@mike64 hello. If you are viewing this and interested in maybe playing please pm me in the chat and see if we can work out something
W@W Entek (axis) v. Dawg (allies)
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TripleA Turn Summary: Anzac round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Anzac 1 Tank moved from Kwajalein to 103 Sea Zone 1 Tank and 1 Transport moved from 103 Sea Zone to 109 Sea Zone 1 Infantry moved from Bougainville to 109 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 109 Sea Zone to 108 Sea Zone 1 Infantry and 1 Tank moved from 108 Sea Zone to Peleliu 1 Submarine moved from 67 Sea Zone to 106 Sea Zone 1 Transport moved from 65 Sea Zone to 67 Sea Zone 1 Adv.Fighter moved from Broome to Banjarmasin 2 Infantrys moved from Western Australia to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Java 4 Infantrys moved from South Australia to Western Australia 3 Infantrys moved from Port Moresby to West Papua 2 Fighters moved from 67 Sea Zone to 105 Sea Zone Purchase Units - Anzac Anzac buy 1 Cruiser, 1 Destroyer, 1 Elite, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in 106 Sea Zone Anzac attack with 1 Submarine Hisaichi defend with 1 Transport Anzac roll dice for 1 Submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Transport in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Anzac roll dice for 1 Submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Transport in 106 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Anzac roll dice for 1 Submarine in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Transport in 106 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Anzac roll dice for 1 Submarine in 106 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 Transport owned by the Hisaichi lost in 106 Sea Zone Anzac win with 1 Submarine remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Transport Battle in 105 Sea Zone Anzac attack with 2 Fighters Yamamoto defend with 2 Transports Anzac roll dice for 2 Fighters in 105 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 2 Transports in 105 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Anzac roll dice for 2 Fighters in 105 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 2 Transports in 105 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits 1 Transport owned by the Yamamoto lost in 105 Sea Zone Anzac roll dice for 2 Fighters in 105 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Transport in 105 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 Fighter owned by the Anzac lost in 105 Sea Zone Anzac roll dice for 1 Fighter in 105 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Transport in 105 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Anzac roll dice for 1 Fighter in 105 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Transport in 105 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits Anzac roll dice for 1 Fighter in 105 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Transport in 105 Sea Zone, round 7 : 1/1 hits, 0.17 expected hits 1 Fighter owned by the Anzac and 1 Transport owned by the Yamamoto lost in 105 Sea Zone Yamamoto win with no units remaining. Battle score for attacker is -4 Casualties for Yamamoto: 2 Transports Casualties for Anzac: 2 Fighters Battle in Peleliu Anzac attack with 1 Infantry and 1 Tank Yamamoto defend with 1 Bomber Anzac roll dice for 1 Infantry and 1 Tank in Peleliu, round 2 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Bomber in Peleliu, round 2 : 0/1 hits, 0.17 expected hits 1 Bomber owned by the Yamamoto lost in Peleliu Anzac win, taking Peleliu from Yamamoto with 1 Infantry and 1 Tank remaining. Battle score for attacker is 14 Casualties for Yamamoto: 1 Bomber Non Combat Move - Anzac Place Units - Anzac 1 Cruiser, 1 Destroyer and 1 Transport placed in 67 Sea Zone 1 Elite and 2 Infantrys placed in Port Moresby 2 Infantrys placed in Townsville Turn Complete - Anzac Anzac collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.50 Anzac regular : -1.00 Hisaichi regular : -0.50
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TripleA Turn Summary: Dutch round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Dutch 1 unit repaired. 1 Infantry moved from Java to Sumatra Purchase Units - Dutch Dutch buy 1 Elite and 3 Fighters; Remaining resources: 0 PUs; Non Combat Move - Dutch Place Units - Dutch 1 Elite and 3 Fighters placed in Banjarmasin Turn Complete - Dutch Dutch collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Finns round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Finns 2 Infantrys moved from Kotka to Vyborg 1 Fighter, 2 Infantrys and 1 Tank moved from Oulu to Vyborg Purchase Units - Finns Finns buy 2 Artillerys, 1 Elite and 2 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in Vyborg Finns attack with 1 Fighter, 4 Infantrys and 1 Tank Russians defend with 1 Infantry Finns roll dice for 1 Fighter, 4 Infantrys and 1 Tank in Vyborg, round 2 : 1/6 hits, 1.50 expected hits Russians roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Vyborg Finns win, taking Vyborg from Russians with 1 Fighter, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Finns 1 Fighter moved from Vyborg to Oulu 3 Infantrys moved from Tampere to Oulu 1 Tank moved from Helsinki to Oulu 5 Infantrys moved from Helsinki to Tampere Place Units - Finns 2 Artillerys, 1 Elite and 2 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Finns regular : -0.50 Russians regular : -0.33
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TripleA Turn Summary: Romanians round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Romanians 1 Artillery and 1 Infantry moved from E.Romania to Odessa 1 Infantry moved from E.Romania to Odessa 1 Fighter moved from E.Romania to 52 Sea Zone 1 Artillery, 1 Infantry, 1 Mech.Inf and 1 Tank moved from Vinnytsia to Kiev Purchase Units - Romanians Romanians buy 1 Factory and 1 Infantry; Remaining resources: 0 PUs; Combat - Romanians Battle in 52 Sea Zone Romanians attack with 1 Fighter British defend with 1 Transport Romanians roll dice for 1 Fighter in 52 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 Transport in 52 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the British lost in 52 Sea Zone Romanians win with 1 Fighter remaining. Battle score for attacker is 6 Casualties for British: 1 Transport Battle in Kiev Romanians attack with 1 Artillery, 1 Infantry, 1 Mech.Inf and 1 Tank Russians defend with 1 Infantry Romanians roll dice for 1 Artillery, 1 Infantry, 1 Mech.Inf and 1 Tank in Kiev, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Kiev Romanians win, taking Kiev from Russians with 1 Artillery, 1 Infantry, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Odessa Romanians attack with 1 Artillery and 2 Infantrys Russians defend with 1 Infantry Romanians roll dice for 1 Artillery and 2 Infantrys in Odessa, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Odessa, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Odessa Romanians win, taking Odessa from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Romanians 1 Fighter moved from 52 Sea Zone to E.Romania 2 Artillerys moved from Bucharest to E.Romania 1 Elite moved from Bucharest to E.Romania 1 Infantry moved from Bucharest to E.Romania Place Units - Romanians 1 Factory placed in W.Romania 1 Infantry placed in Bucharest Turn Complete - Romanians Romanians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Romanians regular : 2.33 Russians regular : -0.67 British regular : -0.17
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TripleA Turn Summary: Thai round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Thai 1 Fighter moved from Bangkok to 106 Sea Zone Purchase Units - Thai Thai buy 1 T.Boat and 1 Transport; Remaining resources: 0 PUs; Combat - Thai Battle in 106 Sea Zone Thai attack with 1 Fighter Anzac defend with 1 Submarine Thai roll dice for 1 Fighter in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the Anzac submerged Non Combat Move - Thai 1 Fighter moved from 106 Sea Zone to Bangkok 4 Infantrys moved from Bangkok to S.Thailand Place Units - Thai 1 T.Boat and 1 Transport placed in 105 Sea Zone Turn Complete - Thai Thai collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Thai regular : -0.33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Americans 1 Artillery moved from South Atlantic USA to 26 Sea Zone 2 Infantrys moved from South Atlantic USA to 26 Sea Zone 1 Artillery, 1 B.Transport and 2 Infantrys moved from 26 Sea Zone to 35 Sea Zone 1 Infantry and 1 Tank moved from Cuba to 26 Sea Zone 1 Infantry and 1 Tank moved from 26 Sea Zone to Jamaica 1 Artillery and 1 Infantry moved from Hispaniola to 26 Sea Zone 1 Elite and 3 Infantrys moved from South Atlantic USA to 26 Sea Zone 1 Artillery, 1 B.Transport, 1 Elite, 4 Infantrys and 1 Transport moved from 26 Sea Zone to 35 Sea Zone 2 Artillerys, 1 Elite and 6 Infantrys moved from 35 Sea Zone to Salvador 1 Artillery moved from South Central USA to E.Mexico 1 Tank moved from Central America to Venezuela 1 Tank moved from Central America to Peru 1 Tank moved from Colombia to Venezuela 1 Tank moved from Colombia to Peru 1 Artillery moved from Colombia to Peru 1 Tank moved from Colombia to Venezuela 1 Infantry moved from Colombia to Peru 2 Infantrys moved from Colombia to Venezuela 1 Infantry moved from Colombia to Peru 1 Infantry moved from E.Mexico to Central America 1 Destroyer and 1 Submarine moved from 72 Sea Zone to 71 Sea Zone 1 Artillery and 1 Infantry moved from Alaska to 74 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 74 Sea Zone to 71 Sea Zone 1 Artillery and 1 Infantry moved from 71 Sea Zone to Attu 1 Artillery and 1 Infantry moved from Ponape to Truk 2 Infantrys and 1 Transport moved from 116 Sea Zone to 109 Sea Zone 1 Battleship, 1 Carrier, 1 Destroyer and 2 Fighters moved from 104 Sea Zone to 109 Sea Zone 2 Infantrys moved from 109 Sea Zone to Woleai Americans take Woleai from Yamamoto 1 Artillery and 2 Infantrys moved from Jaluit to 104 Sea Zone 1 Artillery, 1 B.Transport and 2 Infantrys moved from 104 Sea Zone to 109 Sea Zone 1 Artillery and 2 Infantrys moved from 109 Sea Zone to Truk 2 Fighters moved from 109 Sea Zone to Truk 3 Bombers moved from Kwajalein to West Papua 1 Fighter moved from Banjarmasin to 105 Sea Zone 1 Adv.Fighter, 1 Battleship, 1 Carrier and 1 Fighter moved from 98 Sea Zone to 104 Sea Zone 1 Submarine moved from 83 Sea Zone to 98 Sea Zone 1 Bomber moved from San Francisco to Jaluit Purchase Units - Americans Americans buy 2 Adv.Fighters, 2 B.Transports, 1 Battleship, 1 Bomber, 1 Carrier, 2 Marines and 1 Submarine; Remaining resources: 0 PUs; Combat - Americans Battle in Peru Americans attack with 1 Artillery, 2 Infantrys and 2 Tanks Neutral defend with 1 Artillery and 1 Infantry Americans roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Peru, round 2 : 2/5 hits, 1.83 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Peru, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Americans, 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Peru Americans loses 0 PUs for violating Perus neutrality. Americans win, taking Peru from Neutral with 1 Artillery, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Americans: 1 Infantry Casualties for Neutral: 1 Artillery and 1 Infantry Battle in Jamaica Americans attack with 1 Infantry and 1 Tank Neutral defend with 1 Infantry Americans roll dice for 1 Infantry and 1 Tank in Jamaica, round 2 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Jamaica, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Jamaica Americans roll dice for 1 Tank in Jamaica, round 3 : 0/1 hits, 0.50 expected hits Neutral roll dice for 1 Infantry in Jamaica, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Tank in Jamaica, round 4 : 0/1 hits, 0.50 expected hits Neutral roll dice for 1 Infantry in Jamaica, round 4 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Americans lost in Jamaica Neutral win with 1 Infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 Infantry and 1 Tank Battle in Salvador Americans attack with 2 Artillerys, 1 Elite and 6 Infantrys Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks Americans roll dice for 2 Artillerys, 1 Elite and 6 Infantrys in Salvador, round 2 : 3/9 hits, 2.33 expected hits Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 1/4 hits, 1.67 expected hits 1 Infantry owned by the Americans, 1 Tank owned by the Neutral and 2 Infantrys owned by the Neutral lost in Salvador Americans roll dice for 2 Artillerys, 1 Elite and 5 Infantrys in Salvador, round 3 : 1/8 hits, 2.17 expected hits Neutral roll dice for 1 Tank in Salvador, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Neutral lost in Salvador Americans loses 0 PUs for violating Salvadors neutrality. Americans win, taking Salvador from Neutral with 2 Artillerys, 1 Elite and 5 Infantrys remaining. Battle score for attacker is 12 Casualties for Americans: 1 Infantry Casualties for Neutral: 2 Infantrys and 2 Tanks Battle in 105 Sea Zone Americans attack with 1 Fighter Thai defend with 1 T.Boat and 1 Transport Americans roll dice for 1 Fighter in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 T.Boat and 1 Transport in 105 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 Fighter in 105 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Thai roll dice for 1 T.Boat and 1 Transport in 105 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits 1 T.Boat owned by the Thai lost in 105 Sea Zone Americans roll dice for 1 Fighter in 105 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Transport in 105 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 Fighter owned by the Americans lost in 105 Sea Zone Thai win with 1 Transport remaining. Battle score for attacker is -2 Casualties for Thai: 1 T.Boat Casualties for Americans: 1 Fighter Battle in Truk Americans attack with 2 Artillerys, 2 Fighters and 3 Infantrys Yamamoto defend with 1 Artillery and 1 Infantry Americans roll dice for 1 Battleship in Truk, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 2 Artillerys, 2 Fighters and 3 Infantrys in Truk, round 2 : 3/7 hits, 2.17 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Truk, round 2 : 1/2 hits, 0.67 expected hits 1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Truk Americans win, taking Truk from Yamamoto with 2 Artillerys, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 Infantry Casualties for Yamamoto: 1 Artillery and 1 Infantry Battle in Venezuela Americans attack with 2 Infantrys and 3 Tanks Neutral defend with 3 Infantrys Americans roll dice for 2 Infantrys and 3 Tanks in Venezuela, round 2 : 3/5 hits, 1.83 expected hits Neutral roll dice for 3 Infantrys in Venezuela, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Americans and 3 Infantrys owned by the Neutral lost in Venezuela Americans loses 0 PUs for violating Venezuelas neutrality. Americans win, taking Venezuela from Neutral with 3 Tanks remaining. Battle score for attacker is 2 Casualties for Americans: 2 Infantrys Casualties for Neutral: 3 Infantrys Non Combat Move - Americans 2 Fighters moved from Truk to 109 Sea Zone Place Units - Americans 1 Carrier placed in 98 Sea Zone 2 Adv.Fighters placed in 98 Sea Zone 1 B.Transport and 1 Battleship placed in 71 Sea Zone 1 Submarine placed in 71 Sea Zone 1 Bomber placed in San Francisco 1 B.Transport placed in 26 Sea Zone 2 Marines placed in South Atlantic USA Turn Complete - Americans Americans collect 104 PUs; end with 104 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.33 Americans regular : 0.33 Thai regular : 0.17 Neutral regular : 1.17
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Germans Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew 2 Tanks moved from Aquitaine to Brittany Germans take Brittany from French 2 Tanks moved from Brittany to Normandy Germans take Normandy from French 4 ArmoredCars moved from Picardy to Belgium 2 Tanks moved from Picardy to Rhine 4 ArmoredCars moved from Picardy to Rhine 1 Artillery moved from Picardy to Belgium 3 Infantrys moved from Paris to Normandy 2 Infantrys moved from Paris to Picardy 11 Tanks moved from Paris to Belgium 1 Artillery and 1 Infantry moved from Denmark to Hamburg 3 Infantrys moved from Brest to Minsk 1 Mech.Inf moved from Warsaw to Minsk 4 ArmoredCars moved from Warsaw to Minsk 2 ArmoredCars, 1 Bomber and 1 Stuka moved from Krakow to Minsk 2 Mech.Infs moved from Danzig to Minsk 1 Artillery and 1 Infantry moved from Middle Norrland to 24 Sea Zone 1 Artillery and 1 Infantry moved from 24 Sea Zone to East Prussia 1 Artillery and 1 Infantry moved from Provence to 44 Sea Zone 1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 44 Sea Zone to 48 Sea Zone 1 Artillery and 1 Infantry moved from 48 Sea Zone to Greece 2 Infantrys moved from Tripoli to El Agheila Germans take El Agheila from British Purchase Units - Germans Germans buy 2 Adv.Fighters, 4 ArmoredCars, 6 Artillerys, 2 Elites, 1 Fighter, 1 HeavyTank, 21 Infantrys, 1 JetFighter, 1 Mech.Inf, 2 Submarines and 1 Tank; Remaining resources: 0 PUs; Combat - Germans Battle in Greece Germans attack with 1 Artillery and 1 Infantry British defend with 1 AAGun and 1 Artillery Germans roll dice for 1 Artillery and 1 Infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 Artillery in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in Greece Germans win, taking Greece from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4 Casualties for British: 1 Artillery Battle in Belgium Germans attack with 4 ArmoredCars, 1 Artillery and 11 Tanks British defend with 1 Infantry Germans roll dice for 4 ArmoredCars, 1 Artillery and 11 Tanks in Belgium, round 2 : 6/16 hits, 7.17 expected hits British roll dice for 1 Infantry in Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Belgium Germans win, taking Belgium from British with 4 ArmoredCars, 1 Artillery and 11 Tanks remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Minsk Germans attack with 6 ArmoredCars, 1 Bomber, 3 Infantrys, 3 Mech.Infs and 1 Stuka Russians defend with 2 Artillerys, 4 Infantrys and 3 Tanks Germans roll dice for 6 ArmoredCars, 1 Bomber, 3 Infantrys, 3 Mech.Infs and 1 Stuka in Minsk, round 2 : 4/14 hits, 5.17 expected hits Russians roll dice for 2 Artillerys, 4 Infantrys and 3 Tanks in Minsk, round 2 : 2/9 hits, 3.50 expected hits 4 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Minsk Germans roll dice for 6 ArmoredCars, 1 Bomber, 1 Infantry, 3 Mech.Infs and 1 Stuka in Minsk, round 3 : 4/12 hits, 4.50 expected hits Russians roll dice for 2 Artillerys and 3 Tanks in Minsk, round 3 : 2/5 hits, 2.17 expected hits 1 ArmoredCar owned by the Germans, 2 Artillerys owned by the Russians, 1 Infantry owned by the Germans and 2 Tanks owned by the Russians lost in Minsk Germans roll dice for 5 ArmoredCars, 1 Bomber, 3 Mech.Infs and 1 Stuka in Minsk, round 4 : 3/10 hits, 3.83 expected hits Russians roll dice for 1 Tank in Minsk, round 4 : 1/1 hits, 0.50 expected hits 1 ArmoredCar owned by the Germans and 1 Tank owned by the Russians lost in Minsk Germans win, taking Minsk from Russians with 4 ArmoredCars, 1 Bomber, 3 Mech.Infs and 1 Stuka remaining. Battle score for attacker is 17 Casualties for Germans: 2 ArmoredCars and 3 Infantrys Casualties for Russians: 2 Artillerys, 4 Infantrys and 3 Tanks Non Combat Move - Germans 1 Bomber moved from Minsk to Brest 1 Stuka moved from Minsk to Brest 1 Artillery moved from Warsaw to Brest 1 Infantry moved from Warsaw to Brest 1 Infantry moved from Krakow to Vinnytsia 1 AAGun, 4 Artillerys and 8 Infantrys moved from Krakow to Brest 2 Artillerys and 3 Infantrys moved from Bohemia to Krakow 2 Tanks moved from Berlin to Pomerania 1 Artillery moved from Berlin to Brandenburg 1 Infantry moved from Berlin to Brandenburg Place Units - Germans 2 Artillerys and 2 Infantrys placed in Hamburg 2 Submarines placed in 23 Sea Zone 8 Infantrys placed in Paris 4 Infantrys placed in Rhine 2 Artillerys and 2 Infantrys placed in Warsaw 1 Artillery and 1 Infantry placed in Provence 1 Artillery, 2 Elites and 2 Infantrys placed in Bohemia 1 ArmoredCar and 2 Infantrys placed in Bavaria 2 Adv.Fighters, 3 ArmoredCars, 1 Fighter, 1 HeavyTank, 1 JetFighter, 1 Mech.Inf and 1 Tank placed in Berlin Turn Complete - Germans Germans collect 113 PUs; end with 113 PUs
Combat Hit Differential Summary :
Russians regular : -1.17 Germans regular : -3.33 British regular : -0.67
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Russians 1 Infantry moved from Novgorod to Minsk 1 Infantry moved from Donetsk to Vinnytsia 2 Artillerys, 2 Infantrys and 1 Tank moved from Kursk to Kiev 1 Fighter moved from Leningrad to Kiev 1 Mech.Inf moved from Georgia to Vinnytsia 1 Mot.Inf moved from Kursk to Kiev 1 Fighter moved from Erzurum to Vinnytsia 1 Bomber moved from Kursk to Minsk 2 Tanks moved from Latvia to Minsk 4 Infantrys moved from Latvia to Minsk 1 Infantry moved from Latvia to Minsk 2 Infantrys moved from Latvia to Lithuania 1 Infantry moved from Latvia to Lithuania 1 Infantry moved from Rostov to Donetsk 1 Transport moved from 53 Sea Zone to 54 Sea Zone 1 Artillery and 1 Elite moved from Rostov to 54 Sea Zone 1 Artillery, 1 Elite and 1 Transport moved from 54 Sea Zone to 53 Sea Zone 1 Artillery and 1 Elite moved from 53 Sea Zone to Ankara 1 Artillery and 3 Tanks moved from Adana to Ankara 2 Artillerys and 2 Infantrys moved from Erzurum to Ankara 1 Artillery and 4 Infantrys moved from Stalingrad to Rostov 2 Infantrys moved from Rostov to Kursk 2 Infantrys moved from Georgia to Rostov 1 Infantry moved from Tula to Kursk 3 Infantrys moved from Yaroslavl to Smolensk 6 Infantrys moved from Yaroslavl to Kursk 8 Infantrys moved from Moscow to Yaroslavl 1 Infantry moved from Moscow to Tula 1 Infantry moved from Gorky to Yaroslavl 1 Artillery and 1 Infantry moved from Chimkent to 126 Sea Zone 1 Artillery and 1 Infantry moved from 126 Sea Zone to Astrakhan 1 Artillery and 1 Infantry moved from Tashkent to Uzbekistan 1 Artillery, 1 Elite and 2 Infantrys moved from S.Karelia to Vyborg 2 Infantrys moved from Leningrad to Vyborg 2 Infantrys moved from Leningrad to Vyborg 1 Artillery and 3 Infantrys moved from Arkhangelsk to S.Karelia 2 Infantrys moved from Olyokminsk to Zhigansk 1 ArmoredCar moved from Olyokminsk to Yakutsk Russians take Yakutsk from Hisaichi 1 ArmoredCar moved from Yakutsk to Zhigansk 1 Artillery and 1 Mot.Inf moved from Irkutsk to S.Buryat Mongolia 1 ArmoredCar and 2 Infantrys moved from Olyokminsk to N.Buryat Mongolia 2 Infantrys moved from Evenkia to Olyokminsk 1 Tank moved from Sibirsky to Olyokminsk 2 Artillerys, 1 Elite and 2 Infantrys moved from Sibirsky to Evenkia 4 Infantrys moved from Novosibirsk to Krasnoyarsk 5 Infantrys moved from Sverdlovsk to Novosibirsk 1 Destroyer and 1 Submarine moved from 6 Sea Zone to 4 Sea Zone Purchase Units - Russians Russians buy 4 ArmoredCars, 6 Artillerys, 1 Bunker, 1 Elite, 27 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Russians Battle in S.Buryat Mongolia Russians attack with 1 Artillery and 1 Mot.Inf Hisaichi defend with 1 Tank Russians roll dice for 1 Artillery and 1 Mot.Inf in S.Buryat Mongolia, round 2 : 2/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Tank in S.Buryat Mongolia, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi and 1 Mot.Inf owned by the Russians lost in S.Buryat Mongolia Russians win, taking S.Buryat Mongolia from Hisaichi with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 Mot.Inf Casualties for Hisaichi: 1 Tank Battle in Vyborg Russians attack with 1 Artillery, 1 Elite and 6 Infantrys Finns defend with 4 Infantrys and 1 Tank Russians roll dice for 1 Artillery, 1 Elite and 6 Infantrys in Vyborg, round 2 : 2/8 hits, 1.83 expected hits Finns roll dice for 4 Infantrys and 1 Tank in Vyborg, round 2 : 2/5 hits, 1.83 expected hits 2 Infantrys owned by the Finns and 2 Infantrys owned by the Russians lost in Vyborg Russians roll dice for 1 Artillery, 1 Elite and 4 Infantrys in Vyborg, round 3 : 2/6 hits, 1.50 expected hits Finns roll dice for 2 Infantrys and 1 Tank in Vyborg, round 3 : 0/3 hits, 1.17 expected hits 2 Infantrys owned by the Finns lost in Vyborg Russians roll dice for 1 Artillery, 1 Elite and 4 Infantrys in Vyborg, round 4 : 3/6 hits, 1.50 expected hits Finns roll dice for 1 Tank in Vyborg, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Finns lost in Vyborg Russians win, taking Vyborg from Finns with 1 Artillery, 1 Elite and 4 Infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 2 Infantrys Casualties for Finns: 4 Infantrys and 1 Tank Battle in Lithuania Russians attack with 3 Infantrys Germans defend with 1 Artillery Russians roll dice for 3 Infantrys in Lithuania, round 2 : 3/3 hits, 0.50 expected hits Germans roll dice for 1 Artillery in Lithuania, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Artillery owned by the Germans lost in Lithuania Russians win, taking Lithuania from Germans with 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Casualties for Germans: 1 Artillery Battle in Kiev Russians attack with 2 Artillerys, 1 Fighter, 2 Infantrys, 1 Mot.Inf and 1 Tank Romanians defend with 1 Artillery, 1 Infantry, 1 Mech.Inf and 1 Tank Russians roll dice for 2 Artillerys, 1 Fighter, 2 Infantrys, 1 Mot.Inf and 1 Tank in Kiev, round 2 : 1/7 hits, 2.33 expected hits Romanians roll dice for 1 Artillery, 1 Infantry, 1 Mech.Inf and 1 Tank in Kiev, round 2 : 1/4 hits, 1.50 expected hits 1 Infantry owned by the Romanians and 1 Mot.Inf owned by the Russians lost in Kiev Russians roll dice for 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Tank in Kiev, round 3 : 2/6 hits, 2.17 expected hits Romanians roll dice for 1 Artillery, 1 Mech.Inf and 1 Tank in Kiev, round 3 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Russians, 1 Artillery owned by the Romanians and 1 Mech.Inf owned by the Romanians lost in Kiev Russians roll dice for 2 Artillerys, 1 Fighter, 1 Infantry and 1 Tank in Kiev, round 4 : 4/5 hits, 1.83 expected hits Romanians roll dice for 1 Tank in Kiev, round 4 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Russians and 1 Tank owned by the Romanians lost in Kiev Russians win, taking Kiev from Romanians with 2 Artillerys, 1 Fighter and 1 Tank remaining. Battle score for attacker is 8 Casualties for Russians: 2 Infantrys and 1 Mot.Inf Casualties for Romanians: 1 Artillery, 1 Infantry, 1 Mech.Inf and 1 Tank Battle in Vinnytsia Russians attack with 1 Fighter, 1 Infantry and 1 Mech.Inf Germans defend with 1 Infantry Russians roll dice for 1 Fighter, 1 Infantry and 1 Mech.Inf in Vinnytsia, round 2 : 2/3 hits, 1.00 expected hits Romanians roll dice for 1 Infantry in Vinnytsia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Vinnytsia Russians win, taking Vinnytsia from Romanians with 1 Fighter, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in N.Buryat Mongolia Russians attack with 1 ArmoredCar and 2 Infantrys Hisaichi defend with 1 Tank Russians roll dice for 1 ArmoredCar and 2 Infantrys in N.Buryat Mongolia, round 2 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Tank in N.Buryat Mongolia, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in N.Buryat Mongolia Russians win, taking N.Buryat Mongolia from Hisaichi with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 5 Casualties for Hisaichi: 1 Tank Battle in Zhigansk Russians attack with 1 ArmoredCar and 2 Infantrys Hisaichi defend with 1 Tank Russians roll dice for 1 ArmoredCar and 2 Infantrys in Zhigansk, round 2 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Tank in Zhigansk, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 ArmoredCar and 2 Infantrys in Zhigansk, round 3 : 3/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Tank in Zhigansk, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Russians and 1 Tank owned by the Hisaichi lost in Zhigansk Russians win, taking Zhigansk from Hisaichi with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 Infantry Casualties for Hisaichi: 1 Tank Battle in Minsk Russians attack with 1 Bomber, 6 Infantrys and 2 Tanks Germans defend with 4 ArmoredCars and 3 Mech.Infs Russians roll dice for 1 Bomber, 6 Infantrys and 2 Tanks in Minsk, round 2 : 3/9 hits, 2.67 expected hits Germans roll dice for 4 ArmoredCars and 3 Mech.Infs in Minsk, round 2 : 1/7 hits, 1.67 expected hits 3 ArmoredCars owned by the Germans and 1 Infantry owned by the Russians lost in Minsk Russians roll dice for 1 Bomber, 5 Infantrys and 2 Tanks in Minsk, round 3 : 3/8 hits, 2.50 expected hits Germans roll dice for 1 ArmoredCar and 3 Mech.Infs in Minsk, round 3 : 1/4 hits, 1.17 expected hits 1 ArmoredCar owned by the Germans, 1 Infantry owned by the Russians and 2 Mech.Infs owned by the Germans lost in Minsk Russians roll dice for 1 Bomber, 4 Infantrys and 2 Tanks in Minsk, round 4 : 4/7 hits, 2.33 expected hits Germans roll dice for 1 Mech.Inf in Minsk, round 4 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Germans lost in Minsk Russians win, taking Minsk from Germans with 1 Bomber, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 30 Casualties for Russians: 2 Infantrys Casualties for Germans: 4 ArmoredCars and 3 Mech.Infs Non Combat Move - Russians 1 Bomber moved from Minsk to Kursk 1 Fighter moved from Vinnytsia to Donetsk 1 Fighter moved from Kiev to Kursk Place Units - Russians 1 Artillery, 1 Bunker and 3 Infantrys placed in Leningrad 1 Artillery, 1 Elite and 2 Infantrys placed in Arkhangelsk 1 Artillery, 1 Infantry and 1 Mech.Inf placed in Georgia 2 ArmoredCars, 1 Artillery and 2 Infantrys placed in Stalingrad 1 ArmoredCar, 1 Artillery and 8 Infantrys placed in Moscow 1 ArmoredCar, 1 Artillery and 4 Infantrys placed in Sibirsky 5 Infantrys placed in Sverdlovsk Russians undo move 7. Russians undo move 5. 1 ArmoredCar, 1 Artillery and 1 Infantry placed in Kursk 10 Infantrys placed in Moscow 4 Infantrys placed in Sverdlovsk Turn Complete - Russians Russians collect 106 PUs; end with 106 PUs
Combat Hit Differential Summary :
Romanians regular : -0.50 Finns regular : -1.50 Germans regular : -0.50 Russians regular : 12.33 Hisaichi regular : 0.00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Italians 2 Mech.Infs moved from Hun to Kufra 2 Artillerys and 2 Infantrys moved from Rome to 46 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 46 Sea Zone to 51 Sea Zone 2 Artillerys and 2 Infantrys moved from 51 Sea Zone to Mersa Matruh 2 Transports moved from 48 Sea Zone to 47 Sea Zone 2 Artillerys moved from Tunis to 47 Sea Zone 2 Infantrys moved from Tunis to 47 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 47 Sea Zone to 48 Sea Zone 2 ArmoredCars moved from Campania to 48 Sea Zone 2 ArmoredCars, 2 Artillerys and 2 Infantrys moved from 48 Sea Zone to Tobruk Italians take Tobruk from British 1 Battleship, 1 Carrier, 4 Destroyers and 1 Submarine moved from 48 Sea Zone to 51 Sea Zone 3 Submarines moved from 46 Sea Zone to 51 Sea Zone 2 Artillerys and 3 Infantrys moved from N.Tunisia to N.Algeria 2 Artillerys, 3 Infantrys and 2 Tanks moved from S.Algeria to E.Morocco Purchase Units - Italians Italians buy 2 Adv.Fighters, 1 Destroyer, 5 Infantrys, 1 S.Submarine and 1 Submarine; Remaining resources: 1 PUs; Combat - Italians Battle in 51 Sea Zone Italians attack with 1 Battleship, 1 Carrier, 4 Destroyers, 4 Submarines and 2 Transports French defend with 1 Destroyer and 1 Submarine Italians roll dice for 4 Submarines in 51 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits French roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 Battleship owned by the Italians 1 Submarine owned by the French and 1 Destroyer owned by the French lost in 51 Sea Zone Italians win with 1 Battleship, 1 Carrier, 4 Destroyers, 4 Submarines and 2 Transports remaining. Battle score for attacker is 15 Casualties for French: 1 Destroyer and 1 Submarine Battle in Mersa Matruh Italians attack with 2 Artillerys and 2 Infantrys British defend with 2 Fighters, 1 Infantry and 1 Tank Italians roll dice for 2 Artillerys and 2 Infantrys in Mersa Matruh, round 2 : 3/4 hits, 1.33 expected hits British roll dice for 2 Fighters, 1 Infantry and 1 Tank in Mersa Matruh, round 2 : 2/4 hits, 1.83 expected hits 1 Fighter owned by the British, 1 Tank owned by the British, 2 Infantrys owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh Italians roll dice for 2 Artillerys in Mersa Matruh, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 Fighter in Mersa Matruh, round 3 : 1/1 hits, 0.50 expected hits 1 Artillery owned by the Italians lost in Mersa Matruh Italians roll dice for 1 Artillery in Mersa Matruh, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 Fighter in Mersa Matruh, round 4 : 1/1 hits, 0.50 expected hits 1 Artillery owned by the Italians lost in Mersa Matruh British win with 1 Fighter remaining. Battle score for attacker is 3 Casualties for Italians: 2 Artillerys and 2 Infantrys Casualties for British: 1 Fighter, 1 Infantry and 1 Tank Battle in N.Algeria Italians attack with 2 Artillerys and 3 Infantrys French defend with 1 Infantry Italians roll dice for 2 Artillerys and 3 Infantrys in N.Algeria, round 2 : 1/5 hits, 1.50 expected hits French roll dice for 1 Infantry in N.Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in N.Algeria Italians win, taking N.Algeria from French with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in E.Morocco Italians attack with 2 Artillerys, 3 Infantrys and 2 Tanks British defend with 1 Fighter; French defend with 1 AAGun, 1 Adv.Fighter, 1 Artillery, 1 Factory and 3 Infantrys Italians roll dice for 2 Artillerys, 3 Infantrys and 2 Tanks in E.Morocco, round 2 : 2/7 hits, 2.50 expected hits French roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 3 Infantrys in E.Morocco, round 2 : 2/6 hits, 2.50 expected hits 2 Infantrys owned by the French and 2 Infantrys owned by the Italians lost in E.Morocco Italians roll dice for 2 Artillerys, 1 Infantry and 2 Tanks in E.Morocco, round 3 : 4/5 hits, 2.00 expected hits French roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry in E.Morocco, round 3 : 2/4 hits, 1.83 expected hits 1 Fighter owned by the British, 1 Artillery owned by the French, 1 Infantry owned by the French, 1 Adv.Fighter owned by the French, 1 Artillery owned by the Italians and 1 Infantry owned by the Italians lost in E.Morocco Italians win, taking E.Morocco from French with 1 Artillery and 2 Tanks remaining. Battle score for attacker is 18 Casualties for Italians: 1 Artillery and 3 Infantrys Casualties for French: 1 Adv.Fighter, 1 Artillery and 3 Infantrys Casualties for British: 1 Fighter Battle in Kufra Italians attack with 2 Mech.Infs British defend with 1 Tank Italians roll dice for 2 Mech.Infs in Kufra, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 Tank in Kufra, round 2 : 1/1 hits, 0.50 expected hits 1 Mech.Inf owned by the Italians lost in Kufra 1 Mech.Inf owned by the Italians retreated to Hun British win with 1 Tank remaining. Battle score for attacker is -6 Casualties for Italians: 1 Mech.Inf Non Combat Move - Italians 2 Tanks moved from Bulgaria to Greece 2 Artillerys and 2 Infantrys moved from Orleanais to Languedoc Place Units - Italians 1 Destroyer, 1 S.Submarine and 1 Submarine placed in 46 Sea Zone 4 Infantrys placed in Tunis 2 Adv.Fighters and 1 Infantry placed in Rome Turn Complete - Italians Italians collect 53 PUs; end with 54 PUs
Combat Hit Differential Summary :
French regular : -0.33 Italians regular : 1.67 British regular : 1.67
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - French 1 Infantry moved from New Valley to Mersa Matruh 1 Infantry moved from Darfur to Kufra Purchase Units - French French buy 1 Factory and 2 Mech.Infs; Remaining resources: 3 PUs; Non Combat Move - French Place Units - French 1 Factory placed in French Equatorial Africa 2 Mech.Infs placed in Syria Turn Complete - French French collect 18 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Yamamoto 1 Artillery and 1 Infantry moved from Hunan to Kweichow 1 Submarine moved from 110 Sea Zone to 106 Sea Zone 1 Destroyer moved from 110 Sea Zone to 106 Sea Zone 2 Adv.Fighters moved from 85 Sea Zone to 106 Sea Zone 1 Artillery and 1 Infantry moved from Tokyo to 85 Sea Zone 1 Artillery moved from Chubu to 85 Sea Zone 2 Artillerys, 1 B.Transport and 1 Infantry moved from 85 Sea Zone to 107 Sea Zone 2 Artillerys and 1 Infantry moved from 107 Sea Zone to Celebes Purchase Units - Yamamoto Yamamoto buy 2 Adv.Fighters, 4 Artillerys, 1 Destroyer, 2 Fighters, 5 Infantrys and 1 Submarine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Kweichow Yamamoto attack with 1 Artillery and 1 Infantry British defend with 1 Infantry Yamamoto roll dice for 1 Artillery and 1 Infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Kweichow Yamamoto win, taking Kweichow from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Celebes Yamamoto attack with 2 Artillerys and 1 Infantry Dutch defend with 1 Infantry Yamamoto roll dice for 2 Artillerys and 1 Infantry in Celebes, round 2 : 0/3 hits, 1.00 expected hits Dutch roll dice for 1 Infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Artillerys and 1 Infantry in Celebes, round 3 : 1/3 hits, 1.00 expected hits Dutch roll dice for 1 Infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Celebes Yamamoto win, taking Celebes from Dutch with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Battle in 106 Sea Zone Yamamoto attack with 2 Adv.Fighters, 1 Destroyer and 1 Submarine Anzac defend with 1 Submarine Yamamoto roll dice for 1 Submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Anzac roll dice for 1 Submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the Anzac lost in 106 Sea Zone Yamamoto win with 2 Adv.Fighters, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 7 Casualties for Anzac: 1 Submarine Non Combat Move - Yamamoto 1 B.Transport and 2 Transports moved from 110 Sea Zone to 92 Sea Zone 2 Adv.Fighters moved from 106 Sea Zone to 110 Sea Zone 1 Destroyer and 1 Submarine moved from 85 Sea Zone to 107 Sea Zone 1 Infantry moved from Mindanao to Davao 1 Elite and 1 Marine moved from Chubu to Kyushu 1 Artillery and 1 Infantry moved from Kwangtung to Hunan 3 Artillerys and 3 Infantrys moved from Hong Kong to 92 Sea Zone 3 Artillerys and 3 Infantrys moved from 92 Sea Zone to S.French Indochina Place Units - Yamamoto 1 Destroyer and 1 Submarine placed in 107 Sea Zone 2 Infantrys placed in Davao 3 Artillerys and 3 Infantrys placed in Hong Kong 2 Adv.Fighters placed in 85 Sea Zone 1 Artillery and 2 Fighters placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 71 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Yamamoto regular : 0.00 Anzac regular : -0.33 Dutch regular : -0.67
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Chinese 1 Artillery and 1 Infantry moved from Szechwan to Hupeh 1 Adv.Fighter moved from Ningsia to Hupeh 1 Infantry moved from Lanchow to Szechwan 1 Tank moved from Gobi Altai to Suiyuan 3 Infantrys moved from Ningsia to Shensi 2 Infantrys moved from Lanchow to Shensi 1 Artillery, 1 Elite and 1 Infantry moved from E.Qinghai to Lanchow 1 Mech.Inf moved from Ningsia to Szechwan 1 Mech.Inf moved from Szechwan to Hupeh 1 Tank moved from Gobi Altai to Shensi 1 Artillery and 2 Infantrys moved from E.Qinghai to Ningsia 1 Infantry moved from Ningsia to Suiyuan 1 Infantry moved from Ningsia to Shensi 4 Infantrys, 1 Marine and 1 Tank moved from Hsining to E.Qinghai 1 Tank moved from E.Qinghai to Ningsia 2 ArmoredCars and 2 Mech.Infs moved from Urumqi to Gobi Altai 2 Mech.Infs moved from Gobi Altai to Ningsia Purchase Units - Chinese Chinese buy 2 ArmoredCars, 6 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Shensi Chinese attack with 6 Infantrys and 1 Tank Hisaichi defend with 4 Tanks Chinese roll dice for 6 Infantrys and 1 Tank in Shensi, round 2 : 2/7 hits, 1.50 expected hits Hisaichi roll dice for 4 Tanks in Shensi, round 2 : 2/4 hits, 2.00 expected hits 2 Tanks owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shensi Chinese roll dice for 4 Infantrys and 1 Tank in Shensi, round 3 : 0/5 hits, 1.17 expected hits Hisaichi roll dice for 2 Tanks in Shensi, round 3 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the Chinese lost in Shensi Chinese roll dice for 3 Infantrys and 1 Tank in Shensi, round 4 : 1/4 hits, 1.00 expected hits Hisaichi roll dice for 2 Tanks in Shensi, round 4 : 1/2 hits, 1.00 expected hits 1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shensi Chinese roll dice for 2 Infantrys and 1 Tank in Shensi, round 5 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Tank in Shensi, round 5 : 0/1 hits, 0.50 expected hits Chinese roll dice for 2 Infantrys and 1 Tank in Shensi, round 6 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Tank in Shensi, round 6 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 Infantry and 1 Tank in Shensi, round 7 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Tank in Shensi, round 7 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 Tank in Shensi, round 8 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Tank in Shensi, round 8 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Tank in Shensi, round 9 : 1/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Tank in Shensi, round 9 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi and 1 Tank owned by the Chinese lost in Shensi Hisaichi win with no units remaining. Battle score for attacker is 3 Casualties for Chinese: 6 Infantrys and 1 Tank Casualties for Hisaichi: 4 Tanks Battle in Suiyuan Chinese attack with 1 Infantry and 1 Tank Hisaichi defend with 1 Artillery Chinese roll dice for 1 Infantry and 1 Tank in Suiyuan, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Suiyuan Chinese roll dice for 1 Tank in Suiyuan, round 3 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Artillery in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Tank in Suiyuan, round 4 : 1/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Artillery in Suiyuan, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Suiyuan Chinese win, taking Suiyuan from Hisaichi with 1 Tank remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Artillery Battle in Hupeh Chinese attack with 1 Adv.Fighter, 1 Artillery, 1 Infantry and 1 Mech.Inf Hisaichi defend with 2 Tanks Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Infantry and 1 Mech.Inf in Hupeh, round 2 : 1/4 hits, 1.50 expected hits Hisaichi roll dice for 2 Tanks in Hupeh, round 2 : 1/2 hits, 1.00 expected hits 1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh Chinese roll dice for 1 Adv.Fighter, 1 Artillery and 1 Mech.Inf in Hupeh, round 3 : 0/3 hits, 1.17 expected hits Hisaichi roll dice for 1 Tank in Hupeh, round 3 : 1/1 hits, 0.50 expected hits 1 Artillery owned by the Chinese lost in Hupeh Chinese roll dice for 1 Adv.Fighter and 1 Mech.Inf in Hupeh, round 4 : 1/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Tank in Hupeh, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Hupeh Chinese win, taking Hupeh from Hisaichi with 1 Adv.Fighter and 1 Mech.Inf remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Artillery and 1 Infantry Casualties for Hisaichi: 2 Tanks Non Combat Move - Chinese 1 Adv.Fighter moved from Hupeh to Lanchow Place Units - Chinese 6 Infantrys placed in Hsining 2 ArmoredCars and 2 Tanks placed in Urumqi Turn Complete - Chinese Chinese collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Chinese regular : -5.17 Hisaichi regular : 0.50
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TripleA Turn Summary: Hisaichi round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Hisaichi 2 Submarines moved from 84 Sea Zone to 75 Sea Zone 5 ArmoredCars moved from Changchun to Heilungchiang 1 ArmoredCar moved from Liaoning to Chita 1 Mech.Inf moved from Ayan to Okhotsk Hisaichi take Okhotsk from Russians 1 Mech.Inf moved from Okhotsk to Yakutsk Hisaichi take Yakutsk from Russians 1 Mech.Inf moved from Yakutsk to N.Buryat Mongolia 1 Artillery and 1 Tank moved from Ayan to N.Buryat Mongolia 2 Fighters moved from Chita to N.Buryat Mongolia 1 Adv.Fighter moved from Chita to N.Buryat Mongolia 3 Infantrys moved from Liaoning to Hulunbuir 2 Mech.Infs moved from Changchun to Chita 1 Tank moved from Changchun to Heilungchiang 1 Bomber moved from Hunan to N.Buryat Mongolia 1 Artillery and 1 Infantry moved from S.French Indochina to N.Thailand Thai take N.Thailand from Chinese 2 Artillerys and 2 Infantrys moved from N.French Indochina to 92 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 92 Sea Zone to 110 Sea Zone 2 Artillerys and 2 Infantrys moved from 110 Sea Zone to West Borneo 2 Fighters moved from 92 Sea Zone to West Borneo Purchase Units - Hisaichi Hisaichi buy 1 Adv.Fighter, 10 Artillerys, 1 Elite, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in 75 Sea Zone Hisaichi attack with 2 Submarines British defend with 1 Destroyer Hisaichi roll dice for 2 Submarines in 75 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 Destroyer in 75 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Submarines in 75 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 Destroyer in 75 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Submarines in 75 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits British roll dice for 1 Destroyer in 75 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the British lost in 75 Sea Zone Hisaichi win with 2 Submarines remaining. Battle score for attacker is 8 Casualties for British: 1 Destroyer Battle in West Borneo Hisaichi attack with 2 Artillerys, 2 Fighters and 2 Infantrys British defend with 2 Artillerys and 1 Infantry Hisaichi roll dice for 2 Artillerys, 2 Fighters and 2 Infantrys in West Borneo, round 2 : 2/6 hits, 2.00 expected hits Dutch roll dice for 2 Artillerys and 1 Infantry in West Borneo, round 2 : 0/3 hits, 1.00 expected hits 1 Artillery owned by the British and 1 Infantry owned by the British lost in West Borneo Hisaichi roll dice for 2 Artillerys, 2 Fighters and 2 Infantrys in West Borneo, round 3 : 2/6 hits, 2.00 expected hits Dutch roll dice for 1 Artillery in West Borneo, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in West Borneo Hisaichi win, taking West Borneo from Dutch with 2 Artillerys, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 10 Casualties for British: 2 Artillerys and 1 Infantry Battle in N.Buryat Mongolia Hisaichi attack with 1 Adv.Fighter, 1 Artillery, 1 Bomber, 2 Fighters, 1 Mech.Inf and 1 Tank Russians defend with 1 ArmoredCar and 2 Infantrys Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bomber, 2 Fighters, 1 Mech.Inf and 1 Tank in N.Buryat Mongolia, round 2 : 5/7 hits, 3.00 expected hits Russians roll dice for 1 ArmoredCar and 2 Infantrys in N.Buryat Mongolia, round 2 : 1/3 hits, 0.83 expected hits 2 Infantrys owned by the Russians, 1 ArmoredCar owned by the Russians and 1 Artillery owned by the Hisaichi lost in N.Buryat Mongolia Hisaichi win, taking N.Buryat Mongolia from Russians with 1 Adv.Fighter, 1 Bomber, 2 Fighters, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Casualties for Russians: 1 ArmoredCar and 2 Infantrys Non Combat Move - Hisaichi 1 Adv.Fighter moved from N.Buryat Mongolia to Chita 1 Bomber moved from N.Buryat Mongolia to Chita 2 Fighters moved from N.Buryat Mongolia to Chita 1 B.Transport moved from 92 Sea Zone to 84 Sea Zone 1 Battleship, 1 Carrier, 1 Destroyer and 1 Submarine moved from 92 Sea Zone to 110 Sea Zone 2 Fighters moved from West Borneo to 110 Sea Zone Place Units - Hisaichi 2 Artillerys and 1 Elite placed in Hulunbuir 4 Artillerys placed in Liaoning 1 Adv.Fighter, 4 Artillerys and 2 Tanks placed in Changchun 1 Submarine placed in 84 Sea Zone Turn Complete - Hisaichi Hisaichi collect 62 PUs; end with 62 PUs
Combat Hit Differential Summary :
Russians regular : 0.17 Dutch regular : -1.33 British regular : -1.00 Hisaichi regular : 1.00
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - British 1 Infantry moved from Yunnan to N.French Indochina French take N.French Indochina from Hisaichi 1 Infantry moved from Assam to Burma 1 Infantry moved from Assam to Yunnan 3 Artillerys and 4 Infantrys moved from Bihar to Assam 2 Artillerys and 3 Infantrys moved from Hyderabad to Bihar 2 Artillerys and 3 Infantrys moved from Delhi to Bihar 2 Artillerys and 3 Infantrys moved from Madras to Hyderabad 1 Artillery and 1 Infantry moved from Rajputana to Hyderabad 2 Infantrys moved from Bombay to Rajputana 1 Artillery moved from Belgian Congo to French Equatorial Africa 2 ArmoredCars moved from Angola to French Equatorial Africa 1 Infantry moved from Angola to Belgian Congo 2 Mech.Infs moved from Cape Town to Belgian Congo 1 Tank moved from Kufra to Hun 1 Fighter moved from Mersa Matruh to Hun 1 Artillery and 1 Infantry moved from Lower Egypt to Mersa Matruh 1 Destroyer moved from 55 Sea Zone to 57 Sea Zone 1 Artillery moved from Crete to 56 Sea Zone 1 Infantry moved from Rhodes to 55 Sea Zone 1 Cruiser, 1 Infantry and 1 Submarine moved from 55 Sea Zone to 57 Sea Zone 1 Infantry moved from Cairo to 56 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 56 Sea Zone to 57 Sea Zone 1 Artillery and 2 Infantrys moved from 57 Sea Zone to N.Saudi Arabia 1 Fighter moved from W.Iran to Syria 2 ArmoredCars moved from W.Iran to N.Saudi Arabia 1 Tank moved from W.Iran to Syria 2 Artillerys, 1 Elite and 2 Infantrys moved from E.Iran to 58 Sea Zone 2 Artillerys, 1 Cruiser, 1 Elite, 2 Infantrys and 2 Transports moved from 58 Sea Zone to 57 Sea Zone 2 Artillerys, 1 Elite and 2 Infantrys moved from 57 Sea Zone to N.Saudi Arabia 1 Tank moved from E.Iran to Iraq 2 Infantrys moved from E.Iran to Baluchistan 1 Infantry moved from Dover to 20 Sea Zone 1 Infantry and 1 T.Boat moved from 20 Sea Zone to 21 Sea Zone 1 Infantry moved from Netherlands to 21 Sea Zone 2 Infantrys moved from 21 Sea Zone to Dover 1 Infantry moved from Central America to E.Mexico 1 Infantry moved from Attu to 71 Sea Zone 1 Tank moved from Attu to 71 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 71 Sea Zone to 76 Sea Zone 1 Infantry and 1 Tank moved from 76 Sea Zone to Paramushir 2 ArmoredCars moved from Yukon to Alaska 1 Submarine moved from 9 Sea Zone to 11 Sea Zone 1 Infantry moved from Assam to Yunnan 1 Infantry moved from Darfur to Kufra 2 Tanks moved from Northern Ireland to Manchester 1 Infantry moved from Quebec to Ontario Purchase Units - British British buy 2 ArmoredCars, 6 Artillerys, 1 Bunker, 12 Infantrys, 2 Mech.Infs, 1 S.Submarine, 5 Submarines and 1 Tank; Remaining resources: 0 PUs; Combat - British Battle in Paramushir British attack with 1 Infantry and 1 Tank Yamamoto defend with 1 Infantry British roll dice for 1 Infantry and 1 Tank in Paramushir, round 2 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Paramushir, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Paramushir British win, taking Paramushir from Yamamoto with 1 Tank remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Yamamoto: 1 Infantry Battle in N.Saudi Arabia British attack with 2 ArmoredCars, 3 Artillerys, 1 Elite and 4 Infantrys Neutral defend with 1 Artillery and 3 Infantrys British roll dice for 2 Cruisers in N.Saudi Arabia, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 2 ArmoredCars, 3 Artillerys, 1 Elite and 4 Infantrys in N.Saudi Arabia, round 2 : 5/10 hits, 3.17 expected hits Neutral roll dice for 1 Artillery and 3 Infantrys in N.Saudi Arabia, round 2 : 1/4 hits, 1.33 expected hits 3 Infantrys owned by the Neutral, 1 Artillery owned by the Neutral and 1 Infantry owned by the British lost in N.Saudi Arabia British loses 0 PUs for violating N.Saudi Arabias neutrality. British win, taking N.Saudi Arabia from Neutral with 2 ArmoredCars, 3 Artillerys, 1 Elite and 3 Infantrys remaining. Battle score for attacker is 8 Casualties for British: 1 Infantry Casualties for Neutral: 1 Artillery and 3 Infantrys Battle in Hun British attack with 1 Fighter and 1 Tank Italians defend with 1 Factory and 1 Mech.Inf British roll dice for 1 Fighter and 1 Tank in Hun, round 2 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 Mech.Inf in Hun, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Fighter and 1 Tank in Hun, round 3 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 Mech.Inf in Hun, round 3 : 1/1 hits, 0.33 expected hits 1 Fighter owned by the British and 1 Mech.Inf owned by the Italians lost in Hun British win, taking Hun from Italians with 1 Tank remaining. Battle score for attacker is -2 Casualties for British: 1 Fighter Casualties for Italians: 1 Mech.Inf Non Combat Move - British Place Units - British 1 Bunker placed in Cairo 4 Submarines placed in 21 Sea Zone 1 S.Submarine and 1 Submarine placed in 20 Sea Zone British undo move 3. 1 S.Submarine and 1 Submarine placed in 18 Sea Zone 2 Artillerys and 3 Infantrys placed in Madras 2 Artillerys and 3 Infantrys placed in Delhi 2 Infantrys placed in Bombay 2 Mech.Infs placed in Cape Town 2 ArmoredCars and 1 Tank placed in W.Iran 2 Artillerys and 4 Infantrys placed in Cairo Turn Complete - British British collect 116 PUs; end with 116 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.67 Italians regular : 0.33 Neutral regular : -0.33 British regular : 1.50
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TripleA Turn Summary: Anzac round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Anzac 1 Infantry moved from Peleliu to 108 Sea Zone 1 Infantry and 1 Transport moved from 108 Sea Zone to 93 Sea Zone 1 Infantry moved from 93 Sea Zone to Formosa Anzac take Formosa from Hisaichi 2 Infantrys moved from Port Moresby to West Papua 1 Destroyer and 1 Submarine moved from 67 Sea Zone to 106 Sea Zone 1 Adv.Fighter moved from Banjarmasin to 106 Sea Zone 1 Cruiser and 2 Transports moved from 67 Sea Zone to 113 Sea Zone 1 Artillery, 3 Infantrys and 1 Tank moved from West Papua to 113 Sea Zone 1 Artillery, 1 Cruiser, 3 Infantrys, 1 Tank and 2 Transports moved from 113 Sea Zone to 67 Sea Zone 2 Infantrys moved from Java to Sumatra 1 Artillery, 3 Infantrys and 1 Tank moved from 67 Sea Zone to Java 2 Infantrys moved from Townsville to Northern Territory 5 Infantrys moved from Western Australia to Broome Purchase Units - Anzac Anzac buy 1 Adv.Fighter, 1 Cruiser, 1 Destroyer and 4 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in 106 Sea Zone Anzac attack with 1 Adv.Fighter, 1 Destroyer and 1 Submarine Yamamoto defend with 1 Destroyer and 1 Submarine Anzac roll dice for 1 Submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Adv.Fighter and 1 Destroyer in 106 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Yamamoto roll dice for 1 Destroyer in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the Yamamoto and 1 Destroyer owned by the Yamamoto lost in 106 Sea Zone Anzac win with 1 Adv.Fighter, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 15 Casualties for Yamamoto: 1 Destroyer and 1 Submarine Non Combat Move - Anzac 1 Adv.Fighter moved from 106 Sea Zone to Banjarmasin 1 Carrier moved from 67 Sea Zone to 106 Sea Zone Place Units - Anzac 1 Cruiser and 1 Destroyer placed in 67 Sea Zone 1 Adv.Fighter placed in Broome 3 Infantrys placed in Townsville 1 Infantry placed in Port Moresby Turn Complete - Anzac Anzac collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.67 Anzac regular : 0.83
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TripleA Turn Summary: Dutch round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Dutch 2 Adv.Fighters moved from Banjarmasin to 92 Sea Zone 3 Fighters moved from Banjarmasin to 92 Sea Zone Purchase Units - Dutch Dutch buy 2 Adv.Fighters, 1 Infantry and 1 Tank; Remaining resources: 0 PUs; Combat - Dutch Battle in 92 Sea Zone Dutch attack with 2 Adv.Fighters and 3 Fighters Yamamoto defend with 1 B.Transport and 2 Transports Dutch roll dice for 2 Adv.Fighters and 3 Fighters in 92 Sea Zone, round 2 : 2/5 hits, 2.00 expected hits Yamamoto roll dice for 1 B.Transport and 2 Transports in 92 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits 1 Fighter owned by the Dutch and 2 Transports owned by the Yamamoto lost in 92 Sea Zone Dutch roll dice for 2 Adv.Fighters and 2 Fighters in 92 Sea Zone, round 3 : 2/4 hits, 1.67 expected hits Yamamoto roll dice for 1 B.Transport in 92 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 B.Transport owned by the Yamamoto lost in 92 Sea Zone Dutch win with 2 Adv.Fighters and 2 Fighters remaining. Battle score for attacker is 12 Casualties for Dutch: 1 Fighter Casualties for Yamamoto: 1 B.Transport and 2 Transports Non Combat Move - Dutch 2 Adv.Fighters moved from 92 Sea Zone to 106 Sea Zone 2 Fighters moved from 92 Sea Zone to N.French Indochina Place Units - Dutch 2 Adv.Fighters, 1 Infantry and 1 Tank placed in Banjarmasin Turn Complete - Dutch Dutch collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.33 Dutch regular : 0.33
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TripleA Turn Summary: Finns round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Purchase Units - Finns Finns buy 5 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Non Combat Move - Finns 1 Infantry moved from Tampere to Kotka 4 Infantrys moved from Tampere to Oulu 2 Artillerys moved from Helsinki to Tampere 1 Elite moved from Helsinki to Tampere 2 Infantrys moved from Helsinki to Tampere 1 Artillery moved from N.Karelia to Oulu 1 Infantry moved from Oulu to N.Karelia Place Units - Finns 5 Infantrys and 1 Mech.Inf placed in Helsinki Turn Complete - Finns Finns collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Romanians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Romanians 2 Artillerys, 1 Elite and 1 Infantry moved from E.Romania to Vinnytsia 1 Artillery and 2 Infantrys moved from Odessa to Donetsk 1 Fighter moved from E.Romania to Donetsk Purchase Units - Romanians Romanians buy 2 ArmoredCars, 2 Artillerys and 3 Infantrys; Remaining resources: 0 PUs; Combat - Romanians Battle in Donetsk Romanians attack with 1 Artillery, 1 Fighter and 2 Infantrys Russians defend with 1 Fighter and 1 Infantry Romanians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Donetsk, round 2 : 2/4 hits, 1.17 expected hits Russians roll dice for 1 Fighter and 1 Infantry in Donetsk, round 2 : 2/2 hits, 0.83 expected hits 1 Infantry owned by the Russians, 1 Fighter owned by the Russians and 2 Infantrys owned by the Romanians lost in Donetsk Romanians win, taking Donetsk from Russians with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 6 Casualties for Romanians: 2 Infantrys Casualties for Russians: 1 Fighter and 1 Infantry Battle in Vinnytsia Romanians attack with 2 Artillerys, 1 Elite and 1 Infantry Russians defend with 1 Infantry and 1 Mech.Inf Romanians roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Vinnytsia, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 Infantry and 1 Mech.Inf in Vinnytsia, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Vinnytsia Romanians roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Vinnytsia, round 3 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 Mech.Inf in Vinnytsia, round 3 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Russians lost in Vinnytsia Romanians win, taking Vinnytsia from Russians with 2 Artillerys, 1 Elite and 1 Infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 Infantry and 1 Mech.Inf Non Combat Move - Romanians 1 Fighter moved from Donetsk to E.Romania 1 Infantry moved from Bucharest to E.Romania Place Units - Romanians 2 Artillerys and 2 Infantrys placed in Bucharest 2 ArmoredCars and 1 Infantry placed in W.Romania Turn Complete - Romanians Romanians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Romanians regular : 0.83 Russians regular : 0.17
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TripleA Turn Summary: Thai round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Thai 4 Infantrys moved from S.Thailand to Burma 1 Fighter moved from Bangkok to Burma Purchase Units - Thai Thai buy 1 Destroyer and 3 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in Burma Thai attack with 1 Fighter and 4 Infantrys British defend with 1 Infantry Thai roll dice for 1 Fighter and 4 Infantrys in Burma, round 2 : 1/5 hits, 1.00 expected hits British roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Burma Thai win, taking Burma from British with 1 Fighter and 4 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Non Combat Move - Thai 1 Fighter moved from Burma to Bangkok Place Units - Thai 1 Destroyer placed in 105 Sea Zone 3 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Thai regular : 0.00 British regular : -0.33
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Americans 2 Artillerys and 4 Infantrys moved from Salvador to 35 Sea Zone 1 Elite and 1 Infantry moved from Salvador to 35 Sea Zone 2 Artillerys, 2 B.Transports, 1 Elite, 5 Infantrys and 1 Transport moved from 35 Sea Zone to 34 Sea Zone 2 Artillerys, 1 Elite and 5 Infantrys moved from 34 Sea Zone to Rio de Oro 1 Transport moved from 26 Sea Zone to 25 Sea Zone 1 Artillery moved from E.Mexico to 25 Sea Zone 1 Infantry moved from Central America to 25 Sea Zone 1 Artillery and 1 Infantry moved from 25 Sea Zone to Jamaica 2 Marines moved from South Atlantic USA to 26 Sea Zone 1 B.Transport and 2 Marines moved from 26 Sea Zone to 32 Sea Zone 2 Marines moved from 32 Sea Zone to Bahia 3 Tanks moved from Venezuela to Bahia 1 Artillery, 1 Infantry and 2 Tanks moved from Peru to Bolivia 1 Adv.Fighter, 1 Battleship, 1 Carrier and 1 Fighter moved from 104 Sea Zone to 108 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 108 Sea Zone to 107 Sea Zone 2 Artillerys and 2 Infantrys moved from Truk to 109 Sea Zone 1 Infantry moved from Woleai to 109 Sea Zone 1 Infantry moved from Woleai to Ulithi Americans take Ulithi from Yamamoto 2 Artillerys, 1 B.Transport, 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters, 3 Infantrys and 1 Transport moved from 109 Sea Zone to 107 Sea Zone 2 Artillerys and 3 Infantrys moved from 107 Sea Zone to Celebes 1 Fighter moved from 107 Sea Zone to Celebes 1 Fighter moved from 107 Sea Zone to Celebes 1 Bomber moved from Jaluit to 107 Sea Zone 2 Bombers moved from West Papua to Celebes 1 Bomber moved from West Papua to 107 Sea Zone 1 Bomber moved from San Francisco to Jaluit 1 Artillery and 1 Infantry moved from Alaska to 71 Sea Zone 1 Artillery and 1 Infantry moved from Attu to 71 Sea Zone 2 Artillerys, 1 B.Transport, 1 Battleship, 1 Destroyer, 2 Infantrys, 2 Submarines and 1 Transport moved from 71 Sea Zone to 72 Sea Zone 2 Artillerys and 2 Infantrys moved from 72 Sea Zone to Koryakia Purchase Units - Americans Americans buy 2 Adv.Fighters, 4 ArmoredCars, 1 B.Transport, 1 Bomber, 1 Carrier, 1 Destroyer, 2 Fighters, 1 Marine and 1 Transport; Remaining resources: 0 PUs; Combat - Americans Battle in Bahia Americans attack with 2 Marines and 3 Tanks Neutral defend with 3 Infantrys and 1 Tank Americans roll dice for 2 Marines and 3 Tanks in Bahia, round 2 : 1/5 hits, 2.50 expected hits Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 1/4 hits, 1.50 expected hits 1 Marine owned by the Americans and 1 Infantry owned by the Neutral lost in Bahia Americans roll dice for 1 Marine and 3 Tanks in Bahia, round 3 : 1/4 hits, 2.00 expected hits Neutral roll dice for 2 Infantrys and 1 Tank in Bahia, round 3 : 2/3 hits, 1.17 expected hits 1 Marine owned by the Americans, 1 Infantry owned by the Neutral and 1 Tank owned by the Americans lost in Bahia Americans roll dice for 2 Tanks in Bahia, round 4 : 1/2 hits, 1.00 expected hits Neutral roll dice for 1 Infantry and 1 Tank in Bahia, round 4 : 0/2 hits, 0.83 expected hits 1 Infantry owned by the Neutral lost in Bahia Americans roll dice for 2 Tanks in Bahia, round 5 : 2/2 hits, 1.00 expected hits Neutral roll dice for 1 Tank in Bahia, round 5 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Neutral lost in Bahia Americans loses 0 PUs for violating Bahias neutrality. Americans win, taking Bahia from Neutral with 2 Tanks remaining. Battle score for attacker is -2 Casualties for Americans: 2 Marines and 1 Tank Casualties for Neutral: 3 Infantrys and 1 Tank Battle in Bolivia Americans attack with 1 Artillery, 1 Infantry and 2 Tanks Neutral defend with 3 Infantrys Americans roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Bolivia, round 2 : 2/4 hits, 1.67 expected hits Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 2/3 hits, 1.00 expected hits 1 Artillery owned by the Americans, 1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Bolivia Americans roll dice for 2 Tanks in Bolivia, round 3 : 1/2 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Bolivia, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Bolivia Americans loses 0 PUs for violating Bolivias neutrality. Americans win, taking Bolivia from Neutral with 2 Tanks remaining. Battle score for attacker is 0 Casualties for Americans: 1 Artillery and 1 Infantry Casualties for Neutral: 3 Infantrys Battle in Jamaica Americans attack with 1 Artillery and 1 Infantry Neutral defend with 1 Infantry Americans roll dice for 1 Artillery and 1 Infantry in Jamaica, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Jamaica, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Jamaica Americans loses 0 PUs for violating Jamaicas neutrality. Americans win, taking Jamaica from Neutral with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 Infantry Casualties for Neutral: 1 Infantry Battle in 107 Sea Zone Americans attack with 1 Adv.Fighter, 1 B.Transport, 1 Battleship, 2 Bombers, 1 Carrier, 1 Destroyer, 1 Fighter and 1 Transport Yamamoto defend with 1 B.Transport, 2 Destroyers and 2 Submarines Yamamoto roll dice for 2 Submarines in 107 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 Battleship owned by the Americans Americans roll dice for 1 Adv.Fighter, 1 B.Transport, 1 Battleship, 2 Bombers, 1 Carrier, 1 Destroyer, 1 Fighter and 1 Transport in 107 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits Yamamoto roll dice for 1 B.Transport and 2 Destroyers in 107 Sea Zone, round 2 : 1/3 hits, 0.83 expected hits 1 Fighter owned by the Americans, 2 Submarines owned by the Yamamoto and 1 B.Transport owned by the Yamamoto lost in 107 Sea Zone Americans roll dice for 1 Adv.Fighter, 1 B.Transport, 1 Battleship, 2 Bombers, 1 Carrier, 1 Destroyer and 1 Transport in 107 Sea Zone, round 3 : 2/6 hits, 3.00 expected hits Yamamoto roll dice for 2 Destroyers in 107 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits 1 Bomber owned by the Americans, 2 Destroyers owned by the Yamamoto and 1 Adv.Fighter owned by the Americans lost in 107 Sea Zone Americans win with 1 B.Transport, 1 Battleship, 1 Bomber, 1 Carrier, 1 Destroyer and 1 Transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 Adv.Fighter, 1 Bomber and 1 Fighter Casualties for Yamamoto: 1 B.Transport, 2 Destroyers and 2 Submarines Battle in Celebes Americans attack with 2 Artillerys, 2 Bombers, 2 Fighters and 3 Infantrys Yamamoto defend with 2 Artillerys and 1 Infantry Americans roll dice for 2 Artillerys, 2 Bombers, 2 Fighters and 3 Infantrys in Celebes, round 2 : 2/9 hits, 3.50 expected hits Yamamoto roll dice for 2 Artillerys and 1 Infantry in Celebes, round 2 : 1/3 hits, 1.00 expected hits 1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Celebes Americans roll dice for 2 Artillerys, 2 Bombers, 2 Fighters and 2 Infantrys in Celebes, round 3 : 4/8 hits, 3.33 expected hits Yamamoto roll dice for 1 Artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in Celebes Americans win, taking Celebes from Yamamoto with 2 Artillerys, 2 Bombers, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 8 Casualties for Americans: 1 Infantry Casualties for Yamamoto: 2 Artillerys and 1 Infantry Battle in Rio de Oro Americans attack with 2 Artillerys, 1 Elite and 5 Infantrys Neutral defend with 3 Infantrys Americans roll dice for 2 Artillerys, 1 Elite and 5 Infantrys in Rio de Oro, round 2 : 4/8 hits, 2.17 expected hits Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Americans and 3 Infantrys owned by the Neutral lost in Rio de Oro Americans loses 0 PUs for violating Rio de Oros neutrality. Americans win, taking Rio de Oro from Neutral with 2 Artillerys, 1 Elite and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Americans: 2 Infantrys Casualties for Neutral: 3 Infantrys Non Combat Move - Americans 2 Adv.Fighters moved from 98 Sea Zone to 108 Sea Zone 1 Bomber moved from 107 Sea Zone to West Papua 2 Bombers moved from Celebes to West Papua 2 Fighters moved from Celebes to 107 Sea Zone 1 Submarine moved from 98 Sea Zone to 104 Sea Zone Place Units - Americans 2 Adv.Fighters and 1 Transport placed in 98 Sea Zone 1 Carrier placed in 71 Sea Zone 2 Fighters placed in 71 Sea Zone 2 ArmoredCars placed in Salvador 2 ArmoredCars and 1 Marine placed in South Atlantic USA 1 B.Transport and 1 Destroyer placed in 25 Sea Zone 1 Bomber placed in San Francisco Turn Complete - Americans Americans collect 113 PUs; end with 113 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.50 Americans regular : -1.17 Neutral regular : 1.33