no scramble from Scotland
full scramble from London
GL
Tempting, but NO scramble from UK CV 100.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Anglo-Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry and 1 mech_infantry moved from Alexandria to Tobruk
6 infantry moved from Alexandria to Tobruk
2 armour and 1 artillery moved from Alexandria to Tobruk
2 fighters and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
Combat - Italians
Battle in Tobruk
Italians attack with 2 armour, 1 artillery, 7 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery, 7 infantry and 1 mech_infantry in Tobruk, round 2 : 4/11 hits, 3.00 expected hits
British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 2 armour, 1 artillery, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber, 2 fighters and 2 tactical_bombers
British defend with 1 transport; French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
French roll dice for 1 cruiser, 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 destroyer owned by the French, 1 tactical_bomber owned by the Italians and 1 cruiser owned by the French lost in 98 Sea Zone
1 transport owned by the British lost in 98 Sea Zone
Italians win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 tactical_bomber
Casualties for French: 1 cruiser and 1 destroyer
Casualties for British: 1 transport
Non Combat Move - Italians
1 bomber and 1 tactical_bomber moved from 98 Sea Zone to Southern Italy
2 fighters moved from 98 Sea Zone to Southern Italy
1 armour moved from Greece to Romania
Place Units - Italians
1 submarine placed in 99 Sea Zone
1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
French regular : 0.17
Italians regular : 0.17
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
1 aaGun, 2 artilleries, 1 fighter and 1 infantry moved from Queensland to South Australia
2 infantry moved from Queensland to South Australia
1 aaGun, 2 fighters and 2 infantry moved from Queensland to New South Wales
1 cruiser moved from 28 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 28 Sea Zone
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Adding units owned by ANZAC to South Australia: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 2,1,6,2,2,5,6,6
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Combat Move - French
Non Combat Move - French
3 infantry moved from Algeria to Tunisia
1 infantry moved from Nigeria to French West Africa
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Vyborg to Karelia
7 infantry moved from Vyborg to Leningrad
Germans take Leningrad from Russians
1 transport moved from 118 Sea Zone to 117 Sea Zone
1 artillery and 1 infantry moved from Germany to 117 Sea Zone
1 transport moved from 118 Sea Zone to 117 Sea Zone
1 artillery and 1 infantry moved from Germany to 117 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 117 Sea Zone to 118 Sea Zone
2 artilleries moved from 118 Sea Zone to Leningrad
2 infantry moved from 118 Sea Zone to Leningrad
2 infantry moved from Baltic States to Northern Belarus
2 artilleries moved from Baltic States to Northern Belarus
1 armour moved from Southern Belarus to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Southern Belarus
1 armour moved from Southern Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Northern Belarus
2 destroyers moved from 118 Sea Zone to 116 Sea Zone
1 battleship moved from 118 Sea Zone to 116 Sea Zone
1 cruiser moved from 118 Sea Zone to 116 Sea Zone
1 submarine moved from 114 Sea Zone to 127 Sea Zone
1 submarine moved from 115 Sea Zone to 116 Sea Zone
1 artillery and 1 infantry moved from Eastern Poland to Southern Belarus
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 2 infantry moved from Romania to Bessarabia
2 armour moved from Germany to Eastern Poland
3 armour and 3 mech_infantrys moved from Baltic States to Eastern Poland
2 fighters moved from Alexandria to Bessarabia
1 artillery moved from France to Western Germany
1 tactical_bomber moved from Eastern Poland to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 bomber moved from Eastern Poland to Bessarabia
Combat - Germans
Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine
Non Combat Move - Germans
Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans
1 aaGun moved from Holland Belgium to Western Germany
Place Units - Germans
1 destroyer placed in 116 Sea Zone
5 armour placed in Germany
2 infantry placed in Germany
1 artillery and 2 infantry placed in Romania
1 infantry placed in France
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Northern Manchuria
Chinese take Northern Manchuria from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Kursk to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Tula to Bryansk
Russians take Bryansk from Germans
1 armour moved from Bryansk to Tula
1 submarine moved from 93 Sea Zone to 95 Sea Zone
Combat - Russians
Battle in Ukraine
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun and 8 infantry moved from Amur to Northern Manchuria
1 aaGun and 8 infantry moved from Amur to Korea
1 tactical_bomber moved from Ukraine to Kursk
1 aaGun moved from Tula to Kursk
1 artillery and 2 infantry moved from Tula to Kursk
1 armour and 2 mech_infantrys moved from Stalingrad to Tula
1 aaGun and 2 infantry moved from Russia to Tula
1 aaGun and 7 infantry moved from Vologda to Yaroslavl
1 infantry moved from Archangel to Nenetsia
Place Units - Russians
1 artillery and 1 infantry placed in Siberia
1 armour, 1 infantry and 1 mech_infantry placed in Stalingrad
1 armour, 1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 41 PUs; end with 41 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer, 1 factory_minor, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Inner Mongolia to Kansu
Japanese take Kansu from Chinese
1 artillery and 2 infantry moved from Inner Mongolia to Tsinghai
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kiangsu to Anhwe
1 artillery and 2 infantry moved from Shantung to Jehol
1 artillery moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter moved from 132 Sea Zone to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Southern Manchuria
1 fighter moved from Caroline Islands to Southern Manchuria
2 infantry moved from Kyushu to Japan
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to Japan
1 transport moved from 132 Sea Zone to 36 Sea Zone
1 marine moved from New Britain to 48 Sea Zone
1 cruiser and 1 marine moved from 48 Sea Zone to 34 Sea Zone
1 marine moved from Solomon Islands to 55 Sea Zone
1 submarine moved from 55 Sea Zone to 64 Sea Zone
1 battleship and 1 marine moved from 55 Sea Zone to 65 Sea Zone
1 marine moved from 65 Sea Zone to New Zealand
1 carrier moved from 55 Sea Zone to 65 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 65 Sea Zone
1 destroyer moved from 47 Sea Zone to 65 Sea Zone
1 cruiser moved from 55 Sea Zone to 35 Sea Zone
1 battleship moved from 47 Sea Zone to 34 Sea Zone
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
1 carrier moved from 46 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 34 Sea Zone
2 artilleries and 2 infantry moved from Dutch New Guinea to 46 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 46 Sea Zone to 35 Sea Zone
1 armour moved from Dutch New Guinea to 46 Sea Zone
1 armour and 1 transport moved from 46 Sea Zone to 35 Sea Zone
2 infantry moved from New Guinea to 47 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 35 Sea Zone
1 artillery moved from Kiangsu to Fukien
1 fighter moved from Caroline Islands to Japan
1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
Combat - Japanese
Battle in New Zealand
Battle in Tsinghai
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking New Zealand from ANZAC, taking Tsinghai from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kwangsi, round 2 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 carrier moved from 132 Sea Zone to 37 Sea Zone
1 cruiser moved from 132 Sea Zone to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from Shan State to French Indo China
1 armour, 2 artilleries and 4 infantry moved from 35 Sea Zone to Caroline Islands
1 marine moved from 34 Sea Zone to Caroline Islands
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 factory_minor placed in Malaya
2 armour and 1 mech_infantry placed in Southern Manchuria
1 armour and 2 mech_infantrys placed in French Indo China
2 infantry placed in Japan
2 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 1.33
UK_Pacific regular : -0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 1 carrier, 1 fighter, 1 marine and 1 submarine moved from 17 Sea Zone to 32 Sea Zone
1 artillery, 2 infantry and 1 marine moved from Midway to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Gilbert Islands
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 marine, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Wake Island
1 artillery, 3 fighters, 1 infantry, 1 marine and 2 tactical_bombers moved from 32 Sea Zone to Marshall Islands
1 bomber moved from Eastern India to French Indo China
1 fighter moved from Yunnan to French Indo China
Combat - Americans
Air Battle in French Indo China
Combat Hit Differential Summary :
Fighter intercept of SBR over FIC?
@artofwar1947 Yes, that’s his job unfortunately. Zero pilots died young.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 1 carrier, 1 fighter, 1 marine and 1 submarine moved from 17 Sea Zone to 32 Sea Zone
1 artillery, 2 infantry and 1 marine moved from Midway to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Gilbert Islands
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 marine, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Wake Island
1 artillery, 3 fighters, 1 infantry, 1 marine and 2 tactical_bombers moved from 32 Sea Zone to Marshall Islands
1 bomber moved from Eastern India to French Indo China
1 fighter moved from Yunnan to French Indo China
Combat - Americans
Air Battle in French Indo China
Americans attacks with 2 units heading to French Indo China
Japanese launches 1 interceptors out of French Indo China
Attackers Fire, : 0/2 hits, 0.50 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in French Indo China
Japanese roll AA dice in French Indo China : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in French Indo China causes 0 damage total.
Battle in Gilbert Islands
Battle in Wake Island
Battle in Marshall Islands
Americans attack with 1 artillery, 3 fighters, 1 infantry, 1 marine and 2 tactical_bombers
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Marshall Islands, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marshall Islands
Americans win, taking Gilbert Islands from Japanese, taking Wake Island from Japanese, taking Marshall Islands from Japanese with 1 artillery, 3 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
1 fighter moved from 17 Sea Zone to Northern Manchuria
3 fighters and 2 tactical_bombers moved from Marshall Islands to 32 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone
1 aaGun, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 32 Sea Zone
1 aaGun and 1 infantry moved from 32 Sea Zone to Wake Island
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 carrier moved from 104 Sea Zone to 93 Sea Zone
1 fighter moved from Eastern United States to 93 Sea Zone
1 fighter moved from 93 Sea Zone to United Kingdom
1 armour moved from Libya to Tunisia
1 fighter moved from French Indo China to Yunnan
Place Units - Americans
1 fighter placed in Eastern United States
1 transport placed in 104 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 11 Sea Zone
2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kwangtung
UK_Pacific take Kwangtung from Japanese
2 infantry moved from Hunan to Hopei
1 fighter moved from Yunnan to Hopei
4 artilleries and 6 infantry moved from Hunan to Kiangsi
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 fighter owned by the Chinese retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Kiangsi
Chinese attack with 4 artilleries and 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 artilleries and 6 infantry in Kiangsi, round 2 : 3/10 hits, 3.00 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 4 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
1 artillery and 1 infantry placed in Kiangsi
1 artillery and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 1 factory_minor, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from Egypt to 83 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 83 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Tobruk
2 fighters moved from 100 Sea Zone to Tobruk
1 fighter and 1 tactical_bomber moved from Egypt to Tobruk
1 armour and 1 infantry moved from Morocco to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Tobruk
2 fighters moved from Gibraltar to Tobruk
2 armour and 2 mech_infantrys moved from Egypt to Tobruk
British take Alexandria from Italians
1 artillery and 3 infantry moved from Egypt to Anglo-Egyptian Sudan
1 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from Eastern India to Shan State
Combat - British
Battle in Tobruk
British attack with 3 armour, 2 artilleries, 5 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 2 armour, 1 artillery, 7 infantry and 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Tobruk, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 3 armour, 2 artilleries, 5 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Tobruk, round 2 : 8/16 hits, 6.83 expected hits
Italians roll dice for 2 armour, 1 artillery, 7 infantry and 1 mech_infantry in Tobruk, round 2 : 3/11 hits, 4.17 expected hits
1 artillery owned by the Italians, 7 infantry owned by the Italians and 3 infantry owned by the British lost in Tobruk
British roll dice for 3 armour, 2 artilleries, 5 fighters, 2 mech_infantrys and 1 tactical_bomber in Tobruk, round 3 : 6/13 hits, 6.00 expected hits
Italians roll dice for 2 armour and 1 mech_infantry in Tobruk, round 3 : 1/3 hits, 1.50 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the British and 2 armour owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 3 armour, 1 artillery, 5 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for British: 1 artillery and 3 infantry
Casualties for Italians: 2 armour, 1 artillery, 7 infantry and 1 mech_infantry
Battle in Anglo-Egyptian Sudan
British attack with 1 artillery and 3 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 3 infantry in Anglo-Egyptian Sudan, round 2 : 2/4 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo-Egyptian Sudan
British win, taking Anglo-Egyptian Sudan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to Eastern India
2 artilleries and 2 infantry moved from Eastern India to Burma
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Egypt to Anglo-Egyptian Sudan
1 infantry moved from Egypt to Trans-Jordan
1 carrier moved from 100 Sea Zone to 98 Sea Zone
2 fighters moved from Tobruk to Malta
1 fighter moved from Tobruk to 98 Sea Zone
1 fighter moved from Tobruk to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Tobruk to Egypt
Place Units - British
1 factory_minor placed in Iraq
3 infantry placed in Egypt
1 transport placed in 73 Sea Zone
1 transport placed in 109 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern United States: 1 artillery and 1 infantry
EDIT: Adding units owned by British to New Brunswick Nova Scotia: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Algeria: 1 aaGun
EDIT: Adding units owned by British to Tunisia: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Eire: 1 mech_infantry
EDIT: Adding units owned by British to United Kingdom: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -2.17
Americans regular : -0.17
Italians regular : -1.00
Japanese regular : 1.00
Japanese AA : 0.83
Defenders Fire, : -0.33
Attackers Fire, : -0.50
British regular : 1.17
The 2 US subs in SZ 93 should be in SZ 95.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Romania to Ukraine
1 bomber moved from Southern Italy to Ukraine
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 artillery moved from French Equatorial Africa to Nigeria
1 infantry moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from French
1 artillery moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Greece to Albania
1 infantry moved from Greece to Albania
Combat - Italians
Battle in Ukraine
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Ukraine, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 1 bomber in Ukraine, round 3 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 1 bomber in Ukraine, round 4 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Trigger Ukraine Has Fallen to Italians Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed_Italians attached to Italians
1 bomber moved from Ukraine to Bessarabia
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : -2.00
Russians regular : -1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun, 2 artilleries, 1 fighter and 4 infantry moved from South Australia to New South Wales
1 destroyer moved from 28 Sea Zone to 32 Sea Zone
1 cruiser moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 6,5
ANZAC collect 8 PUs; end with 8 PUs
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Trans-Jordan: 1 infantry
EDIT: Adding units owned by French to Iraq: 1 infantry
EDIT: Adding units owned by ANZAC to Iraq: 1 infantry
EDIT: Removing units owned by ANZAC from Trans-Jordan: 1 infantry
EDIT: Removing units owned by French from 73 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 83 Sea Zone: 1 destroyer
EDIT: Removing units owned by French from French West Africa: 1 infantry
EDIT: Adding units owned by French to Gold Coast: 1 infantry
EDIT: Removing units owned by French from Tunisia: 3 infantry
EDIT: Adding units owned by French to Libya: 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 1 carrier and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Archangel
Germans take Archangel from Russians
1 infantry moved from Leningrad to Vologda
Germans take Vologda from Russians
1 armour moved from Southern Belarus to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Southern Belarus
2 artilleries and 8 infantry moved from Leningrad to Novgorod
Germans take Novgorod from Russians
2 infantry moved from Northern Belarus to Novgorod
2 artilleries moved from Northern Belarus to Novgorod
12 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine
1 artillery and 2 infantry moved from Bessarabia to Ukraine
2 artilleries and 2 infantry moved from Western Ukraine to Ukraine
1 bomber moved from Bessarabia to Stalingrad
2 fighters moved from Bessarabia to Ukraine
3 tactical_bombers moved from Eastern Poland to Ukraine
1 armour moved from Northern Belarus to Eastern Poland
5 armour moved from Germany to Poland
5 armour moved from Poland to Eastern Poland
1 artillery and 2 infantry moved from Romania to Bessarabia
1 tactical_bomber moved from Southern Italy to Ukraine
1 fighter moved from Western Germany to Ukraine
1 battleship, 1 cruiser, 4 destroyers and 2 submarines moved from 116 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 127 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 infantry moved from France to Western Germany
2 infantry moved from Southern Belarus to Eastern Poland
1 infantry moved from Southern Belarus to Eastern Poland
1 artillery moved from Southern Belarus to Eastern Poland
1 artillery moved from Western Germany to Germany
1 infantry moved from Germany to Poland
Combat - Germans
Strategic bombing raid in Stalingrad
Russians roll AA dice in Stalingrad : 0/1 hits, 0.17 expected hits
Bombing raid in Stalingrad rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Stalingrad causes 3 damage total.
Non Combat Move - Germans
1 bomber moved from Stalingrad to Ukraine
1 aaGun moved from Germany to Poland
2 transports moved from 118 Sea Zone to 117 Sea Zone
1 artillery and 2 infantry moved from Germany to 117 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 117 Sea Zone to 118 Sea Zone
1 artillery and 2 infantry moved from 118 Sea Zone to Leningrad
1 aaGun moved from Western Germany to Germany
Place Units - Germans
1 carrier placed in 113 Sea Zone
4 armour placed in Germany
1 artillery and 2 infantry placed in Romania
1 artillery and 2 infantry placed in Germany
1 artillery and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 5,5,1,2,5,4
Germans collect 51 PUs (3 lost to blockades); end with 51 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians AA : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 5 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Smolensk to Bryansk
1 aaGun, 3 armour, 2 infantry and 4 mech_infantrys moved from Tula to Kursk
1 armour and 1 mech_infantry moved from Stalingrad to Kursk
1 infantry moved from Stalingrad to Rostov
2 infantry moved from Kursk to Rostov
2 fighters moved from Russia to Kursk
1 aaGun, 3 artilleries and 33 infantry moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
1 mech_infantry moved from Kursk to Bryansk
1 aaGun and 7 infantry moved from Yaroslavl to Russia
1 infantry moved from Nenetsia to Gorky
1 aaGun and 9 infantry moved from Korea to Northern Manchuria
1 submarine moved from 95 Sea Zone to 99 Sea Zone
Place Units - Russians
1 artillery and 1 infantry placed in Siberia
4 artilleries, 1 fighter, 4 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,1,5,5,4,2,1,4,4
Russians collect 33 PUs (3 lost to blockades); end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 4 artilleries, 2 destroyers, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Caroline Islands to 32 Sea Zone
1 cruiser moved from 35 Sea Zone to 32 Sea Zone
1 marine moved from New Zealand to 65 Sea Zone
1 battleship, 1 carrier and 1 marine moved from 65 Sea Zone to 32 Sea Zone
1 infantry moved from Southern Manchuria to Korea
Japanese take Korea from Russians
1 artillery and 2 infantry moved from Jehol to Southern Manchuria
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 marine moved from Caroline Islands to 34 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 34 Sea Zone to 32 Sea Zone
1 artillery moved from Fukien to Kwangtung
1 mech_infantry moved from Inner Mongolia to Northern Sinkiang
Japanese take Northern Sinkiang from Chinese
1 infantry moved from Tsinghai to Eastern Sinkiang
Japanese take Eastern Sinkiang from Chinese
1 infantry moved from Tsinghai to Inner Mongolia
1 artillery moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Kwangtung
1 fighter moved from 37 Sea Zone to Kwangtung
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from French Indo China to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from Caroline Islands to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 32 Sea Zone
1 fighter moved from Caroline Islands to 32 Sea Zone
1 fighter and 1 tactical_bomber moved from 65 Sea Zone to 32 Sea Zone
1 destroyer moved from 65 Sea Zone to 32 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 32 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 carriers moved from 6 Sea Zone to 24 Sea Zone
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 fighter moved from Japan to Wake Island
2 marines moved from 32 Sea Zone to Wake Island
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 32 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Wake Island
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 24 Sea Zone
1 artillery and 1 infantry moved from 24 Sea Zone to Wake Island
1 cruiser moved from 37 Sea Zone to 21 Sea Zone
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Shantung to Kiangsu
1 infantry moved from French Indo China to Kwangsi
Japanese take Kwangsi from Chinese
Combat - Japanese
Combat Hit Differential Summary :
@nikola1975 There are some scramble decisions from that one sea zone. I think the game will ask for a scramble to a sea zone to stop ships on the amphibious landing, which is not according to the PtV rules, but you can scramble to defend Wake Island itself?
Apparently, missed something.
NO scramble. Max defense. Tip BB, 2 CVs, sink CVs, sink Subs, DDs, CAs, Tacs, BB, F.
@ArtofWar1947 Also, you might want to give me order of loss for the naval battle?
@nikola1975 ok, you did, sorry.