 Sea Zone
                Americans win with 1 Adv.Fighter remaining. Battle score for attacker is -15
                Casualties for Italians: 3 Destroyers and 3 Submarines
                Casualties for Americans: 1 Carrier and 1 Destroyer
                Casualties for French: 1 Destroyer
                1 Adv.Fighter owned by the Americans forced to land in Rio de Oro
    
        Non Combat Move - Italians
            2 Destroyers and 2 Submarines moved from 46 Sea Zone to 42 Sea Zone
            3 Fighters moved from French Equatorial Africa to Darfur
            1 Artillery moved from Provence to Lombardy
    
        Place Units - Italians
            2 Destroyers, 1 S.Submarine and 1 Submarine placed in 46 Sea Zone
            3 Mech.Infs placed in Hun
            6 Infantrys placed in Cairo
            4 Infantrys placed in Tunis
    
        Turn Complete - Italians
            Italians collect 73 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.83
    French regular : 0.33
    Italians regular : -1.17
    British regular : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - French
            1 Destroyer moved from 29 Sea Zone to 31 Sea Zone
            1 Transport moved from 29 Sea Zone to 7 Sea Zone
            1 Destroyer moved from 8 Sea Zone to 17 Sea Zone
            3 Infantrys moved from Ontario to Quebec
    
        Purchase Units - French
            French buy 1 Bunker, 1 Destroyer and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - French
    
        Place Units - French
            1 Bunker and 2 Infantrys placed in Syria
            1 Destroyer placed in 1 Sea Zone
    
        Turn Complete - French
            French collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Yamamoto
            1 unit repaired.
            2 Adv.Fighters and 1 B.Carrier moved from 85 Sea Zone to 107 Sea Zone
            1 Transport moved from 110 Sea Zone to 111 Sea Zone
            1 Tank moved from Flores to 111 Sea Zone
            1 Infantry moved from Celebes to 111 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 111 Sea Zone to 107 Sea Zone
            1 Infantry and 1 Tank moved from 107 Sea Zone to Davao
            1 B.Transport and 2 Transports moved from 110 Sea Zone to 107 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Adv.Fighter, 1 B.Carrier, 3 Destroyers and 2 Fighters; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 107 Sea Zone
                Yamamoto attack with 2 Adv.Fighters, 1 B.Carrier, 1 B.Transport and 3 Transports
                Americans defend with 2 Destroyers and 1 S.Submarine; Anzac defend with 2 Transports
                    Americans roll dice for 1 S.Submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 2 Adv.Fighters, 1 B.Carrier, 1 B.Transport and 3 Transports in 107 Sea Zone, round 2 : 3/3 hits, 1.17 expected hits
                    Americans roll dice for 2 Destroyers and 2 Transports in 107 Sea Zone, round 2 : 0/4 hits, 1.00 expected hits
                    1 Destroyer owned by the Americans and 2 Transports owned by the Anzac lost in 107 Sea Zone
                1 S.Submarine owned by the Americans submerged
                    Yamamoto roll dice for 2 Adv.Fighters, 1 B.Carrier, 1 B.Transport and 3 Transports in 107 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 Destroyer in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans lost in 107 Sea Zone
                Yamamoto win with 2 Adv.Fighters, 1 B.Carrier, 1 B.Transport and 3 Transports remaining. Battle score for attacker is 28
                Casualties for Americans: 2 Destroyers
                Casualties for Anzac: 2 Transports
            Battle in Davao
                Yamamoto attack with 1 Infantry and 1 Tank
                Americans defend with 1 AAGun, 1 Artillery, 1 Elite and 1 Factory; Anzac defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 1 Infantry and 1 Tank in Davao, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Davao, round 2 : 3/4 hits, 1.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Davao
                Americans win with 2 Artillerys, 1 Elite and 1 Infantry remaining. Battle score for attacker is -7
                Casualties for Yamamoto: 1 Infantry and 1 Tank
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            1 B.Carrier and 3 Destroyers placed in 85 Sea Zone
            1 Adv.Fighter and 2 Fighters placed in 85 Sea Zone
    
        Turn Complete - Yamamoto
            Yamamoto collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.00
    Americans regular : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Chinese
            1 Artillery moved from Anhwei to Shantung
            1 Tank moved from Anhwei to Shantung
            3 ArmoredCars moved from Shensi to Shantung
            1 ArmoredCar moved from Kweichow to Yunnan
                  Chinese take Yunnan from Hisaichi
            1 ArmoredCar moved from Yunnan to N.French Indochina
                  French take N.French Indochina from Yamamoto
            1 Fighter moved from Hupeh to Shantung
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 4 Infantrys, 1 Marine and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shantung
                Chinese attack with 3 ArmoredCars, 1 Artillery, 1 Fighter and 1 Tank
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 3 ArmoredCars, 1 Artillery, 1 Fighter and 1 Tank in Shantung, round 2 : 4/6 hits, 2.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Shantung
                Chinese win, taking Shantung from Hisaichi with 2 ArmoredCars, 1 Artillery, 1 Fighter and 1 Tank remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 ArmoredCar
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 Fighter moved from Shantung to Hupeh
            1 Tank moved from Shansi to Anhwei
            1 AAGun moved from Shansi to Hupeh
            1 Infantry moved from Szechwan to Kweichow
            1 Marine moved from Szechwan to Hupeh
            5 Infantrys moved from Shensi to Shansi
            1 Tank moved from Shensi to Hupeh
            6 Infantrys moved from Ningsia to Suiyuan
            2 Tanks moved from Gobi Altai to Suiyuan
            6 Infantrys moved from E.Qinghai to Ningsia
            6 Infantrys moved from Hsining to E.Qinghai
            2 Infantrys moved from E.Sinkiang to Gobi Altai
            2 Infantrys moved from Urumqi to E.Sinkiang
            1 Fighter moved from Urumqi to Ningsia
            1 Fighter moved from Ningsia to Suiyuan
    
        Place Units - Chinese
            1 ArmoredCar, 4 Infantrys and 1 Marine placed in Hsining
            1 ArmoredCar and 3 Tanks placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.83
    Hisaichi regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Hisaichi
            1 Destroyer moved from 101 Sea Zone to 107 Sea Zone
            2 Artillerys moved from Banjarmasin to 110 Sea Zone
            2 Infantrys moved from Banjarmasin to 110 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 110 Sea Zone to 107 Sea Zone
            2 Artillerys and 2 Infantrys moved from 107 Sea Zone to Davao
            1 Bomber moved from Bangkok to Davao
            1 Submarine and 1 Transport moved from 110 Sea Zone to 107 Sea Zone
            1 Elite, 1 Infantry and 1 Tank moved from Peking to Shantung
            1 Tank moved from Shanghai to Shantung
            4 Tanks moved from Shanghai to Hupeh
            2 Infantrys and 1 Tank moved from Hunan to Anhwei
            4 ArmoredCars and 2 Infantrys moved from Hong Kong to Kwangtung
            8 Infantrys moved from Changchun to Kirin
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 ArmoredCars, 1 Bunker, 16 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Hupeh
                Hisaichi attack with 4 Tanks
                Chinese defend with 1 AAGun, 1 Fighter, 1 Marine and 1 Tank
                    Hisaichi roll dice for 4 Tanks in Hupeh, round 2 : 3/4 hits, 2.00 expected hits
                    Chinese roll dice for 1 Fighter, 1 Marine and 1 Tank in Hupeh, round 2 : 2/3 hits, 1.33 expected hits
                    2 Tanks owned by the Hisaichi, 1 Tank owned by the Chinese, 1 Fighter owned by the Chinese and 1 Marine owned by the Chinese lost in Hupeh
                Hisaichi win, taking Hupeh from Chinese with 2 Tanks remaining. Battle score for attacker is 7
                Casualties for Hisaichi: 2 Tanks
                Casualties for Chinese: 1 Fighter, 1 Marine and 1 Tank
            Battle in 107 Sea Zone
                Hisaichi attack with 1 Destroyer, 1 Submarine and 3 Transports; Yamamoto loiter and taunt
                Americans defend with 1 S.Submarine
                    Hisaichi roll dice for 1 Submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 S.Submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Destroyer and 3 Transports in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Submarine in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 S.Submarine in 107 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Destroyer and 3 Transports in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Submarine in 107 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 S.Submarine in 107 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                1 S.Submarine owned by the Americans lost in 107 Sea Zone
                Hisaichi win with 1 Destroyer, 1 Submarine and 3 Transports remaining. Battle score for attacker is 10
                Casualties for Americans: 1 S.Submarine
            Battle in Davao
                Hisaichi attack with 2 Artillerys, 1 Bomber and 2 Infantrys
                Americans defend with 1 AAGun, 1 Artillery, 1 Elite and 1 Factory; Anzac defend with 1 Artillery and 1 Infantry
                    Americans roll AA dice in Davao : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 2 Artillerys, 1 Bomber and 2 Infantrys in Davao, round 2 : 2/5 hits, 2.00 expected hits
                    Americans roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Davao, round 2 : 2/4 hits, 1.33 expected hits
                    1 Infantry owned by the Anzac, 1 Elite owned by the Americans and 2 Infantrys owned by the Hisaichi lost in Davao
                    Hisaichi roll dice for 2 Artillerys and 1 Bomber in Davao, round 3 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 2 Artillerys in Davao, round 3 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Anzac and 1 Artillery owned by the Hisaichi lost in Davao
                    Hisaichi roll dice for 1 Artillery and 1 Bomber in Davao, round 4 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 Artillery in Davao, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Americans lost in Davao
                Hisaichi win, taking Davao from Americans with 1 Artillery and 1 Bomber remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Artillery and 2 Infantrys
                Casualties for Americans: 1 Artillery and 1 Elite
                Casualties for Anzac: 1 Artillery and 1 Infantry
            Battle in Anhwei
                Hisaichi attack with 2 Infantrys and 1 Tank
                Chinese defend with 1 Tank
                    Hisaichi roll dice for 2 Infantrys and 1 Tank in Anhwei, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Tank in Anhwei, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 2 Infantrys and 1 Tank in Anhwei, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Tank in Anhwei, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese lost in Anhwei
                Hisaichi win, taking Anhwei from Chinese with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Tank
            Battle in Shantung
                Hisaichi attack with 1 Elite, 1 Infantry and 2 Tanks
                Chinese defend with 2 ArmoredCars, 1 Artillery and 1 Tank
                    Hisaichi roll dice for 1 Elite, 1 Infantry and 2 Tanks in Shantung, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 2 ArmoredCars, 1 Artillery and 1 Tank in Shantung, round 2 : 1/4 hits, 1.17 expected hits
                    1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Shantung
                    Hisaichi roll dice for 1 Elite and 2 Tanks in Shantung, round 3 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 ArmoredCar, 1 Artillery and 1 Tank in Shantung, round 3 : 2/3 hits, 1.00 expected hits
                    1 Elite owned by the Hisaichi, 1 Tank owned by the Hisaichi, 1 ArmoredCar owned by the Chinese and 1 Artillery owned by the Chinese lost in Shantung
                    Hisaichi roll dice for 1 Tank in Shantung, round 4 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Tank in Shantung, round 4 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Tank in Shantung, round 5 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Tank in Shantung, round 5 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Tank in Shantung, round 6 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Tank in Shantung, round 6 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese lost in Shantung
                Hisaichi win, taking Shantung from Chinese with 1 Tank remaining. Battle score for attacker is 7
                Casualties for Hisaichi: 1 Elite, 1 Infantry and 1 Tank
                Casualties for Chinese: 2 ArmoredCars, 1 Artillery and 1 Tank
    
        Non Combat Move - Hisaichi
            1 Bomber moved from Davao to Mindanao
    
        Place Units - Hisaichi
            2 Infantrys and 1 Tank placed in Peking
            1 Bunker placed in Peking
            4 Infantrys placed in Banjarmasin
            8 Infantrys placed in Changchun
            2 ArmoredCars and 2 Infantrys placed in Hong Kong
    
        Turn Complete - Hisaichi
            Hisaichi collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Americans regular : -0.83
    Americans AA : -0.17
    Hisaichi regular : -1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    @dawgoneit I forgot an attack.

  • '20 '19 '18 '17 '16

    @dawgoneit
    DD: 1d6
    ss: 1d6

    Defending
    DD: 1d6

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