W@W Entek (Allies) v. Dawg (Axis) #2


  • TripleA Turn Summary: Romanians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Romanians
            1 Infantry moved from Odessa to Donetsk
            1 Mech.Inf and 1 Tank moved from W.Romania to Greece
            1 Fighter moved from E.Romania to Greece
            1 Elite and 1 Infantry moved from W.Romania to E.Romania
            2 Infantrys moved from Bucharest to E.Romania
            2 Infantrys moved from Odessa to Vinnytsia
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys, 1 Elite, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Greece
                Romanians attack with 1 Fighter, 1 Mech.Inf and 1 Tank
                British defend with 1 AAGun and 1 Infantry
                    British roll AA dice in Greece : 0/1 hits, 0.17 expected hits
                    Romanians roll dice for 1 Fighter, 1 Mech.Inf and 1 Tank in Greece, round 2 : 3/3 hits, 1.17 expected hits
                    British roll dice for 1 Infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Romanians and 1 Infantry owned by the British lost in Greece
                Romanians win, taking Greece from British with 1 Fighter and 1 Tank remaining. Battle score for attacker is -4
                Casualties for Romanians: 1 Mech.Inf
                Casualties for British: 1 Infantry
    
        Non Combat Move - Romanians
            1 Fighter moved from Greece to E.Romania
    
        Place Units - Romanians
            2 Artillerys, 1 Elite and 1 Tank placed in Vinnytsia
            4 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 1.83
    British AA : -0.17
    British regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Thai round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Thai
            1 Marine moved from Java to 110 Sea Zone
            1 Marine and 1 T.Boat moved from 110 Sea Zone to 105 Sea Zone
            1 Marine moved from 105 Sea Zone to S.Thailand
            1 Elite and 2 Infantrys moved from Bangkok to Malaya
            1 Infantry moved from Bangkok to S.Thailand
            1 Infantry moved from Bangkok to S.Thailand
            2 Transports moved from 110 Sea Zone to 105 Sea Zone
    
        Purchase Units - Thai
            Thai buy 3 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Malaya
                Thai attack with 1 Elite and 2 Infantrys
                British defend with 1 AAGun; Anzac defend with 1 Artillery
                    Thai roll dice for 1 Elite and 2 Infantrys in Malaya, round 2 : 0/3 hits, 0.67 expected hits
                    British roll dice for 1 Artillery in Malaya, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Malaya
                    Thai roll dice for 1 Elite and 1 Infantry in Malaya, round 3 : 0/2 hits, 0.50 expected hits
                    British roll dice for 1 Artillery in Malaya, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Malaya
                    Thai roll dice for 1 Elite in Malaya, round 4 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery in Malaya, round 4 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Anzac and 1 Elite owned by the Thai lost in Malaya
                British win with no units remaining. Battle score for attacker is -3
                Casualties for Thai: 1 Elite and 2 Infantrys
                Casualties for Anzac: 1 Artillery
            Battle in S.Thailand
                Thai attack with 2 Infantrys and 1 Marine
                British defend with 1 Artillery
                    Thai roll dice for 2 Infantrys and 1 Marine in S.Thailand, round 2 : 2/3 hits, 0.83 expected hits
                    British roll dice for 1 Artillery in S.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in S.Thailand
                Thai win, taking S.Thailand from British with 2 Infantrys and 1 Marine remaining. Battle score for attacker is 4
                Casualties for British: 1 Artillery
    
        Non Combat Move - Thai
    
        Place Units - Thai
            3 Infantrys, 1 Marine and 2 Tanks placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0.67
    British regular : 1.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Americans
            1 Fighter moved from Amazon to 34 Sea Zone
            1 Destroyer and 1 Submarine moved from 32 Sea Zone to 34 Sea Zone
            1 Artillery moved from Suriname to 32 Sea Zone
            1 Tank moved from Suriname to 32 Sea Zone
            2 Infantrys moved from Suriname to 32 Sea Zone
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 32 Sea Zone to 34 Sea Zone
            1 Tank moved from 34 Sea Zone to Rio de Oro
            2 Infantrys moved from 34 Sea Zone to Rio de Oro
            1 Artillery moved from 34 Sea Zone to Rio de Oro
            1 Marine moved from Bahia to Salvador
            3 Tanks moved from Bahia to Salvador
            1 Tank moved from Amazon to Salvador
            3 Elites moved from South Atlantic USA to 26 Sea Zone
            1 Marine moved from South Atlantic USA to 26 Sea Zone
            3 Elites, 1 Marine and 2 Transports moved from 26 Sea Zone to 35 Sea Zone
            3 Elites and 1 Marine moved from 35 Sea Zone to Salvador
            4 Artillerys moved from Washington to 13 Sea Zone
            1 Infantry moved from Washington to 13 Sea Zone
            1 Infantry moved from South Atlantic USA to 13 Sea Zone
            1 Adv.Fighter, 4 Artillerys, 2 B.Transports, 1 Carrier and 2 Infantrys moved from 13 Sea Zone to 32 Sea Zone
            3 Infantrys moved from Amazon to Bahia
            2 Infantrys moved from 32 Sea Zone to Bahia
            4 Artillerys moved from 32 Sea Zone to Bahia
            1 Submarine moved from 96 Sea Zone to 86 Sea Zone
            1 Submarine moved from 95 Sea Zone to 102 Sea Zone
            1 Submarine moved from 95 Sea Zone to 87 Sea Zone
            2 Fighters moved from 95 Sea Zone to 87 Sea Zone
            2 Fighters moved from 95 Sea Zone to 86 Sea Zone
            1 Adv.Fighter moved from 95 Sea Zone to 102 Sea Zone
            1 Bomber moved from Wake to 87 Sea Zone
            1 Bomber moved from Wake to 86 Sea Zone
            1 Bomber moved from Wake to 102 Sea Zone
            1 Infantry moved from Wake to 95 Sea Zone
            1 Artillery moved from Minamitori to 95 Sea Zone
            1 Destroyer and 1 Submarine moved from 95 Sea Zone to 86 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 95 Sea Zone to 86 Sea Zone
            1 Artillery and 1 Infantry moved from 86 Sea Zone to Saipan
            1 Artillery and 3 Infantrys moved from Kwajalein to 96 Sea Zone
            1 Adv.Fighter moved from 96 Sea Zone to 102 Sea Zone
            1 Fighter moved from 96 Sea Zone to 87 Sea Zone
            2 Infantrys and 1 Transport moved from 96 Sea Zone to 86 Sea Zone
            2 Infantrys moved from 86 Sea Zone to Iwo Jima
            1 Artillery, 1 Infantry and 1 Transport moved from 96 Sea Zone to 86 Sea Zone
            1 Artillery and 1 Infantry moved from 86 Sea Zone to Saipan
            1 Destroyer moved from 88 Sea Zone to 86 Sea Zone
            1 Battleship moved from 95 Sea Zone to 86 Sea Zone
            1 Tank moved from Colombia to Bahia
    
        Purchase Units - Americans
            Americans buy 2 B.Transports, 2 Bunkers, 2 Destroyers, 3 Elites, 1 Factory, 1 Marine, 1 S.Bomber and 1 S.Submarine; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in 34 Sea Zone
                Americans attack with 1 Destroyer, 1 Fighter, 1 Submarine and 2 Transports
                Germans defend with 1 Destroyer and 2 Transports
                    Americans roll dice for 1 Submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer, 1 Fighter and 2 Transports in 34 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Destroyer and 2 Transports in 34 Sea Zone, round 2 : 1/3 hits, 0.67 expected hits
                    1 Submarine owned by the Americans and 2 Transports owned by the Germans lost in 34 Sea Zone
                    Americans roll dice for 1 Destroyer, 1 Fighter and 2 Transports in 34 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer, 1 Fighter and 2 Transports in 34 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Destroyer in 34 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 Fighter owned by the Americans lost in 34 Sea Zone
                    Americans roll dice for 1 Destroyer and 2 Transports in 34 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Destroyer in 34 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Germans lost in 34 Sea Zone
                Americans win with 1 Destroyer and 2 Transports remaining. Battle score for attacker is 5
                Casualties for Americans: 1 Fighter and 1 Submarine
                Casualties for Germans: 1 Destroyer and 2 Transports
            Battle in Rio de Oro
                Americans attack with 1 Artillery, 2 Infantrys and 1 Tank
                Germans defend with 2 Artillerys and 1 Infantry
                    Americans roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Rio de Oro, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 Artillerys and 1 Infantry in Rio de Oro, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Germans lost in Rio de Oro
                    Americans roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Rio de Oro, round 3 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 2 Artillerys in Rio de Oro, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Rio de Oro, round 4 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 2 Artillerys in Rio de Oro, round 4 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Rio de Oro, round 5 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 2 Artillerys in Rio de Oro, round 5 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Rio de Oro, round 6 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 2 Artillerys in Rio de Oro, round 6 : 0/2 hits, 0.67 expected hits
                    2 Artillerys owned by the Germans lost in Rio de Oro
                Americans win, taking Rio de Oro from Germans with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 10
                Casualties for Germans: 2 Artillerys and 1 Infantry
            Battle in 86 Sea Zone
                Americans attack with 1 Battleship, 1 Bomber, 2 Destroyers, 2 Fighters, 2 Submarines and 3 Transports
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 2 Submarines in 86 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 86 Sea Zone
                Americans win with 1 Battleship, 1 Bomber, 2 Destroyers, 2 Fighters, 2 Submarines and 3 Transports remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
            Battle in 102 Sea Zone
                Americans attack with 2 Adv.Fighters, 1 Bomber and 1 Submarine
                Hisaichi defend with 1 Destroyer
                    Americans roll dice for 1 Submarine in 102 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Destroyer in 102 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Americans and 1 Destroyer owned by the Hisaichi lost in 102 Sea Zone
                Americans win with 2 Adv.Fighters and 1 Bomber remaining. Battle score for attacker is 1
                Casualties for Americans: 1 Submarine
                Casualties for Hisaichi: 1 Destroyer
            Battle in 87 Sea Zone
                Americans attack with 1 Bomber, 3 Fighters and 1 Submarine
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Submarine in 87 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 87 Sea Zone
                Americans win with 1 Bomber, 3 Fighters and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
            Battle in Saipan
                Americans attack with 2 Artillerys and 2 Infantrys
                Yamamoto defend with 1 AAGun and 1 Bunker
                    Americans roll dice for 2 Artillerys and 2 Infantrys in Saipan, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the Yamamoto
                    Yamamoto roll dice for 1 Bunker in Saipan, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 Artillerys and 2 Infantrys in Saipan, round 3 : 2/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Bunker in Saipan, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Americans and 1 Bunker owned by the Yamamoto lost in Saipan
                Americans win, taking Saipan from Yamamoto with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 Infantry
                Casualties for Yamamoto: 1 Bunker
            Battle in Iwo Jima
            Battle in Salvador
                Americans attack with 3 Elites, 2 Marines and 4 Tanks
                Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
                    Americans roll dice for 3 Elites, 2 Marines and 4 Tanks in Salvador, round 2 : 5/9 hits, 4.00 expected hits
                    Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 0/4 hits, 1.67 expected hits
                    2 Tanks owned by the Neutral and 2 Infantrys owned by the Neutral lost in Salvador
                Americans loses 0 PUs for violating Salvadors neutrality.
                Americans win, taking Iwo Jima from Yamamoto, taking Salvador from Neutral with 3 Elites, 2 Marines and 4 Tanks remaining. Battle score for attacker is 14
                Casualties for Neutral: 2 Infantrys and 2 Tanks
    
        Non Combat Move - Americans
            1 Bomber moved from 87 Sea Zone to Minamitori
            3 Fighters moved from 87 Sea Zone to 86 Sea Zone
            1 Bomber moved from 86 Sea Zone to Minamitori
            3 Carriers moved from 95 Sea Zone to 86 Sea Zone
            2 Adv.Fighters moved from 102 Sea Zone to 86 Sea Zone
            1 Bomber moved from 102 Sea Zone to Minamitori
            1 Carrier moved from 96 Sea Zone to 86 Sea Zone
            1 Artillery and 1 Infantry moved from Kolyma to Okhotsk
            1 Artillery moved from Central America to Colombia
    
        Place Units - Americans
            1 Bunker and 1 Factory placed in Minamitori
            1 Bunker placed in Wake
            2 Destroyers placed in 87 Sea Zone
            1 S.Submarine placed in 88 Sea Zone
            Americans undo move 4.
            1 S.Submarine placed in 91 Sea Zone
            1 Marine placed in Pearl Harbor
            1 S.Bomber placed in Midway
            3 Elites placed in South Atlantic USA
            2 B.Transports placed in 25 Sea Zone
    
        Turn Complete - Americans
            Americans collect 109 PUs; end with 110 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.67
    Americans regular : -0.33
    Germans regular : -3.33
    Neutral regular : -1.67
    Hisaichi regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Germans
            1 T.Boat moved from 23 Sea Zone to 22 Sea Zone
            2 Fighters moved from 23 Sea Zone to 22 Sea Zone
            1 Submarine moved from 23 Sea Zone to 22 Sea Zone
            1 Artillery and 3 Infantrys moved from Pomerania to 23 Sea Zone
            1 Cruiser, 2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            1 Artillery and 3 Infantrys moved from 24 Sea Zone to Lapland
            2 Artillerys, 1 Elite and 2 Infantrys moved from Finnmark to Lapland
            1 Infantry moved from Murmansk to Lapland
            1 Destroyer moved from 23 Sea Zone to 24 Sea Zone
            1 Transport moved from 23 Sea Zone to 24 Sea Zone
            2 HeavyTanks moved from Warsaw to Kiev
            1 ArmoredCar moved from Crimea to Kiev
            2 ArmoredCars, 3 Artillerys, 3 Infantrys and 2 Tanks moved from Vinnytsia to Kiev
            2 HeavyTanks moved from Warsaw to Kiev
            2 Stukas moved from Krakow to Lapland
            1 Infantry moved from Krakow to Vinnytsia
            3 Mech.Infs moved from Bohemia to Kiev
            1 Artillery moved from Minsk to Kiev
            2 Infantrys moved from Minsk to Kiev
            1 Infantry moved from Lithuania to Minsk
            3 Infantrys moved from Lithuania to Brest
            1 Infantry moved from Brandenburg to Pomerania
            2 Mech.Infs moved from Bohemia to Kiev
            1 Tank moved from Orleanais to Brittany
                  Germans take Brittany from French
            1 Tank moved from Brittany to Orleanais
            2 Tanks moved from Orleanais to Lorraine
            2 Tanks moved from Picardy to Lorraine
            2 Tanks moved from Picardy to Bavaria
            2 Tanks moved from Lorraine to Bavaria
            3 Infantrys moved from Belgium to Picardy
            1 Infantry moved from Rhine to Belgium
            1 Artillery moved from Belgium to Lorraine
            1 Artillery moved from Netherlands to Rhine
            2 Infantrys moved from Netherlands to Belgium
            2 Infantrys moved from Kufra to Darfur
            1 Infantry moved from Bulgaria to Greece
            1 Infantry moved from E.Romania to Vinnytsia
    
        Purchase Units - Germans
            Germans buy 1 Bunker, 2 Destroyers, 1 Factory, 4 HeavyTanks, 10 Infantrys and 4 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Lapland
                Germans attack with 3 Artillerys, 1 Elite, 6 Infantrys and 2 Stukas
                Russians defend with 3 Artillerys, 3 Infantrys and 1 Tank
                    Germans roll dice for 1 Cruiser in Lapland, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 3 Artillerys, 1 Elite, 6 Infantrys and 2 Stukas in Lapland, round 2 : 2/12 hits, 4.17 expected hits
                    Russians roll dice for 3 Artillerys, 3 Infantrys and 1 Tank in Lapland, round 2 : 3/7 hits, 2.50 expected hits
                    2 Infantrys owned by the Russians and 3 Infantrys owned by the Germans lost in Lapland
                    Germans roll dice for 3 Artillerys, 1 Elite, 3 Infantrys and 2 Stukas in Lapland, round 3 : 3/9 hits, 3.50 expected hits
                    Russians roll dice for 3 Artillerys, 1 Infantry and 1 Tank in Lapland, round 3 : 2/5 hits, 1.83 expected hits
                    1 Infantry owned by the Russians, 2 Artillerys owned by the Russians and 2 Infantrys owned by the Germans lost in Lapland
                    Germans roll dice for 3 Artillerys, 1 Elite, 1 Infantry and 2 Stukas in Lapland, round 4 : 3/7 hits, 2.83 expected hits
                    Russians roll dice for 1 Artillery and 1 Tank in Lapland, round 4 : 1/2 hits, 0.83 expected hits
                    1 Artillery owned by the Russians, 1 Infantry owned by the Germans and 1 Tank owned by the Russians lost in Lapland
                Germans win, taking Lapland from Russians with 3 Artillerys, 1 Elite and 2 Stukas remaining. Battle score for attacker is 11
                Casualties for Germans: 6 Infantrys
                Casualties for Russians: 3 Artillerys, 3 Infantrys and 1 Tank
            Battle in 22 Sea Zone
                Germans attack with 2 Fighters, 1 Submarine and 1 T.Boat
                British defend with 1 Submarine
                    Germans roll dice for 1 Submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 Submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the British lost in 22 Sea Zone
                Germans win with 2 Fighters, 1 Submarine and 1 T.Boat remaining. Battle score for attacker is 7
                Casualties for British: 1 Submarine
    
        Non Combat Move - Germans
            2 Fighters moved from 22 Sea Zone to 23 Sea Zone
            1 Destroyer moved from 23 Sea Zone to 24 Sea Zone
            2 Stukas moved from Lapland to Oulu
    
        Place Units - Germans
            1 Bunker and 1 Factory placed in Kiev
            4 HeavyTanks placed in Warsaw
            1 Destroyer and 1 Submarine placed in 20 Sea Zone
            1 Destroyer and 3 Submarines placed in 23 Sea Zone
            Germans undo move 4.
            Germans undo move 3.
            1 Submarine placed in 20 Sea Zone
            2 Infantrys placed in Normandy
            2 Destroyers and 3 Submarines placed in 23 Sea Zone
            1 Infantry placed in Hamburg
            5 Infantrys placed in Bohemia
            2 Infantrys placed in Rhine
            Germans undo move 7.
            5 Infantrys placed in Paris
    
        Turn Complete - Germans
            Germans collect 112 PUs; end with 112 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.83
    Germans regular : -2.33
    British regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Russians
            2 Artillerys and 2 Infantrys moved from Arkhangelsk to 6 Sea Zone
            2 Artillerys and 2 Infantrys moved from 6 Sea Zone to Lapland
            1 ArmoredCar moved from Kirov to S.Karelia
            1 Infantry moved from Yaroslavl to S.Karelia
            1 Infantry moved from Leningrad to Vyborg
                  Russians take Vyborg from Finns
            1 Infantry moved from Smolensk to Minsk
            8 Infantrys moved from Rostov to Donetsk
            1 Infantry moved from Novgorod to Latvia
            1 Infantry moved from Leningrad to Latvia
            1 Infantry moved from Estonia to Latvia
            1 ArmoredCar moved from Yaroslavl to Minsk
    
        Purchase Units - Russians
            Russians buy 2 ArmoredCars, 2 Artillerys, 2 Elites and 36 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Latvia
                Russians attack with 3 Infantrys
                Germans defend with 3 Infantrys
                    Russians roll dice for 3 Infantrys in Latvia, round 2 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 3 Infantrys in Latvia, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians lost in Latvia
                    Russians roll dice for 2 Infantrys in Latvia, round 3 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 3 Infantrys in Latvia, round 3 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 2 Infantrys in Latvia, round 4 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 3 Infantrys in Latvia, round 4 : 0/3 hits, 1.00 expected hits
                2 Infantrys owned by the Russians retreated to Leningrad
                Germans win with 3 Infantrys remaining. Battle score for attacker is -2
                Casualties for Russians: 1 Infantry
            Battle in Minsk
                Russians attack with 1 ArmoredCar and 1 Infantry
                Germans defend with 1 Infantry
                    Russians roll dice for 1 ArmoredCar and 1 Infantry in Minsk, round 2 : 0/2 hits, 0.50 expected hits
                    Germans roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 ArmoredCar and 1 Infantry in Minsk, round 3 : 0/2 hits, 0.50 expected hits
                    Germans roll dice for 1 Infantry in Minsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                    Russians roll dice for 1 ArmoredCar in Minsk, round 4 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Infantry in Minsk, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Minsk
                Russians win, taking Minsk from Germans with 1 ArmoredCar remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Infantry
            Battle in S.Karelia
                Russians attack with 1 ArmoredCar and 1 Infantry
                Finns defend with 1 Infantry
                    Russians roll dice for 1 ArmoredCar and 1 Infantry in S.Karelia, round 2 : 1/2 hits, 0.50 expected hits
                    Finns roll dice for 1 Infantry in S.Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in S.Karelia
                Russians win, taking S.Karelia from Finns with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Finns: 1 Infantry
            Battle in Donetsk
                Russians attack with 8 Infantrys
                Romanians defend with 1 Infantry
                    Russians roll dice for 8 Infantrys in Donetsk, round 2 : 1/8 hits, 1.33 expected hits
                    Romanians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Romanians with 8 Infantrys remaining. Battle score for attacker is 2
                Casualties for Romanians: 1 Infantry
            Battle in Lapland
                Russians attack with 2 Artillerys and 2 Infantrys
                Germans defend with 3 Artillerys and 1 Elite
                    Russians roll dice for 2 Artillerys and 2 Infantrys in Lapland, round 2 : 1/4 hits, 1.33 expected hits
                    Finns roll dice for 3 Artillerys and 1 Elite in Lapland, round 2 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Russians and 1 Elite owned by the Germans lost in Lapland
                    Russians roll dice for 2 Artillerys in Lapland, round 3 : 1/2 hits, 0.67 expected hits
                    Finns roll dice for 3 Artillerys in Lapland, round 3 : 1/3 hits, 1.00 expected hits
                    1 Artillery owned by the Russians and 1 Artillery owned by the Germans lost in Lapland
                    Russians roll dice for 1 Artillery in Lapland, round 4 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 2 Artillerys in Lapland, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Artillery in Lapland, round 5 : 1/1 hits, 0.33 expected hits
                    Finns roll dice for 2 Artillerys in Lapland, round 5 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Russians and 1 Artillery owned by the Germans lost in Lapland
                Finns win with 1 Artillery remaining. Battle score for attacker is -1
                Casualties for Russians: 2 Artillerys and 2 Infantrys
                Casualties for Germans: 2 Artillerys and 1 Elite
    
        Non Combat Move - Russians
            2 Tanks moved from Kirov to Yaroslavl
            2 ArmoredCars, 1 Artillery and 8 Infantrys moved from Yaroslavl to Kursk
            1 Infantry moved from Leningrad to Novgorod
            10 Infantrys moved from Moscow to Yaroslavl
            1 Artillery and 1 Infantry moved from Saratov to Rostov
            5 Infantrys moved from Stalingrad to Rostov
            3 Infantrys moved from Georgia to Rostov
            1 Infantry moved from Kirov to Gorky
            1 ArmoredCar moved from Kuybyshev to Tula
            1 Artillery and 3 Infantrys moved from Kuybyshev to Penza
            1 Infantry moved from Chimkent to Kuybyshev
            2 Infantrys moved from Tashkent to Chimkent
            4 ArmoredCars moved from Sverdlovsk to Kuybyshev
            1 HeavyTank moved from Sverdlovsk to Kuybyshev
            1 Infantry moved from Ayan to Chita
            1 ArmoredCar, 3 Artillerys, 3 Infantrys and 4 Tanks moved from Chita to N.Buryat Mongolia
            1 Artillery, 3 Infantrys and 1 Tank moved from Olyokminsk to N.Buryat Mongolia
            6 Infantrys moved from Evenkia to Olyokminsk
            1 Tank moved from Yeniseysk to Olyokminsk
            1 Tank moved from Yeniseysk to Olyokminsk
            1 Tank moved from Sibirsky to Olyokminsk
            1 Elite moved from Sibirsky to Evenkia
            4 Infantrys moved from Sibirsky to Evenkia
    
        Place Units - Russians
            6 Infantrys placed in Sibirsky
            2 Artillerys placed in Arkhangelsk
            4 Infantrys placed in Leningrad
            2 Elites and 1 Infantry placed in Kursk
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            10 Infantrys placed in Moscow
            2 Infantrys placed in Tashkent
            2 Infantrys placed in Arkhangelsk
            2 ArmoredCars and 3 Infantrys placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 93 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -0.33
    Finns regular : 0.00
    Germans regular : -2.00
    Russians regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Italians
            1 Destroyer moved from 46 Sea Zone to 51 Sea Zone
            2 Fighters moved from 48 Sea Zone to 51 Sea Zone
            1 Submarine moved from 46 Sea Zone to 51 Sea Zone
            5 Artillerys and 5 Infantrys moved from Mersa Matruh to Lower Egypt
            1 Mech.Inf moved from Tobruk to Lower Egypt
            7 Mech.Infs moved from Hun to Lower Egypt
            1 Fighter moved from Hun to 51 Sea Zone
            1 Tank moved from Darfur to Nubia
                  Italians take Nubia from British
            1 Tank moved from Nubia to Lower Egypt
            2 Mech.Infs moved from New Valley to Lower Egypt
            1 Artillery moved from Darfur to Kordofan
                  Italians take Kordofan from British
            1 Tank moved from Equatoria to Italian East Africa
            2 ArmoredCars and 1 Tank moved from French Equatorial Africa to Italian East Africa
            1 Artillery moved from Aquitaine to Languedoc
    
        Purchase Units - Italians
            Italians buy 4 ArmoredCars, 2 Destroyers, 4 Infantrys, 2 Submarines and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Italian East Africa
                Italians attack with 2 ArmoredCars and 2 Tanks
                French defend with 1 Infantry
                    Italians roll dice for 2 ArmoredCars and 2 Tanks in Italian East Africa, round 2 : 2/4 hits, 1.67 expected hits
                    British roll dice for 1 Infantry in Italian East Africa, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Italian East Africa
                Italians win, taking Italian East Africa from British with 2 ArmoredCars and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
            Battle in Lower Egypt
                Italians attack with 5 Artillerys, 5 Infantrys, 10 Mech.Infs and 1 Tank
                British defend with 1 ArmoredCar, 3 Mech.Infs and 1 Tank
                    Italians roll dice for 5 Artillerys, 5 Infantrys, 10 Mech.Infs and 1 Tank in Lower Egypt, round 2 : 7/21 hits, 7.17 expected hits
                    British roll dice for 1 ArmoredCar, 3 Mech.Infs and 1 Tank in Lower Egypt, round 2 : 1/5 hits, 1.67 expected hits
                    1 ArmoredCar owned by the British, 1 Tank owned by the British, 1 Infantry owned by the Italians and 3 Mech.Infs owned by the British lost in Lower Egypt
                Italians win, taking Lower Egypt from British with 5 Artillerys, 4 Infantrys, 10 Mech.Infs and 1 Tank remaining. Battle score for attacker is 25
                Casualties for Italians: 1 Infantry
                Casualties for British: 1 ArmoredCar, 3 Mech.Infs and 1 Tank
            Battle in 51 Sea Zone
                Italians attack with 1 Destroyer, 3 Fighters and 1 Submarine
                British defend with 1 Submarine
                    Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Destroyer and 3 Fighters in 51 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    1 Submarine owned by the British lost in 51 Sea Zone
                Italians win with 1 Destroyer, 3 Fighters and 1 Submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 Submarine
    
        Non Combat Move - Italians
            2 Fighters moved from 51 Sea Zone to 48 Sea Zone
            1 Fighter moved from 51 Sea Zone to Tobruk
            4 Infantrys moved from Campania to 48 Sea Zone
            10 Infantrys moved from Tobruk to Mersa Matruh
            4 Infantrys moved from 48 Sea Zone to Greece
            1 Destroyer and 1 Submarine moved from 46 Sea Zone to 42 Sea Zone
    
        Place Units - Italians
            2 Destroyers and 2 Submarines placed in 46 Sea Zone
            2 ArmoredCars and 1 Tank placed in Hun
            2 ArmoredCars and 1 Tank placed in French Equatorial Africa
            4 Infantrys placed in Tunis
    
        Turn Complete - Italians
            Italians collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.50
    British regular : -1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - French
            2 Infantrys moved from Syria to Palestine
            1 Artillery moved from Canarians to 30 Sea Zone
            1 Artillery, 1 Destroyer and 1 Transport moved from 30 Sea Zone to 31 Sea Zone
            1 Artillery moved from 31 Sea Zone to W.Morocco
            1 Destroyer moved from 1 Sea Zone to 8 Sea Zone
    
        Purchase Units - French
            French buy 2 ArmoredCars, 1 Destroyer and 1 Infantry; Remaining resources: 0 PUs; 
    
        Non Combat Move - French
            1 Infantry moved from Keewatin to Canadian Prairies
            2 Infantrys moved from Churchill to Canadian Prairies
    
        Place Units - French
            2 ArmoredCars placed in Syria
            1 Infantry placed in Churchill
            1 Destroyer placed in 1 Sea Zone
    
        Turn Complete - French
            French collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Yamamoto
            2 Artillerys moved from Davao to 107 Sea Zone
            1 Infantry moved from Davao to 107 Sea Zone
            2 Artillerys, 1 B.Transport and 1 Infantry moved from 107 Sea Zone to 85 Sea Zone
            2 Adv.Fighters, 3 Battleships, 2 Carriers, 1 Cruiser, 2 Destroyers and 1 S.Submarine moved from 85 Sea Zone to 86 Sea Zone
            2 Artillerys and 1 Infantry moved from 85 Sea Zone to Iwo Jima
            1 B.Transport, 1 Cruiser and 3 Transports moved from 84 Sea Zone to 86 Sea Zone
            2 Infantrys moved from Tokyo to 84 Sea Zone
            1 Infantry and 1 T.Boat moved from 84 Sea Zone to 85 Sea Zone
            1 Infantry and 1 T.Boat moved from 84 Sea Zone to 85 Sea Zone
            2 Infantrys moved from 85 Sea Zone to Iwo Jima
            1 Transport moved from 110 Sea Zone to 107 Sea Zone
            1 Infantry moved from Davao to 107 Sea Zone
            1 Infantry moved from 107 Sea Zone to Celebes
            1 Tank moved from Banjarmasin to 110 Sea Zone
            1 B.Transport and 1 Tank moved from 110 Sea Zone to 111 Sea Zone
            1 Artillery moved from Celebes to 111 Sea Zone
            1 Artillery and 1 Tank moved from 111 Sea Zone to Flores
                  Yamamoto take Flores from Dutch
            1 Infantry moved from Kweichow to Szechwan
            1 Artillery moved from Hupeh to Szechwan
            2 Fighters moved from Hulunbuir to 86 Sea Zone
            1 Infantry moved from N.Thailand to Burma
            13 Infantrys moved from Liaoning to Hulunbuir
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters, 1 S.Submarine and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Burma
                Yamamoto attack with 1 Infantry
                British defend with 1 Infantry
                    Yamamoto roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Burma
                British win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 1 Infantry
            Battle in Iwo Jima
                Yamamoto attack with 2 Artillerys and 3 Infantrys
                Americans defend with 2 Infantrys
                    Yamamoto roll dice for 2 Artillerys and 3 Infantrys in Iwo Jima, round 2 : 1/5 hits, 1.50 expected hits
                    Americans roll dice for 2 Infantrys in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans lost in Iwo Jima
                    Yamamoto roll dice for 2 Artillerys and 3 Infantrys in Iwo Jima, round 3 : 1/5 hits, 1.50 expected hits
                    Americans roll dice for 1 Infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Iwo Jima
                Yamamoto win, taking Iwo Jima from Americans with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Americans: 2 Infantrys
                Casualties for Yamamoto: 1 Infantry
            Battle in Szechwan
                Yamamoto attack with 1 Artillery and 1 Infantry
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Szechwan
                Yamamoto win, taking Szechwan from Chinese with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in 86 Sea Zone
                Yamamoto attack with 2 Adv.Fighters, 1 B.Transport, 3 Battleships, 2 Carriers, 2 Cruisers, 2 Destroyers, 2 Fighters, 1 S.Submarine and 3 Transports
                Americans defend with 2 Adv.Fighters, 1 Battleship, 4 Carriers, 2 Destroyers, 5 Fighters, 2 Submarines and 3 Transports
                    Yamamoto roll dice for 1 S.Submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    Americans roll dice for 2 Submarines in 86 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    Yamamoto roll dice for 2 Adv.Fighters, 1 B.Transport, 3 Battleships, 2 Carriers, 2 Cruisers, 2 Destroyers, 2 Fighters and 3 Transports in 86 Sea Zone, round 2 : 7/13 hits, 5.67 expected hits
                    Americans roll dice for 2 Adv.Fighters, 1 Battleship, 4 Carriers, 2 Destroyers, 5 Fighters and 3 Transports in 86 Sea Zone, round 2 : 10/17 hits, 7.67 expected hits
                Units damaged: 2 Battleships owned by the Yamamoto
                    2 Destroyers owned by the Americans, 2 Submarines owned by the Americans, 2 Carriers owned by the Yamamoto, 3 Transports owned by the Americans, 2 Destroyers owned by the Yamamoto, 3 Transports owned by the Yamamoto and 1 B.Transport owned by the Yamamoto lost in 86 Sea Zone
                    Yamamoto roll dice for 1 S.Submarine in 86 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 2 Adv.Fighters, 3 Battleships, 2 Cruisers and 2 Fighters in 86 Sea Zone, round 3 : 5/9 hits, 4.67 expected hits
                    Americans roll dice for 2 Adv.Fighters, 1 Battleship, 4 Carriers and 5 Fighters in 86 Sea Zone, round 3 : 8/12 hits, 6.50 expected hits
                    5 Fighters owned by the Americans, 2 Adv.Fighters owned by the Yamamoto, 2 Cruisers owned by the Yamamoto, 1 Battleship owned by the Yamamoto, 1 S.Submarine owned by the Yamamoto and 2 Fighters owned by the Yamamoto lost in 86 Sea Zone
                    Yamamoto roll dice for 2 Battleships in 86 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    Americans roll dice for 2 Adv.Fighters, 1 Battleship and 4 Carriers in 86 Sea Zone, round 4 : 3/7 hits, 4.00 expected hits
                    2 Carriers owned by the Americans and 2 Battleships owned by the Yamamoto lost in 86 Sea Zone
                Americans win with 2 Adv.Fighters, 1 Battleship and 2 Carriers remaining. Battle score for attacker is -84
                Casualties for Yamamoto: 2 Adv.Fighters, 1 B.Transport, 3 Battleships, 2 Carriers, 2 Cruisers, 2 Destroyers, 2 Fighters, 1 S.Submarine and 3 Transports
                Casualties for Americans: 2 Carriers, 2 Destroyers, 5 Fighters, 2 Submarines and 3 Transports
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            1 Battleship, 1 Carrier, 1 Destroyer, 1 S.Submarine and 1 Submarine placed in 85 Sea Zone
            2 Fighters placed in 85 Sea Zone
    
        Turn Complete - Yamamoto
            Yamamoto collect 75 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Yamamoto regular : 2.50
    Americans regular : 3.17
    British regular : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Chinese
            2 Artillerys, 1 Fighter, 7 Infantrys and 9 Tanks moved from Shensi to Hupeh
            1 Infantry moved from Suiyuan to Chahar
            1 ArmoredCar and 1 Infantry moved from Suiyuan to Shansi
    
        Purchase Units - Chinese
            Chinese buy 8 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 1 ArmoredCar and 1 Infantry
                Hisaichi defend with 1 ArmoredCar
                    Chinese roll dice for 1 ArmoredCar and 1 Infantry in Shansi, round 2 : 1/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Shansi, round 2 : 1/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 ArmoredCar remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in Chahar
                Chinese attack with 1 Infantry
                Hisaichi defend with 1 ArmoredCar
                    Chinese roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Chahar, round 2 : 0/1 hits, 0.17 expected hits
                1 Infantry owned by the Chinese retreated to Suiyuan
            Battle in Hupeh
                Chinese attack with 2 Artillerys, 1 Fighter, 7 Infantrys and 9 Tanks
                Hisaichi defend with 1 Tank; Yamamoto defend with 1 Artillery, 7 Infantrys and 4 Tanks
                    Chinese roll dice for 2 Artillerys, 1 Fighter, 7 Infantrys and 9 Tanks in Hupeh, round 2 : 6/19 hits, 7.00 expected hits
                    Hisaichi roll dice for 1 Artillery, 7 Infantrys and 5 Tanks in Hupeh, round 2 : 4/13 hits, 5.17 expected hits
                    6 Infantrys owned by the Yamamoto and 4 Infantrys owned by the Chinese lost in Hupeh
                    Chinese roll dice for 2 Artillerys, 1 Fighter, 3 Infantrys and 9 Tanks in Hupeh, round 3 : 5/15 hits, 6.33 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 5 Tanks in Hupeh, round 3 : 2/7 hits, 3.17 expected hits
                    1 Tank owned by the Hisaichi, 1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto, 2 Tanks owned by the Yamamoto and 2 Infantrys owned by the Chinese lost in Hupeh
                    Chinese roll dice for 2 Artillerys, 1 Fighter, 1 Infantry and 9 Tanks in Hupeh, round 4 : 4/13 hits, 5.83 expected hits
                    Hisaichi roll dice for 2 Tanks in Hupeh, round 4 : 1/2 hits, 1.00 expected hits
                    2 Tanks owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Hupeh
                Chinese winHisaichi win with 1 ArmoredCar remaining, taking Hupeh from Hisaichi with 2 Artillerys, 1 Fighter and 9 Tanks remaining. Battle score for attacker is 29
                Casualties for Chinese: 7 Infantrys
                Casualties for Yamamoto: 1 Artillery, 7 Infantrys and 4 Tanks
                Casualties for Hisaichi: 1 Tank
    
        Non Combat Move - Chinese
            1 Fighter moved from Hupeh to Shensi
            1 Infantry moved from Ningsia to Lanchow
            2 Infantrys and 1 Marine moved from Ningsia to Shensi
            4 Infantrys and 1 Marine moved from E.Qinghai to Lanchow
            1 Infantry moved from E.Qinghai to Lanchow
            3 Infantrys moved from Hsining to E.Qinghai
            1 ArmoredCar moved from Hsining to Lanchow
            2 Infantrys moved from Hsining to E.Qinghai
            2 ArmoredCars and 1 Tank moved from Gobi Altai to Shensi
            1 Infantry moved from E.Sinkiang to Gobi Altai
            3 ArmoredCars moved from Urumqi to Gobi Altai
            1 Tank moved from Urumqi to Gobi Altai
    
        Place Units - Chinese
            6 Infantrys placed in Hsining
            2 Infantrys and 2 Tanks placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -3.83
    Hisaichi regular : -1.67
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            1 ArmoredCar moved from Chahar to Shansi
            1 Elite moved from Peking to Shantung
            1 Infantry moved from Peking to Shantung
            2 Artillerys and 2 Elites moved from Banjarmasin to 110 Sea Zone
            2 Artillerys and 2 Elites moved from 110 Sea Zone to Malaya
                  Hisaichi take Malaya from British
            2 Infantrys moved from Hong Kong to Kwangtung
            2 Adv.Fighters moved from Hulunbuir to 86 Sea Zone
            1 Carrier and 1 Submarine moved from 85 Sea Zone to 86 Sea Zone
            1 Adv.Fighter and 2 Fighters moved from Hulunbuir to Shansi
            4 ArmoredCars and 1 Tank moved from Liaoning to Shantung
            1 Tank moved from Anhwei to Shantung
            1 ArmoredCar and 1 Tank moved from Hulunbuir to Shantung
            1 Elite and 14 Infantrys moved from Heilungchiang to Chita
            2 Infantrys moved from Hulunbuir to Chita
            1 Infantry moved from Kirin to Heilungchiang
            2 Infantrys moved from Kirin to Liaoning
            1 Infantry moved from Peking to Chahar
            1 ArmoredCar moved from Yunnan to Kweichow
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Adv.Fighters, 2 Artillerys, 3 Infantrys and 6 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in 86 Sea Zone
                Hisaichi attack with 2 Adv.Fighters, 1 Carrier and 1 Submarine
                Americans defend with 2 Adv.Fighters, 1 Battleship and 2 Carriers
                    Hisaichi roll dice for 1 Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Adv.Fighters and 1 Carrier in 86 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 2 Adv.Fighters, 1 Battleship and 2 Carriers in 86 Sea Zone, round 2 : 2/5 hits, 3.00 expected hits
                    1 Carrier owned by the Hisaichi, 1 Carrier owned by the Americans and 1 Submarine owned by the Hisaichi lost in 86 Sea Zone
                    Hisaichi roll dice for 2 Adv.Fighters in 86 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 2 Adv.Fighters, 1 Battleship and 1 Carrier in 86 Sea Zone, round 3 : 1/4 hits, 2.50 expected hits
                    1 Carrier owned by the Americans and 1 Adv.Fighter owned by the Hisaichi lost in 86 Sea Zone
                    Hisaichi roll dice for 1 Adv.Fighter in 86 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 Adv.Fighters and 1 Battleship in 86 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits
                1 Adv.Fighter owned by the Hisaichi lost in 86 Sea Zone
                Americans win with 2 Adv.Fighters and 1 Battleship remaining. Battle score for attacker is -13
                Casualties for Hisaichi: 2 Adv.Fighters, 1 Carrier and 1 Submarine
                Casualties for Americans: 2 Carriers
            Battle in Shansi
                Hisaichi attack with 1 Adv.Fighter, 1 ArmoredCar and 2 Fighters
                Chinese defend with 1 ArmoredCar
                    Hisaichi roll dice for 1 Adv.Fighter, 1 ArmoredCar and 2 Fighters in Shansi, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 ArmoredCar in Shansi, round 2 : 1/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Shansi
                Hisaichi win with 1 Adv.Fighter and 2 Fighters remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for Chinese: 1 ArmoredCar
            Battle in Chita
                Hisaichi attack with 1 Elite and 16 Infantrys
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Elite and 16 Infantrys in Chita, round 2 : 3/17 hits, 3.00 expected hits
                    Russians roll dice for 1 Infantry in Chita, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Chita
                Hisaichi win, taking Chita from Russians with 1 Elite and 15 Infantrys remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Infantry
                2 Adv.Fighters owned by the Americans forced to land in Saipan
    
        Non Combat Move - Hisaichi
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 Adv.Fighter and 2 Fighters moved from Shansi to Shantung
    
        Place Units - Hisaichi
            2 Artillerys and 2 Infantrys placed in Banjarmasin
            2 Adv.Fighters and 1 Infantry placed in Peking
            6 Tanks placed in Hong Kong
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from Shantung: 1 Fighter
            EDIT: Adding units owned by Hisaichi to Shansi: 1 ArmoredCar
            EDIT: Changing ownership of Shansi from Chinese to Hisaichi
            EDIT: Turning off Edit Mode
    
        Turn Complete - Hisaichi
            Hisaichi collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.83
    Americans regular : -3.50
    Russians regular : 0.67
    Hisaichi regular : -0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - British
            2 Infantrys moved from Kenya to Italian East Africa
            2 ArmoredCars moved from Rhodesia to Italian East Africa
            1 Fighter moved from 56 Sea Zone to Italian East Africa
            2 ArmoredCars moved from Cape Town to Rhodesia
            2 Mech.Infs moved from W.Iran to Palestine
            1 Tank moved from W.Iran to Palestine
            1 Artillery moved from Iraq to Palestine
            1 Infantry moved from Madras to 60 Sea Zone
            2 Artillerys moved from Madras to 60 Sea Zone
            1 Infantry moved from Assam to 60 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
            2 Artillerys and 2 Infantrys moved from 65 Sea Zone to Malaya
            1 Infantry and 1 Tank moved from Munster to 18 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 18 Sea Zone to 20 Sea Zone
            1 Infantry and 1 Tank moved from 20 Sea Zone to Normandy
            1 Transport moved from 20 Sea Zone to 21 Sea Zone
            1 Infantry and 1 Tank moved from Manchester to 21 Sea Zone
            1 Battleship, 4 Destroyers, 1 Infantry, 5 Submarines, 1 Tank and 1 Transport moved from 21 Sea Zone to 22 Sea Zone
            1 Infantry and 1 Tank moved from 22 Sea Zone to Hamburg
            2 Infantrys moved from Okhotsk to Ayan
            2 Infantrys moved from Koryakia to 72 Sea Zone
            1 Destroyer, 2 Infantrys and 1 Transport moved from 72 Sea Zone to 86 Sea Zone
            2 Infantrys moved from 86 Sea Zone to Minamitori
    
        Purchase Units - British
            British buy 2 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Carrier, 1 Elite, 4 Fighters, 8 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 22 Sea Zone
                British attack with 1 Battleship, 4 Destroyers, 5 Submarines and 1 Transport
                Germans defend with 1 Submarine and 1 T.Boat
                    British roll dice for 5 Submarines in 22 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
                    Germans roll dice for 1 Submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 T.Boat owned by the Germans lost in 22 Sea Zone
                    British roll dice for 1 Battleship, 4 Destroyers and 1 Transport in 22 Sea Zone, round 2 : 3/5 hits, 2.00 expected hits
                    1 Submarine owned by the Germans lost in 22 Sea Zone
                British win with 1 Battleship, 4 Destroyers, 5 Submarines and 1 Transport remaining. Battle score for attacker is 13
                Casualties for Germans: 1 Submarine and 1 T.Boat
            Battle in 20 Sea Zone
                British attack with 1 Destroyer and 1 Transport
                Germans defend with 1 Submarine
                    Germans roll dice for 1 Submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 Destroyer and 1 Transport in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the British lost in 20 Sea Zone
                1 Transport owned by the British retreated to 18 Sea Zone
                Germans win with 1 Submarine remaining. Battle score for attacker is -8
                Casualties for British: 1 Destroyer
            Battle in Hamburg
                British attack with 1 Infantry and 1 Tank
                Germans defend with 1 AAGun, 1 Factory and 1 Infantry
                    British roll dice for 1 Infantry and 1 Tank in Hamburg, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Hamburg, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Hamburg
                    British roll dice for 1 Tank in Hamburg, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 Infantry in Hamburg, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Tank in Hamburg, round 4 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 Infantry in Hamburg, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Hamburg
                British win, taking Hamburg from Germans with 1 Tank remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Germans: 1 Infantry
            Battle in Italian East Africa
                British attack with 2 ArmoredCars, 1 Fighter and 2 Infantrys
                Italians defend with 2 ArmoredCars and 2 Tanks
                    British roll dice for 2 ArmoredCars, 1 Fighter and 2 Infantrys in Italian East Africa, round 2 : 1/5 hits, 1.33 expected hits
                    Italians roll dice for 2 ArmoredCars and 2 Tanks in Italian East Africa, round 2 : 2/4 hits, 1.33 expected hits
                    1 ArmoredCar owned by the Italians and 2 Infantrys owned by the British lost in Italian East Africa
                    British roll dice for 2 ArmoredCars and 1 Fighter in Italian East Africa, round 3 : 1/3 hits, 1.00 expected hits
                    Italians roll dice for 1 ArmoredCar and 2 Tanks in Italian East Africa, round 3 : 1/3 hits, 1.17 expected hits
                    1 ArmoredCar owned by the Italians and 1 ArmoredCar owned by the British lost in Italian East Africa
                    British roll dice for 1 ArmoredCar and 1 Fighter in Italian East Africa, round 4 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 2 Tanks in Italian East Africa, round 4 : 0/2 hits, 1.00 expected hits
                    1 Tank owned by the Italians lost in Italian East Africa
                    British roll dice for 1 ArmoredCar and 1 Fighter in Italian East Africa, round 5 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Tank in Italian East Africa, round 5 : 1/1 hits, 0.50 expected hits
                    1 Fighter owned by the British and 1 Tank owned by the Italians lost in Italian East Africa
                British win, taking Italian East Africa from Italians with 1 ArmoredCar remaining. Battle score for attacker is 2
                Casualties for British: 1 ArmoredCar, 1 Fighter and 2 Infantrys
                Casualties for Italians: 2 ArmoredCars and 2 Tanks
            Battle in Malaya
                British attack with 2 Artillerys and 2 Infantrys
                Hisaichi defend with 1 AAGun, 2 Artillerys and 2 Elites
                    British roll dice for 2 Artillerys and 2 Infantrys in Malaya, round 2 : 2/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 2 Artillerys and 2 Elites in Malaya, round 2 : 0/4 hits, 1.33 expected hits
                    2 Elites owned by the Hisaichi lost in Malaya
                    British roll dice for 2 Artillerys and 2 Infantrys in Malaya, round 3 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 2 Artillerys in Malaya, round 3 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Hisaichi lost in Malaya
                    British roll dice for 2 Artillerys and 2 Infantrys in Malaya, round 4 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Malaya, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Malaya
                British win, taking Malaya from Hisaichi with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 14
                Casualties for Hisaichi: 2 Artillerys and 2 Elites
    
        Non Combat Move - British
            1 ArmoredCar moved from Delhi to Assam
            1 Infantry moved from Delhi to Bihar
            2 Transports moved from 65 Sea Zone to 60 Sea Zone
            1 Fighter moved from Greenland to Manchester
    
        Place Units - British
            1 Carrier placed in 21 Sea Zone
            2 Fighters placed in 21 Sea Zone
            1 Bunker, 3 Infantrys and 3 Tanks placed in Cairo
            2 Artillerys, 1 Elite and 2 Fighters placed in Madras
            5 Infantrys placed in Delhi
            2 ArmoredCars placed in W.Iran
            British undo move 5.
            1 Infantry placed in W.Iran
            4 Infantrys placed in Delhi
    
        Turn Complete - British
            British collect 103 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.00
    Germans regular : 0.33
    British regular : -0.33
    Hisaichi regular : -2.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Anzac
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 Fighter moved from Gibraltar to W.Morocco
            2 Transports moved from 65 Sea Zone to 67 Sea Zone
            3 Artillerys moved from Broome to 67 Sea Zone
            3 Infantrys moved from Western Australia to 67 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 67 Sea Zone to 65 Sea Zone
            1 Artillery and 1 Infantry moved from 65 Sea Zone to Sumatra
                  Dutch take Sumatra from Yamamoto
            2 Artillerys and 2 Infantrys moved from 67 Sea Zone to Java
                  Dutch take Java from Thai
            2 Adv.Fighters moved from 65 Sea Zone to 111 Sea Zone
            1 Artillery and 3 Infantrys moved from Wellington to 120 Sea Zone
            1 Artillery, 3 Infantrys and 2 Transports moved from 120 Sea Zone to 109 Sea Zone
            1 Artillery and 3 Infantrys moved from 109 Sea Zone to Ponape
            3 Infantrys moved from Northern Territory to Western Australia
            3 Infantrys moved from Townsville to Northern Territory
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys, 2 Fighters and 1 Tank; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in 111 Sea Zone
                Anzac attack with 2 Adv.Fighters
                Yamamoto defend with 1 B.Transport and 1 Destroyer
                    Anzac roll dice for 2 Adv.Fighters in 111 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 B.Transport and 1 Destroyer in 111 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
                    Anzac roll dice for 2 Adv.Fighters in 111 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 B.Transport and 1 Destroyer in 111 Sea Zone, round 3 : 0/2 hits, 0.50 expected hits
                    1 Destroyer owned by the Yamamoto and 1 B.Transport owned by the Yamamoto lost in 111 Sea Zone
                Anzac win with 2 Adv.Fighters remaining. Battle score for attacker is 16
                Casualties for Yamamoto: 1 B.Transport and 1 Destroyer
            Battle in Ponape
                Anzac attack with 1 Artillery and 3 Infantrys
                Yamamoto defend with 1 Infantry
                    Anzac roll dice for 1 Artillery and 3 Infantrys in Ponape, round 2 : 1/4 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Ponape, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Ponape
                Anzac win, taking Ponape from Yamamoto with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for Anzac: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Anzac
            2 Adv.Fighters moved from 111 Sea Zone to Malaya
            5 Infantrys moved from Port Moresby to West Papua
            1 Tank moved from Port Moresby to West Papua
            2 Artillerys moved from Port Moresby to West Papua
    
        Place Units - Anzac
            2 Fighters placed in 67 Sea Zone
            2 Artillerys placed in Western Australia
            1 Artillery placed in Broome
            1 Artillery and 1 Tank placed in Townsville
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Anzac regular : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Purchase Units - Dutch
            Dutch buy 2 Bunkers; Remaining resources: 2 PUs; 
    
        Place Units - Dutch
            1 Bunker placed in Sumatra
            1 Bunker placed in Java
    
        Turn Complete - Dutch
            Dutch collect 16 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Finns round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Finns
            1 Fighter moved from Oulu to S.Karelia
            2 Infantrys moved from N.Karelia to S.Karelia
            1 Tank moved from N.Karelia to S.Karelia
            1 Elite and 2 Infantrys moved from Oulu to Vyborg
    
        Purchase Units - Finns
            Finns buy 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Vyborg
                Finns attack with 1 Elite and 2 Infantrys
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Elite and 2 Infantrys in Vyborg, round 2 : 1/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vyborg
                Finns win, taking Vyborg from Russians with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in S.Karelia
                Finns attack with 1 Fighter, 2 Infantrys and 1 Tank
                Russians defend with 1 ArmoredCar and 1 Infantry
                    Finns roll dice for 1 Fighter, 2 Infantrys and 1 Tank in S.Karelia, round 2 : 2/4 hits, 1.17 expected hits
                    Russians roll dice for 1 ArmoredCar and 1 Infantry in S.Karelia, round 2 : 1/2 hits, 0.50 expected hits
                    1 Infantry owned by the Russians, 1 ArmoredCar owned by the Russians and 1 Infantry owned by the Finns lost in S.Karelia
                Finns win, taking S.Karelia from Russians with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 1 ArmoredCar and 1 Infantry
    
        Non Combat Move - Finns
            1 Fighter moved from S.Karelia to Oulu
    
        Place Units - Finns
            2 Artillerys and 4 Infantrys placed in Helsinki
            Finns undo move 1.
            Turning on Edit Mode
            EDIT: Removing units owned by Finns from Tampere: 2 Artillerys and 4 Infantrys
            EDIT: Adding units owned by Finns to Oulu: 2 Artillerys and 4 Infantrys
            EDIT: Removing units owned by Finns from Helsinki: 2 Elites and 4 Infantrys
            EDIT: Adding units owned by Finns to Tampere: 2 Elites and 4 Infantrys
            EDIT: Turning off Edit Mode
            2 Artillerys and 4 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 1.17
    Russians regular : 0.17
    

    Savegame


  • TripleA Turn Summary: Romanians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Romanians
            2 Artillerys, 1 Elite and 2 Infantrys moved from Vinnytsia to Donetsk
            1 Tank moved from Vinnytsia to Minsk
            1 Fighter moved from E.Romania to Minsk
            1 Elite and 3 Infantrys moved from E.Romania to Vinnytsia
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars, 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 2 Artillerys, 1 Elite and 2 Infantrys
                Russians defend with 8 Infantrys
                    Romanians roll dice for 2 Artillerys, 1 Elite and 2 Infantrys in Donetsk, round 2 : 4/5 hits, 1.67 expected hits
                    Russians roll dice for 8 Infantrys in Donetsk, round 2 : 1/8 hits, 2.67 expected hits
                    4 Infantrys owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
                    Romanians roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Donetsk, round 3 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 4 Infantrys in Donetsk, round 3 : 0/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Russians lost in Donetsk
                    Romanians roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Donetsk, round 4 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 2 Infantrys in Donetsk, round 4 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians, 1 Artillery owned by the Romanians and 1 Infantry owned by the Romanians lost in Donetsk
                    Romanians roll dice for 1 Artillery and 1 Elite in Donetsk, round 5 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 5 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 1 Artillery and 1 Elite in Donetsk, round 6 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 6 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Elite owned by the Romanians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 1 Artillery remaining. Battle score for attacker is 5
                Casualties for Romanians: 1 Artillery, 1 Elite and 2 Infantrys
                Casualties for Russians: 8 Infantrys
            Battle in Minsk
                Romanians attack with 1 Fighter and 1 Tank
                Russians defend with 1 ArmoredCar
                    Romanians roll dice for 1 Fighter and 1 Tank in Minsk, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 ArmoredCar in Minsk, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Russians lost in Minsk
                Romanians win, taking Minsk from Russians with 1 Fighter and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Russians: 1 ArmoredCar
    
        Non Combat Move - Romanians
            1 Fighter moved from Minsk to Kiev
            4 Infantrys moved from Bucharest to W.Romania
    
        Place Units - Romanians
            2 ArmoredCars and 2 Infantrys placed in Bucharest
            2 Artillerys, 1 Elite and 1 Infantry placed in Vinnytsia
    
        Turn Complete - Romanians
            Romanians collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 1.83
    Russians regular : -1.50
    

    Savegame


  • TripleA Turn Summary: Thai round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Thai
            4 Infantrys, 1 Marine and 7 Tanks moved from Bangkok to Malaya
            1 Infantry and 1 Marine moved from S.Thailand to Burma
            1 T.Boat and 2 Transports moved from 105 Sea Zone to 110 Sea Zone
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 2 Elites, 1 Infantry and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Malaya
                Thai attack with 4 Infantrys, 1 Marine and 7 Tanks
                British defend with 1 AAGun, 2 Artillerys and 2 Infantrys; Anzac defend with 2 Adv.Fighters
                    Thai roll dice for 4 Infantrys, 1 Marine and 7 Tanks in Malaya, round 2 : 8/12 hits, 4.67 expected hits
                    British roll dice for 2 Adv.Fighters, 2 Artillerys and 2 Infantrys in Malaya, round 2 : 1/6 hits, 2.67 expected hits
                    1 Infantry owned by the Thai, 2 Artillerys owned by the British, 2 Infantrys owned by the British and 2 Adv.Fighters owned by the Anzac lost in Malaya
                Thai win, taking Malaya from British with 3 Infantrys, 1 Marine and 7 Tanks remaining. Battle score for attacker is 30
                Casualties for Thai: 1 Infantry
                Casualties for Anzac: 2 Adv.Fighters
                Casualties for British: 2 Artillerys and 2 Infantrys
            Battle in Burma
                Thai attack with 1 Infantry and 1 Marine
                British defend with 1 Infantry
                    Thai roll dice for 1 Infantry and 1 Marine in Burma, round 2 : 2/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Burma
                Thai win, taking Burma from British with 1 Infantry and 1 Marine remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Artillerys, 2 Elites, 1 Infantry and 1 Tank placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 4.67
    British regular : -2.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Americans
            1 unit repaired.
            1 Tank moved from Rio de Oro to 34 Sea Zone
            1 Artillery and 2 Infantrys moved from Rio de Oro to 34 Sea Zone
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 34 Sea Zone to 38 Sea Zone
            1 Artillery, 2 Infantrys and 1 Tank moved from 38 Sea Zone to French Equatorial Africa
            3 Elites moved from Salvador to 35 Sea Zone
            1 Marine moved from Salvador to 35 Sea Zone
            3 Elites, 1 Marine and 2 Transports moved from 35 Sea Zone to 36 Sea Zone
            3 Elites and 1 Marine moved from 36 Sea Zone to Mauritania
            4 Artillerys moved from Bahia to 32 Sea Zone
            2 Infantrys moved from Bahia to 32 Sea Zone
            4 Artillerys, 2 B.Transports and 2 Infantrys moved from 32 Sea Zone to 36 Sea Zone
            4 Artillerys and 2 Infantrys moved from 36 Sea Zone to Mauritania
            1 Artillery and 1 Infantry moved from Okhotsk to Ayan
            1 Marine moved from Pearl Harbor to 91 Sea Zone
            1 Marine and 1 S.Submarine moved from 91 Sea Zone to 103 Sea Zone
            1 Marine moved from 103 Sea Zone to Jaluit
                  Americans take Jaluit from Yamamoto
            2 Destroyers and 1 Submarine moved from 87 Sea Zone to 85 Sea Zone
            1 Battleship moved from 86 Sea Zone to 85 Sea Zone
            3 Bombers moved from Minamitori to 85 Sea Zone
            1 S.Bomber moved from Midway to 85 Sea Zone
            2 Adv.Fighters moved from Saipan to 85 Sea Zone
    
        Purchase Units - Americans
            Americans buy 3 Adv.Fighters, 1 B.Carrier, 1 Battleship, 1 Bunker, 1 Destroyer, 3 Elites, 1 Factory and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 85 Sea Zone
                Americans attack with 2 Adv.Fighters, 1 Battleship, 3 Bombers, 2 Destroyers, 1 S.Bomber and 1 Submarine
                Yamamoto defend with 1 B.Transport, 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters, 1 S.Submarine, 1 Submarine and 2 T.Boats
                    Americans roll dice for 1 Submarine in 85 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 S.Submarine and 1 Submarine in 85 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    Americans roll dice for 2 Adv.Fighters, 1 Battleship, 3 Bombers, 2 Destroyers and 1 S.Bomber in 85 Sea Zone, round 2 : 7/9 hits, 5.17 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    Yamamoto roll dice for 1 B.Transport, 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters and 2 T.Boats in 85 Sea Zone, round 2 : 3/8 hits, 3.00 expected hits
                    2 Destroyers owned by the Americans, 1 Submarine owned by the Americans, 1 Submarine owned by the Yamamoto, 1 Destroyer owned by the Yamamoto, 1 B.Transport owned by the Yamamoto, 1 Fighter owned by the Yamamoto and 2 T.Boats owned by the Yamamoto lost in 85 Sea Zone
                    Yamamoto roll dice for 1 S.Submarine in 85 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 Battleship owned by the Americans lost in 85 Sea Zone
                    Americans roll dice for 2 Adv.Fighters, 3 Bombers and 1 S.Bomber in 85 Sea Zone, round 3 : 3/6 hits, 3.83 expected hits
                    Yamamoto roll dice for 1 Battleship, 1 Carrier and 1 Fighter in 85 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
                    1 Carrier owned by the Yamamoto, 1 Adv.Fighter owned by the Americans, 1 S.Submarine owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in 85 Sea Zone
                    Americans roll dice for 1 Adv.Fighter, 3 Bombers and 1 S.Bomber in 85 Sea Zone, round 4 : 2/5 hits, 3.33 expected hits
                    Yamamoto roll dice for 1 Battleship in 85 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 Battleship owned by the Yamamoto and 1 Adv.Fighter owned by the Americans lost in 85 Sea Zone
                Americans win with 3 Bombers and 1 S.Bomber remaining. Battle score for attacker is 32
                Casualties for Americans: 2 Adv.Fighters, 1 Battleship, 2 Destroyers and 1 Submarine
                Casualties for Yamamoto: 1 B.Transport, 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters, 1 S.Submarine, 1 Submarine and 2 T.Boats
            Battle in French Equatorial Africa
                Americans attack with 1 Artillery, 2 Infantrys and 1 Tank
                Italians defend with 2 ArmoredCars, 1 Factory and 1 Tank
                    Americans roll dice for 1 Artillery, 2 Infantrys and 1 Tank in French Equatorial Africa, round 2 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 2 ArmoredCars and 1 Tank in French Equatorial Africa, round 2 : 0/3 hits, 0.83 expected hits
                    1 ArmoredCar owned by the Italians lost in French Equatorial Africa
                    Americans roll dice for 1 Artillery, 2 Infantrys and 1 Tank in French Equatorial Africa, round 3 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 1 ArmoredCar and 1 Tank in French Equatorial Africa, round 3 : 0/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Italians and 1 Tank owned by the Italians lost in French Equatorial Africa
                Americans win, taking French Equatorial Africa from Italians with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 13
                Casualties for Italians: 2 ArmoredCars and 1 Tank
    
        Non Combat Move - Americans
            3 Elites moved from South Atlantic USA to 25 Sea Zone
            1 Artillery moved from Colombia to 25 Sea Zone
            1 Artillery, 2 B.Transports and 3 Elites moved from 25 Sea Zone to 32 Sea Zone
            1 Artillery and 3 Elites moved from 32 Sea Zone to Bahia
            1 Adv.Fighter and 1 Carrier moved from 32 Sea Zone to 34 Sea Zone
            1 Destroyer moved from 34 Sea Zone to 31 Sea Zone
            3 Bombers and 1 S.Bomber moved from 85 Sea Zone to Minamitori
    
        Place Units - Americans
            1 B.Carrier placed in 86 Sea Zone
            1 Adv.Fighter placed in 86 Sea Zone
            1 Battleship and 1 Destroyer placed in 87 Sea Zone
            1 Adv.Fighter placed in Midway
            1 Adv.Fighter placed in Pearl Harbor
            1 Bunker and 1 Factory placed in Rio de Oro
            1 Elite and 1 Infantry placed in Salvador
            2 Elites placed in South Atlantic USA
    
        Turn Complete - Americans
            Americans collect 110 PUs; end with 110 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.33
    Americans regular : -0.33
    Italians regular : -1.50
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Germans
            1 Carrier, 3 Destroyers, 2 Fighters and 3 Submarines moved from 23 Sea Zone to 22 Sea Zone
            1 Cruiser and 2 Destroyers moved from 24 Sea Zone to 22 Sea Zone
            1 Artillery and 2 Infantrys moved from Rhine to Hamburg
            3 Infantrys moved from Netherlands to Hamburg
            1 Infantry moved from Pomerania to Hamburg
            5 Infantrys moved from Paris to Normandy
            2 Infantrys moved from Normandy to Brittany
            1 Tank moved from Orleanais to Brittany
            1 Infantry moved from Latvia to Estonia
                  Germans take Estonia from Russians
            1 Infantry moved from Latvia to Minsk
            3 Infantrys moved from Brest to Kiev
            2 Infantrys moved from Vinnytsia to Kiev
            4 HeavyTanks moved from Warsaw to Kiev
            4 Tanks moved from Bavaria to Krakow
            2 Tanks moved from Lorraine to Bohemia
            1 Artillery moved from Lorraine to Rhine
            2 Stukas moved from Oulu to 22 Sea Zone
            1 Submarine moved from 20 Sea Zone to 18 Sea Zone
    
        Purchase Units - Germans
            Germans buy 8 Infantrys, 6 JetFighters and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 18 Sea Zone
                Germans attack with 1 Submarine
                British defend with 1 Infantry, 1 Tank and 1 Transport
                    Germans roll dice for 1 Submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Transport in 18 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 Submarine in 18 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Transport in 18 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 Submarine owned by the Germans lost in 18 Sea Zone
                British win with 1 Transport remaining. Battle score for attacker is -7
                Casualties for Germans: 1 Submarine
            Battle in Hamburg
                Germans attack with 1 Artillery and 6 Infantrys
                British defend with 1 AAGun, 1 Factory and 1 Tank
                    Germans roll dice for 1 Artillery and 6 Infantrys in Hamburg, round 2 : 2/7 hits, 1.50 expected hits
                    British roll dice for 1 Tank in Hamburg, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the British lost in Hamburg
                Germans win, taking Hamburg from British with 1 Artillery and 6 Infantrys remaining. Battle score for attacker is 5
                Casualties for British: 1 Tank
            Battle in 22 Sea Zone
                Germans attack with 1 Carrier, 1 Cruiser, 5 Destroyers, 2 Fighters, 2 Stukas and 3 Submarines
                British defend with 1 Battleship, 4 Destroyers, 5 Submarines and 1 Transport
                    Germans roll dice for 3 Submarines in 22 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 Battleship owned by the British
                    British roll dice for 5 Submarines in 22 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
                    Germans roll dice for 1 Carrier, 1 Cruiser, 5 Destroyers, 2 Fighters and 2 Stukas in 22 Sea Zone, round 2 : 4/11 hits, 4.00 expected hits
                    British roll dice for 1 Battleship, 4 Destroyers and 1 Transport in 22 Sea Zone, round 2 : 2/6 hits, 2.17 expected hits
                    3 Submarines owned by the Germans, 2 Destroyers owned by the Germans, 3 Submarines owned by the British and 1 Transport owned by the British lost in 22 Sea Zone
                    British roll dice for 2 Submarines in 22 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Carrier, 1 Cruiser, 3 Destroyers, 2 Fighters and 2 Stukas in 22 Sea Zone, round 3 : 5/9 hits, 3.33 expected hits
                    British roll dice for 1 Battleship and 4 Destroyers in 22 Sea Zone, round 3 : 2/5 hits, 2.00 expected hits
                    2 Destroyers owned by the Germans, 2 Submarines owned by the British, 3 Destroyers owned by the British and 1 Stuka owned by the Germans lost in 22 Sea Zone
                    Germans roll dice for 1 Carrier, 1 Cruiser, 1 Destroyer, 2 Fighters and 1 Stuka in 22 Sea Zone, round 4 : 3/6 hits, 2.17 expected hits
                    British roll dice for 1 Battleship and 1 Destroyer in 22 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits
                    1 Destroyer owned by the Germans, 1 Battleship owned by the British, 1 Destroyer owned by the British and 1 Stuka owned by the Germans lost in 22 Sea Zone
                Germans win with 1 Carrier, 1 Cruiser and 2 Fighters remaining. Battle score for attacker is 16
                Casualties for Germans: 5 Destroyers, 2 Stukas and 3 Submarines
                Casualties for British: 1 Battleship, 4 Destroyers, 5 Submarines and 1 Transport
    
        Non Combat Move - Germans
            3 Transports moved from 24 Sea Zone to 22 Sea Zone
    
        Place Units - Germans
            3 Infantrys placed in Kiev
            4 Mech.Infs placed in Warsaw
            5 JetFighters placed in Bohemia
            3 Infantrys placed in Normandy
            2 Infantrys and 1 JetFighter placed in Rhine
            Germans undo move 5.
            2 Infantrys and 1 JetFighter placed in E.Morocco
    
        Turn Complete - Germans
            Germans collect 112 PUs; end with 112 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 2.33
    British regular : 2.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Russians
            1 Artillery and 1 Infantry moved from Rostov to Donetsk
            1 Infantry moved from Rostov to Donetsk
            2 Artillerys and 2 Infantrys moved from Arkhangelsk to 6 Sea Zone
            2 Artillerys and 2 Infantrys moved from 6 Sea Zone to Lapland
            2 Infantrys moved from Yaroslavl to S.Karelia
            1 Fighter moved from Leningrad to S.Karelia
            3 Infantrys moved from Leningrad to Vyborg
            1 Fighter moved from Leningrad to Vyborg
            2 Infantrys moved from Leningrad to Latvia
            1 Bomber moved from Leningrad to Latvia
            1 Artillery and 1 Elite moved from Kursk to Minsk
            1 Infantry moved from Kursk to Minsk
            2 Infantrys moved from N.Buryat Mongolia to Chita
            1 ArmoredCar, 4 Artillerys, 2 Fighters, 5 Infantrys and 5 Tanks moved from N.Buryat Mongolia to Chita
            3 Tanks moved from Olyokminsk to Chita
    
        Purchase Units - Russians
            Russians buy 2 Artillerys, 38 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Chita
                Russians attack with 1 ArmoredCar, 4 Artillerys, 2 Fighters, 7 Infantrys and 8 Tanks
                Hisaichi defend with 1 Elite and 15 Infantrys
                    Russians roll dice for 1 ArmoredCar, 4 Artillerys, 2 Fighters, 7 Infantrys and 8 Tanks in Chita, round 2 : 9/22 hits, 8.17 expected hits
                    Hisaichi roll dice for 1 Elite and 15 Infantrys in Chita, round 2 : 6/16 hits, 5.33 expected hits
                    6 Infantrys owned by the Russians and 9 Infantrys owned by the Hisaichi lost in Chita
                    Russians roll dice for 1 ArmoredCar, 4 Artillerys, 2 Fighters, 1 Infantry and 8 Tanks in Chita, round 3 : 3/16 hits, 6.67 expected hits
                    Hisaichi roll dice for 1 Elite and 6 Infantrys in Chita, round 3 : 3/7 hits, 2.33 expected hits
                    1 ArmoredCar owned by the Russians, 1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 3 Infantrys owned by the Hisaichi lost in Chita
                    Russians roll dice for 3 Artillerys, 2 Fighters and 8 Tanks in Chita, round 4 : 5/13 hits, 5.67 expected hits
                    Hisaichi roll dice for 1 Elite and 3 Infantrys in Chita, round 4 : 0/4 hits, 1.33 expected hits
                    1 Elite owned by the Hisaichi and 3 Infantrys owned by the Hisaichi lost in Chita
                Russians win, taking Chita from Hisaichi with 3 Artillerys, 2 Fighters and 8 Tanks remaining. Battle score for attacker is 11
                Casualties for Russians: 1 ArmoredCar, 1 Artillery and 7 Infantrys
                Casualties for Hisaichi: 1 Elite and 15 Infantrys
            Battle in Latvia
                Russians attack with 1 Bomber and 2 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Bomber and 2 Infantrys in Latvia, round 2 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Infantry in Latvia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Latvia
                Russians win, taking Latvia from Germans with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Infantry
            Battle in Minsk
                Russians attack with 1 Artillery, 1 Elite and 1 Infantry
                Romanians defend with 1 Tank; Germans defend with 1 Infantry
                    Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Minsk, round 2 : 0/3 hits, 1.00 expected hits
                    Romanians roll dice for 1 Infantry and 1 Tank in Minsk, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Minsk, round 3 : 2/3 hits, 1.00 expected hits
                    Romanians roll dice for 1 Infantry and 1 Tank in Minsk, round 3 : 0/2 hits, 0.83 expected hits
                    1 Tank owned by the Romanians and 1 Infantry owned by the Germans lost in Minsk
                Russians win, taking Minsk from Romanians with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 Infantry
                Casualties for Romanians: 1 Tank
            Battle in Donetsk
                Russians attack with 1 Artillery and 2 Infantrys
                Romanians defend with 1 Artillery
                    Russians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 2 : 1/3 hits, 0.83 expected hits
                    Romanians roll dice for 1 Artillery in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Romanians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Romanians: 1 Artillery
            Battle in S.Karelia
                Russians attack with 1 Fighter and 2 Infantrys
                Finns defend with 1 Infantry and 1 Tank
                    Russians roll dice for 1 Fighter and 2 Infantrys in S.Karelia, round 2 : 1/3 hits, 0.67 expected hits
                    Finns roll dice for 1 Infantry and 1 Tank in S.Karelia, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in S.Karelia
                    Russians roll dice for 1 Fighter and 1 Infantry in S.Karelia, round 3 : 2/2 hits, 0.50 expected hits
                    Finns roll dice for 1 Tank in S.Karelia, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Finns lost in S.Karelia
                Russians win with 1 Fighter remaining. Battle score for attacker is 3
                Casualties for Russians: 2 Infantrys
                Casualties for Finns: 1 Infantry and 1 Tank
            Battle in Lapland
                Russians attack with 2 Artillerys and 2 Infantrys
                Germans defend with 1 Artillery
                    Russians roll dice for 2 Artillerys and 2 Infantrys in Lapland, round 2 : 2/4 hits, 1.33 expected hits
                    Finns roll dice for 1 Artillery in Lapland, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans lost in Lapland
                Russians win, taking Lapland from Finns with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 Artillery
            Battle in Vyborg
                Russians attack with 1 Fighter and 3 Infantrys
                Finns defend with 1 Elite and 2 Infantrys
                    Russians roll dice for 1 Fighter and 3 Infantrys in Vyborg, round 2 : 0/4 hits, 0.83 expected hits
                    Finns roll dice for 1 Elite and 2 Infantrys in Vyborg, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Fighter and 3 Infantrys in Vyborg, round 3 : 0/4 hits, 0.83 expected hits
                    Finns roll dice for 1 Elite and 2 Infantrys in Vyborg, round 3 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians lost in Vyborg
                    Russians roll dice for 1 Fighter and 2 Infantrys in Vyborg, round 4 : 2/3 hits, 0.67 expected hits
                    Finns roll dice for 1 Elite and 2 Infantrys in Vyborg, round 4 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Finns and 1 Infantry owned by the Russians lost in Vyborg
                    Russians roll dice for 1 Fighter and 1 Infantry in Vyborg, round 5 : 0/2 hits, 0.50 expected hits
                    Finns roll dice for 1 Elite in Vyborg, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Fighter and 1 Infantry in Vyborg, round 6 : 1/2 hits, 0.50 expected hits
                    Finns roll dice for 1 Elite in Vyborg, round 6 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Finns and 1 Infantry owned by the Russians lost in Vyborg
                Russians win with 1 Fighter remaining. Battle score for attacker is 1
                Casualties for Russians: 3 Infantrys
                Casualties for Finns: 1 Elite and 2 Infantrys
    
        Non Combat Move - Russians
            1 Fighter moved from Vyborg to Leningrad
            1 Fighter moved from S.Karelia to Leningrad
            1 Bomber moved from Latvia to Leningrad
            1 Infantry moved from Novgorod to Leningrad
            8 Infantrys and 2 Tanks moved from Yaroslavl to Kursk
            1 ArmoredCar moved from Tula to Kursk
            7 Infantrys moved from Rostov to Kursk
            5 Infantrys moved from Stalingrad to Rostov
            3 Infantrys moved from Georgia to Rostov
            1 Artillery and 3 Infantrys moved from Penza to Tula
            10 Infantrys moved from Moscow to Yaroslavl
            1 Infantry moved from Gorky to Yaroslavl
            4 ArmoredCars and 1 HeavyTank moved from Kuybyshev to Rostov
            1 Infantry moved from Kuybyshev to Penza
            2 Infantrys moved from Chimkent to 126 Sea Zone
            2 Infantrys moved from 126 Sea Zone to Astrakhan
            2 Infantrys moved from Tashkent to Chimkent
            2 ArmoredCars moved from Sverdlovsk to Kirov
            3 Infantrys moved from Sverdlovsk to Perm
            2 Fighters moved from Chita to N.Buryat Mongolia
            5 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            1 Elite and 4 Infantrys moved from Evenkia to Olyokminsk
            1 Infantry moved from Olyokminsk to N.Buryat Mongolia
            6 Infantrys moved from Sibirsky to Evenkia
    
        Place Units - Russians
            3 Infantrys placed in Kursk
            4 Infantrys placed in Leningrad
            2 Artillerys and 2 Infantrys placed in Arkhangelsk
            10 Infantrys placed in Moscow
            3 Infantrys placed in Georgia
            5 Infantrys placed in Stalingrad
            2 Infantrys placed in Tashkent
            3 Infantrys and 2 Tanks placed in Sverdlovsk
            6 Infantrys placed in Sibirsky
    
        Turn Complete - Russians
            Russians collect 92 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -0.33
    Romanians regular : -2.00
    Germans regular : 0.67
    Russians regular : -1.17
    Hisaichi regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Italians
            1 Infantry moved from Nigeria to French Equatorial Africa
            1 Artillery moved from Kordofan to Italian East Africa
            5 Artillerys, 4 Infantrys, 5 Mech.Infs and 1 Tank moved from Lower Egypt to Cairo
            2 Fighters moved from 48 Sea Zone to Cairo
            1 Fighter moved from Tobruk to Cairo
            5 Mech.Infs moved from Lower Egypt to French Equatorial Africa
    
        Purchase Units - Italians
            Italians buy 2 Destroyers, 10 Infantrys, 3 Mech.Infs and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Italian East Africa
                Italians attack with 1 Artillery
                British defend with 1 ArmoredCar
                    Italians roll dice for 1 Artillery in Italian East Africa, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 ArmoredCar in Italian East Africa, round 2 : 1/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the British and 1 Artillery owned by the Italians lost in Italian East Africa
                British win with no units remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Artillery
                Casualties for British: 1 ArmoredCar
            Battle in French Equatorial Africa
                Italians attack with 1 Infantry and 5 Mech.Infs
                French defend with 1 Factory; Americans defend with 1 Artillery, 2 Infantrys and 1 Tank
                    Italians roll dice for 1 Infantry and 5 Mech.Infs in French Equatorial Africa, round 2 : 2/6 hits, 2.00 expected hits
                    French roll dice for 1 Artillery, 2 Infantrys and 1 Tank in French Equatorial Africa, round 2 : 2/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Americans, 1 Infantry owned by the Italians and 1 Mech.Inf owned by the Italians lost in French Equatorial Africa
                    Italians roll dice for 4 Mech.Infs in French Equatorial Africa, round 3 : 2/4 hits, 1.33 expected hits
                    French roll dice for 1 Artillery and 1 Tank in French Equatorial Africa, round 3 : 2/2 hits, 0.83 expected hits
                    1 Artillery owned by the Americans, 1 Tank owned by the Americans and 2 Mech.Infs owned by the Italians lost in French Equatorial Africa
                Italians win, taking French Equatorial Africa from French with 2 Mech.Infs remaining. Battle score for attacker is -7
                Casualties for Italians: 1 Infantry and 3 Mech.Infs
                Casualties for Americans: 1 Artillery, 2 Infantrys and 1 Tank
            Battle in Cairo
                Italians attack with 5 Artillerys, 3 Fighters, 4 Infantrys, 5 Mech.Infs and 1 Tank
                British defend with 1 AAGun, 1 Bunker, 1 Factory, 9 Infantrys and 3 Tanks
                    British roll AA dice in Cairo : 0/3 hits, 0.50 expected hits
                    Italians roll dice for 5 Artillerys, 3 Fighters, 4 Infantrys, 5 Mech.Infs and 1 Tank in Cairo, round 2 : 4/18 hits, 6.17 expected hits
                Units damaged: 1 Bunker owned by the British
                    British roll dice for 1 Bunker, 9 Infantrys and 3 Tanks in Cairo, round 2 : 1/13 hits, 5.00 expected hits
                    1 Infantry owned by the Italians and 3 Infantrys owned by the British lost in Cairo
                    Italians roll dice for 5 Artillerys, 3 Fighters, 3 Infantrys, 5 Mech.Infs and 1 Tank in Cairo, round 3 : 7/17 hits, 5.83 expected hits
                    British roll dice for 1 Bunker, 6 Infantrys and 3 Tanks in Cairo, round 3 : 6/10 hits, 4.00 expected hits
                    1 Tank owned by the British, 3 Artillerys owned by the Italians, 3 Infantrys owned by the Italians and 6 Infantrys owned by the British lost in Cairo
                    Italians roll dice for 2 Artillerys, 3 Fighters, 5 Mech.Infs and 1 Tank in Cairo, round 4 : 2/11 hits, 3.83 expected hits
                    British roll dice for 1 Bunker and 2 Tanks in Cairo, round 4 : 1/3 hits, 1.50 expected hits
                    2 Tanks owned by the British and 1 Artillery owned by the Italians lost in Cairo
                    Italians roll dice for 1 Artillery, 3 Fighters, 5 Mech.Infs and 1 Tank in Cairo, round 5 : 3/10 hits, 3.50 expected hits
                    British roll dice for 1 Bunker in Cairo, round 5 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the British and 1 Artillery owned by the Italians lost in Cairo
                Italians win, taking Cairo from British with 3 Fighters, 5 Mech.Infs and 1 Tank remaining. Battle score for attacker is 11
                Casualties for Italians: 5 Artillerys and 4 Infantrys
                Casualties for British: 1 Bunker, 9 Infantrys and 3 Tanks
    
        Non Combat Move - Italians
            10 Infantrys moved from Mersa Matruh to Lower Egypt
            3 Fighters moved from Cairo to Lower Egypt
            1 Submarine moved from 51 Sea Zone to 48 Sea Zone
            2 ArmoredCars and 1 Tank moved from Hun to Darfur
            2 Destroyers and 2 Submarines moved from 46 Sea Zone to 42 Sea Zone
            2 Transports moved from 48 Sea Zone to 47 Sea Zone
            4 Infantrys moved from Tunis to 47 Sea Zone
            4 Infantrys and 2 Transports moved from 47 Sea Zone to 48 Sea Zone
            4 Infantrys moved from 48 Sea Zone to Tobruk
            1 Artillery moved from Languedoc to Provence
    
        Place Units - Italians
            3 Mech.Infs placed in Hun
            2 Destroyers and 2 Submarines placed in 46 Sea Zone
            4 Infantrys placed in Tunis
            6 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 71 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    French regular : 1.67
    Italians regular : -2.00
    British AA : -0.50
    British regular : -1.17
    

    Savegame

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