@fasthard said in L25 BM4 fasthard(X) vs BombsAway(L+21):
@BombsAway Welcome to our 1st L25 game.
GL & HF!
scramble?
Thanks, Good game and GL.
No scramble.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 2 destroyers, 3 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 2 mech_infantrys moved from Northwest Persia to Iraq
1 artillery and 1 infantry moved from Northwest Persia to Persia
1 armour moved from Northwest Persia to Persia
2 mech_infantrys moved from Northwest Persia to Persia
2 fighters moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Southern Italy to 110 Sea Zone
3 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Belarus to Archangel
1 tactical_bomber moved from Novgorod to Tambov
1 bomber moved from Greece to Tambov
4 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Western Ukraine to Tambov
3 armour and 9 mech_infantrys moved from Bryansk to Volgograd
2 armour and 2 mech_infantrys moved from Northwest Persia to Kazakhstan
4 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Western Ukraine to Tambov
Combat - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 2 destroyers, 3 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 2 mech_infantrys moved from Northwest Persia to Iraq
1 artillery and 1 infantry moved from Northwest Persia to Persia
1 armour moved from Northwest Persia to Persia
2 mech_infantrys moved from Northwest Persia to Persia
2 fighters moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Southern Italy to 110 Sea Zone
3 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Belarus to Archangel
1 tactical_bomber moved from Novgorod to Tambov
1 bomber moved from Greece to Tambov
4 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Western Ukraine to Tambov
3 armour and 9 mech_infantrys moved from Bryansk to Volgograd
2 armour and 2 mech_infantrys moved from Northwest Persia to Kazakhstan
4 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Western Ukraine to Tambov
Combat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 2 bombers and 3 fighters
British defend with 1 destroyer, 3 fighters and 1 transport
Germans roll dice for 2 bombers and 3 fighters in 110 Sea Zone, round 2 : 2/5 hits, 2,83 expected hits
British roll dice for 1 destroyer, 3 fighters and 1 transport in 110 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
1 destroyer owned by the British, 3 fighters owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
Germans roll dice for 2 bombers in 110 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
British roll dice for 2 fighters and 1 transport in 110 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
1 bomber owned by the Germans and 2 fighters owned by the British lost in 110 Sea Zone
1 transport owned by the British lost in 110 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 bomber and 3 fighters
Casualties for British: 1 destroyer, 3 fighters and 1 transport
Battle in Archangel
Germans attack with 3 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry and 1 mech_infantry in Archangel, round 2 : 2/4 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in Smolensk, round 2 : 0/4 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 3 infantry in Smolensk, round 3 : 0/3 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 2 infantry in Smolensk, round 4 : 0/2 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 infantry in Smolensk, round 5 : 0/2 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 infantry in Smolensk, round 6 : 1/2 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 bomber, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 artilleries and 2 infantry
Germans roll dice for 1 bomber, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 3/8 hits, 2,17 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Tambov, round 2 : 1/4 hits, 1,33 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 bomber, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Tambov, round 3 : 3/7 hits, 2,00 expected hits
Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Volgograd
Germans attack with 3 armour and 9 mech_infantrys
Russians defend with 2 artilleries, 1 factory_minor and 2 infantry
Germans roll dice for 3 armour and 9 mech_infantrys in Volgograd, round 2 : 3/12 hits, 3,00 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Volgograd, round 2 : 0/4 hits, 1,33 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Volgograd
Germans roll dice for 3 armour and 9 mech_infantrys in Volgograd, round 3 : 3/12 hits, 3,00 expected hits
Russians roll dice for 1 artillery in Volgograd, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 3 armour and 8 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 2 artilleries and 2 infantry
Casualties for Germans: 1 mech_infantry
Battle in Persia
Germans attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
British defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Persia, round 2 : 2/5 hits, 1,50 expected hits
British roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Persia
Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Persia, round 3 : 1/4 hits, 1,33 expected hits
British roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Battle in Iraq
Germans attack with 2 armour and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Iraq, round 2 : 2/4 hits, 1,33 expected hits
British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Kazakhstan
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 2 artilleries
Germans roll dice for 2 armour and 2 mech_infantrys in Kazakhstan, round 2 : 3/4 hits, 1,33 expected hits
Russians roll dice for 2 artilleries in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 artilleries
Non Combat Move - Germans
1 bomber moved from 110 Sea Zone to Western Germany
1 artillery moved from Yugoslavia to 97 Sea Zone
1 artillery and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
1 submarine moved from 92 Sea Zone to 95 Sea Zone
3 carriers and 2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from France to Northern Italy
2 artilleries moved from Bryansk to Rostov
1 bomber moved from Tambov to Novgorod
4 mech_infantrys moved from Belarus to Rostov
1 armour moved from Belarus to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Caucasus to Northwest Persia
1 tactical_bomber moved from Tambov to Rostov
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 aaGun moved from Southern France to 93 Sea Zone
1 infantry moved from France to Northern Italy
1 aaGun and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 aaGun moved from 97 Sea Zone to Greece
Place Units - Germans
1 bomber and 1 fighter placed in Western Germany
2 destroyers placed in 97 Sea Zone
2 fighters placed in Novgorod
3 mech_infantrys placed in Ukraine
1 artillery, 1 infantry and 1 mech_infantry placed in Western Ukraine
Turning on Edit Mode
EDIT: Adding units owned by Germans to Caucasus: 1 mech_infantry
EDIT: Removing units owned by Germans from Northwest Persia: 1 mech_infantry
EDIT: Turning off Edit Mode
1 infantry placed in Western Germany
Germans undo move 6.
1 infantry placed in Yugoslavia
Turn Complete - Germans
Germans collect 68 PUs; end with 68 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
Combat Hit Differential Summary :
Russians regular : 0,00
Germans regular : 4,33
British regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 2 destroyers, 3 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 2 mech_infantrys moved from Northwest Persia to Iraq
1 artillery and 1 infantry moved from Northwest Persia to Persia
1 armour moved from Northwest Persia to Persia
2 mech_infantrys moved from Northwest Persia to Persia
2 fighters moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Southern Italy to 110 Sea Zone
3 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Belarus to Archangel
1 tactical_bomber moved from Novgorod to Tambov
1 bomber moved from Greece to Tambov
4 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Western Ukraine to Tambov
3 armour and 9 mech_infantrys moved from Bryansk to Volgograd
2 armour and 2 mech_infantrys moved from Northwest Persia to Kazakhstan
4 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Western Ukraine to Tambov
Combat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 2 bombers and 3 fighters
British defend with 1 destroyer, 3 fighters and 1 transport
Germans roll dice for 2 bombers and 3 fighters in 110 Sea Zone, round 2 : 2/5 hits, 2,83 expected hits
British roll dice for 1 destroyer, 3 fighters and 1 transport in 110 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
1 destroyer owned by the British, 3 fighters owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
Germans roll dice for 2 bombers in 110 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
British roll dice for 2 fighters and 1 transport in 110 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
1 bomber owned by the Germans and 2 fighters owned by the British lost in 110 Sea Zone
1 transport owned by the British lost in 110 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 bomber and 3 fighters
Casualties for British: 1 destroyer, 3 fighters and 1 transport
Battle in Archangel
Germans attack with 3 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry and 1 mech_infantry in Archangel, round 2 : 2/4 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in Smolensk, round 2 : 0/4 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 3 infantry in Smolensk, round 3 : 0/3 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 2 infantry in Smolensk, round 4 : 0/2 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 infantry in Smolensk, round 5 : 0/2 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 infantry in Smolensk, round 6 : 1/2 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 bomber, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 artilleries and 2 infantry
Germans roll dice for 1 bomber, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 3/8 hits, 2,17 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Tambov, round 2 : 1/4 hits, 1,33 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 bomber, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Tambov, round 3 : 3/7 hits, 2,00 expected hits
Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Volgograd
Germans attack with 3 armour and 9 mech_infantrys
Russians defend with 2 artilleries, 1 factory_minor and 2 infantry
Germans roll dice for 3 armour and 9 mech_infantrys in Volgograd, round 2 : 3/12 hits, 3,00 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Volgograd, round 2 : 0/4 hits, 1,33 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Volgograd
Germans roll dice for 3 armour and 9 mech_infantrys in Volgograd, round 3 : 3/12 hits, 3,00 expected hits
Russians roll dice for 1 artillery in Volgograd, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 3 armour and 8 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 2 artilleries and 2 infantry
Casualties for Germans: 1 mech_infantry
Battle in Persia
Germans attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
British defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Persia, round 2 : 2/5 hits, 1,50 expected hits
British roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Persia
Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Persia, round 3 : 1/4 hits, 1,33 expected hits
British roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Battle in Iraq
Germans attack with 2 armour and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Iraq, round 2 : 2/4 hits, 1,33 expected hits
British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Kazakhstan
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 2 artilleries
Germans roll dice for 2 armour and 2 mech_infantrys in Kazakhstan, round 2 : 3/4 hits, 1,33 expected hits
Russians roll dice for 2 artilleries in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 artilleries
Non Combat Move - Germans
1 bomber moved from 110 Sea Zone to Western Germany
1 artillery moved from Yugoslavia to 97 Sea Zone
1 artillery and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
1 submarine moved from 92 Sea Zone to 95 Sea Zone
3 carriers and 2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from France to Northern Italy
2 artilleries moved from Bryansk to Rostov
1 bomber moved from Tambov to Novgorod
4 mech_infantrys moved from Belarus to Rostov
1 armour moved from Belarus to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Caucasus to Northwest Persia
1 tactical_bomber moved from Tambov to Rostov
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 aaGun moved from Southern France to 93 Sea Zone
1 infantry moved from France to Northern Italy
1 aaGun and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 aaGun moved from 97 Sea Zone to Greece
Place Units - Germans
1 bomber and 1 fighter placed in Western Germany
2 destroyers placed in 97 Sea Zone
2 fighters placed in Novgorod
3 mech_infantrys placed in Ukraine
1 artillery, 1 infantry and 1 mech_infantry placed in Western Ukraine
Turning on Edit Mode
EDIT: Adding units owned by Germans to Caucasus: 1 mech_infantry
EDIT: Removing units owned by Germans from Northwest Persia: 1 mech_infantry
EDIT: Turning off Edit Mode
1 infantry placed in Western Germany
Germans undo move 6.
1 infantry placed in Yugoslavia
Turn Complete - Germans
Germans collect 68 PUs; end with 68 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to 98 Sea Zone: 1 destroyer
EDIT: Removing units owned by Germans from 97 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0,00
Germans regular : 4,33
British regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 3 infantry moved from Samara to Kazakhstan
4 infantry moved from Russia to Tambov
2 artilleries moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
2 infantry moved from Russia to Smolensk
2 artilleries moved from Russia to Smolensk
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Vologda
Combat - Russians
Battle in Tambov
Russians attack with 2 artilleries, 2 fighters and 4 infantry
Germans defend with 3 infantry and 2 mech_infantrys
Russians roll dice for 2 artilleries, 2 fighters and 4 infantry in Tambov, round 2 : 3/8 hits, 2,67 expected hits
Germans roll dice for 3 infantry and 2 mech_infantrys in Tambov, round 2 : 1/5 hits, 1,67 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Tambov
Russians roll dice for 2 artilleries, 2 fighters and 3 infantry in Tambov, round 3 : 3/7 hits, 2,50 expected hits
Germans roll dice for 2 mech_infantrys in Tambov, round 3 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 3 infantry
Casualties for Germans: 3 infantry and 2 mech_infantrys
Battle in Kazakhstan
Russians attack with 2 artilleries and 3 infantry
Germans defend with 2 armour and 1 mech_infantry
Russians roll dice for 2 artilleries and 3 infantry in Kazakhstan, round 2 : 3/5 hits, 1,50 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Kazakhstan, round 2 : 2/3 hits, 1,33 expected hits
2 infantry owned by the Russians, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 2 infantry
Casualties for Germans: 2 armour and 1 mech_infantry
Battle in Smolensk
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 4 infantry in Smolensk, round 2 : 1/6 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Russia to Smolensk
2 fighters moved from Tambov to Russia
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
6 artilleries and 6 infantry moved from Russia to Samara
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : 2,00
Russians regular : 1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
3 fighters moved from Japan to 20 Sea Zone
1 tactical_bomber moved from Philippines to 20 Sea Zone
1 fighter moved from Queensland to 20 Sea Zone
1 fighter moved from Queensland to 20 Sea Zone
1 carrier moved from 35 Sea Zone to 20 Sea Zone
2 armour moved from Queensland to South Australia
Japanese take South Australia from ANZAC
2 armour moved from South Australia to Western Australia
Japanese take Western Australia from ANZAC
1 infantry moved from Queensland to South Australia
1 carrier moved from 54 Sea Zone to 44 Sea Zone
Japanese take 54 Sea Zone from Americans
1 fighter moved from Queensland to 44 Sea Zone
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 carrier, 5 fighters and 1 tactical_bomber
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter
Japanese roll dice for 1 carrier, 5 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits
2 fighters owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 carrier owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 3 fighters and 1 tactical_bomber in 20 Sea Zone, round 3 : 1/4 hits, 2,17 expected hits
Americans roll dice for 1 battleship, 2 cruisers and 1 fighter in 20 Sea Zone, round 3 : 2/4 hits, 2,33 expected hits
2 fighters owned by the Japanese and 1 cruiser owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 battleship, 1 cruiser and 1 fighter in 20 Sea Zone, round 4 : 1/3 hits, 1,83 expected hits
1 fighter owned by the Japanese and 1 cruiser owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 1 tactical_bomber in 20 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 battleship and 1 fighter in 20 Sea Zone, round 5 : 2/2 hits, 1,33 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in 20 Sea Zone
Americans win with 1 battleship remaining. Battle score for attacker is -19
Casualties for Japanese: 1 carrier, 5 fighters and 1 tactical_bomber
Casualties for Americans: 1 carrier, 2 cruisers, 1 destroyer and 1 fighter
Battle in 44 Sea Zone
Japanese attack with 1 carrier and 1 fighter
British defend with 1 destroyer, 1 submarine and 1 transport
British roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
British roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Japanese
1 destroyer owned by the British lost in 44 Sea Zone
British roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 carrier owned by the Japanese lost in 44 Sea Zone
Japanese roll dice for 1 fighter in 44 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
1 submarine owned by the British submerged
Japanese roll dice for 1 fighter in 44 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
1 transport owned by the British lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 destroyer and 1 transport
Casualties for Japanese: 1 carrier
Non Combat Move - Japanese
1 fighter could not land in 44 Sea Zone and was removed
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6
Japanese collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Americans regular : 0,50
Japanese regular : -1,50
British regular : 1,33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 mech_infantry moved from Manchuria to Korea
Americans take Korea from Japanese
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 carrier and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
1 battleship moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Amur to 6 Sea Zone
1 tactical_bomber moved from New South Wales to New Guinea
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
2 artilleries, 4 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 mech_infantry moved from Manchuria to Korea
Americans take Korea from Japanese
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 carrier and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
1 battleship moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Amur to 6 Sea Zone
1 tactical_bomber moved from New South Wales to New Guinea
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
2 artilleries, 4 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
Combat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Battle in Morocco
Battle in Philippines
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 carrier and 2 tactical_bombers
Japanese defend with 1 destroyer and 1 fighter
Americans roll dice for 1 battleship, 1 carrier and 2 tactical_bombers in 6 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier and 2 tactical_bombers in 6 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Morocco from Germans, taking Philippines from Japanese, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 destroyer and 1 fighter
Battle in Gibraltar
Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 aaGun, 1 artillery, 1 harbour and 1 infantry
Italians roll AA dice in Gibraltar : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Gibraltar, round 2 : 2/6 hits, 2,17 expected hits
Italians roll dice for 1 aaGun, 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
1 aaGun owned by the Italians, 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Italians: 1 aaGun, 1 artillery and 1 infantry
Battle in 92 Sea Zone
Americans attack with 5 fighters, 2 submarines and 1 tactical_bomber
Italians defend with 1 destroyer, 2 submarines and 2 transports
2 submarines owned by the Italians submerged
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 5/6 hits, 3,17 expected hits
Italians roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 2 transports owned by the Italians lost in 92 Sea Zone
Americans win with 5 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Italians: 1 destroyer and 2 transports
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
5 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to Midway
Place Units - Americans
1 artillery, 1 infantry and 2 tactical_bombers placed in Eastern United States
1 carrier placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : 1,17
Italians regular : 0,00
Japanese regular : -1,00
Italians AA : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Tsinghai
1 artillery moved from Shensi to Tsinghai
1 artillery moved from Shensi to Sikang
1 artillery moved from Shensi to Kansu
4 infantry moved from Kweichow to Shensi
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
2 artilleries and 2 infantry moved from Jehol to Manchuria
2 infantry moved from Kiangsu to Anhwe
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Sikang
1 infantry placed in Tsinghai
1 infantry placed in Kansu
1 artillery placed in Manchuria
1 artillery and 1 infantry placed in Shensi
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 mech_infantry moved from Manchuria to Korea
Americans take Korea from Japanese
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 carrier and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
1 battleship moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Amur to 6 Sea Zone
1 tactical_bomber moved from New South Wales to New Guinea
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
2 artilleries, 4 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
Combat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Battle in Morocco
Battle in Philippines
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 carrier and 2 tactical_bombers
Japanese defend with 1 destroyer and 1 fighter
Americans roll dice for 1 battleship, 1 carrier and 2 tactical_bombers in 6 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier and 2 tactical_bombers in 6 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Morocco from Germans, taking Philippines from Japanese, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 destroyer and 1 fighter
Battle in Gibraltar
Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 aaGun, 1 artillery, 1 harbour and 1 infantry
Italians roll AA dice in Gibraltar : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Gibraltar, round 2 : 2/6 hits, 2,17 expected hits
Italians roll dice for 1 aaGun, 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
1 aaGun owned by the Italians, 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Italians: 1 aaGun, 1 artillery and 1 infantry
Battle in 92 Sea Zone
Americans attack with 5 fighters, 2 submarines and 1 tactical_bomber
Italians defend with 1 destroyer, 2 submarines and 2 transports
2 submarines owned by the Italians submerged
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 5/6 hits, 3,17 expected hits
Italians roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 2 transports owned by the Italians lost in 92 Sea Zone
Americans win with 5 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Italians: 1 destroyer and 2 transports
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
5 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to Midway
Place Units - Americans
1 artillery, 1 infantry and 2 tactical_bombers placed in Eastern United States
1 carrier placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Tsinghai
1 artillery moved from Shensi to Tsinghai
1 artillery moved from Shensi to Sikang
1 artillery moved from Shensi to Kansu
4 infantry moved from Kweichow to Shensi
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
2 artilleries and 2 infantry moved from Jehol to Manchuria
2 infantry moved from Kiangsu to Anhwe
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Sikang
1 infantry placed in Tsinghai
1 infantry placed in Kansu
1 artillery placed in Manchuria
1 artillery and 1 infantry placed in Shensi
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 carrier, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from West India to Eastern Persia
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 77 Sea Zone to 71 Sea Zone
1 transport moved from 81 Sea Zone to 77 Sea Zone
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Egypt
2 artilleries moved from India to West India
5 infantry moved from India to West India
2 fighters moved from Russia to Samara
1 fighter moved from India to Samara
1 infantry moved from Burma to India
2 artilleries moved from Yunnan to Burma
1 submarine moved from 44 Sea Zone to 20 Sea Zone
UK_Pacific take 35 Sea Zone from Japanese
Combat - British
Battle in Egypt
British attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery; Italians defend with 1 artillery, 1 harbour and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Egypt, round 2 : 2/5 hits, 2,33 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Egypt, round 2 : 2/3 hits, 1,00 expected hits
1 artillery owned by the Germans, 1 artillery owned by the Italians, 1 infantry owned by the Italians, 1 fighter owned by the British and 1 infantry owned by the British lost in Egypt
British win, taking Egypt from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 1 fighter and 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Germans: 1 artillery
Battle in 92 Sea Zone
British attack with 1 destroyer; Americans loiter and taunt
Italians defend with 2 submarines
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 submarines in 92 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 submarines in 92 Sea Zone, round 4 : 0/2 hits, 0,33 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 submarines in 92 Sea Zone, round 5 : 0/2 hits, 0,33 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
Italians roll dice for 2 submarines in 92 Sea Zone, round 6 : 1/2 hits, 0,33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Italians lost in 92 Sea Zone
Italians win with 1 submarine remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Egypt to 81 Sea Zone
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
1 aaGun, 2 artilleries and 1 infantry moved from Jehol to Manchuria
1 infantry moved from Anhwe to Jehol
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
2 fighters placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,4,1,1,6
British collect 25 PUs (3 lost to blockades); end with 25 PUs
Place Units - UK_Pacific
1 carrier and 1 transport placed in 39 Sea Zone
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 31 PUs; end with 31 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 36 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 3 infantry
Some Units in 39 Sea Zone change ownership: 1 carrier and 1 transport
Combat Hit Differential Summary :
Americans regular : 1,17
Italians regular : 0,33
Japanese regular : -1,00
British regular : -1,17
Italians AA : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 bomber, 2 destroyers and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 transport moved from 97 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 harbour; Americans defend with 1 artillery and 2 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1,17 expected hits
British roll dice for 1 artillery and 2 infantry in Gibraltar, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery and 1 fighter in Gibraltar, round 3 : 1/2 hits, 0,83 expected hits
British roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 2 infantry
Non Combat Move - Italians
1 carrier moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 artillery moved from Tunisia to Algeria
1 fighter moved from 98 Sea Zone to Southern Italy
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 aaGun moved from Greece to 99 Sea Zone
1 bomber moved from Greece to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Greece to Albania
1 aaGun and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 aaGun moved from 98 Sea Zone to Syria
1 fighter moved from 98 Sea Zone to Persia
Place Units - Italians
1 bomber placed in Southern Italy
2 destroyers placed in 97 Sea Zone
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Italians collect 13 PUs (3 lost to blockades); end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : 1,00
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
3 armour moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
2 armour and 2 infantry moved from New South Wales to South Australia
Combat - ANZAC
Battle in Queensland
ANZAC attack with 3 armour, 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
ANZAC roll dice for 3 armour, 1 artillery, 1 fighter and 2 infantry in Queensland, round 2 : 2/7 hits, 2,83 expected hits
Japanese roll dice for 3 infantry in Queensland, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Queensland
ANZAC roll dice for 3 armour, 1 artillery and 1 fighter in Queensland, round 3 : 4/5 hits, 2,33 expected hits
Japanese roll dice for 1 infantry in Queensland, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 3 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 3 infantry
Battle in South Australia
ANZAC attack with 2 armour and 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 armour and 2 infantry in South Australia, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
ANZAC win, taking South Australia from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Queensland to New South Wales
Place Units - ANZAC
1 artillery placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 9 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : 1,33
ANZAC regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
3 armour moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
2 armour and 2 infantry moved from New South Wales to South Australia
Combat - ANZAC
Battle in Queensland
ANZAC attack with 3 armour, 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
ANZAC roll dice for 3 armour, 1 artillery, 1 fighter and 2 infantry in Queensland, round 2 : 2/7 hits, 2,83 expected hits
Japanese roll dice for 3 infantry in Queensland, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Queensland
ANZAC roll dice for 3 armour, 1 artillery and 1 fighter in Queensland, round 3 : 4/5 hits, 2,33 expected hits
Japanese roll dice for 1 infantry in Queensland, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 3 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 3 infantry
Battle in South Australia
ANZAC attack with 2 armour and 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 armour and 2 infantry in South Australia, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
ANZAC win, taking South Australia from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Queensland to New South Wales
Place Units - ANZAC
1 artillery placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 9 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1,33
ANZAC regular : 0,50
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 destroyer, 7 infantry, 8 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber and 2 fighters moved from Novgorod to Russia
1 mech_infantry moved from Archangel to Bryansk
1 artillery moved from Belarus to Bryansk
1 artillery, 1 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Ukraine to Bryansk
3 mech_infantrys moved from Rostov to Tambov
2 infantry moved from Rostov to Tambov
1 tactical_bomber moved from Rostov to Tambov
2 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
2 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
3 armour moved from Volgograd to Bryansk
8 mech_infantrys moved from Volgograd to Bryansk
3 artilleries moved from Rostov to Bryansk
1 armour moved from Rostov to Bryansk
1 mech_infantry moved from Caucasus to Persia
1 artillery moved from Northwest Persia to Persia
2 bombers moved from Western Germany to Bryansk
2 mech_infantrys moved from Rostov to Bryansk
Combat - Germans
Air Battle in Russia
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 destroyer, 7 infantry, 8 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber and 2 fighters moved from Novgorod to Russia
1 mech_infantry moved from Archangel to Bryansk
1 artillery moved from Belarus to Bryansk
1 artillery, 1 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Ukraine to Bryansk
3 mech_infantrys moved from Rostov to Tambov
2 infantry moved from Rostov to Tambov
1 tactical_bomber moved from Rostov to Tambov
2 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
2 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
3 armour moved from Volgograd to Bryansk
8 mech_infantrys moved from Volgograd to Bryansk
3 artilleries moved from Rostov to Bryansk
1 armour moved from Rostov to Bryansk
1 mech_infantry moved from Caucasus to Persia
1 artillery moved from Northwest Persia to Persia
2 bombers moved from Western Germany to Bryansk
2 mech_infantrys moved from Rostov to Bryansk
Combat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits
Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in Bryansk
Germans attack with 4 armour, 5 artilleries, 2 bombers, 1 infantry and 15 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 4 armour, 5 artilleries, 2 bombers, 1 infantry and 15 mech_infantrys in Bryansk, round 2 : 5/27 hits, 8,50 expected hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 3/3 hits, 1,00 expected hits
3 infantry owned by the Russians, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 4 armour, 5 artilleries, 2 bombers and 13 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in 93 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 submarine
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 93 Sea Zone
Germans win, taking 93 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 92 Sea Zone
Germans attack with 1 destroyer and 1 submarine; Italians loiter and taunt
Americans defend with 2 submarines
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Americans roll dice for 2 submarines in 92 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 92 Sea Zone
Germans roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 submarine in 92 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 submarine in 92 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 92 Sea Zone
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Egypt
Germans attack with 2 armour and 1 mech_infantry
British defend with 1 armour and 1 harbour
Germans roll dice for 2 armour and 1 mech_infantry in Egypt, round 2 : 0/3 hits, 1,17 expected hits
British roll dice for 1 armour in Egypt, round 2 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Germans lost in Egypt
Germans roll dice for 2 armour in Egypt, round 3 : 1/2 hits, 1,00 expected hits
British roll dice for 1 armour in Egypt, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Egypt
Germans win, taking Egypt from British with 2 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in Tambov
Germans attack with 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 2/6 hits, 1,33 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Tambov, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Tambov
Germans roll dice for 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Tambov, round 3 : 3/6 hits, 1,33 expected hits
Russians roll dice for 1 artillery in Tambov, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries and 1 infantry
Casualties for Germans: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 bomber moved from Russia to Novgorod
2 bombers moved from Bryansk to Novgorod
2 fighters moved from Russia to Ukraine
1 tactical_bomber moved from Tambov to Novgorod
1 aaGun moved from Northwest Persia to Persia
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 aaGun moved from Greece to 99 Sea Zone
1 aaGun and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 aaGun moved from 98 Sea Zone to Egypt
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 aaGun moved from Ukraine to Bryansk
1 aaGun moved from Rostov to Bryansk
3 infantry moved from Archangel to Belarus
1 infantry moved from Northern Italy to France
Place Units - Germans
1 destroyer placed in 110 Sea Zone
1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Yugoslavia
1 artillery and 2 infantry placed in France
3 infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Western Ukraine
2 mech_infantrys and 1 tactical_bomber placed in Novgorod
1 infantry and 2 mech_infantrys placed in Western Germany
Germans undo move 9.
Germans undo move 5.
3 infantry placed in Persia
1 infantry and 2 mech_infantrys placed in Volgograd
Germans undo move 9.
1 infantry placed in Volgograd
2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Germans collect 66 PUs (2 lost to blockades); end with 66 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans regular : -1,33
Russians regular : 1,67
Germans regular : -3,00
British regular : 0,00
Russians AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 19 PUs;
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
1 artillery moved from Kazakhstan to Volgograd
1 infantry moved from Samara to Volgograd
1 artillery moved from Kazakhstan to Volgograd
1 infantry moved from Samara to Volgograd
2 artilleries moved from Samara to Tambov
2 infantry moved from Samara to Tambov
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 infantry moved from Smolensk to Belarus
1 artillery moved from Smolensk to Belarus
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Belarus
Combat - Russians
Battle in Tambov
Russians attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 infantry and 3 mech_infantrys
Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Tambov, round 2 : 3/5 hits, 1,83 expected hits
Germans roll dice for 1 infantry and 3 mech_infantrys in Tambov, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Tambov
Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Tambov, round 3 : 1/4 hits, 1,50 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry and 3 mech_infantrys
Battle in Volgograd
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Volgograd, round 2 : 0/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Volgograd, round 3 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 3 infantry in Belarus, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
1 fighter owned by the Russians retreated
1 artillery owned by the Russians retreated to Smolensk
Germans win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Belarus to Russia
1 fighter moved from Tambov to Russia
1 artillery moved from Smolensk to Russia
1 infantry moved from Smolensk to Russia
1 aaGun moved from Smolensk to Russia
1 aaGun, 2 artilleries and 2 infantry moved from Vologda to Russia
1 aaGun, 4 artilleries and 2 infantry moved from Samara to Russia
Place Units - Russians
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : 0,67
Russians regular : -1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 7 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
2 armour moved from Western Australia to South Australia
Combat - Japanese
Battle in South Australia
Japanese attack with 2 armour
ANZAC defend with 2 armour and 1 infantry
Japanese roll dice for 2 armour in South Australia, round 2 : 1/2 hits, 1,00 expected hits
ANZAC roll dice for 2 armour and 1 infantry in South Australia, round 2 : 2/3 hits, 1,33 expected hits
1 infantry owned by the ANZAC and 2 armour owned by the Japanese lost in South Australia
ANZAC win with 2 armour remaining. Battle score for attacker is -9
Casualties for Japanese: 2 armour
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
Place Units - Japanese
7 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,3,6,4
Japanese collect 6 PUs (7 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00
ANZAC regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 1 factory_minor, 2 fighters, 2 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Morocco to Algeria
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Algeria
4 fighters and 2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
2 tactical_bombers moved from Eastern United States to 91 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
3 transports moved from 91 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Korea to Buryatia
Combat - Americans
Battle in Iwo Jima
Battle in Formosa
Battle in Okinawa
Battle in Gibraltar
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Iwo Jima from Japanese, taking Formosa from Japanese, taking Okinawa from Japanese, taking Gibraltar from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery
Battle in 92 Sea Zone
Americans attack with 4 fighters, 2 submarines and 2 tactical_bombers
Germans defend with 1 destroyer and 1 submarine; Italians defend with 1 carrier, 1 fighter, 1 submarine and 1 transport
1 submarine owned by the Germans and 1 submarine owned by the Italians submerged
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Italians
Americans roll dice for 4 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 0/6 hits, 3,33 expected hits
Italians roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 92 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
1 destroyer owned by the Germans and 2 submarines owned by the Americans lost in 92 Sea Zone
Americans roll dice for 4 fighters and 2 tactical_bombers in 92 Sea Zone, round 3 : 3/6 hits, 3,33 expected hits
Italians roll dice for 1 carrier, 1 fighter and 1 transport in 92 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
1 transport owned by the Italians, 1 fighter owned by the Americans, 1 fighter owned by the Italians and 1 carrier owned by the Italians lost in 92 Sea Zone
Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Americans: 1 fighter and 2 submarines
Casualties for Germans: 1 destroyer
Casualties for Italians: 1 carrier, 1 fighter and 1 transport
Battle in Algeria
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Algeria, round 2 : 0/3 hits, 1,17 expected hits
Italians roll dice for 1 artillery in Algeria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Algeria
Americans roll dice for 1 artillery and 1 fighter in Algeria, round 3 : 0/2 hits, 0,83 expected hits
Italians roll dice for 1 artillery in Algeria, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 fighter in Algeria, round 4 : 0/2 hits, 0,83 expected hits
Italians roll dice for 1 artillery in Algeria, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 fighter in Algeria, round 5 : 0/2 hits, 0,83 expected hits
Italians roll dice for 1 artillery in Algeria, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 fighter in Algeria, round 6 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 artillery in Algeria, round 6 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Algeria
Americans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - Americans
1 fighter moved from Algeria to 91 Sea Zone
2 tactical_bombers moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
3 fighters moved from 92 Sea Zone to 91 Sea Zone
1 battleship moved from 6 Sea Zone to 20 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Korea to Amur
1 tactical_bomber moved from New Guinea to Guam
1 tactical_bomber moved from 6 Sea Zone to Buryatia
1 tactical_bomber moved from Midway to 6 Sea Zone
1 tactical_bomber moved from Buryatia to Yakut S.S.R.
Place Units - Americans
1 factory_minor placed in Korea
1 carrier placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 fighter and 2 tactical_bombers placed in Eastern United States
1 fighter placed in Western United States
1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : -6,50
Italians regular : 1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 4 infantry moved from Yunnan to Burma
Non Combat Move - Chinese
1 fighter moved from Shensi to Burma
Place Units - Chinese
2 artilleries and 2 infantry placed in Yunnan
3 artilleries and 1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 1 factory_minor, 2 fighters, 2 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Morocco to Algeria
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Algeria
4 fighters and 2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
2 tactical_bombers moved from Eastern United States to 91 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
3 transports moved from 91 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Korea to Buryatia
Combat - Americans
Battle in Iwo Jima
Battle in Formosa
Battle in Okinawa
Battle in Gibraltar
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Iwo Jima from Japanese, taking Formosa from Japanese, taking Okinawa from Japanese, taking Gibraltar from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery
Battle in 92 Sea Zone
Americans attack with 4 fighters, 2 submarines and 2 tactical_bombers
Germans defend with 1 destroyer and 1 submarine; Italians defend with 1 carrier, 1 fighter, 1 submarine and 1 transport
1 submarine owned by the Germans and 1 submarine owned by the Italians submerged
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Italians
Americans roll dice for 4 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 0/6 hits, 3,33 expected hits
Italians roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 92 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
1 destroyer owned by the Germans and 2 submarines owned by the Americans lost in 92 Sea Zone
Americans roll dice for 4 fighters and 2 tactical_bombers in 92 Sea Zone, round 3 : 3/6 hits, 3,33 expected hits
Italians roll dice for 1 carrier, 1 fighter and 1 transport in 92 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
1 transport owned by the Italians, 1 fighter owned by the Americans, 1 fighter owned by the Italians and 1 carrier owned by the Italians lost in 92 Sea Zone
Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Americans: 1 fighter and 2 submarines
Casualties for Germans: 1 destroyer
Casualties for Italians: 1 carrier, 1 fighter and 1 transport
Battle in Algeria
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Algeria, round 2 : 0/3 hits, 1,17 expected hits
Italians roll dice for 1 artillery in Algeria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Algeria
Americans roll dice for 1 artillery and 1 fighter in Algeria, round 3 : 0/2 hits, 0,83 expected hits
Italians roll dice for 1 artillery in Algeria, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 fighter in Algeria, round 4 : 0/2 hits, 0,83 expected hits
Italians roll dice for 1 artillery in Algeria, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 fighter in Algeria, round 5 : 0/2 hits, 0,83 expected hits
Italians roll dice for 1 artillery in Algeria, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 fighter in Algeria, round 6 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 artillery in Algeria, round 6 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Algeria
Americans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - Americans
1 fighter moved from Algeria to 91 Sea Zone
2 tactical_bombers moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
3 fighters moved from 92 Sea Zone to 91 Sea Zone
1 battleship moved from 6 Sea Zone to 20 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Korea to Amur
1 tactical_bomber moved from New Guinea to Guam
1 tactical_bomber moved from 6 Sea Zone to Buryatia
1 tactical_bomber moved from Midway to 6 Sea Zone
1 tactical_bomber moved from Buryatia to Yakut S.S.R.
Place Units - Americans
1 factory_minor placed in Korea
1 carrier placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 fighter and 2 tactical_bombers placed in Eastern United States
1 fighter placed in Western United States
1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 4 infantry moved from Yunnan to Burma
Non Combat Move - Chinese
1 fighter moved from Shensi to Burma
Place Units - Chinese
2 artilleries and 2 infantry placed in Yunnan
3 artilleries and 1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 transport moved from 77 Sea Zone to 79 Sea Zone
2 infantry moved from West India to 79 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
4 infantry moved from 80 Sea Zone to Iraq
1 fighter moved from West India to 80 Sea Zone
1 tactical_bomber moved from West India to 80 Sea Zone
1 infantry moved from West India to Eastern Persia
1 artillery moved from Eastern Persia to West India
2 infantry moved from India to West India
1 artillery moved from India to West India
2 artilleries moved from Burma to India
1 artillery moved from Malaya to Shan State
1 submarine moved from 20 Sea Zone to 38 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 tactical_bomber moved from 81 Sea Zone to Egypt
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from 81 Sea Zone to Egypt
2 artilleries moved from Manchuria to Amur
1 infantry moved from Manchuria to Amur
1 infantry moved from Jehol to Manchuria
3 fighters moved from Samara to Russia
1 armour moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Iraq
Battle in Egypt
British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 2 armour, 1 harbour and 2 infantry
Germans roll AA dice in Egypt : 0/3 hits, 0,50 expected hits
British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits, 1,17 expected hits
British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Egypt, round 2 : 4/5 hits, 2,33 expected hits
Germans roll dice for 1 aaGun, 2 armour and 2 infantry in Egypt, round 2 : 2/4 hits, 1,67 expected hits
1 aaGun owned by the Germans, 2 infantry owned by the Germans, 2 armour owned by the Germans, 1 fighter owned by the British and 1 infantry owned by the British lost in Egypt
British win, taking Iraq from Germans, taking Egypt from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 fighter and 1 infantry
Casualties for Germans: 1 aaGun, 2 armour and 2 infantry
Battle in 110 Sea Zone
British attack with 2 fighters
Germans defend with 1 destroyer
British roll dice for 2 fighters in 110 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - British
2 fighters moved from 110 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Egypt to 81 Sea Zone
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6
British collect 27 PUs (2 lost to blockades); end with 29 PUs
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 artillery, 1 fighter and 5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 31 PUs; end with 31 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 36 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery, 1 fighter and 5 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Americans regular : -6,50
Italians regular : 1,67
Germans AA : -0,50
Germans regular : -0,00
British regular : 2,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
2 bombers moved from Southern Italy to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 2 bombers
British defend with 2 fighters and 1 harbour; Americans defend with 1 artillery
Italians roll dice for 2 bombers in Gibraltar, round 2 : 1/2 hits, 1,33 expected hits
British roll dice for 1 artillery and 2 fighters in Gibraltar, round 2 : 2/3 hits, 1,67 expected hits
2 bombers owned by the Italians and 1 artillery owned by the Americans lost in Gibraltar
British win with 2 fighters remaining. Battle score for attacker is -20
Casualties for Italians: 2 bombers
Casualties for Americans: 1 artillery
Non Combat Move - Italians
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 aaGun moved from Syria to Trans-Jordan
1 aaGun moved from Albania to Yugoslavia
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
2 artilleries placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : -0,33
British regular : 0,33