Dang. Truly undefeated in an exaggerated way.
Crazy idea for Axis And Allies 1940 second edition
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How would the game proceed if France has the first turn? Germany goes after that, and Soviet Union after that, and so on. To balance this, Germany has “Tiger 1” units-the pieces are from the 1941 game (the pieces are out of stock on the Historical Board Gaming website, but the 1941 game isn’t too hard to find). They can be produced on Germany’s fifth turn.
Tiger 1 unit statistics:
Attack: 4
Defence: 4
Move: 1
Cost: 8 IPCs
If you want to have the Tiger tank unit but don’t want to have France go first, use the 1941 tank pieces for the Soviets (IS-2, I believe) as heavy tanks, with the same statistics as the German Tiger tanks. They would be available to be purchased from the start, representing the superiority of Soviet armor early in Operation Barborossa (at least when we don’t consider logistics and more complicated factors, but this game never does, so why stop now). It would also help balance the game.
Here is how the Heavy Tank unit looks using AndrewAAGamer’s method for determining the value of units in Global 1940 Second Edition (found here https://www.axisandallies.org/forums/topic/35286/warfare-principles-of-axis-allies-by-andrewaagamer/3?page=1):
1 hit point on land is worth 2 IPCs, so 2 hits points is worth 4 IPCs. Offensive Firepower and Defensive Firepower is determined by dividing the unit’s values by half. So the unit’s Offensive Firepower is worth (4/2=) 2 IPCs, same with Defensive Firepower.
So the Heavy Tank unit is worth (4+2+2=) 8 IPCs, the same as its cost. and the same value as a regular tank. It has an Offensive Firepower Combat Ratio and Defensive Firepower Combat Ratio of 0.5, the same as a regular tank.
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@superbattleshipyamato123
you have to answer your own question by testing it. Lots of ideas out there, the ones that get tested have the most merit -
Thank you for responding!
I haven’t tested it, it’s just a crazy idea to mess up the game, with a way to hopefully balance it (but that is not really an important goal).
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@superbattleshipyamato123 Wouldn’t think it would balance the game other than destroy some extra German units, anyway we’ve been playtesting China going first for over a year now on our YouTube War House rules game- it certainly slows the Japanese some, although China is still dwindled down to almost nothing but it’s been working for the Allies advantage on the Pacific side!!!
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I have calculated that if France sends every available land unit against Northern Italy, Italy would usually lose-that’s quite impacting, because when the Axis lose Northern Italy, the Axis will be left with a Minor Industrial Complex there-the loss of Italy’s only strategic bomber is devastating as well.
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@nolimit said in Crazy idea for Axis And Allies 1940 second edition:
we’ve been playtesting China going first for over a year now
right on. i remember @Black_Elk trying this a few years ago with OOB rules. It seemed that it had potential but didn’t catch on.
Good stuff ! Looking forward to your final setup !
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Hi, sorry to disturb you. How hard do you think this will be to make this map available on TripleA? Thank you!
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yea, but why? Is the idea to let France buy more units to make the German conquest more difficult?
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Something like that. Also France can take Northern Italy if they pooled all their forces together, bleeding the enemy dearly.
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New update (also put in the original post):
“If you want to have the Tiger tank unit but don’t want to have France go first, using the 1941 tank pieces for the Soviets (IS-2, I believe), as heavy tanks, with the same statistics as the German Tiger tanks. They would be available to be purchased from the start, representing the superiority of Soviet armor early in Operation Barborossa (at least when we don’t consider logistics and more complicated factors, but this game never does, so why stop now). It would also help balance the game.”
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Evaluated my unit using AndrewAAGamer’s system in his post about Global 1940 principles.