TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Russians
3 Infantrys moved from S.Karelia to N.Karelia
3 Infantrys moved from S.Karelia to Vyborg
6 Infantrys moved from S.Karelia to Leningrad
1 Infantry moved from Smolensk to Novgorod
1 Infantry moved from Minsk to Novgorod
2 Infantrys moved from Georgia to 54 Sea Zone
2 Infantrys moved from 54 Sea Zone to Donetsk
1 Bomber and 1 Fighter moved from Kursk to Donetsk
5 Infantrys moved from Rostov to Donetsk
3 Infantrys moved from Stalingrad to Rostov
3 Infantrys moved from Georgia to Rostov
2 Infantrys moved from Penza to Rostov
4 Infantrys moved from Minsk to Lithuania
1 HeavyTank moved from Minsk to Lithuania
1 Tank moved from Minsk to Lithuania
2 HeavyTanks, 9 Infantrys and 2 Tanks moved from Minsk to Brest
5 HeavyTanks and 5 Tanks moved from Kursk to Brest
4 Infantrys moved from Yaroslavl to Kursk
1 Infantry moved from Kursk to Minsk
2 ArmoredCars, 1 HeavyTank and 2 Tanks moved from Moscow to Kursk
1 Artillery moved from S.Karelia to N.Karelia
1 Artillery moved from S.Karelia to Vyborg
1 Artillery moved from S.Karelia to Leningrad
1 ArmoredCar moved from S.Karelia to N.Karelia
1 ArmoredCar moved from S.Karelia to Vyborg
1 ArmoredCar moved from Arkhangelsk to Leningrad
1 ArmoredCar moved from Arkhangelsk to Novgorod
1 HeavyTank moved from S.Karelia to Leningrad
1 HeavyTank moved from Arkhangelsk to Leningrad
1 Tank moved from Arkhangelsk to N.Karelia
1 Tank moved from S.Karelia to Vyborg
1 Tank moved from S.Karelia to Leningrad
1 Tank moved from S.Karelia to Novgorod
5 Infantrys moved from Vologda to S.Karelia
2 Artillerys moved from Stalingrad to Rostov
1 Tank moved from Khabarovsk to Changchun
3 HeavyTanks and 3 Tanks moved from Heilungchiang to Changchun
1 Mech.Inf moved from Kirin to Changchun
1 HeavyTank and 1 Tank moved from Hulunbuir to Kirin
1 Infantry moved from Hulunbuir to Heilungchiang
1 Artillery and 7 Infantrys moved from Heilungchiang to Kirin
1 Artillery and 3 Infantrys moved from N.Buryat Mongolia to Chita
3 Infantrys moved from Ayan to Heilungchiang
2 Infantrys moved from Kolyma to Okhotsk
1 Infantry moved from Moscow to Yaroslavl
Purchase Units - Russians
Russians buy 2 ArmoredCars, 2 Artillerys, 1 Bunker, 2 HeavyTanks, 15 Infantrys, 5 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Changchun
Russians attack with 3 HeavyTanks, 1 Mech.Inf and 4 Tanks
Hisaichi defend with 1 AAGun, 3 Bunkers, 1 Factory, 1 Fighter, 1 Infantry and 1 Tank
Russians roll dice for 3 HeavyTanks, 1 Mech.Inf and 4 Tanks in Changchun, round 2 : 4/8 hits, 4.33 expected hits
Hisaichi roll dice for 3 Bunkers, 1 Fighter, 1 Infantry and 1 Tank in Changchun, round 2 : 5/6 hits, 2.83 expected hits
1 Tank owned by the Hisaichi, 2 Bunkers owned by the Hisaichi, 1 Mech.Inf owned by the Russians, 1 Infantry owned by the Hisaichi and 4 Tanks owned by the Russians lost in Changchun
3 HeavyTanks owned by the Russians retreated to Kirin
Hisaichi win with 1 Bunker and 1 Fighter remaining. Battle score for attacker is -7
Casualties for Russians: 1 Mech.Inf and 4 Tanks
Casualties for Hisaichi: 2 Bunkers, 1 Infantry and 1 Tank
Battle in Vyborg
Russians attack with 1 ArmoredCar, 1 Artillery, 3 Infantrys and 1 Tank
Finns defend with 3 Infantrys
Russians roll dice for 1 ArmoredCar, 1 Artillery, 3 Infantrys and 1 Tank in Vyborg, round 2 : 0/6 hits, 1.83 expected hits
Finns roll dice for 3 Infantrys in Vyborg, round 2 : 3/3 hits, 1.00 expected hits
3 Infantrys owned by the Russians lost in Vyborg
Russians roll dice for 1 ArmoredCar, 1 Artillery and 1 Tank in Vyborg, round 3 : 1/3 hits, 1.17 expected hits
Finns roll dice for 3 Infantrys in Vyborg, round 3 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Finns and 1 ArmoredCar owned by the Russians lost in Vyborg
Russians roll dice for 1 Artillery and 1 Tank in Vyborg, round 4 : 0/2 hits, 0.83 expected hits
Finns roll dice for 2 Infantrys in Vyborg, round 4 : 1/2 hits, 0.67 expected hits
1 Artillery owned by the Russians lost in Vyborg
1 Tank owned by the Russians retreated to S.Karelia
Finns win with 2 Infantrys remaining. Battle score for attacker is -12
Casualties for Russians: 1 ArmoredCar, 1 Artillery and 3 Infantrys
Casualties for Finns: 1 Infantry
Battle in Lithuania
Russians attack with 1 HeavyTank, 4 Infantrys and 1 Tank
Germans defend with 1 Artillery and 3 Infantrys
Russians roll dice for 1 HeavyTank, 4 Infantrys and 1 Tank in Lithuania, round 2 : 1/6 hits, 1.83 expected hits
Germans roll dice for 1 Artillery and 3 Infantrys in Lithuania, round 2 : 1/4 hits, 1.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Lithuania
Russians roll dice for 1 HeavyTank, 3 Infantrys and 1 Tank in Lithuania, round 3 : 1/5 hits, 1.67 expected hits
Germans roll dice for 1 Artillery and 2 Infantrys in Lithuania, round 3 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Lithuania
Russians roll dice for 1 HeavyTank, 2 Infantrys and 1 Tank in Lithuania, round 4 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 Artillery and 1 Infantry in Lithuania, round 4 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Lithuania
Russians roll dice for 1 HeavyTank and 1 Tank in Lithuania, round 5 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 Artillery in Lithuania, round 5 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Germans and 1 Tank owned by the Russians lost in Lithuania
Russians win, taking Lithuania from Germans with 1 HeavyTank remaining. Battle score for attacker is -3
Casualties for Russians: 4 Infantrys and 1 Tank
Casualties for Germans: 1 Artillery and 3 Infantrys
Battle in Leningrad
Russians attack with 1 ArmoredCar, 1 Artillery, 2 HeavyTanks, 6 Infantrys and 1 Tank
Finns defend with 1 AAGun, 1 Bunker, 1 Factory, 1 Fighter and 8 Infantrys
Russians roll dice for 1 ArmoredCar, 1 Artillery, 2 HeavyTanks, 6 Infantrys and 1 Tank in Leningrad, round 2 : 1/11 hits, 3.67 expected hits
Units damaged: 1 Bunker owned by the Finns
Finns roll dice for 1 Bunker, 1 Fighter and 8 Infantrys in Leningrad, round 2 : 3/10 hits, 3.67 expected hits
3 Infantrys owned by the Russians lost in Leningrad
Russians roll dice for 1 ArmoredCar, 1 Artillery, 2 HeavyTanks, 3 Infantrys and 1 Tank in Leningrad, round 3 : 2/8 hits, 3.17 expected hits
Finns roll dice for 1 Bunker, 1 Fighter and 8 Infantrys in Leningrad, round 3 : 4/10 hits, 3.67 expected hits
2 Infantrys owned by the Finns, 1 ArmoredCar owned by the Russians and 3 Infantrys owned by the Russians lost in Leningrad
Russians roll dice for 1 Artillery, 2 HeavyTanks and 1 Tank in Leningrad, round 4 : 2/4 hits, 2.17 expected hits
Finns roll dice for 1 Bunker, 1 Fighter and 6 Infantrys in Leningrad, round 4 : 2/8 hits, 3.00 expected hits
2 Infantrys owned by the Finns, 1 Artillery owned by the Russians and 1 Tank owned by the Russians lost in Leningrad
2 HeavyTanks owned by the Russians retreated to S.Karelia
Finns win with 1 Bunker, 1 Fighter and 4 Infantrys remaining. Battle score for attacker is -17
Casualties for Russians: 1 ArmoredCar, 1 Artillery, 6 Infantrys and 1 Tank
Casualties for Finns: 4 Infantrys
Battle in Donetsk
Russians attack with 1 Bomber, 1 Fighter and 7 Infantrys
Romanians defend with 1 Artillery and 1 Infantry
Russians roll dice for 1 Bomber, 1 Fighter and 7 Infantrys in Donetsk, round 2 : 3/9 hits, 2.17 expected hits
Romanians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians, 1 Artillery owned by the Romanians and 1 Infantry owned by the Romanians lost in Donetsk
Russians win, taking Donetsk from Romanians with 1 Bomber, 1 Fighter and 6 Infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 Infantry
Casualties for Romanians: 1 Artillery and 1 Infantry
Battle in N.Karelia
Russians attack with 1 ArmoredCar, 1 Artillery, 3 Infantrys and 1 Tank
Finns defend with 3 Infantrys
Russians roll dice for 1 ArmoredCar, 1 Artillery, 3 Infantrys and 1 Tank in N.Karelia, round 2 : 2/6 hits, 1.83 expected hits
Finns roll dice for 3 Infantrys in N.Karelia, round 2 : 1/3 hits, 1.00 expected hits
2 Infantrys owned by the Finns and 1 Infantry owned by the Russians lost in N.Karelia
Russians roll dice for 1 ArmoredCar, 1 Artillery, 2 Infantrys and 1 Tank in N.Karelia, round 3 : 2/5 hits, 1.67 expected hits
Finns roll dice for 1 Infantry in N.Karelia, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Finns lost in N.Karelia
Russians win, taking N.Karelia from Finns with 1 ArmoredCar, 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
Casualties for Russians: 1 Infantry
Casualties for Finns: 3 Infantrys
Battle in Brest
Russians attack with 7 HeavyTanks, 9 Infantrys and 7 Tanks
Germans defend with 3 ArmoredCars, 8 Artillerys, 1 Elite, 1 HeavyTank, 9 Infantrys and 4 Tanks
Russians roll dice for 7 HeavyTanks, 9 Infantrys and 7 Tanks in Brest, round 2 : 9/23 hits, 9.67 expected hits
Germans roll dice for 3 ArmoredCars, 8 Artillerys, 1 Elite, 1 HeavyTank, 9 Infantrys and 4 Tanks in Brest, round 2 : 9/26 hits, 9.17 expected hits
3 ArmoredCars owned by the Germans, 9 Infantrys owned by the Russians and 6 Infantrys owned by the Germans lost in Brest
Russians roll dice for 7 HeavyTanks and 7 Tanks in Brest, round 3 : 8/14 hits, 8.17 expected hits
Germans roll dice for 8 Artillerys, 1 Elite, 1 HeavyTank, 3 Infantrys and 4 Tanks in Brest, round 3 : 5/17 hits, 6.67 expected hits
1 Elite owned by the Germans, 4 Artillerys owned by the Germans, 3 Infantrys owned by the Germans and 5 Tanks owned by the Russians lost in Brest
Russians roll dice for 7 HeavyTanks and 2 Tanks in Brest, round 4 : 5/9 hits, 5.67 expected hits
Germans roll dice for 4 Artillerys, 1 HeavyTank and 4 Tanks in Brest, round 4 : 4/9 hits, 4.00 expected hits
4 Artillerys owned by the Germans, 2 HeavyTanks owned by the Russians, 2 Tanks owned by the Russians and 1 Tank owned by the Germans lost in Brest
Russians roll dice for 5 HeavyTanks in Brest, round 5 : 4/5 hits, 3.33 expected hits
Germans roll dice for 1 HeavyTank and 3 Tanks in Brest, round 5 : 2/4 hits, 2.17 expected hits
1 HeavyTank owned by the Germans, 2 HeavyTanks owned by the Russians and 3 Tanks owned by the Germans lost in Brest
Russians win, taking Brest from Germans with 3 HeavyTanks remaining. Battle score for attacker is 11
Casualties for Russians: 4 HeavyTanks, 9 Infantrys and 7 Tanks
Casualties for Germans: 3 ArmoredCars, 8 Artillerys, 1 Elite, 1 HeavyTank, 9 Infantrys and 4 Tanks
Battle in Novgorod
Russians attack with 1 ArmoredCar, 2 Infantrys and 1 Tank
Finns defend with 1 Elite and 1 Infantry
Russians roll dice for 1 ArmoredCar, 2 Infantrys and 1 Tank in Novgorod, round 2 : 0/4 hits, 1.17 expected hits
Germans roll dice for 1 Elite and 1 Infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 ArmoredCar, 2 Infantrys and 1 Tank in Novgorod, round 3 : 2/4 hits, 1.17 expected hits
Germans roll dice for 1 Elite and 1 Infantry in Novgorod, round 3 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Finns and 1 Elite owned by the Finns lost in Novgorod
Russians win, taking Novgorod from Germans with 1 ArmoredCar, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 5
Casualties for Finns: 1 Elite and 1 Infantry
Non Combat Move - Russians
1 Bomber and 1 Fighter moved from Donetsk to Kursk
Place Units - Russians
2 ArmoredCars, 1 HeavyTank and 1 Tank placed in Arkhangelsk
2 Artillerys, 1 Bunker and 1 HeavyTank placed in Kursk
4 Infantrys, 5 Mech.Infs and 1 Tank placed in Moscow
5 Infantrys placed in Stalingrad
3 Infantrys placed in Georgia
2 Infantrys placed in Tashkent
1 Infantry placed in Sverdlovsk
Turn Complete - Russians
Russians collect 110 PUs; end with 110 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Italians
2 Artillerys and 2 Infantrys moved from Rome to 46 Sea Zone
2 Transports moved from 47 Sea Zone to 46 Sea Zone
2 Artillerys and 2 Infantrys moved from Rome to 46 Sea Zone
1 Transport moved from 48 Sea Zone to 46 Sea Zone
1 Artillery and 1 Infantry moved from Rome to 46 Sea Zone
5 Artillerys, 5 Infantrys and 5 Transports moved from 46 Sea Zone to 47 Sea Zone
5 Artillerys and 5 Infantrys moved from 47 Sea Zone to Tripoli
3 Transports moved from 48 Sea Zone to 46 Sea Zone
2 Adv.Fighters moved from 42 Sea Zone to 31 Sea Zone
Purchase Units - Italians
Italians buy 8 Artillerys, 7 Infantrys and 2 Submarines; Remaining resources: 0 PUs;
Combat - Italians
Battle in Tripoli
Italians attack with 5 Artillerys and 5 Infantrys
British defend with 3 Artillerys, 1 Elite and 2 Mech.Infs
Italians roll dice for 5 Artillerys and 5 Infantrys in Tripoli, round 2 : 5/10 hits, 3.33 expected hits
British roll dice for 3 Artillerys, 1 Elite and 2 Mech.Infs in Tripoli, round 2 : 2/6 hits, 2.00 expected hits
1 Elite owned by the British, 3 Artillerys owned by the British, 2 Infantrys owned by the Italians and 1 Mech.Inf owned by the British lost in Tripoli
Italians roll dice for 5 Artillerys and 3 Infantrys in Tripoli, round 3 : 3/8 hits, 2.67 expected hits
British roll dice for 1 Mech.Inf in Tripoli, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Italians and 1 Mech.Inf owned by the British lost in Tripoli
Italians win, taking Tripoli from British with 5 Artillerys and 2 Infantrys remaining. Battle score for attacker is 21
Casualties for Italians: 3 Infantrys
Casualties for British: 3 Artillerys, 1 Elite and 2 Mech.Infs
Battle in 31 Sea Zone
Italians attack with 2 Adv.Fighters
Americans defend with 1 S.Submarine and 1 Submarine
Italians roll dice for 2 Adv.Fighters in 31 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
1 Submarine owned by the Americans and 1 S.Submarine owned by the Americans lost in 31 Sea Zone
Italians win with 2 Adv.Fighters remaining. Battle score for attacker is 17
Casualties for Americans: 1 S.Submarine and 1 Submarine
Non Combat Move - Italians
2 Adv.Fighters moved from 31 Sea Zone to 42 Sea Zone
2 Infantrys moved from Tunis to S.Tunisia
2 Artillerys moved from Tunis to S.Tunisia
Place Units - Italians
2 Artillerys and 2 Infantrys placed in E.Morocco
2 Artillerys and 2 Infantrys placed in Tunis
4 Artillerys and 3 Infantrys placed in Rome
2 Submarines placed in 46 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Italians to Tuscany: 1 Artillery
EDIT: Removing units owned by Italians from Lombardy: 1 Artillery
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 47 PUs; end with 47 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - French
1 Infantry moved from El Agheila to Hun
1 Elite moved from Kufra to Hun
1 Artillery and 3 Infantrys moved from Lower Egypt to Mersa Matruh
3 Mech.Infs moved from French Equatorial Africa to Hun
1 Elite and 1 Infantry moved from Palestine to Lower Egypt
2 ArmoredCars moved from Syria to Lower Egypt
Purchase Units - French
French buy 2 ArmoredCars and 3 Mech.Infs; Remaining resources: 1 PUs;
Non Combat Move - French
Place Units - French
3 Mech.Infs placed in French Equatorial Africa
2 ArmoredCars placed in Syria
Turn Complete - French
French collect 27 PUs; end with 28 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Yamamoto
2 Infantrys moved from Tokyo to Tohoku
1 Fighter moved from Tokyo to Tohoku
Purchase Units - Yamamoto
Yamamoto buy 8 Infantrys; Remaining resources: 6 PUs;
Combat - Yamamoto
Battle in Tohoku
Yamamoto attack with 1 Fighter and 2 Infantrys
British defend with 2 ArmoredCars
Yamamoto roll dice for 1 Fighter and 2 Infantrys in Tohoku, round 2 : 2/3 hits, 0.67 expected hits
British roll dice for 2 ArmoredCars in Tohoku, round 2 : 0/2 hits, 0.33 expected hits
2 ArmoredCars owned by the British lost in Tohoku
Yamamoto win, taking Tohoku from British with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 8
Casualties for British: 2 ArmoredCars
Non Combat Move - Yamamoto
1 Fighter moved from Tohoku to Tokyo
Place Units - Yamamoto
8 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 17 PUs; end with 23 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Chinese
2 ArmoredCars, 1 Marine, 4 Mech.Infs and 1 Tank moved from Kirin to Changchun
7 Mech.Infs and 1 Tank moved from Liaoning to Changchun
4 Infantrys moved from Chahar to East Gobi
3 Infantrys moved from Suiyuan to South Gobi
1 Mech.Inf moved from Hsining to South Gobi
2 Tanks moved from Ningsia to South Gobi
3 Tanks moved from Ningsia to East Gobi
1 Mech.Inf moved from Rostov to Donetsk
1 Mech.Inf moved from Donetsk to Vinnytsia
Russians take Vinnytsia from Romanians
1 Mech.Inf moved from Vinnytsia to Brest
1 Mech.Inf moved from Rostov to Latvia
Russians take Latvia from Germans
4 Mech.Infs moved from Chimkent to Rostov
4 Mech.Infs moved from Urumqi to Chimkent
1 Elite moved from Liaoning to 84 Sea Zone
2 Infantrys moved from Liaoning to 84 Sea Zone
1 Infantry moved from Liaoning to 84 Sea Zone
10 Infantrys moved from Shantung to 84 Sea Zone
2 Infantrys moved from Peking to 84 Sea Zone
2 Elites moved from Suiyuan to East Gobi
Purchase Units - Chinese
Chinese buy 4 Infantrys and 8 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Changchun
Chinese attack with 2 ArmoredCars, 1 Marine, 11 Mech.Infs and 2 Tanks
Hisaichi defend with 1 AAGun, 1 Bunker, 1 Factory and 1 Fighter
Chinese roll dice for 2 ArmoredCars, 1 Marine, 11 Mech.Infs and 2 Tanks in Changchun, round 2 : 9/16 hits, 6.00 expected hits
Hisaichi roll dice for 1 Bunker and 1 Fighter in Changchun, round 2 : 0/2 hits, 1.00 expected hits
1 Bunker owned by the Hisaichi and 1 Fighter owned by the Hisaichi lost in Changchun
Chinese captures 10PUs while taking Hisaichi capital
Chinese win, taking Changchun from Hisaichi with 2 ArmoredCars, 1 Marine, 11 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 14
Casualties for Hisaichi: 1 Bunker and 1 Fighter
Battle in South Gobi
Chinese attack with 3 Infantrys, 1 Mech.Inf and 2 Tanks
Neutral defend with 2 Infantrys
Chinese roll dice for 3 Infantrys, 1 Mech.Inf and 2 Tanks in South Gobi, round 2 : 3/6 hits, 2.00 expected hits
Neutral roll dice for 2 Infantrys in South Gobi, round 2 : 1/2 hits, 0.67 expected hits
2 Infantrys owned by the Neutral and 1 Infantry owned by the Chinese lost in South Gobi
Chinese loses 0 PUs for violating South Gobis neutrality.
Chinese win, taking South Gobi from Neutral with 2 Infantrys, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Casualties for Neutral: 2 Infantrys
Battle in East Gobi
Chinese attack with 2 Elites, 4 Infantrys and 3 Tanks
Neutral defend with 4 Infantrys
Chinese roll dice for 2 Elites, 4 Infantrys and 3 Tanks in East Gobi, round 2 : 4/9 hits, 2.83 expected hits
Neutral roll dice for 4 Infantrys in East Gobi, round 2 : 1/4 hits, 1.33 expected hits
4 Infantrys owned by the Neutral and 1 Infantry owned by the Chinese lost in East Gobi
Chinese loses 0 PUs for violating East Gobis neutrality.
Chinese win, taking East Gobi from Neutral with 2 Elites, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 6
Casualties for Chinese: 1 Infantry
Casualties for Neutral: 4 Infantrys
Non Combat Move - Chinese
Place Units - Chinese
4 Infantrys placed in Liaoning
4 Mech.Infs placed in Urumqi
4 Mech.Infs placed in Hsining
Turn Complete - Chinese
Chinese collect 66 PUs; end with 76 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - British
2 Infantrys moved from Wales to Manchester
7 Tanks moved from London to Wales
2 Bombers moved from London to Manchester
1 Tank moved from London to Wales
1 Mech.Inf moved from Ghadames to Tripoli
3 Mech.Infs moved from Hun to Tripoli
4 Mech.Infs moved from Kufra to Tripoli
2 Tanks moved from Mersa Matruh to 51 Sea Zone
1 Infantry moved from Crete to 51 Sea Zone
5 Infantrys moved from Tobruk to 51 Sea Zone
2 Cruisers, 1 Destroyer, 6 Infantrys, 1 Submarine, 2 Tanks and 3 Transports moved from 51 Sea Zone to 48 Sea Zone
6 Infantrys and 2 Tanks moved from 48 Sea Zone to Tripoli
10 Infantrys moved from Tobruk to El Agheila
2 Infantrys moved from Lower Egypt to Mersa Matruh
2 ArmoredCars and 2 Mech.Infs moved from Cairo to Mersa Matruh
4 ArmoredCars, 7 Mech.Infs and 3 Tanks moved from Bursa to Istanbul
7 Infantrys moved from Yunnan to Sikang
3 ArmoredCars moved from Bihar to Sikang
1 Infantry moved from W.Tibet to E.Tibet
2 ArmoredCars moved from Bihar to Sikang
7 ArmoredCars moved from W.Tibet to E.Tibet
2 ArmoredCars moved from Baluchistan to Afghanistan
4 ArmoredCars moved from W.Sinkiang to Afghanistan
2 Mech.Infs moved from W.Iran to Afghanistan
1 Mech.Inf moved from W.Iran to Bursa
6 ArmoredCars, 13 Artillerys, 21 Infantrys and 2 Tanks moved from Kwangtung to Hong Kong
5 ArmoredCars moved from Hunan to Hong Kong
1 Transport moved from 75 Sea Zone to 84 Sea Zone
2 Transports moved from 85 Sea Zone to 84 Sea Zone
Purchase Units - British
British buy 6 Adv.Fighters, 1 Carrier, 9 Infantrys, 3 Mech.Infs and 8 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in E.Tibet
British attack with 7 ArmoredCars and 1 Infantry
Neutral defend with 2 Infantrys
British roll dice for 7 ArmoredCars and 1 Infantry in E.Tibet, round 2 : 2/8 hits, 2.50 expected hits
Neutral roll dice for 2 Infantrys in E.Tibet, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Neutral lost in E.Tibet
British loses 0 PUs for violating E.Tibets neutrality.
British win, taking E.Tibet from Neutral with 7 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Neutral: 2 Infantrys
Battle in Sikang
British attack with 5 ArmoredCars and 7 Infantrys
Neutral defend with 4 Infantrys
British roll dice for 5 ArmoredCars and 7 Infantrys in Sikang, round 2 : 6/12 hits, 2.83 expected hits
Neutral roll dice for 4 Infantrys in Sikang, round 2 : 1/4 hits, 1.33 expected hits
4 Infantrys owned by the Neutral and 1 Infantry owned by the British lost in Sikang
British loses 0 PUs for violating Sikangs neutrality.
British win, taking Sikang from Neutral with 5 ArmoredCars and 6 Infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 Infantry
Casualties for Neutral: 4 Infantrys
Battle in Istanbul
British attack with 4 ArmoredCars, 7 Mech.Infs and 3 Tanks
Romanians defend with 2 Artillerys, 2 Elites and 3 Infantrys; Italians defend with 1 Infantry
British roll dice for 4 ArmoredCars, 7 Mech.Infs and 3 Tanks in Istanbul, round 2 : 3/14 hits, 5.17 expected hits
Germans roll dice for 2 Artillerys, 2 Elites and 4 Infantrys in Istanbul, round 2 : 3/8 hits, 2.67 expected hits
3 ArmoredCars owned by the British and 3 Infantrys owned by the Romanians lost in Istanbul
British roll dice for 1 ArmoredCar, 7 Mech.Infs and 3 Tanks in Istanbul, round 3 : 4/11 hits, 4.17 expected hits
Germans roll dice for 2 Artillerys, 2 Elites and 1 Infantry in Istanbul, round 3 : 1/5 hits, 1.67 expected hits
1 ArmoredCar owned by the British, 2 Elites owned by the Romanians, 1 Artillery owned by the Romanians and 1 Infantry owned by the Italians lost in Istanbul
British roll dice for 7 Mech.Infs and 3 Tanks in Istanbul, round 4 : 5/10 hits, 3.83 expected hits
Germans roll dice for 1 Artillery in Istanbul, round 4 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Romanians and 1 Mech.Inf owned by the British lost in Istanbul
British win, taking Istanbul from Germans with 6 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 0
Casualties for British: 4 ArmoredCars and 1 Mech.Inf
Casualties for Romanians: 2 Artillerys, 2 Elites and 3 Infantrys
Casualties for Italians: 1 Infantry
Battle in Manchester
British attack with 2 Bombers and 2 Infantrys
Germans defend with 1 AAGun, 1 Artillery and 1 Factory
Germans roll AA dice in Manchester : 0/2 hits, 0.33 expected hits
British roll dice for 2 Bombers and 2 Infantrys in Manchester, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 Artillery in Manchester, round 2 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Germans and 1 Infantry owned by the British lost in Manchester
British win, taking Manchester from Germans with 2 Bombers and 1 Infantry remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Casualties for Germans: 1 Artillery
Battle in 48 Sea Zone
British attack with 2 Cruisers, 1 Destroyer, 1 Submarine and 3 Transports
Italians defend with 1 Transport
British roll dice for 1 Submarine in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 Cruisers, 1 Destroyer and 3 Transports in 48 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
Italians roll dice for 1 Transport in 48 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 Submarine in 48 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 2 Cruisers, 1 Destroyer and 3 Transports in 48 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits
Italians roll dice for 1 Transport in 48 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 Submarine in 48 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 2 Cruisers, 1 Destroyer and 3 Transports in 48 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 Transport in 48 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 Transport owned by the Italians lost in 48 Sea Zone
British win with 2 Cruisers, 1 Destroyer, 1 Submarine and 3 Transports remaining. Battle score for attacker is 6
Casualties for Italians: 1 Transport
Battle in Tripoli
British attack with 6 Infantrys, 8 Mech.Infs and 2 Tanks
Italians defend with 5 Artillerys and 2 Infantrys
British roll dice for 6 Infantrys, 8 Mech.Infs and 2 Tanks in Tripoli, round 2 : 7/16 hits, 5.67 expected hits
Italians roll dice for 5 Artillerys and 2 Infantrys in Tripoli, round 2 : 2/7 hits, 2.33 expected hits
2 Infantrys owned by the Italians, 5 Artillerys owned by the Italians and 2 Infantrys owned by the British lost in Tripoli
British win, taking Tripoli from Italians with 4 Infantrys, 8 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 20
Casualties for British: 2 Infantrys
Casualties for Italians: 5 Artillerys and 2 Infantrys
Battle in Hong Kong
British attack with 11 ArmoredCars, 13 Artillerys, 21 Infantrys and 2 Tanks
Yamamoto defend with 1 AAGun, 3 Artillerys, 2 Bunkers, 1 Factory and 13 Infantrys
British roll dice for 11 ArmoredCars, 13 Artillerys, 21 Infantrys and 2 Tanks in Hong Kong, round 2 : 20/47 hits, 14.67 expected hits
Yamamoto roll dice for 3 Artillerys, 2 Bunkers and 13 Infantrys in Hong Kong, round 2 : 8/18 hits, 6.33 expected hits
3 Artillerys owned by the Yamamoto, 13 Infantrys owned by the Yamamoto, 8 Infantrys owned by the British and 2 Bunkers owned by the Yamamoto lost in Hong Kong
British win, taking Hong Kong from Yamamoto with 11 ArmoredCars, 13 Artillerys, 13 Infantrys and 2 Tanks remaining. Battle score for attacker is 34
Casualties for British: 8 Infantrys
Casualties for Yamamoto: 3 Artillerys, 2 Bunkers and 13 Infantrys
Battle in Afghanistan
British attack with 6 ArmoredCars and 2 Mech.Infs
Neutral defend with 4 Infantrys
British roll dice for 6 ArmoredCars and 2 Mech.Infs in Afghanistan, round 2 : 1/8 hits, 2.67 expected hits
Neutral roll dice for 4 Infantrys in Afghanistan, round 2 : 2/4 hits, 1.33 expected hits
2 ArmoredCars owned by the British and 1 Infantry owned by the Neutral lost in Afghanistan
British roll dice for 4 ArmoredCars and 2 Mech.Infs in Afghanistan, round 3 : 2/6 hits, 2.00 expected hits
Neutral roll dice for 3 Infantrys in Afghanistan, round 3 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Neutral lost in Afghanistan
British roll dice for 4 ArmoredCars and 2 Mech.Infs in Afghanistan, round 4 : 2/6 hits, 2.00 expected hits
Neutral roll dice for 1 Infantry in Afghanistan, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Afghanistan
British loses 0 PUs for violating Afghanistans neutrality.
British win, taking Afghanistan from Neutral with 4 ArmoredCars and 2 Mech.Infs remaining. Battle score for attacker is 0
Casualties for British: 2 ArmoredCars
Casualties for Neutral: 4 Infantrys
Non Combat Move - British
2 Bombers moved from Manchester to Wales
Place Units - British
4 Adv.Fighters placed in Wales
8 Tanks placed in London
1 Carrier placed in 56 Sea Zone
2 Adv.Fighters placed in 56 Sea Zone
3 Infantrys placed in Hun
3 Infantrys placed in Cairo
3 Mech.Infs placed in W.Iran
3 Infantrys placed in Vancouver
Turn Complete - British
British collect 153 PUs; end with 153 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Anzac
1 S.Submarine moved from 67 Sea Zone to 113 Sea Zone
1 Marine moved from West Papua to 113 Sea Zone
1 Marine and 1 S.Submarine moved from 113 Sea Zone to 107 Sea Zone
1 Marine moved from 107 Sea Zone to Mindanao
1 Infantry moved from Western Australia to 67 Sea Zone
3 Infantrys moved from Soembawa to 67 Sea Zone
4 Infantrys and 2 Transports moved from 67 Sea Zone to 93 Sea Zone
2 Adv.Fighters moved from Broome to Kyushu
4 Infantrys moved from 93 Sea Zone to Kyushu
2 Artillerys and 1 Infantry moved from Chubu to Kyushu
Purchase Units - Anzac
Anzac buy 2 Artillerys, 1 Factory, 1 L.Fighter and 4 Tanks; Remaining resources: 0 PUs;
Non Combat Move - Anzac
Place Units - Anzac
1 Factory placed in Korea
2 Artillerys and 1 Tank placed in Kyushu
3 Tanks placed in Formosa
1 L.Fighter placed in Broome
Turn Complete - Anzac
Anzac collect 54 PUs; end with 54 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Dutch
3 Infantrys and 3 Marines moved from West Borneo to 106 Sea Zone
1 Infantry moved from West Borneo to East And South Borneo
3 Infantrys, 3 Marines and 3 Transports moved from 106 Sea Zone to 93 Sea Zone
1 Artillery and 1 Marine moved from Manila to 92 Sea Zone
1 Artillery, 1 Marine and 2 Transports moved from 92 Sea Zone to 93 Sea Zone
1 Artillery and 1 Marine moved from Formosa to 93 Sea Zone
2 Artillerys, 3 Infantrys and 5 Marines moved from 93 Sea Zone to Kyushu
1 Artillery and 1 Marine moved from Formosa to 84 Sea Zone
1 Artillery, 1 Marine and 1 Transport moved from 84 Sea Zone to 93 Sea Zone
1 Artillery and 1 Marine moved from 93 Sea Zone to Kyushu
Purchase Units - Dutch
Dutch buy 1 Factory and 7 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Dutch
Place Units - Dutch
2 Infantrys placed in Shikoku
1 Factory placed in East And South Borneo
3 Infantrys placed in West Borneo
2 Infantrys placed in Banjarmasin
Turn Complete - Dutch
Dutch collect 29 PUs; end with 29 PUs
Round: 1
Purchase Units - Japanese
Japanese buy 3 transports; Remaining resources: 1 PUs;
Combat Move - Japanese
1 infantry moved from French Indo China to India
Japanese take India from British
1 infantry moved from French Indo China to China
2 infantry moved from Kwangtung to China
1 infantry moved from Manchuria to China
1 fighter moved from French Indo China to China
1 fighter moved from Manchuria to China
1 fighter moved from Japan to China
1 bomber moved from Japan to China
Combat - Japanese
Battle in China
Japanese attack with 1 bomber, 3 fighters and 4 infantry
Americans defend with 1 fighter and 2 infantry
Japanese roll dice for 1 bomber, 3 fighters and 4 infantry in China, round 2 : 2/8 hits, 2.83 expected hits
Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in China
2 infantry owned by the Americans lost in China
Japanese roll dice for 1 bomber, 3 fighters and 3 infantry in China, round 3 : 2/7 hits, 2.67 expected hits
Americans roll dice for 1 fighter in China, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in China
1 fighter owned by the Americans lost in China
Japanese win, taking China from Americans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 fighter and 2 infantry
Non Combat Move - Japanese
1 transport moved from Philippines Sea Zone to Okinawa Sea Zone
1 infantry moved from Okinawa to Okinawa Sea Zone
1 infantry and 1 transport moved from Okinawa Sea Zone to Japan Sea Zone
1 infantry moved from Japan to Japan Sea Zone
2 infantry moved from Japan Sea Zone to Manchuria
1 transport moved from Japan Sea Zone to Philippines Sea Zone
2 infantry moved from Philippines to Philippines Sea Zone
2 infantry and 1 transport moved from Philippines Sea Zone to French Indo China Sea Zone
2 infantry moved from French Indo China Sea Zone to French Indo China
1 battleship and 1 carrier moved from Caroline Islands Sea Zone to East Indies Sea Zone
1 fighter moved from Caroline Islands Sea Zone to East Indies Sea Zone
1 fighter moved from Philippines to East Indies Sea Zone
1 submarine moved from Solomon Islands Sea Zone to West Australia Sea Zone
1 bomber moved from China to French Indo China
1 fighter moved from China to French Indo China
2 fighters moved from China to Manchuria
Place Units - Japanese
3 transports placed in Japan Sea Zone
Turn Complete - Japanese
Japanese collect 30 PUs; end with 31 PUs
Round: 2
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
Germans roll mine dice in SZ 10 : 0/1 hits, 0.17 expected hits
4 artilleries and 29 infantry moved from Ukraine to Belarus
4 artilleries and 4 infantry moved from Moscow to Belarus
1 infantry moved from Tatarstan to Moscow
1 battleship moved from SZ 11 to SZ 9
Russians take SZ 10 from Germans
Russians take SZ 11 from Germans
Combat - Russians
Battle in SZ 9
British loiter and taunt; Russians attack with 1 battleship
Germans defend with 1 battleship and 1 cruiser
Russians roll dice for 1 battleship in SZ 9, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 battleship and 1 cruiser in SZ 9, round 2 : 2/2 hits, 1.17 expected hits
1 battleship owned by the Russians lost in SZ 9
1 cruiser owned by the Germans lost in SZ 9
Germans win, taking SZ 9 from British with 1 battleship remaining. Battle score for attacker is -3
Casualties for Russians: 1 battleship
Casualties for Germans: 1 cruiser
Combat Move - Russians
Trigger ChangeToBerlinMine: Germans captures territory SZ 11
Trigger ChangeToKielMine: Germans captures territory SZ 10
Trigger ChangeToLondonMine: British captures territory SZ 9
Place Units - Russians
8 infantry placed in Moscow
Turn Complete - Russians
Russians collect 22 PUs; end with 23 PUs
Round: 11
Combat Move - Americans
1 Infantry moved from Hokkaido to 85 Sea Zone
2 Battleships, 1 Infantry, 1 Tank and 1 Transport moved from 85 Sea Zone to 101 Sea Zone
1 Infantry and 1 Tank moved from 101 Sea Zone to Ulithi
1 Artillery and 1 Elite moved from Woleai to Ulithi
1 Infantry moved from Shikoku to 85 Sea Zone
1 Infantry and 1 S.Submarine moved from 85 Sea Zone to 101 Sea Zone
1 Infantry moved from 101 Sea Zone to Yap
Americans take Yap from Yamamoto
1 Submarine moved from 85 Sea Zone to 93 Sea Zone
1 Submarine moved from 85 Sea Zone to 93 Sea Zone
1 Submarine moved from 72 Sea Zone to 75 Sea Zone
1 Infantry moved from Koryakia to Kamchatka
Russians take Kamchatka from Hisaichi
1 Bomber moved from Attu to 75 Sea Zone
1 S.Bomber moved from Alaska to 75 Sea Zone
1 S.Bomber moved from Wake to 93 Sea Zone
1 Bomber and 3 L.Fighters moved from Wake to Ulithi
3 Adv.Fighters and 2 Fighters moved from 85 Sea Zone to 93 Sea Zone
1 Adv.Fighter and 2 Fighters moved from 85 Sea Zone to 75 Sea Zone
1 Adv.Fighter moved from 85 Sea Zone to 93 Sea Zone
2 L.Fighters moved from Wake to Ulithi
1 Tank moved from Salvador to 35 Sea Zone
1 Infantry moved from Bahia to 35 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 35 Sea Zone to 38 Sea Zone
1 Infantry and 1 Tank moved from 38 Sea Zone to Belgian Congo
1 Infantry moved from French Equatorial Africa to Belgian Congo
2 Adv.Fighters and 1 Fighter moved from French Equatorial Africa to Belgian Congo
Purchase Units - Americans
Americans buy 4 Artillerys, 2 B.Transports, 1 Cruiser, 3 Destroyers, 2 Elites, 16 Infantrys, 1 Marine, 2 S.Submarines and 1 Tank; Remaining resources: 0 PUs;
Combat - Americans
Battle in 75 Sea Zone
Americans attack with 1 Adv.Fighter, 1 Bomber, 2 Fighters, 1 S.Bomber and 1 Submarine
Hisaichi defend with 1 Destroyer
Americans roll dice for 1 Submarine in 75 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Destroyer in 75 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Hisaichi lost in 75 Sea Zone
Americans win with 1 Adv.Fighter, 1 Bomber, 2 Fighters, 1 S.Bomber and 1 Submarine remaining. Battle score for attacker is 8
Casualties for Hisaichi: 1 Destroyer
Battle in 93 Sea Zone
Americans attack with 4 Adv.Fighters, 2 Fighters, 1 S.Bomber and 2 Submarines
Hisaichi defend with 1 Destroyer and 2 Transports
Americans roll dice for 2 Submarines in 93 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 4 Adv.Fighters, 2 Fighters and 1 S.Bomber in 93 Sea Zone, round 2 : 2/7 hits, 3.50 expected hits
Hisaichi roll dice for 1 Destroyer and 2 Transports in 93 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits
2 Transports owned by the Hisaichi lost in 93 Sea Zone
Americans roll dice for 2 Submarines in 93 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 4 Adv.Fighters, 2 Fighters and 1 S.Bomber in 93 Sea Zone, round 3 : 5/7 hits, 3.50 expected hits
Hisaichi roll dice for 1 Destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the Americans lost in 93 Sea Zone
1 Destroyer owned by the Hisaichi lost in 93 Sea Zone
Americans win with 4 Adv.Fighters, 2 Fighters, 1 S.Bomber and 1 Submarine remaining. Battle score for attacker is 13
Casualties for Hisaichi: 1 Destroyer and 2 Transports
Casualties for Americans: 1 Submarine
Battle in Ulithi
Americans attack with 1 Artillery, 1 Bomber, 1 Elite, 1 Infantry, 5 L.Fighters and 1 Tank
Yamamoto defend with 3 Infantrys
Americans roll dice for 2 Battleships in Ulithi, round 2 : 2/2 hits, 1.33 expected hits
2 Infantrys owned by the Yamamoto lost in Ulithi
Americans roll dice for 1 Artillery, 1 Bomber, 1 Elite, 1 Infantry, 5 L.Fighters and 1 Tank in Ulithi, round 2 : 7/10 hits, 4.67 expected hits
Yamamoto roll dice for 1 Infantry in Ulithi, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Ulithi
Americans win, taking Ulithi from Yamamoto with 1 Artillery, 1 Bomber, 1 Elite, 1 Infantry, 5 L.Fighters and 1 Tank remaining. Battle score for attacker is 6
Casualties for Yamamoto: 3 Infantrys
Battle in Belgian Congo
Americans attack with 2 Adv.Fighters, 1 Fighter, 2 Infantrys and 1 Tank
Neutral defend with 2 Infantrys
Americans roll dice for 2 Adv.Fighters, 1 Fighter, 2 Infantrys and 1 Tank in Belgian Congo, round 2 : 2/6 hits, 2.17 expected hits
Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Americans lost in Belgian Congo
2 Infantrys owned by the Neutral lost in Belgian Congo
Americans loses 0 PUs for violating Belgian Congos neutrality.
Americans win, taking Belgian Congo from Neutral with 2 Adv.Fighters, 1 Fighter and 1 Tank remaining. Battle score for attacker is 0
Casualties for Americans: 2 Infantrys
Casualties for Neutral: 2 Infantrys
Non Combat Move - Americans
2 Artillerys, 1 Elite, 25 Infantrys and 4 Tanks moved from French Equatorial Africa to Darfur
2 Adv.Fighters and 1 Fighter moved from Belgian Congo to French Equatorial Africa
1 Infantry and 1 Marine moved from Rio de Oro to 31 Sea Zone
1 Infantry and 1 Marine moved from 31 Sea Zone to W.Morocco
1 Artillery and 2 Infantrys moved from Mauritania to W.Morocco
1 Artillery and 1 Infantry moved from Bahia to 35 Sea Zone
4 Infantrys moved from Bahia to 35 Sea Zone
1 Artillery, 1 B.Transport, 5 Infantrys and 1 Transport moved from 35 Sea Zone to 38 Sea Zone
1 Artillery and 5 Infantrys moved from 38 Sea Zone to French Equatorial Africa
1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
1 Artillery moved from Salvador to 35 Sea Zone
2 Infantrys moved from Bahia to 35 Sea Zone
1 Artillery, 1 B.Transport and 2 Infantrys moved from 35 Sea Zone to 36 Sea Zone
1 Artillery and 2 Infantrys moved from 36 Sea Zone to Mauritania
2 B.Transports moved from 38 Sea Zone to 35 Sea Zone
1 Artillery and 2 Infantrys moved from S.Chile to 39 Sea Zone
1 Artillery and 2 Infantrys moved from Santiago to S.Chile
1 Artillery and 2 Infantrys moved from 39 Sea Zone to Bahia
1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
4 Infantrys moved from South Atlantic USA to 26 Sea Zone
1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone
4 Infantrys moved from 32 Sea Zone to Bahia
1 Bomber and 5 L.Fighters moved from Ulithi to Wake
1 Artillery and 1 Elite moved from Koryakia to 72 Sea Zone
1 Artillery, 3 Destroyers, 1 Elite, 1 S.Submarine and 1 Transport moved from 72 Sea Zone to 87 Sea Zone
1 Artillery and 1 Elite moved from 87 Sea Zone to Wake
1 Bomber and 1 S.Bomber moved from 75 Sea Zone to Wake
1 S.Submarine moved from 85 Sea Zone to 109 Sea Zone
2 Destroyers and 1 Submarine moved from 91 Sea Zone to 104 Sea Zone
1 S.Bomber moved from 93 Sea Zone to Wake
4 Adv.Fighters and 2 Fighters moved from 93 Sea Zone to 101 Sea Zone
1 Adv.Fighter and 2 Fighters moved from 75 Sea Zone to 101 Sea Zone
1 Transport moved from 85 Sea Zone to 87 Sea Zone
1 Adv.Fighter, 2 B.Transports, 5 Carriers, 3 Cruisers, 9 Destroyers, 3 S.Submarines, 13 Submarines and 3 Transports moved from 85 Sea Zone to 101 Sea Zone
1 Adv.Fighter moved from San Francisco to Midway
1 Marine moved from Alaska to 71 Sea Zone
1 Marine and 1 S.Submarine moved from 71 Sea Zone to 87 Sea Zone
1 Marine moved from 87 Sea Zone to Wake
Place Units - Americans
1 Destroyer placed in 31 Sea Zone
1 Infantry and 1 Marine placed in Rio de Oro
1 Artillery and 1 Tank placed in Salvador
1 Artillery, 1 Elite and 1 Infantry placed in Santiago
3 Infantrys placed in South Atlantic USA
1 B.Transport and 1 Destroyer placed in 25 Sea Zone
5 Infantrys placed in South Central USA
1 Artillery and 1 Infantry placed in Wake
1 S.Submarine placed in 71 Sea Zone
2 Infantrys placed in Alaska
1 Destroyer and 1 S.Submarine placed in 91 Sea Zone
1 Elite placed in Pearl Harbor
1 B.Transport and 1 Cruiser placed in 83 Sea Zone
1 Artillery and 3 Infantrys placed in San Francisco
Turn Complete - Americans
Americans collect 126 PUs; end with 126 PUs
Round: 4
Combat Move - Italians
1 Elite moved from Provence to 43 Sea Zone
1 Infantry and 1 Tank moved from Provence to 43 Sea Zone
1 Cruiser, 1 Elite, 1 Infantry, 1 Tank and 1 Transport moved from 43 Sea Zone to 41 Sea Zone
1 Tank moved from N.Algeria to S.Algeria
Italians take S.Algeria from French
1 Tank moved from S.Algeria to E.Morocco
2 Artillerys, 1 Elite, 4 Infantrys and 2 Tanks moved from N.Algeria to E.Morocco
2 ArmoredCars, 1 Artillery, 1 Elite, 1 Infantry and 2 Tanks moved from 41 Sea Zone to E.Morocco
2 Mech.Infs moved from Tunis to E.Morocco
1 Fighter moved from Tobruk to 51 Sea Zone
2 Fighters moved from 48 Sea Zone to 51 Sea Zone
Purchase Units - Italians
Italians buy 2 Artillerys, 1 Destroyer, 1 Elite, 1 Factory, 7 Infantrys, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs;
Combat - Italians
Battle in 51 Sea Zone
Italians attack with 3 Fighters
French defend with 1 Submarine
Italians roll dice for 3 Fighters in 51 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 Submarine owned by the French lost in 51 Sea Zone
Italians win with 3 Fighters remaining. Battle score for attacker is 7
Casualties for French: 1 Submarine
Battle in E.Morocco
Italians attack with 2 ArmoredCars, 3 Artillerys, 2 Elites, 5 Infantrys, 2 Mech.Infs and 5 Tanks
British defend with 1 Fighter; French defend with 1 AAGun, 1 Artillery, 1 Elite, 1 Factory and 9 Infantrys
Italians roll dice for 1 Cruiser in E.Morocco, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 2 ArmoredCars, 3 Artillerys, 2 Elites, 5 Infantrys, 2 Mech.Infs and 5 Tanks in E.Morocco, round 2 : 8/19 hits, 7.17 expected hits
French roll dice for 1 Artillery, 1 Elite, 1 Fighter and 9 Infantrys in E.Morocco, round 2 : 4/12 hits, 4.17 expected hits
4 Infantrys owned by the Italians lost in E.Morocco
8 Infantrys owned by the French lost in E.Morocco
Italians roll dice for 2 ArmoredCars, 3 Artillerys, 2 Elites, 1 Infantry, 2 Mech.Infs and 5 Tanks in E.Morocco, round 3 : 6/15 hits, 6.17 expected hits
French roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in E.Morocco, round 3 : 3/4 hits, 1.50 expected hits
2 ArmoredCars owned by the Italians and 1 Infantry owned by the Italians lost in E.Morocco
1 Fighter owned by the British, 1 Elite owned by the French, 1 Artillery owned by the French and 1 Infantry owned by the French lost in E.Morocco
Italians win, taking E.Morocco from French with 3 Artillerys, 2 Elites, 2 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 15
Casualties for Italians: 2 ArmoredCars and 5 Infantrys
Casualties for French: 1 Artillery, 1 Elite and 9 Infantrys
Casualties for British: 1 Fighter
Non Combat Move - Italians
2 Infantrys moved from N.Tunisia to N.Algeria
1 Fighter moved from 51 Sea Zone to Greece
2 Fighters moved from 51 Sea Zone to 48 Sea Zone
1 Cruiser moved from 48 Sea Zone to 46 Sea Zone
1 Infantry moved from Rome to 46 Sea Zone
1 Cruiser and 1 Infantry moved from 46 Sea Zone to 48 Sea Zone
1 Infantry moved from 48 Sea Zone to Tobruk
1 Submarine moved from 50 Sea Zone to 48 Sea Zone
2 Transports moved from 48 Sea Zone to 46 Sea Zone
2 Transports moved from 48 Sea Zone to 47 Sea Zone
2 Tanks moved from Tunis to 47 Sea Zone
2 Infantrys moved from S.Tunisia to 47 Sea Zone
4 Infantrys moved from Rome to 46 Sea Zone
1 Artillery and 1 Elite moved from Greece to 48 Sea Zone
4 Infantrys and 2 Transports moved from 46 Sea Zone to 48 Sea Zone
2 Infantrys, 2 Tanks and 2 Transports moved from 47 Sea Zone to 48 Sea Zone
1 Artillery, 1 Elite, 6 Infantrys and 2 Tanks moved from 48 Sea Zone to El Agheila
1 Submarine moved from 48 Sea Zone to 51 Sea Zone
Place Units - Italians
1 Factory placed in Greece
1 Destroyer and 1 Submarine placed in 50 Sea Zone
1 Artillery, 1 Elite, 1 Infantry and 1 Tank placed in Tunis
Italians undo move 3.
2 Infantrys and 2 Tanks placed in Tunis
2 Artillerys, 1 Elite and 5 Infantrys placed in Rome
Turn Complete - Italians
Italians collect 66 PUs; end with 66 PUs