dawgoneit Axis-VS- Entek Allies TRS. tie breaker


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  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 15
    
        Combat Move - Chinese
            2 Tankettes moved from Agra to Bhopal
            1 Infantry moved from Quyan to Ming Jong
            2 Mech.Infs moved from Urumal to Bhopal
            2 Infantrys moved from Urumal to Quyan
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker and 10 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Bhopal
                Chinese attack with 2 Mech.Infs and 2 Tankettes
                Thai defend with 2 Tanks
                    Chinese roll dice for 2 Mech.Infs and 2 Tankettes in Bhopal, round 2 : 2/4 hits, 1.33 expected hits
                    Thai roll dice for 2 Tanks in Bhopal, round 2 : 1/2 hits, 1.00 expected hits
                    1 Tankette owned by the Chinese and 2 Tanks owned by the Thai lost in Bhopal
                Chinese win, taking Bhopal from Thai with 2 Mech.Infs and 1 Tankette remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Tankette
                Casualties for Thai: 2 Tanks
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 Bunker and 6 Infantrys placed in Xining
            4 Infantrys placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Thai regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 15

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 15
    
        Combat Move - Hisaichi
            1 Mech.Inf and 16 Tanks moved from Tsingnan to Xining
            1 Tankette moved from Sikang to Nancheng
                  Hisaichi take Nancheng from Chinese
            1 Tankette moved from Nancheng to Xining
            2 Tankettes moved from Sikang to Ming Jong
            2 Tankettes moved from Sikang to Xining
            1 Tankette moved from W.Sian to Tsingnan
            1 Tankette moved from W.Sian to Nancheng
            1 Tankette moved from W.Sian to Nancheng
            6 Tankettes moved from Kiangsi to W.Sian
            4 Infantrys moved from S.Borneo to sz60
            4 Infantrys moved from sz60 to Sumatra
            1 Infantry and 1 Marine moved from Manchuria to Hsingan
            6 Tanks moved from Seoul to Hsingan
            2 Tankettes moved from Seoul to Belogorsk
            3 Infantrys moved from E.Shansi to N.Shangsi
            3 Infantrys moved from Peking to E.Shansi
            2 Infantrys moved from Hongkong to Kwangtung
            2 B.Transports moved from sz79 to sz1
            4 Tankettes moved from Hongkong to Kiangsi
    
        Purchase Units - Hisaichi
            Hisaichi buy 12 Infantrys, 7 Tanks and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Ming Jong
                Hisaichi attack with 2 Tankettes
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Tankettes in Ming Jong, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Ming Jong, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Hisaichi lost in Ming Jong
                    Hisaichi roll dice for 1 Tankette in Ming Jong, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Ming Jong, round 3 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Hisaichi lost in Ming Jong
                Chinese win with 1 Infantry remaining. Battle score for attacker is -8
                Casualties for Hisaichi: 2 Tankettes
            Battle in Xining
                Hisaichi attack with 1 Mech.Inf, 16 Tanks and 3 Tankettes
                Chinese defend with 1 AAGun, 1 Bunker, 1 Factory and 19 Infantrys
                    Hisaichi roll dice for 1 Mech.Inf, 16 Tanks and 3 Tankettes in Xining, round 2 : 9/20 hits, 9.33 expected hits
                Units damaged: 1 Bunker owned by the Chinese
                    Chinese roll dice for 1 Bunker and 19 Infantrys in Xining, round 2 : 4/20 hits, 6.83 expected hits
                    3 Tankettes owned by the Hisaichi, 1 Mech.Inf owned by the Hisaichi and 8 Infantrys owned by the Chinese lost in Xining
                    Hisaichi roll dice for 16 Tanks in Xining, round 3 : 8/16 hits, 8.00 expected hits
                    Chinese roll dice for 1 Bunker and 11 Infantrys in Xining, round 3 : 3/12 hits, 4.17 expected hits
                    3 Tanks owned by the Hisaichi and 8 Infantrys owned by the Chinese lost in Xining
                    Hisaichi roll dice for 13 Tanks in Xining, round 4 : 4/13 hits, 6.50 expected hits
                    Chinese roll dice for 1 Bunker and 3 Infantrys in Xining, round 4 : 1/4 hits, 1.50 expected hits
                    1 Tank owned by the Hisaichi, 1 Bunker owned by the Chinese and 3 Infantrys owned by the Chinese lost in Xining
                Hisaichi captures 22PUs while taking Chinese capital
                Hisaichi win, taking Xining from Chinese with 12 Tanks remaining. Battle score for attacker is 7
                Casualties for Hisaichi: 1 Mech.Inf, 4 Tanks and 3 Tankettes
                Casualties for Chinese: 1 Bunker and 19 Infantrys
    
        Non Combat Move - Hisaichi
    
        Place Units - Hisaichi
            7 Tanks and 1 Tankette placed in Seoul
            2 Infantrys and 1 Tankette placed in Peking
            6 Infantrys placed in Hongkong
            4 Infantrys placed in S.Borneo
    
        Turn Complete - Hisaichi
            Hisaichi collect 73 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -3.17
    Hisaichi regular : -3.83
    

    Savegame


  • TripleA Turn Summary: Dutch round 15

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 15
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 15

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 15
    
        Combat Move - Thai
            5 Infantrys moved from Bengal to E.India
            6 Infantrys moved from Burma to Bengal
            6 Infantrys moved from Thailand to Burma
            6 Infantrys moved from Phuket to Thailand
            1 Mech.Inf moved from Bhopa to India
                  Thai take India from British
            1 Mech.Inf moved from India to S.India
                  Thai take S.India from British
            1 Artillery and 1 Marine moved from Bhopa to W.India
            1 Marine moved from Dheli to W.India
            1 Infantry moved from Dheli to W.India
    
        Purchase Units - Thai
            Thai buy 1 Bunker, 6 Infantrys, 2 Marines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in W.India
                Thai attack with 1 Artillery, 1 Infantry and 2 Marines
                Russians defend with 2 Mech.Infs
                    Thai roll dice for 1 Artillery, 1 Infantry and 2 Marines in W.India, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 2 Mech.Infs in W.India, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai and 2 Mech.Infs owned by the Russians lost in W.India
                Thai win, taking W.India from British with 1 Artillery and 2 Marines remaining. Battle score for attacker is 8
                Casualties for Thai: 1 Infantry
                Casualties for Russians: 2 Mech.Infs
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Bunker, 2 Marines and 1 Tank placed in Dheli
            6 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0.67
    British regular : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 15

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 15
    
        Combat Move - British
            1 Infantry moved from M.India to India
                  British take India from Thai
            1 Infantry moved from M.India to S.India
            3 EarlyFighters moved from Calcutta to S.India
            1 Infantry moved from Calcutta to S.India
            2 Infantrys moved from C.India to E.India
            13 EarlyFighters moved from Calcutta to E.India
    
        Purchase Units - British
            British buy 3 EarlyFighters and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in S.India
                British attack with 3 EarlyFighters and 2 Infantrys
                Thai defend with 1 Mech.Inf
                    British roll dice for 3 EarlyFighters and 2 Infantrys in S.India, round 2 : 0/5 hits, 1.33 expected hits
                    Thai roll dice for 1 Mech.Inf in S.India, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 3 EarlyFighters and 2 Infantrys in S.India, round 3 : 1/5 hits, 1.33 expected hits
                    Thai roll dice for 1 Mech.Inf in S.India, round 3 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Thai lost in S.India
                British win, taking S.India from Thai with 3 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 5
                Casualties for Thai: 1 Mech.Inf
            Battle in E.India
                British attack with 13 EarlyFighters and 2 Infantrys
                Yamamoto defend with 1 Artillery and 1 Infantry; Thai defend with 5 Infantrys
                    British roll dice for 13 EarlyFighters and 2 Infantrys in E.India, round 2 : 5/15 hits, 4.67 expected hits
                    Yamamoto roll dice for 1 Artillery and 6 Infantrys in E.India, round 2 : 2/7 hits, 2.33 expected hits
                    5 Infantrys owned by the Thai and 2 Infantrys owned by the British lost in E.India
                13 EarlyFighters owned by the British retreated
                Yamamoto win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 Infantrys
                Casualties for Thai: 5 Infantrys
    
        Non Combat Move - British
            13 EarlyFighters moved from E.India to Calcutta
            4 Infantrys moved from Calcutta to C.India
            3 EarlyFighters moved from S.India to Calcutta
    
        Place Units - British
            3 EarlyFighters and 3 Infantrys placed in Calcutta
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Thai regular : -0.67
    British regular : -1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 15

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 15
    
        Combat Move - Anzac
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from sz14: 2 B.Transports and 8 Marines
            EDIT: Adding units owned by Americans to Seattle: 8 Marines
            EDIT: Adding units owned by Americans to sz14: 2 B.Transports
            EDIT: Turning off Edit Mode
            1 EarlyFighter moved from Arawa to sz70
            1 Infantry moved from W.Australia to sz50
            2 Artillerys moved from W.Australia to sz50
            1 Artillery moved from Derby to sz50
            2 Infantrys moved from Derby to sz50
            3 Artillerys, 1 EarlyFighter, 1 Fighter and 3 Infantrys moved from sz50 to Nayumo
            1 T.Boat moved from sz49 to sz46
            1 Infantry moved from S.W.Australia to W.Australia
            2 Artillerys and 1 Infantry moved from Darwin to Derby
            4 Infantrys moved from Melbourne to S.W.Australia
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys, 2 Infantrys and 1 S.Sub; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in sz70
                Anzac attack with 1 EarlyFighter
                Yamamoto defend with 1 B.Transport
                    Anzac roll dice for 1 EarlyFighter in sz70, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 B.Transport in sz70, round 2 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 EarlyFighter in sz70, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 B.Transport in sz70, round 3 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 EarlyFighter in sz70, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 B.Transport in sz70, round 4 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 EarlyFighter in sz70, round 5 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 B.Transport in sz70, round 5 : 0/1 hits, 0.17 expected hits
                1 B.Transport owned by the Yamamoto lost in sz70
                Anzac win with 1 EarlyFighter remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 B.Transport
            Battle in Nayumo
                Anzac attack with 3 Artillerys, 1 EarlyFighter, 1 Fighter and 3 Infantrys
                Yamamoto defend with 10 Infantrys
                    Anzac roll dice for 1 Battleship in Nayumo, round 2 : 0/1 hits, 0.67 expected hits
                    Anzac roll dice for 3 Artillerys, 1 EarlyFighter, 1 Fighter and 3 Infantrys in Nayumo, round 2 : 5/8 hits, 2.83 expected hits
                    Yamamoto roll dice for 10 Infantrys in Nayumo, round 2 : 3/10 hits, 3.33 expected hits
                    3 Infantrys owned by the Anzac and 5 Infantrys owned by the Yamamoto lost in Nayumo
                    Anzac roll dice for 3 Artillerys, 1 EarlyFighter and 1 Fighter in Nayumo, round 3 : 1/5 hits, 1.83 expected hits
                    Yamamoto roll dice for 5 Infantrys in Nayumo, round 3 : 4/5 hits, 1.67 expected hits
                    3 Artillerys owned by the Anzac, 1 EarlyFighter owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Nayumo
                1 Fighter owned by the Anzac retreated
                Yamamoto win with 4 Infantrys remaining. Battle score for attacker is -14
                Casualties for Anzac: 3 Artillerys, 1 EarlyFighter and 3 Infantrys
                Casualties for Yamamoto: 6 Infantrys
    
        Non Combat Move - Anzac
            1 EarlyFighter moved from sz70 to sz50
            1 Fighter moved from Nayumo to sz50
    
        Place Units - Anzac
            3 Artillerys placed in W.Australia
            1 Artillery and 2 Infantrys placed in Darwin
            1 S.Sub placed in sz35
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.33
    Anzac regular : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 15
    
        Combat Move - Americans
            1 Battleship and 2 Destroyers moved from sz25 to sz20
            1 B29 moved from Wake to sz20
            1 EarlyFighter moved from Wake to sz20
            1 Destroyer moved from sz11 to sz20
            1 Fighter moved from Pearl Harbor to sz20
            8 Marines moved from Yakutsk to Vostok
            1 Artillery and 35 Marines moved from Quingdao to Hsingan
    
        Purchase Units - Americans
            Americans buy 1 B.Carrier, 6 Destroyers, 1 Infantry and 6 Marines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz20
                Americans attack with 1 B29, 1 Battleship, 3 Destroyers, 1 EarlyFighter and 1 Fighter
                Yamamoto defend with 6 Destroyers
                    Americans roll dice for 1 B29, 1 Battleship, 3 Destroyers, 1 EarlyFighter and 1 Fighter in sz20, round 2 : 1/7 hits, 3.33 expected hits
                    Yamamoto roll dice for 6 Destroyers in sz20, round 2 : 4/6 hits, 3.00 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    2 Destroyers owned by the Americans, 1 Destroyer owned by the Yamamoto and 1 EarlyFighter owned by the Americans lost in sz20
                1 Fighter owned by the Americans and 1 B29 owned by the Americans retreated
                1 Destroyer owned by the Americans and 1 Battleship owned by the Americans retreated to sz11
                Yamamoto win with 5 Destroyers remaining. Battle score for attacker is -16
                Casualties for Americans: 2 Destroyers and 1 EarlyFighter
                Casualties for Yamamoto: 1 Destroyer
            Battle in Vostok
                Americans attack with 8 Marines
                Masaharu defend with 2 Artillerys, 2 Marines and 1 Tank
                    Americans roll dice for 8 Marines in Vostok, round 2 : 3/8 hits, 2.67 expected hits
                    Masaharu roll dice for 2 Artillerys, 2 Marines and 1 Tank in Vostok, round 2 : 1/5 hits, 1.83 expected hits
                    1 Marine owned by the Americans, 2 Marines owned by the Masaharu and 1 Artillery owned by the Masaharu lost in Vostok
                    Americans roll dice for 7 Marines in Vostok, round 3 : 1/7 hits, 2.33 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Tank in Vostok, round 3 : 2/2 hits, 0.83 expected hits
                    2 Marines owned by the Americans and 1 Artillery owned by the Masaharu lost in Vostok
                    Americans roll dice for 5 Marines in Vostok, round 4 : 2/5 hits, 1.67 expected hits
                    Masaharu roll dice for 1 Tank in Vostok, round 4 : 1/1 hits, 0.50 expected hits
                    1 Marine owned by the Americans and 1 Tank owned by the Masaharu lost in Vostok
                Americans win, taking Vostok from Masaharu with 4 Marines remaining. Battle score for attacker is 7
                Casualties for Americans: 4 Marines
                Casualties for Masaharu: 2 Artillerys, 2 Marines and 1 Tank
            Battle in Hsingan
                Americans attack with 1 Artillery and 35 Marines
                Hisaichi defend with 2 Infantrys, 1 Marine and 6 Tanks; Masaharu defend with 18 Infantrys
                    Americans roll dice for 1 Artillery and 35 Marines in Hsingan, round 2 : 13/36 hits, 12.17 expected hits
                    Masaharu roll dice for 20 Infantrys, 1 Marine and 6 Tanks in Hsingan, round 2 : 9/27 hits, 10.00 expected hits
                    9 Marines owned by the Americans, 12 Infantrys owned by the Masaharu and 1 Infantry owned by the Hisaichi lost in Hsingan
                    Americans roll dice for 1 Artillery and 26 Marines in Hsingan, round 3 : 9/27 hits, 9.17 expected hits
                    Masaharu roll dice for 7 Infantrys, 1 Marine and 6 Tanks in Hsingan, round 3 : 6/14 hits, 5.67 expected hits
                    6 Marines owned by the Americans, 1 Tank owned by the Hisaichi, 6 Infantrys owned by the Masaharu, 1 Infantry owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Hsingan
                    Americans roll dice for 1 Artillery and 20 Marines in Hsingan, round 4 : 7/21 hits, 7.17 expected hits
                    Masaharu roll dice for 5 Tanks in Hsingan, round 4 : 3/5 hits, 2.50 expected hits
                    3 Marines owned by the Americans and 5 Tanks owned by the Hisaichi lost in Hsingan
                Americans win, taking Hsingan from Masaharu with 1 Artillery and 17 Marines remaining. Battle score for attacker is 19
                Casualties for Americans: 18 Marines
                Casualties for Hisaichi: 2 Infantrys, 1 Marine and 6 Tanks
                Casualties for Masaharu: 18 Infantrys
    
        Non Combat Move - Americans
            1 Elite and 9 Marines moved from Magadan to Yakutsk
            8 Marines moved from Palana to Magadan
            8 Marines moved from Seattle to sz6
            2 B.Transports and 8 Marines moved from sz6 to sz4
            2 Destroyers moved from sz4 to sz11
            1 B29 moved from sz20 to Wake
            1 Fighter moved from sz20 to sz11
            2 B.Transports moved from sz14 to sz23
            8 Marines moved from sz4 to Palana
            2 B.Transports moved from sz4 to sz6
    
        Place Units - Americans
            1 B.Carrier placed in sz11
            1 Destroyer placed in sz19
            2 Destroyers placed in sz4
            2 Destroyers placed in sz25
            1 Destroyer placed in sz25
            1 Infantry and 6 Marines placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 90 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.00
    Americans regular : -2.50
    Masaharu regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Masaharu round 15

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 15
    
        Combat Move - Masaharu
            4 Transports moved from sz1 to sz15
            2 Artillerys and 1 Marine moved from Akina to sz15
            4 Infantrys moved from Akina to sz15
            2 Artillerys, 4 Infantrys, 1 Marine and 4 Transports moved from sz15 to sz1
            2 Artillerys, 4 Infantrys and 1 Marine moved from sz1 to Belogorsk
            3 Infantrys moved from Amursk to Belogorsk
            3 Infantrys moved from Akina to N.Japan
    
        Purchase Units - Masaharu
            Masaharu buy 1 Bunker, 9 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            1 Bunker placed in Belogorsk
            2 Infantrys and 1 Marine placed in Amursk
            7 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 15
    
        Combat Move - Russians
            1 Infantry moved from Jinan to Quingdao
            5 Infantrys and 1 Marine moved from Ulaan Ude to Quingdao
            1 Mech.Inf moved from Quingdao to Tientsin
                  Russians take Tientsin from Hisaichi
            1 Mech.Inf moved from Tientsin to Manchuria
                  Russians take Manchuria from Masaharu
            1 Mech.Inf moved from Gobi to Tsingnan
            1 Mech.Inf moved from Bikaner to Bhopa
                  British take Bhopa from Thai
            1 Mech.Inf moved from Bhopa to W.India
            3 Mech.Infs moved from Bikaner to W.India
            1 Infantry moved from Bikaner to W.India
    
        Purchase Units - Russians
            Russians buy 1 Bunker, 8 Infantrys and 2 Mech.Infs; Remaining resources: 3 PUs; 
    
        Combat - Russians
            Battle in Tsingnan
                Russians attack with 1 Mech.Inf
                Hisaichi defend with 1 Tankette
                    Russians roll dice for 1 Mech.Inf in Tsingnan, round 2 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Tankette in Tsingnan, round 2 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the Hisaichi lost in Tsingnan
                Russians win, taking Tsingnan from Hisaichi with 1 Mech.Inf remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Tankette
            Battle in W.India
                Russians attack with 1 Infantry and 4 Mech.Infs
                Thai defend with 1 Artillery and 2 Marines
                    Russians roll dice for 1 Infantry and 4 Mech.Infs in W.India, round 2 : 2/5 hits, 1.67 expected hits
                    Thai roll dice for 1 Artillery and 2 Marines in W.India, round 2 : 0/3 hits, 1.00 expected hits
                    2 Marines owned by the Thai lost in W.India
                    Russians roll dice for 1 Infantry and 4 Mech.Infs in W.India, round 3 : 3/5 hits, 1.67 expected hits
                    Thai roll dice for 1 Artillery in W.India, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Thai lost in W.India
                Russians win, taking W.India from Thai with 1 Infantry and 4 Mech.Infs remaining. Battle score for attacker is 10
                Casualties for Thai: 1 Artillery and 2 Marines
    
        Non Combat Move - Russians
            4 Mech.Infs moved from Achinsk to Bikaner
            1 Mech.Inf moved from Kaask to Quingdao
            1 Infantry moved from Irkutsk to Quingdao
            4 Infantrys and 1 Marine moved from Tulun to Ulaan Ude
            1 Marine moved from Kaask to Tulun
            4 Infantrys moved from Kaask to Tulun
    
        Place Units - Russians
            1 Bunker placed in Quingdao
            6 Infantrys placed in Kaask
            2 Infantrys and 2 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 44 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -1.33
    Russians regular : 2.33
    Hisaichi regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 16
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            8 Destroyers moved from sz7 to sz4
            8 Destroyers moved from sz9 to sz11
            5 Destroyers moved from sz20 to sz11
            1 Artillery moved from Tokyo to sz78
            4 Infantrys moved from Tokyo to sz78
            2 Infantrys moved from S.Japan to sz78
            2 Destroyers moved from sz45 to sz46
            2 Infantrys moved from Malaya to sz60
            1 B.Transport moved from sz58 to sz60
            1 Transport moved from sz58 to sz70
            1 Artillery and 1 Infantry moved from Davao to sz70
            1 Artillery, 1 Infantry and 1 Transport moved from sz70 to sz58
            1 Artillery and 1 Infantry moved from sz58 to Flores
            1 B.Transport moved from sz58 to sz70
            1 B.Transport moved from sz58 to sz60
            3 Artillerys moved from Malaya to sz60
            2 Infantrys moved from Malaya to sz60
            1 Infantry moved from Malaya to sz60
            3 Artillerys and 5 Infantrys moved from sz60 to Java
            2 Artillerys and 4 Infantrys moved from Sumatra to Java
            1 Artillery and 1 Infantry moved from E.India to Nagpur
            1 Artillery and 1 Infantry moved from Bengal to Nepal
            2 Artillerys and 3 Infantrys moved from S.Mongolia to Gobi
            1 B.Transport and 4 Infantrys moved from sz78 to sz74
            1 Artillery, 1 B.Transport and 2 Infantrys moved from sz78 to sz79
            1 Artillery and 2 Infantrys moved from sz79 to Manchuria
            4 Infantrys moved from sz74 to Tientsin
                  Hisaichi take Tientsin from Russians
            7 Destroyers moved from sz78 to sz18
            1 Artillery and 1 Infantry moved from Davao to sz70
            1 Artillery, 1 B.Transport and 1 Infantry moved from sz70 to sz58
            1 Artillery and 1 Infantry moved from sz58 to Flores
            2 Infantrys moved from Malaya to sz60
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 8 Destroyers and 10 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in sz46
                Yamamoto attack with 2 Destroyers
                Anzac defend with 1 T.Boat
                    Yamamoto roll dice for 2 Destroyers in sz46, round 2 : 1/2 hits, 0.67 expected hits
                    Anzac roll dice for 1 T.Boat in sz46, round 2 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Anzac lost in sz46
                Yamamoto win with 2 Destroyers remaining. Battle score for attacker is 5
                Casualties for Anzac: 1 T.Boat
            Battle in Gobi
                Yamamoto attack with 2 Artillerys and 3 Infantrys
                Chinese defend with 3 Infantrys
                    Yamamoto roll dice for 2 Artillerys and 3 Infantrys in Gobi, round 2 : 3/5 hits, 1.50 expected hits
                    Chinese roll dice for 3 Infantrys in Gobi, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Yamamoto and 3 Infantrys owned by the Chinese lost in Gobi
                Yamamoto win, taking Gobi from Chinese with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Chinese: 3 Infantrys
            Battle in sz4
                Yamamoto attack with 8 Destroyers
                British defend with 1 Transport; Americans defend with 2 B.Transports, 2 Destroyers and 1 Transport
                    Yamamoto roll dice for 8 Destroyers in sz4, round 2 : 5/8 hits, 2.67 expected hits
                    Americans roll dice for 2 B.Transports, 2 Destroyers and 2 Transports in sz4, round 2 : 1/6 hits, 1.67 expected hits
                    1 Destroyer owned by the Americans, 2 B.Transports owned by the Americans, 1 Transport owned by the British, 1 Transport owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz4
                    Yamamoto roll dice for 7 Destroyers in sz4, round 3 : 2/7 hits, 2.33 expected hits
                    Americans roll dice for 1 Destroyer in sz4, round 3 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans lost in sz4
                Yamamoto win with 7 Destroyers remaining. Battle score for attacker is 36
                Casualties for Yamamoto: 1 Destroyer
                Casualties for Americans: 2 B.Transports, 2 Destroyers and 1 Transport
                Casualties for British: 1 Transport
            Battle in Nagpur
                Yamamoto attack with 1 Artillery and 1 Infantry
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Nagpur, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Nagpur, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Nagpur
                Yamamoto win, taking Nagpur from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Manchuria
                Yamamoto attack with 1 Artillery and 2 Infantrys
                Russians defend with 1 Mech.Inf
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in Manchuria, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Mech.Inf in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Russians lost in Manchuria
                Yamamoto win, taking Manchuria from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 5
                Casualties for Russians: 1 Mech.Inf
            Battle in sz11
                Yamamoto attack with 13 Destroyers
                Americans defend with 1 B.Carrier, 1 Battleship, 3 Destroyers and 1 Fighter
                    Yamamoto roll dice for 13 Destroyers in sz11, round 2 : 6/13 hits, 4.33 expected hits
                    Americans roll dice for 1 B.Carrier, 1 Battleship, 3 Destroyers and 1 Fighter in sz11, round 2 : 4/6 hits, 3.33 expected hits
                    1 Fighter owned by the Americans, 3 Destroyers owned by the Americans, 1 B.Carrier owned by the Americans and 4 Destroyers owned by the Yamamoto lost in sz11
                    Yamamoto roll dice for 9 Destroyers in sz11, round 3 : 3/9 hits, 3.00 expected hits
                    Americans roll dice for 1 Battleship in sz11, round 3 : 0/1 hits, 0.67 expected hits
                    1 Battleship owned by the Americans lost in sz11
                Yamamoto win with 9 Destroyers remaining. Battle score for attacker is 42
                Casualties for Yamamoto: 4 Destroyers
                Casualties for Americans: 1 B.Carrier, 1 Battleship, 3 Destroyers and 1 Fighter
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            1 Artillery and 1 Infantry placed in Bengal
            1 Artillery and 3 Infantrys placed in Davao
            8 Destroyers placed in sz78
            4 Infantrys placed in S.Japan
            Yamamoto undo move 4.
            6 Infantrys placed in Malaya
    
        Turn Complete - Yamamoto
            Yamamoto collect 93 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Yamamoto regular : 6.00
    Americans regular : -1.17
    Anzac regular : -0.17
    Russians regular : -0.33
    British regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 16
    
        Combat Move - Chinese
            4 Infantrys moved from Urumal to Quyan
            2 Mech.Infs moved from Bhopal to Urumal
            1 Tankette moved from Bhopal to Cheng
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Hisaichi round 16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 16
    
        Combat Move - Hisaichi
            5 Artillerys, 1 Elite, 21 Infantrys, 1 Marine, 5 Tanks and 8 Tankettes moved from Belogorsk to Hsingan
            7 Tanks and 1 Tankette moved from Seoul to Hsingan
            1 Tankette moved from Peking to Hsingan
            3 Infantrys moved from N.Shangsi to Gansu
            3 Infantrys moved from E.Shansi to N.Shangsi
            2 Infantrys moved from Peking to E.Shansi
            6 Tankettes moved from W.Sian to Tsingnan
            2 Tankettes moved from Nancheng to Ming Jong
            1 Tank moved from Xining to Tsingnan
            11 Tanks moved from Xining to Ming Jong
            4 Tankettes moved from Kiangsi to N.Chunking
            6 Infantrys moved from Hongkong to sz67
            6 Infantrys moved from sz67 to N.French I.
            2 Infantrys moved from Kwangtung to Macau
            4 Infantrys moved from S.Borneo to sz60
            2 Artillerys and 2 Infantrys moved from Java to Bali
            4 Infantrys moved from sz60 to Sumatra
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Fighters, 19 Infantrys, 1 L.Fighter and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Ming Jong
                Hisaichi attack with 11 Tanks and 2 Tankettes
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 11 Tanks and 2 Tankettes in Ming Jong, round 2 : 6/13 hits, 6.17 expected hits
                    Chinese roll dice for 1 Infantry in Ming Jong, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Ming Jong
                Hisaichi win, taking Ming Jong from Chinese with 11 Tanks and 2 Tankettes remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Hsingan
                Hisaichi attack with 5 Artillerys, 1 Elite, 21 Infantrys, 1 Marine, 12 Tanks and 10 Tankettes
                Americans defend with 1 Artillery and 17 Marines
                    Hisaichi roll dice for 5 Artillerys, 1 Elite, 21 Infantrys, 1 Marine, 12 Tanks and 10 Tankettes in Hsingan, round 2 : 15/50 hits, 16.17 expected hits
                    Americans roll dice for 1 Artillery and 17 Marines in Hsingan, round 2 : 5/18 hits, 6.00 expected hits
                    15 Marines owned by the Americans and 5 Infantrys owned by the Hisaichi lost in Hsingan
                    Hisaichi roll dice for 5 Artillerys, 1 Elite, 16 Infantrys, 1 Marine, 12 Tanks and 10 Tankettes in Hsingan, round 3 : 10/45 hits, 15.33 expected hits
                    Americans roll dice for 1 Artillery and 2 Marines in Hsingan, round 3 : 1/3 hits, 1.00 expected hits
                    2 Marines owned by the Americans, 1 Artillery owned by the Americans and 1 Infantry owned by the Hisaichi lost in Hsingan
                Hisaichi win, taking Hsingan from Americans with 5 Artillerys, 1 Elite, 15 Infantrys, 1 Marine, 12 Tanks and 10 Tankettes remaining. Battle score for attacker is 43
                Casualties for Hisaichi: 6 Infantrys
                Casualties for Americans: 1 Artillery and 17 Marines
            Battle in Tsingnan
                Hisaichi attack with 1 Tank and 6 Tankettes
                Russians defend with 1 Mech.Inf
                    Hisaichi roll dice for 1 Tank and 6 Tankettes in Tsingnan, round 2 : 2/7 hits, 2.50 expected hits
                    Russians roll dice for 1 Mech.Inf in Tsingnan, round 2 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Russians and 1 Tankette owned by the Hisaichi lost in Tsingnan
                Hisaichi win, taking Tsingnan from Russians with 1 Tank and 5 Tankettes remaining. Battle score for attacker is 1
                Casualties for Hisaichi: 1 Tankette
                Casualties for Russians: 1 Mech.Inf
    
        Non Combat Move - Hisaichi
    
        Place Units - Hisaichi
            4 Infantrys placed in S.Borneo
            6 Infantrys placed in Hongkong
            6 Infantrys placed in Xining
            3 Infantrys placed in Peking
            2 Fighters, 1 L.Fighter and 5 Tanks placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 74 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -1.00
    Russians regular : 0.67
    Hisaichi regular : -7.17
    

    Savegame


  • TripleA Turn Summary: Dutch round 16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 16
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 16
    
        Combat Move - Thai
            1 Marine moved from Dheli to Bhopal
                  Thai take Bhopal from British
            1 Marine moved from Dheli to Bhopa
                  Thai take Bhopa from British
            6 Infantrys moved from Bengal to E.India
            6 Infantrys moved from Burma to Bengal
            6 Infantrys moved from Thailand to Burma
            6 Infantrys moved from Phuket to Thailand
            4 Infantrys moved from Java to sz60
            6 Infantrys and 3 Transports moved from sz60 to sz58
            4 Infantrys moved from sz58 to Flores
            1 Tank moved from S.G to Moresby
            1 Infantry moved from S.G to New Guinea
    
        Purchase Units - Thai
            Thai buy 1 Bunker, 6 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Bunker, 1 Marine and 2 Tanks placed in Dheli
            6 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 16
    
        Combat Move - British
            1 Infantry moved from India to Bhopa
            3 EarlyFighters moved from Calcutta to Bhopa
            2 Infantrys moved from C.India to Nagpur
            2 Infantrys moved from C.India to Nagpur
            3 EarlyFighters moved from Calcutta to Nagpur
            8 EarlyFighters moved from Calcutta to W.India
            2 Infantrys moved from S.India to M.India
            6 Infantrys moved from Calcutta to C.India
    
        Purchase Units - British
            British buy 3 EarlyFighters and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Nagpur
                British attack with 3 EarlyFighters and 4 Infantrys
                Yamamoto defend with 1 Artillery and 1 Infantry
                    British roll dice for 3 EarlyFighters and 4 Infantrys in Nagpur, round 2 : 3/7 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Nagpur, round 2 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Nagpur
                British win, taking Nagpur from Yamamoto with 3 EarlyFighters and 4 Infantrys remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
            Battle in Bhopa
                British attack with 3 EarlyFighters and 1 Infantry
                Thai defend with 1 Marine
                    British roll dice for 3 EarlyFighters and 1 Infantry in Bhopa, round 2 : 1/4 hits, 1.17 expected hits
                    Thai roll dice for 1 Marine in Bhopa, round 2 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Thai lost in Bhopa
                British win, taking Bhopa from Thai with 3 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Thai: 1 Marine
    
        Non Combat Move - British
            3 EarlyFighters moved from Nagpur to W.India
            3 EarlyFighters moved from Bhopa to W.India
            1 AAGun moved from Palana to Magadan
            1 Infantry moved from Yakutsk to Vostok
    
        Place Units - British
            3 EarlyFighters and 3 Infantrys placed in Calcutta
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.67
    Thai regular : -0.33
    British regular : 1.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 16
    
        Combat Move - Anzac
            2 Artillerys moved from Derby to sz50
            3 Artillerys moved from W.Australia to sz50
            1 Infantry moved from W.Australia to sz50
            1 Infantry moved from Derby to sz50
            5 Artillerys, 1 EarlyFighter, 1 Fighter and 2 Infantrys moved from sz50 to Soem
            1 S.Sub moved from sz35 to sz34
            1 Infantry moved from Samoa to sz34
            1 Infantry and 1 S.Sub moved from sz34 to sz19
            1 Infantry moved from sz19 to Wake
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys, 1 Destroyer and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Soem
                Anzac attack with 5 Artillerys, 1 EarlyFighter, 1 Fighter and 2 Infantrys
                Yamamoto defend with 2 Artillerys, 6 Infantrys and 1 Marine
                    Anzac roll dice for 1 Battleship in Soem, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in Soem
                    Anzac roll dice for 5 Artillerys, 1 EarlyFighter, 1 Fighter and 2 Infantrys in Soem, round 2 : 3/9 hits, 3.17 expected hits
                    Yamamoto roll dice for 2 Artillerys, 5 Infantrys and 1 Marine in Soem, round 2 : 6/8 hits, 2.67 expected hits
                    4 Artillerys owned by the Anzac, 2 Infantrys owned by the Anzac and 3 Infantrys owned by the Yamamoto lost in Soem
                1 EarlyFighter owned by the Anzac and 1 Fighter owned by the Anzac retreated
                    Anzac roll dice for 1 Artillery in Soem, round 3 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 1 Marine in Soem, round 3 : 3/5 hits, 1.67 expected hits
                    1 Artillery owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Soem
                Yamamoto win with 2 Artillerys, 1 Infantry and 1 Marine remaining. Battle score for attacker is -14
                Casualties for Yamamoto: 5 Infantrys
                Casualties for Anzac: 5 Artillerys and 2 Infantrys
    
        Non Combat Move - Anzac
            1 EarlyFighter moved from Soem to sz50
            1 Fighter moved from Soem to sz50
            1 Artillery and 2 Infantrys moved from Darwin to Derby
            4 Infantrys moved from S.W.Australia to W.Australia
    
        Place Units - Anzac
            3 Artillerys placed in W.Australia
            1 Artillery and 2 Infantrys placed in Darwin
            1 Destroyer placed in sz37
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 4.67
    Anzac regular : 0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 16
    
        Combat Move - Americans
            1 Elite and 9 Marines moved from Yakutsk to Vostok
            8 Marines moved from Magadan to Yakutsk
            8 Marines moved from Palana to Magadan
            1 Destroyer moved from sz25 to sz12
            4 Marines moved from San Francisco to sz23
            1 Infantry and 2 Marines moved from San Francisco to sz23
            2 B.Transports, 1 Infantry and 6 Marines moved from sz23 to sz14
            1 B.Transport moved from sz6 to sz5
            2 B.Transports, 1 Infantry and 6 Marines moved from sz14 to sz6
            1 Infantry and 6 Marines moved from sz6 to British Columbia
    
        Purchase Units - Americans
            Americans buy 1 Battleship, 1 Carrier, 5 Destroyers and 2 EarlyFighters; Remaining resources: 0 PUs; 
    
        Combat - Americans
    
        Non Combat Move - Americans
    
        Place Units - Americans
            2 Destroyers placed in sz25
            2 Destroyers placed in sz25
            1 Battleship, 1 Carrier and 1 Destroyer placed in sz23
            2 EarlyFighters placed in sz23
    
        Turn Complete - Americans
            Americans collect 87 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Masaharu round 16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 16
    
        Combat Move - Masaharu
            2 Infantrys and 1 Marine moved from Amursk to Belogorsk
            4 Transports moved from sz1 to sz15
            7 Infantrys moved from Akina to sz15
            1 Infantry moved from N.Japan to sz15
            8 Infantrys and 4 Transports moved from sz15 to sz1
            8 Infantrys moved from sz1 to Belogorsk
    
        Purchase Units - Masaharu
            Masaharu buy 10 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            2 Infantrys and 1 Marine placed in Amursk
            8 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 16
    
        Combat Move - Russians
            4 Infantrys and 1 Marine moved from Tulun to Ulaan Ude
            4 Mech.Infs moved from Bikaner to Dheli
            1 Infantry and 4 Mech.Infs moved from W.India to Dheli
            2 Mech.Infs moved from Achinsk to Bikaner
            2 Infantrys moved from Achinsk to Abakan
            6 Infantrys moved from Kaask to Jinquan
    
        Purchase Units - Russians
            Russians buy 2 Bunkers, 5 Infantrys and 5 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Dheli
                Russians attack with 1 Infantry and 8 Mech.Infs
                Thai defend with 5 Bunkers, 1 Factory, 1 Marine and 4 Tanks
                    Russians roll dice for 1 Infantry and 8 Mech.Infs in Dheli, round 2 : 5/9 hits, 3.00 expected hits
                Units damaged: 5 Bunkers owned by the Thai
                    Thai roll dice for 5 Bunkers, 1 Marine and 4 Tanks in Dheli, round 2 : 4/10 hits, 4.83 expected hits
                    1 Infantry owned by the Russians and 3 Mech.Infs owned by the Russians lost in Dheli
                    Russians roll dice for 5 Mech.Infs in Dheli, round 3 : 1/5 hits, 1.67 expected hits
                    Thai roll dice for 5 Bunkers, 1 Marine and 4 Tanks in Dheli, round 3 : 7/10 hits, 4.83 expected hits
                5 Mech.Infs owned by the Russians and 1 Marine owned by the Thai lost in Dheli
                Thai win with 5 Bunkers and 4 Tanks remaining. Battle score for attacker is -39
                Casualties for Russians: 1 Infantry and 8 Mech.Infs
                Casualties for Thai: 1 Marine
    
        Non Combat Move - Russians
            1 AAGun, 1 Elite, 20 Infantrys, 2 Marines and 1 Mech.Inf moved from Quingdao to Ulaan Ude
            2 EarlyFighters moved from Sukhalin to Ulaan Ude
    
        Place Units - Russians
            1 Bunker, 5 Infantrys and 1 Mech.Inf placed in Kaask
            1 Bunker and 4 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 1.33
    Russians regular : 1.33
    

    Savegame

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