W@W Entek (Allies) v. Dawg (Axis) #2

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Chinese
            1 Artillery and 1 Infantry moved from Ningsia to Suiyuan
            1 Infantry moved from Ningsia to Suiyuan
            1 Artillery and 1 Infantry moved from Hupeh to Szechwan
            1 Infantry moved from Kweichow to Yunnan
                  Chinese take Yunnan from Thai
            1 Artillery and 1 Infantry moved from Hupeh to Shansi
            1 Tank moved from Gobi Altai to Suiyuan
            1 Fighter moved from Hupeh to Shansi
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 6 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 1 Artillery, 1 Fighter and 1 Infantry
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Shansi, round 2 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Shansi, round 2 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi, 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Shansi
                1 Fighter owned by the Chinese retreated
                Hisaichi win with 1 Artillery remaining. Battle score for attacker is -4
                Casualties for Chinese: 1 Artillery and 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Szechwan
                Chinese attack with 1 Artillery and 1 Infantry
                Thai defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 1 Artillery and 1 Infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Artillery and 1 Infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Artillery and 1 Infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai lost in Szechwan
                    Chinese roll dice for 1 Artillery and 1 Infantry in Szechwan, round 4 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Artillery in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Thai and 1 Infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Thai with 1 Artillery remaining. Battle score for attacker is 4
                Casualties for Thai: 1 Artillery and 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Suiyuan
                Chinese attack with 1 Artillery, 2 Infantrys and 1 Tank
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Suiyuan, round 2 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Suiyuan, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Suiyuan
                    Chinese roll dice for 1 Artillery, 1 Infantry and 1 Tank in Suiyuan, round 3 : 2/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Artillery in Suiyuan, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Suiyuan
                Chinese win, taking Suiyuan from Hisaichi with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Chinese: 2 Infantrys
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
    
        Non Combat Move - Chinese
            1 Fighter moved from Shansi to Shensi
            1 Artillery and 5 Tanks moved from Hupeh to Shensi
            2 Infantrys moved from Ningsia to Shensi
            1 AAGun moved from Ningsia to Shensi
            6 Infantrys moved from E.Qinghai to Ningsia
            3 Infantrys moved from Hsining to E.Qinghai
            1 Marine moved from Hsining to E.Qinghai
            2 ArmoredCars moved from Hsining to Ningsia
            3 Infantrys moved from Gobi Altai to Ningsia
            4 Tanks moved from Urumqi to Gobi Altai
            1 AAGun moved from W.Qinghai to Hsining
    
        Place Units - Chinese
            5 Infantrys and 1 Marine placed in Hsining
            2 ArmoredCars, 1 Infantry and 1 Tank placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Thai regular : -0.67
    Hisaichi regular : 2.33
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Hisaichi
            1 Elite and 6 Infantrys moved from Kirin to Khabarovsk
            2 Infantrys moved from Heilungchiang to Khabarovsk
            7 Infantrys moved from Changchun to Kirin
            1 Infantry moved from Anhwei to Shansi
            1 Artillery moved from Shansi to Hupeh
            2 ArmoredCars moved from Peking to Suiyuan
            2 Fighters moved from Anhwei to Suiyuan
            1 Tank moved from Anhwei to Hupeh
            1 Destroyer and 1 Submarine moved from 102 Sea Zone to 107 Sea Zone
            1 Carrier moved from 101 Sea Zone to 107 Sea Zone
            5 Transports moved from 110 Sea Zone to 92 Sea Zone
            1 Infantry moved from Palawan to 106 Sea Zone
            1 Infantry and 1 T.Boat moved from 106 Sea Zone to 111 Sea Zone
            1 Infantry moved from 111 Sea Zone to Lombok
                  Hisaichi take Lombok from Dutch
            1 Fighter moved from British Borneo to 107 Sea Zone
            1 Submarine moved from 110 Sea Zone to 111 Sea Zone
            1 Battleship moved from 110 Sea Zone to 111 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 12 ArmoredCars, 1 Factory, 7 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Suiyuan
                Hisaichi attack with 2 ArmoredCars and 2 Fighters
                Chinese defend with 1 Artillery and 1 Tank
                    Hisaichi roll dice for 2 ArmoredCars and 2 Fighters in Suiyuan, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Artillery and 1 Tank in Suiyuan, round 2 : 1/2 hits, 0.83 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Suiyuan
                    Hisaichi roll dice for 1 ArmoredCar and 2 Fighters in Suiyuan, round 3 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Tank in Suiyuan, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese lost in Suiyuan
                Hisaichi win, taking Suiyuan from Chinese with 1 ArmoredCar and 2 Fighters remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for Chinese: 1 Artillery and 1 Tank
            Battle in Hupeh
                Hisaichi attack with 1 Artillery and 1 Tank
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Tank in Hupeh, round 2 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Tank in Hupeh, round 3 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Hupeh, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Hupeh
                Hisaichi win, taking Hupeh from Chinese with 1 Tank remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 Artillery
                Casualties for Chinese: 1 Infantry
            Battle in Khabarovsk
                Hisaichi attack with 1 Elite and 8 Infantrys
                Russians defend with 1 Bunker
                    Hisaichi roll dice for 1 Elite and 8 Infantrys in Khabarovsk, round 2 : 1/9 hits, 1.67 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Khabarovsk, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Elite and 8 Infantrys in Khabarovsk, round 3 : 0/9 hits, 1.67 expected hits
                    Russians roll dice for 1 Bunker in Khabarovsk, round 3 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Elite and 8 Infantrys in Khabarovsk, round 4 : 3/9 hits, 1.67 expected hits
                    Russians roll dice for 1 Bunker in Khabarovsk, round 4 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Khabarovsk
                Hisaichi win, taking Khabarovsk from Russians with 1 Elite and 8 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
    
        Non Combat Move - Hisaichi
            2 Fighters moved from Suiyuan to Anhwei
            1 Tank moved from Peking to Anhwei
    
        Place Units - Hisaichi
            1 Factory placed in Chita
            Hisaichi undo move 1.
            1 Factory placed in Hulunbuir
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from Hong Kong: 6 ArmoredCars
            EDIT: Adding units owned by Hisaichi to Hunan: 6 ArmoredCars
            EDIT: Turning off Edit Mode
            6 ArmoredCars placed in Hong Kong
            2 ArmoredCars and 1 Tank placed in Peking
            4 Infantrys placed in Banjarmasin
            4 ArmoredCars, 3 Infantrys and 1 Tank placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Russians regular : -1.50
    Hisaichi regular : -2.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - British
            1 Destroyer moved from 21 Sea Zone to 22 Sea Zone
            4 Submarines moved from 21 Sea Zone to 22 Sea Zone
            1 Artillery and 2 Infantrys moved from Manchester to 21 Sea Zone
            1 Artillery, 1 Battleship, 1 Carrier, 2 Infantrys, 1 T.Boat and 1 Transport moved from 21 Sea Zone to 22 Sea Zone
            1 Artillery and 2 Infantrys moved from 22 Sea Zone to Hamburg
            1 Bomber moved from Dover to 22 Sea Zone
            1 Infantry moved from Nubia to Darfur
                  British take Darfur from Italians
            1 Infantry moved from Rhodesia to Kenya
            1 Infantry moved from South Africa to Rhodesia
            2 Transports moved from 65 Sea Zone to 60 Sea Zone
            4 Infantrys moved from Madras to 60 Sea Zone
            4 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
            4 Infantrys moved from 65 Sea Zone to Malaya
            1 Artillery, 4 Infantrys and 2 Tanks moved from Assam to Burma
            1 Infantry moved from Calcutta to Assam
            1 Fighter moved from 60 Sea Zone to Burma
            1 Infantry moved from Delhi to Bihar
            1 Tank moved from E.Iran to Iraq
            1 Artillery moved from E.Iran to W.Iran
            1 Infantry moved from Palestine to 56 Sea Zone
            3 Tanks moved from Cairo to Mersa Matruh
            1 Infantry moved from 56 Sea Zone to Mersa Matruh
            1 Fighter moved from 56 Sea Zone to Mersa Matruh
            1 Submarine moved from 56 Sea Zone to 51 Sea Zone
            1 Destroyer moved from 56 Sea Zone to 51 Sea Zone
            2 Infantrys moved from Koryakia to Kolyma
            1 Destroyer and 1 Transport moved from 72 Sea Zone to 74 Sea Zone
            1 Infantry and 1 Tank moved from Greenland to 3 Sea Zone
            1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from 3 Sea Zone to 10 Sea Zone
            1 Infantry and 1 Tank moved from 10 Sea Zone to Iceland
            2 Tanks moved from Dublin to Munster
            1 Infantry and 1 Tank moved from Quebec to 2 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 2 Sea Zone to 9 Sea Zone
            1 Infantry and 1 Tank moved from 9 Sea Zone to Iceland
            1 Fighter moved from Quebec to Greenland
    
        Purchase Units - British
            British buy 4 ArmoredCars, 2 Destroyers, 1 Fighter, 1 Infantry, 3 Mech.Infs and 6 Submarines; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 51 Sea Zone
                British attack with 1 Destroyer and 1 Submarine
                Italians defend with 1 Destroyer
                    British roll dice for 1 Submarine in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Italians lost in 51 Sea Zone
                British win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Italians: 1 Destroyer
            Battle in 22 Sea Zone
                British attack with 1 Battleship, 1 Bomber, 1 Carrier, 1 Destroyer, 4 Submarines, 1 T.Boat and 1 Transport
                Germans defend with 1 Battleship, 3 Destroyers, 5 Submarines and 1 T.Boat
                    British roll dice for 4 Submarines in 22 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                Units damaged: 1 Battleship owned by the Germans
                    Germans roll dice for 5 Submarines in 22 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
                Units damaged: 1 Battleship owned by the British
                    British roll dice for 1 Battleship, 1 Bomber, 1 Carrier, 1 Destroyer, 1 T.Boat and 1 Transport in 22 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
                    Germans roll dice for 1 Battleship, 3 Destroyers and 1 T.Boat in 22 Sea Zone, round 2 : 1/5 hits, 1.83 expected hits
                    3 Submarines owned by the Germans, 1 Submarine owned by the British and 1 T.Boat owned by the Germans lost in 22 Sea Zone
                    British roll dice for 3 Submarines in 22 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 2 Submarines in 22 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Battleship, 1 Bomber, 1 Carrier, 1 Destroyer, 1 T.Boat and 1 Transport in 22 Sea Zone, round 3 : 1/5 hits, 2.17 expected hits
                    Germans roll dice for 1 Battleship and 3 Destroyers in 22 Sea Zone, round 3 : 3/4 hits, 1.67 expected hits
                    2 Submarines owned by the Germans, 1 Carrier owned by the British, 1 Submarine owned by the British and 1 T.Boat owned by the British lost in 22 Sea Zone
                    1 Infantry owned by the British lost in Hamburg
                    British roll dice for 2 Submarines in 22 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Battleship, 1 Bomber, 1 Destroyer and 1 Transport in 22 Sea Zone, round 4 : 2/3 hits, 1.67 expected hits
                    Germans roll dice for 1 Battleship and 3 Destroyers in 22 Sea Zone, round 4 : 2/4 hits, 1.67 expected hits
                    3 Destroyers owned by the Germans and 2 Submarines owned by the British lost in 22 Sea Zone
                    British roll dice for 1 Battleship, 1 Bomber, 1 Destroyer and 1 Transport in 22 Sea Zone, round 5 : 1/3 hits, 1.67 expected hits
                    Germans roll dice for 1 Battleship in 22 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 Destroyer owned by the British and 1 Battleship owned by the Germans lost in 22 Sea Zone
                British win with 1 Battleship, 1 Bomber and 1 Transport remaining. Battle score for attacker is 29
                Casualties for British: 1 Carrier, 1 Destroyer, 4 Submarines and 1 T.Boat
                Casualties for Germans: 1 Battleship, 3 Destroyers, 5 Submarines and 1 T.Boat
            Battle in Hamburg
                British attack with 1 Artillery and 1 Infantry
                Germans defend with 1 AAGun, 1 Factory and 2 Infantrys
                    British roll dice for 1 Artillery and 1 Infantry in Hamburg, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 2 Infantrys in Hamburg, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Hamburg
                    British roll dice for 1 Artillery in Hamburg, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Infantry in Hamburg, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery in Hamburg, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Infantry in Hamburg, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery in Hamburg, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Infantry in Hamburg, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery in Hamburg, round 6 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Infantry in Hamburg, round 6 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Hamburg
                Germans win with 1 Infantry remaining. Battle score for attacker is -6
                Casualties for British: 1 Artillery and 2 Infantrys
                Casualties for Germans: 1 Infantry
            Battle in Mersa Matruh
                British attack with 1 Fighter, 1 Infantry and 3 Tanks
                Italians defend with 2 ArmoredCars and 1 Tank
                    British roll dice for 1 Cruiser in Mersa Matruh, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Fighter, 1 Infantry and 3 Tanks in Mersa Matruh, round 2 : 4/5 hits, 2.00 expected hits
                    Italians roll dice for 2 ArmoredCars and 1 Tank in Mersa Matruh, round 2 : 1/3 hits, 0.83 expected hits
                    2 ArmoredCars owned by the Italians, 1 Tank owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh
                British win, taking Mersa Matruh from Italians with 1 Fighter and 3 Tanks remaining. Battle score for attacker is 11
                Casualties for British: 1 Infantry
                Casualties for Italians: 2 ArmoredCars and 1 Tank
            Battle in Burma
                British attack with 1 Artillery, 1 Fighter, 4 Infantrys and 2 Tanks
                Thai defend with 1 Infantry
                    British roll dice for 1 Artillery, 1 Fighter, 4 Infantrys and 2 Tanks in Burma, round 2 : 3/8 hits, 2.50 expected hits
                    Thai roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Burma
                British win, taking Burma from Thai with 1 Artillery, 1 Fighter, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in Iceland
                British attack with 2 Infantrys and 2 Tanks
                Neutral defend with 1 Infantry
                    British roll dice for 2 Infantrys and 2 Tanks in Iceland, round 2 : 3/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Iceland
                British loses 0 PUs for violating Icelands neutrality.
                British win, taking Iceland from Neutral with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Munster
                British attack with 2 Tanks
                Neutral defend with 2 Infantrys
                    British roll dice for 2 Tanks in Munster, round 2 : 1/2 hits, 1.00 expected hits
                    Neutral roll dice for 2 Infantrys in Munster, round 2 : 1/2 hits, 0.67 expected hits
                    1 Tank owned by the British and 1 Infantry owned by the Neutral lost in Munster
                    British roll dice for 1 Tank in Munster, round 3 : 0/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Munster, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Tank in Munster, round 4 : 0/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Munster, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Tank in Munster, round 5 : 0/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Munster, round 5 : 0/1 hits, 0.33 expected hits
                1 Tank owned by the British retreated to Dublin
                Neutral win with 1 Infantry remaining. Battle score for attacker is -3
                Casualties for British: 1 Tank
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - British
            1 AAGun moved from Wales to Dover
            1 Bomber moved from 22 Sea Zone to Dover
            1 AAGun moved from W.Iran to Iraq
            1 Infantry moved from British Columbia to Yukon
            1 Carrier moved from 60 Sea Zone to 65 Sea Zone
            1 Fighter moved from Burma to 65 Sea Zone
            1 Fighter moved from Mersa Matruh to 56 Sea Zone
    
        Place Units - British
            1 Fighter placed in Dover
            1 Destroyer and 3 Submarines placed in 21 Sea Zone
            1 Destroyer and 3 Submarines placed in 56 Sea Zone
            1 ArmoredCar and 1 Infantry placed in Cairo
            2 ArmoredCars placed in Cape Town
            3 Mech.Infs placed in W.Iran
            1 ArmoredCar placed in Delhi
    
        Turn Complete - British
            British collect 104 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.17
    Thai regular : -0.33
    Germans regular : -0.17
    Neutral regular : -1.00
    British regular : 2.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Anzac
            1 Tank moved from Western Australia to 67 Sea Zone
            2 Infantrys moved from Broome to 67 Sea Zone
            2 Infantrys moved from Northern Territory to 67 Sea Zone
            1 Infantry moved from Western Australia to 67 Sea Zone
            5 Infantrys and 1 Tank moved from 67 Sea Zone to Java
            1 Submarine moved from 115 Sea Zone to 102 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 2 Adv.Fighters, 2 Artillerys and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 5 Infantrys and 1 Tank
                Thai defend with 2 Artillerys and 1 Infantry
                    Anzac roll dice for 5 Infantrys and 1 Tank in Java, round 2 : 3/6 hits, 1.33 expected hits
                    Thai roll dice for 2 Artillerys and 1 Infantry in Java, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Anzac, 1 Infantry owned by the Thai and 2 Artillerys owned by the Thai lost in Java
                Anzac win, taking Java from Thai with 4 Infantrys and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Anzac: 1 Infantry
                Casualties for Thai: 2 Artillerys and 1 Infantry
    
        Non Combat Move - Anzac
            4 Infantrys moved from South Australia to Western Australia
    
        Place Units - Anzac
            2 Adv.Fighters placed in 67 Sea Zone
            2 Artillerys placed in Western Australia
            1 Infantry placed in Broome
            3 Infantrys placed in Townsville
            1 Infantry placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 1.67
    Thai regular : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Purchase Units - Dutch
            Dutch buy 1 Factory; Remaining resources: 4 PUs; 
    
        Place Units - Dutch
            1 Factory placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 15 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Finns round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Finns
            1 Fighter moved from Oulu to Vyborg
            2 Infantrys moved from Oulu to Vyborg
            3 Infantrys moved from Tampere to Oulu
            2 Elites and 4 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Vyborg
                Finns attack with 1 Fighter and 2 Infantrys
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Fighter and 2 Infantrys in Vyborg, round 2 : 2/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vyborg
                Finns win, taking Vyborg from Russians with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
            1 Fighter moved from Vyborg to Oulu
    
        Place Units - Finns
            2 Artillerys and 4 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 1.33
    Russians regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Romanians round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Romanians
            3 Infantrys moved from E.Romania to Odessa
            1 Artillery and 1 Tank moved from Vinnytsia to Donetsk
            1 Fighter moved from E.Romania to Odessa
            1 Mech.Inf and 1 Tank moved from Bucharest to W.Romania
            1 Elite and 1 Infantry moved from Bucharest to W.Romania
    
        Purchase Units - Romanians
            Romanians buy 1 Factory and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Odessa
                Romanians attack with 1 Fighter and 3 Infantrys
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Fighter and 3 Infantrys in Odessa, round 2 : 1/4 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Odessa, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Odessa
                Romanians win, taking Odessa from Russians with 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Donetsk
                Romanians attack with 1 Artillery and 1 Tank
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Artillery and 1 Tank in Donetsk, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Romanians lost in Donetsk
                    Romanians roll dice for 1 Tank in Donetsk, round 3 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 1 Tank remaining. Battle score for attacker is -2
                Casualties for Romanians: 1 Artillery
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            1 Fighter moved from Odessa to E.Romania
    
        Place Units - Romanians
            1 Factory placed in Vinnytsia
            2 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -0.17
    Russians regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Thai round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Thai
            2 Transports moved from 110 Sea Zone to 105 Sea Zone
            1 Artillery and 4 Marines moved from Bangkok to 105 Sea Zone
            1 Artillery, 4 Marines, 1 T.Boat and 2 Transports moved from 105 Sea Zone to 110 Sea Zone
            1 Artillery and 4 Marines moved from 110 Sea Zone to Java
            1 Fighter moved from Bangkok to Java
    
        Purchase Units - Thai
            Thai buy 1 Elite, 1 Infantry and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Java
                Thai attack with 1 Artillery, 1 Fighter and 4 Marines
                Anzac defend with 4 Infantrys and 1 Tank
                    Thai roll dice for 1 Artillery, 1 Fighter and 4 Marines in Java, round 2 : 2/6 hits, 2.83 expected hits
                    Dutch roll dice for 4 Infantrys and 1 Tank in Java, round 2 : 2/5 hits, 1.83 expected hits
                    2 Infantrys owned by the Anzac, 1 Fighter owned by the Thai and 1 Artillery owned by the Thai lost in Java
                    Thai roll dice for 4 Marines in Java, round 3 : 1/4 hits, 2.00 expected hits
                    Dutch roll dice for 2 Infantrys and 1 Tank in Java, round 3 : 2/3 hits, 1.17 expected hits
                    1 Infantry owned by the Anzac and 2 Marines owned by the Thai lost in Java
                    Thai roll dice for 2 Marines in Java, round 4 : 1/2 hits, 1.00 expected hits
                    Dutch roll dice for 1 Infantry and 1 Tank in Java, round 4 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the Anzac lost in Java
                    Thai roll dice for 2 Marines in Java, round 5 : 1/2 hits, 1.00 expected hits
                    Dutch roll dice for 1 Tank in Java, round 5 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Anzac and 1 Marine owned by the Thai lost in Java
                Thai win, taking Java from Dutch with 1 Marine remaining. Battle score for attacker is -11
                Casualties for Thai: 1 Artillery, 1 Fighter and 3 Marines
                Casualties for Anzac: 4 Infantrys and 1 Tank
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Elite, 1 Infantry and 4 Tanks placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -1.83
    Dutch regular : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Americans
            1 Destroyer and 1 Submarine moved from 13 Sea Zone to 32 Sea Zone
            1 Marine moved from Washington to 13 Sea Zone
            1 Infantry moved from Washington to 13 Sea Zone
            2 Marines moved from South Atlantic USA to 26 Sea Zone
            2 Marines and 1 Transport moved from 26 Sea Zone to 32 Sea Zone
            1 Infantry, 1 Marine and 1 Transport moved from 13 Sea Zone to 32 Sea Zone
            1 Infantry and 3 Marines moved from 32 Sea Zone to Bahia
            1 Fighter moved from Amazon to 32 Sea Zone
            2 Tanks moved from Venezuela to Bahia
            1 Tank moved from Peru to Bahia
            1 Artillery and 1 Infantry moved from Peru to 100 Sea Zone
            1 Tank moved from Central America to 100 Sea Zone
            1 Infantry moved from Colombia to 100 Sea Zone
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 100 Sea Zone to 26 Sea Zone
            1 Artillery, 2 Infantrys and 1 Tank moved from 26 Sea Zone to Suriname
            3 Infantrys moved from Colombia to Amazon
            1 Tank moved from Central America to Amazon
            1 Tank moved from E.Mexico to Colombia
            1 Artillery moved from E.Mexico to Central America
            1 Artillery and 1 Infantry moved from Koryakia to Kolyma
            1 Artillery moved from Oahu to 91 Sea Zone
            1 Infantry moved from Pearl Harbor to 91 Sea Zone
            1 Infantry moved from Kauai to 91 Sea Zone
            1 Infantry moved from Johnston to 91 Sea Zone
            2 Infantrys and 1 Transport moved from 91 Sea Zone to 96 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 91 Sea Zone to 96 Sea Zone
            1 Artillery and 1 Infantry moved from 96 Sea Zone to Kwajalein
            2 Infantrys moved from 96 Sea Zone to Kwajalein
            1 Artillery and 1 Infantry moved from Wake to 88 Sea Zone
            1 Artillery, 1 Battleship, 2 Carriers, 1 Destroyer, 4 Fighters, 1 Infantry, 3 Submarines and 1 Transport moved from 88 Sea Zone to 95 Sea Zone
            1 Artillery and 1 Infantry moved from 95 Sea Zone to Minamitori
            4 Fighters moved from 95 Sea Zone to Minamitori
            3 Bombers moved from Wake to Minamitori
            1 Fighter moved from Wake to Minamitori
    
        Purchase Units - Americans
            Americans buy 2 Adv.Fighters, 4 Artillerys, 2 B.Transports, 2 Carriers, 1 Destroyer and 3 Elites; Remaining resources: 2 PUs; 
    
        Combat - Americans
            Battle in Minamitori
                Americans attack with 1 Artillery, 3 Bombers, 5 Fighters and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Battleship in Minamitori, round 2 : 1/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Minamitori, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Minamitori
                Americans win, taking Minamitori from Yamamoto with 1 Artillery, 3 Bombers and 5 Fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
            Battle in Kwajalein
                Americans attack with 1 Artillery and 3 Infantrys
                Yamamoto defend with 1 Artillery and 1 Infantry
                    Americans roll dice for 1 Artillery and 3 Infantrys in Kwajalein, round 2 : 1/4 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Kwajalein, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in Kwajalein
                    Americans roll dice for 1 Artillery and 3 Infantrys in Kwajalein, round 3 : 0/4 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Artillery in Kwajalein, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Artillery and 3 Infantrys in Kwajalein, round 4 : 1/4 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Artillery in Kwajalein, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Kwajalein
                Americans win, taking Kwajalein from Yamamoto with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
            Battle in 32 Sea Zone
                Americans attack with 1 Destroyer, 1 Fighter, 1 Submarine and 2 Transports
                Germans defend with 1 Submarine
                    Americans roll dice for 1 Submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer, 1 Fighter and 2 Transports in 32 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 Submarine owned by the Germans lost in 32 Sea Zone
                Americans win with 1 Destroyer, 1 Fighter, 1 Submarine and 2 Transports remaining. Battle score for attacker is 7
                Casualties for Germans: 1 Submarine
            Battle in Bahia
                Americans attack with 1 Infantry, 3 Marines and 3 Tanks
                Neutral defend with 3 Infantrys and 1 Tank
                    Americans roll dice for 1 Infantry, 3 Marines and 3 Tanks in Bahia, round 2 : 3/7 hits, 3.17 expected hits
                    Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 2/4 hits, 1.50 expected hits
                    1 Marine owned by the Americans, 1 Infantry owned by the Americans and 3 Infantrys owned by the Neutral lost in Bahia
                    Americans roll dice for 2 Marines and 3 Tanks in Bahia, round 3 : 2/5 hits, 2.50 expected hits
                    Neutral roll dice for 1 Tank in Bahia, round 3 : 1/1 hits, 0.50 expected hits
                    1 Marine owned by the Americans and 1 Tank owned by the Neutral lost in Bahia
                Americans loses 0 PUs for violating Bahias neutrality.
                Americans win, taking Bahia from Neutral with 1 Marine and 3 Tanks remaining. Battle score for attacker is 1
                Casualties for Americans: 1 Infantry and 2 Marines
                Casualties for Neutral: 3 Infantrys and 1 Tank
    
        Non Combat Move - Americans
            1 Fighter moved from 32 Sea Zone to Amazon
            1 Adv.Fighter, 1 Carrier and 1 Submarine moved from 91 Sea Zone to 96 Sea Zone
            3 Bombers moved from Minamitori to Wake
            1 Fighter moved from Minamitori to 96 Sea Zone
            4 Fighters moved from Minamitori to 95 Sea Zone
    
        Place Units - Americans
            1 Adv.Fighter and 1 Carrier placed in 95 Sea Zone
            1 Destroyer placed in 88 Sea Zone
            2 B.Transports and 1 Carrier placed in 13 Sea Zone
            1 Adv.Fighter placed in 13 Sea Zone
            3 Elites placed in South Atlantic USA
            4 Artillerys placed in Washington
    
        Turn Complete - Americans
            Americans collect 99 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.67
    Americans regular : -1.33
    Germans regular : -0.33
    Neutral regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Germans
            Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans
            Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew
            Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew
            Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew
            Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew
            Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew
            Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew
            Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew
            Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew
            Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew
            Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew
            Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew
            Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew
            Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew
            Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew
            1 Destroyer moved from 24 Sea Zone to 22 Sea Zone
            1 Bomber moved from Oulu to 22 Sea Zone
            5 Infantrys moved from Rhine to Belgium
            1 Artillery moved from Rhine to Belgium
            4 Infantrys moved from Rhine to Netherlands
            1 Artillery moved from Rhine to Netherlands
            1 Infantry moved from Hamburg to Netherlands
            2 Tanks moved from Paris to Picardy
            2 Tanks moved from Paris to Orleanais
            1 Tank moved from Paris to Normandy
                  Germans take Normandy from French
            1 Tank moved from Paris to Orleanais
            2 Tanks moved from Paris to Picardy
            2 Tanks moved from Paris to Normandy
            1 Tank moved from E.Morocco to Tangier
                  Germans take Tangier from French
            2 Artillerys and 2 Infantrys moved from E.Morocco to 41 Sea Zone
            2 Artillerys, 1 Destroyer, 2 Infantrys and 2 Transports moved from 41 Sea Zone to 34 Sea Zone
            2 Artillerys and 2 Infantrys moved from 34 Sea Zone to Rio de Oro
            1 Tank moved from Tangier to E.Morocco
            4 Infantrys moved from East Prussia to Latvia
            4 Infantrys moved from East Prussia to Lithuania
            1 ArmoredCar moved from Vinnytsia to Crimea
                  Germans take Crimea from Russians
            1 ArmoredCar, 1 Artillery, 2 Infantrys and 5 Tanks moved from Vinnytsia to Kiev
            2 Tanks moved from Brest to Kiev
            1 Artillery and 3 Infantrys moved from Brest to Minsk
            2 ArmoredCars and 2 Tanks moved from Bohemia to Vinnytsia
            1 Artillery and 3 Infantrys moved from Krakow to Vinnytsia
            2 Artillerys moved from E.Romania to Vinnytsia
            1 Infantry moved from Bohemia to Krakow
            1 Artillery and 3 Infantrys moved from Brandenburg to Pomerania
            1 Infantry moved from Berlin to Brandenburg
            2 Artillerys, 1 Elite and 2 Infantrys moved from Lapland to Finnmark
            1 Stuka moved from Vinnytsia to Lithuania
            1 Stuka moved from Vinnytsia to Minsk
    
        Purchase Units - Germans
            Germans buy 1 Carrier, 1 Cruiser, 3 Destroyers, 4 HeavyTanks, 5 Infantrys, 5 Mech.Infs and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Lithuania
                Germans attack with 4 Infantrys and 1 Stuka
                Russians defend with 1 Infantry
                    Germans roll dice for 4 Infantrys and 1 Stuka in Lithuania, round 2 : 0/5 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Lithuania, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 4 Infantrys and 1 Stuka in Lithuania, round 3 : 1/5 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Lithuania, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Lithuania
                Germans win, taking Lithuania from Russians with 4 Infantrys and 1 Stuka remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Kiev
                Germans attack with 1 ArmoredCar, 1 Artillery, 2 Infantrys and 7 Tanks
                Russians defend with 1 Infantry
                    Germans roll dice for 1 ArmoredCar, 1 Artillery, 2 Infantrys and 7 Tanks in Kiev, round 2 : 2/11 hits, 4.67 expected hits
                    Russians roll dice for 1 Infantry in Kiev, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Kiev
                Germans win, taking Kiev from Russians with 1 ArmoredCar, 1 Artillery, 1 Infantry and 7 Tanks remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Orleanais
                Germans attack with 3 Tanks
                French defend with 1 Infantry
                    Germans roll dice for 3 Tanks in Orleanais, round 2 : 2/3 hits, 1.50 expected hits
                    French roll dice for 1 Infantry in Orleanais, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Orleanais
                Germans win, taking Orleanais from French with 3 Tanks remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
            Battle in Finnmark
                Germans attack with 2 Artillerys, 1 Elite and 2 Infantrys
                Russians defend with 2 Artillerys
                    Germans roll dice for 2 Artillerys, 1 Elite and 2 Infantrys in Finnmark, round 2 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 2 Artillerys in Finnmark, round 2 : 0/2 hits, 0.67 expected hits
                    2 Artillerys owned by the Russians lost in Finnmark
                Germans win, taking Finnmark from Russians with 2 Artillerys, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 8
                Casualties for Russians: 2 Artillerys
            Battle in 22 Sea Zone
                Germans attack with 1 Bomber and 1 Destroyer
                British defend with 1 Battleship and 1 Transport
                    Germans roll dice for 1 Bomber and 1 Destroyer in 22 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 Battleship and 1 Transport in 22 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 Bomber and 1 Destroyer in 22 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 Battleship and 1 Transport in 22 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    1 Destroyer owned by the Germans lost in 22 Sea Zone
                    Germans roll dice for 1 Bomber in 22 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 Battleship and 1 Transport in 22 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits
                    1 Transport owned by the British and 1 Bomber owned by the Germans lost in 22 Sea Zone
                British win with 1 Battleship remaining. Battle score for attacker is -16
                Casualties for Germans: 1 Bomber and 1 Destroyer
                Casualties for British: 1 Transport
            Battle in Belgium
                Germans attack with 1 Artillery and 5 Infantrys
                Neutral defend with 3 Infantrys
                    Germans roll dice for 1 Artillery and 5 Infantrys in Belgium, round 2 : 1/6 hits, 1.33 expected hits
                    Neutral roll dice for 3 Infantrys in Belgium, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Neutral lost in Belgium
                    Germans roll dice for 1 Artillery and 5 Infantrys in Belgium, round 3 : 1/6 hits, 1.33 expected hits
                    Neutral roll dice for 2 Infantrys in Belgium, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Belgium
                    Germans roll dice for 1 Artillery and 4 Infantrys in Belgium, round 4 : 0/5 hits, 1.17 expected hits
                    Neutral roll dice for 1 Infantry in Belgium, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Artillery and 4 Infantrys in Belgium, round 5 : 1/5 hits, 1.17 expected hits
                    Neutral roll dice for 1 Infantry in Belgium, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Belgium
                Germans loses 0 PUs for violating Belgiums neutrality.
                Germans win, taking Belgium from Neutral with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 3 Infantrys
                Casualties for Germans: 2 Infantrys
            Battle in Minsk
                Germans attack with 1 Artillery, 3 Infantrys and 1 Stuka
                Russians defend with 1 Artillery and 1 Infantry
                    Germans roll dice for 1 Artillery, 3 Infantrys and 1 Stuka in Minsk, round 2 : 1/5 hits, 1.67 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Minsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
                    Germans roll dice for 1 Artillery, 2 Infantrys and 1 Stuka in Minsk, round 3 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 Artillery in Minsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Minsk
                Germans win, taking Minsk from Russians with 1 Artillery, 2 Infantrys and 1 Stuka remaining. Battle score for attacker is 4
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 1 Artillery and 1 Infantry
            Battle in Latvia
                Germans attack with 4 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 4 Infantrys in Latvia, round 2 : 1/4 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Latvia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Latvia
                Germans win, taking Latvia from Russians with 3 Infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Netherlands
                Germans attack with 1 Artillery and 5 Infantrys
                Neutral defend with 1 Artillery and 3 Infantrys
                    Germans roll dice for 1 Artillery and 5 Infantrys in Netherlands, round 2 : 3/6 hits, 1.33 expected hits
                    Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 : 0/4 hits, 1.33 expected hits
                    3 Infantrys owned by the Neutral lost in Netherlands
                    Germans roll dice for 1 Artillery and 5 Infantrys in Netherlands, round 3 : 1/6 hits, 1.33 expected hits
                    Neutral roll dice for 1 Artillery in Netherlands, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in Netherlands
                Germans loses 0 PUs for violating Netherlandss neutrality.
                Germans win, taking Netherlands from Neutral with 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 10
                Casualties for Neutral: 1 Artillery and 3 Infantrys
            Battle in Rio de Oro
                Germans attack with 2 Artillerys and 2 Infantrys
                Neutral defend with 3 Infantrys
                    Germans roll dice for 2 Artillerys and 2 Infantrys in Rio de Oro, round 2 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Rio de Oro
                    Germans roll dice for 2 Artillerys and 1 Infantry in Rio de Oro, round 3 : 0/3 hits, 1.00 expected hits
                    Neutral roll dice for 2 Infantrys in Rio de Oro, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 2 Artillerys and 1 Infantry in Rio de Oro, round 4 : 1/3 hits, 1.00 expected hits
                    Neutral roll dice for 2 Infantrys in Rio de Oro, round 4 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral lost in Rio de Oro
                    Germans roll dice for 2 Artillerys and 1 Infantry in Rio de Oro, round 5 : 1/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Rio de Oro, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Rio de Oro
                Germans loses 0 PUs for violating Rio de Oros neutrality.
                Germans win, taking Rio de Oro from Neutral with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 Infantry
                Casualties for Neutral: 3 Infantrys
            Battle in Picardy
                Germans attack with 4 Tanks
                French defend with 1 Bunker
                    Germans roll dice for 4 Tanks in Picardy, round 2 : 2/4 hits, 2.00 expected hits
                    French roll dice for 1 Bunker in Picardy, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the French lost in Picardy
                Germans win, taking Picardy from French with 4 Tanks remaining. Battle score for attacker is 6
                Casualties for French: 1 Bunker
    
        Non Combat Move - Germans
            2 Fighters moved from Vinnytsia to 23 Sea Zone
            3 Transports moved from 24 Sea Zone to 23 Sea Zone
            1 T.Boat moved from 24 Sea Zone to 23 Sea Zone
            1 Stuka moved from Minsk to Krakow
            1 Stuka moved from Lithuania to Krakow
    
        Place Units - Germans
            1 Carrier, 1 Cruiser, 3 Destroyers and 1 Submarine placed in 23 Sea Zone
            4 HeavyTanks placed in Warsaw
            5 Mech.Infs placed in Bohemia
            4 Infantrys placed in E.Morocco
            1 Infantry placed in Rhine
    
        Turn Complete - Germans
            Germans collect 113 PUs; end with 113 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.83
    Russians regular : 0.00
    Germans regular : -8.00
    Neutral regular : -3.67
    British regular : -0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Russians
            1 Elite and 1 Infantry moved from Rostov to Donetsk
            2 Artillerys and 2 Infantrys moved from Arkhangelsk to 6 Sea Zone
            2 Artillerys and 2 Infantrys moved from 6 Sea Zone to Lapland
            1 Artillery, 1 Infantry and 1 Tank moved from N.Karelia to Lapland
            1 Infantry moved from S.Karelia to N.Karelia
            2 Infantrys moved from Leningrad to Vyborg
            2 Fighters moved from Leningrad to Vyborg
            2 Infantrys moved from Kursk to Minsk
            1 Artillery moved from Kursk to Minsk
            1 Bomber moved from Kursk to Minsk
            1 Infantry moved from Tula to Kursk
            3 Artillerys, 1 Fighter, 12 Infantrys and 3 Tanks moved from N.Buryat Mongolia to Chita
            1 ArmoredCar and 1 Tank moved from Olyokminsk to Chita
            1 Infantry moved from S.Buryat Mongolia to Chita
            2 Infantrys moved from Ayan to Chita
    
        Purchase Units - Russians
            Russians buy 4 ArmoredCars, 2 Artillerys, 1 Elite, 1 HeavyTank, 33 Infantrys and 1 Tank; Remaining resources: 1 PUs; 
    
        Combat - Russians
            Battle in Chita
                Russians attack with 1 ArmoredCar, 3 Artillerys, 1 Fighter, 15 Infantrys and 4 Tanks
                Hisaichi defend with 2 Artillerys, 6 Infantrys and 8 Tanks
                    Russians roll dice for 1 ArmoredCar, 3 Artillerys, 1 Fighter, 15 Infantrys and 4 Tanks in Chita, round 2 : 7/24 hits, 6.67 expected hits
                    Hisaichi roll dice for 2 Artillerys, 6 Infantrys and 8 Tanks in Chita, round 2 : 8/16 hits, 6.67 expected hits
                    8 Infantrys owned by the Russians, 6 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Chita
                    Russians roll dice for 1 ArmoredCar, 3 Artillerys, 1 Fighter, 7 Infantrys and 4 Tanks in Chita, round 3 : 5/16 hits, 5.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 8 Tanks in Chita, round 3 : 3/9 hits, 4.33 expected hits
                    3 Infantrys owned by the Russians, 4 Tanks owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Chita
                    Russians roll dice for 1 ArmoredCar, 3 Artillerys, 1 Fighter, 4 Infantrys and 4 Tanks in Chita, round 4 : 3/13 hits, 4.83 expected hits
                    Hisaichi roll dice for 4 Tanks in Chita, round 4 : 1/4 hits, 2.00 expected hits
                    1 Infantry owned by the Russians and 3 Tanks owned by the Hisaichi lost in Chita
                    Russians roll dice for 1 ArmoredCar, 3 Artillerys, 1 Fighter, 3 Infantrys and 4 Tanks in Chita, round 5 : 4/12 hits, 4.67 expected hits
                    Hisaichi roll dice for 1 Tank in Chita, round 5 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Chita
                Russians win, taking Chita from Hisaichi with 1 ArmoredCar, 3 Artillerys, 1 Fighter, 3 Infantrys and 4 Tanks remaining. Battle score for attacker is 36
                Casualties for Russians: 12 Infantrys
                Casualties for Hisaichi: 2 Artillerys, 6 Infantrys and 8 Tanks
            Battle in Minsk
                Russians attack with 1 Artillery, 1 Bomber and 2 Infantrys
                Germans defend with 1 Artillery and 2 Infantrys
                    Russians roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Minsk, round 2 : 0/4 hits, 1.50 expected hits
                    Germans roll dice for 1 Artillery and 2 Infantrys in Minsk, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians lost in Minsk
                1 Bomber owned by the Russians retreated
                1 Artillery owned by the Russians retreated to Kursk
                Germans win with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is -4
                Casualties for Russians: 2 Infantrys
            Battle in Donetsk
                Russians attack with 1 Elite and 1 Infantry
                Romanians defend with 1 Tank
                    Russians roll dice for 1 Elite and 1 Infantry in Donetsk, round 2 : 0/2 hits, 0.50 expected hits
                    Romanians roll dice for 1 Tank in Donetsk, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Elite and 1 Infantry in Donetsk, round 3 : 0/2 hits, 0.50 expected hits
                    Romanians roll dice for 1 Tank in Donetsk, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Elite and 1 Infantry in Donetsk, round 4 : 0/2 hits, 0.50 expected hits
                    Romanians roll dice for 1 Tank in Donetsk, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians lost in Donetsk
                    Russians roll dice for 1 Elite in Donetsk, round 5 : 1/1 hits, 0.33 expected hits
                    Romanians roll dice for 1 Tank in Donetsk, round 5 : 1/1 hits, 0.50 expected hits
                    1 Elite owned by the Russians and 1 Tank owned by the Romanians lost in Donetsk
                Romanians win with no units remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Elite and 1 Infantry
                Casualties for Romanians: 1 Tank
            Battle in Lapland
                Russians attack with 3 Artillerys, 3 Infantrys and 1 Tank
                Germans defend with 1 Infantry
                    Russians roll dice for 3 Artillerys, 3 Infantrys and 1 Tank in Lapland, round 2 : 3/7 hits, 2.50 expected hits
                    Finns roll dice for 1 Infantry in Lapland, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Lapland
                Russians win, taking Lapland from Finns with 3 Artillerys, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Vyborg
                Russians attack with 2 Fighters and 2 Infantrys
                Finns defend with 2 Infantrys
                    Russians roll dice for 2 Fighters and 2 Infantrys in Vyborg, round 2 : 0/4 hits, 1.00 expected hits
                    Finns roll dice for 2 Infantrys in Vyborg, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Vyborg
                    Russians roll dice for 2 Fighters and 1 Infantry in Vyborg, round 3 : 0/3 hits, 0.83 expected hits
                    Finns roll dice for 2 Infantrys in Vyborg, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Vyborg
                2 Fighters owned by the Russians retreated
                Finns win with 2 Infantrys remaining. Battle score for attacker is -4
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Russians
            2 Fighters moved from Vyborg to Leningrad
            1 Infantry moved from Leningrad to Novgorod
            1 Infantry moved from Leningrad to S.Karelia
            1 Infantry moved from Yaroslavl to Smolensk
            9 Infantrys moved from Yaroslavl to Kursk
            1 Bomber moved from Minsk to Leningrad
            9 Infantrys moved from Moscow to Yaroslavl
            1 Artillery moved from Moscow to Yaroslavl
            1 AAGun, 1 Artillery and 5 Infantrys moved from Rostov to Kursk
            1 AAGun moved from Kursk to Rostov
            5 Infantrys moved from Stalingrad to Rostov
            3 Infantrys moved from Georgia to Rostov
            1 Artillery and 1 Infantry moved from Astrakhan to Saratov
            3 ArmoredCars moved from Kirov to Yaroslavl
            1 Artillery and 3 Infantrys moved from Chimkent to Kuybyshev
            1 ArmoredCar moved from Tashkent to Kuybyshev
            1 Infantry moved from Tashkent to Chimkent
            1 Infantry moved from Perm to Kirov
            2 Tanks moved from Sverdlovsk to Kirov
            1 ArmoredCar moved from Sverdlovsk to Kirov
            2 Tanks moved from Sverdlovsk to Yeniseysk
            1 Infantry moved from Olyokminsk to N.Buryat Mongolia
            1 Artillery and 3 Infantrys moved from Evenkia to Olyokminsk
            1 Fighter moved from Sibirsky to N.Buryat Mongolia
            1 Fighter moved from Chita to N.Buryat Mongolia
            5 Infantrys moved from Sibirsky to Evenkia
            1 AAGun moved from Yeniseysk to Sibirsky
            1 Tank moved from Yeniseysk to Olyokminsk
            1 Infantry moved from Yeniseysk to Evenkia
            1 Infantry moved from Okhotsk to Ayan
    
        Place Units - Russians
            3 Infantrys placed in Kursk
            4 Infantrys placed in Leningrad
            2 Artillerys and 2 Infantrys placed in Arkhangelsk
            3 Infantrys placed in Georgia
            5 Infantrys placed in Stalingrad
            10 Infantrys placed in Moscow
            2 Infantrys placed in Tashkent
            1 Elite, 4 Infantrys and 1 Tank placed in Sibirsky
            4 ArmoredCars and 1 HeavyTank placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 91 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 0.33
    Romanians regular : 0.00
    Germans regular : 1.00
    Russians regular : -6.17
    Hisaichi regular : -1.50
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Italians
            1 Destroyer moved from 48 Sea Zone to 51 Sea Zone
            2 Fighters moved from 48 Sea Zone to 51 Sea Zone
            5 Artillerys and 6 Infantrys moved from Tobruk to Mersa Matruh
            4 Mech.Infs moved from Tunis to Hun
            1 Infantry moved from French Equatorial Africa to Nigeria
                  Italians take Nigeria from British
            3 Mech.Infs moved from Hun to New Valley
            1 Infantry and 1 Tank moved from French Equatorial Africa to Equatoria
            1 Artillery and 1 Infantry moved from French Equatorial Africa to Darfur
            1 Tank moved from French Equatorial Africa to Darfur
            1 Fighter moved from Kufra to New Valley
    
        Purchase Units - Italians
            Italians buy 2 ArmoredCars, 2 Destroyers, 3 Mech.Infs, 2 Submarines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Darfur
                Italians attack with 1 Artillery, 1 Infantry and 1 Tank
                British defend with 1 Infantry
                    Italians roll dice for 1 Artillery, 1 Infantry and 1 Tank in Darfur, round 2 : 0/3 hits, 1.17 expected hits
                    British roll dice for 1 Infantry in Darfur, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Darfur
                    Italians roll dice for 1 Artillery and 1 Tank in Darfur, round 3 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in Darfur, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Artillery and 1 Tank in Darfur, round 4 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in Darfur, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Artillery and 1 Tank in Darfur, round 5 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in Darfur, round 5 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Artillery and 1 Tank in Darfur, round 6 : 2/2 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in Darfur, round 6 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Darfur
                Italians win, taking Darfur from British with 1 Artillery and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in Equatoria
                Italians attack with 1 Infantry and 1 Tank
                British defend with 1 Infantry
                    Italians roll dice for 1 Infantry and 1 Tank in Equatoria, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Equatoria, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Equatoria
                Italians win, taking Equatoria from British with 1 Tank remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in Mersa Matruh
                Italians attack with 5 Artillerys and 6 Infantrys
                British defend with 3 Tanks
                    Italians roll dice for 5 Artillerys and 6 Infantrys in Mersa Matruh, round 2 : 4/11 hits, 3.50 expected hits
                    British roll dice for 3 Tanks in Mersa Matruh, round 2 : 1/3 hits, 1.50 expected hits
                    3 Tanks owned by the British and 1 Infantry owned by the Italians lost in Mersa Matruh
                Italians win, taking Mersa Matruh from British with 5 Artillerys and 5 Infantrys remaining. Battle score for attacker is 13
                Casualties for Italians: 1 Infantry
                Casualties for British: 3 Tanks
            Battle in New Valley
                Italians attack with 1 Fighter and 3 Mech.Infs
                British defend with 2 Infantrys
                    Italians roll dice for 1 Fighter and 3 Mech.Infs in New Valley, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 2 Infantrys in New Valley, round 2 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the British and 1 Mech.Inf owned by the Italians lost in New Valley
                Italians win, taking New Valley from British with 1 Fighter and 2 Mech.Infs remaining. Battle score for attacker is -2
                Casualties for Italians: 1 Mech.Inf
                Casualties for British: 2 Infantrys
            Battle in 51 Sea Zone
                Italians attack with 1 Destroyer and 2 Fighters
                British defend with 1 Destroyer and 1 Submarine
                    British roll dice for 1 Submarine in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Destroyer and 2 Fighters in 51 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Italians lost in 51 Sea Zone
                2 Fighters owned by the Italians retreated
                British win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is -8
                Casualties for Italians: 1 Destroyer
    
        Non Combat Move - Italians
            2 Fighters moved from 51 Sea Zone to 46 Sea Zone
            1 Battleship, 1 Carrier, 1 Cruiser, 1 Destroyer and 5 Transports moved from 48 Sea Zone to 46 Sea Zone
            1 Fighter moved from New Valley to Hun
            5 Infantrys and 1 Mech.Inf moved from Rome to 46 Sea Zone
            1 Battleship, 1 Carrier, 1 Cruiser, 1 Destroyer, 2 Fighters, 5 Infantrys, 1 Mech.Inf and 5 Transports moved from 46 Sea Zone to 48 Sea Zone
            5 Infantrys moved from Campania to 48 Sea Zone
            10 Infantrys and 1 Mech.Inf moved from 48 Sea Zone to Tobruk
    
        Place Units - Italians
            2 Destroyers and 2 Submarines placed in 46 Sea Zone
            3 Mech.Infs placed in Hun
            2 ArmoredCars and 1 Tank placed in French Equatorial Africa
    
        Turn Complete - Italians
            Italians collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -2.00
    British regular : 0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - French
            1 Artillery and 1 Infantry moved from Azores to 16 Sea Zone
            1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 16 Sea Zone to 30 Sea Zone
            1 Artillery and 1 Infantry moved from 30 Sea Zone to Canarians
            1 Infantry moved from Kordofan to Italian East Africa
    
        Purchase Units - French
            French buy 2 ArmoredCars, 1 Bunker, 1 Destroyer and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Canarians
                French attack with 1 Artillery and 1 Infantry
                Neutral defend with 1 Infantry
                    French roll dice for 1 Artillery and 1 Infantry in Canarians, round 2 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Canarians, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Artillery and 1 Infantry in Canarians, round 3 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Canarians, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the French lost in Canarians
                French loses 0 PUs for violating Canarianss neutrality.
                French win, taking Canarians from Neutral with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for French: 1 Infantry
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - French
    
        Place Units - French
            1 Bunker placed in French Sudan
            2 ArmoredCars placed in Syria
            1 Destroyer placed in 1 Sea Zone
            1 Infantry placed in Churchill
    
        Turn Complete - French
            French collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Neutral regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Yamamoto
            1 Destroyer moved from 85 Sea Zone to 87 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 86 Sea Zone
            1 Artillery moved from Davao to 107 Sea Zone
            1 Infantry moved from Davao to 107 Sea Zone
            1 Artillery moved from Davao to 107 Sea Zone
            2 Artillerys and 2 Tanks moved from Sumatra to 110 Sea Zone
            1 Infantry moved from Sumatra to 110 Sea Zone
            2 Infantrys moved from Davao to 107 Sea Zone
            2 Artillerys, 1 B.Transport, 3 Infantrys and 1 Transport moved from 107 Sea Zone to 110 Sea Zone
            2 Fighters moved from 93 Sea Zone to Malaya
            4 Artillerys, 4 Infantrys and 2 Tanks moved from 110 Sea Zone to Malaya
            2 Bombers moved from Banjarmasin to Malaya
            1 Infantry moved from Hunan to Kweichow
                  Yamamoto take Kweichow from Chinese
            2 Artillerys, 7 Infantrys and 3 Tanks moved from Anhwei to Hupeh
            2 Fighters moved from Anhwei to Hulunbuir
            1 Tank moved from Shanghai to Hupeh
            8 Infantrys moved from Tokyo to 84 Sea Zone
            3 Infantrys moved from Shanghai to 84 Sea Zone
            1 B.Transport and 3 Infantrys moved from 84 Sea Zone to 75 Sea Zone
            1 Infantry moved from Paramushir to 75 Sea Zone
            1 B.Transport and 4 Infantrys moved from 75 Sea Zone to 84 Sea Zone
            12 Infantrys moved from 84 Sea Zone to Liaoning
            1 Cruiser moved from 85 Sea Zone to 93 Sea Zone
            1 Infantry moved from Samar to 93 Sea Zone
            1 Cruiser and 1 Infantry moved from 93 Sea Zone to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Liaoning
            1 Destroyer moved from 85 Sea Zone to 102 Sea Zone
            1 Infantry moved from N.French Indochina to N.Thailand
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Adv.Fighters, 2 Artillerys, 1 B.Transport, 1 Carrier, 9 Infantrys and 1 S.Submarine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Malaya
                Yamamoto attack with 4 Artillerys, 2 Bombers, 2 Fighters, 4 Infantrys and 2 Tanks
                British defend with 1 AAGun, 2 Artillerys, 1 Bunker, 1 Fighter, 12 Infantrys and 1 Tank; Anzac defend with 2 Fighters
                    British roll AA dice in Malaya : 2/4 hits, 0.67 expected hits
                    1 Bomber owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in Malaya
                    Yamamoto roll dice for 4 Artillerys, 1 Bomber, 1 Fighter, 4 Infantrys and 2 Tanks in Malaya, round 2 : 5/12 hits, 4.67 expected hits
                Units damaged: 1 Bunker owned by the British
                    British roll dice for 2 Artillerys, 1 Bunker, 3 Fighters, 12 Infantrys and 1 Tank in Malaya, round 2 : 8/19 hits, 7.17 expected hits
                    4 Artillerys owned by the Yamamoto, 4 Infantrys owned by the Yamamoto and 4 Infantrys owned by the British lost in Malaya
                    Yamamoto roll dice for 1 Bomber, 1 Fighter and 2 Tanks in Malaya, round 3 : 3/4 hits, 2.00 expected hits
                    British roll dice for 2 Artillerys, 1 Bunker, 3 Fighters, 8 Infantrys and 1 Tank in Malaya, round 3 : 4/15 hits, 5.83 expected hits
                    1 Bomber owned by the Yamamoto, 3 Infantrys owned by the British, 2 Tanks owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in Malaya
                British win with 2 Artillerys, 1 Bunker, 3 Fighters, 5 Infantrys and 1 Tank remaining. Battle score for attacker is -64
                Casualties for Yamamoto: 4 Artillerys, 2 Bombers, 2 Fighters, 4 Infantrys and 2 Tanks
                Casualties for British: 7 Infantrys
            Battle in 102 Sea Zone
                Yamamoto attack with 1 Destroyer
                Anzac defend with 1 Submarine
                    Anzac roll dice for 1 Submarine in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Submarine in 102 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 102 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Anzac and 1 Destroyer owned by the Yamamoto lost in 102 Sea Zone
                Anzac win with no units remaining. Battle score for attacker is -1
                Casualties for Yamamoto: 1 Destroyer
                Casualties for Anzac: 1 Submarine
    
        Non Combat Move - Yamamoto
            1 Carrier moved from 93 Sea Zone to 85 Sea Zone
    
        Place Units - Yamamoto
            2 Adv.Fighters, 1 Carrier and 1 S.Submarine placed in 85 Sea Zone
            8 Infantrys placed in Tokyo
            1 B.Transport placed in 107 Sea Zone
            2 Artillerys and 1 Infantry placed in Davao
    
        Turn Complete - Yamamoto
            Yamamoto collect 75 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.67
    Anzac regular : 0.33
    British AA : 1.33
    British regular : -1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Chinese
            1 Infantry moved from Ningsia to Suiyuan
            1 Infantry moved from Ningsia to Suiyuan
            1 ArmoredCar moved from Ningsia to Suiyuan
            1 Infantry moved from Shensi to Shansi
            1 ArmoredCar moved from Ningsia to Shansi
            1 Fighter moved from Shensi to Shansi
    
        Purchase Units - Chinese
            Chinese buy 4 ArmoredCars, 5 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 1 ArmoredCar, 1 Fighter and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 ArmoredCar, 1 Fighter and 1 Infantry in Shansi, round 2 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 ArmoredCar, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Suiyuan
                Chinese attack with 1 ArmoredCar and 2 Infantrys
                Hisaichi defend with 1 ArmoredCar
                    Chinese roll dice for 1 ArmoredCar and 2 Infantrys in Suiyuan, round 2 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Suiyuan, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 ArmoredCar and 2 Infantrys in Suiyuan, round 3 : 3/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Suiyuan, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Suiyuan
                Chinese win, taking Suiyuan from Hisaichi with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
    
        Non Combat Move - Chinese
            1 Fighter moved from Shansi to Shensi
            1 Artillery moved from Szechwan to Shensi
            1 Infantry moved from Shensi to Szechwan
            7 Infantrys moved from Ningsia to Shensi
            4 Tanks moved from Gobi Altai to Shensi
            3 Infantrys and 1 Marine moved from E.Qinghai to Ningsia
            1 Marine moved from Hsining to E.Qinghai
            5 Infantrys moved from Hsining to E.Qinghai
            1 Tank moved from Urumqi to Gobi Altai
            2 ArmoredCars moved from Urumqi to Gobi Altai
            1 Infantry moved from Urumqi to E.Sinkiang
    
        Place Units - Chinese
            1 ArmoredCar and 5 Infantrys placed in Hsining
            3 ArmoredCars and 1 Tank placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.83
    Hisaichi regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Hisaichi
            2 ArmoredCars moved from Hunan to Yunnan
            3 ArmoredCars moved from Hunan to Shansi
            1 ArmoredCar moved from Peking to Chahar
            1 ArmoredCar and 1 Tank moved from Peking to Hulunbuir
            2 Infantrys moved from Heilungchiang to Hulunbuir
            2 Fighters moved from Anhwei to Hulunbuir
            1 Elite and 7 Infantrys moved from Khabarovsk to Heilungchiang
            7 Infantrys moved from Kirin to Heilungchiang
            4 ArmoredCars and 1 Tank moved from Changchun to Liaoning
            3 Infantrys moved from Changchun to Kirin
            2 Transports moved from 92 Sea Zone to 110 Sea Zone
            1 Artillery, 4 Infantrys and 3 Tanks moved from Banjarmasin to 110 Sea Zone
            6 ArmoredCars moved from Hong Kong to 92 Sea Zone
            6 ArmoredCars and 3 Transports moved from 92 Sea Zone to 110 Sea Zone
            6 ArmoredCars, 1 Artillery, 4 Infantrys and 3 Tanks moved from 110 Sea Zone to Malaya
            1 Bomber moved from Bangkok to Malaya
            1 Battleship moved from 111 Sea Zone to 110 Sea Zone
            1 T.Boat moved from 111 Sea Zone to 110 Sea Zone
            1 Infantry moved from Lombok to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to Malaya
            1 Submarine moved from 111 Sea Zone to 110 Sea Zone
            1 Fighter moved from 107 Sea Zone to Malaya
            1 Destroyer moved from 107 Sea Zone to 102 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 3 Adv.Fighters, 2 Artillerys, 1 Bunker, 3 Elites and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Malaya
                Hisaichi attack with 6 ArmoredCars, 1 Artillery, 1 Bomber, 1 Fighter, 5 Infantrys and 3 Tanks
                British defend with 1 AAGun, 2 Artillerys, 1 Bunker, 1 Fighter, 5 Infantrys and 1 Tank; Anzac defend with 2 Fighters
                    British roll AA dice in Malaya : 1/2 hits, 0.33 expected hits
                    1 Fighter owned by the Hisaichi lost in Malaya
                    Hisaichi roll dice for 1 Battleship in Malaya, round 2 : 0/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 6 ArmoredCars, 1 Artillery, 1 Bomber, 5 Infantrys and 3 Tanks in Malaya, round 2 : 7/16 hits, 5.50 expected hits
                    British roll dice for 2 Artillerys, 1 Bunker, 3 Fighters, 5 Infantrys and 1 Tank in Malaya, round 2 : 8/12 hits, 4.83 expected hits
                    3 ArmoredCars owned by the Hisaichi, 2 Artillerys owned by the British, 5 Infantrys owned by the British and 5 Infantrys owned by the Hisaichi lost in Malaya
                    Hisaichi roll dice for 3 ArmoredCars, 1 Artillery, 1 Bomber and 3 Tanks in Malaya, round 3 : 4/8 hits, 3.50 expected hits
                    British roll dice for 1 Bunker, 3 Fighters and 1 Tank in Malaya, round 3 : 0/5 hits, 2.50 expected hits
                    1 Fighter owned by the British, 1 Bunker owned by the British, 1 Tank owned by the British and 1 Fighter owned by the Anzac lost in Malaya
                    Hisaichi roll dice for 3 ArmoredCars, 1 Artillery, 1 Bomber and 3 Tanks in Malaya, round 4 : 3/8 hits, 3.50 expected hits
                    British roll dice for 1 Fighter in Malaya, round 4 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Fighter owned by the Anzac lost in Malaya
                Hisaichi win, taking Malaya from British with 2 ArmoredCars, 1 Artillery, 1 Bomber and 3 Tanks remaining. Battle score for attacker is 19
                Casualties for Hisaichi: 4 ArmoredCars, 1 Fighter and 5 Infantrys
                Casualties for British: 2 Artillerys, 1 Bunker, 1 Fighter, 5 Infantrys and 1 Tank
                Casualties for Anzac: 2 Fighters
            Battle in Yunnan
                Hisaichi attack with 2 ArmoredCars
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Yunnan
                Hisaichi win, taking Yunnan from Chinese with 1 ArmoredCar remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for Chinese: 1 Infantry
            Battle in Shansi
                Hisaichi attack with 3 ArmoredCars
                Chinese defend with 1 ArmoredCar and 1 Infantry
                    Hisaichi roll dice for 3 ArmoredCars in Shansi, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Infantry in Shansi, round 2 : 0/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Chinese lost in Shansi
                    Hisaichi roll dice for 3 ArmoredCars in Shansi, round 3 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Shansi
                    Hisaichi roll dice for 2 ArmoredCars in Shansi, round 4 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 4 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 1 ArmoredCar remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 ArmoredCar and 1 Infantry
                Casualties for Hisaichi: 2 ArmoredCars
    
        Non Combat Move - Hisaichi
            1 Bomber moved from Malaya to Bangkok
            1 Destroyer moved from 110 Sea Zone to 107 Sea Zone
            1 Carrier and 1 Submarine moved from 107 Sea Zone to 85 Sea Zone
    
        Place Units - Hisaichi
            3 Adv.Fighters and 1 Bunker placed in Hulunbuir
            2 Artillerys and 2 Elites placed in Banjarmasin
            1 Elite and 2 Infantrys placed in Peking
            2 Infantrys placed in Hong Kong
    
        Turn Complete - Hisaichi
            Hisaichi collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.50
    British AA : 0.67
    British regular : 1.17
    Hisaichi regular : 1.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - British
            1 unit repaired.
            1 Infantry and 1 Tank moved from Iceland to 10 Sea Zone
            1 Infantry and 1 Tank moved from Iceland to 9 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 9 Sea Zone to 18 Sea Zone
            1 Infantry and 1 Tank moved from 18 Sea Zone to Munster
            1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from 10 Sea Zone to 20 Sea Zone
            1 Bomber moved from Dover to Normandy
            1 Tank moved from 20 Sea Zone to Normandy
            1 Infantry moved from 20 Sea Zone to Normandy
            1 Fighter moved from Dover to Normandy
            1 Tank moved from Iraq to Lower Egypt
            1 Infantry moved from Cairo to 56 Sea Zone
            1 Infantry and 1 Transport moved from 56 Sea Zone to 52 Sea Zone
            1 Infantry moved from 52 Sea Zone to Greece
                  British take Greece from Romanians
            1 Destroyer moved from 51 Sea Zone to 52 Sea Zone
            1 ArmoredCar moved from Cairo to Lower Egypt
            3 Mech.Infs moved from W.Iran to Lower Egypt
            1 Artillery moved from W.Iran to Iraq
            2 Transports moved from 65 Sea Zone to 61 Sea Zone
            2 Infantrys and 2 Tanks moved from Burma to 61 Sea Zone
            2 Infantrys, 2 Tanks and 2 Transports moved from 61 Sea Zone to 65 Sea Zone
            1 Fighter, 2 Infantrys and 2 Tanks moved from 65 Sea Zone to Malaya
            1 Artillery and 2 Infantrys moved from Burma to S.Thailand
            2 Infantrys moved from Kolyma to Okhotsk
            2 Infantrys moved from Yukon to 74 Sea Zone
            1 Destroyer, 2 Infantrys and 1 Transport moved from 74 Sea Zone to 72 Sea Zone
            2 Infantrys moved from 72 Sea Zone to Koryakia
    
        Purchase Units - British
            British buy 2 ArmoredCars, 2 Artillerys, 3 Destroyers, 8 Infantrys, 2 Mech.Infs, 3 Submarines, 1 Tank and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in S.Thailand
                British attack with 1 Artillery and 2 Infantrys
                Thai defend with 1 Infantry
                    British roll dice for 1 Artillery and 2 Infantrys in S.Thailand, round 2 : 0/3 hits, 0.83 expected hits
                    Thai roll dice for 1 Infantry in S.Thailand, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in S.Thailand
                    British roll dice for 1 Artillery and 1 Infantry in S.Thailand, round 3 : 2/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in S.Thailand, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in S.Thailand
                British win, taking S.Thailand from Thai with 1 Artillery remaining. Battle score for attacker is -2
                Casualties for British: 2 Infantrys
                Casualties for Thai: 1 Infantry
            Battle in Normandy
                British attack with 1 Bomber, 1 Fighter, 1 Infantry and 1 Tank
                Germans defend with 1 AAGun, 1 Factory and 3 Tanks
                    Germans roll AA dice in Normandy : 1/2 hits, 0.33 expected hits
                    1 Fighter owned by the British lost in Normandy
                    British roll dice for 1 Bomber, 1 Infantry and 1 Tank in Normandy, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 3 Tanks in Normandy, round 2 : 1/3 hits, 1.50 expected hits
                    1 Infantry owned by the British and 1 Tank owned by the Germans lost in Normandy
                    British roll dice for 1 Bomber and 1 Tank in Normandy, round 3 : 2/2 hits, 1.17 expected hits
                    Germans roll dice for 2 Tanks in Normandy, round 3 : 2/2 hits, 1.00 expected hits
                    1 Bomber owned by the British, 1 Tank owned by the British and 2 Tanks owned by the Germans lost in Normandy
                Germans win with no units remaining. Battle score for attacker is -14
                Casualties for British: 1 Bomber, 1 Fighter, 1 Infantry and 1 Tank
                Casualties for Germans: 3 Tanks
            Battle in Munster
                British attack with 1 Infantry and 1 Tank
                Neutral defend with 1 Infantry
                    British roll dice for 1 Infantry and 1 Tank in Munster, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Munster, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Munster
                British loses 0 PUs for violating Munsters neutrality.
                British win, taking Munster from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Malaya
                British attack with 1 Fighter, 2 Infantrys and 2 Tanks
                Hisaichi defend with 1 AAGun, 2 ArmoredCars, 1 Artillery and 3 Tanks
                    Hisaichi roll AA dice in Malaya : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in Malaya, round 2 : 1/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 2 ArmoredCars, 1 Artillery and 3 Tanks in Malaya, round 2 : 4/6 hits, 2.17 expected hits
                    1 ArmoredCar owned by the Hisaichi, 1 Fighter owned by the British, 1 Tank owned by the British and 2 Infantrys owned by the British lost in Malaya
                    British roll dice for 1 Tank in Malaya, round 3 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 3 Tanks in Malaya, round 3 : 3/5 hits, 2.00 expected hits
                    1 Tank owned by the British lost in Malaya
                Hisaichi win with 1 ArmoredCar, 1 Artillery and 3 Tanks remaining. Battle score for attacker is -18
                Casualties for British: 1 Fighter, 2 Infantrys and 2 Tanks
                Casualties for Hisaichi: 1 ArmoredCar
    
        Non Combat Move - British
            1 Infantry moved from Assam to Burma
            1 Infantry moved from Bihar to Assam
            2 ArmoredCars moved from Cape Town to Rhodesia
            1 Infantry moved from Rhodesia to Kenya
            1 Submarine moved from 21 Sea Zone to 22 Sea Zone
            1 Battleship moved from 22 Sea Zone to 21 Sea Zone
            1 Tank moved from Dublin to Scotland
            1 Infantry moved from Canadian Prairies to Ontario
            1 Infantry moved from British Guiana to Amazon
    
        Place Units - British
            2 Transports placed in 60 Sea Zone
            2 Artillerys and 1 Infantry placed in Madras
            6 Infantrys placed in Cairo
            2 Mech.Infs and 1 Tank placed in W.Iran
            2 ArmoredCars placed in Cape Town
            1 Infantry placed in Delhi
            3 Destroyers and 1 Submarine placed in 21 Sea Zone
            2 Submarines placed in 21 Sea Zone
    
        Turn Complete - British
            British collect 100 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Germans AA : 0.67
    Thai regular : 1.33
    Germans regular : 0.50
    Neutral regular : -0.33
    British regular : 0.17
    Hisaichi regular : 2.83
    Hisaichi AA : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Anzac
            2 Artillerys moved from Western Australia to 67 Sea Zone
            2 Infantrys moved from Western Australia to 67 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 67 Sea Zone to 65 Sea Zone
            2 Artillerys and 2 Infantrys moved from 65 Sea Zone to Malaya
            2 Adv.Fighters moved from 67 Sea Zone to Malaya
            1 Infantry moved from Broome to 67 Sea Zone
            1 Infantry moved from Western Australia to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Java
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys, 5 Infantrys and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 2 Infantrys
                Thai defend with 1 Marine
                    Anzac roll dice for 2 Infantrys in Java, round 2 : 0/2 hits, 0.33 expected hits
                    Thai roll dice for 1 Marine in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Java
                    Anzac roll dice for 1 Infantry in Java, round 3 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Marine in Java, round 3 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Infantry in Java, round 4 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Marine in Java, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Java
                Thai win with 1 Marine remaining. Battle score for attacker is -4
                Casualties for Anzac: 2 Infantrys
            Battle in Malaya
                Anzac attack with 2 Adv.Fighters, 2 Artillerys and 2 Infantrys
                Hisaichi defend with 1 AAGun, 1 ArmoredCar, 1 Artillery and 3 Tanks
                    Hisaichi roll AA dice in Malaya : 0/2 hits, 0.33 expected hits
                    Anzac roll dice for 2 Adv.Fighters, 2 Artillerys and 2 Infantrys in Malaya, round 2 : 4/6 hits, 2.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 3 Tanks in Malaya, round 2 : 2/5 hits, 2.00 expected hits
                    2 Infantrys owned by the Anzac, 1 ArmoredCar owned by the Hisaichi, 2 Tanks owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Malaya
                    Anzac roll dice for 2 Adv.Fighters and 2 Artillerys in Malaya, round 3 : 1/4 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Tank in Malaya, round 3 : 1/1 hits, 0.50 expected hits
                    1 Artillery owned by the Anzac and 1 Tank owned by the Hisaichi lost in Malaya
                Anzac win, taking Malaya from Hisaichi with 2 Adv.Fighters and 1 Artillery remaining. Battle score for attacker is 15
                Casualties for Anzac: 1 Artillery and 2 Infantrys
                Casualties for Hisaichi: 1 ArmoredCar, 1 Artillery and 3 Tanks
    
        Non Combat Move - Anzac
            2 Adv.Fighters moved from Malaya to 65 Sea Zone
            3 Infantrys moved from Townsville to Northern Territory
            1 Infantry moved from Canberra to New South Wales
    
        Place Units - Anzac
            2 Infantrys placed in Western Australia
            3 Artillerys placed in Broome
            3 Infantrys placed in Townsville
            1 Artillery placed in Port Moresby
            2 Transports placed in 120 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 0.33
    Thai regular : 1.00
    Hisaichi regular : 0.50
    Hisaichi AA : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Purchase Units - Dutch
            Dutch buy 3 Bunkers; Remaining resources: 1 PUs; 
    
        Place Units - Dutch
            1 Bunker placed in Soembawa
            1 Bunker placed in Timor
            1 Bunker placed in Tanimbar
    
        Turn Complete - Dutch
            Dutch collect 13 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Finns round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Finns
            2 Infantrys moved from Vyborg to S.Karelia
            2 Infantrys moved from Oulu to N.Karelia
            1 Tank moved from Oulu to N.Karelia
            1 Fighter moved from Oulu to S.Karelia
            2 Elites and 4 Infantrys moved from Tampere to Oulu
            2 Artillerys and 4 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 2 Elites and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in S.Karelia
                Finns attack with 1 Fighter and 2 Infantrys
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Fighter and 2 Infantrys in S.Karelia, round 2 : 0/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in S.Karelia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in S.Karelia
                    Finns roll dice for 1 Fighter and 1 Infantry in S.Karelia, round 3 : 2/2 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in S.Karelia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in S.Karelia
                Finns win, taking S.Karelia from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in N.Karelia
                Finns attack with 2 Infantrys and 1 Tank
                Russians defend with 1 Infantry
                    Finns roll dice for 2 Infantrys and 1 Tank in N.Karelia, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in N.Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in N.Karelia
                Finns win, taking N.Karelia from Russians with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
            1 Fighter moved from S.Karelia to Oulu
    
        Place Units - Finns
            2 Elites and 4 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 2.00
    Russians regular : 0.00
    

    Savegame

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