@dawgoneit I think the EU axis has to practise the naval battles a little bit… Maybe next round…
L21 Martin (X) - Elche (L+30) OOB
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 tactical_bomber moved from 55 Sea Zone to 43 Sea Zone 1 bomber moved from Philippines to 33 Sea Zone 1 bomber moved from Queensland to 26 Sea Zone 3 infantry moved from Kiangsu to Shantung 1 mech_infantry moved from Manchuria to Amur 1 fighter and 1 tactical_bomber moved from Kiangsu to Amur 1 artillery and 2 fighters moved from Kiangsu to Shantung 1 armour moved from Queensland to South Australia Japanese take South Australia from ANZAC 1 armour moved from South Australia to Queensland Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 26 Sea Zone Japanese attack with 1 bomber Americans defend with 2 transports; ANZAC defend with 1 transport 1 transport owned by the ANZAC and 2 transports owned by the Americans lost in 26 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 21 Casualties for Americans: 2 transports Casualties for ANZAC: 1 transport Battle in 33 Sea Zone Japanese attack with 1 bomber Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 bomber in 33 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 33 Sea Zone Americans win with 1 transport remaining. Battle score for attacker is -4 Casualties for Japanese: 1 bomber Casualties for Americans: 1 destroyer Battle in Amur Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 artillery and 1 fighter Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Amur, round 2 : 0/3 hits, 1,33 expected hits Russians roll dice for 1 artillery and 1 fighter in Amur, round 2 : 1/2 hits, 1,00 expected hits 1 mech_infantry owned by the Japanese lost in Amur Japanese roll dice for 1 fighter and 1 tactical_bomber in Amur, round 3 : 1/2 hits, 1,17 expected hits Russians roll dice for 1 artillery and 1 fighter in Amur, round 3 : 1/2 hits, 1,00 expected hits 1 tactical_bomber owned by the Japanese and 1 artillery owned by the Americans lost in Amur Japanese roll dice for 1 fighter in Amur, round 4 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 fighter in Amur, round 4 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Americans lost in Amur Japanese win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber Casualties for Americans: 1 artillery and 1 fighter Battle in Shantung Japanese attack with 1 artillery, 2 fighters and 3 infantry Chinese defend with 2 artilleries and 4 infantry Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Shantung, round 2 : 4/6 hits, 2,00 expected hits Chinese roll dice for 2 artilleries and 4 infantry in Shantung, round 2 : 3/6 hits, 2,00 expected hits 3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shantung Japanese roll dice for 1 artillery and 2 fighters in Shantung, round 3 : 1/3 hits, 1,33 expected hits Chinese roll dice for 2 artilleries in Shantung, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Shantung 2 fighters owned by the Japanese retreated Chinese win with 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 artillery and 3 infantry Casualties for Chinese: 1 artillery and 4 infantry Non Combat Move - Japanese 2 fighters moved from Shantung to Japan 1 fighter moved from Amur to Korea 1 fighter moved from 55 Sea Zone to Queensland 1 carrier moved from 55 Sea Zone to 54 Sea Zone 1 bomber moved from 26 Sea Zone to 32 Sea Zone 1 bomber moved from 32 Sea Zone to Marshall Islands 1 tactical_bomber moved from 43 Sea Zone to Philippines Place Units - Japanese 1 fighter and 2 infantry placed in Queensland 1 fighter and 2 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,2,5,5,6,1,5,3,4,5,3 Japanese collect 18 PUs (11 lost to blockades); end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : 1,33 Americans regular : 0,67 Japanese regular : 1,00 Russians regular : -0,67
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier moved from 6 Sea Zone to 23 Sea Zone Americans take 17 Sea Zone from Japanese 1 fighter moved from Wake Island to Marshall Islands 1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone Americans take 19 Sea Zone from Japanese Americans take 20 Sea Zone from Japanese 1 fighter and 1 tactical_bomber moved from Midway to Korea 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from British Guiana to Gibraltar 5 fighters moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 89 Sea Zone to 101 Sea Zone 1 fighter moved from 6 Sea Zone to Korea
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier moved from 6 Sea Zone to 23 Sea Zone Americans take 17 Sea Zone from Japanese 1 fighter moved from Wake Island to Marshall Islands 1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone Americans take 19 Sea Zone from Japanese Americans take 20 Sea Zone from Japanese 1 fighter and 1 tactical_bomber moved from Midway to Korea 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from British Guiana to Gibraltar 5 fighters moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 89 Sea Zone to 101 Sea Zone 1 fighter moved from 6 Sea Zone to Korea Combat - Americans Americans creates battle in territory 6 Sea Zone Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Battle in Manchuria Battle in 6 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer and 3 fighters Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Japanese win, taking Manchuria from Japanese with 3 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Gibraltar Americans attack with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry and 1 mech_infantry; Italians defend with 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 2/9 hits, 4,33 expected hits Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/4 hits, 1,33 expected hits 1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber in Gibraltar, round 3 : 5/9 hits, 4,33 expected hits Italians roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Italians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for Americans: 1 infantry Battle in Marshall Islands Americans attack with 1 fighter Japanese defend with 1 bomber Americans roll dice for 1 fighter in Marshall Islands, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 bomber in Marshall Islands, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 fighter in Marshall Islands, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 bomber in Marshall Islands, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 fighter in Marshall Islands, round 4 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 bomber in Marshall Islands, round 4 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 fighter in Marshall Islands, round 5 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 bomber in Marshall Islands, round 5 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 fighter in Marshall Islands, round 6 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 bomber in Marshall Islands, round 6 : 1/1 hits, 0,17 expected hits 1 bomber owned by the Japanese and 1 fighter owned by the Americans lost in Marshall Islands Japanese win with no units remaining. Battle score for attacker is 2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 bomber Battle in 35 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 carrier and 1 tactical_bomber Americans roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 35 Sea Zone Japanese win with 1 carrier and 1 tactical_bomber remaining. Battle score for attacker is -21 Casualties for Americans: 1 fighter and 1 tactical_bomber Battle in Korea Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 fighter Americans roll dice for 2 fighters and 1 tactical_bomber in Korea, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 fighter in Korea, round 2 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Korea Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 fighter Casualties for Japanese: 1 fighter Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 1 tactical_bomber moved from Midway to 23 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from Korea to Amur 1 fighter moved from Korea to Amur 1 transport moved from 91 Sea Zone to 89 Sea Zone 6 fighters moved from Gibraltar to 91 Sea Zone 1 tactical_bomber moved from Gibraltar to 91 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Amur: 1 fighter EDIT: Adding units owned by Americans to 20 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 2 submarines and 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -1,83 Italians regular : -0,67 Japanese regular : 0,33
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier moved from 6 Sea Zone to 23 Sea Zone Americans take 17 Sea Zone from Japanese 1 fighter moved from Wake Island to Marshall Islands 1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone Americans take 19 Sea Zone from Japanese Americans take 20 Sea Zone from Japanese 1 fighter and 1 tactical_bomber moved from Midway to Korea 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from British Guiana to Gibraltar 5 fighters moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 89 Sea Zone to 101 Sea Zone 1 fighter moved from 6 Sea Zone to Korea Combat - Americans Americans creates battle in territory 6 Sea Zone Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Battle in Manchuria Battle in 6 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer and 3 fighters Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Japanese win, taking Manchuria from Japanese with 3 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Gibraltar Americans attack with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry and 1 mech_infantry; Italians defend with 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 2/9 hits, 4,33 expected hits Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/4 hits, 1,33 expected hits 1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber in Gibraltar, round 3 : 5/9 hits, 4,33 expected hits Italians roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Italians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for Americans: 1 infantry Battle in Marshall Islands Americans attack with 1 fighter Japanese defend with 1 bomber Americans roll dice for 1 fighter in Marshall Islands, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 bomber in Marshall Islands, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 fighter in Marshall Islands, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 bomber in Marshall Islands, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 fighter in Marshall Islands, round 4 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 bomber in Marshall Islands, round 4 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 fighter in Marshall Islands, round 5 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 bomber in Marshall Islands, round 5 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 fighter in Marshall Islands, round 6 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 bomber in Marshall Islands, round 6 : 1/1 hits, 0,17 expected hits 1 bomber owned by the Japanese and 1 fighter owned by the Americans lost in Marshall Islands Japanese win with no units remaining. Battle score for attacker is 2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 bomber Battle in 35 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 carrier and 1 tactical_bomber Americans roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 35 Sea Zone Japanese win with 1 carrier and 1 tactical_bomber remaining. Battle score for attacker is -21 Casualties for Americans: 1 fighter and 1 tactical_bomber Battle in Korea Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 fighter Americans roll dice for 2 fighters and 1 tactical_bomber in Korea, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 fighter in Korea, round 2 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Korea Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 fighter Casualties for Japanese: 1 fighter Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 1 tactical_bomber moved from Midway to 23 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from Korea to Amur 1 fighter moved from Korea to Amur 1 transport moved from 91 Sea Zone to 89 Sea Zone 6 fighters moved from Gibraltar to 91 Sea Zone 1 tactical_bomber moved from Gibraltar to 91 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Amur: 1 fighter EDIT: Adding units owned by Americans to 20 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 2 submarines and 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -1,83 Italians regular : -0,67 Japanese regular : 0,33
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Manchuria 2 infantry moved from Anhwe to Kiangsu 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Chahar to Suiyuyan 2 infantry moved from Anhwe to Kweichow 2 infantry moved from Anhwe to Kweichow 1 artillery moved from Shantung to Jehol 1 infantry moved from Anhwe to Jehol 1 artillery and 1 infantry moved from Anhwe to Hunan 1 artillery and 1 infantry moved from Anhwe to Jehol Combat - Chinese Battle in Kiangsu Chinese attack with 2 infantry Japanese defend with 1 aaGun and 1 factory_minor 1 aaGun owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Chinese 1 fighter moved from Anhwe to Shensi Place Units - Chinese 4 artilleries and 1 infantry placed in Shensi 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier moved from 6 Sea Zone to 23 Sea Zone Americans take 17 Sea Zone from Japanese 1 fighter moved from Wake Island to Marshall Islands 1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone Americans take 19 Sea Zone from Japanese Americans take 20 Sea Zone from Japanese 1 fighter and 1 tactical_bomber moved from Midway to Korea 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from British Guiana to Gibraltar 5 fighters moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 89 Sea Zone to 101 Sea Zone 1 fighter moved from 6 Sea Zone to Korea Combat - Americans Americans creates battle in territory 6 Sea Zone Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Battle in Manchuria Battle in 6 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer and 3 fighters Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Japanese win, taking Manchuria from Japanese with 3 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Gibraltar Americans attack with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry and 1 mech_infantry; Italians defend with 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 2/9 hits, 4,33 expected hits Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/4 hits, 1,33 expected hits 1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber in Gibraltar, round 3 : 5/9 hits, 4,33 expected hits Italians roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Italians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for Americans: 1 infantry Battle in Marshall Islands Americans attack with 1 fighter Japanese defend with 1 bomber Americans roll dice for 1 fighter in Marshall Islands, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 bomber in Marshall Islands, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 fighter in Marshall Islands, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 bomber in Marshall Islands, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 fighter in Marshall Islands, round 4 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 bomber in Marshall Islands, round 4 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 fighter in Marshall Islands, round 5 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 bomber in Marshall Islands, round 5 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 fighter in Marshall Islands, round 6 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 bomber in Marshall Islands, round 6 : 1/1 hits, 0,17 expected hits 1 bomber owned by the Japanese and 1 fighter owned by the Americans lost in Marshall Islands Japanese win with no units remaining. Battle score for attacker is 2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 bomber Battle in 35 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 carrier and 1 tactical_bomber Americans roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 35 Sea Zone Japanese win with 1 carrier and 1 tactical_bomber remaining. Battle score for attacker is -21 Casualties for Americans: 1 fighter and 1 tactical_bomber Battle in Korea Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 fighter Americans roll dice for 2 fighters and 1 tactical_bomber in Korea, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 fighter in Korea, round 2 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Korea Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 fighter Casualties for Japanese: 1 fighter Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 1 tactical_bomber moved from Midway to 23 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from Korea to Amur 1 fighter moved from Korea to Amur 1 transport moved from 91 Sea Zone to 89 Sea Zone 6 fighters moved from Gibraltar to 91 Sea Zone 1 tactical_bomber moved from Gibraltar to 91 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Amur: 1 fighter EDIT: Adding units owned by Americans to 20 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 2 submarines and 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Manchuria 2 infantry moved from Anhwe to Kiangsu 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Chahar to Suiyuyan 2 infantry moved from Anhwe to Kweichow 2 infantry moved from Anhwe to Kweichow 1 artillery moved from Shantung to Jehol 1 infantry moved from Anhwe to Jehol 1 artillery and 1 infantry moved from Anhwe to Hunan 1 artillery and 1 infantry moved from Anhwe to Jehol Combat - Chinese Battle in Kiangsu Chinese attack with 2 infantry Japanese defend with 1 aaGun and 1 factory_minor 1 aaGun owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Chinese 1 fighter moved from Anhwe to Shensi Place Units - Chinese 4 artilleries and 1 infantry placed in Shensi 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 tactical_bomber moved from 81 Sea Zone to 99 Sea Zone 1 fighter moved from 81 Sea Zone to 98 Sea Zone 1 armour moved from Persia to Syria 1 bomber moved from Persia to Syria 1 artillery and 1 infantry moved from Persia to Iraq 1 artillery moved from Persia to 80 Sea Zone 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 artillery and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery moved from 81 Sea Zone to Egypt 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 transport moved from 81 Sea Zone to 77 Sea Zone 3 artilleries moved from India to West India 2 fighters moved from Samara to Russia 1 fighter and 1 tactical_bomber moved from Samara to West India 2 artilleries and 1 infantry moved from Anhwe to Jehol 1 infantry moved from Yunnan to Burma 2 artilleries moved from Kwangsi to Yunnan 1 infantry moved from Kiangsi to Anhwe 1 fighter moved from India to 81 Sea Zone 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 destroyer and 1 submarine moved from 39 Sea Zone to 44 Sea Zone UK_Pacific take 42 Sea Zone from Japanese Combat - British Battle in 99 Sea Zone British attack with 1 tactical_bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 99 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Celebes Battle in 98 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 98 Sea Zone British win, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Egypt British attack with 2 artilleries and 1 infantry Italians defend with 1 artillery and 1 harbour British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits, 1,17 expected hits Italians roll dice for 1 artillery in Egypt, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Egypt British win, taking Egypt from Italians with 2 artilleries remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 artillery Battle in Syria British attack with 1 armour and 1 bomber Germans defend with 1 artillery and 1 infantry British roll dice for 1 armour and 1 bomber in Syria, round 2 : 2/2 hits, 1,17 expected hits Germans roll dice for 1 artillery and 1 infantry in Syria, round 2 : 2/2 hits, 0,67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 bomber owned by the British and 1 armour owned by the British lost in Syria Germans win with no units remaining. Battle score for attacker is -11 Casualties for British: 1 armour and 1 bomber Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - British 1 tactical_bomber moved from 99 Sea Zone to 81 Sea Zone 1 fighter moved from 98 Sea Zone to Anglo Egyptian Sudan 1 aaGun moved from Anhwe to Jehol 1 tactical_bomber moved from Samara to West India Place Units - British 1 transport placed in 110 Sea Zone 3 infantry placed in Persia 1 armour, 1 fighter and 1 infantry placed in Union of South Africa 1 artillery placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 2 artilleries, 1 fighter and 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 31 PUs; end with 31 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 36 PUs Some Units in India change ownership: 2 artilleries, 1 fighter and 5 infantry
Combat Hit Differential Summary :
Americans regular : -1,83 Italians regular : 0,00 Japanese regular : 0,33 Germans regular : 1,33 British regular : 1,67
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Algeria to Tunisia Italians take Tunisia from British 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 bomber moved from Greece to Egypt 1 fighter moved from Southern Italy to Gibraltar 1 fighter moved from 92 Sea Zone to Gibraltar 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar Combat - Italians Battle in Gibraltar Italians attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 harbour; Americans defend with 1 artillery Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 2 : 2/4 hits, 1,67 expected hits British roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Italians win, taking Gibraltar from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery Battle in Egypt Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 2 artilleries and 1 harbour Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Egypt, round 2 : 1/3 hits, 1,33 expected hits British roll dice for 2 artilleries in Egypt, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the British lost in Egypt Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Egypt, round 3 : 2/3 hits, 1,33 expected hits British roll dice for 1 artillery in Egypt, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Egypt Italians win, taking Egypt from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 8 Casualties for British: 2 artilleries Non Combat Move - Italians 1 bomber moved from Egypt to Greece 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 aaGun moved from Southern France to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 2 fighters moved from Gibraltar to 92 Sea Zone 1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 transport placed in 97 Sea Zone 1 fighter placed in Southern Italy 1 artillery and 2 infantry placed in Southern France Italians undo move 3. 1 artillery and 1 infantry placed in Southern France 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : 0,67 British regular : -0,33
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from New South Wales to South Australia ANZAC take South Australia from Japanese 1 armour moved from South Australia to New South Wales Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 armour and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 7 PUs; end with 7 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from New South Wales to South Australia ANZAC take South Australia from Japanese 1 armour moved from South Australia to New South Wales Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 armour and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 7 PUs; end with 7 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 12 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 2 destroyers, 3 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 armour and 2 mech_infantrys moved from Northwest Persia to Iraq 1 artillery and 1 infantry moved from Northwest Persia to Persia 1 armour moved from Northwest Persia to Persia 2 mech_infantrys moved from Northwest Persia to Persia 2 fighters moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 1 bomber moved from Southern Italy to 110 Sea Zone 3 infantry moved from Novgorod to Archangel 1 mech_infantry moved from Belarus to Archangel 1 tactical_bomber moved from Novgorod to Tambov 1 bomber moved from Greece to Tambov 4 infantry moved from Bryansk to Tambov 1 mech_infantry moved from Western Ukraine to Tambov 3 armour and 9 mech_infantrys moved from Bryansk to Volgograd 2 armour and 2 mech_infantrys moved from Northwest Persia to Kazakhstan 4 infantry moved from Belarus to Smolensk 1 mech_infantry moved from Western Ukraine to Tambov Combat - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 2 destroyers, 3 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 armour and 2 mech_infantrys moved from Northwest Persia to Iraq 1 artillery and 1 infantry moved from Northwest Persia to Persia 1 armour moved from Northwest Persia to Persia 2 mech_infantrys moved from Northwest Persia to Persia 2 fighters moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 1 bomber moved from Southern Italy to 110 Sea Zone 3 infantry moved from Novgorod to Archangel 1 mech_infantry moved from Belarus to Archangel 1 tactical_bomber moved from Novgorod to Tambov 1 bomber moved from Greece to Tambov 4 infantry moved from Bryansk to Tambov 1 mech_infantry moved from Western Ukraine to Tambov 3 armour and 9 mech_infantrys moved from Bryansk to Volgograd 2 armour and 2 mech_infantrys moved from Northwest Persia to Kazakhstan 4 infantry moved from Belarus to Smolensk 1 mech_infantry moved from Western Ukraine to Tambov Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 110 Sea Zone Germans attack with 2 bombers and 3 fighters British defend with 1 destroyer, 3 fighters and 1 transport Germans roll dice for 2 bombers and 3 fighters in 110 Sea Zone, round 2 : 2/5 hits, 2,83 expected hits British roll dice for 1 destroyer, 3 fighters and 1 transport in 110 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits 1 destroyer owned by the British, 3 fighters owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone Germans roll dice for 2 bombers in 110 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits British roll dice for 2 fighters and 1 transport in 110 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits 1 bomber owned by the Germans and 2 fighters owned by the British lost in 110 Sea Zone 1 transport owned by the British lost in 110 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 bomber and 3 fighters Casualties for British: 1 destroyer, 3 fighters and 1 transport Battle in Archangel Germans attack with 3 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 3 infantry and 1 mech_infantry in Archangel, round 2 : 2/4 hits, 0,67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 4 infantry Russians defend with 1 infantry Germans roll dice for 4 infantry in Smolensk, round 2 : 0/4 hits, 0,67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 3 infantry in Smolensk, round 3 : 0/3 hits, 0,50 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 2 infantry in Smolensk, round 4 : 0/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 infantry in Smolensk, round 5 : 0/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 infantry in Smolensk, round 6 : 1/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Smolensk, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 3 infantry Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 bomber, 4 infantry, 2 mech_infantrys and 1 tactical_bomber Russians defend with 2 artilleries and 2 infantry Germans roll dice for 1 bomber, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 3/8 hits, 2,17 expected hits Russians roll dice for 2 artilleries and 2 infantry in Tambov, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans roll dice for 1 bomber, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Tambov, round 3 : 3/7 hits, 2,00 expected hits Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Germans: 1 infantry Casualties for Russians: 2 artilleries and 2 infantry Battle in Volgograd Germans attack with 3 armour and 9 mech_infantrys Russians defend with 2 artilleries, 1 factory_minor and 2 infantry Germans roll dice for 3 armour and 9 mech_infantrys in Volgograd, round 2 : 3/12 hits, 3,00 expected hits Russians roll dice for 2 artilleries and 2 infantry in Volgograd, round 2 : 0/4 hits, 1,33 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Volgograd Germans roll dice for 3 armour and 9 mech_infantrys in Volgograd, round 3 : 3/12 hits, 3,00 expected hits Russians roll dice for 1 artillery in Volgograd, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 3 armour and 8 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Russians: 2 artilleries and 2 infantry Casualties for Germans: 1 mech_infantry Battle in Persia Germans attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys British defend with 1 factory_minor and 3 infantry Germans roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Persia, round 2 : 2/5 hits, 1,50 expected hits British roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Persia Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Persia, round 3 : 1/4 hits, 1,33 expected hits British roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Persia Germans win, taking Persia from British with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for British: 3 infantry Battle in Iraq Germans attack with 2 armour and 2 mech_infantrys British defend with 1 artillery and 1 infantry Germans roll dice for 2 armour and 2 mech_infantrys in Iraq, round 2 : 2/4 hits, 1,33 expected hits British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Iraq Germans win, taking Iraq from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for British: 1 artillery and 1 infantry Battle in Kazakhstan Germans attack with 2 armour and 2 mech_infantrys Russians defend with 2 artilleries Germans roll dice for 2 armour and 2 mech_infantrys in Kazakhstan, round 2 : 3/4 hits, 1,33 expected hits Russians roll dice for 2 artilleries in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits 2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 artilleries Non Combat Move - Germans 1 bomber moved from 110 Sea Zone to Western Germany 1 artillery moved from Yugoslavia to 97 Sea Zone 1 artillery and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Egypt 1 submarine moved from 92 Sea Zone to 95 Sea Zone 3 carriers and 2 fighters moved from 92 Sea Zone to 98 Sea Zone 1 cruiser moved from 92 Sea Zone to 98 Sea Zone 1 infantry moved from France to Northern Italy 2 artilleries moved from Bryansk to Rostov 1 bomber moved from Tambov to Novgorod 4 mech_infantrys moved from Belarus to Rostov 1 armour moved from Belarus to Rostov 1 mech_infantry moved from Western Ukraine to Rostov 2 infantry moved from Ukraine to Rostov 1 artillery moved from Ukraine to Rostov 1 aaGun moved from Bryansk to Ukraine 1 aaGun moved from Bryansk to Rostov 1 aaGun moved from Caucasus to Northwest Persia 1 tactical_bomber moved from Tambov to Rostov 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 aaGun moved from Southern France to 93 Sea Zone 1 infantry moved from France to Northern Italy 1 aaGun and 1 transport moved from 93 Sea Zone to 97 Sea Zone 1 aaGun moved from 97 Sea Zone to Greece Place Units - Germans 1 bomber and 1 fighter placed in Western Germany 2 destroyers placed in 97 Sea Zone 2 fighters placed in Novgorod 3 mech_infantrys placed in Ukraine 1 artillery, 1 infantry and 1 mech_infantry placed in Western Ukraine Turning on Edit Mode EDIT: Adding units owned by Germans to Caucasus: 1 mech_infantry EDIT: Removing units owned by Germans from Northwest Persia: 1 mech_infantry EDIT: Turning off Edit Mode 1 infantry placed in Western Germany Germans undo move 6. 1 infantry placed in Yugoslavia Turn Complete - Germans Germans collect 68 PUs; end with 68 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 84 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
Combat Hit Differential Summary :
Russians regular : 0,00 Germans regular : 4,33 British regular : 0,33
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 2 destroyers, 3 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 armour and 2 mech_infantrys moved from Northwest Persia to Iraq 1 artillery and 1 infantry moved from Northwest Persia to Persia 1 armour moved from Northwest Persia to Persia 2 mech_infantrys moved from Northwest Persia to Persia 2 fighters moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 1 bomber moved from Southern Italy to 110 Sea Zone 3 infantry moved from Novgorod to Archangel 1 mech_infantry moved from Belarus to Archangel 1 tactical_bomber moved from Novgorod to Tambov 1 bomber moved from Greece to Tambov 4 infantry moved from Bryansk to Tambov 1 mech_infantry moved from Western Ukraine to Tambov 3 armour and 9 mech_infantrys moved from Bryansk to Volgograd 2 armour and 2 mech_infantrys moved from Northwest Persia to Kazakhstan 4 infantry moved from Belarus to Smolensk 1 mech_infantry moved from Western Ukraine to Tambov Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 110 Sea Zone Germans attack with 2 bombers and 3 fighters British defend with 1 destroyer, 3 fighters and 1 transport Germans roll dice for 2 bombers and 3 fighters in 110 Sea Zone, round 2 : 2/5 hits, 2,83 expected hits British roll dice for 1 destroyer, 3 fighters and 1 transport in 110 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits 1 destroyer owned by the British, 3 fighters owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone Germans roll dice for 2 bombers in 110 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits British roll dice for 2 fighters and 1 transport in 110 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits 1 bomber owned by the Germans and 2 fighters owned by the British lost in 110 Sea Zone 1 transport owned by the British lost in 110 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 bomber and 3 fighters Casualties for British: 1 destroyer, 3 fighters and 1 transport Battle in Archangel Germans attack with 3 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 3 infantry and 1 mech_infantry in Archangel, round 2 : 2/4 hits, 0,67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 4 infantry Russians defend with 1 infantry Germans roll dice for 4 infantry in Smolensk, round 2 : 0/4 hits, 0,67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 3 infantry in Smolensk, round 3 : 0/3 hits, 0,50 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 2 infantry in Smolensk, round 4 : 0/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 infantry in Smolensk, round 5 : 0/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 infantry in Smolensk, round 6 : 1/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Smolensk, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 3 infantry Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 bomber, 4 infantry, 2 mech_infantrys and 1 tactical_bomber Russians defend with 2 artilleries and 2 infantry Germans roll dice for 1 bomber, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 3/8 hits, 2,17 expected hits Russians roll dice for 2 artilleries and 2 infantry in Tambov, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans roll dice for 1 bomber, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Tambov, round 3 : 3/7 hits, 2,00 expected hits Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Germans: 1 infantry Casualties for Russians: 2 artilleries and 2 infantry Battle in Volgograd Germans attack with 3 armour and 9 mech_infantrys Russians defend with 2 artilleries, 1 factory_minor and 2 infantry Germans roll dice for 3 armour and 9 mech_infantrys in Volgograd, round 2 : 3/12 hits, 3,00 expected hits Russians roll dice for 2 artilleries and 2 infantry in Volgograd, round 2 : 0/4 hits, 1,33 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Volgograd Germans roll dice for 3 armour and 9 mech_infantrys in Volgograd, round 3 : 3/12 hits, 3,00 expected hits Russians roll dice for 1 artillery in Volgograd, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 3 armour and 8 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Russians: 2 artilleries and 2 infantry Casualties for Germans: 1 mech_infantry Battle in Persia Germans attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys British defend with 1 factory_minor and 3 infantry Germans roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Persia, round 2 : 2/5 hits, 1,50 expected hits British roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Persia Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Persia, round 3 : 1/4 hits, 1,33 expected hits British roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Persia Germans win, taking Persia from British with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for British: 3 infantry Battle in Iraq Germans attack with 2 armour and 2 mech_infantrys British defend with 1 artillery and 1 infantry Germans roll dice for 2 armour and 2 mech_infantrys in Iraq, round 2 : 2/4 hits, 1,33 expected hits British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Iraq Germans win, taking Iraq from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for British: 1 artillery and 1 infantry Battle in Kazakhstan Germans attack with 2 armour and 2 mech_infantrys Russians defend with 2 artilleries Germans roll dice for 2 armour and 2 mech_infantrys in Kazakhstan, round 2 : 3/4 hits, 1,33 expected hits Russians roll dice for 2 artilleries in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits 2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 artilleries Non Combat Move - Germans 1 bomber moved from 110 Sea Zone to Western Germany 1 artillery moved from Yugoslavia to 97 Sea Zone 1 artillery and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Egypt 1 submarine moved from 92 Sea Zone to 95 Sea Zone 3 carriers and 2 fighters moved from 92 Sea Zone to 98 Sea Zone 1 cruiser moved from 92 Sea Zone to 98 Sea Zone 1 infantry moved from France to Northern Italy 2 artilleries moved from Bryansk to Rostov 1 bomber moved from Tambov to Novgorod 4 mech_infantrys moved from Belarus to Rostov 1 armour moved from Belarus to Rostov 1 mech_infantry moved from Western Ukraine to Rostov 2 infantry moved from Ukraine to Rostov 1 artillery moved from Ukraine to Rostov 1 aaGun moved from Bryansk to Ukraine 1 aaGun moved from Bryansk to Rostov 1 aaGun moved from Caucasus to Northwest Persia 1 tactical_bomber moved from Tambov to Rostov 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 aaGun moved from Southern France to 93 Sea Zone 1 infantry moved from France to Northern Italy 1 aaGun and 1 transport moved from 93 Sea Zone to 97 Sea Zone 1 aaGun moved from 97 Sea Zone to Greece Place Units - Germans 1 bomber and 1 fighter placed in Western Germany 2 destroyers placed in 97 Sea Zone 2 fighters placed in Novgorod 3 mech_infantrys placed in Ukraine 1 artillery, 1 infantry and 1 mech_infantry placed in Western Ukraine Turning on Edit Mode EDIT: Adding units owned by Germans to Caucasus: 1 mech_infantry EDIT: Removing units owned by Germans from Northwest Persia: 1 mech_infantry EDIT: Turning off Edit Mode 1 infantry placed in Western Germany Germans undo move 6. 1 infantry placed in Yugoslavia Turn Complete - Germans Germans collect 68 PUs; end with 68 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 84 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to 98 Sea Zone: 1 destroyer EDIT: Removing units owned by Germans from 97 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0,00 Germans regular : 4,33 British regular : 0,33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries and 3 infantry moved from Samara to Kazakhstan 4 infantry moved from Russia to Tambov 2 artilleries moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 infantry moved from Russia to Bryansk Russians take Bryansk from Germans 2 infantry moved from Russia to Smolensk 2 artilleries moved from Russia to Smolensk 2 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Vologda 1 artillery moved from Russia to Vologda 1 infantry moved from Russia to Vologda Combat - Russians Battle in Tambov Russians attack with 2 artilleries, 2 fighters and 4 infantry Germans defend with 3 infantry and 2 mech_infantrys Russians roll dice for 2 artilleries, 2 fighters and 4 infantry in Tambov, round 2 : 3/8 hits, 2,67 expected hits Germans roll dice for 3 infantry and 2 mech_infantrys in Tambov, round 2 : 1/5 hits, 1,67 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Tambov Russians roll dice for 2 artilleries, 2 fighters and 3 infantry in Tambov, round 3 : 3/7 hits, 2,50 expected hits Germans roll dice for 2 mech_infantrys in Tambov, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 3 infantry Casualties for Germans: 3 infantry and 2 mech_infantrys Battle in Kazakhstan Russians attack with 2 artilleries and 3 infantry Germans defend with 2 armour and 1 mech_infantry Russians roll dice for 2 artilleries and 3 infantry in Kazakhstan, round 2 : 3/5 hits, 1,50 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Kazakhstan, round 2 : 2/3 hits, 1,33 expected hits 2 infantry owned by the Russians, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 2 infantry Casualties for Germans: 2 armour and 1 mech_infantry Battle in Smolensk Russians attack with 2 artilleries and 4 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 4 infantry in Smolensk, round 2 : 1/6 hits, 1,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Russia to Smolensk 2 fighters moved from Tambov to Russia 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 6 artilleries and 6 infantry moved from Russia to Samara Place Units - Russians 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : 2,00 Russians regular : 1,67
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 3 fighters moved from Japan to 20 Sea Zone 1 tactical_bomber moved from Philippines to 20 Sea Zone 1 fighter moved from Queensland to 20 Sea Zone 1 fighter moved from Queensland to 20 Sea Zone 1 carrier moved from 35 Sea Zone to 20 Sea Zone 2 armour moved from Queensland to South Australia Japanese take South Australia from ANZAC 2 armour moved from South Australia to Western Australia Japanese take Western Australia from ANZAC 1 infantry moved from Queensland to South Australia 1 carrier moved from 54 Sea Zone to 44 Sea Zone Japanese take 54 Sea Zone from Americans 1 fighter moved from Queensland to 44 Sea Zone Combat - Japanese Battle in 20 Sea Zone Japanese attack with 1 carrier, 5 fighters and 1 tactical_bomber Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter Japanese roll dice for 1 carrier, 5 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits 2 fighters owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 carrier owned by the Americans lost in 20 Sea Zone Japanese roll dice for 3 fighters and 1 tactical_bomber in 20 Sea Zone, round 3 : 1/4 hits, 2,17 expected hits Americans roll dice for 1 battleship, 2 cruisers and 1 fighter in 20 Sea Zone, round 3 : 2/4 hits, 2,33 expected hits 2 fighters owned by the Japanese and 1 cruiser owned by the Americans lost in 20 Sea Zone Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 battleship, 1 cruiser and 1 fighter in 20 Sea Zone, round 4 : 1/3 hits, 1,83 expected hits 1 fighter owned by the Japanese and 1 cruiser owned by the Americans lost in 20 Sea Zone Japanese roll dice for 1 tactical_bomber in 20 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 battleship and 1 fighter in 20 Sea Zone, round 5 : 2/2 hits, 1,33 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in 20 Sea Zone Americans win with 1 battleship remaining. Battle score for attacker is -19 Casualties for Japanese: 1 carrier, 5 fighters and 1 tactical_bomber Casualties for Americans: 1 carrier, 2 cruisers, 1 destroyer and 1 fighter Battle in 44 Sea Zone Japanese attack with 1 carrier and 1 fighter British defend with 1 destroyer, 1 submarine and 1 transport British roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese 1 destroyer owned by the British lost in 44 Sea Zone British roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 carrier owned by the Japanese lost in 44 Sea Zone Japanese roll dice for 1 fighter in 44 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits 1 submarine owned by the British submerged Japanese roll dice for 1 fighter in 44 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits 1 transport owned by the British lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -1 Casualties for British: 1 destroyer and 1 transport Casualties for Japanese: 1 carrier Non Combat Move - Japanese 1 fighter could not land in 44 Sea Zone and was removed Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6 Japanese collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Americans regular : 0,50 Japanese regular : -1,50 British regular : 1,33
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 mech_infantry moved from Manchuria to Korea Americans take Korea from Japanese 1 infantry moved from Manchuria to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 carrier and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone 1 battleship moved from 20 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Amur to 6 Sea Zone 1 tactical_bomber moved from New South Wales to New Guinea 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 2 submarines moved from 91 Sea Zone to 92 Sea Zone 3 fighters moved from 91 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 2 artilleries, 4 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 3 infantry moved from 91 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 89 Sea Zone to 101 Sea Zone
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 mech_infantry moved from Manchuria to Korea Americans take Korea from Japanese 1 infantry moved from Manchuria to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 carrier and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone 1 battleship moved from 20 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Amur to 6 Sea Zone 1 tactical_bomber moved from New South Wales to New Guinea 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 2 submarines moved from 91 Sea Zone to 92 Sea Zone 3 fighters moved from 91 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 2 artilleries, 4 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 3 infantry moved from 91 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 89 Sea Zone to 101 Sea Zone Combat - Americans Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Battle in Morocco Battle in Philippines Battle in 6 Sea Zone Americans attack with 1 battleship, 1 carrier and 2 tactical_bombers Japanese defend with 1 destroyer and 1 fighter Americans roll dice for 1 battleship, 1 carrier and 2 tactical_bombers in 6 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 1 carrier and 2 tactical_bombers in 6 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Morocco from Germans, taking Philippines from Japanese, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Japanese: 1 destroyer and 1 fighter Battle in Gibraltar Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Italians defend with 1 aaGun, 1 artillery, 1 harbour and 1 infantry Italians roll AA dice in Gibraltar : 0/2 hits, 0,33 expected hits Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Gibraltar, round 2 : 2/6 hits, 2,17 expected hits Italians roll dice for 1 aaGun, 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits 1 aaGun owned by the Italians, 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Americans: 1 infantry Casualties for Italians: 1 aaGun, 1 artillery and 1 infantry Battle in 92 Sea Zone Americans attack with 5 fighters, 2 submarines and 1 tactical_bomber Italians defend with 1 destroyer, 2 submarines and 2 transports 2 submarines owned by the Italians submerged Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Americans roll dice for 5 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 5/6 hits, 3,17 expected hits Italians roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 2 transports owned by the Italians lost in 92 Sea Zone Americans win with 5 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 22 Casualties for Italians: 1 destroyer and 2 transports Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 5 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to Midway Place Units - Americans 1 artillery, 1 infantry and 2 tactical_bombers placed in Eastern United States 1 carrier placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : 1,17 Italians regular : 0,00 Japanese regular : -1,00 Italians AA : -0,33
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Tsinghai 1 artillery moved from Shensi to Tsinghai 1 artillery moved from Shensi to Sikang 1 artillery moved from Shensi to Kansu 4 infantry moved from Kweichow to Shensi 1 infantry moved from Kwangsi to Yunnan 1 artillery moved from Hunan to Yunnan 1 infantry moved from Hunan to Yunnan 2 artilleries and 2 infantry moved from Jehol to Manchuria 2 infantry moved from Kiangsu to Anhwe Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Sikang 1 infantry placed in Tsinghai 1 infantry placed in Kansu 1 artillery placed in Manchuria 1 artillery and 1 infantry placed in Shensi 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 mech_infantry moved from Manchuria to Korea Americans take Korea from Japanese 1 infantry moved from Manchuria to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 carrier and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone 1 battleship moved from 20 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Amur to 6 Sea Zone 1 tactical_bomber moved from New South Wales to New Guinea 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 2 submarines moved from 91 Sea Zone to 92 Sea Zone 3 fighters moved from 91 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 2 artilleries, 4 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 3 infantry moved from 91 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 89 Sea Zone to 101 Sea Zone Combat - Americans Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Battle in Morocco Battle in Philippines Battle in 6 Sea Zone Americans attack with 1 battleship, 1 carrier and 2 tactical_bombers Japanese defend with 1 destroyer and 1 fighter Americans roll dice for 1 battleship, 1 carrier and 2 tactical_bombers in 6 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 1 carrier and 2 tactical_bombers in 6 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Morocco from Germans, taking Philippines from Japanese, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Japanese: 1 destroyer and 1 fighter Battle in Gibraltar Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Italians defend with 1 aaGun, 1 artillery, 1 harbour and 1 infantry Italians roll AA dice in Gibraltar : 0/2 hits, 0,33 expected hits Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Gibraltar, round 2 : 2/6 hits, 2,17 expected hits Italians roll dice for 1 aaGun, 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits 1 aaGun owned by the Italians, 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Americans: 1 infantry Casualties for Italians: 1 aaGun, 1 artillery and 1 infantry Battle in 92 Sea Zone Americans attack with 5 fighters, 2 submarines and 1 tactical_bomber Italians defend with 1 destroyer, 2 submarines and 2 transports 2 submarines owned by the Italians submerged Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Americans roll dice for 5 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 5/6 hits, 3,17 expected hits Italians roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 2 transports owned by the Italians lost in 92 Sea Zone Americans win with 5 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 22 Casualties for Italians: 1 destroyer and 2 transports Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 5 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to Midway Place Units - Americans 1 artillery, 1 infantry and 2 tactical_bombers placed in Eastern United States 1 carrier placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Tsinghai 1 artillery moved from Shensi to Tsinghai 1 artillery moved from Shensi to Sikang 1 artillery moved from Shensi to Kansu 4 infantry moved from Kweichow to Shensi 1 infantry moved from Kwangsi to Yunnan 1 artillery moved from Hunan to Yunnan 1 infantry moved from Hunan to Yunnan 2 artilleries and 2 infantry moved from Jehol to Manchuria 2 infantry moved from Kiangsu to Anhwe Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Sikang 1 infantry placed in Tsinghai 1 infantry placed in Kansu 1 artillery placed in Manchuria 1 artillery and 1 infantry placed in Shensi 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs Purchase Units - British British buy 1 armour, 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 carrier, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 artillery moved from West India to Eastern Persia 1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 armour and 1 infantry moved from 81 Sea Zone to Egypt 1 fighter moved from Anglo Egyptian Sudan to Egypt 1 transport moved from 77 Sea Zone to 71 Sea Zone 1 transport moved from 81 Sea Zone to 77 Sea Zone 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Egypt 2 artilleries moved from India to West India 5 infantry moved from India to West India 2 fighters moved from Russia to Samara 1 fighter moved from India to Samara 1 infantry moved from Burma to India 2 artilleries moved from Yunnan to Burma 1 submarine moved from 44 Sea Zone to 20 Sea Zone UK_Pacific take 35 Sea Zone from Japanese Combat - British Battle in Egypt British attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 artillery; Italians defend with 1 artillery, 1 harbour and 1 infantry British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Egypt, round 2 : 2/5 hits, 2,33 expected hits Italians roll dice for 2 artilleries and 1 infantry in Egypt, round 2 : 2/3 hits, 1,00 expected hits 1 artillery owned by the Germans, 1 artillery owned by the Italians, 1 infantry owned by the Italians, 1 fighter owned by the British and 1 infantry owned by the British lost in Egypt British win, taking Egypt from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for British: 1 fighter and 1 infantry Casualties for Italians: 1 artillery and 1 infantry Casualties for Germans: 1 artillery Battle in 92 Sea Zone British attack with 1 destroyer; Americans loiter and taunt Italians defend with 2 submarines British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 submarines in 92 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 submarines in 92 Sea Zone, round 4 : 0/2 hits, 0,33 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 submarines in 92 Sea Zone, round 5 : 0/2 hits, 0,33 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits Italians roll dice for 2 submarines in 92 Sea Zone, round 6 : 1/2 hits, 0,33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 92 Sea Zone Italians win with 1 submarine remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Italians: 1 submarine Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Egypt to 81 Sea Zone 1 fighter moved from Union of South Africa to Anglo Egyptian Sudan 1 aaGun, 2 artilleries and 1 infantry moved from Jehol to Manchuria 1 infantry moved from Anhwe to Jehol Place Units - British 1 armour, 1 artillery and 1 infantry placed in Union of South Africa 2 fighters placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,4,1,1,6 British collect 25 PUs (3 lost to blockades); end with 25 PUs Place Units - UK_Pacific 1 carrier and 1 transport placed in 39 Sea Zone 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 31 PUs; end with 31 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 36 PUs Units Change Ownership Some Units in India change ownership: 1 artillery and 3 infantry Some Units in 39 Sea Zone change ownership: 1 carrier and 1 transport
Combat Hit Differential Summary :
Americans regular : 1,17 Italians regular : 0,33 Japanese regular : -1,00 British regular : -1,17 Italians AA : -0,33
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 bomber, 2 destroyers and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 transport moved from 97 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 fighter moved from Southern Italy to Gibraltar Combat - Italians Battle in Gibraltar Italians attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 harbour; Americans defend with 1 artillery and 2 infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1,17 expected hits British roll dice for 1 artillery and 2 infantry in Gibraltar, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Italians roll dice for 1 artillery and 1 fighter in Gibraltar, round 3 : 1/2 hits, 0,83 expected hits British roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery and 2 infantry Non Combat Move - Italians 1 carrier moved from 97 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone 1 artillery moved from Tunisia to Algeria 1 fighter moved from 98 Sea Zone to Southern Italy 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 aaGun moved from Greece to 99 Sea Zone 1 bomber moved from Greece to Southern Italy 2 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Greece to Albania 1 aaGun and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 aaGun moved from 98 Sea Zone to Syria 1 fighter moved from 98 Sea Zone to Persia Place Units - Italians 1 bomber placed in Southern Italy 2 destroyers placed in 97 Sea Zone 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3 Italians collect 13 PUs (3 lost to blockades); end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : 1,00 British regular : -0,33
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 3 armour moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland 2 armour and 2 infantry moved from New South Wales to South Australia Combat - ANZAC Battle in Queensland ANZAC attack with 3 armour, 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry ANZAC roll dice for 3 armour, 1 artillery, 1 fighter and 2 infantry in Queensland, round 2 : 2/7 hits, 2,83 expected hits Japanese roll dice for 3 infantry in Queensland, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Queensland ANZAC roll dice for 3 armour, 1 artillery and 1 fighter in Queensland, round 3 : 4/5 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Queensland, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Queensland ANZAC win, taking Queensland from Japanese with 3 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for ANZAC: 2 infantry Casualties for Japanese: 3 infantry Battle in South Australia ANZAC attack with 2 armour and 2 infantry Japanese defend with 1 infantry ANZAC roll dice for 2 armour and 2 infantry in South Australia, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in South Australia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia ANZAC win, taking South Australia from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Queensland to New South Wales Place Units - ANZAC 1 artillery placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 8 PUs; end with 9 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : 1,33 ANZAC regular : 0,50