Have nations buy units at the end of their turn.
Ships are still repaired at the beginning of the turn, though.
Hi General,
You might find some inspiration for your rules, in The Captain’s Global 1940 House Collection (sticked under House Rules section).
@general-spengler okay well however you’re game works is fine with me. If anyone wants to trade my comment however, it’s a free idea and an easy read
Took a look through.
Perhaps I will rename the Soviet Conscripts to Partisans rather than unwilling comrades.
I suggest that you, at first define how you want your various Soviet infantry units to operate.
Then you name them accaordingly.
As you’ll see in the Axis & Allies Global 1940 House Rules Expansion the Soviet Union has several types of infantry - each with specialized abilities.
@the-captain What’s the win loss ratio of the axis vs the allies in your house rules?
No specialized abilities, every nations conscripts have the same attributes to keep it simple. The name is just for entertainment’s sake.
@all-encompassing-goose
50-50
I expected you’ll say that-however, you’ve played hundreds of games, so how do you keep track? I also presume this is just a close estimate.
You should change the name to “low quality infantry”, or “local militia”, or “old men and boys”. The reason for this change is that all regular soldiers during World War 2 were conscripts, so calling these lower quality infantry conscripts doesn’t make sense. Other than that, your rules looks good. Maybe have some for China as well.
What an interesting idea! Honestly I don’t have that much of a problem with the convoys because I didn’t see a better official version for a long time, and it was just nice to be accurate with this. That being said, it looks like an amazing idea, and you also should have an idea where destroying convoys will cut troops off from supplies, lowering their combat capability. This can be done by cutting off forces on islands (like the US did to Japan), or cutting off a land link (like at Stalingrad). An idea for separating IPCs from just a generic amounts of income to certain materials (such as oil, steel, and manpower), is a great idea as well, which I discuss more here:
A link for finding All Encompassing Goose’s work on his map and new rules, and progress being made on it, can be found here:
Here are several of All Encompassing Goose’s house rules probably unrelated:
https://www.axisandallies.org/forums/topic/37646/new-neutrals-rules-g40/5
https://www.axisandallies.org/forums/topic/37652/global-1940-bulgaria-mistake-on-the-board/1
https://www.axisandallies.org/forums/topic/37647/global-1940-funny-how/9
I don’t know what the overall numbers were for conscripts versus not, but a non trivial number of soldiers were not conscripted. Of my relatives that fought in the war I think every one was a volunteer.
That said, conscripts is perhaps a bad name given your point that many regular forces were conscripts, and the fact that these represent different things for each country.
Irregular infantry?
My plan is to include them for China, but omitting the recruiting centers and allowing them to spawn like normal infantry does.
Cool that China can create them like normal infantry-that works with me!
Keep is updated on your name changes, but I feel (irregular infantry” is a not the best name as well, as it makes me think of special forces units. I can’t think of a better idea though, and it is definitely an improvement over “conscripts”. Maybe “home guard”, considering most of these for es were created for defence of the homeland and as a last ditch resort.
I found a cool idea about oil:
https://www.axisandallies.org/forums/topic/13598/oil-wells?_=1636774775507
@superbattleshipyamato I took a look at it and I think parts of it will have to be edited. I think I’ve seen a little bit better. Thanks for sending!
Thank you for responding!
I’m interested how you will edit and improve on this. I look forward to updates!
@superbattleshipyamato I have important things going on but I will work on it again eventually, thanks. For the map, I just need the names for the provinces and the IPC’s. There is apart of the map kinda blank so I will try and think of a clever way to utilize that space.
@general-spengler Very interesting. I think having conscripts cost only $1 and be totally unable to attack is both a little sleepy and tends to give too much of an advantage to the defenders.
What about conscripts that cost $2, move 1, defend at 1 each, and attack at 1 as a stack? In other words, no matter how many conscripts you have in an attack, they all collectively only roll one die per round of battle, which only hits if the die is a 1.
This should naturally discourage players from building too many conscripts, since a stack of 5 conscripts is less cost-efficient than a single conscript.
You could also limit production of conscripts to 1 per factory and/or recruiting center per round. So if you have both a factory and a recruiting center in the same territory, you could buy up to 2 conscripts there per turn. If you have only a factory or only a recruitment center, then you could only buy 1 conscript per turn in that territory.