sorry about not using the correct Marti. My brain is too full today, will try tomorrow.
Merry Christmas!
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 1 factory and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 armour and 1 infantry moved from Manchuria to Suiyuan
1 artillery and 1 infantry moved from Hupeh to Kiangsu
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 armour and 1 infantry moved from 61 Sea Zone to Fukien
Combat - Japanese
Battle in Fukien
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Fukien, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuan
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Suiyuan, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Burma to India
2 fighters moved from 35 Sea Zone to India
1 carrier and 1 transport moved from 35 Sea Zone to 38 Sea Zone
1 cruiser moved from 35 Sea Zone to 38 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 transport moved from 53 Sea Zone to 50 Sea Zone
1 transport moved from 42 Sea Zone to 40 Sea Zone
Place Units - Japanese
3 armour and 3 infantry placed in Japan
1 factory placed in East Indies
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : 2.00
Territory Summary for Japanese :
Borneo : 1 flag
Burma : 1 flag
Buryatia S.S.R. : 1 flag, 3 infantry
East Indies : 1 flag, 1 factory
Fukien : 1 flag, 1 armour and 1 infantry
Hawaiian Islands : 1 flag, 1 infantry
Hupeh : 1 flag
India : 1 flag, 1 aaGun, 1 artillery and 4 fighters
Iwo Jima : 1 infantry
Japan : 1 aaGun, 6 armour, 2 artilleries, 1 factory, 1 fighter and 10 infantry
Kiangsu : 1 flag, 1 artillery
Kwangtung : 1 flag
Manchuria : 1 flag
New Guinea : 1 flag
New Zealand : 1 flag, 1 infantry
Philippine Islands : 1 flag
Suiyuan : 1 flag, 1 armour
38 Sea Zone : 1 carrier, 1 cruiser and 1 transport
40 Sea Zone : 1 transport
50 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 transport
61 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 29 / 32
Russians : 28 / 28
Japanese : 40 / 40
British : 28 / 31
Italians : 12 / 12
Chinese : 4 / 0
Americans : 37 / 37
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Purchase Units - British
British buy 3 armour, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
2 armour and 2 infantry moved from United Kingdom to 3 Sea Zone
2 armour, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 infantry and 2 transports moved from 3 Sea Zone to 5 Sea Zone
2 armour, 4 fighters and 2 infantry moved from 5 Sea Zone to Germany
1 bomber moved from United Kingdom to Germany
Combat - British
Battle in Germany
British attack with 2 armour, 1 bomber, 4 fighters and 2 infantry
Germans defend with 1 aaGun, 2 armour, 1 factory, 1 fighter and 3 infantry
Germans roll AA dice in Germany : 0/5 hits, 0.83 expected hits
British roll dice for 1 battleship and 2 cruisers in Germany, round 2 : 2/3 hits, 1.67 expected hits
British roll dice for 2 armour, 1 bomber, 4 fighters and 2 infantry in Germany, round 2 : 1/9 hits, 4.00 expected hits
Germans roll dice for 2 armour, 1 fighter and 3 infantry in Germany, round 2 : 1/6 hits, 2.67 expected hits
3 infantry owned by the Germans and 1 infantry owned by the British lost in Germany
British roll dice for 2 armour, 1 bomber, 4 fighters and 1 infantry in Germany, round 3 : 7/8 hits, 3.83 expected hits
Germans roll dice for 2 armour and 1 fighter in Germany, round 3 : 0/3 hits, 1.67 expected hits
1 fighter owned by the Germans and 2 armour owned by the Germans lost in Germany
British captures 32PUs while taking Germans capital
British win, taking Germany from Germans with 2 armour, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 26
Casualties for British: 1 infantry
Casualties for Germans: 2 armour, 1 fighter and 3 infantry
Non Combat Move - British
4 fighters moved from Germany to 5 Sea Zone
1 bomber moved from Germany to United Kingdom
1 armour moved from Norway to Karelia S.S.R.
1 armour moved from Persia to Caucasus
1 destroyer and 1 transport moved from 28 Sea Zone to 23 Sea Zone
Place Units - British
3 armour and 3 infantry placed in United Kingdom
1 transport placed in 2 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans AA : -0.83
Germans regular : -3.33
British regular : 0.50
Territory Summary for British :
Australia : 1 aaGun, 1 artillery and 3 infantry
Caucasus : 1 armour and 1 fighter
Germany : 1 flag, 1 aaGun, 2 armour, 1 factory and 1 infantry
Karelia S.S.R. : 1 armour
Norway : 1 flag
United Kingdom : 1 aaGun, 3 armour, 1 artillery, 1 bomber, 1 factory and 4 infantry
2 Sea Zone : 1 transport
5 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 2 transports
23 Sea Zone : 1 destroyer and 1 transport
56 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 19 / 0
Russians : 28 / 28
Japanese : 40 / 40
British : 38 / 70
Italians : 12 / 12
Chinese : 4 / 0
Americans : 37 / 37
I didn’t expect that to work, especially after the abysmal 1st roll, 4 fighters a bomber 2 tanks 2 inf, for 1 hit???, luckily for the british the germans were having the same luck :)
very intersting
@dangermouse650 There is not much else Germany can do really to change its tactics. Russia gets the advantage by having 2 factories close to Germany borders, Germany has to build them to be able to get units quickly to Russia. Or, this happens. Like i said, Germany has lost
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Egypt to French Equatorial Africa
Italians take Anglo-Egypt Sudan from British
Italians take French Equatorial Africa from British
Combat - Italians
Non Combat Move - Italians
1 cruiser and 1 destroyer moved from 14 Sea Zone to 15 Sea Zone
Place Units - Italians
1 armour, 1 artillery and 1 infantry placed in Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag
Egypt : 1 flag, 1 artillery and 2 infantry
French Equatorial Africa : 1 flag, 1 armour
Italy : 1 aaGun, 1 armour, 2 artilleries, 1 factory and 1 infantry
Trans-Jordan : 1 flag, 1 infantry
Ukraine : 1 artillery, 1 fighter and 2 infantry
15 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 19 / 0
Russians : 28 / 28
Japanese : 40 / 40
British : 35 / 70
Italians : 15 / 15
Chinese : 4 / 0
Americans : 37 / 37
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
1 artillery and 2 infantry moved from Western United States to 56 Sea Zone
1 armour and 1 infantry moved from Western United States to 56 Sea Zone
1 artillery, 2 battleships, 2 carriers, 3 destroyers, 4 fighters, 2 infantry, 2 submarines and 2 transports moved from 56 Sea Zone to 53 Sea Zone
1 artillery and 2 infantry moved from 53 Sea Zone to Hawaiian Islands
4 fighters moved from 53 Sea Zone to Hawaiian Islands
Combat - Americans
Battle in Hawaiian Islands
Americans attack with 1 artillery, 4 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 battleships in Hawaiian Islands, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
4 fighters moved from Hawaiian Islands to 53 Sea Zone
1 bomber moved from Western United States to Alaska
1 artillery and 1 infantry moved from Eastern United States to Eastern Canada
Combat Move - Chinese
1 infantry moved from Sikang to Hupeh
Chinese take Hupeh from Japanese
2 infantry moved from Ningxia to Suiyuan
Combat - Chinese
Battle in Suiyuan
Chinese attack with 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 2 infantry in Suiyuan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Suiyuan, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Suiyuan
1 infantry owned by the Chinese retreated to Ningxia
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Americans
1 battleship and 1 transport placed in 56 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 infantry placed in Eastern United States
Place Units - Chinese
2 infantry placed in Chinghai
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.67
Japanese regular : 1.17
Production/PUs Summary :
Germans : 19 / 0
Russians : 28 / 28
Japanese : 38 / 40
British : 35 / 70
Italians : 15 / 15
Chinese : 5 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
2 armour, 1 artillery and 2 infantry moved from Baltic States to Karelia S.S.R.
3 infantry moved from Poland to East Poland
4 armour, 1 artillery, 1 fighter and 2 infantry moved from Ukraine to Caucasus
1 armour moved from Bulgaria Romania to Caucasus
1 armour and 4 infantry moved from Northwestern Europe to Germany
1 fighter moved from France to East Poland
1 armour moved from France to Germany
1 infantry moved from Bulgaria Romania to East Poland
Combat - Germans
Battle in East Poland
Germans attack with 1 fighter and 4 infantry
Russians defend with 1 armour and 2 infantry
Germans roll dice for 1 fighter and 4 infantry in East Poland, round 2 : 2/5 hits, 1.17 expected hits
Russians roll dice for 1 armour and 2 infantry in East Poland, round 2 : 1/3 hits, 1.17 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
Germans roll dice for 1 fighter and 3 infantry in East Poland, round 3 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 armour in East Poland, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in East Poland
Germans win, taking East Poland from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 2 infantry
Battle in Karelia S.S.R.
Germans attack with 2 armour, 1 artillery and 2 infantry
British defend with 1 armour; Russians defend with 1 aaGun, 1 factory and 5 infantry
Germans roll dice for 2 armour, 1 artillery and 2 infantry in Karelia S.S.R., round 2 : 3/5 hits, 1.83 expected hits
Russians roll dice for 1 armour and 5 infantry in Karelia S.S.R., round 2 : 1/6 hits, 2.17 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 2 armour, 1 artillery and 1 infantry in Karelia S.S.R., round 3 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 armour and 2 infantry in Karelia S.S.R., round 3 : 2/3 hits, 1.17 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 2 armour in Karelia S.S.R., round 4 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 armour in Karelia S.S.R., round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 2 armour remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 5 infantry
Casualties for British: 1 armour
Battle in Caucasus
Germans attack with 5 armour, 1 artillery, 1 fighter and 2 infantry
British defend with 1 armour and 1 fighter; Russians defend with 1 aaGun, 1 factory and 10 infantry
Russians roll AA dice in Caucasus : 0/1 hits, 0.17 expected hits
Germans roll dice for 5 armour, 1 artillery, 1 fighter and 2 infantry in Caucasus, round 2 : 3/9 hits, 3.83 expected hits
Russians roll dice for 1 armour, 1 fighter and 10 infantry in Caucasus, round 2 : 4/12 hits, 4.50 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Caucasus
Germans roll dice for 4 armour and 1 fighter in Caucasus, round 3 : 4/5 hits, 2.50 expected hits
Russians roll dice for 1 armour, 1 fighter and 7 infantry in Caucasus, round 3 : 4/9 hits, 3.50 expected hits
4 infantry owned by the Russians and 4 armour owned by the Germans lost in Caucasus
Germans roll dice for 1 fighter in Caucasus, round 4 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 armour, 1 fighter and 3 infantry in Caucasus, round 4 : 3/5 hits, 2.17 expected hits
1 fighter owned by the Germans lost in Caucasus
Russians win with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is -24
Casualties for Germans: 5 armour, 1 artillery, 1 fighter and 2 infantry
Casualties for Russians: 7 infantry
Battle in Germany
Germans attack with 2 armour and 4 infantry
British defend with 1 aaGun, 2 armour, 1 factory and 1 infantry
Germans roll dice for 2 armour and 4 infantry in Germany, round 2 : 1/6 hits, 1.67 expected hits
British roll dice for 2 armour and 1 infantry in Germany, round 2 : 2/3 hits, 1.33 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Germany
Germans roll dice for 2 armour and 2 infantry in Germany, round 3 : 2/4 hits, 1.33 expected hits
British roll dice for 2 armour in Germany, round 3 : 0/2 hits, 1.00 expected hits
2 armour owned by the British lost in Germany
Germans win, taking Germany from British with 2 armour and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for British: 2 armour and 1 infantry
Non Combat Move - Germans
1 fighter moved from East Poland to Bulgaria Romania
Turn Complete - Germans
Germans collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : 2.50
British regular : -0.33
Russians AA : -0.17
Territory Summary for Germans :
Baltic States : 1 flag
East Poland : 1 flag, 3 infantry
France : 4 infantry
Germany : 1 aaGun, 2 armour, 1 factory and 2 infantry
Gibraltar : 1 flag, 1 infantry
Karelia S.S.R. : 1 flag, 1 aaGun, 2 armour and 1 factory
Libya : 1 armour, 1 artillery and 1 infantry
Morocco Algeria : 1 fighter and 1 infantry
Bulgaria Romania : 1 factory and 1 fighter
Ukraine : 1 flag
Production/PUs Summary :
Germans : 32 / 32
Russians : 25 / 28
Japanese : 38 / 40
British : 25 / 70
Italians : 15 / 15
Chinese : 5 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Belorussia to Baltic States
Russians take Baltic States from Germans
1 armour moved from Russia to Karelia S.S.R.
1 infantry moved from Archangel to Karelia S.S.R.
2 infantry moved from Belorussia to Karelia S.S.R.
2 fighters moved from Russia to Karelia S.S.R.
1 infantry moved from Finland to Karelia S.S.R.
Combat - Russians
Battle in Karelia S.S.R.
Russians attack with 1 armour, 2 fighters and 4 infantry
Germans defend with 1 aaGun, 2 armour and 1 factory
Germans roll AA dice in Karelia S.S.R. : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 armour, 2 fighters and 4 infantry in Karelia S.S.R., round 2 : 0/7 hits, 2.17 expected hits
Germans roll dice for 2 armour in Karelia S.S.R., round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Russians roll dice for 1 armour, 2 fighters and 3 infantry in Karelia S.S.R., round 3 : 4/6 hits, 2.00 expected hits
Germans roll dice for 2 armour in Karelia S.S.R., round 3 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Germans: 2 armour
Non Combat Move - Russians
2 fighters moved from Karelia S.S.R. to Russia
2 infantry moved from Russia to Belorussia
2 infantry moved from Russia to Caucasus
2 artilleries moved from Russia to Caucasus
Place Units - Russians
1 infantry placed in Caucasus
1 fighter and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans AA : -0.33
Germans regular : 0.00
Russians regular : -0.17
Production/PUs Summary :
Germans : 29 / 32
Russians : 28 / 28
Japanese : 38 / 40
British : 25 / 70
Italians : 15 / 15
Chinese : 5 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 battleship and 3 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
1 armour and 1 infantry moved from Fukien to Yunnan
1 fighter moved from India to Yunnan
1 artillery moved from Kiangsu to Hupeh
1 armour moved from Suiyuan to Hupeh
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hupeh
Japanese attack with 1 armour and 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 artillery in Hupeh, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Yunnan to India
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 armour and 1 infantry moved from 61 Sea Zone to Kiangsu
1 transport moved from 50 Sea Zone to 61 Sea Zone
1 transport moved from 40 Sea Zone to 38 Sea Zone
1 battleship, 2 carriers, 1 destroyer and 4 fighters moved from 50 Sea Zone to 61 Sea Zone
Place Units - Japanese
1 battleship placed in 38 Sea Zone
2 armour and 1 infantry placed in East Indies
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 40 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -0.00
Territory Summary for Japanese :
Borneo : 1 flag
Burma : 1 flag
Buryatia S.S.R. : 1 flag, 3 infantry
East Indies : 1 flag, 2 armour, 1 factory and 1 infantry
Fukien : 1 flag
Hupeh : 1 flag, 1 armour and 1 artillery
India : 1 flag, 1 aaGun, 1 artillery and 4 fighters
Iwo Jima : 1 infantry
Japan : 1 aaGun, 5 armour, 2 artilleries, 1 factory, 1 fighter and 11 infantry
Kiangsu : 1 flag, 1 armour and 1 infantry
Kwangtung : 1 flag
Manchuria : 1 flag
New Guinea : 1 flag
New Zealand : 1 flag, 1 infantry
Philippine Islands : 1 flag
Suiyuan : 1 flag
Yunnan : 1 flag, 1 armour and 1 infantry
38 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 2 transports
61 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 2 transports
Production/PUs Summary :
Germans : 29 / 32
Russians : 28 / 28
Japanese : 40 / 41
British : 25 / 70
Italians : 15 / 15
Chinese : 3 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5
Purchase Units - British
British buy 3 armour, 1 bomber, 3 infantry and 1 transport; Remaining resources: 27 PUs; 0 techTokens;
Combat Move - British
2 transports moved from 5 Sea Zone to 6 Sea Zone
2 armour and 2 infantry moved from United Kingdom to 6 Sea Zone
2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
2 armour, 4 fighters and 2 infantry moved from 5 Sea Zone to Germany
1 bomber moved from United Kingdom to Germany
1 artillery and 1 infantry moved from United Kingdom to 2 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Northwestern Europe
British take Northwestern Europe from Germans
Combat - British
Battle in Germany
British attack with 2 armour, 1 bomber, 4 fighters and 2 infantry
Germans defend with 1 aaGun, 2 armour, 1 factory and 2 infantry
Germans roll AA dice in Germany : 2/5 hits, 0.83 expected hits
1 bomber owned by the British and 1 fighter owned by the British lost in Germany
British roll dice for 1 battleship and 2 cruisers in Germany, round 2 : 2/3 hits, 1.67 expected hits
British roll dice for 2 armour, 3 fighters and 2 infantry in Germany, round 2 : 2/7 hits, 2.83 expected hits
Germans roll dice for 2 armour and 2 infantry in Germany, round 2 : 1/4 hits, 1.67 expected hits
2 infantry owned by the Germans, 2 armour owned by the Germans and 1 infantry owned by the British lost in Germany
British captures 32PUs while taking Germans capital
British win, taking Germany from Germans with 2 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is -9
Casualties for British: 1 bomber, 1 fighter and 1 infantry
Casualties for Germans: 2 armour and 2 infantry
Non Combat Move - British
3 fighters moved from Germany to 5 Sea Zone
1 fighter moved from Caucasus to 5 Sea Zone
1 destroyer and 1 transport moved from 23 Sea Zone to 12 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone
Place Units - British
3 armour, 1 bomber and 3 infantry placed in United Kingdom
1 transport placed in 3 Sea Zone
Turn Complete - British
British collect 37 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans AA : 1.17
Germans regular : -0.67
British regular : -0.50
Production/PUs Summary :
Germans : 17 / 0
Russians : 28 / 28
Japanese : 40 / 41
British : 37 / 96
Italians : 15 / 15
Chinese : 3 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 armour moved from French Equatorial Africa to French West Africa
Italians take French West Africa from British
1 armour moved from French West Africa to French Equatorial Africa
1 infantry moved from Egypt to 15 Sea Zone
1 infantry and 1 transport moved from 15 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to French Madagascar
Italians take French Madagascar from British
1 infantry moved from Italy to Balkans
2 artilleries moved from Italy to Balkans
1 infantry moved from Trans-Jordan to Persia
Italians take Persia from British
Combat - Italians
Non Combat Move - Italians
1 artillery, 1 fighter and 2 infantry moved from Ukraine to Bulgaria Romania
1 fighter moved from Bulgaria Romania to Balkans
Place Units - Italians
5 infantry placed in Italy
Italians undo move 1.
5 infantry placed in Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag
Balkans : 2 artilleries, 1 fighter and 1 infantry
Egypt : 1 flag, 1 artillery and 1 infantry
French Equatorial Africa : 1 flag, 1 armour
French Madagascar : 1 flag, 1 infantry
French West Africa : 1 flag
Italy : 1 aaGun, 1 armour, 1 factory and 5 infantry
Persia : 1 flag, 1 infantry
Bulgaria Romania : 1 artillery and 2 infantry
Trans-Jordan : 1 flag
15 Sea Zone : 1 battleship, 2 cruisers and 1 destroyer
33 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 17 / 0
Russians : 28 / 28
Japanese : 40 / 41
British : 34 / 96
Italians : 18 / 18
Chinese : 3 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
1 armour and 1 infantry moved from 51 Sea Zone to Caroline Islands
Americans take Caroline Islands from Japanese
1 artillery and 1 infantry moved from Hawaiian Islands to 53 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 53 Sea Zone to 50 Sea Zone
1 artillery and 1 infantry moved from 50 Sea Zone to Philippine Islands
Americans take Philippine Islands from Japanese
1 artillery and 1 infantry moved from Western United States to 56 Sea Zone
Combat - Americans
Non Combat Move - Americans
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
1 artillery and 1 infantry moved from 52 Sea Zone to Wake Island
2 battleships, 2 carriers, 3 destroyers, 4 fighters and 2 submarines moved from 53 Sea Zone to 52 Sea Zone
1 transport moved from 53 Sea Zone to 56 Sea Zone
3 bombers moved from Alaska to Wake Island
1 artillery and 1 infantry moved from Eastern Canada to Eastern United States
Combat Move - Chinese
1 infantry moved from Ningxia to Suiyuan
Chinese take Suiyuan from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Chinghai to Sikang
1 infantry moved from Chinghai to Ningxia
Place Units - Americans
1 transport placed in 10 Sea Zone
1 destroyer and 1 transport placed in 56 Sea Zone
2 armour and 2 infantry placed in Western United States
Place Units - Chinese
1 infantry placed in Chinghai
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 17 / 0
Russians : 28 / 28
Japanese : 37 / 41
British : 34 / 96
Italians : 18 / 18
Chinese : 4 / 0
Americans : 40 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
4 infantry moved from France to Germany
1 fighter moved from Bulgaria Romania to Germany
1 fighter moved from Morocco Algeria to Germany
Combat - Germans
Battle in Germany
Germans attack with 2 fighters and 4 infantry
British defend with 1 aaGun, 2 armour, 1 factory and 1 infantry
British roll AA dice in Germany : 0/2 hits, 0.33 expected hits
Germans roll dice for 2 fighters and 4 infantry in Germany, round 2 : 2/6 hits, 1.67 expected hits
British roll dice for 2 armour and 1 infantry in Germany, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Germany
Germans roll dice for 2 fighters and 3 infantry in Germany, round 3 : 2/5 hits, 1.50 expected hits
British roll dice for 1 armour in Germany, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Germany
Germans win, taking Germany from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for British: 2 armour and 1 infantry
Non Combat Move - Germans
1 armour, 1 artillery and 1 infantry moved from Libya to Morocco Algeria
3 infantry moved from East Poland to Bulgaria Romania
1 fighter moved from Germany to Bulgaria Romania
1 fighter moved from Germany to Czechoslovakia Hungary
Turn Complete - Germans
Germans collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
British AA : -0.33
Germans regular : 0.83
British regular : -0.83
Territory Summary for Germans :
Czechoslovakia Hungary : 1 fighter
East Poland : 1 flag
Germany : 1 aaGun, 1 factory and 3 infantry
Gibraltar : 1 flag, 1 infantry
Morocco Algeria : 1 armour, 1 artillery and 2 infantry
Bulgaria Romania : 1 factory, 1 fighter and 3 infantry
Ukraine : 1 flag
Production/PUs Summary :
Germans : 27 / 27
Russians : 28 / 28
Japanese : 37 / 41
British : 24 / 96
Italians : 18 / 18
Chinese : 4 / 0
Americans : 40 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
2 artilleries and 2 infantry moved from Caucasus to Persia
2 infantry moved from Caucasus to Ukraine
Russians take Ukraine from Germans
2 infantry moved from Eastern Ukraine to East Poland
Russians take East Poland from Germans
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
Combat - Russians
Battle in Persia
Russians attack with 2 artilleries and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Persia
Russians win, taking Persia from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Caucasus to Ukraine
1 infantry moved from Eastern Ukraine to Ukraine
4 infantry moved from Russia to Eastern Ukraine
2 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Urals to Evenki National Okrug
2 infantry moved from Russia to Novosibirsk
1 infantry moved from Novosibirsk to Evenki National Okrug
2 infantry moved from Karelia S.S.R. to Baltic States
2 infantry moved from Belorussia to East Poland
2 infantry moved from Russia to Belorussia
1 armour moved from Karelia S.S.R. to Belorussia
2 fighters moved from Russia to Caucasus
1 fighter moved from Russia to Caucasus
Place Units - Russians
2 armour and 2 infantry placed in Caucasus
3 infantry placed in Russia
1 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
Russians regular : -0.33
Production/PUs Summary :
Germans : 21 / 27
Russians : 34 / 34
Japanese : 37 / 41
British : 25 / 96
Italians : 17 / 18
Chinese : 4 / 0
Americans : 40 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 battleship and 2 fighters; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
1 armour and 1 infantry moved from Kiangsu to Suiyuan
1 armour and 1 artillery moved from Hupeh to Sikang
3 infantry moved from Buryatia S.S.R. to Soviet Far East
Combat - Japanese
Battle in Soviet Far East
Japanese attack with 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 infantry in Soviet Far East, round 2 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry in Soviet Far East, round 3 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Soviet Far East
Japanese roll dice for 2 infantry in Soviet Far East, round 4 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Soviet Far East, round 5 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Soviet Far East, round 6 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Soviet Far East, round 7 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Soviet Far East, round 8 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 8 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Soviet Far East, round 9 : 1/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 9 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Suiyuan
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Suiyuan, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 armour and 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 artillery in Sikang, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 armour moved from Yunnan to India
1 infantry moved from Yunnan to Burma
2 transports moved from 61 Sea Zone to 62 Sea Zone
2 armour and 2 infantry moved from Japan to 62 Sea Zone
2 armour and 2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 battleship, 2 carriers, 1 destroyer and 4 fighters moved from 61 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 battleship and 2 fighters placed in 38 Sea Zone
Turn Complete - Japanese
Japanese collect 40 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -1.50
Russians regular : -1.67
Territory Summary for Japanese :
Borneo : 1 flag
Burma : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 2 armour and 2 infantry
East Indies : 1 flag, 2 armour, 1 factory and 1 infantry
Fukien : 1 flag
Hupeh : 1 flag
India : 1 flag, 1 aaGun, 1 armour, 1 artillery and 4 fighters
Iwo Jima : 1 infantry
Japan : 1 aaGun, 3 armour, 2 artilleries, 1 factory, 1 fighter and 9 infantry
Kiangsu : 1 flag
Kwangtung : 1 flag
Manchuria : 1 flag
New Guinea : 1 flag
New Zealand : 1 flag, 1 infantry
Sikang : 1 flag, 1 armour and 1 artillery
Soviet Far East : 1 flag, 2 infantry
Suiyuan : 1 flag, 1 armour
Yunnan : 1 flag
37 Sea Zone : 1 battleship, 2 carriers, 1 destroyer and 4 fighters
38 Sea Zone : 2 battleships, 1 carrier, 1 cruiser, 2 fighters and 2 transports
62 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 21 / 27
Russians : 33 / 34
Japanese : 40 / 41
British : 25 / 96
Italians : 17 / 18
Chinese : 2 / 0
Americans : 40 / 40
@dangermouse650 Forgot to take out your lonely transport in zone 50 :( Again, too many mistakes
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6
Purchase Units - British
British buy 3 armour, 1 bomber, 1 factory, 1 fighter and 3 infantry; Remaining resources: 35 PUs; 0 techTokens;
Combat Move - British
2 transports moved from 5 Sea Zone to 6 Sea Zone
3 armour and 3 infantry moved from United Kingdom to 6 Sea Zone
3 armour, 3 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
3 armour and 3 infantry moved from 5 Sea Zone to Germany
4 fighters moved from 5 Sea Zone to Germany
1 artillery and 1 infantry moved from Northwestern Europe to France
British take France from Germans
1 transport moved from 12 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone
1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone
1 armour and 1 infantry moved from 12 Sea Zone to Gibraltar
1 armour moved from Caucasus to Trans-Jordan
British take Trans-Jordan from Italians
Combat - British
Battle in Germany
British attack with 3 armour, 4 fighters and 3 infantry
Germans defend with 1 aaGun, 1 factory and 3 infantry
Germans roll AA dice in Germany : 0/4 hits, 0.67 expected hits
British roll dice for 1 battleship and 2 cruisers in Germany, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 3 armour, 4 fighters and 3 infantry in Germany, round 2 : 4/10 hits, 4.00 expected hits
Germans roll dice for 3 infantry in Germany, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Germans and 1 infantry owned by the British lost in Germany
British captures 27PUs while taking Germans capital
British win, taking Germany from Germans with 3 armour, 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Germans: 3 infantry
Battle in Gibraltar
British attack with 1 armour and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Gibraltar
British win, taking Gibraltar from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
4 fighters moved from Germany to 5 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 destroyer and 1 transport moved from 51 Sea Zone to 52 Sea Zone
Place Units - British
3 armour, 1 bomber, 1 fighter and 3 infantry placed in United Kingdom
1 factory placed in Eastern Canada
Turn Complete - British
British collect 42 PUs; end with 104 PUs
Combat Hit Differential Summary :
Germans AA : -0.67
Germans regular : -0.33
British regular : -0.33
Production/PUs Summary :
Germans : 5 / 0
Russians : 33 / 34
Japanese : 40 / 41
British : 42 / 104
Italians : 16 / 18
Chinese : 2 / 0
Americans : 40 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 armour and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 infantry moved from French Madagascar to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 28 Sea Zone
1 infantry moved from 28 Sea Zone to Union of South Africa
Italians take Union of South Africa from British
1 armour moved from French Equatorial Africa to Rhodesia
Italians take Belgian Congo from British
Italians take Rhodesia from British
1 armour moved from Italy to Germany
2 artilleries, 1 fighter and 1 infantry moved from Balkans to Germany
5 infantry moved from Italy to France
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
Combat - Italians
Battle in France
Italians attack with 5 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 5 infantry in France, round 2 : 1/5 hits, 0.83 expected hits
British roll dice for 1 artillery and 1 infantry in France, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in France
Italians roll dice for 5 infantry in France, round 3 : 0/5 hits, 0.83 expected hits
British roll dice for 1 artillery in France, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in France
Italians roll dice for 4 infantry in France, round 4 : 0/4 hits, 0.67 expected hits
British roll dice for 1 artillery in France, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in France
Italians roll dice for 3 infantry in France, round 5 : 0/3 hits, 0.50 expected hits
British roll dice for 1 artillery in France, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 3 infantry in France, round 6 : 0/3 hits, 0.50 expected hits
British roll dice for 1 artillery in France, round 6 : 0/1 hits, 0.33 expected hits
Italians roll dice for 3 infantry in France, round 7 : 2/3 hits, 0.50 expected hits
British roll dice for 1 artillery in France, round 7 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in France
Italians win, taking France from British with 3 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Battle in Germany
Italians attack with 1 armour, 2 artilleries, 1 fighter and 1 infantry
British defend with 1 aaGun, 3 armour, 1 factory and 2 infantry
British roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in Germany, round 2 : 1/5 hits, 2.00 expected hits
British roll dice for 3 armour and 2 infantry in Germany, round 2 : 1/5 hits, 2.17 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Germany
Italians roll dice for 1 armour, 2 artilleries and 1 fighter in Germany, round 3 : 2/4 hits, 1.67 expected hits
British roll dice for 3 armour and 1 infantry in Germany, round 3 : 1/4 hits, 1.83 expected hits
1 artillery owned by the Italians, 1 infantry owned by the British and 1 armour owned by the British lost in Germany
Italians roll dice for 1 armour, 1 artillery and 1 fighter in Germany, round 4 : 2/3 hits, 1.33 expected hits
British roll dice for 2 armour in Germany, round 4 : 0/2 hits, 1.00 expected hits
2 armour owned by the British lost in Germany
Italians win, taking Germany from British, taking France from Italians with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 3 armour and 2 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 infantry
British defend with 1 armour
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 armour
Non Combat Move - Italians
1 fighter moved from Germany to Italy
Place Units - Italians
3 armour and 1 infantry placed in Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : -0.50
British AA : -0.17
British regular : -3.83
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag
Belgian Congo : 1 flag
Egypt : 1 flag
France : 3 infantry
French Equatorial Africa : 1 flag
French Madagascar : 1 flag
French West Africa : 1 flag
Germany : 1 armour and 1 artillery
Italy : 1 aaGun, 3 armour, 1 factory, 1 fighter and 1 infantry
Rhodesia : 1 flag, 1 armour
Bulgaria Romania : 1 artillery and 2 infantry
Trans-Jordan : 1 flag, 1 artillery and 1 infantry
Union of South Africa : 1 flag, 1 infantry
15 Sea Zone : 1 battleship, 2 cruisers and 1 destroyer
28 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 21 / 0
Russians : 33 / 34
Japanese : 40 / 41
British : 21 / 104
Italians : 21 / 21
Chinese : 2 / 0
Americans : 40 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 cruiser, 1 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
1 artillery and 1 infantry moved from Philippine Islands to 50 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Borneo
British take Borneo from Japanese
2 submarines moved from 52 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Wake Island to 52 Sea Zone
2 armour and 2 infantry moved from Western United States to 56 Sea Zone
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone
1 armour and 1 infantry moved from 59 Sea Zone to Iwo Jima
2 fighters moved from 52 Sea Zone to Iwo Jima
1 artillery, 1 infantry and 1 transport moved from 52 Sea Zone to 48 Sea Zone
1 artillery and 1 infantry moved from 48 Sea Zone to New Guinea
British take New Guinea from Japanese
Combat - Americans
Battle in 62 Sea Zone
Americans attack with 2 submarines
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 62 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Iwo Jima
Americans attack with 1 armour, 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 2 fighters and 1 infantry in Iwo Jima, round 2 : 3/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 fighters moved from Iwo Jima to 52 Sea Zone
1 destroyer moved from 56 Sea Zone to 52 Sea Zone
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
1 armour and 1 infantry moved from 52 Sea Zone to Wake Island
1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to United Kingdom
Combat Move - Chinese
1 infantry moved from Ningxia to Hupeh
Chinese take Hupeh from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Americans
1 cruiser and 1 transport placed in 56 Sea Zone
1 armour, 1 bomber and 1 infantry placed in Western United States
Place Units - Chinese
1 infantry placed in Chinghai
Chinese undo move 1.
1 infantry placed in Ningxia
Turn Complete - Americans
Americans collect 40 PUs; end with 41 PUs
Combat Hit Differential Summary :
Americans regular : 1.33
Japanese regular : -0.33
Production/PUs Summary :
Germans : 21 / 0
Russians : 33 / 34
Japanese : 34 / 41
British : 26 / 104
Italians : 21 / 21
Chinese : 3 / 0
Americans : 40 / 41