L22 BM Me1945 (X) vs. farmboy (+20)

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            1 fighter and 2 infantry moved from Kansu to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
            Battle in Hopei
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun and 1 fighter
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 aaGun and 1 fighter in Hopei, round 2 : 0/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 aaGun and 1 fighter in Hopei, round 3 : 0/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 aaGun and 1 fighter in Hopei, round 4 : 0/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 aaGun and 1 fighter in Hopei, round 5 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win with 1 aaGun and 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.17
    Japanese regular : -1.33
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 3 fighters, 11 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from Marianas to 22 Sea Zone
            2 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from 22 Sea Zone to 35 Sea Zone
            7 fighters and 3 tactical_bombers moved from 22 Sea Zone to Caroline Islands
            3 fighters moved from Queensland to Caroline Islands
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in 35 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 35 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Caroline Islands
                Americans attack with 1 artillery, 10 fighters, 3 infantry and 3 tactical_bombers
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 6 infantry
                    Japanese roll AA dice in Caroline Islands : 2/3 hits, 0.50 expected hits
                    2 fighters owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 artillery, 8 fighters, 3 infantry and 3 tactical_bombers in Caroline Islands, round 2 : 8/15 hits, 7.00 expected hits
                    Japanese roll dice for 1 aaGun and 6 infantry in Caroline Islands, round 2 : 2/6 hits, 2.00 expected hits
                    6 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 8 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -3
                Casualties for Americans: 2 fighters and 2 infantry
                Casualties for Japanese: 1 aaGun and 6 infantry
    
        Non Combat Move - Americans
            8 fighters and 3 tactical_bombers moved from Caroline Islands to 33 Sea Zone
            1 battleship, 7 carriers, 3 cruisers, 3 destroyers and 4 submarines moved from 22 Sea Zone to 33 Sea Zone
            1 submarine moved from 22 Sea Zone to 19 Sea Zone
            2 carriers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            2 fighters moved from Midway to 33 Sea Zone
            1 submarine moved from 55 Sea Zone to 33 Sea Zone
            1 fighter moved from 35 Sea Zone to 33 Sea Zone
            1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Western United States to Wake Island
            1 mech_infantry moved from Algeria to Morocco
            3 submarines moved from 91 Sea Zone to 110 Sea Zone
            2 transports moved from 110 Sea Zone to 91 Sea Zone
            2 tactical_bombers moved from Spain to United Kingdom
            2 fighters moved from Southern France to 110 Sea Zone
            1 aaGun moved from Spain to Southern France
            4 artilleries and 3 infantry moved from Normandy Bordeaux to Southern France
            1 armour and 3 mech_infantrys moved from Holland Belgium to Normandy Bordeaux
            7 infantry moved from Holland Belgium to Normandy Bordeaux
    
        Place Units - Americans
            1 carrier placed in 110 Sea Zone
            2 artilleries and 1 infantry placed in Southern France
            3 infantry placed in Spain
            2 infantry placed in Normandy Bordeaux
            2 submarines and 2 transports placed in 10 Sea Zone
            2 fighters and 4 infantry placed in Western United States
            1 infantry placed in Central United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 71 PUs; end with 71 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from United Kingdom: 1 tactical_bomber
            EDIT: Adding units owned by Americans to Spain: 1 tactical_bomber
            EDIT: Removing units owned by Americans from United Kingdom: 1 tactical_bomber
            EDIT: Adding units owned by Americans to Spain: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            1 fighter and 2 infantry moved from Kansu to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
            Battle in Hopei
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun and 1 fighter
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 aaGun and 1 fighter in Hopei, round 2 : 0/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 aaGun and 1 fighter in Hopei, round 3 : 0/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 aaGun and 1 fighter in Hopei, round 4 : 0/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 aaGun and 1 fighter in Hopei, round 5 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win with 1 aaGun and 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 6 infantry, 1 marine, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Eastern Persia to West India
            2 fighters and 2 tactical_bombers moved from Persia to West India
    
        Combat - British
            Battle in West India
                British attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Japanese defend with 1 artillery
                    British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in West India, round 2 : 4/6 hits, 2.67 expected hits
                    Japanese roll dice for 1 artillery in West India, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in West India
                British win, taking West India from Japanese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            2 fighters moved from West India to 80 Sea Zone
            1 artillery and 6 infantry moved from Persia to Eastern Persia
            1 mech_infantry moved from Tobruk to Egypt
            1 battleship, 1 carrier and 3 destroyers moved from 98 Sea Zone to 80 Sea Zone
            2 transports moved from 98 Sea Zone to 80 Sea Zone
            1 marine moved from Crete to 99 Sea Zone
            1 marine moved from Cyprus to 99 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 2 marines moved from 99 Sea Zone to 81 Sea Zone
            2 marines moved from 81 Sea Zone to Saudi Arabia
            1 fighter moved from 99 Sea Zone to Saudi Arabia
            1 fighter moved from Egypt to Saudi Arabia
            3 infantry moved from Trans-Jordan to Saudi Arabia
            3 mech_infantrys moved from Egypt to Saudi Arabia
            1 mech_infantry moved from Iraq to Saudi Arabia
            1 infantry and 1 marine moved from Normandy Bordeaux to Southern France
            1 infantry moved from Normandy Bordeaux to Southern France
            2 aaGuns and 2 infantry moved from Holland Belgium to Normandy Bordeaux
            1 aaGun moved from Southern France to Spain
            2 tactical_bombers moved from West India to Eastern Persia
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            2 submarines placed in 80 Sea Zone
            1 marine placed in Persia
            3 mech_infantrys placed in Egypt
            6 infantry placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by British from Southern France: 1 marine
            EDIT: Removing units owned by British from Normandy Bordeaux: 1 marine
            EDIT: Adding units owned by British to United Kingdom: 2 marines
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Saudi Arabia: 2 fighters
            EDIT: Adding units owned by British to Eastern Persia: 2 fighters
            EDIT: Removing units owned by British from Saudi Arabia: 4 mech_infantrys
            EDIT: Adding units owned by British to Iraq: 3 mech_infantrys
            EDIT: Adding units owned by British to Eastern Persia: 1 mech_infantry
            EDIT: Removing units owned by British from Saudi Arabia: 3 infantry
            EDIT: Adding units owned by British to Iraq: 3 infantry
            EDIT: Removing units owned by British from Saudi Arabia: 2 marines
            EDIT: Adding units owned by British to Trans-Jordan: 2 marines
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -1.17
    Americans regular : 1.00
    Japanese regular : -1.67
    Japanese AA : 1.50
    British regular : 1.33
    

    Savegame

  • '21 '20 '18 '17 '16 '15 '14 '13

    I am having problems with play by forum in TripleA. Do you?


  • @me1945 yeah. No one is able to post right now. But you can post save games still.


  • @farmboy I probably can. How about the dice result coming to your email ? It doesn’t roll/go through the emails if I select Start Local Game? Am I missing something?


  • @me1945 for the last month or so, dice results haven’t been consistent. I get some but not all. They are aware of the problem, but haven’t been able to fix it yet.


  • @farmboy I think I misunderstood your point. You don’t need to select local game. You just do a save from the forum game and share that. So I could still get the dice results.

  • '21 '20 '18 '17 '16 '15 '14 '13

  • '21 '20 '18 '17 '16 '15 '14 '13

    I think I figured that out. Let me know if any issues.



  • @me1945 FBvsMEFre10.tsvg

    adjusted an ANZAC NCM that I had forgotten before. Inf from Persia to E Persia. No worries if it is too late.

  • '21 '20 '18 '17 '16 '15 '14 '13

  • '21 '20 '18 '17 '16 '15 '14 '13

    @farmboy said in L22 BM Me1945 (X) vs. farmboy (+20):

    adjusted an ANZAC NCM that I had forgotten before. Inf from Persia to E Persia

    It’s OK, no worries.

  • '21 '20 '18 '17 '16 '15 '14 '13

    G11_edit.tsvg

    Forgot to move the tank in China. Please take the last map.


  • @me1945 just saw this but have set up my move. So will edit the tank move on my post.


  • '21 '20 '18 '17 '16 '15 '14 '13


  • '21 '20 '18 '17 '16 '15 '14 '13

  • '21 '20 '18 '17 '16 '15 '14 '13

    Good play, farmboy. I won. I offer you a rematch.

  • Me1945M Me1945 referenced this topic on

Suggested Topics

  • 30
  • 69
  • 49
  • 99
  • 498
  • 111
  • 162
  • 143
Axis & Allies Boardgaming Custom Painted Miniatures

37

Online

17.4k

Users

39.9k

Topics

1.7m

Posts