@simon-tressel That’s great, you got it
ENJOY the extra men!!!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 tactical_bomber moved from 55 Sea Zone to 43 Sea Zone
1 bomber moved from Philippines to 33 Sea Zone
1 bomber moved from Queensland to 26 Sea Zone
3 infantry moved from Kiangsu to Shantung
1 mech_infantry moved from Manchuria to Amur
1 fighter and 1 tactical_bomber moved from Kiangsu to Amur
1 artillery and 2 fighters moved from Kiangsu to Shantung
1 armour moved from Queensland to South Australia
Japanese take South Australia from ANZAC
1 armour moved from South Australia to Queensland
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 26 Sea Zone
Japanese attack with 1 bomber
Americans defend with 2 transports; ANZAC defend with 1 transport
1 transport owned by the ANZAC and 2 transports owned by the Americans lost in 26 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Americans: 2 transports
Casualties for ANZAC: 1 transport
Battle in 33 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 bomber in 33 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 33 Sea Zone
Americans win with 1 transport remaining. Battle score for attacker is -4
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 destroyer
Battle in Amur
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 fighter
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Amur, round 2 : 0/3 hits, 1,33 expected hits
Russians roll dice for 1 artillery and 1 fighter in Amur, round 2 : 1/2 hits, 1,00 expected hits
1 mech_infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 fighter and 1 tactical_bomber in Amur, round 3 : 1/2 hits, 1,17 expected hits
Russians roll dice for 1 artillery and 1 fighter in Amur, round 3 : 1/2 hits, 1,00 expected hits
1 tactical_bomber owned by the Japanese and 1 artillery owned by the Americans lost in Amur
Japanese roll dice for 1 fighter in Amur, round 4 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 fighter in Amur, round 4 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Americans lost in Amur
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 1 artillery and 1 fighter
Battle in Shantung
Japanese attack with 1 artillery, 2 fighters and 3 infantry
Chinese defend with 2 artilleries and 4 infantry
Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Shantung, round 2 : 4/6 hits, 2,00 expected hits
Chinese roll dice for 2 artilleries and 4 infantry in Shantung, round 2 : 3/6 hits, 2,00 expected hits
3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shantung
Japanese roll dice for 1 artillery and 2 fighters in Shantung, round 3 : 1/3 hits, 1,33 expected hits
Chinese roll dice for 2 artilleries in Shantung, round 3 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Shantung
2 fighters owned by the Japanese retreated
Chinese win with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 1 artillery and 4 infantry
Non Combat Move - Japanese
2 fighters moved from Shantung to Japan
1 fighter moved from Amur to Korea
1 fighter moved from 55 Sea Zone to Queensland
1 carrier moved from 55 Sea Zone to 54 Sea Zone
1 bomber moved from 26 Sea Zone to 32 Sea Zone
1 bomber moved from 32 Sea Zone to Marshall Islands
1 tactical_bomber moved from 43 Sea Zone to Philippines
Place Units - Japanese
1 fighter and 2 infantry placed in Queensland
1 fighter and 2 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,2,5,5,6,1,5,3,4,5,3
Japanese collect 18 PUs (11 lost to blockades); end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : 1,33
Americans regular : 0,67
Japanese regular : 1,00
Russians regular : -0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier moved from 6 Sea Zone to 23 Sea Zone
Americans take 17 Sea Zone from Japanese
1 fighter moved from Wake Island to Marshall Islands
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from Midway to Korea
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from British Guiana to Gibraltar
5 fighters moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier moved from 6 Sea Zone to 23 Sea Zone
Americans take 17 Sea Zone from Japanese
1 fighter moved from Wake Island to Marshall Islands
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from Midway to Korea
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from British Guiana to Gibraltar
5 fighters moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in Manchuria
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer and 3 fighters
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Japanese win, taking Manchuria from Japanese with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry and 1 mech_infantry; Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 2/9 hits, 4,33 expected hits
Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/4 hits, 1,33 expected hits
1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber in Gibraltar, round 3 : 5/9 hits, 4,33 expected hits
Italians roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Marshall Islands
Americans attack with 1 fighter
Japanese defend with 1 bomber
Americans roll dice for 1 fighter in Marshall Islands, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 bomber in Marshall Islands, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 fighter in Marshall Islands, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 bomber in Marshall Islands, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 fighter in Marshall Islands, round 4 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 bomber in Marshall Islands, round 4 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 fighter in Marshall Islands, round 5 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 bomber in Marshall Islands, round 5 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 fighter in Marshall Islands, round 6 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 bomber in Marshall Islands, round 6 : 1/1 hits, 0,17 expected hits
1 bomber owned by the Japanese and 1 fighter owned by the Americans lost in Marshall Islands
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 bomber
Battle in 35 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 carrier and 1 tactical_bomber
Americans roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 35 Sea Zone
Japanese win with 1 carrier and 1 tactical_bomber remaining. Battle score for attacker is -21
Casualties for Americans: 1 fighter and 1 tactical_bomber
Battle in Korea
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 fighter
Americans roll dice for 2 fighters and 1 tactical_bomber in Korea, round 2 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 fighter in Korea, round 2 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Korea
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 fighter
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
1 tactical_bomber moved from Midway to 23 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Korea to Amur
1 fighter moved from Korea to Amur
1 transport moved from 91 Sea Zone to 89 Sea Zone
6 fighters moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Amur: 1 fighter
EDIT: Adding units owned by Americans to 20 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 submarines and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -1,83
Italians regular : -0,67
Japanese regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier moved from 6 Sea Zone to 23 Sea Zone
Americans take 17 Sea Zone from Japanese
1 fighter moved from Wake Island to Marshall Islands
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from Midway to Korea
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from British Guiana to Gibraltar
5 fighters moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in Manchuria
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer and 3 fighters
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Japanese win, taking Manchuria from Japanese with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry and 1 mech_infantry; Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 2/9 hits, 4,33 expected hits
Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/4 hits, 1,33 expected hits
1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber in Gibraltar, round 3 : 5/9 hits, 4,33 expected hits
Italians roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Marshall Islands
Americans attack with 1 fighter
Japanese defend with 1 bomber
Americans roll dice for 1 fighter in Marshall Islands, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 bomber in Marshall Islands, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 fighter in Marshall Islands, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 bomber in Marshall Islands, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 fighter in Marshall Islands, round 4 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 bomber in Marshall Islands, round 4 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 fighter in Marshall Islands, round 5 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 bomber in Marshall Islands, round 5 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 fighter in Marshall Islands, round 6 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 bomber in Marshall Islands, round 6 : 1/1 hits, 0,17 expected hits
1 bomber owned by the Japanese and 1 fighter owned by the Americans lost in Marshall Islands
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 bomber
Battle in 35 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 carrier and 1 tactical_bomber
Americans roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 35 Sea Zone
Japanese win with 1 carrier and 1 tactical_bomber remaining. Battle score for attacker is -21
Casualties for Americans: 1 fighter and 1 tactical_bomber
Battle in Korea
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 fighter
Americans roll dice for 2 fighters and 1 tactical_bomber in Korea, round 2 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 fighter in Korea, round 2 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Korea
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 fighter
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
1 tactical_bomber moved from Midway to 23 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Korea to Amur
1 fighter moved from Korea to Amur
1 transport moved from 91 Sea Zone to 89 Sea Zone
6 fighters moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Amur: 1 fighter
EDIT: Adding units owned by Americans to 20 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 submarines and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -1,83
Italians regular : -0,67
Japanese regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
2 infantry moved from Anhwe to Kiangsu
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Chahar to Suiyuyan
2 infantry moved from Anhwe to Kweichow
2 infantry moved from Anhwe to Kweichow
1 artillery moved from Shantung to Jehol
1 infantry moved from Anhwe to Jehol
1 artillery and 1 infantry moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Anhwe to Jehol
Combat - Chinese
Battle in Kiangsu
Chinese attack with 2 infantry
Japanese defend with 1 aaGun and 1 factory_minor
1 aaGun owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
1 fighter moved from Anhwe to Shensi
Place Units - Chinese
4 artilleries and 1 infantry placed in Shensi
1 artillery placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier moved from 6 Sea Zone to 23 Sea Zone
Americans take 17 Sea Zone from Japanese
1 fighter moved from Wake Island to Marshall Islands
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from Midway to Korea
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from British Guiana to Gibraltar
5 fighters moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in Manchuria
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer and 3 fighters
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Japanese win, taking Manchuria from Japanese with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry and 1 mech_infantry; Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 2/9 hits, 4,33 expected hits
Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/4 hits, 1,33 expected hits
1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber in Gibraltar, round 3 : 5/9 hits, 4,33 expected hits
Italians roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Marshall Islands
Americans attack with 1 fighter
Japanese defend with 1 bomber
Americans roll dice for 1 fighter in Marshall Islands, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 bomber in Marshall Islands, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 fighter in Marshall Islands, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 bomber in Marshall Islands, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 fighter in Marshall Islands, round 4 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 bomber in Marshall Islands, round 4 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 fighter in Marshall Islands, round 5 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 bomber in Marshall Islands, round 5 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 fighter in Marshall Islands, round 6 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 bomber in Marshall Islands, round 6 : 1/1 hits, 0,17 expected hits
1 bomber owned by the Japanese and 1 fighter owned by the Americans lost in Marshall Islands
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 bomber
Battle in 35 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 carrier and 1 tactical_bomber
Americans roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 35 Sea Zone
Japanese win with 1 carrier and 1 tactical_bomber remaining. Battle score for attacker is -21
Casualties for Americans: 1 fighter and 1 tactical_bomber
Battle in Korea
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 fighter
Americans roll dice for 2 fighters and 1 tactical_bomber in Korea, round 2 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 fighter in Korea, round 2 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Korea
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 fighter
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
1 tactical_bomber moved from Midway to 23 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Korea to Amur
1 fighter moved from Korea to Amur
1 transport moved from 91 Sea Zone to 89 Sea Zone
6 fighters moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Amur: 1 fighter
EDIT: Adding units owned by Americans to 20 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 submarines and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
2 infantry moved from Anhwe to Kiangsu
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Chahar to Suiyuyan
2 infantry moved from Anhwe to Kweichow
2 infantry moved from Anhwe to Kweichow
1 artillery moved from Shantung to Jehol
1 infantry moved from Anhwe to Jehol
1 artillery and 1 infantry moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Anhwe to Jehol
Combat - Chinese
Battle in Kiangsu
Chinese attack with 2 infantry
Japanese defend with 1 aaGun and 1 factory_minor
1 aaGun owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
1 fighter moved from Anhwe to Shensi
Place Units - Chinese
4 artilleries and 1 infantry placed in Shensi
1 artillery placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 tactical_bomber moved from 81 Sea Zone to 99 Sea Zone
1 fighter moved from 81 Sea Zone to 98 Sea Zone
1 armour moved from Persia to Syria
1 bomber moved from Persia to Syria
1 artillery and 1 infantry moved from Persia to Iraq
1 artillery moved from Persia to 80 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 artillery and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 transport moved from 81 Sea Zone to 77 Sea Zone
3 artilleries moved from India to West India
2 fighters moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Samara to West India
2 artilleries and 1 infantry moved from Anhwe to Jehol
1 infantry moved from Yunnan to Burma
2 artilleries moved from Kwangsi to Yunnan
1 infantry moved from Kiangsi to Anhwe
1 fighter moved from India to 81 Sea Zone
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer and 1 submarine moved from 39 Sea Zone to 44 Sea Zone
UK_Pacific take 42 Sea Zone from Japanese
Combat - British
Battle in 99 Sea Zone
British attack with 1 tactical_bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 99 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Celebes
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Egypt
British attack with 2 artilleries and 1 infantry
Italians defend with 1 artillery and 1 harbour
British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits, 1,17 expected hits
Italians roll dice for 1 artillery in Egypt, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Egypt
British win, taking Egypt from Italians with 2 artilleries remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Syria
British attack with 1 armour and 1 bomber
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 armour and 1 bomber in Syria, round 2 : 2/2 hits, 1,17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Syria, round 2 : 2/2 hits, 0,67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 bomber owned by the British and 1 armour owned by the British lost in Syria
Germans win with no units remaining. Battle score for attacker is -11
Casualties for British: 1 armour and 1 bomber
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - British
1 tactical_bomber moved from 99 Sea Zone to 81 Sea Zone
1 fighter moved from 98 Sea Zone to Anglo Egyptian Sudan
1 aaGun moved from Anhwe to Jehol
1 tactical_bomber moved from Samara to West India
Place Units - British
1 transport placed in 110 Sea Zone
3 infantry placed in Persia
1 armour, 1 fighter and 1 infantry placed in Union of South Africa
1 artillery placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
2 artilleries, 1 fighter and 5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 31 PUs; end with 31 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 36 PUs
Some Units in India change ownership: 2 artilleries, 1 fighter and 5 infantry
Combat Hit Differential Summary :
Americans regular : -1,83
Italians regular : 0,00
Japanese regular : 0,33
Germans regular : 1,33
British regular : 1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Algeria to Tunisia
Italians take Tunisia from British
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Greece to Egypt
1 fighter moved from Southern Italy to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 harbour; Americans defend with 1 artillery
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 2 : 2/4 hits, 1,67 expected hits
British roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Battle in Egypt
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 2 artilleries and 1 harbour
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Egypt, round 2 : 1/3 hits, 1,33 expected hits
British roll dice for 2 artilleries in Egypt, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the British lost in Egypt
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Egypt, round 3 : 2/3 hits, 1,33 expected hits
British roll dice for 1 artillery in Egypt, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries
Non Combat Move - Italians
1 bomber moved from Egypt to Greece
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 aaGun moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 transport placed in 97 Sea Zone
1 fighter placed in Southern Italy
1 artillery and 2 infantry placed in Southern France
Italians undo move 3.
1 artillery and 1 infantry placed in Southern France
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : 0,67
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from New South Wales to South Australia
ANZAC take South Australia from Japanese
1 armour moved from South Australia to New South Wales
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 7 PUs; end with 7 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from New South Wales to South Australia
ANZAC take South Australia from Japanese
1 armour moved from South Australia to New South Wales
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 7 PUs; end with 7 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 12 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 2 destroyers, 3 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 2 mech_infantrys moved from Northwest Persia to Iraq
1 artillery and 1 infantry moved from Northwest Persia to Persia
1 armour moved from Northwest Persia to Persia
2 mech_infantrys moved from Northwest Persia to Persia
2 fighters moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Southern Italy to 110 Sea Zone
3 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Belarus to Archangel
1 tactical_bomber moved from Novgorod to Tambov
1 bomber moved from Greece to Tambov
4 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Western Ukraine to Tambov
3 armour and 9 mech_infantrys moved from Bryansk to Volgograd
2 armour and 2 mech_infantrys moved from Northwest Persia to Kazakhstan
4 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Western Ukraine to Tambov
Combat - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 2 destroyers, 3 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 2 mech_infantrys moved from Northwest Persia to Iraq
1 artillery and 1 infantry moved from Northwest Persia to Persia
1 armour moved from Northwest Persia to Persia
2 mech_infantrys moved from Northwest Persia to Persia
2 fighters moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Southern Italy to 110 Sea Zone
3 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Belarus to Archangel
1 tactical_bomber moved from Novgorod to Tambov
1 bomber moved from Greece to Tambov
4 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Western Ukraine to Tambov
3 armour and 9 mech_infantrys moved from Bryansk to Volgograd
2 armour and 2 mech_infantrys moved from Northwest Persia to Kazakhstan
4 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Western Ukraine to Tambov
Combat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 2 bombers and 3 fighters
British defend with 1 destroyer, 3 fighters and 1 transport
Germans roll dice for 2 bombers and 3 fighters in 110 Sea Zone, round 2 : 2/5 hits, 2,83 expected hits
British roll dice for 1 destroyer, 3 fighters and 1 transport in 110 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
1 destroyer owned by the British, 3 fighters owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
Germans roll dice for 2 bombers in 110 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
British roll dice for 2 fighters and 1 transport in 110 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
1 bomber owned by the Germans and 2 fighters owned by the British lost in 110 Sea Zone
1 transport owned by the British lost in 110 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 bomber and 3 fighters
Casualties for British: 1 destroyer, 3 fighters and 1 transport
Battle in Archangel
Germans attack with 3 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry and 1 mech_infantry in Archangel, round 2 : 2/4 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in Smolensk, round 2 : 0/4 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 3 infantry in Smolensk, round 3 : 0/3 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 2 infantry in Smolensk, round 4 : 0/2 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 infantry in Smolensk, round 5 : 0/2 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 infantry in Smolensk, round 6 : 1/2 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 bomber, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 artilleries and 2 infantry
Germans roll dice for 1 bomber, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 3/8 hits, 2,17 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Tambov, round 2 : 1/4 hits, 1,33 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 bomber, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Tambov, round 3 : 3/7 hits, 2,00 expected hits
Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Volgograd
Germans attack with 3 armour and 9 mech_infantrys
Russians defend with 2 artilleries, 1 factory_minor and 2 infantry
Germans roll dice for 3 armour and 9 mech_infantrys in Volgograd, round 2 : 3/12 hits, 3,00 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Volgograd, round 2 : 0/4 hits, 1,33 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Volgograd
Germans roll dice for 3 armour and 9 mech_infantrys in Volgograd, round 3 : 3/12 hits, 3,00 expected hits
Russians roll dice for 1 artillery in Volgograd, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 3 armour and 8 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 2 artilleries and 2 infantry
Casualties for Germans: 1 mech_infantry
Battle in Persia
Germans attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
British defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Persia, round 2 : 2/5 hits, 1,50 expected hits
British roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Persia
Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Persia, round 3 : 1/4 hits, 1,33 expected hits
British roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Battle in Iraq
Germans attack with 2 armour and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Iraq, round 2 : 2/4 hits, 1,33 expected hits
British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Kazakhstan
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 2 artilleries
Germans roll dice for 2 armour and 2 mech_infantrys in Kazakhstan, round 2 : 3/4 hits, 1,33 expected hits
Russians roll dice for 2 artilleries in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 artilleries
Non Combat Move - Germans
1 bomber moved from 110 Sea Zone to Western Germany
1 artillery moved from Yugoslavia to 97 Sea Zone
1 artillery and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
1 submarine moved from 92 Sea Zone to 95 Sea Zone
3 carriers and 2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from France to Northern Italy
2 artilleries moved from Bryansk to Rostov
1 bomber moved from Tambov to Novgorod
4 mech_infantrys moved from Belarus to Rostov
1 armour moved from Belarus to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Caucasus to Northwest Persia
1 tactical_bomber moved from Tambov to Rostov
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 aaGun moved from Southern France to 93 Sea Zone
1 infantry moved from France to Northern Italy
1 aaGun and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 aaGun moved from 97 Sea Zone to Greece
Place Units - Germans
1 bomber and 1 fighter placed in Western Germany
2 destroyers placed in 97 Sea Zone
2 fighters placed in Novgorod
3 mech_infantrys placed in Ukraine
1 artillery, 1 infantry and 1 mech_infantry placed in Western Ukraine
Turning on Edit Mode
EDIT: Adding units owned by Germans to Caucasus: 1 mech_infantry
EDIT: Removing units owned by Germans from Northwest Persia: 1 mech_infantry
EDIT: Turning off Edit Mode
1 infantry placed in Western Germany
Germans undo move 6.
1 infantry placed in Yugoslavia
Turn Complete - Germans
Germans collect 68 PUs; end with 68 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
Combat Hit Differential Summary :
Russians regular : 0,00
Germans regular : 4,33
British regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 2 destroyers, 3 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 2 mech_infantrys moved from Northwest Persia to Iraq
1 artillery and 1 infantry moved from Northwest Persia to Persia
1 armour moved from Northwest Persia to Persia
2 mech_infantrys moved from Northwest Persia to Persia
2 fighters moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Southern Italy to 110 Sea Zone
3 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Belarus to Archangel
1 tactical_bomber moved from Novgorod to Tambov
1 bomber moved from Greece to Tambov
4 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Western Ukraine to Tambov
3 armour and 9 mech_infantrys moved from Bryansk to Volgograd
2 armour and 2 mech_infantrys moved from Northwest Persia to Kazakhstan
4 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Western Ukraine to Tambov
Combat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 2 bombers and 3 fighters
British defend with 1 destroyer, 3 fighters and 1 transport
Germans roll dice for 2 bombers and 3 fighters in 110 Sea Zone, round 2 : 2/5 hits, 2,83 expected hits
British roll dice for 1 destroyer, 3 fighters and 1 transport in 110 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
1 destroyer owned by the British, 3 fighters owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
Germans roll dice for 2 bombers in 110 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
British roll dice for 2 fighters and 1 transport in 110 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
1 bomber owned by the Germans and 2 fighters owned by the British lost in 110 Sea Zone
1 transport owned by the British lost in 110 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 bomber and 3 fighters
Casualties for British: 1 destroyer, 3 fighters and 1 transport
Battle in Archangel
Germans attack with 3 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry and 1 mech_infantry in Archangel, round 2 : 2/4 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in Smolensk, round 2 : 0/4 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 3 infantry in Smolensk, round 3 : 0/3 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 2 infantry in Smolensk, round 4 : 0/2 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 infantry in Smolensk, round 5 : 0/2 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 infantry in Smolensk, round 6 : 1/2 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 bomber, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 artilleries and 2 infantry
Germans roll dice for 1 bomber, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 3/8 hits, 2,17 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Tambov, round 2 : 1/4 hits, 1,33 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 bomber, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Tambov, round 3 : 3/7 hits, 2,00 expected hits
Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Volgograd
Germans attack with 3 armour and 9 mech_infantrys
Russians defend with 2 artilleries, 1 factory_minor and 2 infantry
Germans roll dice for 3 armour and 9 mech_infantrys in Volgograd, round 2 : 3/12 hits, 3,00 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Volgograd, round 2 : 0/4 hits, 1,33 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Volgograd
Germans roll dice for 3 armour and 9 mech_infantrys in Volgograd, round 3 : 3/12 hits, 3,00 expected hits
Russians roll dice for 1 artillery in Volgograd, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 3 armour and 8 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 2 artilleries and 2 infantry
Casualties for Germans: 1 mech_infantry
Battle in Persia
Germans attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
British defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Persia, round 2 : 2/5 hits, 1,50 expected hits
British roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Persia
Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Persia, round 3 : 1/4 hits, 1,33 expected hits
British roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Battle in Iraq
Germans attack with 2 armour and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Iraq, round 2 : 2/4 hits, 1,33 expected hits
British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Kazakhstan
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 2 artilleries
Germans roll dice for 2 armour and 2 mech_infantrys in Kazakhstan, round 2 : 3/4 hits, 1,33 expected hits
Russians roll dice for 2 artilleries in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 artilleries
Non Combat Move - Germans
1 bomber moved from 110 Sea Zone to Western Germany
1 artillery moved from Yugoslavia to 97 Sea Zone
1 artillery and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
1 submarine moved from 92 Sea Zone to 95 Sea Zone
3 carriers and 2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from France to Northern Italy
2 artilleries moved from Bryansk to Rostov
1 bomber moved from Tambov to Novgorod
4 mech_infantrys moved from Belarus to Rostov
1 armour moved from Belarus to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Caucasus to Northwest Persia
1 tactical_bomber moved from Tambov to Rostov
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 aaGun moved from Southern France to 93 Sea Zone
1 infantry moved from France to Northern Italy
1 aaGun and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 aaGun moved from 97 Sea Zone to Greece
Place Units - Germans
1 bomber and 1 fighter placed in Western Germany
2 destroyers placed in 97 Sea Zone
2 fighters placed in Novgorod
3 mech_infantrys placed in Ukraine
1 artillery, 1 infantry and 1 mech_infantry placed in Western Ukraine
Turning on Edit Mode
EDIT: Adding units owned by Germans to Caucasus: 1 mech_infantry
EDIT: Removing units owned by Germans from Northwest Persia: 1 mech_infantry
EDIT: Turning off Edit Mode
1 infantry placed in Western Germany
Germans undo move 6.
1 infantry placed in Yugoslavia
Turn Complete - Germans
Germans collect 68 PUs; end with 68 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to 98 Sea Zone: 1 destroyer
EDIT: Removing units owned by Germans from 97 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0,00
Germans regular : 4,33
British regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 3 infantry moved from Samara to Kazakhstan
4 infantry moved from Russia to Tambov
2 artilleries moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
2 infantry moved from Russia to Smolensk
2 artilleries moved from Russia to Smolensk
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Vologda
Combat - Russians
Battle in Tambov
Russians attack with 2 artilleries, 2 fighters and 4 infantry
Germans defend with 3 infantry and 2 mech_infantrys
Russians roll dice for 2 artilleries, 2 fighters and 4 infantry in Tambov, round 2 : 3/8 hits, 2,67 expected hits
Germans roll dice for 3 infantry and 2 mech_infantrys in Tambov, round 2 : 1/5 hits, 1,67 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Tambov
Russians roll dice for 2 artilleries, 2 fighters and 3 infantry in Tambov, round 3 : 3/7 hits, 2,50 expected hits
Germans roll dice for 2 mech_infantrys in Tambov, round 3 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 3 infantry
Casualties for Germans: 3 infantry and 2 mech_infantrys
Battle in Kazakhstan
Russians attack with 2 artilleries and 3 infantry
Germans defend with 2 armour and 1 mech_infantry
Russians roll dice for 2 artilleries and 3 infantry in Kazakhstan, round 2 : 3/5 hits, 1,50 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Kazakhstan, round 2 : 2/3 hits, 1,33 expected hits
2 infantry owned by the Russians, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 2 infantry
Casualties for Germans: 2 armour and 1 mech_infantry
Battle in Smolensk
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 4 infantry in Smolensk, round 2 : 1/6 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Russia to Smolensk
2 fighters moved from Tambov to Russia
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
6 artilleries and 6 infantry moved from Russia to Samara
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : 2,00
Russians regular : 1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
3 fighters moved from Japan to 20 Sea Zone
1 tactical_bomber moved from Philippines to 20 Sea Zone
1 fighter moved from Queensland to 20 Sea Zone
1 fighter moved from Queensland to 20 Sea Zone
1 carrier moved from 35 Sea Zone to 20 Sea Zone
2 armour moved from Queensland to South Australia
Japanese take South Australia from ANZAC
2 armour moved from South Australia to Western Australia
Japanese take Western Australia from ANZAC
1 infantry moved from Queensland to South Australia
1 carrier moved from 54 Sea Zone to 44 Sea Zone
Japanese take 54 Sea Zone from Americans
1 fighter moved from Queensland to 44 Sea Zone
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 carrier, 5 fighters and 1 tactical_bomber
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter
Japanese roll dice for 1 carrier, 5 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits
2 fighters owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 carrier owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 3 fighters and 1 tactical_bomber in 20 Sea Zone, round 3 : 1/4 hits, 2,17 expected hits
Americans roll dice for 1 battleship, 2 cruisers and 1 fighter in 20 Sea Zone, round 3 : 2/4 hits, 2,33 expected hits
2 fighters owned by the Japanese and 1 cruiser owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 battleship, 1 cruiser and 1 fighter in 20 Sea Zone, round 4 : 1/3 hits, 1,83 expected hits
1 fighter owned by the Japanese and 1 cruiser owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 1 tactical_bomber in 20 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 battleship and 1 fighter in 20 Sea Zone, round 5 : 2/2 hits, 1,33 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in 20 Sea Zone
Americans win with 1 battleship remaining. Battle score for attacker is -19
Casualties for Japanese: 1 carrier, 5 fighters and 1 tactical_bomber
Casualties for Americans: 1 carrier, 2 cruisers, 1 destroyer and 1 fighter
Battle in 44 Sea Zone
Japanese attack with 1 carrier and 1 fighter
British defend with 1 destroyer, 1 submarine and 1 transport
British roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
British roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Japanese
1 destroyer owned by the British lost in 44 Sea Zone
British roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 carrier owned by the Japanese lost in 44 Sea Zone
Japanese roll dice for 1 fighter in 44 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
1 submarine owned by the British submerged
Japanese roll dice for 1 fighter in 44 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
1 transport owned by the British lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 destroyer and 1 transport
Casualties for Japanese: 1 carrier
Non Combat Move - Japanese
1 fighter could not land in 44 Sea Zone and was removed
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6
Japanese collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Americans regular : 0,50
Japanese regular : -1,50
British regular : 1,33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 mech_infantry moved from Manchuria to Korea
Americans take Korea from Japanese
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 carrier and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
1 battleship moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Amur to 6 Sea Zone
1 tactical_bomber moved from New South Wales to New Guinea
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
2 artilleries, 4 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 mech_infantry moved from Manchuria to Korea
Americans take Korea from Japanese
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 carrier and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
1 battleship moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Amur to 6 Sea Zone
1 tactical_bomber moved from New South Wales to New Guinea
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
2 artilleries, 4 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
Combat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Battle in Morocco
Battle in Philippines
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 carrier and 2 tactical_bombers
Japanese defend with 1 destroyer and 1 fighter
Americans roll dice for 1 battleship, 1 carrier and 2 tactical_bombers in 6 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier and 2 tactical_bombers in 6 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Morocco from Germans, taking Philippines from Japanese, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 destroyer and 1 fighter
Battle in Gibraltar
Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 aaGun, 1 artillery, 1 harbour and 1 infantry
Italians roll AA dice in Gibraltar : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Gibraltar, round 2 : 2/6 hits, 2,17 expected hits
Italians roll dice for 1 aaGun, 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
1 aaGun owned by the Italians, 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Italians: 1 aaGun, 1 artillery and 1 infantry
Battle in 92 Sea Zone
Americans attack with 5 fighters, 2 submarines and 1 tactical_bomber
Italians defend with 1 destroyer, 2 submarines and 2 transports
2 submarines owned by the Italians submerged
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 5/6 hits, 3,17 expected hits
Italians roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 2 transports owned by the Italians lost in 92 Sea Zone
Americans win with 5 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Italians: 1 destroyer and 2 transports
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
5 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to Midway
Place Units - Americans
1 artillery, 1 infantry and 2 tactical_bombers placed in Eastern United States
1 carrier placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : 1,17
Italians regular : 0,00
Japanese regular : -1,00
Italians AA : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Tsinghai
1 artillery moved from Shensi to Tsinghai
1 artillery moved from Shensi to Sikang
1 artillery moved from Shensi to Kansu
4 infantry moved from Kweichow to Shensi
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
2 artilleries and 2 infantry moved from Jehol to Manchuria
2 infantry moved from Kiangsu to Anhwe
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Sikang
1 infantry placed in Tsinghai
1 infantry placed in Kansu
1 artillery placed in Manchuria
1 artillery and 1 infantry placed in Shensi
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 mech_infantry moved from Manchuria to Korea
Americans take Korea from Japanese
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 carrier and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
1 battleship moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Amur to 6 Sea Zone
1 tactical_bomber moved from New South Wales to New Guinea
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
2 artilleries, 4 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
Combat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Battle in Morocco
Battle in Philippines
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 carrier and 2 tactical_bombers
Japanese defend with 1 destroyer and 1 fighter
Americans roll dice for 1 battleship, 1 carrier and 2 tactical_bombers in 6 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier and 2 tactical_bombers in 6 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Morocco from Germans, taking Philippines from Japanese, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 destroyer and 1 fighter
Battle in Gibraltar
Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 aaGun, 1 artillery, 1 harbour and 1 infantry
Italians roll AA dice in Gibraltar : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Gibraltar, round 2 : 2/6 hits, 2,17 expected hits
Italians roll dice for 1 aaGun, 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
1 aaGun owned by the Italians, 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Italians: 1 aaGun, 1 artillery and 1 infantry
Battle in 92 Sea Zone
Americans attack with 5 fighters, 2 submarines and 1 tactical_bomber
Italians defend with 1 destroyer, 2 submarines and 2 transports
2 submarines owned by the Italians submerged
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 5/6 hits, 3,17 expected hits
Italians roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 2 transports owned by the Italians lost in 92 Sea Zone
Americans win with 5 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Italians: 1 destroyer and 2 transports
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
5 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to Midway
Place Units - Americans
1 artillery, 1 infantry and 2 tactical_bombers placed in Eastern United States
1 carrier placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Tsinghai
1 artillery moved from Shensi to Tsinghai
1 artillery moved from Shensi to Sikang
1 artillery moved from Shensi to Kansu
4 infantry moved from Kweichow to Shensi
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
2 artilleries and 2 infantry moved from Jehol to Manchuria
2 infantry moved from Kiangsu to Anhwe
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Sikang
1 infantry placed in Tsinghai
1 infantry placed in Kansu
1 artillery placed in Manchuria
1 artillery and 1 infantry placed in Shensi
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 carrier, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from West India to Eastern Persia
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 77 Sea Zone to 71 Sea Zone
1 transport moved from 81 Sea Zone to 77 Sea Zone
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Egypt
2 artilleries moved from India to West India
5 infantry moved from India to West India
2 fighters moved from Russia to Samara
1 fighter moved from India to Samara
1 infantry moved from Burma to India
2 artilleries moved from Yunnan to Burma
1 submarine moved from 44 Sea Zone to 20 Sea Zone
UK_Pacific take 35 Sea Zone from Japanese
Combat - British
Battle in Egypt
British attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery; Italians defend with 1 artillery, 1 harbour and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Egypt, round 2 : 2/5 hits, 2,33 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Egypt, round 2 : 2/3 hits, 1,00 expected hits
1 artillery owned by the Germans, 1 artillery owned by the Italians, 1 infantry owned by the Italians, 1 fighter owned by the British and 1 infantry owned by the British lost in Egypt
British win, taking Egypt from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 1 fighter and 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Germans: 1 artillery
Battle in 92 Sea Zone
British attack with 1 destroyer; Americans loiter and taunt
Italians defend with 2 submarines
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 submarines in 92 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 submarines in 92 Sea Zone, round 4 : 0/2 hits, 0,33 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 submarines in 92 Sea Zone, round 5 : 0/2 hits, 0,33 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
Italians roll dice for 2 submarines in 92 Sea Zone, round 6 : 1/2 hits, 0,33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Italians lost in 92 Sea Zone
Italians win with 1 submarine remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Egypt to 81 Sea Zone
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
1 aaGun, 2 artilleries and 1 infantry moved from Jehol to Manchuria
1 infantry moved from Anhwe to Jehol
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
2 fighters placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,4,1,1,6
British collect 25 PUs (3 lost to blockades); end with 25 PUs
Place Units - UK_Pacific
1 carrier and 1 transport placed in 39 Sea Zone
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 31 PUs; end with 31 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 36 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 3 infantry
Some Units in 39 Sea Zone change ownership: 1 carrier and 1 transport
Combat Hit Differential Summary :
Americans regular : 1,17
Italians regular : 0,33
Japanese regular : -1,00
British regular : -1,17
Italians AA : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 bomber, 2 destroyers and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 transport moved from 97 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 harbour; Americans defend with 1 artillery and 2 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1,17 expected hits
British roll dice for 1 artillery and 2 infantry in Gibraltar, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery and 1 fighter in Gibraltar, round 3 : 1/2 hits, 0,83 expected hits
British roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 2 infantry
Non Combat Move - Italians
1 carrier moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 artillery moved from Tunisia to Algeria
1 fighter moved from 98 Sea Zone to Southern Italy
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 aaGun moved from Greece to 99 Sea Zone
1 bomber moved from Greece to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Greece to Albania
1 aaGun and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 aaGun moved from 98 Sea Zone to Syria
1 fighter moved from 98 Sea Zone to Persia
Place Units - Italians
1 bomber placed in Southern Italy
2 destroyers placed in 97 Sea Zone
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Italians collect 13 PUs (3 lost to blockades); end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : 1,00
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
3 armour moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
2 armour and 2 infantry moved from New South Wales to South Australia
Combat - ANZAC
Battle in Queensland
ANZAC attack with 3 armour, 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
ANZAC roll dice for 3 armour, 1 artillery, 1 fighter and 2 infantry in Queensland, round 2 : 2/7 hits, 2,83 expected hits
Japanese roll dice for 3 infantry in Queensland, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Queensland
ANZAC roll dice for 3 armour, 1 artillery and 1 fighter in Queensland, round 3 : 4/5 hits, 2,33 expected hits
Japanese roll dice for 1 infantry in Queensland, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 3 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 3 infantry
Battle in South Australia
ANZAC attack with 2 armour and 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 armour and 2 infantry in South Australia, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
ANZAC win, taking South Australia from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Queensland to New South Wales
Place Units - ANZAC
1 artillery placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 9 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : 1,33
ANZAC regular : 0,50