Game 1 of 2025
WW2 v3 1941
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@dangermouse650 said in WW2 v3 1941:
@captainsquareyez The Italian destroyer was spared this turn as the Russians forgot to move it in combat turn, they will probably never get to shoot in anger now.
It’s like me forgetting my Italian fighter, forgot to move it…I hate getting older :rolling_on_the_floor_laughing:
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from New Guinea to 48 Sea Zone 1 infantry and 1 transport moved from 48 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to New Zealand Japanese take New Zealand from British 1 artillery and 1 infantry moved from East Indies to 38 Sea Zone 1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to India 2 infantry moved from Burma to India 2 fighters moved from French Indo-China Thailand to India 2 fighters moved from 35 Sea Zone to India 1 cruiser moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Suiyuan to Hupeh Combat - Japanese Battle in Hupeh Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Hupeh, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in India Japanese attack with 1 artillery, 4 fighters and 3 infantry British defend with 1 aaGun, 1 artillery and 3 infantry British roll AA dice in India : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 cruiser in India, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 4 fighters and 3 infantry in India, round 2 : 3/8 hits, 3.00 expected hits British roll dice for 1 artillery and 3 infantry in India, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the British lost in India Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in India, round 3 : 3/6 hits, 2.67 expected hits British roll dice for 1 artillery in India, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in India Japanese win, taking India from British with 1 artillery and 4 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 3 infantry Casualties for British: 1 artillery and 3 infantry Non Combat Move - Japanese 2 fighters moved from India to Burma 2 fighters moved from India to 35 Sea Zone 1 transport moved from 50 Sea Zone to 62 Sea Zone 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour and 1 infantry moved from 62 Sea Zone to Manchuria 1 transport moved from 37 Sea Zone to 61 Sea Zone Place Units - Japanese 2 transports placed in 62 Sea Zone 2 armour, 1 artillery and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.17 British AA : -0.67 British regular : 1.33
Territory Summary for Japanese :
Borneo : 1 flag Burma : 1 flag, 2 fighters Buryatia S.S.R. : 1 flag, 3 infantry East Indies : 1 flag Hawaiian Islands : 1 flag, 1 infantry Hupeh : 1 flag, 1 artillery and 1 infantry India : 1 flag, 1 aaGun and 1 artillery Iwo Jima : 1 infantry Japan : 1 aaGun, 4 armour, 2 artilleries, 1 factory, 1 fighter and 8 infantry Kiangsu : 1 flag Kwangtung : 1 flag Manchuria : 1 flag, 1 armour and 1 infantry New Guinea : 1 flag New Zealand : 1 flag, 1 infantry Philippine Islands : 1 flag Suiyuan : 1 flag 35 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 transport 42 Sea Zone : 1 transport 53 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 transport 61 Sea Zone : 1 transport 62 Sea Zone : 1 destroyer and 3 transports
Production/PUs Summary :
Germans : 35 / 37 Russians : 25 / 25 Japanese : 39 / 39 British : 27 / 31 Italians : 10 / 12 Chinese : 5 / 0 Americans : 37 / 37
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - British British buy 1 armour, 1 cruiser, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 2 transports moved from 2 Sea Zone to 3 Sea Zone 2 armour and 2 infantry moved from United Kingdom to 3 Sea Zone 2 armour and 2 infantry moved from 3 Sea Zone to Norway 3 fighters moved from 3 Sea Zone to Norway 1 bomber moved from United Kingdom to Norway Combat - British Battle in Norway British attack with 2 armour, 1 bomber, 3 fighters and 2 infantry Germans defend with 1 bomber, 1 fighter and 2 infantry British roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 2 armour, 1 bomber, 3 fighters and 2 infantry in Norway, round 2 : 3/8 hits, 3.50 expected hits Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Norway, round 2 : 3/4 hits, 1.50 expected hits 2 infantry owned by the Germans, 1 fighter owned by the Germans, 1 bomber owned by the Germans, 2 infantry owned by the British and 1 armour owned by the British lost in Norway British win, taking Norway from Germans with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 17 Casualties for British: 1 armour and 2 infantry Casualties for Germans: 1 bomber, 1 fighter and 2 infantry Non Combat Move - British 1 bomber moved from Norway to United Kingdom 3 fighters moved from Norway to 3 Sea Zone 1 destroyer and 1 transport moved from 34 Sea Zone to 28 Sea Zone 1 armour moved from Egypt to Persia 1 fighter moved from Egypt to Caucasus 1 destroyer and 1 transport moved from 55 Sea Zone to 56 Sea Zone Place Units - British 1 cruiser and 1 fighter placed in 3 Sea Zone 1 armour and 1 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : 1.50 British regular : -0.67
Production/PUs Summary :
Germans : 32 / 37 Russians : 25 / 25 Japanese : 39 / 39 British : 30 / 31 Italians : 10 / 12 Chinese : 5 / 0 Americans : 37 / 37
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery and 1 destroyer; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour, 1 fighter and 3 infantry moved from Libya to Egypt 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 artillery and 1 infantry moved from Italy to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 artillery and 1 infantry moved from 15 Sea Zone to Egypt 1 cruiser moved from 15 Sea Zone to 14 Sea Zone Combat - Italians Battle in Egypt Italians attack with 1 armour, 1 artillery, 1 fighter and 4 infantry British defend with 1 artillery and 4 infantry Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Egypt, round 2 : 3/7 hits, 2.17 expected hits British roll dice for 1 artillery and 4 infantry in Egypt, round 2 : 1/5 hits, 1.67 expected hits 4 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt Italians roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Egypt, round 3 : 2/6 hits, 2.00 expected hits British roll dice for 1 artillery in Egypt, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Egypt Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 13 Casualties for Italians: 1 infantry Casualties for British: 1 artillery and 4 infantry Non Combat Move - Italians 1 fighter moved from Egypt to Ukraine 1 artillery and 1 infantry moved from Bulgaria Romania to Ukraine Place Units - Italians 1 artillery placed in Italy 1 destroyer placed in 14 Sea Zone Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 British regular : -1.00
Territory Summary for Italians :
Egypt : 1 flag, 1 armour, 1 artillery and 3 infantry Italy : 1 aaGun, 1 artillery and 1 factory Ukraine : 1 artillery, 1 fighter and 2 infantry 14 Sea Zone : 1 cruiser and 2 destroyers 15 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Production/PUs Summary :
Germans : 32 / 37 Russians : 25 / 25 Japanese : 39 / 39 British : 28 / 31 Italians : 12 / 12 Chinese : 5 / 0 Americans : 37 / 37
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 battleship and 1 bomber; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 2 bombers moved from Alaska to 62 Sea Zone Combat - Americans Battle in 62 Sea Zone Americans attack with 2 bombers Japanese defend with 1 destroyer and 3 transports Americans roll dice for 2 bombers in 62 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer and 3 transports in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 62 Sea Zone 3 transports owned by the Japanese lost in 62 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 17 Casualties for Americans: 1 bomber Casualties for Japanese: 1 destroyer and 3 transports Non Combat Move - Americans 1 bomber moved from 62 Sea Zone to Alaska 1 bomber moved from Western United States to Alaska 1 destroyer and 1 transport moved from 20 Sea Zone to 56 Sea Zone Combat Move - Chinese 1 infantry moved from Fukien to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Ningxia to Suiyuan Chinese take Suiyuan from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Chinghai to Sikang 1 infantry moved from Chinghai to Ningxia Place Units - Americans 1 battleship placed in 56 Sea Zone 1 armour and 1 bomber placed in Western United States Place Units - Chinese 1 infantry placed in Yunnan 1 infantry placed in Fukien Turn Complete - Americans Americans collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 0.67
Production/PUs Summary :
Germans : 32 / 37 Russians : 25 / 25 Japanese : 36 / 39 British : 28 / 31 Italians : 12 / 12 Chinese : 8 / 0 Americans : 37 / 37
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans Combat - Germans Non Combat Move - Germans 2 armour moved from Germany to Baltic States 2 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Northwestern Europe 1 infantry moved from Germany to France 2 armour moved from Bulgaria Romania to Ukraine Place Units - Germans 1 armour and 1 infantry placed in Bulgaria Romania 2 armour, 1 fighter and 3 infantry placed in Germany Turn Complete - Germans Germans collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 32 / 32 Russians : 25 / 25 Japanese : 36 / 39 British : 28 / 31 Italians : 12 / 12 Chinese : 8 / 0 Americans : 37 / 37
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@Dangermouse650 Mistakes were made on Germany’s first turn. And mistakes were made in Italy’s and Japans turns. Not looking good
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 3 infantry moved from Belorussia to East Poland 1 armour moved from Karelia S.S.R. to East Poland 1 infantry moved from Karelia S.S.R. to Finland Russians take Finland from Germans 2 fighters moved from Russia to East Poland 1 submarine moved from 12 Sea Zone to 14 Sea Zone Combat - Russians Battle in 14 Sea Zone Russians attack with 1 submarine Italians defend with 1 cruiser and 2 destroyers Russians roll dice for 1 submarine in 14 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 cruiser and 2 destroyers in 14 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits 1 destroyer owned by the Italians lost in 14 Sea Zone Russians roll dice for 1 submarine in 14 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 cruiser and 1 destroyer in 14 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits 1 submarine owned by the Russians lost in 14 Sea Zone Italians win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 2 Casualties for Italians: 1 destroyer Casualties for Russians: 1 submarine Battle in East Poland Russians attack with 1 armour, 2 fighters and 3 infantry Germans defend with 2 armour and 1 infantry Russians roll dice for 1 armour, 2 fighters and 3 infantry in East Poland, round 2 : 3/6 hits, 2.00 expected hits Germans roll dice for 2 armour and 1 infantry in East Poland, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 2 armour owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 infantry Casualties for Germans: 2 armour and 1 infantry Non Combat Move - Russians 2 fighters moved from East Poland to Russia 3 infantry moved from Russia to Belorussia 1 infantry moved from Archangel to Karelia S.S.R. 1 infantry moved from Urals to Archangel Place Units - Russians 2 infantry placed in Karelia S.S.R. 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : -1.00 Germans regular : -0.33 Russians regular : 1.33
Production/PUs Summary :
Germans : 29 / 32 Russians : 28 / 28 Japanese : 36 / 39 British : 28 / 31 Italians : 12 / 12 Chinese : 8 / 0 Americans : 37 / 37
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@captainsquareyez Too early to tell yet.
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 armour, 1 factory and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour and 1 infantry moved from Manchuria to Suiyuan 1 artillery and 1 infantry moved from Hupeh to Kiangsu 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour and 1 infantry moved from 61 Sea Zone to Fukien Combat - Japanese Battle in Fukien Japanese attack with 1 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Fukien, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsu Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Suiyuan Japanese attack with 1 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Suiyuan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Burma to India 2 fighters moved from 35 Sea Zone to India 1 carrier and 1 transport moved from 35 Sea Zone to 38 Sea Zone 1 cruiser moved from 35 Sea Zone to 38 Sea Zone 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 transport moved from 53 Sea Zone to 50 Sea Zone 1 transport moved from 42 Sea Zone to 40 Sea Zone Place Units - Japanese 3 armour and 3 infantry placed in Japan 1 factory placed in East Indies Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 2.00
Territory Summary for Japanese :
Borneo : 1 flag Burma : 1 flag Buryatia S.S.R. : 1 flag, 3 infantry East Indies : 1 flag, 1 factory Fukien : 1 flag, 1 armour and 1 infantry Hawaiian Islands : 1 flag, 1 infantry Hupeh : 1 flag India : 1 flag, 1 aaGun, 1 artillery and 4 fighters Iwo Jima : 1 infantry Japan : 1 aaGun, 6 armour, 2 artilleries, 1 factory, 1 fighter and 10 infantry Kiangsu : 1 flag, 1 artillery Kwangtung : 1 flag Manchuria : 1 flag New Guinea : 1 flag New Zealand : 1 flag, 1 infantry Philippine Islands : 1 flag Suiyuan : 1 flag, 1 armour 38 Sea Zone : 1 carrier, 1 cruiser and 1 transport 40 Sea Zone : 1 transport 50 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 transport 61 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 29 / 32 Russians : 28 / 28 Japanese : 40 / 40 British : 28 / 31 Italians : 12 / 12 Chinese : 4 / 0 Americans : 37 / 37
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - British British buy 3 armour, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 armour and 2 infantry moved from United Kingdom to 3 Sea Zone 2 armour, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 infantry and 2 transports moved from 3 Sea Zone to 5 Sea Zone 2 armour, 4 fighters and 2 infantry moved from 5 Sea Zone to Germany 1 bomber moved from United Kingdom to Germany Combat - British Battle in Germany British attack with 2 armour, 1 bomber, 4 fighters and 2 infantry Germans defend with 1 aaGun, 2 armour, 1 factory, 1 fighter and 3 infantry Germans roll AA dice in Germany : 0/5 hits, 0.83 expected hits British roll dice for 1 battleship and 2 cruisers in Germany, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 2 armour, 1 bomber, 4 fighters and 2 infantry in Germany, round 2 : 1/9 hits, 4.00 expected hits Germans roll dice for 2 armour, 1 fighter and 3 infantry in Germany, round 2 : 1/6 hits, 2.67 expected hits 3 infantry owned by the Germans and 1 infantry owned by the British lost in Germany British roll dice for 2 armour, 1 bomber, 4 fighters and 1 infantry in Germany, round 3 : 7/8 hits, 3.83 expected hits Germans roll dice for 2 armour and 1 fighter in Germany, round 3 : 0/3 hits, 1.67 expected hits 1 fighter owned by the Germans and 2 armour owned by the Germans lost in Germany British captures 32PUs while taking Germans capital British win, taking Germany from Germans with 2 armour, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 26 Casualties for British: 1 infantry Casualties for Germans: 2 armour, 1 fighter and 3 infantry Non Combat Move - British 4 fighters moved from Germany to 5 Sea Zone 1 bomber moved from Germany to United Kingdom 1 armour moved from Norway to Karelia S.S.R. 1 armour moved from Persia to Caucasus 1 destroyer and 1 transport moved from 28 Sea Zone to 23 Sea Zone Place Units - British 3 armour and 3 infantry placed in United Kingdom 1 transport placed in 2 Sea Zone Turn Complete - British British collect 38 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans AA : -0.83 Germans regular : -3.33 British regular : 0.50
Territory Summary for British :
Australia : 1 aaGun, 1 artillery and 3 infantry Caucasus : 1 armour and 1 fighter Germany : 1 flag, 1 aaGun, 2 armour, 1 factory and 1 infantry Karelia S.S.R. : 1 armour Norway : 1 flag United Kingdom : 1 aaGun, 3 armour, 1 artillery, 1 bomber, 1 factory and 4 infantry 2 Sea Zone : 1 transport 5 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 2 transports 23 Sea Zone : 1 destroyer and 1 transport 56 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 19 / 0 Russians : 28 / 28 Japanese : 40 / 40 British : 38 / 70 Italians : 12 / 12 Chinese : 4 / 0 Americans : 37 / 37
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I didn’t expect that to work, especially after the abysmal 1st roll, 4 fighters a bomber 2 tanks 2 inf, for 1 hit???, luckily for the british the germans were having the same luck :)
very intersting -
@dangermouse650 There is not much else Germany can do really to change its tactics. Russia gets the advantage by having 2 factories close to Germany borders, Germany has to build them to be able to get units quickly to Russia. Or, this happens. Like i said, Germany has lost
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 1 armour moved from Egypt to French Equatorial Africa Italians take Anglo-Egypt Sudan from British Italians take French Equatorial Africa from British Combat - Italians Non Combat Move - Italians 1 cruiser and 1 destroyer moved from 14 Sea Zone to 15 Sea Zone Place Units - Italians 1 armour, 1 artillery and 1 infantry placed in Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag Egypt : 1 flag, 1 artillery and 2 infantry French Equatorial Africa : 1 flag, 1 armour Italy : 1 aaGun, 1 armour, 2 artilleries, 1 factory and 1 infantry Trans-Jordan : 1 flag, 1 infantry Ukraine : 1 artillery, 1 fighter and 2 infantry 15 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 19 / 0 Russians : 28 / 28 Japanese : 40 / 40 British : 35 / 70 Italians : 15 / 15 Chinese : 4 / 0 Americans : 37 / 37
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 artillery and 2 infantry moved from Western United States to 56 Sea Zone 1 armour and 1 infantry moved from Western United States to 56 Sea Zone 1 artillery, 2 battleships, 2 carriers, 3 destroyers, 4 fighters, 2 infantry, 2 submarines and 2 transports moved from 56 Sea Zone to 53 Sea Zone 1 artillery and 2 infantry moved from 53 Sea Zone to Hawaiian Islands 4 fighters moved from 53 Sea Zone to Hawaiian Islands Combat - Americans Battle in Hawaiian Islands Americans attack with 1 artillery, 4 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 battleships in Hawaiian Islands, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 4 fighters moved from Hawaiian Islands to 53 Sea Zone 1 bomber moved from Western United States to Alaska 1 artillery and 1 infantry moved from Eastern United States to Eastern Canada Combat Move - Chinese 1 infantry moved from Sikang to Hupeh Chinese take Hupeh from Japanese 2 infantry moved from Ningxia to Suiyuan Combat - Chinese Battle in Suiyuan Chinese attack with 2 infantry Japanese defend with 1 armour Chinese roll dice for 2 infantry in Suiyuan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 armour in Suiyuan, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Suiyuan 1 infantry owned by the Chinese retreated to Ningxia Japanese win with 1 armour remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Americans 1 battleship and 1 transport placed in 56 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 infantry placed in Eastern United States Place Units - Chinese 2 infantry placed in Chinghai Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.67 Japanese regular : 1.17
Production/PUs Summary :
Germans : 19 / 0 Russians : 28 / 28 Japanese : 38 / 40 British : 35 / 70 Italians : 15 / 15 Chinese : 5 / 0 Americans : 38 / 38
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Research Technology - Germans Combat Move - Germans 2 armour, 1 artillery and 2 infantry moved from Baltic States to Karelia S.S.R. 3 infantry moved from Poland to East Poland 4 armour, 1 artillery, 1 fighter and 2 infantry moved from Ukraine to Caucasus 1 armour moved from Bulgaria Romania to Caucasus 1 armour and 4 infantry moved from Northwestern Europe to Germany 1 fighter moved from France to East Poland 1 armour moved from France to Germany 1 infantry moved from Bulgaria Romania to East Poland Combat - Germans Battle in East Poland Germans attack with 1 fighter and 4 infantry Russians defend with 1 armour and 2 infantry Germans roll dice for 1 fighter and 4 infantry in East Poland, round 2 : 2/5 hits, 1.17 expected hits Russians roll dice for 1 armour and 2 infantry in East Poland, round 2 : 1/3 hits, 1.17 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland Germans roll dice for 1 fighter and 3 infantry in East Poland, round 3 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 armour in East Poland, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour and 2 infantry Battle in Karelia S.S.R. Germans attack with 2 armour, 1 artillery and 2 infantry British defend with 1 armour; Russians defend with 1 aaGun, 1 factory and 5 infantry Germans roll dice for 2 armour, 1 artillery and 2 infantry in Karelia S.S.R., round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 1 armour and 5 infantry in Karelia S.S.R., round 2 : 1/6 hits, 2.17 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 2 armour, 1 artillery and 1 infantry in Karelia S.S.R., round 3 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 armour and 2 infantry in Karelia S.S.R., round 3 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 2 armour in Karelia S.S.R., round 4 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 armour in Karelia S.S.R., round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 2 armour remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 2 infantry Casualties for Russians: 5 infantry Casualties for British: 1 armour Battle in Caucasus Germans attack with 5 armour, 1 artillery, 1 fighter and 2 infantry British defend with 1 armour and 1 fighter; Russians defend with 1 aaGun, 1 factory and 10 infantry Russians roll AA dice in Caucasus : 0/1 hits, 0.17 expected hits Germans roll dice for 5 armour, 1 artillery, 1 fighter and 2 infantry in Caucasus, round 2 : 3/9 hits, 3.83 expected hits Russians roll dice for 1 armour, 1 fighter and 10 infantry in Caucasus, round 2 : 4/12 hits, 4.50 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Caucasus Germans roll dice for 4 armour and 1 fighter in Caucasus, round 3 : 4/5 hits, 2.50 expected hits Russians roll dice for 1 armour, 1 fighter and 7 infantry in Caucasus, round 3 : 4/9 hits, 3.50 expected hits 4 infantry owned by the Russians and 4 armour owned by the Germans lost in Caucasus Germans roll dice for 1 fighter in Caucasus, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 armour, 1 fighter and 3 infantry in Caucasus, round 4 : 3/5 hits, 2.17 expected hits 1 fighter owned by the Germans lost in Caucasus Russians win with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is -24 Casualties for Germans: 5 armour, 1 artillery, 1 fighter and 2 infantry Casualties for Russians: 7 infantry Battle in Germany Germans attack with 2 armour and 4 infantry British defend with 1 aaGun, 2 armour, 1 factory and 1 infantry Germans roll dice for 2 armour and 4 infantry in Germany, round 2 : 1/6 hits, 1.67 expected hits British roll dice for 2 armour and 1 infantry in Germany, round 2 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Germany Germans roll dice for 2 armour and 2 infantry in Germany, round 3 : 2/4 hits, 1.33 expected hits British roll dice for 2 armour in Germany, round 3 : 0/2 hits, 1.00 expected hits 2 armour owned by the British lost in Germany Germans win, taking Germany from British with 2 armour and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 2 infantry Casualties for British: 2 armour and 1 infantry Non Combat Move - Germans 1 fighter moved from East Poland to Bulgaria Romania Turn Complete - Germans Germans collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 2.50 British regular : -0.33 Russians AA : -0.17
Territory Summary for Germans :
Baltic States : 1 flag East Poland : 1 flag, 3 infantry France : 4 infantry Germany : 1 aaGun, 2 armour, 1 factory and 2 infantry Gibraltar : 1 flag, 1 infantry Karelia S.S.R. : 1 flag, 1 aaGun, 2 armour and 1 factory Libya : 1 armour, 1 artillery and 1 infantry Morocco Algeria : 1 fighter and 1 infantry Bulgaria Romania : 1 factory and 1 fighter Ukraine : 1 flag
Production/PUs Summary :
Germans : 32 / 32 Russians : 25 / 28 Japanese : 38 / 40 British : 25 / 70 Italians : 15 / 15 Chinese : 5 / 0 Americans : 38 / 38
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Belorussia to Baltic States Russians take Baltic States from Germans 1 armour moved from Russia to Karelia S.S.R. 1 infantry moved from Archangel to Karelia S.S.R. 2 infantry moved from Belorussia to Karelia S.S.R. 2 fighters moved from Russia to Karelia S.S.R. 1 infantry moved from Finland to Karelia S.S.R. Combat - Russians Battle in Karelia S.S.R. Russians attack with 1 armour, 2 fighters and 4 infantry Germans defend with 1 aaGun, 2 armour and 1 factory Germans roll AA dice in Karelia S.S.R. : 0/2 hits, 0.33 expected hits Russians roll dice for 1 armour, 2 fighters and 4 infantry in Karelia S.S.R., round 2 : 0/7 hits, 2.17 expected hits Germans roll dice for 2 armour in Karelia S.S.R., round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Karelia S.S.R. Russians roll dice for 1 armour, 2 fighters and 3 infantry in Karelia S.S.R., round 3 : 4/6 hits, 2.00 expected hits Germans roll dice for 2 armour in Karelia S.S.R., round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 armour owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 2 armour Non Combat Move - Russians 2 fighters moved from Karelia S.S.R. to Russia 2 infantry moved from Russia to Belorussia 2 infantry moved from Russia to Caucasus 2 artilleries moved from Russia to Caucasus Place Units - Russians 1 infantry placed in Caucasus 1 fighter and 5 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans AA : -0.33 Germans regular : 0.00 Russians regular : -0.17
Production/PUs Summary :
Germans : 29 / 32 Russians : 28 / 28 Japanese : 38 / 40 British : 25 / 70 Italians : 15 / 15 Chinese : 5 / 0 Americans : 38 / 38
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 1 battleship and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 armour and 1 infantry moved from Fukien to Yunnan 1 fighter moved from India to Yunnan 1 artillery moved from Kiangsu to Hupeh 1 armour moved from Suiyuan to Hupeh Combat - Japanese Battle in Yunnan Japanese attack with 1 armour, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hupeh Japanese attack with 1 armour and 1 artillery Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 artillery in Hupeh, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Yunnan to India 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour and 1 infantry moved from 61 Sea Zone to Kiangsu 1 transport moved from 50 Sea Zone to 61 Sea Zone 1 transport moved from 40 Sea Zone to 38 Sea Zone 1 battleship, 2 carriers, 1 destroyer and 4 fighters moved from 50 Sea Zone to 61 Sea Zone Place Units - Japanese 1 battleship placed in 38 Sea Zone 2 armour and 1 infantry placed in East Indies 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 40 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -0.00
Territory Summary for Japanese :
Borneo : 1 flag Burma : 1 flag Buryatia S.S.R. : 1 flag, 3 infantry East Indies : 1 flag, 2 armour, 1 factory and 1 infantry Fukien : 1 flag Hupeh : 1 flag, 1 armour and 1 artillery India : 1 flag, 1 aaGun, 1 artillery and 4 fighters Iwo Jima : 1 infantry Japan : 1 aaGun, 5 armour, 2 artilleries, 1 factory, 1 fighter and 11 infantry Kiangsu : 1 flag, 1 armour and 1 infantry Kwangtung : 1 flag Manchuria : 1 flag New Guinea : 1 flag New Zealand : 1 flag, 1 infantry Philippine Islands : 1 flag Suiyuan : 1 flag Yunnan : 1 flag, 1 armour and 1 infantry 38 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 2 transports 61 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 2 transports
Production/PUs Summary :
Germans : 29 / 32 Russians : 28 / 28 Japanese : 40 / 41 British : 25 / 70 Italians : 15 / 15 Chinese : 3 / 0 Americans : 38 / 38
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - British British buy 3 armour, 1 bomber, 3 infantry and 1 transport; Remaining resources: 27 PUs; 0 techTokens; Combat Move - British 2 transports moved from 5 Sea Zone to 6 Sea Zone 2 armour and 2 infantry moved from United Kingdom to 6 Sea Zone 2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 2 armour, 4 fighters and 2 infantry moved from 5 Sea Zone to Germany 1 bomber moved from United Kingdom to Germany 1 artillery and 1 infantry moved from United Kingdom to 2 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Northwestern Europe British take Northwestern Europe from Germans Combat - British Battle in Germany British attack with 2 armour, 1 bomber, 4 fighters and 2 infantry Germans defend with 1 aaGun, 2 armour, 1 factory and 2 infantry Germans roll AA dice in Germany : 2/5 hits, 0.83 expected hits 1 bomber owned by the British and 1 fighter owned by the British lost in Germany British roll dice for 1 battleship and 2 cruisers in Germany, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 2 armour, 3 fighters and 2 infantry in Germany, round 2 : 2/7 hits, 2.83 expected hits Germans roll dice for 2 armour and 2 infantry in Germany, round 2 : 1/4 hits, 1.67 expected hits 2 infantry owned by the Germans, 2 armour owned by the Germans and 1 infantry owned by the British lost in Germany British captures 32PUs while taking Germans capital British win, taking Germany from Germans with 2 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is -9 Casualties for British: 1 bomber, 1 fighter and 1 infantry Casualties for Germans: 2 armour and 2 infantry Non Combat Move - British 3 fighters moved from Germany to 5 Sea Zone 1 fighter moved from Caucasus to 5 Sea Zone 1 destroyer and 1 transport moved from 23 Sea Zone to 12 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone Place Units - British 3 armour, 1 bomber and 3 infantry placed in United Kingdom 1 transport placed in 3 Sea Zone Turn Complete - British British collect 37 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans AA : 1.17 Germans regular : -0.67 British regular : -0.50
Production/PUs Summary :
Germans : 17 / 0 Russians : 28 / 28 Japanese : 40 / 41 British : 37 / 96 Italians : 15 / 15 Chinese : 3 / 0 Americans : 38 / 38