What is the best thing to do with strat bombers?


  • OK I get what they mean by carpet bombing now. But the Medium Bomber should be like A3d12@4 first round only based on they dropped all payloads and did support ground troops.

  • '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizer

    How’s this idea. On carpet bombing since your spraying bombs on a 3x4 mile target or smaller areas and have it where you can delegate the damage to 1 or more facilities.
    I’m saying if you attack with 2 Stg. bombers for carpet bombing and do like 12 damage total. Now you can put like 6 damage on IC, 4 Damage on an AB and 2 damage on a naval base or railroad or more on maybe just 2 facilities based on strategy.
    You would have to figure out how many AA gun shots there be or call it out first on what your gonna bomb.

    Just drop the Attack 3@2 and just have SBR on a single target or carpet bomb.

    To me there needs to be more damage based on civilians killed and buildings destroyed not just on a factory.


  • @gen-manstein Maybe for carpet bombing, you can affect the Industry (the IPPs). For example if the IPP value of an given area is 3, then each 12 rolled (for all 3 dice which would equal 3 IPPs total) is -1 IPP produced from that territory in that turn.

  • '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizer

    Looking at a couple ideas. One you could have on carpet bombing you roll 1d6 and that’s the damage to territory. Up to 6 damage. You lose income for that to but still build normally if no damage on your factories. Must be fully repaired to receive territory value income.
    And may have instead pick a piece equal to cost to damage. Can play with this too.

    So then how would u do the aa gun defense shot ? Since stg were higher up in air. I can see up to 3 planes per aa gun @2 or maybe @3.


  • Chris Henry

    For what it’s worth I’m bringing up a proposal with group for carpet bombing.


  • So then how would u do the aa gun defense shot ? Since stg were higher up in air. I can see up to 3 planes per aa gun @2 or maybe @3.

    I really like the idea of AA having a worse chance against Strategic bombers! It makes sense. Part of their allure was that they could fly above the range of AA guns, so making AA less lethal against them would be intriguing too!


  • @chris_henry said in What is the best thing to do with strat bombers?:

    So then how would u do the aa gun defense shot ? Since stg were higher up in air. I can see up to 3 planes per aa gun @2 or maybe @3.

    I really like the idea of AA having a worse chance against Strategic bombers! It makes sense. Part of their allure was that they could fly above the range of AA guns, so making AA less lethal against them would be intriguing too!

    I’m going with for carpet bombing and with able to pick 2 facilities including territory value only 1 aa gun will get to shoot for each bomber in our game and for 36 above suggestion 3 planes @2.


  • @gen-manstein I think that sounds awesome!

  • '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizer

    Chris Henry:

    Ok. Tweaked this some more. Posted in my game thread. Don’t want to jam this one up.

    Oh by the way why not be able to damage a victory city in a way to deny the point or points ?
    Lookin at that too.


  • @gen-manstein B/C that is terror bombing of civilians, considered a war crime. We don’t deal with war crimes in these games. It is just not tasteful.

  • '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizer

    What is this romper room ? Just a game. It did happen in war.
    Then some allies leaders should of been executed.

    Your missing the point. Some guys play with victory city’s as separate territories.


  • @gen-manstein War Crimes would hinder VP’s most likely.
    @Trig


  • @insanehoshi said, “Take note that repairing a facility takes a whole turn, so it will be out of action even if the opponent repairs it (though a repaired major factory still get a tech roll).”

    I disagree with this. I think facilities are repaired in the production phase. I can see where the wording of one sentence may make it seem that it takes a whole turn, but I believe that is only referring to capital ship repair.

    The stated fact that you can repair a major factory, and then roll for tech, that same turn, seems the strongest support of my opinion.

    I’d welcome the opinion of others.

  • 2024 2023 '22 '21 '20 '19 '18 '17

    I don’t think talking about bombing cities and what not and “war crimes” is such an off base thing to consider in this game. It’s a WWII simulation/themed game. Terrible things happened, and as @GEN-MANSTEIN pointed out, at what point do you hold all sides accountable for their war crimes in a game like this (yes, the U.S. is guilty of war crimes in WWII as well).

    Cities were bombed, plain and simple. I don’t see a harm in simulating this in game somehow. While I don’t think taking VP’s away would work, I think you could do something where if a city is bombed so much it losses it’s city defense bonus. Maybe an SBR could be expanded to include bombing cities specifically, as opposed to just the facilities within to accomplish this. It would have a lot of potential negative affects for a the player doing the bombing though too. Maybe you make the bombing power pay 2 IPP to the bank or something to show public opinion going against them for doing it.

    Getting really house-ruley for a thread that wasn’t about that though, sorry!


  • @chris_henry
    @GEN-MANSTEIN
    I understand your point.
    However, I think that putting war crimes in the game, things like terror bombing, unrestricted sub warfare, concentrations camps, etc. is a very risky thing. When one puts such a tactic into that game, you are confirming it as a viable tactic, something we should try to avoid. Sinking ships without warning, or bombing civilians are not things that we want to promote or confirm, even unintentionally.
    My little brother (under 10) plays with me sometimes. I don’t want him think that because we can something in game means we can do it in real life. I find that staying away from such things is the best course. This is a similar reason I don’t use swastika markers in my game. Adding such a feature is easily seen as condoning it.
    I understand that all sides committed crimes. I do not support any such behavior, and hope that someday, it will all cease and the antagonists held accountable. The perpetrator of a crime has no effect on its horror, and no bearing on this situation.
    This is not a simulation. We can have noble leaders in game who do not chose to go down that vicious path.
    Let us not repeat the mistakes of our predecessors.


  • @Chris_Henry Bombing cites would give more cover, as proved in the battle of Stalingrad.
    @Trig Totally agree with you.
    I think carpet bombing cities should damage the IPP output. Also, I think that AA guns and carpet bombing accuracy should double since it happens in a small area.


  • i like how this turned from Strat bomber strategy to house rules for strat bombers… really? how about strategies for what most people play with? Our group doesn’t house rule strat bombers and don’t plan on it.

    My suggestion is to strat bomb london or N Italy if possible. Carpet bomb in china or Carpet bomb islands in the pacfic or anywhere you can reach that has units and no AA gun / intercepting aircraft. Hit railroads if that is your best target- do whatever is available and gives the most reward for the least risk.


  • @trig Got it, you’re issue is from a cultural point of view then. Can’t say I disagree with you there at all! I totally get what you’re saying. I would certainly never advocate for a game to be sold with rules like that at all. These are just talks for the hard core gamers here that are trying to simulate the war. Personally, it’s not a rule I would plan on using anyways, I was just chiming in on how cities could potentially be changed in that way.

    But it’s just that point isn’t it? There’s a big difference between simulate and emulate, and you blur the lines on what’s considered to be culturally acceptable to emulate if you make it the day to day norm! Putting in a game begins to do that, I would agree.

    @Chris_Henry Bombing cites would give more cover, as proved in the battle of Stalingrad.

    @David-06 I meant in terms of the city being a “valued” target any longer.


  • @bretters I agree, the thread got really derailed haha. I also tend to not do a ton of house ruling, just got caught up in the conversation haha.

    I agree, I think strategic bombing Italy is probably really worth it. They don’t make much IPP throughout the game, and any IPP spent to repair facilities is going to hurt!

    I like to try and use strategic bombing in conjunction with planned attacks to whenever I can. Strategic bombing an airbase in one attack to stop defending fighters from scrambling to help in an adjacent attack, for example, can be really useful!

    I also think bombing London is good when you can. Keeping the UK battered some for as long as you can is really helpful towards buying time in the West.


  • @captainnapalm

    It explicitly says “Each repair job takes a full turn and uses a production slot for that turn.” I can see how that can be confusing, but disregarding any FAQ it seems quite explicit.

    Repaired Majors getting a tech roll, is simply an exception to the rule.

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