TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Anzac
1 Tank moved from Kwajalein to 103 Sea Zone
1 Tank and 1 Transport moved from 103 Sea Zone to 109 Sea Zone
1 Infantry moved from Bougainville to 109 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 109 Sea Zone to 108 Sea Zone
1 Infantry and 1 Tank moved from 108 Sea Zone to Peleliu
1 Submarine moved from 67 Sea Zone to 106 Sea Zone
1 Transport moved from 65 Sea Zone to 67 Sea Zone
1 Adv.Fighter moved from Broome to Banjarmasin
2 Infantrys moved from Western Australia to 67 Sea Zone
2 Infantrys moved from 67 Sea Zone to Java
4 Infantrys moved from South Australia to Western Australia
3 Infantrys moved from Port Moresby to West Papua
2 Fighters moved from 67 Sea Zone to 105 Sea Zone
Purchase Units - Anzac
Anzac buy 1 Cruiser, 1 Destroyer, 1 Elite, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Combat - Anzac
Battle in 106 Sea Zone
Anzac attack with 1 Submarine
Hisaichi defend with 1 Transport
Anzac roll dice for 1 Submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Transport in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Anzac roll dice for 1 Submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Transport in 106 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Anzac roll dice for 1 Submarine in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Transport in 106 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Anzac roll dice for 1 Submarine in 106 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 Transport owned by the Hisaichi lost in 106 Sea Zone
Anzac win with 1 Submarine remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Transport
Battle in 105 Sea Zone
Anzac attack with 2 Fighters
Yamamoto defend with 2 Transports
Anzac roll dice for 2 Fighters in 105 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 2 Transports in 105 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Anzac roll dice for 2 Fighters in 105 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 2 Transports in 105 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
1 Transport owned by the Yamamoto lost in 105 Sea Zone
Anzac roll dice for 2 Fighters in 105 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Transport in 105 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
1 Fighter owned by the Anzac lost in 105 Sea Zone
Anzac roll dice for 1 Fighter in 105 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Transport in 105 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Anzac roll dice for 1 Fighter in 105 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Transport in 105 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
Anzac roll dice for 1 Fighter in 105 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Transport in 105 Sea Zone, round 7 : 1/1 hits, 0.17 expected hits
1 Fighter owned by the Anzac and 1 Transport owned by the Yamamoto lost in 105 Sea Zone
Yamamoto win with no units remaining. Battle score for attacker is -4
Casualties for Yamamoto: 2 Transports
Casualties for Anzac: 2 Fighters
Battle in Peleliu
Anzac attack with 1 Infantry and 1 Tank
Yamamoto defend with 1 Bomber
Anzac roll dice for 1 Infantry and 1 Tank in Peleliu, round 2 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Bomber in Peleliu, round 2 : 0/1 hits, 0.17 expected hits
1 Bomber owned by the Yamamoto lost in Peleliu
Anzac win, taking Peleliu from Yamamoto with 1 Infantry and 1 Tank remaining. Battle score for attacker is 14
Casualties for Yamamoto: 1 Bomber
Non Combat Move - Anzac
Place Units - Anzac
1 Cruiser, 1 Destroyer and 1 Transport placed in 67 Sea Zone
1 Elite and 2 Infantrys placed in Port Moresby
2 Infantrys placed in Townsville
Turn Complete - Anzac
Anzac collect 38 PUs; end with 38 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Dutch
1 unit repaired.
1 Infantry moved from Java to Sumatra
Purchase Units - Dutch
Dutch buy 1 Elite and 3 Fighters; Remaining resources: 0 PUs;
Non Combat Move - Dutch
Place Units - Dutch
1 Elite and 3 Fighters placed in Banjarmasin
Turn Complete - Dutch
Dutch collect 27 PUs; end with 27 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Finns
2 Infantrys moved from Kotka to Vyborg
1 Fighter, 2 Infantrys and 1 Tank moved from Oulu to Vyborg
Purchase Units - Finns
Finns buy 2 Artillerys, 1 Elite and 2 Infantrys; Remaining resources: 0 PUs;
Combat - Finns
Battle in Vyborg
Finns attack with 1 Fighter, 4 Infantrys and 1 Tank
Russians defend with 1 Infantry
Finns roll dice for 1 Fighter, 4 Infantrys and 1 Tank in Vyborg, round 2 : 1/6 hits, 1.50 expected hits
Russians roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Vyborg
Finns win, taking Vyborg from Russians with 1 Fighter, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Finns
1 Fighter moved from Vyborg to Oulu
3 Infantrys moved from Tampere to Oulu
1 Tank moved from Helsinki to Oulu
5 Infantrys moved from Helsinki to Tampere
Place Units - Finns
2 Artillerys, 1 Elite and 2 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 16 PUs; end with 16 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Romanians
1 Artillery and 1 Infantry moved from E.Romania to Odessa
1 Infantry moved from E.Romania to Odessa
1 Fighter moved from E.Romania to 52 Sea Zone
1 Artillery, 1 Infantry, 1 Mech.Inf and 1 Tank moved from Vinnytsia to Kiev
Purchase Units - Romanians
Romanians buy 1 Factory and 1 Infantry; Remaining resources: 0 PUs;
Combat - Romanians
Battle in 52 Sea Zone
Romanians attack with 1 Fighter
British defend with 1 Transport
Romanians roll dice for 1 Fighter in 52 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 Transport in 52 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 Transport owned by the British lost in 52 Sea Zone
Romanians win with 1 Fighter remaining. Battle score for attacker is 6
Casualties for British: 1 Transport
Battle in Kiev
Romanians attack with 1 Artillery, 1 Infantry, 1 Mech.Inf and 1 Tank
Russians defend with 1 Infantry
Romanians roll dice for 1 Artillery, 1 Infantry, 1 Mech.Inf and 1 Tank in Kiev, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Kiev
Romanians win, taking Kiev from Russians with 1 Artillery, 1 Infantry, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Odessa
Romanians attack with 1 Artillery and 2 Infantrys
Russians defend with 1 Infantry
Romanians roll dice for 1 Artillery and 2 Infantrys in Odessa, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Odessa, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Odessa
Romanians win, taking Odessa from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Romanians
1 Fighter moved from 52 Sea Zone to E.Romania
2 Artillerys moved from Bucharest to E.Romania
1 Elite moved from Bucharest to E.Romania
1 Infantry moved from Bucharest to E.Romania
Place Units - Romanians
1 Factory placed in W.Romania
1 Infantry placed in Bucharest
Turn Complete - Romanians
Romanians collect 20 PUs; end with 20 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Thai
1 Fighter moved from Bangkok to 106 Sea Zone
Purchase Units - Thai
Thai buy 1 T.Boat and 1 Transport; Remaining resources: 0 PUs;
Combat - Thai
Battle in 106 Sea Zone
Thai attack with 1 Fighter
Anzac defend with 1 Submarine
Thai roll dice for 1 Fighter in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Submarine owned by the Anzac submerged
Non Combat Move - Thai
1 Fighter moved from 106 Sea Zone to Bangkok
4 Infantrys moved from Bangkok to S.Thailand
Place Units - Thai
1 T.Boat and 1 Transport placed in 105 Sea Zone
Turn Complete - Thai
Thai collect 14 PUs; end with 14 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Americans
1 Artillery moved from South Atlantic USA to 26 Sea Zone
2 Infantrys moved from South Atlantic USA to 26 Sea Zone
1 Artillery, 1 B.Transport and 2 Infantrys moved from 26 Sea Zone to 35 Sea Zone
1 Infantry and 1 Tank moved from Cuba to 26 Sea Zone
1 Infantry and 1 Tank moved from 26 Sea Zone to Jamaica
1 Artillery and 1 Infantry moved from Hispaniola to 26 Sea Zone
1 Elite and 3 Infantrys moved from South Atlantic USA to 26 Sea Zone
1 Artillery, 1 B.Transport, 1 Elite, 4 Infantrys and 1 Transport moved from 26 Sea Zone to 35 Sea Zone
2 Artillerys, 1 Elite and 6 Infantrys moved from 35 Sea Zone to Salvador
1 Artillery moved from South Central USA to E.Mexico
1 Tank moved from Central America to Venezuela
1 Tank moved from Central America to Peru
1 Tank moved from Colombia to Venezuela
1 Tank moved from Colombia to Peru
1 Artillery moved from Colombia to Peru
1 Tank moved from Colombia to Venezuela
1 Infantry moved from Colombia to Peru
2 Infantrys moved from Colombia to Venezuela
1 Infantry moved from Colombia to Peru
1 Infantry moved from E.Mexico to Central America
1 Destroyer and 1 Submarine moved from 72 Sea Zone to 71 Sea Zone
1 Artillery and 1 Infantry moved from Alaska to 74 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 74 Sea Zone to 71 Sea Zone
1 Artillery and 1 Infantry moved from 71 Sea Zone to Attu
1 Artillery and 1 Infantry moved from Ponape to Truk
2 Infantrys and 1 Transport moved from 116 Sea Zone to 109 Sea Zone
1 Battleship, 1 Carrier, 1 Destroyer and 2 Fighters moved from 104 Sea Zone to 109 Sea Zone
2 Infantrys moved from 109 Sea Zone to Woleai
Americans take Woleai from Yamamoto
1 Artillery and 2 Infantrys moved from Jaluit to 104 Sea Zone
1 Artillery, 1 B.Transport and 2 Infantrys moved from 104 Sea Zone to 109 Sea Zone
1 Artillery and 2 Infantrys moved from 109 Sea Zone to Truk
2 Fighters moved from 109 Sea Zone to Truk
3 Bombers moved from Kwajalein to West Papua
1 Fighter moved from Banjarmasin to 105 Sea Zone
1 Adv.Fighter, 1 Battleship, 1 Carrier and 1 Fighter moved from 98 Sea Zone to 104 Sea Zone
1 Submarine moved from 83 Sea Zone to 98 Sea Zone
1 Bomber moved from San Francisco to Jaluit
Purchase Units - Americans
Americans buy 2 Adv.Fighters, 2 B.Transports, 1 Battleship, 1 Bomber, 1 Carrier, 2 Marines and 1 Submarine; Remaining resources: 0 PUs;
Combat - Americans
Battle in Peru
Americans attack with 1 Artillery, 2 Infantrys and 2 Tanks
Neutral defend with 1 Artillery and 1 Infantry
Americans roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Peru, round 2 : 2/5 hits, 1.83 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in Peru, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Americans, 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Peru
Americans loses 0 PUs for violating Perus neutrality.
Americans win, taking Peru from Neutral with 1 Artillery, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4
Casualties for Americans: 1 Infantry
Casualties for Neutral: 1 Artillery and 1 Infantry
Battle in Jamaica
Americans attack with 1 Infantry and 1 Tank
Neutral defend with 1 Infantry
Americans roll dice for 1 Infantry and 1 Tank in Jamaica, round 2 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Jamaica, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Jamaica
Americans roll dice for 1 Tank in Jamaica, round 3 : 0/1 hits, 0.50 expected hits
Neutral roll dice for 1 Infantry in Jamaica, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Tank in Jamaica, round 4 : 0/1 hits, 0.50 expected hits
Neutral roll dice for 1 Infantry in Jamaica, round 4 : 1/1 hits, 0.33 expected hits
1 Tank owned by the Americans lost in Jamaica
Neutral win with 1 Infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 Infantry and 1 Tank
Battle in Salvador
Americans attack with 2 Artillerys, 1 Elite and 6 Infantrys
Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
Americans roll dice for 2 Artillerys, 1 Elite and 6 Infantrys in Salvador, round 2 : 3/9 hits, 2.33 expected hits
Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 1/4 hits, 1.67 expected hits
1 Infantry owned by the Americans, 1 Tank owned by the Neutral and 2 Infantrys owned by the Neutral lost in Salvador
Americans roll dice for 2 Artillerys, 1 Elite and 5 Infantrys in Salvador, round 3 : 1/8 hits, 2.17 expected hits
Neutral roll dice for 1 Tank in Salvador, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Neutral lost in Salvador
Americans loses 0 PUs for violating Salvadors neutrality.
Americans win, taking Salvador from Neutral with 2 Artillerys, 1 Elite and 5 Infantrys remaining. Battle score for attacker is 12
Casualties for Americans: 1 Infantry
Casualties for Neutral: 2 Infantrys and 2 Tanks
Battle in 105 Sea Zone
Americans attack with 1 Fighter
Thai defend with 1 T.Boat and 1 Transport
Americans roll dice for 1 Fighter in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 T.Boat and 1 Transport in 105 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 Fighter in 105 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Thai roll dice for 1 T.Boat and 1 Transport in 105 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
1 T.Boat owned by the Thai lost in 105 Sea Zone
Americans roll dice for 1 Fighter in 105 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Transport in 105 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
1 Fighter owned by the Americans lost in 105 Sea Zone
Thai win with 1 Transport remaining. Battle score for attacker is -2
Casualties for Thai: 1 T.Boat
Casualties for Americans: 1 Fighter
Battle in Truk
Americans attack with 2 Artillerys, 2 Fighters and 3 Infantrys
Yamamoto defend with 1 Artillery and 1 Infantry
Americans roll dice for 1 Battleship in Truk, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 2 Artillerys, 2 Fighters and 3 Infantrys in Truk, round 2 : 3/7 hits, 2.17 expected hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in Truk, round 2 : 1/2 hits, 0.67 expected hits
1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Truk
Americans win, taking Truk from Yamamoto with 2 Artillerys, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 Infantry
Casualties for Yamamoto: 1 Artillery and 1 Infantry
Battle in Venezuela
Americans attack with 2 Infantrys and 3 Tanks
Neutral defend with 3 Infantrys
Americans roll dice for 2 Infantrys and 3 Tanks in Venezuela, round 2 : 3/5 hits, 1.83 expected hits
Neutral roll dice for 3 Infantrys in Venezuela, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Americans and 3 Infantrys owned by the Neutral lost in Venezuela
Americans loses 0 PUs for violating Venezuelas neutrality.
Americans win, taking Venezuela from Neutral with 3 Tanks remaining. Battle score for attacker is 2
Casualties for Americans: 2 Infantrys
Casualties for Neutral: 3 Infantrys
Non Combat Move - Americans
2 Fighters moved from Truk to 109 Sea Zone
Place Units - Americans
1 Carrier placed in 98 Sea Zone
2 Adv.Fighters placed in 98 Sea Zone
1 B.Transport and 1 Battleship placed in 71 Sea Zone
1 Submarine placed in 71 Sea Zone
1 Bomber placed in San Francisco
1 B.Transport placed in 26 Sea Zone
2 Marines placed in South Atlantic USA
Turn Complete - Americans
Americans collect 104 PUs; end with 104 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Germans
Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans
Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew
Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew
Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew
Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew
Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew
Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew
Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew
Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew
Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew
Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew
Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew
Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew
Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew
Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew
2 Tanks moved from Aquitaine to Brittany
Germans take Brittany from French
2 Tanks moved from Brittany to Normandy
Germans take Normandy from French
4 ArmoredCars moved from Picardy to Belgium
2 Tanks moved from Picardy to Rhine
4 ArmoredCars moved from Picardy to Rhine
1 Artillery moved from Picardy to Belgium
3 Infantrys moved from Paris to Normandy
2 Infantrys moved from Paris to Picardy
11 Tanks moved from Paris to Belgium
1 Artillery and 1 Infantry moved from Denmark to Hamburg
3 Infantrys moved from Brest to Minsk
1 Mech.Inf moved from Warsaw to Minsk
4 ArmoredCars moved from Warsaw to Minsk
2 ArmoredCars, 1 Bomber and 1 Stuka moved from Krakow to Minsk
2 Mech.Infs moved from Danzig to Minsk
1 Artillery and 1 Infantry moved from Middle Norrland to 24 Sea Zone
1 Artillery and 1 Infantry moved from 24 Sea Zone to East Prussia
1 Artillery and 1 Infantry moved from Provence to 44 Sea Zone
1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 44 Sea Zone to 48 Sea Zone
1 Artillery and 1 Infantry moved from 48 Sea Zone to Greece
2 Infantrys moved from Tripoli to El Agheila
Germans take El Agheila from British
Purchase Units - Germans
Germans buy 2 Adv.Fighters, 4 ArmoredCars, 6 Artillerys, 2 Elites, 1 Fighter, 1 HeavyTank, 21 Infantrys, 1 JetFighter, 1 Mech.Inf, 2 Submarines and 1 Tank; Remaining resources: 0 PUs;
Combat - Germans
Battle in Greece
Germans attack with 1 Artillery and 1 Infantry
British defend with 1 AAGun and 1 Artillery
Germans roll dice for 1 Artillery and 1 Infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 Artillery in Greece, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the British lost in Greece
Germans win, taking Greece from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
Casualties for British: 1 Artillery
Battle in Belgium
Germans attack with 4 ArmoredCars, 1 Artillery and 11 Tanks
British defend with 1 Infantry
Germans roll dice for 4 ArmoredCars, 1 Artillery and 11 Tanks in Belgium, round 2 : 6/16 hits, 7.17 expected hits
British roll dice for 1 Infantry in Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Belgium
Germans win, taking Belgium from British with 4 ArmoredCars, 1 Artillery and 11 Tanks remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Minsk
Germans attack with 6 ArmoredCars, 1 Bomber, 3 Infantrys, 3 Mech.Infs and 1 Stuka
Russians defend with 2 Artillerys, 4 Infantrys and 3 Tanks
Germans roll dice for 6 ArmoredCars, 1 Bomber, 3 Infantrys, 3 Mech.Infs and 1 Stuka in Minsk, round 2 : 4/14 hits, 5.17 expected hits
Russians roll dice for 2 Artillerys, 4 Infantrys and 3 Tanks in Minsk, round 2 : 2/9 hits, 3.50 expected hits
4 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Minsk
Germans roll dice for 6 ArmoredCars, 1 Bomber, 1 Infantry, 3 Mech.Infs and 1 Stuka in Minsk, round 3 : 4/12 hits, 4.50 expected hits
Russians roll dice for 2 Artillerys and 3 Tanks in Minsk, round 3 : 2/5 hits, 2.17 expected hits
1 ArmoredCar owned by the Germans, 2 Artillerys owned by the Russians, 1 Infantry owned by the Germans and 2 Tanks owned by the Russians lost in Minsk
Germans roll dice for 5 ArmoredCars, 1 Bomber, 3 Mech.Infs and 1 Stuka in Minsk, round 4 : 3/10 hits, 3.83 expected hits
Russians roll dice for 1 Tank in Minsk, round 4 : 1/1 hits, 0.50 expected hits
1 ArmoredCar owned by the Germans and 1 Tank owned by the Russians lost in Minsk
Germans win, taking Minsk from Russians with 4 ArmoredCars, 1 Bomber, 3 Mech.Infs and 1 Stuka remaining. Battle score for attacker is 17
Casualties for Germans: 2 ArmoredCars and 3 Infantrys
Casualties for Russians: 2 Artillerys, 4 Infantrys and 3 Tanks
Non Combat Move - Germans
1 Bomber moved from Minsk to Brest
1 Stuka moved from Minsk to Brest
1 Artillery moved from Warsaw to Brest
1 Infantry moved from Warsaw to Brest
1 Infantry moved from Krakow to Vinnytsia
1 AAGun, 4 Artillerys and 8 Infantrys moved from Krakow to Brest
2 Artillerys and 3 Infantrys moved from Bohemia to Krakow
2 Tanks moved from Berlin to Pomerania
1 Artillery moved from Berlin to Brandenburg
1 Infantry moved from Berlin to Brandenburg
Place Units - Germans
2 Artillerys and 2 Infantrys placed in Hamburg
2 Submarines placed in 23 Sea Zone
8 Infantrys placed in Paris
4 Infantrys placed in Rhine
2 Artillerys and 2 Infantrys placed in Warsaw
1 Artillery and 1 Infantry placed in Provence
1 Artillery, 2 Elites and 2 Infantrys placed in Bohemia
1 ArmoredCar and 2 Infantrys placed in Bavaria
2 Adv.Fighters, 3 ArmoredCars, 1 Fighter, 1 HeavyTank, 1 JetFighter, 1 Mech.Inf and 1 Tank placed in Berlin
Turn Complete - Germans
Germans collect 113 PUs; end with 113 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Russians
1 Infantry moved from Novgorod to Minsk
1 Infantry moved from Donetsk to Vinnytsia
2 Artillerys, 2 Infantrys and 1 Tank moved from Kursk to Kiev
1 Fighter moved from Leningrad to Kiev
1 Mech.Inf moved from Georgia to Vinnytsia
1 Mot.Inf moved from Kursk to Kiev
1 Fighter moved from Erzurum to Vinnytsia
1 Bomber moved from Kursk to Minsk
2 Tanks moved from Latvia to Minsk
4 Infantrys moved from Latvia to Minsk
1 Infantry moved from Latvia to Minsk
2 Infantrys moved from Latvia to Lithuania
1 Infantry moved from Latvia to Lithuania
1 Infantry moved from Rostov to Donetsk
1 Transport moved from 53 Sea Zone to 54 Sea Zone
1 Artillery and 1 Elite moved from Rostov to 54 Sea Zone
1 Artillery, 1 Elite and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
1 Artillery and 1 Elite moved from 53 Sea Zone to Ankara
1 Artillery and 3 Tanks moved from Adana to Ankara
2 Artillerys and 2 Infantrys moved from Erzurum to Ankara
1 Artillery and 4 Infantrys moved from Stalingrad to Rostov
2 Infantrys moved from Rostov to Kursk
2 Infantrys moved from Georgia to Rostov
1 Infantry moved from Tula to Kursk
3 Infantrys moved from Yaroslavl to Smolensk
6 Infantrys moved from Yaroslavl to Kursk
8 Infantrys moved from Moscow to Yaroslavl
1 Infantry moved from Moscow to Tula
1 Infantry moved from Gorky to Yaroslavl
1 Artillery and 1 Infantry moved from Chimkent to 126 Sea Zone
1 Artillery and 1 Infantry moved from 126 Sea Zone to Astrakhan
1 Artillery and 1 Infantry moved from Tashkent to Uzbekistan
1 Artillery, 1 Elite and 2 Infantrys moved from S.Karelia to Vyborg
2 Infantrys moved from Leningrad to Vyborg
2 Infantrys moved from Leningrad to Vyborg
1 Artillery and 3 Infantrys moved from Arkhangelsk to S.Karelia
2 Infantrys moved from Olyokminsk to Zhigansk
1 ArmoredCar moved from Olyokminsk to Yakutsk
Russians take Yakutsk from Hisaichi
1 ArmoredCar moved from Yakutsk to Zhigansk
1 Artillery and 1 Mot.Inf moved from Irkutsk to S.Buryat Mongolia
1 ArmoredCar and 2 Infantrys moved from Olyokminsk to N.Buryat Mongolia
2 Infantrys moved from Evenkia to Olyokminsk
1 Tank moved from Sibirsky to Olyokminsk
2 Artillerys, 1 Elite and 2 Infantrys moved from Sibirsky to Evenkia
4 Infantrys moved from Novosibirsk to Krasnoyarsk
5 Infantrys moved from Sverdlovsk to Novosibirsk
1 Destroyer and 1 Submarine moved from 6 Sea Zone to 4 Sea Zone
Purchase Units - Russians
Russians buy 4 ArmoredCars, 6 Artillerys, 1 Bunker, 1 Elite, 27 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs;
Combat - Russians
Battle in S.Buryat Mongolia
Russians attack with 1 Artillery and 1 Mot.Inf
Hisaichi defend with 1 Tank
Russians roll dice for 1 Artillery and 1 Mot.Inf in S.Buryat Mongolia, round 2 : 2/2 hits, 0.50 expected hits
Hisaichi roll dice for 1 Tank in S.Buryat Mongolia, round 2 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi and 1 Mot.Inf owned by the Russians lost in S.Buryat Mongolia
Russians win, taking S.Buryat Mongolia from Hisaichi with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 Mot.Inf
Casualties for Hisaichi: 1 Tank
Battle in Vyborg
Russians attack with 1 Artillery, 1 Elite and 6 Infantrys
Finns defend with 4 Infantrys and 1 Tank
Russians roll dice for 1 Artillery, 1 Elite and 6 Infantrys in Vyborg, round 2 : 2/8 hits, 1.83 expected hits
Finns roll dice for 4 Infantrys and 1 Tank in Vyborg, round 2 : 2/5 hits, 1.83 expected hits
2 Infantrys owned by the Finns and 2 Infantrys owned by the Russians lost in Vyborg
Russians roll dice for 1 Artillery, 1 Elite and 4 Infantrys in Vyborg, round 3 : 2/6 hits, 1.50 expected hits
Finns roll dice for 2 Infantrys and 1 Tank in Vyborg, round 3 : 0/3 hits, 1.17 expected hits
2 Infantrys owned by the Finns lost in Vyborg
Russians roll dice for 1 Artillery, 1 Elite and 4 Infantrys in Vyborg, round 4 : 3/6 hits, 1.50 expected hits
Finns roll dice for 1 Tank in Vyborg, round 4 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Finns lost in Vyborg
Russians win, taking Vyborg from Finns with 1 Artillery, 1 Elite and 4 Infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 2 Infantrys
Casualties for Finns: 4 Infantrys and 1 Tank
Battle in Lithuania
Russians attack with 3 Infantrys
Germans defend with 1 Artillery
Russians roll dice for 3 Infantrys in Lithuania, round 2 : 3/3 hits, 0.50 expected hits
Germans roll dice for 1 Artillery in Lithuania, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Artillery owned by the Germans lost in Lithuania
Russians win, taking Lithuania from Germans with 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Casualties for Germans: 1 Artillery
Battle in Kiev
Russians attack with 2 Artillerys, 1 Fighter, 2 Infantrys, 1 Mot.Inf and 1 Tank
Romanians defend with 1 Artillery, 1 Infantry, 1 Mech.Inf and 1 Tank
Russians roll dice for 2 Artillerys, 1 Fighter, 2 Infantrys, 1 Mot.Inf and 1 Tank in Kiev, round 2 : 1/7 hits, 2.33 expected hits
Romanians roll dice for 1 Artillery, 1 Infantry, 1 Mech.Inf and 1 Tank in Kiev, round 2 : 1/4 hits, 1.50 expected hits
1 Infantry owned by the Romanians and 1 Mot.Inf owned by the Russians lost in Kiev
Russians roll dice for 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Tank in Kiev, round 3 : 2/6 hits, 2.17 expected hits
Romanians roll dice for 1 Artillery, 1 Mech.Inf and 1 Tank in Kiev, round 3 : 1/3 hits, 1.17 expected hits
1 Infantry owned by the Russians, 1 Artillery owned by the Romanians and 1 Mech.Inf owned by the Romanians lost in Kiev
Russians roll dice for 2 Artillerys, 1 Fighter, 1 Infantry and 1 Tank in Kiev, round 4 : 4/5 hits, 1.83 expected hits
Romanians roll dice for 1 Tank in Kiev, round 4 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Russians and 1 Tank owned by the Romanians lost in Kiev
Russians win, taking Kiev from Romanians with 2 Artillerys, 1 Fighter and 1 Tank remaining. Battle score for attacker is 8
Casualties for Russians: 2 Infantrys and 1 Mot.Inf
Casualties for Romanians: 1 Artillery, 1 Infantry, 1 Mech.Inf and 1 Tank
Battle in Vinnytsia
Russians attack with 1 Fighter, 1 Infantry and 1 Mech.Inf
Germans defend with 1 Infantry
Russians roll dice for 1 Fighter, 1 Infantry and 1 Mech.Inf in Vinnytsia, round 2 : 2/3 hits, 1.00 expected hits
Romanians roll dice for 1 Infantry in Vinnytsia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Vinnytsia
Russians win, taking Vinnytsia from Romanians with 1 Fighter, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in N.Buryat Mongolia
Russians attack with 1 ArmoredCar and 2 Infantrys
Hisaichi defend with 1 Tank
Russians roll dice for 1 ArmoredCar and 2 Infantrys in N.Buryat Mongolia, round 2 : 1/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Tank in N.Buryat Mongolia, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi lost in N.Buryat Mongolia
Russians win, taking N.Buryat Mongolia from Hisaichi with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 5
Casualties for Hisaichi: 1 Tank
Battle in Zhigansk
Russians attack with 1 ArmoredCar and 2 Infantrys
Hisaichi defend with 1 Tank
Russians roll dice for 1 ArmoredCar and 2 Infantrys in Zhigansk, round 2 : 0/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Tank in Zhigansk, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 ArmoredCar and 2 Infantrys in Zhigansk, round 3 : 3/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Tank in Zhigansk, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Russians and 1 Tank owned by the Hisaichi lost in Zhigansk
Russians win, taking Zhigansk from Hisaichi with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 Infantry
Casualties for Hisaichi: 1 Tank
Battle in Minsk
Russians attack with 1 Bomber, 6 Infantrys and 2 Tanks
Germans defend with 4 ArmoredCars and 3 Mech.Infs
Russians roll dice for 1 Bomber, 6 Infantrys and 2 Tanks in Minsk, round 2 : 3/9 hits, 2.67 expected hits
Germans roll dice for 4 ArmoredCars and 3 Mech.Infs in Minsk, round 2 : 1/7 hits, 1.67 expected hits
3 ArmoredCars owned by the Germans and 1 Infantry owned by the Russians lost in Minsk
Russians roll dice for 1 Bomber, 5 Infantrys and 2 Tanks in Minsk, round 3 : 3/8 hits, 2.50 expected hits
Germans roll dice for 1 ArmoredCar and 3 Mech.Infs in Minsk, round 3 : 1/4 hits, 1.17 expected hits
1 ArmoredCar owned by the Germans, 1 Infantry owned by the Russians and 2 Mech.Infs owned by the Germans lost in Minsk
Russians roll dice for 1 Bomber, 4 Infantrys and 2 Tanks in Minsk, round 4 : 4/7 hits, 2.33 expected hits
Germans roll dice for 1 Mech.Inf in Minsk, round 4 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Germans lost in Minsk
Russians win, taking Minsk from Germans with 1 Bomber, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 30
Casualties for Russians: 2 Infantrys
Casualties for Germans: 4 ArmoredCars and 3 Mech.Infs
Non Combat Move - Russians
1 Bomber moved from Minsk to Kursk
1 Fighter moved from Vinnytsia to Donetsk
1 Fighter moved from Kiev to Kursk
Place Units - Russians
1 Artillery, 1 Bunker and 3 Infantrys placed in Leningrad
1 Artillery, 1 Elite and 2 Infantrys placed in Arkhangelsk
1 Artillery, 1 Infantry and 1 Mech.Inf placed in Georgia
2 ArmoredCars, 1 Artillery and 2 Infantrys placed in Stalingrad
1 ArmoredCar, 1 Artillery and 8 Infantrys placed in Moscow
1 ArmoredCar, 1 Artillery and 4 Infantrys placed in Sibirsky
5 Infantrys placed in Sverdlovsk
Russians undo move 7.
Russians undo move 5.
1 ArmoredCar, 1 Artillery and 1 Infantry placed in Kursk
10 Infantrys placed in Moscow
4 Infantrys placed in Sverdlovsk
Turn Complete - Russians
Russians collect 106 PUs; end with 106 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Italians
2 Mech.Infs moved from Hun to Kufra
2 Artillerys and 2 Infantrys moved from Rome to 46 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 46 Sea Zone to 51 Sea Zone
2 Artillerys and 2 Infantrys moved from 51 Sea Zone to Mersa Matruh
2 Transports moved from 48 Sea Zone to 47 Sea Zone
2 Artillerys moved from Tunis to 47 Sea Zone
2 Infantrys moved from Tunis to 47 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 47 Sea Zone to 48 Sea Zone
2 ArmoredCars moved from Campania to 48 Sea Zone
2 ArmoredCars, 2 Artillerys and 2 Infantrys moved from 48 Sea Zone to Tobruk
Italians take Tobruk from British
1 Battleship, 1 Carrier, 4 Destroyers and 1 Submarine moved from 48 Sea Zone to 51 Sea Zone
3 Submarines moved from 46 Sea Zone to 51 Sea Zone
2 Artillerys and 3 Infantrys moved from N.Tunisia to N.Algeria
2 Artillerys, 3 Infantrys and 2 Tanks moved from S.Algeria to E.Morocco
Purchase Units - Italians
Italians buy 2 Adv.Fighters, 1 Destroyer, 5 Infantrys, 1 S.Submarine and 1 Submarine; Remaining resources: 1 PUs;
Combat - Italians
Battle in 51 Sea Zone
Italians attack with 1 Battleship, 1 Carrier, 4 Destroyers, 4 Submarines and 2 Transports
French defend with 1 Destroyer and 1 Submarine
Italians roll dice for 4 Submarines in 51 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
French roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 Battleship owned by the Italians
1 Submarine owned by the French and 1 Destroyer owned by the French lost in 51 Sea Zone
Italians win with 1 Battleship, 1 Carrier, 4 Destroyers, 4 Submarines and 2 Transports remaining. Battle score for attacker is 15
Casualties for French: 1 Destroyer and 1 Submarine
Battle in Mersa Matruh
Italians attack with 2 Artillerys and 2 Infantrys
British defend with 2 Fighters, 1 Infantry and 1 Tank
Italians roll dice for 2 Artillerys and 2 Infantrys in Mersa Matruh, round 2 : 3/4 hits, 1.33 expected hits
British roll dice for 2 Fighters, 1 Infantry and 1 Tank in Mersa Matruh, round 2 : 2/4 hits, 1.83 expected hits
1 Fighter owned by the British, 1 Tank owned by the British, 2 Infantrys owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh
Italians roll dice for 2 Artillerys in Mersa Matruh, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 Fighter in Mersa Matruh, round 3 : 1/1 hits, 0.50 expected hits
1 Artillery owned by the Italians lost in Mersa Matruh
Italians roll dice for 1 Artillery in Mersa Matruh, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Fighter in Mersa Matruh, round 4 : 1/1 hits, 0.50 expected hits
1 Artillery owned by the Italians lost in Mersa Matruh
British win with 1 Fighter remaining. Battle score for attacker is 3
Casualties for Italians: 2 Artillerys and 2 Infantrys
Casualties for British: 1 Fighter, 1 Infantry and 1 Tank
Battle in N.Algeria
Italians attack with 2 Artillerys and 3 Infantrys
French defend with 1 Infantry
Italians roll dice for 2 Artillerys and 3 Infantrys in N.Algeria, round 2 : 1/5 hits, 1.50 expected hits
French roll dice for 1 Infantry in N.Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in N.Algeria
Italians win, taking N.Algeria from French with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Battle in E.Morocco
Italians attack with 2 Artillerys, 3 Infantrys and 2 Tanks
British defend with 1 Fighter; French defend with 1 AAGun, 1 Adv.Fighter, 1 Artillery, 1 Factory and 3 Infantrys
Italians roll dice for 2 Artillerys, 3 Infantrys and 2 Tanks in E.Morocco, round 2 : 2/7 hits, 2.50 expected hits
French roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 3 Infantrys in E.Morocco, round 2 : 2/6 hits, 2.50 expected hits
2 Infantrys owned by the French and 2 Infantrys owned by the Italians lost in E.Morocco
Italians roll dice for 2 Artillerys, 1 Infantry and 2 Tanks in E.Morocco, round 3 : 4/5 hits, 2.00 expected hits
French roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry in E.Morocco, round 3 : 2/4 hits, 1.83 expected hits
1 Fighter owned by the British, 1 Artillery owned by the French, 1 Infantry owned by the French, 1 Adv.Fighter owned by the French, 1 Artillery owned by the Italians and 1 Infantry owned by the Italians lost in E.Morocco
Italians win, taking E.Morocco from French with 1 Artillery and 2 Tanks remaining. Battle score for attacker is 18
Casualties for Italians: 1 Artillery and 3 Infantrys
Casualties for French: 1 Adv.Fighter, 1 Artillery and 3 Infantrys
Casualties for British: 1 Fighter
Battle in Kufra
Italians attack with 2 Mech.Infs
British defend with 1 Tank
Italians roll dice for 2 Mech.Infs in Kufra, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 Tank in Kufra, round 2 : 1/1 hits, 0.50 expected hits
1 Mech.Inf owned by the Italians lost in Kufra
1 Mech.Inf owned by the Italians retreated to Hun
British win with 1 Tank remaining. Battle score for attacker is -6
Casualties for Italians: 1 Mech.Inf
Non Combat Move - Italians
2 Tanks moved from Bulgaria to Greece
2 Artillerys and 2 Infantrys moved from Orleanais to Languedoc
Place Units - Italians
1 Destroyer, 1 S.Submarine and 1 Submarine placed in 46 Sea Zone
4 Infantrys placed in Tunis
2 Adv.Fighters and 1 Infantry placed in Rome
Turn Complete - Italians
Italians collect 53 PUs; end with 54 PUs
Combat Hit Differential Summary :
French regular : -0.33
Italians regular : 1.67
British regular : 1.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - French
1 Infantry moved from New Valley to Mersa Matruh
1 Infantry moved from Darfur to Kufra
Purchase Units - French
French buy 1 Factory and 2 Mech.Infs; Remaining resources: 3 PUs;
Non Combat Move - French
Place Units - French
1 Factory placed in French Equatorial Africa
2 Mech.Infs placed in Syria
Turn Complete - French
French collect 18 PUs; end with 21 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Yamamoto
1 Artillery and 1 Infantry moved from Hunan to Kweichow
1 Submarine moved from 110 Sea Zone to 106 Sea Zone
1 Destroyer moved from 110 Sea Zone to 106 Sea Zone
2 Adv.Fighters moved from 85 Sea Zone to 106 Sea Zone
1 Artillery and 1 Infantry moved from Tokyo to 85 Sea Zone
1 Artillery moved from Chubu to 85 Sea Zone
2 Artillerys, 1 B.Transport and 1 Infantry moved from 85 Sea Zone to 107 Sea Zone
2 Artillerys and 1 Infantry moved from 107 Sea Zone to Celebes
Purchase Units - Yamamoto
Yamamoto buy 2 Adv.Fighters, 4 Artillerys, 1 Destroyer, 2 Fighters, 5 Infantrys and 1 Submarine; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Kweichow
Yamamoto attack with 1 Artillery and 1 Infantry
British defend with 1 Infantry
Yamamoto roll dice for 1 Artillery and 1 Infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Kweichow
Yamamoto win, taking Kweichow from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Celebes
Yamamoto attack with 2 Artillerys and 1 Infantry
Dutch defend with 1 Infantry
Yamamoto roll dice for 2 Artillerys and 1 Infantry in Celebes, round 2 : 0/3 hits, 1.00 expected hits
Dutch roll dice for 1 Infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 2 Artillerys and 1 Infantry in Celebes, round 3 : 1/3 hits, 1.00 expected hits
Dutch roll dice for 1 Infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in Celebes
Yamamoto win, taking Celebes from Dutch with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Battle in 106 Sea Zone
Yamamoto attack with 2 Adv.Fighters, 1 Destroyer and 1 Submarine
Anzac defend with 1 Submarine
Yamamoto roll dice for 1 Submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Anzac roll dice for 1 Submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Submarine owned by the Anzac lost in 106 Sea Zone
Yamamoto win with 2 Adv.Fighters, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 7
Casualties for Anzac: 1 Submarine
Non Combat Move - Yamamoto
1 B.Transport and 2 Transports moved from 110 Sea Zone to 92 Sea Zone
2 Adv.Fighters moved from 106 Sea Zone to 110 Sea Zone
1 Destroyer and 1 Submarine moved from 85 Sea Zone to 107 Sea Zone
1 Infantry moved from Mindanao to Davao
1 Elite and 1 Marine moved from Chubu to Kyushu
1 Artillery and 1 Infantry moved from Kwangtung to Hunan
3 Artillerys and 3 Infantrys moved from Hong Kong to 92 Sea Zone
3 Artillerys and 3 Infantrys moved from 92 Sea Zone to S.French Indochina
Place Units - Yamamoto
1 Destroyer and 1 Submarine placed in 107 Sea Zone
2 Infantrys placed in Davao
3 Artillerys and 3 Infantrys placed in Hong Kong
2 Adv.Fighters placed in 85 Sea Zone
1 Artillery and 2 Fighters placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 71 PUs; end with 71 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Chinese
1 Artillery and 1 Infantry moved from Szechwan to Hupeh
1 Adv.Fighter moved from Ningsia to Hupeh
1 Infantry moved from Lanchow to Szechwan
1 Tank moved from Gobi Altai to Suiyuan
3 Infantrys moved from Ningsia to Shensi
2 Infantrys moved from Lanchow to Shensi
1 Artillery, 1 Elite and 1 Infantry moved from E.Qinghai to Lanchow
1 Mech.Inf moved from Ningsia to Szechwan
1 Mech.Inf moved from Szechwan to Hupeh
1 Tank moved from Gobi Altai to Shensi
1 Artillery and 2 Infantrys moved from E.Qinghai to Ningsia
1 Infantry moved from Ningsia to Suiyuan
1 Infantry moved from Ningsia to Shensi
4 Infantrys, 1 Marine and 1 Tank moved from Hsining to E.Qinghai
1 Tank moved from E.Qinghai to Ningsia
2 ArmoredCars and 2 Mech.Infs moved from Urumqi to Gobi Altai
2 Mech.Infs moved from Gobi Altai to Ningsia
Purchase Units - Chinese
Chinese buy 2 ArmoredCars, 6 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Shensi
Chinese attack with 6 Infantrys and 1 Tank
Hisaichi defend with 4 Tanks
Chinese roll dice for 6 Infantrys and 1 Tank in Shensi, round 2 : 2/7 hits, 1.50 expected hits
Hisaichi roll dice for 4 Tanks in Shensi, round 2 : 2/4 hits, 2.00 expected hits
2 Tanks owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shensi
Chinese roll dice for 4 Infantrys and 1 Tank in Shensi, round 3 : 0/5 hits, 1.17 expected hits
Hisaichi roll dice for 2 Tanks in Shensi, round 3 : 1/2 hits, 1.00 expected hits
1 Infantry owned by the Chinese lost in Shensi
Chinese roll dice for 3 Infantrys and 1 Tank in Shensi, round 4 : 1/4 hits, 1.00 expected hits
Hisaichi roll dice for 2 Tanks in Shensi, round 4 : 1/2 hits, 1.00 expected hits
1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shensi
Chinese roll dice for 2 Infantrys and 1 Tank in Shensi, round 5 : 0/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Tank in Shensi, round 5 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 2 Infantrys and 1 Tank in Shensi, round 6 : 0/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Tank in Shensi, round 6 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 Infantry and 1 Tank in Shensi, round 7 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Tank in Shensi, round 7 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 Tank in Shensi, round 8 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Tank in Shensi, round 8 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 Tank in Shensi, round 9 : 1/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Tank in Shensi, round 9 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi and 1 Tank owned by the Chinese lost in Shensi
Hisaichi win with no units remaining. Battle score for attacker is 3
Casualties for Chinese: 6 Infantrys and 1 Tank
Casualties for Hisaichi: 4 Tanks
Battle in Suiyuan
Chinese attack with 1 Infantry and 1 Tank
Hisaichi defend with 1 Artillery
Chinese roll dice for 1 Infantry and 1 Tank in Suiyuan, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Suiyuan
Chinese roll dice for 1 Tank in Suiyuan, round 3 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Artillery in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Tank in Suiyuan, round 4 : 1/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Artillery in Suiyuan, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Suiyuan
Chinese win, taking Suiyuan from Hisaichi with 1 Tank remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Artillery
Battle in Hupeh
Chinese attack with 1 Adv.Fighter, 1 Artillery, 1 Infantry and 1 Mech.Inf
Hisaichi defend with 2 Tanks
Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Infantry and 1 Mech.Inf in Hupeh, round 2 : 1/4 hits, 1.50 expected hits
Hisaichi roll dice for 2 Tanks in Hupeh, round 2 : 1/2 hits, 1.00 expected hits
1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh
Chinese roll dice for 1 Adv.Fighter, 1 Artillery and 1 Mech.Inf in Hupeh, round 3 : 0/3 hits, 1.17 expected hits
Hisaichi roll dice for 1 Tank in Hupeh, round 3 : 1/1 hits, 0.50 expected hits
1 Artillery owned by the Chinese lost in Hupeh
Chinese roll dice for 1 Adv.Fighter and 1 Mech.Inf in Hupeh, round 4 : 1/2 hits, 0.83 expected hits
Hisaichi roll dice for 1 Tank in Hupeh, round 4 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi lost in Hupeh
Chinese win, taking Hupeh from Hisaichi with 1 Adv.Fighter and 1 Mech.Inf remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Artillery and 1 Infantry
Casualties for Hisaichi: 2 Tanks
Non Combat Move - Chinese
1 Adv.Fighter moved from Hupeh to Lanchow
Place Units - Chinese
6 Infantrys placed in Hsining
2 ArmoredCars and 2 Tanks placed in Urumqi
Turn Complete - Chinese
Chinese collect 28 PUs; end with 28 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Hisaichi
2 Submarines moved from 84 Sea Zone to 75 Sea Zone
5 ArmoredCars moved from Changchun to Heilungchiang
1 ArmoredCar moved from Liaoning to Chita
1 Mech.Inf moved from Ayan to Okhotsk
Hisaichi take Okhotsk from Russians
1 Mech.Inf moved from Okhotsk to Yakutsk
Hisaichi take Yakutsk from Russians
1 Mech.Inf moved from Yakutsk to N.Buryat Mongolia
1 Artillery and 1 Tank moved from Ayan to N.Buryat Mongolia
2 Fighters moved from Chita to N.Buryat Mongolia
1 Adv.Fighter moved from Chita to N.Buryat Mongolia
3 Infantrys moved from Liaoning to Hulunbuir
2 Mech.Infs moved from Changchun to Chita
1 Tank moved from Changchun to Heilungchiang
1 Bomber moved from Hunan to N.Buryat Mongolia
1 Artillery and 1 Infantry moved from S.French Indochina to N.Thailand
Thai take N.Thailand from Chinese
2 Artillerys and 2 Infantrys moved from N.French Indochina to 92 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 92 Sea Zone to 110 Sea Zone
2 Artillerys and 2 Infantrys moved from 110 Sea Zone to West Borneo
2 Fighters moved from 92 Sea Zone to West Borneo
Purchase Units - Hisaichi
Hisaichi buy 1 Adv.Fighter, 10 Artillerys, 1 Elite, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in 75 Sea Zone
Hisaichi attack with 2 Submarines
British defend with 1 Destroyer
Hisaichi roll dice for 2 Submarines in 75 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 Destroyer in 75 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 Submarines in 75 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 Destroyer in 75 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 Submarines in 75 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
British roll dice for 1 Destroyer in 75 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the British lost in 75 Sea Zone
Hisaichi win with 2 Submarines remaining. Battle score for attacker is 8
Casualties for British: 1 Destroyer
Battle in West Borneo
Hisaichi attack with 2 Artillerys, 2 Fighters and 2 Infantrys
British defend with 2 Artillerys and 1 Infantry
Hisaichi roll dice for 2 Artillerys, 2 Fighters and 2 Infantrys in West Borneo, round 2 : 2/6 hits, 2.00 expected hits
Dutch roll dice for 2 Artillerys and 1 Infantry in West Borneo, round 2 : 0/3 hits, 1.00 expected hits
1 Artillery owned by the British and 1 Infantry owned by the British lost in West Borneo
Hisaichi roll dice for 2 Artillerys, 2 Fighters and 2 Infantrys in West Borneo, round 3 : 2/6 hits, 2.00 expected hits
Dutch roll dice for 1 Artillery in West Borneo, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the British lost in West Borneo
Hisaichi win, taking West Borneo from Dutch with 2 Artillerys, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 10
Casualties for British: 2 Artillerys and 1 Infantry
Battle in N.Buryat Mongolia
Hisaichi attack with 1 Adv.Fighter, 1 Artillery, 1 Bomber, 2 Fighters, 1 Mech.Inf and 1 Tank
Russians defend with 1 ArmoredCar and 2 Infantrys
Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bomber, 2 Fighters, 1 Mech.Inf and 1 Tank in N.Buryat Mongolia, round 2 : 5/7 hits, 3.00 expected hits
Russians roll dice for 1 ArmoredCar and 2 Infantrys in N.Buryat Mongolia, round 2 : 1/3 hits, 0.83 expected hits
2 Infantrys owned by the Russians, 1 ArmoredCar owned by the Russians and 1 Artillery owned by the Hisaichi lost in N.Buryat Mongolia
Hisaichi win, taking N.Buryat Mongolia from Russians with 1 Adv.Fighter, 1 Bomber, 2 Fighters, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Artillery
Casualties for Russians: 1 ArmoredCar and 2 Infantrys
Non Combat Move - Hisaichi
1 Adv.Fighter moved from N.Buryat Mongolia to Chita
1 Bomber moved from N.Buryat Mongolia to Chita
2 Fighters moved from N.Buryat Mongolia to Chita
1 B.Transport moved from 92 Sea Zone to 84 Sea Zone
1 Battleship, 1 Carrier, 1 Destroyer and 1 Submarine moved from 92 Sea Zone to 110 Sea Zone
2 Fighters moved from West Borneo to 110 Sea Zone
Place Units - Hisaichi
2 Artillerys and 1 Elite placed in Hulunbuir
4 Artillerys placed in Liaoning
1 Adv.Fighter, 4 Artillerys and 2 Tanks placed in Changchun
1 Submarine placed in 84 Sea Zone
Turn Complete - Hisaichi
Hisaichi collect 62 PUs; end with 62 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - British
1 Infantry moved from Yunnan to N.French Indochina
French take N.French Indochina from Hisaichi
1 Infantry moved from Assam to Burma
1 Infantry moved from Assam to Yunnan
3 Artillerys and 4 Infantrys moved from Bihar to Assam
2 Artillerys and 3 Infantrys moved from Hyderabad to Bihar
2 Artillerys and 3 Infantrys moved from Delhi to Bihar
2 Artillerys and 3 Infantrys moved from Madras to Hyderabad
1 Artillery and 1 Infantry moved from Rajputana to Hyderabad
2 Infantrys moved from Bombay to Rajputana
1 Artillery moved from Belgian Congo to French Equatorial Africa
2 ArmoredCars moved from Angola to French Equatorial Africa
1 Infantry moved from Angola to Belgian Congo
2 Mech.Infs moved from Cape Town to Belgian Congo
1 Tank moved from Kufra to Hun
1 Fighter moved from Mersa Matruh to Hun
1 Artillery and 1 Infantry moved from Lower Egypt to Mersa Matruh
1 Destroyer moved from 55 Sea Zone to 57 Sea Zone
1 Artillery moved from Crete to 56 Sea Zone
1 Infantry moved from Rhodes to 55 Sea Zone
1 Cruiser, 1 Infantry and 1 Submarine moved from 55 Sea Zone to 57 Sea Zone
1 Infantry moved from Cairo to 56 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 56 Sea Zone to 57 Sea Zone
1 Artillery and 2 Infantrys moved from 57 Sea Zone to N.Saudi Arabia
1 Fighter moved from W.Iran to Syria
2 ArmoredCars moved from W.Iran to N.Saudi Arabia
1 Tank moved from W.Iran to Syria
2 Artillerys, 1 Elite and 2 Infantrys moved from E.Iran to 58 Sea Zone
2 Artillerys, 1 Cruiser, 1 Elite, 2 Infantrys and 2 Transports moved from 58 Sea Zone to 57 Sea Zone
2 Artillerys, 1 Elite and 2 Infantrys moved from 57 Sea Zone to N.Saudi Arabia
1 Tank moved from E.Iran to Iraq
2 Infantrys moved from E.Iran to Baluchistan
1 Infantry moved from Dover to 20 Sea Zone
1 Infantry and 1 T.Boat moved from 20 Sea Zone to 21 Sea Zone
1 Infantry moved from Netherlands to 21 Sea Zone
2 Infantrys moved from 21 Sea Zone to Dover
1 Infantry moved from Central America to E.Mexico
1 Infantry moved from Attu to 71 Sea Zone
1 Tank moved from Attu to 71 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 71 Sea Zone to 76 Sea Zone
1 Infantry and 1 Tank moved from 76 Sea Zone to Paramushir
2 ArmoredCars moved from Yukon to Alaska
1 Submarine moved from 9 Sea Zone to 11 Sea Zone
1 Infantry moved from Assam to Yunnan
1 Infantry moved from Darfur to Kufra
2 Tanks moved from Northern Ireland to Manchester
1 Infantry moved from Quebec to Ontario
Purchase Units - British
British buy 2 ArmoredCars, 6 Artillerys, 1 Bunker, 12 Infantrys, 2 Mech.Infs, 1 S.Submarine, 5 Submarines and 1 Tank; Remaining resources: 0 PUs;
Combat - British
Battle in Paramushir
British attack with 1 Infantry and 1 Tank
Yamamoto defend with 1 Infantry
British roll dice for 1 Infantry and 1 Tank in Paramushir, round 2 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Paramushir, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Paramushir
British win, taking Paramushir from Yamamoto with 1 Tank remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Yamamoto: 1 Infantry
Battle in N.Saudi Arabia
British attack with 2 ArmoredCars, 3 Artillerys, 1 Elite and 4 Infantrys
Neutral defend with 1 Artillery and 3 Infantrys
British roll dice for 2 Cruisers in N.Saudi Arabia, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 2 ArmoredCars, 3 Artillerys, 1 Elite and 4 Infantrys in N.Saudi Arabia, round 2 : 5/10 hits, 3.17 expected hits
Neutral roll dice for 1 Artillery and 3 Infantrys in N.Saudi Arabia, round 2 : 1/4 hits, 1.33 expected hits
3 Infantrys owned by the Neutral, 1 Artillery owned by the Neutral and 1 Infantry owned by the British lost in N.Saudi Arabia
British loses 0 PUs for violating N.Saudi Arabias neutrality.
British win, taking N.Saudi Arabia from Neutral with 2 ArmoredCars, 3 Artillerys, 1 Elite and 3 Infantrys remaining. Battle score for attacker is 8
Casualties for British: 1 Infantry
Casualties for Neutral: 1 Artillery and 3 Infantrys
Battle in Hun
British attack with 1 Fighter and 1 Tank
Italians defend with 1 Factory and 1 Mech.Inf
British roll dice for 1 Fighter and 1 Tank in Hun, round 2 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 Mech.Inf in Hun, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Fighter and 1 Tank in Hun, round 3 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 Mech.Inf in Hun, round 3 : 1/1 hits, 0.33 expected hits
1 Fighter owned by the British and 1 Mech.Inf owned by the Italians lost in Hun
British win, taking Hun from Italians with 1 Tank remaining. Battle score for attacker is -2
Casualties for British: 1 Fighter
Casualties for Italians: 1 Mech.Inf
Non Combat Move - British
Place Units - British
1 Bunker placed in Cairo
4 Submarines placed in 21 Sea Zone
1 S.Submarine and 1 Submarine placed in 20 Sea Zone
British undo move 3.
1 S.Submarine and 1 Submarine placed in 18 Sea Zone
2 Artillerys and 3 Infantrys placed in Madras
2 Artillerys and 3 Infantrys placed in Delhi
2 Infantrys placed in Bombay
2 Mech.Infs placed in Cape Town
2 ArmoredCars and 1 Tank placed in W.Iran
2 Artillerys and 4 Infantrys placed in Cairo
Turn Complete - British
British collect 116 PUs; end with 116 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Anzac
1 Infantry moved from Peleliu to 108 Sea Zone
1 Infantry and 1 Transport moved from 108 Sea Zone to 93 Sea Zone
1 Infantry moved from 93 Sea Zone to Formosa
Anzac take Formosa from Hisaichi
2 Infantrys moved from Port Moresby to West Papua
1 Destroyer and 1 Submarine moved from 67 Sea Zone to 106 Sea Zone
1 Adv.Fighter moved from Banjarmasin to 106 Sea Zone
1 Cruiser and 2 Transports moved from 67 Sea Zone to 113 Sea Zone
1 Artillery, 3 Infantrys and 1 Tank moved from West Papua to 113 Sea Zone
1 Artillery, 1 Cruiser, 3 Infantrys, 1 Tank and 2 Transports moved from 113 Sea Zone to 67 Sea Zone
2 Infantrys moved from Java to Sumatra
1 Artillery, 3 Infantrys and 1 Tank moved from 67 Sea Zone to Java
2 Infantrys moved from Townsville to Northern Territory
5 Infantrys moved from Western Australia to Broome
Purchase Units - Anzac
Anzac buy 1 Adv.Fighter, 1 Cruiser, 1 Destroyer and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Anzac
Battle in 106 Sea Zone
Anzac attack with 1 Adv.Fighter, 1 Destroyer and 1 Submarine
Yamamoto defend with 1 Destroyer and 1 Submarine
Anzac roll dice for 1 Submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 1 Adv.Fighter and 1 Destroyer in 106 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Yamamoto roll dice for 1 Destroyer in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Submarine owned by the Yamamoto and 1 Destroyer owned by the Yamamoto lost in 106 Sea Zone
Anzac win with 1 Adv.Fighter, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 15
Casualties for Yamamoto: 1 Destroyer and 1 Submarine
Non Combat Move - Anzac
1 Adv.Fighter moved from 106 Sea Zone to Banjarmasin
1 Carrier moved from 67 Sea Zone to 106 Sea Zone
Place Units - Anzac
1 Cruiser and 1 Destroyer placed in 67 Sea Zone
1 Adv.Fighter placed in Broome
3 Infantrys placed in Townsville
1 Infantry placed in Port Moresby
Turn Complete - Anzac
Anzac collect 41 PUs; end with 41 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Dutch
2 Adv.Fighters moved from Banjarmasin to 92 Sea Zone
3 Fighters moved from Banjarmasin to 92 Sea Zone
Purchase Units - Dutch
Dutch buy 2 Adv.Fighters, 1 Infantry and 1 Tank; Remaining resources: 0 PUs;
Combat - Dutch
Battle in 92 Sea Zone
Dutch attack with 2 Adv.Fighters and 3 Fighters
Yamamoto defend with 1 B.Transport and 2 Transports
Dutch roll dice for 2 Adv.Fighters and 3 Fighters in 92 Sea Zone, round 2 : 2/5 hits, 2.00 expected hits
Yamamoto roll dice for 1 B.Transport and 2 Transports in 92 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
1 Fighter owned by the Dutch and 2 Transports owned by the Yamamoto lost in 92 Sea Zone
Dutch roll dice for 2 Adv.Fighters and 2 Fighters in 92 Sea Zone, round 3 : 2/4 hits, 1.67 expected hits
Yamamoto roll dice for 1 B.Transport in 92 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 B.Transport owned by the Yamamoto lost in 92 Sea Zone
Dutch win with 2 Adv.Fighters and 2 Fighters remaining. Battle score for attacker is 12
Casualties for Dutch: 1 Fighter
Casualties for Yamamoto: 1 B.Transport and 2 Transports
Non Combat Move - Dutch
2 Adv.Fighters moved from 92 Sea Zone to 106 Sea Zone
2 Fighters moved from 92 Sea Zone to N.French Indochina
Place Units - Dutch
2 Adv.Fighters, 1 Infantry and 1 Tank placed in Banjarmasin
Turn Complete - Dutch
Dutch collect 23 PUs; end with 23 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Purchase Units - Finns
Finns buy 5 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs;
Non Combat Move - Finns
1 Infantry moved from Tampere to Kotka
4 Infantrys moved from Tampere to Oulu
2 Artillerys moved from Helsinki to Tampere
1 Elite moved from Helsinki to Tampere
2 Infantrys moved from Helsinki to Tampere
1 Artillery moved from N.Karelia to Oulu
1 Infantry moved from Oulu to N.Karelia
Place Units - Finns
5 Infantrys and 1 Mech.Inf placed in Helsinki
Turn Complete - Finns
Finns collect 14 PUs; end with 14 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Romanians
2 Artillerys, 1 Elite and 1 Infantry moved from E.Romania to Vinnytsia
1 Artillery and 2 Infantrys moved from Odessa to Donetsk
1 Fighter moved from E.Romania to Donetsk
Purchase Units - Romanians
Romanians buy 2 ArmoredCars, 2 Artillerys and 3 Infantrys; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Donetsk
Romanians attack with 1 Artillery, 1 Fighter and 2 Infantrys
Russians defend with 1 Fighter and 1 Infantry
Romanians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Donetsk, round 2 : 2/4 hits, 1.17 expected hits
Russians roll dice for 1 Fighter and 1 Infantry in Donetsk, round 2 : 2/2 hits, 0.83 expected hits
1 Infantry owned by the Russians, 1 Fighter owned by the Russians and 2 Infantrys owned by the Romanians lost in Donetsk
Romanians win, taking Donetsk from Russians with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 6
Casualties for Romanians: 2 Infantrys
Casualties for Russians: 1 Fighter and 1 Infantry
Battle in Vinnytsia
Romanians attack with 2 Artillerys, 1 Elite and 1 Infantry
Russians defend with 1 Infantry and 1 Mech.Inf
Romanians roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Vinnytsia, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 Infantry and 1 Mech.Inf in Vinnytsia, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in Vinnytsia
Romanians roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Vinnytsia, round 3 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 Mech.Inf in Vinnytsia, round 3 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Russians lost in Vinnytsia
Romanians win, taking Vinnytsia from Russians with 2 Artillerys, 1 Elite and 1 Infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 Infantry and 1 Mech.Inf
Non Combat Move - Romanians
1 Fighter moved from Donetsk to E.Romania
1 Infantry moved from Bucharest to E.Romania
Place Units - Romanians
2 Artillerys and 2 Infantrys placed in Bucharest
2 ArmoredCars and 1 Infantry placed in W.Romania
Turn Complete - Romanians
Romanians collect 19 PUs; end with 19 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Thai
4 Infantrys moved from S.Thailand to Burma
1 Fighter moved from Bangkok to Burma
Purchase Units - Thai
Thai buy 1 Destroyer and 3 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in Burma
Thai attack with 1 Fighter and 4 Infantrys
British defend with 1 Infantry
Thai roll dice for 1 Fighter and 4 Infantrys in Burma, round 2 : 1/5 hits, 1.00 expected hits
British roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Burma
Thai win, taking Burma from British with 1 Fighter and 4 Infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Non Combat Move - Thai
1 Fighter moved from Burma to Bangkok
Place Units - Thai
1 Destroyer placed in 105 Sea Zone
3 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 17 PUs; end with 17 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Americans
2 Artillerys and 4 Infantrys moved from Salvador to 35 Sea Zone
1 Elite and 1 Infantry moved from Salvador to 35 Sea Zone
2 Artillerys, 2 B.Transports, 1 Elite, 5 Infantrys and 1 Transport moved from 35 Sea Zone to 34 Sea Zone
2 Artillerys, 1 Elite and 5 Infantrys moved from 34 Sea Zone to Rio de Oro
1 Transport moved from 26 Sea Zone to 25 Sea Zone
1 Artillery moved from E.Mexico to 25 Sea Zone
1 Infantry moved from Central America to 25 Sea Zone
1 Artillery and 1 Infantry moved from 25 Sea Zone to Jamaica
2 Marines moved from South Atlantic USA to 26 Sea Zone
1 B.Transport and 2 Marines moved from 26 Sea Zone to 32 Sea Zone
2 Marines moved from 32 Sea Zone to Bahia
3 Tanks moved from Venezuela to Bahia
1 Artillery, 1 Infantry and 2 Tanks moved from Peru to Bolivia
1 Adv.Fighter, 1 Battleship, 1 Carrier and 1 Fighter moved from 104 Sea Zone to 108 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 108 Sea Zone to 107 Sea Zone
2 Artillerys and 2 Infantrys moved from Truk to 109 Sea Zone
1 Infantry moved from Woleai to 109 Sea Zone
1 Infantry moved from Woleai to Ulithi
Americans take Ulithi from Yamamoto
2 Artillerys, 1 B.Transport, 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters, 3 Infantrys and 1 Transport moved from 109 Sea Zone to 107 Sea Zone
2 Artillerys and 3 Infantrys moved from 107 Sea Zone to Celebes
1 Fighter moved from 107 Sea Zone to Celebes
1 Fighter moved from 107 Sea Zone to Celebes
1 Bomber moved from Jaluit to 107 Sea Zone
2 Bombers moved from West Papua to Celebes
1 Bomber moved from West Papua to 107 Sea Zone
1 Bomber moved from San Francisco to Jaluit
1 Artillery and 1 Infantry moved from Alaska to 71 Sea Zone
1 Artillery and 1 Infantry moved from Attu to 71 Sea Zone
2 Artillerys, 1 B.Transport, 1 Battleship, 1 Destroyer, 2 Infantrys, 2 Submarines and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
2 Artillerys and 2 Infantrys moved from 72 Sea Zone to Koryakia
Purchase Units - Americans
Americans buy 2 Adv.Fighters, 4 ArmoredCars, 1 B.Transport, 1 Bomber, 1 Carrier, 1 Destroyer, 2 Fighters, 1 Marine and 1 Transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in Bahia
Americans attack with 2 Marines and 3 Tanks
Neutral defend with 3 Infantrys and 1 Tank
Americans roll dice for 2 Marines and 3 Tanks in Bahia, round 2 : 1/5 hits, 2.50 expected hits
Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 1/4 hits, 1.50 expected hits
1 Marine owned by the Americans and 1 Infantry owned by the Neutral lost in Bahia
Americans roll dice for 1 Marine and 3 Tanks in Bahia, round 3 : 1/4 hits, 2.00 expected hits
Neutral roll dice for 2 Infantrys and 1 Tank in Bahia, round 3 : 2/3 hits, 1.17 expected hits
1 Marine owned by the Americans, 1 Infantry owned by the Neutral and 1 Tank owned by the Americans lost in Bahia
Americans roll dice for 2 Tanks in Bahia, round 4 : 1/2 hits, 1.00 expected hits
Neutral roll dice for 1 Infantry and 1 Tank in Bahia, round 4 : 0/2 hits, 0.83 expected hits
1 Infantry owned by the Neutral lost in Bahia
Americans roll dice for 2 Tanks in Bahia, round 5 : 2/2 hits, 1.00 expected hits
Neutral roll dice for 1 Tank in Bahia, round 5 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Neutral lost in Bahia
Americans loses 0 PUs for violating Bahias neutrality.
Americans win, taking Bahia from Neutral with 2 Tanks remaining. Battle score for attacker is -2
Casualties for Americans: 2 Marines and 1 Tank
Casualties for Neutral: 3 Infantrys and 1 Tank
Battle in Bolivia
Americans attack with 1 Artillery, 1 Infantry and 2 Tanks
Neutral defend with 3 Infantrys
Americans roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Bolivia, round 2 : 2/4 hits, 1.67 expected hits
Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 2/3 hits, 1.00 expected hits
1 Artillery owned by the Americans, 1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Bolivia
Americans roll dice for 2 Tanks in Bolivia, round 3 : 1/2 hits, 1.00 expected hits
Neutral roll dice for 1 Infantry in Bolivia, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Bolivia
Americans loses 0 PUs for violating Bolivias neutrality.
Americans win, taking Bolivia from Neutral with 2 Tanks remaining. Battle score for attacker is 0
Casualties for Americans: 1 Artillery and 1 Infantry
Casualties for Neutral: 3 Infantrys
Battle in Jamaica
Americans attack with 1 Artillery and 1 Infantry
Neutral defend with 1 Infantry
Americans roll dice for 1 Artillery and 1 Infantry in Jamaica, round 2 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Jamaica, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Jamaica
Americans loses 0 PUs for violating Jamaicas neutrality.
Americans win, taking Jamaica from Neutral with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 Infantry
Casualties for Neutral: 1 Infantry
Battle in 107 Sea Zone
Americans attack with 1 Adv.Fighter, 1 B.Transport, 1 Battleship, 2 Bombers, 1 Carrier, 1 Destroyer, 1 Fighter and 1 Transport
Yamamoto defend with 1 B.Transport, 2 Destroyers and 2 Submarines
Yamamoto roll dice for 2 Submarines in 107 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 Battleship owned by the Americans
Americans roll dice for 1 Adv.Fighter, 1 B.Transport, 1 Battleship, 2 Bombers, 1 Carrier, 1 Destroyer, 1 Fighter and 1 Transport in 107 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
Yamamoto roll dice for 1 B.Transport and 2 Destroyers in 107 Sea Zone, round 2 : 1/3 hits, 0.83 expected hits
1 Fighter owned by the Americans, 2 Submarines owned by the Yamamoto and 1 B.Transport owned by the Yamamoto lost in 107 Sea Zone
Americans roll dice for 1 Adv.Fighter, 1 B.Transport, 1 Battleship, 2 Bombers, 1 Carrier, 1 Destroyer and 1 Transport in 107 Sea Zone, round 3 : 2/6 hits, 3.00 expected hits
Yamamoto roll dice for 2 Destroyers in 107 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
1 Bomber owned by the Americans, 2 Destroyers owned by the Yamamoto and 1 Adv.Fighter owned by the Americans lost in 107 Sea Zone
Americans win with 1 B.Transport, 1 Battleship, 1 Bomber, 1 Carrier, 1 Destroyer and 1 Transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 Adv.Fighter, 1 Bomber and 1 Fighter
Casualties for Yamamoto: 1 B.Transport, 2 Destroyers and 2 Submarines
Battle in Celebes
Americans attack with 2 Artillerys, 2 Bombers, 2 Fighters and 3 Infantrys
Yamamoto defend with 2 Artillerys and 1 Infantry
Americans roll dice for 2 Artillerys, 2 Bombers, 2 Fighters and 3 Infantrys in Celebes, round 2 : 2/9 hits, 3.50 expected hits
Yamamoto roll dice for 2 Artillerys and 1 Infantry in Celebes, round 2 : 1/3 hits, 1.00 expected hits
1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Celebes
Americans roll dice for 2 Artillerys, 2 Bombers, 2 Fighters and 2 Infantrys in Celebes, round 3 : 4/8 hits, 3.33 expected hits
Yamamoto roll dice for 1 Artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto lost in Celebes
Americans win, taking Celebes from Yamamoto with 2 Artillerys, 2 Bombers, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 8
Casualties for Americans: 1 Infantry
Casualties for Yamamoto: 2 Artillerys and 1 Infantry
Battle in Rio de Oro
Americans attack with 2 Artillerys, 1 Elite and 5 Infantrys
Neutral defend with 3 Infantrys
Americans roll dice for 2 Artillerys, 1 Elite and 5 Infantrys in Rio de Oro, round 2 : 4/8 hits, 2.17 expected hits
Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Americans and 3 Infantrys owned by the Neutral lost in Rio de Oro
Americans loses 0 PUs for violating Rio de Oros neutrality.
Americans win, taking Rio de Oro from Neutral with 2 Artillerys, 1 Elite and 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Americans: 2 Infantrys
Casualties for Neutral: 3 Infantrys
Non Combat Move - Americans
2 Adv.Fighters moved from 98 Sea Zone to 108 Sea Zone
1 Bomber moved from 107 Sea Zone to West Papua
2 Bombers moved from Celebes to West Papua
2 Fighters moved from Celebes to 107 Sea Zone
1 Submarine moved from 98 Sea Zone to 104 Sea Zone
Place Units - Americans
2 Adv.Fighters and 1 Transport placed in 98 Sea Zone
1 Carrier placed in 71 Sea Zone
2 Fighters placed in 71 Sea Zone
2 ArmoredCars placed in Salvador
2 ArmoredCars and 1 Marine placed in South Atlantic USA
1 B.Transport and 1 Destroyer placed in 25 Sea Zone
1 Bomber placed in San Francisco
Turn Complete - Americans
Americans collect 113 PUs; end with 113 PUs
Round: 3
Purchase Units - British
British buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Rhodesia to Union of South Africa
British take Union of South Africa from Germans
1 infantry moved from Rhodesia to Angola
British take Angola from Germans
1 infantry moved from Belgian Congo to Kamerun
British take Kamerun from Germans
1 transport moved from SZ 26 to SZ 24
1 infantry moved from Belgian Congo to SZ 24
1 infantry moved from SZ 24 to South West Africa
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Rhodesia to Angola
Combat - British
British has abandoned SZ 9 to Germans
Battle in South West Africa
British attack with 1 infantry
Germans defend with 1 infantry
British roll dice for 1 battleship in South West Africa, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 infantry in South West Africa, round 2 : 0/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in South West Africa
British win, taking SZ 9 from British, taking South West Africa from Germans with 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Combat Move - British
Trigger ChangeToLondonMine: British captures territory SZ 9
1 cruiser moved from SZ 16 to SZ 8
1 artillery and 1 infantry moved from Wales to SZ 8
1 artillery, 1 infantry and 1 transport moved from SZ 8 to SZ 14
1 artillery and 1 infantry moved from SZ 14 to Morocco
1 transport moved from SZ 14 to SZ 2
1 artillery and 1 infantry moved from Canada to SZ 2
1 artillery, 1 infantry and 1 transport moved from SZ 2 to SZ 14
1 artillery and 1 infantry moved from SZ 14 to Morocco
8 infantry moved from India to Persia
Place Units - British
3 artilleries and 7 infantry placed in India
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
2 infantry moved from Yakut S.S.R. to Novosibirsk
1 infantry moved from Persia to Caucasus
2 fighters moved from Kazakh S.S.R. to Persia
2 fighters moved from Persia to Caucasus
2 fighters moved from Kazakh S.S.R. to Novosibirsk
Combat - Japanese
Battle in Novosibirsk
Japanese attack with 2 fighters and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 2 fighters and 2 infantry in Novosibirsk, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Novosibirsk, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Novosibirsk
2 fighters owned by the Japanese retreated
Russians win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Caucasus
Japanese attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Caucasus, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 1 infantry in Caucasus, round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Caucasus
Japanese win, taking Caucasus from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Persia to Kazakh S.S.R.
1 infantry moved from India to Persia
9 infantry moved from Sinkiang to Kazakh S.S.R.
1 armour moved from Sinkiang to Kazakh S.S.R.
1 aaGun moved from Sinkiang to Kazakh S.S.R.
2 fighters moved from Novosibirsk to Kazakh S.S.R.
2 fighters moved from Caucasus to Kazakh S.S.R.
2 infantry moved from Manchuria to Yakut S.S.R.
2 infantry moved from China to Sinkiang
6 infantry moved from French Indo China to Sinkiang
6 infantry moved from Manchuria to China
1 transport moved from Indian Ocean Sea Zone to East Indies Sea Zone
1 infantry moved from East Indies to East Indies Sea Zone
1 infantry and 1 transport moved from East Indies Sea Zone to French Indo China Sea Zone
1 infantry moved from French Indo China Sea Zone to French Indo China
2 battleships, 1 carrier and 1 submarine moved from Indian Ocean Sea Zone to French Indo China Sea Zone
3 transports moved from French Indo China Sea Zone to Japan Sea Zone
1 armour and 4 infantry moved from Japan to Japan Sea Zone
1 armour and 4 infantry moved from Japan Sea Zone to Manchuria
1 armour and 6 infantry moved from Japan to Japan Sea Zone
1 armour, 4 infantry and 3 transports moved from Japan Sea Zone to French Indo China Sea Zone
1 armour and 4 infantry moved from French Indo China Sea Zone to French Indo China
2 infantry moved from Japan Sea Zone to Manchuria
Place Units - Japanese
2 armour, 1 bomber and 9 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs
Round: 3
Combat Move - French
1 Tank moved from E.Morocco to N.Algeria
French take N.Algeria from Germans
1 Tank moved from N.Algeria to E.Morocco
1 Tank moved from E.Morocco to S.Algeria
French take S.Algeria from Germans
1 Tank moved from S.Algeria to E.Morocco
1 Adv.Fighter moved from Syria to 51 Sea Zone
1 Infantry moved from E.Morocco to S.Algeria
1 Infantry moved from E.Morocco to N.Algeria
Combat - French
Battle in 51 Sea Zone
French attack with 1 Adv.Fighter
Italians defend with 1 Submarine
French roll dice for 1 Adv.Fighter in 51 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 Submarine owned by the Italians lost in 51 Sea Zone
French win with 1 Adv.Fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 Submarine
Non Combat Move - French
1 Adv.Fighter moved from 51 Sea Zone to Syria
1 Infantry moved from Italian East Africa to Equatoria
1 Destroyer and 1 Transport moved from 16 Sea Zone to 19 Sea Zone
1 AAGun and 1 Infantry moved from Brittany to 19 Sea Zone
1 Artillery and 2 Infantrys moved from Normandy to Brittany
2 Infantrys moved from Churchill to 1 Sea Zone
2 Infantrys and 1 Transport moved from 1 Sea Zone to 8 Sea Zone
Turn Complete - French
French collect 37 PUs; end with 37 PUs
Round: 7
Combat Move - Yamamoto
1 Bomber moved from Tokyo to 76 Sea Zone
1 Bomber moved from Tokyo to 87 Sea Zone
1 Fighter moved from 85 Sea Zone to 87 Sea Zone
2 Adv.Fighters moved from 85 Sea Zone to 86 Sea Zone
1 Adv.Fighter moved from 85 Sea Zone to 76 Sea Zone
1 Adv.Fighter moved from 85 Sea Zone to 87 Sea Zone
1 Adv.Fighter moved from 85 Sea Zone to 76 Sea Zone
1 Adv.Fighter moved from 85 Sea Zone to 86 Sea Zone
1 Artillery and 1 Elite moved from Hunan to Anhwei
1 Artillery and 1 Elite moved from Hunan to Hupeh
2 Infantrys moved from Shanghai to Anhwei
1 Artillery and 2 Infantrys moved from Hunan to Kweichow
2 Infantrys moved from N.French Indochina to Yunnan
1 Tank moved from Hunan to Yunnan
1 Infantry moved from Hunan to Hupeh
1 Artillery moved from S.Thailand to Burma
1 Elite moved from S.Thailand to Burma
1 Infantry moved from N.Thailand to Burma
1 Adv.Fighter moved from Malaya to Burma
1 Tank moved from S.Thailand to Burma
1 Infantry moved from Yap to Ulithi
Purchase Units - Yamamoto
Yamamoto buy 2 Adv.Fighters, 2 Artillerys, 1 Destroyer, 2 Elites, 13 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in 86 Sea Zone
Yamamoto attack with 3 Adv.Fighters
Americans defend with 1 Destroyer
Yamamoto roll dice for 3 Adv.Fighters in 86 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Adv.Fighter owned by the Yamamoto lost in 86 Sea Zone
1 Destroyer owned by the Americans lost in 86 Sea Zone
Yamamoto win with 2 Adv.Fighters remaining. Battle score for attacker is -2
Casualties for Yamamoto: 1 Adv.Fighter
Casualties for Americans: 1 Destroyer
Battle in 87 Sea Zone
Yamamoto attack with 1 Adv.Fighter, 1 Bomber and 1 Fighter
Americans defend with 1 Destroyer
Yamamoto roll dice for 1 Adv.Fighter, 1 Bomber and 1 Fighter in 87 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 Destroyer in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Americans lost in 87 Sea Zone
Yamamoto win with 1 Adv.Fighter, 1 Bomber and 1 Fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 Destroyer
Battle in 76 Sea Zone
Yamamoto attack with 2 Adv.Fighters and 1 Bomber
Americans defend with 1 Destroyer
Yamamoto roll dice for 2 Adv.Fighters and 1 Bomber in 76 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Adv.Fighter owned by the Yamamoto lost in 76 Sea Zone
1 Destroyer owned by the Americans lost in 76 Sea Zone
Yamamoto win with 1 Adv.Fighter and 1 Bomber remaining. Battle score for attacker is -2
Casualties for Yamamoto: 1 Adv.Fighter
Casualties for Americans: 1 Destroyer
Battle in Burma
Yamamoto attack with 1 Adv.Fighter, 1 Artillery, 1 Elite, 1 Infantry and 1 Tank
British defend with 3 Infantrys
Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite, 1 Infantry and 1 Tank in Burma, round 2 : 3/5 hits, 2.00 expected hits
British roll dice for 3 Infantrys in Burma, round 2 : 0/3 hits, 1.00 expected hits
3 Infantrys owned by the British lost in Burma
Yamamoto win, taking Burma from British with 1 Adv.Fighter, 1 Artillery, 1 Elite, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
Casualties for British: 3 Infantrys
Battle in Yunnan
Yamamoto attack with 2 Infantrys and 1 Tank
British defend with 1 Infantry
Yamamoto roll dice for 2 Infantrys and 1 Tank in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 2 Infantrys and 1 Tank in Yunnan, round 3 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 2 Infantrys and 1 Tank in Yunnan, round 4 : 3/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Yunnan
1 Infantry owned by the British lost in Yunnan
Yamamoto win, taking Yunnan from Chinese with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for British: 1 Infantry
Battle in Hupeh
Yamamoto attack with 1 Artillery, 1 Elite and 1 Infantry
Chinese defend with 1 Infantry
Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Infantry in Hupeh, round 2 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Hupeh
Yamamoto win, taking Hupeh from Chinese with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Anhwei
Yamamoto attack with 1 Artillery, 1 Elite and 2 Infantrys
Chinese defend with 1 Infantry and 1 Mech.Inf
Yamamoto roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Anhwei, round 2 : 0/4 hits, 1.17 expected hits
Chinese roll dice for 1 Infantry and 1 Mech.Inf in Anhwei, round 2 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Anhwei, round 3 : 0/4 hits, 1.17 expected hits
Chinese roll dice for 1 Infantry and 1 Mech.Inf in Anhwei, round 3 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Anhwei, round 4 : 0/4 hits, 1.17 expected hits
Chinese roll dice for 1 Infantry and 1 Mech.Inf in Anhwei, round 4 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Yamamoto lost in Anhwei
Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Infantry in Anhwei, round 5 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry and 1 Mech.Inf in Anhwei, round 5 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Yamamoto lost in Anhwei
1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Chinese lost in Anhwei
Yamamoto win, taking Anhwei from Chinese with 1 Artillery and 1 Elite remaining. Battle score for attacker is 4
Casualties for Yamamoto: 2 Infantrys
Casualties for Chinese: 1 Infantry and 1 Mech.Inf
Battle in Kweichow
Yamamoto attack with 1 Artillery and 2 Infantrys
Chinese defend with 1 Infantry
Yamamoto roll dice for 1 Artillery and 2 Infantrys in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Kweichow
Yamamoto win, taking Kweichow from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Non Combat Move - Yamamoto
1 Adv.Fighter moved from Burma to Malaya
2 Infantrys moved from Malaya to S.Thailand
1 Transport moved from 84 Sea Zone to 75 Sea Zone
1 Infantry moved from Paramushir to 75 Sea Zone
1 Infantry and 1 Transport moved from 75 Sea Zone to 84 Sea Zone
1 Infantry moved from Tokyo to 84 Sea Zone
2 Infantrys moved from 84 Sea Zone to Shanghai
4 Infantrys moved from Kwangtung to Hunan
2 Tanks moved from Hong Kong to Hunan
4 Infantrys moved from Hong Kong to Kwangtung
1 Transport moved from 92 Sea Zone to 85 Sea Zone
1 Transport moved from 92 Sea Zone to 84 Sea Zone
2 Infantrys moved from Chubu to 84 Sea Zone
2 Infantrys and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
2 Infantrys moved from 92 Sea Zone to N.French Indochina
1 T.Boat moved from 111 Sea Zone to 110 Sea Zone
2 Adv.Fighters moved from 86 Sea Zone to 85 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 87 Sea Zone to 85 Sea Zone
1 Bomber moved from 87 Sea Zone to Tokyo
1 Bomber moved from 76 Sea Zone to Tokyo
1 Adv.Fighter moved from 76 Sea Zone to 85 Sea Zone
Place Units - Yamamoto
2 Adv.Fighters and 1 Destroyer placed in 85 Sea Zone
1 Artillery, 1 Elite and 1 Infantry placed in Kwangsi
1 Artillery, 1 Elite and 2 Infantrys placed in Malaya
5 Infantrys and 1 Tank placed in Hong Kong
2 Infantrys placed in Malaya
3 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 78 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33
Yamamoto regular : -0.50
Americans regular : 1.00
British regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
2 fighters moved from 20 Sea Zone to Kwangsi
Combat - ANZAC
Battle in Formosa
Battle in Kwangsi
ANZAC attack with 2 fighters
Japanese defend with 1 mech_infantry
ANZAC roll dice for 2 fighters in Kwangsi, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the ANZAC lost in Kwangsi
1 fighter owned by the ANZAC retreated
Japanese win, taking Formosa from Japanese with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
1 fighter moved from Kwangsi to 20 Sea Zone
2 fighters moved from Caroline Islands to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 cruiser moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone
1 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
5 infantry moved from Tobruk to Alexandria
1 fighter and 2 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
Turn Complete - French