FlyingBadger Allies +20 -VS- dawgoneit Axis. BM3

  • 2024 '23 '22 '21

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 fighter and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            2 armour and 2 mech_infantrys moved from Karelia to Vyborg
                  Russians take Vyborg from Germans
            2 armour and 2 mech_infantrys moved from Vyborg to Finland
            1 artillery and 1 infantry moved from Bryansk to Rostov
            1 fighter moved from Novgorod to Rostov
            1 artillery and 1 infantry moved from Novgorod to Belarus
            1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Italians
    
        Combat - Russians
            Battle in Finland
                Russians attack with 2 armour and 2 mech_infantrys
                Germans defend with 2 infantry
                    Russians roll dice for 2 armour and 2 mech_infantrys in Finland, round 2 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 2 armour and 2 mech_infantrys in Finland, round 3 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Finland, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians lost in Finland
                    Russians roll dice for 2 armour and 1 mech_infantry in Finland, round 4 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 2 infantry in Finland, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Finland
                    Russians roll dice for 2 armour and 1 mech_infantry in Finland, round 5 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Finland, round 5 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 2 armour remaining. Battle score for attacker is -2
                Casualties for Russians: 2 mech_infantrys
                Casualties for Germans: 2 infantry
            Battle in Belarus
                Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 4/4 hits, 1.83 expected hits
                    Germans roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Rostov
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 2 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Rostov to Russia
            1 fighter and 1 tactical_bomber moved from Belarus to Russia
            1 artillery and 1 infantry moved from Novgorod to Archangel
            2 aaGuns moved from Novgorod to Archangel
            6 armour moved from Karelia to Archangel
            1 aaGun, 1 artillery and 1 infantry moved from Bryansk to Smolensk
            1 aaGun and 36 infantry moved from Bryansk to Smolensk
            1 infantry moved from Bryansk to Smolensk
            9 infantry moved from Russia to Smolensk
            1 infantry moved from Volgograd to Caucasus
            6 infantry moved from Novosibirsk to Samara
            1 aaGun and 6 infantry moved from Timguska to Novosibirsk
            4 infantry moved from Yenisey to Timguska
            1 aaGun and 2 infantry moved from Yakut S.S.R. to Buryatia
            1 cruiser moved from 114 Sea Zone to 115 Sea Zone
    
        Place Units - Russians
            1 fighter and 8 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 48 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.00
    Russians regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 2 infantry moved from Burma to India
            1 artillery and 1 infantry moved from Shan State to Malaya
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 destroyer moved from 37 Sea Zone to 39 Sea Zone
            1 mech_infantry moved from Burma to Malaya
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
            1 infantry moved from Anhwe to Chahar
            1 armour and 2 mech_infantrys moved from Kiangsu to Chahar
            1 infantry moved from Kiangsi to Anhwe
            1 mech_infantry moved from Kwangsi to Kweichow
            1 mech_infantry moved from Hunan to Hopei
            1 infantry moved from Kweichow to Hopei
            1 bomber moved from Yunnan to Hopei
            1 bomber moved from Yunnan to Chahar
            2 fighters and 2 tactical_bombers moved from Yunnan to Malaya
            1 bomber moved from Yunnan to 39 Sea Zone
            3 fighters and 2 tactical_bombers moved from Yunnan to India
    
        Combat - Japanese
            Battle in Java
            Battle in Borneo
            Battle in Sumatra
            Battle in Celebes
            Battle in Malaya
                Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                British defend with 1 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Malaya, round 2 : 3/7 hits, 3.17 expected hits
                    UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya
                Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Sumatra from Dutch, taking Celebes from Dutch, taking Malaya from UK_Pacific with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in India
                Japanese attack with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 infantry; UK_Pacific defend with 1 factory_major
                    Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in India, round 2 : 5/8 hits, 3.67 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in India
                Japanese captures 15PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Hopei
                Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Hopei, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Chahar, round 2 : 2/5 hits, 1.67 expected hits
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
                    Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Chahar, round 3 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Chinese: 3 infantry
            Battle in 39 Sea Zone
                Japanese attack with 1 bomber and 1 destroyer
                British defend with 1 submarine
                    Japanese roll dice for 1 bomber and 1 destroyer in 39 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 39 Sea Zone
                Japanese win, taking 39 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            1 armour moved from Kwangsi to Burma
            3 fighters moved from India to Burma
            2 tactical_bombers moved from India to Burma
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            2 fighters moved from Yunnan to 35 Sea Zone
            1 battleship moved from 20 Sea Zone to 35 Sea Zone
            4 submarines moved from 36 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Malaya to 36 Sea Zone
            2 carriers moved from 6 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from Burma to Yunnan
            5 infantry moved from Kwangtung to Kwangsi
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            2 transports moved from 20 Sea Zone to 6 Sea Zone
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 cruiser moved from 20 Sea Zone to 35 Sea Zone
            1 bomber moved from Hopei to Kwangtung
            1 bomber moved from 39 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
            1 bomber moved from Chahar to Kwangtung
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
    
        Place Units - Japanese
            1 carrier placed in 6 Sea Zone
            1 armour and 2 mech_infantrys placed in Kiangsu
            5 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 78 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Americans regular : -0.17
    Japanese regular : 2.67
    UK_Pacific regular : -1.00
    British regular : -0.17
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 destroyer, 4 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 108 Sea Zone to 91 Sea Zone
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 marine moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 armour moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Gibraltar
            2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from Brazil to French Guiana
                  Americans take French Guiana from Neutral_Axis
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            7 fighters and 1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
                Italians defend with 1 artillery and 1 harbour
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 artillery
            Battle in Morocco
                Americans attack with 1 armour, 4 infantry and 3 mech_infantrys
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 armour, 4 infantry and 3 mech_infantrys in Morocco, round 2 : 1/8 hits, 1.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Morocco
                Americans win, taking Morocco from Neutral_Axis with 1 armour, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 46 Sea Zone
                Americans attack with 7 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 7 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            7 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
            1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 3 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
            2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Gibraltar to 91 Sea Zone
            1 bomber moved from 16 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 armour and 1 infantry placed in Central United States
            2 transports placed in 101 Sea Zone
            2 fighters placed in Eastern United States
            2 fighters placed in Western United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.33
    Japanese regular : -1.00
    Italians regular : 0.67
    Neutral_Axis regular : -0.33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Tsinghai to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                1 fighter owned by the Chinese retreated
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Kansu
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : 0.67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 destroyer, 4 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 108 Sea Zone to 91 Sea Zone
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 marine moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 armour moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Gibraltar
            2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from Brazil to French Guiana
                  Americans take French Guiana from Neutral_Axis
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            7 fighters and 1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
                Italians defend with 1 artillery and 1 harbour
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 artillery
            Battle in Morocco
                Americans attack with 1 armour, 4 infantry and 3 mech_infantrys
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 armour, 4 infantry and 3 mech_infantrys in Morocco, round 2 : 1/8 hits, 1.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Morocco
                Americans win, taking Morocco from Neutral_Axis with 1 armour, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 46 Sea Zone
                Americans attack with 7 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 7 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            7 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
            1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 3 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
            2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Gibraltar to 91 Sea Zone
            1 bomber moved from 16 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 armour and 1 infantry placed in Central United States
            2 transports placed in 101 Sea Zone
            2 fighters placed in Eastern United States
            2 fighters placed in Western United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Tsinghai to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                1 fighter owned by the Chinese retreated
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Kansu
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 infantry moved from West India to India
            1 bomber, 4 fighters and 2 tactical_bombers moved from Persia to India
            1 artillery and 1 infantry moved from Persia to 80 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 artillery and 1 infantry moved from Persia to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 armour moved from Union of South Africa to Tanganyika Territory
                  British take Tanganyika Territory from Italians
            2 artilleries and 3 infantry moved from Rhodesia to Belgian Congo
                  British take Belgian Congo from Italians
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to French Madagascar
    
        Combat - British
            Battle in French Madagascar
            Battle in Anglo Egyptian Sudan
                British attack with 3 artilleries and 3 infantry
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 battleship and 1 cruiser in Anglo Egyptian Sudan, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 3 artilleries and 3 infantry in Anglo Egyptian Sudan, round 2 : 2/6 hits, 2.00 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1.00 expected hits
                    1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Anglo Egyptian Sudan
                British win, taking French Madagascar from Neutral_Axis, taking Anglo Egyptian Sudan from Italians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 2 infantry
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in India
                British attack with 1 bomber, 4 fighters, 4 infantry and 2 tactical_bombers
                Japanese defend with 1 artillery, 1 factory_minor and 2 infantry
                    British roll dice for 1 bomber, 4 fighters, 4 infantry and 2 tactical_bombers in India, round 2 : 3/11 hits, 4.67 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in India, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in India
                British win, taking India from Japanese with 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - British
            4 fighters and 2 tactical_bombers moved from India to West India
            1 bomber moved from India to Persia
            1 infantry moved from Persia to Eastern Persia
            1 fighter moved from United Kingdom to Gibraltar
            1 fighter moved from Iceland to United Kingdom
            1 armour, 1 artillery and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
            2 destroyers moved from 116 Sea Zone to 108 Sea Zone
            7 infantry and 1 mech_infantry moved from Scotland to United Kingdom
    
        Place Units - British
            1 airfield placed in Gibraltar
            1 fighter placed in United Kingdom
            2 infantry and 1 mech_infantry placed in Persia
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1
            UK_Pacific collect 4 PUs (1 lost to blockades); end with 4 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : -1.33
    Japanese regular : 0.67
    Italians regular : 1.67
    Neutral_Axis regular : -0.33
    British regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 5 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
            4 submarines moved from 92 Sea Zone to 95 Sea Zone
            1 infantry moved from Ukraine to Bryansk
                  Italians take Bryansk from Russians
            1 artillery and 1 infantry moved from Ukraine to Rostov
            1 artillery and 2 infantry moved from Bessarabia to Western Ukraine
            1 armour moved from Bessarabia to Belarus
            1 armour moved from Romania to Belarus
            2 armour moved from Baltic States to Novgorod
    
        Combat - Italians
            Battle in Trans-Jordan
            Battle in Belarus
                Italians attack with 2 armour
                Russians defend with 1 artillery
                    Italians roll dice for 2 armour in Belarus, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Belarus
                Italians win, taking Trans-Jordan from British, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Rostov
                Italians attack with 1 artillery and 1 infantry
                Russians defend with 1 artillery
                    Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                Italians win, taking Rostov from Russians with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 artillery
            Battle in Western Ukraine
                Italians attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Novgorod
                Italians attack with 2 armour
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 2 armour in Novgorod, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Novgorod
                Italians win, taking Novgorod from Russians with 1 armour remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 aaGuns moved from Bessarabia to Western Ukraine
            1 infantry moved from Romania to Bessarabia
            3 infantry and 1 mech_infantry moved from Yugoslavia to Romania
            1 mech_infantry moved from Romania to Bessarabia
            2 armour and 2 mech_infantrys moved from Northern Italy to Romania
            1 aaGun moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            5 submarines placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 25 PUs; end with 26 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.50
    Russians regular : 0.67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
            1 fighter moved from New South Wales to 55 Sea Zone
            3 fighters moved from Queensland to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 42 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 55 Sea Zone
                ANZAC attack with 4 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 4 fighters in 55 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 3 fighters remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            3 fighters moved from 55 Sea Zone to Queensland
            1 fighter moved from 42 Sea Zone to Northern Territory
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 aaGun and 1 infantry moved from New Guinea to 46 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland
            1 aaGun and 7 infantry moved from Queensland to Northern Territory
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 carrier and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : -1.00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
            1 fighter moved from New South Wales to 55 Sea Zone
            3 fighters moved from Queensland to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 42 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 55 Sea Zone
                ANZAC attack with 4 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 4 fighters in 55 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 3 fighters remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            3 fighters moved from 55 Sea Zone to Queensland
            1 fighter moved from 42 Sea Zone to Northern Territory
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 aaGun and 1 infantry moved from New Guinea to 46 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland
            1 aaGun and 7 infantry moved from Queensland to Northern Territory
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 carrier and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            1 destroyer moved from 57 Sea Zone to 41 Sea Zone
    
        Combat - French
            Battle in 41 Sea Zone
                French attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                French win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - French
            1 infantry moved from United Kingdom to Scotland
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber and 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Western Germany to Finland
            3 fighters and 3 tactical_bombers moved from Western Germany to Southern Italy
            1 mech_infantry moved from Baltic States to Vyborg
                  Germans take Vyborg from Russians
            1 mech_infantry moved from Baltic States to Karelia
                  Germans take Karelia from Russians
            1 tactical_bomber moved from Baltic States to Finland
    
        Combat - Germans
            Battle in Finland
                Germans attack with 1 fighter and 2 tactical_bombers
                Russians defend with 2 armour
                    Germans roll dice for 1 fighter and 2 tactical_bombers in Finland, round 2 : 2/3 hits, 1.67 expected hits
                    Russians roll dice for 2 armour in Finland, round 2 : 2/2 hits, 1.00 expected hits
                    2 armour owned by the Russians, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Finland
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is -9
                Casualties for Germans: 1 fighter and 1 tactical_bomber
                Casualties for Russians: 2 armour
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Finland to Novgorod
            1 aaGun, 14 armour, 5 infantry and 7 mech_infantrys moved from Baltic States to Novgorod
            2 artilleries and 1 infantry moved from Poland to Baltic States
            2 armour and 5 mech_infantrys moved from Germany to Baltic States
    
        Place Units - Germans
            1 bomber and 9 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Baltic States: 1 armour and 2 mech_infantrys
            EDIT: Adding units owned by Germans to Western Germany: 1 armour and 2 mech_infantrys
            EDIT: Turning off Edit Mode
            3 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
            Germans collect 39 PUs (3 lost to blockades); end with 39 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.00
    Germans regular : 0.33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 5 artilleries, 1 fighter and 7 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Caucasus to Rostov
            3 infantry moved from Volgograd to Rostov
            2 infantry moved from Russia to Bryansk
            1 fighter moved from Russia to Rostov
            1 fighter moved from Russia to Bryansk
            1 artillery and 2 infantry moved from Smolensk to Belarus
            1 fighter and 1 tactical_bomber moved from Russia to Belarus
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 fighter and 4 infantry
                Italians defend with 1 artillery
                    Russians roll dice for 1 fighter and 4 infantry in Rostov, round 2 : 0/5 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 4 infantry in Rostov, round 3 : 2/5 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in Bryansk
                Russians attack with 1 fighter and 2 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Bryansk
                Russians win, taking Bryansk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Belarus
                Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 2 armour
                    Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/5 hits, 2.00 expected hits
                    Italians roll dice for 2 armour in Belarus, round 2 : 2/2 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus
                    Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Belarus, round 3 : 2/3 hits, 1.50 expected hits
                    Italians roll dice for 1 armour in Belarus, round 3 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the Russians and 1 armour owned by the Italians lost in Belarus
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 1 artillery and 2 infantry
                Casualties for Italians: 2 armour
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Belarus to Russia
            1 fighter moved from Bryansk to Russia
            1 fighter moved from Rostov to Russia
            2 aaGuns, 6 armour and 1 artillery moved from Archangel to Smolensk
            6 infantry moved from Russia to Smolensk
            6 infantry moved from Samara to Russia
            1 aaGun and 6 infantry moved from Novosibirsk to Samara
            4 infantry moved from Timguska to Novosibirsk
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Volgograd
            4 artilleries, 1 fighter and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 31 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.17
    Russians regular : -1.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 carriers, 3 destroyers, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 infantry moved from Burma to India
            3 fighters and 2 tactical_bombers moved from Burma to India
            1 bomber moved from French Indo China to 41 Sea Zone
            2 bombers moved from Kwangtung to 41 Sea Zone
            1 mech_infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 armour moved from Chahar to Kweichow
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Hunan to Anhwe
            1 infantry moved from Kwangsi to Hunan
            1 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Szechwan to Kweichow
            1 mech_infantry moved from Kweichow to Yunnan
            2 infantry moved from Kwangsi to Hunan
            1 infantry moved from Kwangsi to Hunan
            1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
            2 infantry moved from Korea to Manchuria
            1 mech_infantry moved from Malaya to Burma
    
        Combat - Japanese
            Battle in India
                Japanese attack with 3 fighters, 3 infantry and 2 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 factory_minor
                    Japanese roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in India, round 2 : 5/8 hits, 3.33 expected hits
                    UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in India
                Japanese destroys 7PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in 41 Sea Zone
                Japanese attack with 3 bombers
                French defend with 1 destroyer
                    Japanese roll dice for 3 bombers in 41 Sea Zone, round 2 : 0/3 hits, 2.00 expected hits
                    French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Japanese lost in 41 Sea Zone
                    Japanese roll dice for 2 bombers in 41 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    French roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 41 Sea Zone
                Japanese win with 2 bombers remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 bomber
                Casualties for French: 1 destroyer
    
        Non Combat Move - Japanese
            2 bombers moved from 41 Sea Zone to Burma
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
            2 carriers moved from 36 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangtung to 35 Sea Zone
            1 transport moved from 43 Sea Zone to 35 Sea Zone
            6 infantry moved from Japan to 6 Sea Zone
            6 infantry moved from 6 Sea Zone to Korea
            1 destroyer moved from 39 Sea Zone to 42 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            3 fighters and 2 tactical_bombers moved from India to Burma
    
        Place Units - Japanese
            2 carriers and 3 destroyers placed in 6 Sea Zone
            1 factory_minor placed in French Indo China
            1 armour and 2 mech_infantrys placed in Kiangsu
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,3
            Japanese collect 61 PUs (3 lost to blockades); end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.33
    Japanese regular : 0.33
    UK_Pacific regular : -0.67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 armour, 4 infantry and 3 mech_infantrys moved from Morocco to Algeria
            4 fighters moved from 91 Sea Zone to Algeria
            7 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 45 Sea Zone
            1 submarine moved from 45 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Neutral with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Algeria
                Americans attack with 1 armour, 4 fighters, 4 infantry and 3 mech_infantrys
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 armour, 4 fighters, 4 infantry and 3 mech_infantrys in Algeria, round 2 : 5/12 hits, 3.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Algeria
                Americans win, taking Algeria from Neutral_Axis with 1 armour, 4 fighters, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            4 fighters moved from Algeria to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            1 transport moved from 91 Sea Zone to 64 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 armour, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Eastern United States to Gibraltar
            1 transport moved from 54 Sea Zone to 27 Sea Zone
            2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 bomber moved from Hawaiian Islands to Queensland
            7 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            3 fighters placed in Western United States
            1 carrier placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.83
    Japanese regular : -0.33
    Neutral_Axis regular : 0.67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Tsinghai to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
            9 infantry moved from Tsinghai to Kansu
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : 0.67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 armour, 4 infantry and 3 mech_infantrys moved from Morocco to Algeria
            4 fighters moved from 91 Sea Zone to Algeria
            7 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 45 Sea Zone
            1 submarine moved from 45 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Neutral with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Algeria
                Americans attack with 1 armour, 4 fighters, 4 infantry and 3 mech_infantrys
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 armour, 4 fighters, 4 infantry and 3 mech_infantrys in Algeria, round 2 : 5/12 hits, 3.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Algeria
                Americans win, taking Algeria from Neutral_Axis with 1 armour, 4 fighters, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            4 fighters moved from Algeria to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            1 transport moved from 91 Sea Zone to 64 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 armour, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Eastern United States to Gibraltar
            1 transport moved from 54 Sea Zone to 27 Sea Zone
            2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 bomber moved from Hawaiian Islands to Queensland
            7 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            3 fighters placed in Western United States
            1 carrier placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Tsinghai to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
            9 infantry moved from Tsinghai to Kansu
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 6 PUs; 
    
        Combat Move - British
            4 fighters, 4 infantry and 2 tactical_bombers moved from West India to India
            1 bomber moved from Persia to 98 Sea Zone
            1 armour moved from Tanganyika Territory to Ethiopia
                  British take Kenya from Italians
                  British take Ethiopia from Italians
            1 infantry moved from French Madagascar to 72 Sea Zone
            1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            3 artilleries and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
            3 artilleries and 2 infantry moved from 81 Sea Zone to Trans-Jordan
            2 artilleries and 2 infantry moved from Egypt to Alexandria
            1 infantry moved from Belgian Congo to French Equatorial Africa
                  British take French Equatorial Africa from Italians
            2 artilleries and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 infantry moved from Eastern Persia to West India
            2 infantry moved from Persia to Eastern Persia
            1 mech_infantry moved from Persia to West India
            2 transports moved from 91 Sea Zone to 106 Sea Zone
            2 destroyers moved from 108 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
    
        Combat - British
            Battle in 98 Sea Zone
                British attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 98 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Trans-Jordan
                British attack with 3 artilleries and 2 infantry
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 3 artilleries and 2 infantry in Trans-Jordan, round 2 : 0/5 hits, 1.67 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Trans-Jordan
                    British roll dice for 3 artilleries and 2 infantry in Trans-Jordan, round 3 : 2/5 hits, 1.67 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Alexandria
                British attack with 2 artilleries and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 2 artilleries and 2 infantry in Alexandria, round 2 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in India
                British attack with 4 fighters, 4 infantry and 2 tactical_bombers
                Japanese defend with 1 factory_minor and 3 infantry
                    British roll dice for 4 fighters, 4 infantry and 2 tactical_bombers in India, round 2 : 1/10 hits, 4.00 expected hits
                    Japanese roll dice for 3 infantry in India, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
                    British roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in India, round 3 : 5/9 hits, 3.83 expected hits
                    Japanese roll dice for 2 infantry in India, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in India
                British win, taking India from Japanese with 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - British
            4 fighters and 2 tactical_bombers moved from India to Eastern Persia
            1 bomber moved from 98 Sea Zone to Algeria
    
        Place Units - British
            1 factory_minor placed in Iraq
            1 artillery and 2 infantry placed in Persia
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : 1.83
    Italians regular : -1.33
    Japanese regular : -0.33
    Neutral_Axis regular : 0.67
    British regular : -2.67
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 5 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Bessarabia to Ukraine
            1 artillery and 2 infantry moved from Western Ukraine to Bryansk
            1 armour moved from Novgorod to Finland
                  Italians take Finland from Russians
    
        Combat - Italians
            Battle in Bryansk
                Italians attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
                Italians win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 aaGuns moved from Western Ukraine to Ukraine
            1 mech_infantry moved from Bessarabia to Ukraine
            2 armour and 2 mech_infantrys moved from Romania to Ukraine
            3 infantry moved from Romania to Bessarabia
    
        Place Units - Italians
            5 submarines placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.17
    Russians regular : 0.67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Northern Territory to 55 Sea Zone
            3 fighters moved from Queensland to 55 Sea Zone
            1 submarine moved from 62 Sea Zone to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 4 fighters in 55 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 submarine moved from 44 Sea Zone to 41 Sea Zone
            2 fighters moved from 55 Sea Zone to Queensland
            1 fighter moved from 55 Sea Zone to 54 Sea Zone
            1 fighter moved from 55 Sea Zone to Queensland
            1 carrier moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 aaGun and 7 infantry moved from Northern Territory to Queensland
            2 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Northern Territory to 55 Sea Zone
            3 fighters moved from Queensland to 55 Sea Zone
            1 submarine moved from 62 Sea Zone to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 4 fighters in 55 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 submarine moved from 44 Sea Zone to 41 Sea Zone
            2 fighters moved from 55 Sea Zone to Queensland
            1 fighter moved from 55 Sea Zone to 54 Sea Zone
            1 fighter moved from 55 Sea Zone to Queensland
            1 carrier moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 aaGun and 7 infantry moved from Northern Territory to Queensland
            2 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Scotland to Eire
                  French take Eire from Neutral_Allies
            1 infantry moved from Egypt to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Novgorod to Archangel
            1 tactical_bomber moved from Novgorod to Archangel
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 3 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 3 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 mech_infantry moved from Karelia to Belarus
            1 mech_infantry moved from Vyborg to Belarus
            2 aaGuns, 10 artilleries and 11 infantry moved from Eastern Poland to Belarus
            1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys moved from Baltic States to Belarus
            1 aaGun, 14 armour, 2 infantry and 7 mech_infantrys moved from Novgorod to Belarus
            1 tactical_bomber moved from Archangel to Belarus
            3 infantry moved from Germany to Poland
            1 armour and 2 mech_infantrys moved from Western Germany to Poland
    
        Place Units - Germans
            3 armour and 5 mech_infantrys placed in Germany
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
            Germans collect 42 PUs (1 lost to blockades); end with 42 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 1.00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 3 artilleries, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 2 infantry moved from Smolensk to Bryansk
            4 fighters and 1 tactical_bomber moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/8 hits, 3.50 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Bryansk
                Russians win, taking Bryansk from Italians with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            4 aaGuns, 6 armour and 49 infantry moved from Smolensk to Russia
            3 infantry moved from Rostov to Volgograd
            4 fighters and 1 tactical_bomber moved from Bryansk to Russia
            4 infantry moved from Samara to Volgograd
            1 aaGun and 2 infantry moved from Samara to Russia
            4 infantry moved from Novosibirsk to Samara
    
        Place Units - Russians
            3 artilleries placed in Volgograd
            1 fighter and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    Russians regular : -0.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 infantry moved from Burma to India
            2 tactical_bombers moved from Burma to India
            2 bombers moved from Burma to India
            3 fighters moved from Burma to India
            1 mech_infantry moved from Yunnan to Burma
            1 infantry moved from Yunnan to Burma
            1 mech_infantry moved from Hopei to Yunnan
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Hunan to Anhwe
            1 infantry moved from Kweichow to Hopei
            1 infantry moved from Hunan to Kweichow
            1 armour moved from Kweichow to Burma
            1 armour and 2 mech_infantrys moved from Hunan to Burma
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Hunan to Kweichow
            1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            6 fighters and 4 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
    
        Combat - Japanese
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 6 fighters and 4 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 6 fighters and 4 tactical_bombers in 55 Sea Zone, round 2 : 8/11 hits, 6.00 expected hits
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 submarine
            Battle in India
                Japanese attack with 2 bombers, 3 fighters, 3 infantry and 2 tactical_bombers
                British defend with 3 infantry; UK_Pacific defend with 1 factory_minor
                    Japanese roll dice for 2 bombers, 3 fighters, 3 infantry and 2 tactical_bombers in India, round 2 : 6/10 hits, 4.67 expected hits
                    UK_Pacific roll dice for 3 infantry in India, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the British lost in India
                Japanese destroys 8PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for British: 3 infantry
    
        Non Combat Move - Japanese
            2 bombers, 2 fighters and 2 tactical_bombers moved from India to Burma
            1 fighter moved from India to Burma
            1 cruiser moved from 35 Sea Zone to 55 Sea Zone
            6 infantry moved from Korea to 6 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 tactical_bomber and 3 transports moved from 6 Sea Zone to 36 Sea Zone
            6 infantry moved from 36 Sea Zone to Kwangsi
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            6 fighters and 4 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
            1 fighter placed in 6 Sea Zone
            3 mech_infantrys placed in Kiangsu
            1 armour, 1 artillery and 1 infantry placed in French Indo China
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,6
            Japanese collect 60 PUs (3 lost to blockades); end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : 3.33
    UK_Pacific regular : 0.00
    ANZAC regular : 0.83
    

    Savegame

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