No rush.
L21 Feltmarskal (X) - 2 Martin (L+30) OOB 2nd
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Shensi to Kansu Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Tsinghai Place Units - Chinese 6 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 carrier and 6 destroyers; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Trans-Jordan to Iraq Americans take Iraq from Germans 1 bomber moved from Kweichow to Kiangsu 2 fighters and 1 tactical_bomber moved from Kweichow to Anhwe 1 mech_infantry moved from Amur to Jehol Chinese take Jehol from Japanese Combat - Americans Strategic bombing raid in Kiangsu Japanese roll AA dice in Kiangsu : 0/1 hits, 0,17 expected hits Bombing raid in Kiangsu rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Kiangsu causes 6 damage total. Battle in Anhwe Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 mech_infantry Americans roll dice for 2 fighters and 1 tactical_bomber in Anhwe, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 2 fighters moved from Anhwe to 6 Sea Zone 1 tactical_bomber moved from Anhwe to Korea 1 bomber moved from Kiangsu to Korea 1 submarine moved from 103 Sea Zone to 105 Sea Zone 1 destroyer moved from 103 Sea Zone to 105 Sea Zone 1 destroyer moved from 101 Sea Zone to 107 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 107 Sea Zone 1 carrier moved from 101 Sea Zone to 107 Sea Zone 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 armour moved from Amur to Korea 1 artillery and 3 infantry moved from Siberia to Amur 1 fighter and 1 tactical_bomber moved from Soviet Far East to Korea 3 destroyers moved from 3 Sea Zone to 6 Sea Zone 1 carrier moved from 3 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 10 Sea Zone to 3 Sea Zone 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East Place Units - Americans 1 carrier placed in 6 Sea Zone 1 armour and 1 bomber placed in Korea 6 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Shensi to Kansu Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Tsinghai Place Units - Chinese 6 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs Purchase Units - British British repair damage of 17x factory_major; Remaining resources: 19 PUs; British buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 7 infantry moved from United Kingdom to Scotland 1 fighter moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 1 mech_infantry moved from Eastern Persia to Turkmenistan Russians take Turkmenistan from Germans 1 bomber moved from India to Siam 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese 1 mech_infantry moved from Yunnan to Kiangsi Chinese take Kiangsi from Japanese 1 artillery moved from India to 39 Sea Zone 1 artillery and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Siam 1 artillery and 1 infantry moved from Burma to Shan State Combat - British Battle in Scotland British attack with 2 artilleries, 1 fighter and 8 infantry Germans defend with 1 airfield, 6 artilleries and 5 infantry British roll dice for 2 artilleries, 1 fighter and 8 infantry in Scotland, round 2 : 3/11 hits, 2,83 expected hits Germans roll dice for 6 artilleries and 5 infantry in Scotland, round 2 : 4/11 hits, 3,67 expected hits 3 infantry owned by the Germans and 4 infantry owned by the British lost in Scotland British roll dice for 2 artilleries, 1 fighter and 4 infantry in Scotland, round 3 : 3/7 hits, 2,17 expected hits Germans roll dice for 6 artilleries and 2 infantry in Scotland, round 3 : 4/8 hits, 2,67 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans and 4 infantry owned by the British lost in Scotland British roll dice for 2 artilleries and 1 fighter in Scotland, round 4 : 2/3 hits, 1,17 expected hits Germans roll dice for 5 artilleries in Scotland, round 4 : 0/5 hits, 1,67 expected hits 2 artilleries owned by the Germans lost in Scotland British roll dice for 2 artilleries and 1 fighter in Scotland, round 5 : 1/3 hits, 1,17 expected hits Germans roll dice for 3 artilleries in Scotland, round 5 : 1/3 hits, 1,00 expected hits 1 artillery owned by the Germans and 1 artillery owned by the British lost in Scotland British roll dice for 1 artillery and 1 fighter in Scotland, round 6 : 1/2 hits, 0,83 expected hits Germans roll dice for 2 artilleries in Scotland, round 6 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 artillery owned by the British lost in Scotland 1 fighter owned by the British retreated Germans win with 1 artillery remaining. Battle score for attacker is 3 Casualties for British: 2 artilleries and 8 infantry Casualties for Germans: 5 artilleries and 5 infantry Battle in Siam British attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 2 infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in Siam, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Siam, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam British roll dice for 1 artillery and 1 bomber in Siam, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Siam British win with 1 bomber remaining. Battle score for attacker is -1 Casualties for British: 1 artillery and 1 infantry Casualties for Japanese: 2 infantry Battle in Shan State British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber moved from Siam to India 1 artillery moved from Burma to Yunnan 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from Alexandria to Egypt 1 armour moved from Egypt to Trans-Jordan 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 2 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Morocco to Algeria 1 fighter moved from Scotland to United Kingdom 1 artillery and 1 infantry moved from West India to Eastern Persia 1 mech_infantry moved from India to Eastern Persia 1 mech_infantry moved from India to Yunnan 1 infantry moved from India to Burma 1 aaGun moved from Kweichow to Yunnan Place Units - British 1 artillery and 5 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Place Units - UK_Pacific 1 armour, 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 22 PUs; end with 22 PUs Some Units in India change ownership: 1 armour, 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : 1,00 Japanese AA : -0,17 Germans regular : 0,33 British regular : 1,50
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ukraine to Western Ukraine Italians take Western Ukraine from Russians 1 infantry moved from Rostov to Bryansk Italians take Bryansk from Russians 4 infantry moved from Rostov to Tambov 1 mech_infantry moved from Rostov to Northwest Persia Combat - Italians Battle in Tambov Italians attack with 4 infantry Russians defend with 1 artillery Italians roll dice for 4 infantry in Tambov, round 2 : 0/4 hits, 0.67 expected hits Russians roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 4 infantry in Tambov, round 3 : 0/4 hits, 0.67 expected hits Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 4 infantry in Tambov, round 4 : 1/4 hits, 0.67 expected hits Russians roll dice for 1 artillery in Tambov, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 4 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Italians 1 mech_infantry moved from Southern Italy to Yugoslavia 4 infantry moved from Albania to Yugoslavia 1 infantry moved from Greece to Bulgaria Place Units - Italians 1 armour and 2 mech_infantrys placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,6,6,2 Italians collect 16 PUs (4 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Italians regular : -1.00 Russians regular : -1.00
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery moved from Celebes to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 51 Sea Zone 1 infantry moved from New South Wales to Queensland 1 artillery and 1 infantry moved from 37 Sea Zone to Siam Combat - ANZAC ANZAC creates battle in territory 19 Sea Zone Battle in Siam Non Combat Move - ANZAC 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 transport moved from 54 Sea Zone to 44 Sea Zone Place Units - ANZAC 2 destroyers and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery moved from Celebes to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 51 Sea Zone 1 infantry moved from New South Wales to Queensland 1 artillery and 1 infantry moved from 37 Sea Zone to Siam Combat - ANZAC ANZAC creates battle in territory 19 Sea Zone Battle in Siam Non Combat Move - ANZAC 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 transport moved from 54 Sea Zone to 44 Sea Zone Place Units - ANZAC 2 destroyers and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Trans-Jordan to Iraq Turn Complete - French
Combat Hit Differential Summary :
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@martin If i get 8 city on German side and lose japan do i win then
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@feltmarskal when you have 8 victory cities on the Euope side, you must hold them for one round. And you must (only) control one Axis capital. So if Tokyo falls, you would still win.
But you can also resign - it is not too late! I would guarantee you a free ride to Argentina in a submarine!
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TripleA Manual Gamesave Post: Germans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 bombers, 2 destroyers, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 110 Sea Zone to 105 Sea Zone 2 fighters moved from 110 Sea Zone to 105 Sea Zone 1 artillery moved from Scotland to United Kingdom 1 fighter moved from 111 Sea Zone to 105 Sea Zone 1 fighter moved from 111 Sea Zone to 110 Sea Zone 1 carrier moved from 111 Sea Zone to 110 Sea Zone 4 transports moved from 111 Sea Zone to 112 Sea Zone 1 artillery and 6 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 6 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 111 Sea Zone to 110 Sea Zone 6 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom 1 bomber moved from Normandy Bordeaux to United Kingdom 1 artillery and 1 infantry moved from Novgorod to Archangel 1 bomber moved from Western Germany to Archangel 1 artillery moved from Vologda to Samara 2 mech_infantrys moved from Urals to Samara 1 armour moved from Novosibirsk to Samara 1 mech_infantry moved from Novosibirsk to Turkmenistan 2 mech_infantrys moved from Northwest Persia to Volgograd 2 armour moved from Northwest Persia to Volgograd 1 bomber moved from Northwest Persia to Turkmenistan 1 fighter moved from Northwest Persia to Samara 4 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 mech_infantry moved from Eastern Poland to Smolensk 1 mech_infantry moved from Eastern Poland to Bessarabia 1 mech_infantry moved from Novgorod to Smolensk 1 bomber moved from Western Germany to Bessarabia 1 bomber moved from Western Germany to Bessarabia 1 infantry moved from Germany to Greater Southern Germany 1 bomber moved from Western Germany to United Kingdom 1 infantry moved from Northwest Persia to Caucasus Combat - Germans
Combat Hit Differential Summary :
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@martin Scramble 110
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@feltmarskal no thank you
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 bombers, 2 destroyers, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 110 Sea Zone to 105 Sea Zone 2 fighters moved from 110 Sea Zone to 105 Sea Zone 1 artillery moved from Scotland to United Kingdom 1 fighter moved from 111 Sea Zone to 105 Sea Zone 1 fighter moved from 111 Sea Zone to 110 Sea Zone 1 carrier moved from 111 Sea Zone to 110 Sea Zone 4 transports moved from 111 Sea Zone to 112 Sea Zone 1 artillery and 6 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 6 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 111 Sea Zone to 110 Sea Zone 6 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom 1 bomber moved from Normandy Bordeaux to United Kingdom 1 artillery and 1 infantry moved from Novgorod to Archangel 1 bomber moved from Western Germany to Archangel 1 artillery moved from Vologda to Samara 2 mech_infantrys moved from Urals to Samara 1 armour moved from Novosibirsk to Samara 1 mech_infantry moved from Novosibirsk to Turkmenistan 2 mech_infantrys moved from Northwest Persia to Volgograd 2 armour moved from Northwest Persia to Volgograd 1 bomber moved from Northwest Persia to Turkmenistan 1 fighter moved from Northwest Persia to Samara 4 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 mech_infantry moved from Eastern Poland to Smolensk 1 mech_infantry moved from Eastern Poland to Bessarabia 1 mech_infantry moved from Novgorod to Smolensk 1 bomber moved from Western Germany to Bessarabia 1 bomber moved from Western Germany to Bessarabia 1 infantry moved from Germany to Greater Southern Germany 1 bomber moved from Western Germany to United Kingdom 1 infantry moved from Northwest Persia to Caucasus Combat - Germans Battle in Turkmenistan Germans attack with 1 bomber and 1 mech_infantry British defend with 1 mech_infantry Germans roll dice for 1 bomber and 1 mech_infantry in Turkmenistan, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Turkmenistan Germans win, taking Turkmenistan from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Archangel Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bessarabia Germans attack with 2 bombers and 1 mech_infantry Russians defend with 1 armour Germans roll dice for 2 bombers and 1 mech_infantry in Bessarabia, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 armour in Bessarabia, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia Germans win with 2 bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour Battle in Samara Germans attack with 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys Russians defend with 2 artilleries Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Samara, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 2 artilleries in Samara, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Russians: 2 artilleries Battle in 105 Sea Zone Germans attack with 1 destroyer and 3 fighters Americans defend with 1 destroyer and 1 submarine Germans roll dice for 1 destroyer and 3 fighters in 105 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 105 Sea Zone Germans win, taking 105 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in United Kingdom Germans attack with 7 artilleries, 2 bombers and 11 infantry British defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry; French defend with 2 infantry British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits Germans roll dice for 7 artilleries, 2 bombers and 11 infantry in United Kingdom, round 2 : 6/20 hits, 6.67 expected hits British roll dice for 4 aaGuns, 1 artillery, 1 fighter, 9 infantry and 1 mech_infantry in United Kingdom, round 2 : 4/12 hits, 4.33 expected hits 4 aaGuns owned by the British, 4 infantry owned by the Germans and 2 infantry owned by the British lost in United Kingdom Germans roll dice for 7 artilleries, 2 bombers and 7 infantry in United Kingdom, round 3 : 2/16 hits, 6.00 expected hits British roll dice for 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry in United Kingdom, round 3 : 5/10 hits, 3.67 expected hits 5 infantry owned by the Germans and 2 infantry owned by the French lost in United Kingdom Germans roll dice for 7 artilleries, 2 bombers and 2 infantry in United Kingdom, round 4 : 5/11 hits, 4.33 expected hits British roll dice for 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in United Kingdom, round 4 : 2/8 hits, 3.00 expected hits 2 infantry owned by the Germans and 5 infantry owned by the British lost in United Kingdom Germans roll dice for 7 artilleries and 2 bombers in United Kingdom, round 5 : 5/9 hits, 3.67 expected hits British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in United Kingdom, round 5 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Germans, 1 artillery owned by the British and 1 fighter owned by the British lost in United Kingdom Germans captures 31PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 6 artilleries and 2 bombers remaining. Battle score for attacker is 28 Casualties for Germans: 1 artillery and 11 infantry Casualties for British: 4 aaGuns, 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry Casualties for French: 2 infantry Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 3 fighters moved from 105 Sea Zone to 110 Sea Zone 2 bombers moved from United Kingdom to Western Germany 2 bombers moved from Bessarabia to Volgograd 1 fighter moved from Samara to Volgograd 1 bomber moved from Archangel to Novgorod 1 aaGun moved from Novgorod to Archangel 1 bomber moved from Turkmenistan to Volgograd 1 aaGun, 2 armour and 1 artillery moved from Volgograd to Samara 2 infantry moved from Volgograd to Samara 1 aaGun moved from Eastern Poland to Western Ukraine Place Units - Germans 2 destroyers and 1 submarine placed in 110 Sea Zone 3 armour placed in Volgograd 2 mech_infantrys placed in Novgorod 3 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,6,5,3 Germans collect 65 PUs (2 lost to blockades); end with 96 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 101 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 103 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 108 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 118 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 British AA : -0.33 Russians regular : -0.83 Germans regular : -2.00 British regular : -0.33
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Russians Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Bryansk 2 fighters moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 2 fighters and 1 infantry Italians defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 3/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 2 fighters moved from Bryansk to Russia 2 infantry moved from Egypt to Trans-Jordan Place Units - Russians 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : -0,33 Russians regular : 1,83
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Shantung to Jehol 3 infantry moved from Kiangsu to Anhwe 3 fighters and 2 tactical_bombers moved from Shantung to Jehol 4 infantry moved from Kwangtung to Kiangsi 2 infantry moved from Kwangtung to Kwangsi 1 fighter moved from French Indo China to Kwangsi 1 fighter moved from French Indo China to 37 Sea Zone Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 fighter British defend with 1 transport; ANZAC defend with 1 transport 1 transport owned by the ANZAC and 1 transport owned by the British lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for British: 1 transport Casualties for ANZAC: 1 transport Battle in Jehol Japanese attack with 3 fighters, 1 mech_infantry and 2 tactical_bombers Americans defend with 1 mech_infantry Japanese roll dice for 3 fighters, 1 mech_infantry and 2 tactical_bombers in Jehol, round 2 : 2/6 hits, 3.00 expected hits Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Jehol Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for Americans: 1 mech_infantry Battle in Kiangsi Japanese attack with 4 infantry British defend with 1 mech_infantry Japanese roll dice for 4 infantry in Kiangsi, round 2 : 0/4 hits, 0.67 expected hits Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 infantry in Kiangsi, round 3 : 1/4 hits, 0.67 expected hits Chinese roll dice for 1 mech_infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 3 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in Kwangsi Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 3 infantry British defend with 1 infantry Japanese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anhwe Japanese win, taking Anhwe from Chinese with 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 3 fighters and 2 tactical_bombers moved from Jehol to Japan 1 fighter moved from Kwangsi to Kwangtung 1 fighter moved from 37 Sea Zone to French Indo China Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 3 infantry placed in Kwangtung 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,3,4,2,5,5,3,2,4,3,1,3 Japanese collect 17 PUs (8 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.67
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@feltmarskal sorry, I can only make my move, tomorrow.
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 3 artilleries moved from Soviet Far East to 3 Sea Zone 5 infantry moved from Soviet Far East to 3 Sea Zone 1 armour, 3 artilleries, 5 infantry and 5 transports moved from 3 Sea Zone to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 armour, 3 artilleries and 6 infantry moved from 6 Sea Zone to Japan 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan 2 bombers moved from Korea to Japan 1 tactical_bomber moved from Korea to Japan 3 infantry moved from Amur to Korea 1 artillery moved from Amur to Korea 1 mech_infantry moved from Soviet Far East to Amur 6 destroyers moved from 101 Sea Zone to 107 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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@feltmarskal do you scramble to SZ6? How?
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 3 artilleries moved from Soviet Far East to 3 Sea Zone 5 infantry moved from Soviet Far East to 3 Sea Zone 1 armour, 3 artilleries, 5 infantry and 5 transports moved from 3 Sea Zone to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 armour, 3 artilleries and 6 infantry moved from 6 Sea Zone to Japan 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan 2 bombers moved from Korea to Japan 1 tactical_bomber moved from Korea to Japan 3 infantry moved from Amur to Korea 1 artillery moved from Amur to Korea 1 mech_infantry moved from Soviet Far East to Amur 6 destroyers moved from 101 Sea Zone to 107 Sea Zone 1 fighter moved from 6 Sea Zone to Japan
Combat Hit Differential Summary :
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@feltmarskal do you scramble to SZ6? How?
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No Scramble
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@feltmarskal To the end in Japan