@Stucifer BTW, assumed you would not scramble in UK SZ
Giallo L+23 vs aagamerz13 BM4
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@aagamerz13 last save plz
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 marines, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Eastern United States to 89 Sea Zone 1 carrier moved from 101 Sea Zone to 89 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 1 battleship and 1 carrier moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 30 Sea Zone Place Units - Americans 2 marines placed in Central United States Turning on Edit Mode EDIT: Turning off Edit Mode Americans undo move 1. Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 armour and 1 infantry EDIT: Adding units owned by Americans to Central United States: 1 armour and 1 infantry EDIT: Turning off Edit Mode 2 marines placed in Central United States 1 carrier and 2 transports placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 2 infantry moved from Kweichow to Yunnan Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Hunan Battle in Hunan Chinese attack with 1 infantry Japanese defend with 2 fighters and 2 tactical_bombers Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in Hunan, round 2 : 3/4 hits, 2,33 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Suiyuyan from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 tactical_bomber Battle in Yunnan Chinese attack with 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 1,33 Japanese regular : 1,67
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@giallo I took a tac over a fig in Hunan pls feel free to edit
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 marines, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Eastern United States to 89 Sea Zone 1 carrier moved from 101 Sea Zone to 89 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 1 battleship and 1 carrier moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 30 Sea Zone Place Units - Americans 2 marines placed in Central United States Turning on Edit Mode EDIT: Turning off Edit Mode Americans undo move 1. Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 armour and 1 infantry EDIT: Adding units owned by Americans to Central United States: 1 armour and 1 infantry EDIT: Turning off Edit Mode 2 marines placed in Central United States 1 carrier and 2 transports placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 2 infantry moved from Kweichow to Yunnan Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Hunan Battle in Hunan Chinese attack with 1 infantry Japanese defend with 2 fighters and 2 tactical_bombers Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in Hunan, round 2 : 3/4 hits, 2,33 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Suiyuyan from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 tactical_bomber Battle in Yunnan Chinese attack with 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 4 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 9 infantry; Remaining resources: 0 PUs; Combat Move - British 2 mech_infantrys moved from India to Yunnan 3 fighters and 1 tactical_bomber moved from India to Yunnan 1 destroyer moved from 56 Sea Zone to 62 Sea Zone 1 bomber moved from Malta to Belgian Congo 2 infantry moved from Tanganyika Territory to Belgian Congo 1 armour, 1 infantry and 2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan 2 artilleries and 2 infantry moved from Libya to Tobruk Combat - British Battle in Belgian Congo British attack with 1 bomber and 2 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 bomber and 2 infantry in Belgian Congo, round 2 : 1/3 hits, 1,00 expected hits Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo British roll dice for 1 bomber and 1 infantry in Belgian Congo, round 3 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 artillery in Belgian Congo, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Anglo Egyptian Sudan British attack with 1 armour, 1 infantry and 2 mech_infantrys Italians defend with 2 infantry British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1,00 expected hits Italians roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Yunnan British attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 1/6 hits, 2,50 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 artillery Non Combat Move - British 3 fighters and 1 tactical_bomber moved from Yunnan to India 1 bomber moved from Belgian Congo to Rhodesia 1 fighter and 2 tactical_bombers moved from Malta to Gibraltar 1 transport moved from 75 Sea Zone to 76 Sea Zone 3 infantry moved from Brazil to French Guiana 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies Place Units - British 3 transports placed in 106 Sea Zone 3 infantry placed in Egypt 1 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from 76 Sea Zone: 1 transport EDIT: Adding units owned by British to 71 Sea Zone: 1 transport EDIT: Turning off Edit Mode 9 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 9 infantry
Combat Hit Differential Summary :
Chinese regular : 1,33 Italians regular : -0,67 Japanese regular : 2,33 British regular : -0,33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 4 infantry and 1 submarine; Remaining resources: 2 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone 2 armour moved from Belarus to Bryansk Italians take Bryansk from Russians 2 infantry moved from Northern Italy to Yugoslavia 1 fighter moved from Bulgaria to Yugoslavia 1 artillery moved from Northern Italy to Yugoslavia Combat - Italians Battle in 98 Sea Zone Italians attack with 1 bomber, 1 fighter and 1 submarine French defend with 1 destroyer Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 98 Sea Zone Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for French: 1 destroyer Battle in Yugoslavia Italians attack with 1 artillery, 1 fighter and 2 infantry Neutral_Allies defend with 1 infantry Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Yugoslavia, round 2 : 1/4 hits, 1.33 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Allies: 1 infantry Non Combat Move - Italians 1 fighter moved from Yugoslavia to Southern Italy 1 bomber moved from 98 Sea Zone to Southern Italy 1 fighter moved from 98 Sea Zone to Greece 1 mech_infantry moved from Slovakia Hungary to Western Ukraine 1 armour and 1 mech_infantry moved from Northern Italy to Romania 1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux Place Units - Italians 1 submarine placed in 95 Sea Zone 3 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
French regular : 0.33 Italians regular : -2.00 Neutral_Allies regular : -0.33
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 5 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 55 Sea Zone to Queensland Place Units - ANZAC 3 submarines placed in 54 Sea Zone 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,50
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 5 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 55 Sea Zone to Queensland Place Units - ANZAC 3 submarines placed in 54 Sea Zone 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 infantry moved from Tunisia to Libya 2 infantry moved from Libya to Tobruk 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,50
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 factory_minor, 3 fighters and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Germans 1 mech_infantry moved from Belarus to Rostov Germans take Rostov from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Novgorod to Vologda Germans take Archangel from Russians Germans take Vologda from Russians 2 mech_infantrys moved from Eastern Poland to Ukraine 1 destroyer moved from 112 Sea Zone to 105 Sea Zone 1 bomber moved from Western Germany to 105 Sea Zone 2 fighters moved from Eastern Poland to Russia 2 bombers moved from Belarus to Russia 1 bomber moved from Western Germany to Russia 1 fighter and 1 tactical_bomber moved from Bessarabia to Ukraine 1 tactical_bomber moved from Eastern Poland to Ukraine 1 armour moved from Eastern Poland to Ukraine 1 infantry moved from Karelia to 127 Sea Zone 1 infantry moved from 127 Sea Zone to Nenetsia 1 submarine moved from 125 Sea Zone to 111 Sea Zone Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 4,8,4 and causes: 16 damage to unit: factory_major Bombing raid in Russia causes 16 damage total. Battle in Nenetsia Battle in Ukraine Germans attack with 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 2/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Nenetsia from Russians, taking Ukraine from Russians with 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 105 Sea Zone Germans attack with 1 bomber and 1 destroyer Russians defend with 1 submarine Germans roll dice for 1 bomber and 1 destroyer in 105 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 bomber and 1 destroyer in 105 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 submarine in 105 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 105 Sea Zone Germans win, taking 105 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Cleaning up after air battles Non Combat Move - Germans 1 bomber moved from 105 Sea Zone to Western Germany 1 mech_infantry moved from Northern Italy to Western Germany 3 aaGuns, 7 armour, 5 artilleries and 20 infantry moved from Belarus to Bryansk 5 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk 1 fighter and 1 tactical_bomber moved from Vyborg to Bryansk 3 mech_infantrys moved from Poland to Western Ukraine 1 fighter and 2 tactical_bombers moved from Ukraine to Bryansk 3 bombers and 2 fighters moved from Russia to Bryansk 1 tactical_bomber moved from Western Germany to Bryansk 1 fighter moved from Western Germany to Bryansk 2 infantry moved from Greece to Bulgaria 2 infantry moved from Karelia to Finland Place Units - Germans 1 factory_minor placed in Western Ukraine 2 fighters and 1 tactical_bomber placed in Novgorod 1 bomber and 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 58 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -1.67 Russians AA : -0.50
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@aagamerz13 Giallo - this game is about to go into attrition mode for a few rounds at least. Moscow seems to have a good defense right now.
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 factory_minor, 3 fighters and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Germans 1 mech_infantry moved from Belarus to Rostov Germans take Rostov from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Novgorod to Vologda Germans take Archangel from Russians Germans take Vologda from Russians 2 mech_infantrys moved from Eastern Poland to Ukraine 1 destroyer moved from 112 Sea Zone to 105 Sea Zone 1 bomber moved from Western Germany to 105 Sea Zone 2 fighters moved from Eastern Poland to Russia 2 bombers moved from Belarus to Russia 1 bomber moved from Western Germany to Russia 1 fighter and 1 tactical_bomber moved from Bessarabia to Ukraine 1 tactical_bomber moved from Eastern Poland to Ukraine 1 armour moved from Eastern Poland to Ukraine 1 infantry moved from Karelia to 127 Sea Zone 1 infantry moved from 127 Sea Zone to Nenetsia 1 submarine moved from 125 Sea Zone to 111 Sea Zone Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 4,8,4 and causes: 16 damage to unit: factory_major Bombing raid in Russia causes 16 damage total. Battle in Nenetsia Battle in Ukraine Germans attack with 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 2/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Nenetsia from Russians, taking Ukraine from Russians with 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 105 Sea Zone Germans attack with 1 bomber and 1 destroyer Russians defend with 1 submarine Germans roll dice for 1 bomber and 1 destroyer in 105 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 bomber and 1 destroyer in 105 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 submarine in 105 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 105 Sea Zone Germans win, taking 105 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Cleaning up after air battles Non Combat Move - Germans 1 bomber moved from 105 Sea Zone to Western Germany 1 mech_infantry moved from Northern Italy to Western Germany 3 aaGuns, 7 armour, 5 artilleries and 20 infantry moved from Belarus to Bryansk 5 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk 1 fighter and 1 tactical_bomber moved from Vyborg to Bryansk 3 mech_infantrys moved from Poland to Western Ukraine 1 fighter and 2 tactical_bombers moved from Ukraine to Bryansk 3 bombers and 2 fighters moved from Russia to Bryansk 1 tactical_bomber moved from Western Germany to Bryansk 1 fighter moved from Western Germany to Bryansk 2 infantry moved from Greece to Bulgaria 2 infantry moved from Karelia to Finland Place Units - Germans 1 factory_minor placed in Western Ukraine 2 fighters and 1 tactical_bomber placed in Novgorod 1 bomber and 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 58 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -1.67 Russians AA : -0.50
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@aagamerz13 said in Giallo L+23 vs aagamerz13 BM4:
@aagamerz13 Giallo - this game is about to go into attrition mode for a few rounds at least. Moscow seems to have a good defense right now.
I don’t see that…
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians repair damage of 13x factory_major; Remaining resources: 21 PUs; Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda 2 fighters and 1 tactical_bomber moved from Russia to Vologda Combat - Russians Battle in Vologda Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1,83 expected hits Germans roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Vologda to Samara 2 infantry moved from Kansu to Novosibirsk 2 aaGuns and 18 infantry moved from Yenisey to Timguska 2 mech_infantrys moved from Volgograd to Russia 2 aaGuns, 8 artilleries and 10 infantry moved from Tambov to Russia 2 fighters and 1 tactical_bomber moved from Samara to Russia Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans regular : 0,50 Russians regular : 0,17
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@giallo said in Giallo L+23 vs aagamerz13 BM4:
@aagamerz13 said in Giallo L+23 vs aagamerz13 BM4:
@aagamerz13 Giallo - this game is about to go into attrition mode for a few rounds at least. Moscow seems to have a good defense right now.
I don’t see that…
It’s tight and costly for the Germans…
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 3 factory_minors and 1 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 2 infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 submarine moved from 41 Sea Zone to 79 Sea Zone 2 infantry moved from French Indo China to Yunnan 1 destroyer moved from 45 Sea Zone to 46 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 submarine moved from 44 Sea Zone to 37 Sea Zone 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines 1 battleship and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 fighter moved from Hopei to Szechwan 1 bomber moved from Anhwe to Szechwan 1 bomber moved from Kwangsi to Szechwan 1 fighter and 1 tactical_bomber moved from Hunan to Yunnan 1 fighter moved from Anhwe to Szechwan 1 fighter moved from Hunan to Yunnan 1 infantry moved from Chahar to Suiyuyan 1 armour moved from Central Mongolia to Tsagaan Olom Japanese take Tsagaan Olom from Russians 1 armour moved from Tsagaan Olom to Suiyuyan 1 infantry moved from Ulaanbaatar to Dzavhan Japanese take Dzavhan from Russians Combat - Japanese Battle in Dutch New Guinea Battle in Guam Battle in Suiyuyan Japanese attack with 1 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Dutch New Guinea from ANZAC, taking Guam from Americans, taking Suiyuyan from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Philippines Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 1/5 hits, 2.17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Szechwan Japanese attack with 2 bombers and 2 fighters Chinese defend with 2 infantry Japanese roll dice for 2 bombers and 2 fighters in Szechwan, round 2 : 3/4 hits, 2.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Szechwan Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 carrier moved from 42 Sea Zone to 35 Sea Zone 2 fighters moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Chahar to Hopei 1 mech_infantry moved from Manchuria to Anhwe 1 infantry moved from Manchuria to Jehol 1 aaGun, 2 artilleries and 7 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Sakha to Buryatia 1 armour moved from Siberia to Manchuria 2 bombers and 2 fighters moved from Szechwan to Kwangsi 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from Yunnan to 42 Sea Zone Place Units - Japanese 1 factory_minor placed in Malaya 1 factory_minor placed in French Indo China 1 factory_minor placed in Kwangtung Turning on Edit Mode EDIT: Removing units owned by Japanese from 79 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 42 Sea Zone: 2 submarines and 1 transport EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 artillery, 1 infantry and 2 transports EDIT: Adding units owned by Japanese to 42 Sea Zone: 2 transports EDIT: Adding units owned by Japanese to Java: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 infantry placed in Manchuria 1 carrier and 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 66 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : -0.67 Japanese regular : -0.33
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 4 fighters and 3 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 battleships moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 3 fighters moved from 54 Sea Zone to 46 Sea Zone 2 carriers moved from 54 Sea Zone to 55 Sea Zone 2 cruisers moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 30 Sea Zone to 46 Sea Zone 1 destroyer moved from 30 Sea Zone to 46 Sea Zone Combat - Americans Battle in 45 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 46 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 4 fighters in 46 Sea Zone, round 2 : 5/5 hits, 2,33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 2 battleships, 2 carriers and 2 cruisers Japanese defend with 1 destroyer Americans roll dice for 2 battleships, 2 carriers and 2 cruisers in 55 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 battleships, 2 carriers and 2 cruisers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 45 Sea Zone to 55 Sea Zone 3 fighters moved from 46 Sea Zone to 55 Sea Zone 2 destroyers and 2 submarines moved from 54 Sea Zone to 55 Sea Zone 1 carrier moved from 30 Sea Zone to 54 Sea Zone 1 fighter moved from 46 Sea Zone to Queensland 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 55 Sea Zone 1 artillery and 3 infantry moved from 55 Sea Zone to Northern Territory 1 carrier, 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 marines moved from Central United States to 101 Sea Zone 1 carrier, 2 cruisers, 2 destroyers and 2 marines moved from 101 Sea Zone to 91 Sea Zone 2 marines moved from 91 Sea Zone to Morocco 1 bomber moved from Eastern United States to United Kingdom 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 submarines moved from 10 Sea Zone to 30 Sea Zone Place Units - Americans 2 fighters placed in Eastern United States 1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 1,33 Japanese regular : 0,33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Combat Move - British 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 3 fighters and 1 tactical_bomber moved from India to 42 Sea Zone 2 artilleries and 2 infantry moved from Tobruk to Alexandria 1 mech_infantry moved from Anglo Egyptian Sudan to Kenya British take Kenya from Italians 1 armour moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 armour moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from Rhodesia to Iraq 1 infantry moved from Northwest Persia to Iraq 2 infantry moved from Persia to Iraq 1 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq Combat - British Battle in Iraq British attack with 1 bomber, 4 infantry and 1 mech_infantry Neutral_Axis defend with 3 infantry British roll dice for 1 bomber, 4 infantry and 1 mech_infantry in Iraq, round 2 : 2/6 hits, 1,50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq British roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Iraq, round 3 : 0/4 hits, 1,17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Iraq, round 4 : 0/4 hits, 1,17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Iraq British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Iraq, round 5 : 1/3 hits, 1,00 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for British: 4 infantry Casualties for Neutral_Axis: 3 infantry Battle in 42 Sea Zone British attack with 1 battleship, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports British roll dice for 1 battleship, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 5/8 hits, 4,00 expected hits
Combat Hit Differential Summary :
Neutral_Axis regular : 2,00 British regular : -0,83
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@giallo 5 hits in 42
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@giallo 1 hit on batt, 1 hit in carrier, 2 subs, tac