How would the game proceed if France has the first turn? Germany goes after that, and Soviet Union after that, and so on. To balance this, Germany has “Tiger 1” units-the pieces are from the 1941 game (the pieces are out of stock on the Historical Board Gaming website, but the 1941 game isn’t too hard to find). They can be produced on Germany’s fifth turn.
Tiger 1 unit statistics:
Attack: 4
Defence: 4
Move: 1
Cost: 8 IPCs
If you want to have the Tiger tank unit but don’t want to have France go first, use the 1941 tank pieces for the Soviets (IS-2, I believe) as heavy tanks, with the same statistics as the German Tiger tanks. They would be available to be purchased from the start, representing the superiority of Soviet armor early in Operation Barborossa (at least when we don’t consider logistics and more complicated factors, but this game never does, so why stop now). It would also help balance the game.
Here is how the Heavy Tank unit looks using AndrewAAGamer’s method for determining the value of units in Global 1940 Second Edition (found here https://www.axisandallies.org/forums/topic/35286/warfare-principles-of-axis-allies-by-andrewaagamer/3?page=1):
1 hit point on land is worth 2 IPCs, so 2 hits points is worth 4 IPCs. Offensive Firepower and Defensive Firepower is determined by dividing the unit’s values by half. So the unit’s Offensive Firepower is worth (4/2=) 2 IPCs, same with Defensive Firepower.
So the Heavy Tank unit is worth (4+2+2=) 8 IPCs, the same as its cost. and the same value as a regular tank. It has an Offensive Firepower Combat Ratio and Defensive Firepower Combat Ratio of 0.5, the same as a regular tank.