Giallo L+23 vs aagamerz13 BM4


  • @aagamerz13 last save plz

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 marines, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Eastern United States to 89 Sea Zone
            1 carrier moved from 101 Sea Zone to 89 Sea Zone
            1 carrier and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone
            1 battleship and 1 carrier moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 fighter moved from Hawaiian Islands to 30 Sea Zone
    
        Place Units - Americans
            2 marines placed in Central United States
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Americans undo move 1.
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 armour and 1 infantry
            EDIT: Adding units owned by Americans to Central United States: 1 armour and 1 infantry
            EDIT: Turning off Edit Mode
            2 marines placed in Central United States
            1 carrier and 2 transports placed in 101 Sea Zone
            2 submarines placed in 10 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            2 infantry moved from Kweichow to Yunnan
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Hunan
            Battle in Hunan
                Chinese attack with 1 infantry
                Japanese defend with 2 fighters and 2 tactical_bombers
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in Hunan, round 2 : 3/4 hits, 2,33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Suiyuyan from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 tactical_bomber
            Battle in Yunnan
                Chinese attack with 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,33
    Japanese regular : 1,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @giallo I took a tac over a fig in Hunan pls feel free to edit

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 marines, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Eastern United States to 89 Sea Zone
            1 carrier moved from 101 Sea Zone to 89 Sea Zone
            1 carrier and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone
            1 battleship and 1 carrier moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 fighter moved from Hawaiian Islands to 30 Sea Zone
    
        Place Units - Americans
            2 marines placed in Central United States
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Americans undo move 1.
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 armour and 1 infantry
            EDIT: Adding units owned by Americans to Central United States: 1 armour and 1 infantry
            EDIT: Turning off Edit Mode
            2 marines placed in Central United States
            1 carrier and 2 transports placed in 101 Sea Zone
            2 submarines placed in 10 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            2 infantry moved from Kweichow to Yunnan
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Hunan
            Battle in Hunan
                Chinese attack with 1 infantry
                Japanese defend with 2 fighters and 2 tactical_bombers
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in Hunan, round 2 : 3/4 hits, 2,33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Suiyuyan from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 tactical_bomber
            Battle in Yunnan
                Chinese attack with 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 4 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 mech_infantrys moved from India to Yunnan
            3 fighters and 1 tactical_bomber moved from India to Yunnan
            1 destroyer moved from 56 Sea Zone to 62 Sea Zone
            1 bomber moved from Malta to Belgian Congo
            2 infantry moved from Tanganyika Territory to Belgian Congo
            1 armour, 1 infantry and 2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
            2 artilleries and 2 infantry moved from Libya to Tobruk
    
        Combat - British
            Battle in Belgian Congo
                British attack with 1 bomber and 2 infantry
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 1 bomber and 2 infantry in Belgian Congo, round 2 : 1/3 hits, 1,00 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo
                    British roll dice for 1 bomber and 1 infantry in Belgian Congo, round 3 : 1/2 hits, 0,83 expected hits
                    Italians roll dice for 1 artillery in Belgian Congo, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Belgian Congo
                British win, taking Belgian Congo from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Anglo Egyptian Sudan
                British attack with 1 armour, 1 infantry and 2 mech_infantrys
                Italians defend with 2 infantry
                    British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1,00 expected hits
                    Italians roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in Yunnan
                British attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 artillery
                    British roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 1/6 hits, 2,50 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            3 fighters and 1 tactical_bomber moved from Yunnan to India
            1 bomber moved from Belgian Congo to Rhodesia
            1 fighter and 2 tactical_bombers moved from Malta to Gibraltar
            1 transport moved from 75 Sea Zone to 76 Sea Zone
            3 infantry moved from Brazil to French Guiana
            1 armour and 1 infantry moved from Brazil to 86 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
    
        Place Units - British
            3 transports placed in 106 Sea Zone
            3 infantry placed in Egypt
            1 infantry and 1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from 76 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 71 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            9 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 9 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 1,33
    Italians regular : -0,67
    Japanese regular : 2,33
    British regular : -0,33
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 4 infantry and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
            1 bomber moved from Southern Italy to 98 Sea Zone
            1 fighter moved from Southern Italy to 98 Sea Zone
            2 armour moved from Belarus to Bryansk
                  Italians take Bryansk from Russians
            2 infantry moved from Northern Italy to Yugoslavia
            1 fighter moved from Bulgaria to Yugoslavia
            1 artillery moved from Northern Italy to Yugoslavia
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 1 bomber, 1 fighter and 1 submarine
                French defend with 1 destroyer
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Italians lost in 98 Sea Zone
                    Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    French roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 98 Sea Zone
                Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Italians: 1 submarine
                Casualties for French: 1 destroyer
            Battle in Yugoslavia
                Italians attack with 1 artillery, 1 fighter and 2 infantry
                Neutral_Allies defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Yugoslavia, round 2 : 1/4 hits, 1.33 expected hits
                    Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Allies lost in Yugoslavia
                Italians win, taking Yugoslavia from Neutral_Allies with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Allies: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Yugoslavia to Southern Italy
            1 bomber moved from 98 Sea Zone to Southern Italy
            1 fighter moved from 98 Sea Zone to Greece
            1 mech_infantry moved from Slovakia Hungary to Western Ukraine
            1 armour and 1 mech_infantry moved from Northern Italy to Romania
            1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
    
        Place Units - Italians
            1 submarine placed in 95 Sea Zone
            3 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.33
    Italians regular : -2.00
    Neutral_Allies regular : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 5 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Queensland to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 3 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 3 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            3 fighters moved from 55 Sea Zone to Queensland
    
        Place Units - ANZAC
            3 submarines placed in 54 Sea Zone
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : 0,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 5 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Queensland to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 3 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 3 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            3 fighters moved from 55 Sea Zone to Queensland
    
        Place Units - ANZAC
            3 submarines placed in 54 Sea Zone
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            1 infantry moved from Tunisia to Libya
            2 infantry moved from Libya to Tobruk
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : 0,50
    

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 factory_minor, 3 fighters and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Belarus to Rostov
                  Germans take Rostov from Russians
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Novgorod to Vologda
                  Germans take Archangel from Russians
                  Germans take Vologda from Russians
            2 mech_infantrys moved from Eastern Poland to Ukraine
            1 destroyer moved from 112 Sea Zone to 105 Sea Zone
            1 bomber moved from Western Germany to 105 Sea Zone
            2 fighters moved from Eastern Poland to Russia
            2 bombers moved from Belarus to Russia
            1 bomber moved from Western Germany to Russia
            1 fighter and 1 tactical_bomber moved from Bessarabia to Ukraine
            1 tactical_bomber moved from Eastern Poland to Ukraine
            1 armour moved from Eastern Poland to Ukraine
            1 infantry moved from Karelia to 127 Sea Zone
            1 infantry moved from 127 Sea Zone to Nenetsia
            1 submarine moved from 125 Sea Zone to 111 Sea Zone
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 5 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
                Bombing raid in Russia rolls: 4,8,4 and causes: 16 damage to unit: factory_major
                Bombing raid in Russia causes 16 damage total. 
            Battle in Nenetsia
            Battle in Ukraine
                Germans attack with 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 2/6 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Nenetsia from Russians, taking Ukraine from Russians with 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 105 Sea Zone
                Germans attack with 1 bomber and 1 destroyer
                Russians defend with 1 submarine
                    Germans roll dice for 1 bomber and 1 destroyer in 105 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 bomber and 1 destroyer in 105 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 submarine in 105 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 105 Sea Zone
                Germans win, taking 105 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 bomber moved from 105 Sea Zone to Western Germany
            1 mech_infantry moved from Northern Italy to Western Germany
            3 aaGuns, 7 armour, 5 artilleries and 20 infantry moved from Belarus to Bryansk
            5 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
            1 fighter and 1 tactical_bomber moved from Vyborg to Bryansk
            3 mech_infantrys moved from Poland to Western Ukraine
            1 fighter and 2 tactical_bombers moved from Ukraine to Bryansk
            3 bombers and 2 fighters moved from Russia to Bryansk
            1 tactical_bomber moved from Western Germany to Bryansk
            1 fighter moved from Western Germany to Bryansk
            2 infantry moved from Greece to Bulgaria
            2 infantry moved from Karelia to Finland
    
        Place Units - Germans
            1 factory_minor placed in Western Ukraine
            2 fighters and 1 tactical_bomber placed in Novgorod
            1 bomber and 1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : -1.67
    Russians AA : -0.50
    

    Savegame


  • @aagamerz13 Giallo - this game is about to go into attrition mode for a few rounds at least. Moscow seems to have a good defense right now.


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 factory_minor, 3 fighters and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Belarus to Rostov
                  Germans take Rostov from Russians
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Novgorod to Vologda
                  Germans take Archangel from Russians
                  Germans take Vologda from Russians
            2 mech_infantrys moved from Eastern Poland to Ukraine
            1 destroyer moved from 112 Sea Zone to 105 Sea Zone
            1 bomber moved from Western Germany to 105 Sea Zone
            2 fighters moved from Eastern Poland to Russia
            2 bombers moved from Belarus to Russia
            1 bomber moved from Western Germany to Russia
            1 fighter and 1 tactical_bomber moved from Bessarabia to Ukraine
            1 tactical_bomber moved from Eastern Poland to Ukraine
            1 armour moved from Eastern Poland to Ukraine
            1 infantry moved from Karelia to 127 Sea Zone
            1 infantry moved from 127 Sea Zone to Nenetsia
            1 submarine moved from 125 Sea Zone to 111 Sea Zone
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 5 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
                Bombing raid in Russia rolls: 4,8,4 and causes: 16 damage to unit: factory_major
                Bombing raid in Russia causes 16 damage total. 
            Battle in Nenetsia
            Battle in Ukraine
                Germans attack with 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 2/6 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Nenetsia from Russians, taking Ukraine from Russians with 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 105 Sea Zone
                Germans attack with 1 bomber and 1 destroyer
                Russians defend with 1 submarine
                    Germans roll dice for 1 bomber and 1 destroyer in 105 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 bomber and 1 destroyer in 105 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 submarine in 105 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 105 Sea Zone
                Germans win, taking 105 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 bomber moved from 105 Sea Zone to Western Germany
            1 mech_infantry moved from Northern Italy to Western Germany
            3 aaGuns, 7 armour, 5 artilleries and 20 infantry moved from Belarus to Bryansk
            5 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
            1 fighter and 1 tactical_bomber moved from Vyborg to Bryansk
            3 mech_infantrys moved from Poland to Western Ukraine
            1 fighter and 2 tactical_bombers moved from Ukraine to Bryansk
            3 bombers and 2 fighters moved from Russia to Bryansk
            1 tactical_bomber moved from Western Germany to Bryansk
            1 fighter moved from Western Germany to Bryansk
            2 infantry moved from Greece to Bulgaria
            2 infantry moved from Karelia to Finland
    
        Place Units - Germans
            1 factory_minor placed in Western Ukraine
            2 fighters and 1 tactical_bomber placed in Novgorod
            1 bomber and 1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : -1.67
    Russians AA : -0.50
    

    Savegame


  • @aagamerz13 said in Giallo L+23 vs aagamerz13 BM4:

    @aagamerz13 Giallo - this game is about to go into attrition mode for a few rounds at least. Moscow seems to have a good defense right now.

    I don’t see that…

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians repair damage of 13x factory_major; Remaining resources: 21 PUs; 
            Russians buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Vologda
            2 fighters and 1 tactical_bomber moved from Russia to Vologda
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 armour
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1,83 expected hits
                    Germans roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Vologda to Samara
            2 infantry moved from Kansu to Novosibirsk
            2 aaGuns and 18 infantry moved from Yenisey to Timguska
            2 mech_infantrys moved from Volgograd to Russia
            2 aaGuns, 8 artilleries and 10 infantry moved from Tambov to Russia
            2 fighters and 1 tactical_bomber moved from Samara to Russia
    
        Place Units - Russians
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 16 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,50
    Russians regular : 0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @giallo said in Giallo L+23 vs aagamerz13 BM4:

    @aagamerz13 said in Giallo L+23 vs aagamerz13 BM4:

    @aagamerz13 Giallo - this game is about to go into attrition mode for a few rounds at least. Moscow seems to have a good defense right now.

    I don’t see that…

    It’s tight and costly for the Germans…


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 3 factory_minors and 1 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            2 infantry moved from Malaya to Shan State
                  Japanese take Shan State from UK_Pacific
            1 submarine moved from 41 Sea Zone to 79 Sea Zone
            2 infantry moved from French Indo China to Yunnan
            1 destroyer moved from 45 Sea Zone to 46 Sea Zone
            1 destroyer moved from 42 Sea Zone to 55 Sea Zone
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            2 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 infantry moved from Manchuria to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 submarine moved from 44 Sea Zone to 37 Sea Zone
            1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
            1 battleship and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
            1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            1 fighter moved from Hopei to Szechwan
            1 bomber moved from Anhwe to Szechwan
            1 bomber moved from Kwangsi to Szechwan
            1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
            1 fighter moved from Anhwe to Szechwan
            1 fighter moved from Hunan to Yunnan
            1 infantry moved from Chahar to Suiyuyan
            1 armour moved from Central Mongolia to Tsagaan Olom
                  Japanese take Tsagaan Olom from Russians
            1 armour moved from Tsagaan Olom to Suiyuyan
            1 infantry moved from Ulaanbaatar to Dzavhan
                  Japanese take Dzavhan from Russians
    
        Combat - Japanese
            Battle in Dutch New Guinea
            Battle in Guam
            Battle in Suiyuyan
                Japanese attack with 1 armour and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Dutch New Guinea from ANZAC, taking Guam from Americans, taking Suiyuyan from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Philippines
                Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 1/5 hits, 2.17 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Szechwan
                Japanese attack with 2 bombers and 2 fighters
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers and 2 fighters in Szechwan, round 2 : 3/4 hits, 2.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Szechwan
                Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 carrier moved from 42 Sea Zone to 35 Sea Zone
            2 fighters moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from Kwangtung to Kwangsi
            1 mech_infantry moved from Chahar to Hopei
            1 mech_infantry moved from Manchuria to Anhwe
            1 infantry moved from Manchuria to Jehol
            1 aaGun, 2 artilleries and 7 infantry moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Sakha to Buryatia
            1 armour moved from Siberia to Manchuria
            2 bombers and 2 fighters moved from Szechwan to Kwangsi
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            2 fighters and 1 tactical_bomber moved from Yunnan to 42 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in Malaya
            1 factory_minor placed in French Indo China
            1 factory_minor placed in Kwangtung
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 79 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 42 Sea Zone: 2 submarines and 1 transport
            EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 artillery, 1 infantry and 2 transports
            EDIT: Adding units owned by Japanese to 42 Sea Zone: 2 transports
            EDIT: Adding units owned by Japanese to Java: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            1 infantry placed in Manchuria
            1 carrier and 1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Americans regular : -0.67
    Japanese regular : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 4 fighters and 3 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            2 battleships moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from 54 Sea Zone to 45 Sea Zone
            3 fighters moved from 54 Sea Zone to 46 Sea Zone
            2 carriers moved from 54 Sea Zone to 55 Sea Zone
            2 cruisers moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from 30 Sea Zone to 46 Sea Zone
            1 destroyer moved from 30 Sea Zone to 46 Sea Zone
    
        Combat - Americans
            Battle in 45 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 46 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 4 fighters in 46 Sea Zone, round 2 : 5/5 hits, 2,33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 2 battleships, 2 carriers and 2 cruisers
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 battleships, 2 carriers and 2 cruisers in 55 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 2 battleships, 2 carriers and 2 cruisers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 45 Sea Zone to 55 Sea Zone
            3 fighters moved from 46 Sea Zone to 55 Sea Zone
            2 destroyers and 2 submarines moved from 54 Sea Zone to 55 Sea Zone
            1 carrier moved from 30 Sea Zone to 54 Sea Zone
            1 fighter moved from 46 Sea Zone to Queensland
            1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 55 Sea Zone
            1 artillery and 3 infantry moved from 55 Sea Zone to Northern Territory
            1 carrier, 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            2 marines moved from Central United States to 101 Sea Zone
            1 carrier, 2 cruisers, 2 destroyers and 2 marines moved from 101 Sea Zone to 91 Sea Zone
            2 marines moved from 91 Sea Zone to Morocco
            1 bomber moved from Eastern United States to United Kingdom
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            2 submarines moved from 10 Sea Zone to 30 Sea Zone
    
        Place Units - Americans
            2 fighters placed in Eastern United States
            1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,33
    Japanese regular : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: British round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Combat Move - British
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            3 fighters and 1 tactical_bomber moved from India to 42 Sea Zone
            2 artilleries and 2 infantry moved from Tobruk to Alexandria
            1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
                  British take Kenya from Italians
            1 armour moved from Anglo Egyptian Sudan to Ethiopia
                  British take Ethiopia from Italians
            1 armour moved from Ethiopia to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 bomber moved from Rhodesia to Iraq
            1 infantry moved from Northwest Persia to Iraq
            2 infantry moved from Persia to Iraq
            1 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq
    
        Combat - British
            Battle in Iraq
                British attack with 1 bomber, 4 infantry and 1 mech_infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 bomber, 4 infantry and 1 mech_infantry in Iraq, round 2 : 2/6 hits, 1,50 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
                    British roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Iraq, round 3 : 0/4 hits, 1,17 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Iraq, round 4 : 0/4 hits, 1,17 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Iraq
                    British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Iraq, round 5 : 1/3 hits, 1,00 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for British: 4 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in 42 Sea Zone
                British attack with 1 battleship, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber
                Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports
                    British roll dice for 1 battleship, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 5/8 hits, 4,00 expected hits
    

    Combat Hit Differential Summary :

    Neutral_Axis regular : 2,00
    British regular : -0,83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @giallo 5 hits in 42


  • @giallo 1 hit on batt, 1 hit in carrier, 2 subs, tac

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