• @dangermouse650 said in WW2 v3 1941:

    @captainsquareyez The Italian destroyer was spared this turn as the Russians forgot to move it in combat turn, they will probably never get to shoot in anger now.

    It’s like me forgetting my Italian fighter, forgot to move it…I hate getting older :rolling_on_the_floor_laughing:

  • '21

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from New Guinea to 48 Sea Zone
            1 infantry and 1 transport moved from 48 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to New Zealand
                  Japanese take New Zealand from British
            1 artillery and 1 infantry moved from East Indies to 38 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to India
            2 infantry moved from Burma to India
            2 fighters moved from French Indo-China Thailand to India
            2 fighters moved from 35 Sea Zone to India
            1 cruiser moved from 37 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Suiyuan to Hupeh
    
        Combat - Japanese
            Battle in Hupeh
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Hupeh, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hupeh
                Japanese win, taking Hupeh from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in India
                Japanese attack with 1 artillery, 4 fighters and 3 infantry
                British defend with 1 aaGun, 1 artillery and 3 infantry
                    British roll AA dice in India : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 cruiser in India, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery, 4 fighters and 3 infantry in India, round 2 : 3/8 hits, 3.00 expected hits
                    British roll dice for 1 artillery and 3 infantry in India, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the British lost in India
                    Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in India, round 3 : 3/6 hits, 2.67 expected hits
                    British roll dice for 1 artillery in India, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the British lost in India
                Japanese win, taking India from British with 1 artillery and 4 fighters remaining. Battle score for attacker is 4
                Casualties for Japanese: 3 infantry
                Casualties for British: 1 artillery and 3 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from India to Burma
            2 fighters moved from India to 35 Sea Zone
            1 transport moved from 50 Sea Zone to 62 Sea Zone
            1 armour and 1 infantry moved from Japan to 62 Sea Zone
            1 armour and 1 infantry moved from 62 Sea Zone to Manchuria
            1 transport moved from 37 Sea Zone to 61 Sea Zone
    
        Place Units - Japanese
            2 transports placed in 62 Sea Zone
            2 armour, 1 artillery and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 0.17
    British AA : -0.67
    British regular : 1.33
    

    Territory Summary for Japanese :

    Borneo : 1 flag
    Burma : 1 flag, 2 fighters
    Buryatia S.S.R. : 1 flag, 3 infantry
    East Indies : 1 flag
    Hawaiian Islands : 1 flag, 1 infantry
    Hupeh : 1 flag, 1 artillery and 1 infantry
    India : 1 flag, 1 aaGun and 1 artillery
    Iwo Jima : 1 infantry
    Japan : 1 aaGun, 4 armour, 2 artilleries, 1 factory, 1 fighter and 8 infantry
    Kiangsu : 1 flag
    Kwangtung : 1 flag
    Manchuria : 1 flag, 1 armour and 1 infantry
    New Guinea : 1 flag
    New Zealand : 1 flag, 1 infantry
    Philippine Islands : 1 flag
    Suiyuan : 1 flag
    35 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 transport
    42 Sea Zone : 1 transport
    53 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 transport
    61 Sea Zone : 1 transport
    62 Sea Zone : 1 destroyer and 3 transports
    

    Production/PUs Summary :

    Germans : 35 / 37
    Russians : 25 / 25
    Japanese : 39 / 39
    British : 27 / 31
    Italians : 10 / 12
    Chinese : 5 / 0
    Americans : 37 / 37
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 3
    
        Purchase Units - British
            British buy 1 armour, 1 cruiser, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - British
            1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 2 transports moved from 2 Sea Zone to 3 Sea Zone
            2 armour and 2 infantry moved from United Kingdom to 3 Sea Zone
            2 armour and 2 infantry moved from 3 Sea Zone to Norway
            3 fighters moved from 3 Sea Zone to Norway
            1 bomber moved from United Kingdom to Norway
    
        Combat - British
            Battle in Norway
                British attack with 2 armour, 1 bomber, 3 fighters and 2 infantry
                Germans defend with 1 bomber, 1 fighter and 2 infantry
                    British roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 2 armour, 1 bomber, 3 fighters and 2 infantry in Norway, round 2 : 3/8 hits, 3.50 expected hits
                    Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Norway, round 2 : 3/4 hits, 1.50 expected hits
                    2 infantry owned by the Germans, 1 fighter owned by the Germans, 1 bomber owned by the Germans, 2 infantry owned by the British and 1 armour owned by the British lost in Norway
                British win, taking Norway from Germans with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 17
                Casualties for British: 1 armour and 2 infantry
                Casualties for Germans: 1 bomber, 1 fighter and 2 infantry
    
        Non Combat Move - British
            1 bomber moved from Norway to United Kingdom
            3 fighters moved from Norway to 3 Sea Zone
            1 destroyer and 1 transport moved from 34 Sea Zone to 28 Sea Zone
            1 armour moved from Egypt to Persia
            1 fighter moved from Egypt to Caucasus
            1 destroyer and 1 transport moved from 55 Sea Zone to 56 Sea Zone
    
        Place Units - British
            1 cruiser and 1 fighter placed in 3 Sea Zone
            1 armour and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 30 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.50
    British regular : -0.67
    

    Production/PUs Summary :

    Germans : 32 / 37
    Russians : 25 / 25
    Japanese : 39 / 39
    British : 30 / 31
    Italians : 10 / 12
    Chinese : 5 / 0
    Americans : 37 / 37
    

    Savegame

  • '21

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 artillery and 1 destroyer; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 armour, 1 fighter and 3 infantry moved from Libya to Egypt
            1 transport moved from 15 Sea Zone to 14 Sea Zone
            1 artillery and 1 infantry moved from Italy to 14 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            1 artillery and 1 infantry moved from 15 Sea Zone to Egypt
            1 cruiser moved from 15 Sea Zone to 14 Sea Zone
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 1 armour, 1 artillery, 1 fighter and 4 infantry
                British defend with 1 artillery and 4 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Egypt, round 2 : 3/7 hits, 2.17 expected hits
                    British roll dice for 1 artillery and 4 infantry in Egypt, round 2 : 1/5 hits, 1.67 expected hits
                    4 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Egypt, round 3 : 2/6 hits, 2.00 expected hits
                    British roll dice for 1 artillery in Egypt, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Egypt
                Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 13
                Casualties for Italians: 1 infantry
                Casualties for British: 1 artillery and 4 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Egypt to Ukraine
            1 artillery and 1 infantry moved from Bulgaria Romania to Ukraine
    
        Place Units - Italians
            1 artillery placed in Italy
            1 destroyer placed in 14 Sea Zone
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    British regular : -1.00
    

    Territory Summary for Italians :

    Egypt : 1 flag, 1 armour, 1 artillery and 3 infantry
    Italy : 1 aaGun, 1 artillery and 1 factory
    Ukraine : 1 artillery, 1 fighter and 2 infantry
    14 Sea Zone : 1 cruiser and 2 destroyers
    15 Sea Zone : 1 battleship, 1 cruiser and 1 transport
    

    Production/PUs Summary :

    Germans : 32 / 37
    Russians : 25 / 25
    Japanese : 39 / 39
    British : 28 / 31
    Italians : 12 / 12
    Chinese : 5 / 0
    Americans : 37 / 37
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 battleship and 1 bomber; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 2 units.
    
        Combat Move - Americans
            2 bombers moved from Alaska to 62 Sea Zone
    
        Combat - Americans
            Battle in 62 Sea Zone
                Americans attack with 2 bombers
                Japanese defend with 1 destroyer and 3 transports
                    Americans roll dice for 2 bombers in 62 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer and 3 transports in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 62 Sea Zone
                    3 transports owned by the Japanese lost in 62 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 17
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 destroyer and 3 transports
    
        Non Combat Move - Americans
            1 bomber moved from 62 Sea Zone to Alaska
            1 bomber moved from Western United States to Alaska
            1 destroyer and 1 transport moved from 20 Sea Zone to 56 Sea Zone
    
        Combat Move - Chinese
            1 infantry moved from Fukien to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Ningxia to Suiyuan
                  Chinese take Suiyuan from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Chinghai to Sikang
            1 infantry moved from Chinghai to Ningxia
    
        Place Units - Americans
            1 battleship placed in 56 Sea Zone
            1 armour and 1 bomber placed in Western United States
    
        Place Units - Chinese
            1 infantry placed in Yunnan
            1 infantry placed in Fukien
    
        Turn Complete - Americans
            Americans collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : 0.67
    

    Production/PUs Summary :

    Germans : 32 / 37
    Russians : 25 / 25
    Japanese : 36 / 39
    British : 28 / 31
    Italians : 12 / 12
    Chinese : 8 / 0
    Americans : 37 / 37
    

    Savegame

  • '21

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
    
        Combat - Germans
    
        Non Combat Move - Germans
            2 armour moved from Germany to Baltic States
            2 infantry moved from Germany to Poland
            1 infantry moved from Germany to Poland
            1 infantry moved from Germany to Northwestern Europe
            1 infantry moved from Germany to France
            2 armour moved from Bulgaria Romania to Ukraine
    
        Place Units - Germans
            1 armour and 1 infantry placed in Bulgaria Romania
            2 armour, 1 fighter and 3 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 32 / 32
    Russians : 25 / 25
    Japanese : 36 / 39
    British : 28 / 31
    Italians : 12 / 12
    Chinese : 8 / 0
    Americans : 37 / 37
    

    Savegame

  • '21

    @Dangermouse650 Mistakes were made on Germany’s first turn. And mistakes were made in Italy’s and Japans turns. Not looking good

  • '21 '18 '17 '15

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            3 infantry moved from Belorussia to East Poland
            1 armour moved from Karelia S.S.R. to East Poland
            1 infantry moved from Karelia S.S.R. to Finland
                  Russians take Finland from Germans
            2 fighters moved from Russia to East Poland
            1 submarine moved from 12 Sea Zone to 14 Sea Zone
    
        Combat - Russians
            Battle in 14 Sea Zone
                Russians attack with 1 submarine
                Italians defend with 1 cruiser and 2 destroyers
                    Russians roll dice for 1 submarine in 14 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 cruiser and 2 destroyers in 14 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
                    1 destroyer owned by the Italians lost in 14 Sea Zone
                    Russians roll dice for 1 submarine in 14 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 cruiser and 1 destroyer in 14 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    1 submarine owned by the Russians lost in 14 Sea Zone
                Italians win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 2
                Casualties for Italians: 1 destroyer
                Casualties for Russians: 1 submarine
            Battle in East Poland
                Russians attack with 1 armour, 2 fighters and 3 infantry
                Germans defend with 2 armour and 1 infantry
                    Russians roll dice for 1 armour, 2 fighters and 3 infantry in East Poland, round 2 : 3/6 hits, 2.00 expected hits
                    Germans roll dice for 2 armour and 1 infantry in East Poland, round 2 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the Russians, 1 infantry owned by the Germans and 2 armour owned by the Germans lost in East Poland
                Russians win, taking East Poland from Germans with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 armour and 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from East Poland to Russia
            3 infantry moved from Russia to Belorussia
            1 infantry moved from Archangel to Karelia S.S.R.
            1 infantry moved from Urals to Archangel
    
        Place Units - Russians
            2 infantry placed in Karelia S.S.R.
            1 artillery and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.00
    Germans regular : -0.33
    Russians regular : 1.33
    

    Production/PUs Summary :

    Germans : 29 / 32
    Russians : 28 / 28
    Japanese : 36 / 39
    British : 28 / 31
    Italians : 12 / 12
    Chinese : 8 / 0
    Americans : 37 / 37
    

    Savegame


  • @captainsquareyez Too early to tell yet.


  • @dangermouse650 said in WW2 v3 1941:

    @captainsquareyez Too early to tell yet.

    we’ll see :)

  • '21

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 factory and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 armour and 1 infantry moved from Manchuria to Suiyuan
            1 artillery and 1 infantry moved from Hupeh to Kiangsu
            1 transport moved from 61 Sea Zone to 62 Sea Zone
            1 armour and 1 infantry moved from Japan to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 armour and 1 infantry moved from 61 Sea Zone to Fukien
    
        Combat - Japanese
            Battle in Fukien
                Japanese attack with 1 armour and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Fukien, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Fukien
                Japanese win, taking Fukien from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kiangsu
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Suiyuan
                Japanese attack with 1 armour and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Suiyuan, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan
                Japanese win, taking Suiyuan from Chinese with 1 armour remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Burma to India
            2 fighters moved from 35 Sea Zone to India
            1 carrier and 1 transport moved from 35 Sea Zone to 38 Sea Zone
            1 cruiser moved from 35 Sea Zone to 38 Sea Zone
            1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 transport moved from 53 Sea Zone to 50 Sea Zone
            1 transport moved from 42 Sea Zone to 40 Sea Zone
    
        Place Units - Japanese
            3 armour and 3 infantry placed in Japan
            1 factory placed in East Indies
    
        Turn Complete - Japanese
            Japanese collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Japanese regular : 2.00
    

    Territory Summary for Japanese :

    Borneo : 1 flag
    Burma : 1 flag
    Buryatia S.S.R. : 1 flag, 3 infantry
    East Indies : 1 flag, 1 factory
    Fukien : 1 flag, 1 armour and 1 infantry
    Hawaiian Islands : 1 flag, 1 infantry
    Hupeh : 1 flag
    India : 1 flag, 1 aaGun, 1 artillery and 4 fighters
    Iwo Jima : 1 infantry
    Japan : 1 aaGun, 6 armour, 2 artilleries, 1 factory, 1 fighter and 10 infantry
    Kiangsu : 1 flag, 1 artillery
    Kwangtung : 1 flag
    Manchuria : 1 flag
    New Guinea : 1 flag
    New Zealand : 1 flag, 1 infantry
    Philippine Islands : 1 flag
    Suiyuan : 1 flag, 1 armour
    38 Sea Zone : 1 carrier, 1 cruiser and 1 transport
    40 Sea Zone : 1 transport
    50 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 transport
    61 Sea Zone : 1 transport
    

    Production/PUs Summary :

    Germans : 29 / 32
    Russians : 28 / 28
    Japanese : 40 / 40
    British : 28 / 31
    Italians : 12 / 12
    Chinese : 4 / 0
    Americans : 37 / 37
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 4
    
        Purchase Units - British
            British buy 3 armour, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            2 armour and 2 infantry moved from United Kingdom to 3 Sea Zone
            2 armour, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 infantry and 2 transports moved from 3 Sea Zone to 5 Sea Zone
            2 armour, 4 fighters and 2 infantry moved from 5 Sea Zone to Germany
            1 bomber moved from United Kingdom to Germany
    
        Combat - British
            Battle in Germany
                British attack with 2 armour, 1 bomber, 4 fighters and 2 infantry
                Germans defend with 1 aaGun, 2 armour, 1 factory, 1 fighter and 3 infantry
                    Germans roll AA dice in Germany : 0/5 hits, 0.83 expected hits
                    British roll dice for 1 battleship and 2 cruisers in Germany, round 2 : 2/3 hits, 1.67 expected hits
                    British roll dice for 2 armour, 1 bomber, 4 fighters and 2 infantry in Germany, round 2 : 1/9 hits, 4.00 expected hits
                    Germans roll dice for 2 armour, 1 fighter and 3 infantry in Germany, round 2 : 1/6 hits, 2.67 expected hits
                    3 infantry owned by the Germans and 1 infantry owned by the British lost in Germany
                    British roll dice for 2 armour, 1 bomber, 4 fighters and 1 infantry in Germany, round 3 : 7/8 hits, 3.83 expected hits
                    Germans roll dice for 2 armour and 1 fighter in Germany, round 3 : 0/3 hits, 1.67 expected hits
                    1 fighter owned by the Germans and 2 armour owned by the Germans lost in Germany
                British captures 32PUs while taking Germans capital
                British win, taking Germany from Germans with 2 armour, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 26
                Casualties for British: 1 infantry
                Casualties for Germans: 2 armour, 1 fighter and 3 infantry
    
        Non Combat Move - British
            4 fighters moved from Germany to 5 Sea Zone
            1 bomber moved from Germany to United Kingdom
            1 armour moved from Norway to Karelia S.S.R.
            1 armour moved from Persia to Caucasus
            1 destroyer and 1 transport moved from 28 Sea Zone to 23 Sea Zone
    
        Place Units - British
            3 armour and 3 infantry placed in United Kingdom
            1 transport placed in 2 Sea Zone
    
        Turn Complete - British
            British collect 38 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans AA : -0.83
    Germans regular : -3.33
    British regular : 0.50
    

    Territory Summary for British :

    Australia : 1 aaGun, 1 artillery and 3 infantry
    Caucasus : 1 armour and 1 fighter
    Germany : 1 flag, 1 aaGun, 2 armour, 1 factory and 1 infantry
    Karelia S.S.R. : 1 armour
    Norway : 1 flag
    United Kingdom : 1 aaGun, 3 armour, 1 artillery, 1 bomber, 1 factory and 4 infantry
    2 Sea Zone : 1 transport
    5 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 2 transports
    23 Sea Zone : 1 destroyer and 1 transport
    56 Sea Zone : 1 destroyer and 1 transport
    

    Production/PUs Summary :

    Germans : 19 / 0
    Russians : 28 / 28
    Japanese : 40 / 40
    British : 38 / 70
    Italians : 12 / 12
    Chinese : 4 / 0
    Americans : 37 / 37
    

    Savegame


  • I didn’t expect that to work, especially after the abysmal 1st roll, 4 fighters a bomber 2 tanks 2 inf, for 1 hit???, luckily for the british the germans were having the same luck :)
    very intersting


  • @dangermouse650 There is not much else Germany can do really to change its tactics. Russia gets the advantage by having 2 factories close to Germany borders, Germany has to build them to be able to get units quickly to Russia. Or, this happens. Like i said, Germany has lost

  • '21

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 infantry moved from Egypt to Trans-Jordan
                  Italians take Trans-Jordan from British
            1 armour moved from Egypt to French Equatorial Africa
                  Italians take Anglo-Egypt Sudan from British
                  Italians take French Equatorial Africa from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 cruiser and 1 destroyer moved from 14 Sea Zone to 15 Sea Zone
    
        Place Units - Italians
            1 armour, 1 artillery and 1 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Italians :

    Anglo-Egypt Sudan : 1 flag
    Egypt : 1 flag, 1 artillery and 2 infantry
    French Equatorial Africa : 1 flag, 1 armour
    Italy : 1 aaGun, 1 armour, 2 artilleries, 1 factory and 1 infantry
    Trans-Jordan : 1 flag, 1 infantry
    Ukraine : 1 artillery, 1 fighter and 2 infantry
    15 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 1 transport
    

    Production/PUs Summary :

    Germans : 19 / 0
    Russians : 28 / 28
    Japanese : 40 / 40
    British : 35 / 70
    Italians : 15 / 15
    Chinese : 4 / 0
    Americans : 37 / 37
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 2 units.
    
        Combat Move - Americans
            1 artillery and 2 infantry moved from Western United States to 56 Sea Zone
            1 armour and 1 infantry moved from Western United States to 56 Sea Zone
            1 artillery, 2 battleships, 2 carriers, 3 destroyers, 4 fighters, 2 infantry, 2 submarines and 2 transports moved from 56 Sea Zone to 53 Sea Zone
            1 artillery and 2 infantry moved from 53 Sea Zone to Hawaiian Islands
            4 fighters moved from 53 Sea Zone to Hawaiian Islands
    
        Combat - Americans
            Battle in Hawaiian Islands
                Americans attack with 1 artillery, 4 fighters and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 2 battleships in Hawaiian Islands, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
                Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            4 fighters moved from Hawaiian Islands to 53 Sea Zone
            1 bomber moved from Western United States to Alaska
            1 artillery and 1 infantry moved from Eastern United States to Eastern Canada
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Hupeh
                  Chinese take Hupeh from Japanese
            2 infantry moved from Ningxia to Suiyuan
    
        Combat - Chinese
            Battle in Suiyuan
                Chinese attack with 2 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 2 infantry in Suiyuan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Suiyuan, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Suiyuan
                1 infantry owned by the Chinese retreated to Ningxia
                Japanese win with 1 armour remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Americans
            1 battleship and 1 transport placed in 56 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 infantry placed in Eastern United States
    
        Place Units - Chinese
            2 infantry placed in Chinghai
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 0.67
    Japanese regular : 1.17
    

    Production/PUs Summary :

    Germans : 19 / 0
    Russians : 28 / 28
    Japanese : 38 / 40
    British : 35 / 70
    Italians : 15 / 15
    Chinese : 5 / 0
    Americans : 38 / 38
    

    Savegame

  • '21

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Combat Move - Germans
            2 armour, 1 artillery and 2 infantry moved from Baltic States to Karelia S.S.R.
            3 infantry moved from Poland to East Poland
            4 armour, 1 artillery, 1 fighter and 2 infantry moved from Ukraine to Caucasus
            1 armour moved from Bulgaria Romania to Caucasus
            1 armour and 4 infantry moved from Northwestern Europe to Germany
            1 fighter moved from France to East Poland
            1 armour moved from France to Germany
            1 infantry moved from Bulgaria Romania to East Poland
    
        Combat - Germans
            Battle in East Poland
                Germans attack with 1 fighter and 4 infantry
                Russians defend with 1 armour and 2 infantry
                    Germans roll dice for 1 fighter and 4 infantry in East Poland, round 2 : 2/5 hits, 1.17 expected hits
                    Russians roll dice for 1 armour and 2 infantry in East Poland, round 2 : 1/3 hits, 1.17 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
                    Germans roll dice for 1 fighter and 3 infantry in East Poland, round 3 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 armour in East Poland, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in East Poland
                Germans win, taking East Poland from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour and 2 infantry
            Battle in Karelia S.S.R.
                Germans attack with 2 armour, 1 artillery and 2 infantry
                British defend with 1 armour; Russians defend with 1 aaGun, 1 factory and 5 infantry
                    Germans roll dice for 2 armour, 1 artillery and 2 infantry in Karelia S.S.R., round 2 : 3/5 hits, 1.83 expected hits
                    Russians roll dice for 1 armour and 5 infantry in Karelia S.S.R., round 2 : 1/6 hits, 2.17 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
                    Germans roll dice for 2 armour, 1 artillery and 1 infantry in Karelia S.S.R., round 3 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 armour and 2 infantry in Karelia S.S.R., round 3 : 2/3 hits, 1.17 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Karelia S.S.R.
                    Germans roll dice for 2 armour in Karelia S.S.R., round 4 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 armour in Karelia S.S.R., round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Karelia S.S.R.
                Germans win, taking Karelia S.S.R. from Russians with 2 armour remaining. Battle score for attacker is 10
                Casualties for Germans: 1 artillery and 2 infantry
                Casualties for Russians: 5 infantry
                Casualties for British: 1 armour
            Battle in Caucasus
                Germans attack with 5 armour, 1 artillery, 1 fighter and 2 infantry
                British defend with 1 armour and 1 fighter; Russians defend with 1 aaGun, 1 factory and 10 infantry
                    Russians roll AA dice in Caucasus : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 5 armour, 1 artillery, 1 fighter and 2 infantry in Caucasus, round 2 : 3/9 hits, 3.83 expected hits
                    Russians roll dice for 1 armour, 1 fighter and 10 infantry in Caucasus, round 2 : 4/12 hits, 4.50 expected hits
                    3 infantry owned by the Russians, 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Caucasus
                    Germans roll dice for 4 armour and 1 fighter in Caucasus, round 3 : 4/5 hits, 2.50 expected hits
                    Russians roll dice for 1 armour, 1 fighter and 7 infantry in Caucasus, round 3 : 4/9 hits, 3.50 expected hits
                    4 infantry owned by the Russians and 4 armour owned by the Germans lost in Caucasus
                    Germans roll dice for 1 fighter in Caucasus, round 4 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 armour, 1 fighter and 3 infantry in Caucasus, round 4 : 3/5 hits, 2.17 expected hits
                    1 fighter owned by the Germans lost in Caucasus
                Russians win with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is -24
                Casualties for Germans: 5 armour, 1 artillery, 1 fighter and 2 infantry
                Casualties for Russians: 7 infantry
            Battle in Germany
                Germans attack with 2 armour and 4 infantry
                British defend with 1 aaGun, 2 armour, 1 factory and 1 infantry
                    Germans roll dice for 2 armour and 4 infantry in Germany, round 2 : 1/6 hits, 1.67 expected hits
                    British roll dice for 2 armour and 1 infantry in Germany, round 2 : 2/3 hits, 1.33 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Germany
                    Germans roll dice for 2 armour and 2 infantry in Germany, round 3 : 2/4 hits, 1.33 expected hits
                    British roll dice for 2 armour in Germany, round 3 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the British lost in Germany
                Germans win, taking Germany from British with 2 armour and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 2 infantry
                Casualties for British: 2 armour and 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from East Poland to Bulgaria Romania
    
        Turn Complete - Germans
            Germans collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : 2.50
    British regular : -0.33
    Russians AA : -0.17
    

    Territory Summary for Germans :

    Baltic States : 1 flag
    East Poland : 1 flag, 3 infantry
    France : 4 infantry
    Germany : 1 aaGun, 2 armour, 1 factory and 2 infantry
    Gibraltar : 1 flag, 1 infantry
    Karelia S.S.R. : 1 flag, 1 aaGun, 2 armour and 1 factory
    Libya : 1 armour, 1 artillery and 1 infantry
    Morocco Algeria : 1 fighter and 1 infantry
    Bulgaria Romania : 1 factory and 1 fighter
    Ukraine : 1 flag
    

    Production/PUs Summary :

    Germans : 32 / 32
    Russians : 25 / 28
    Japanese : 38 / 40
    British : 25 / 70
    Italians : 15 / 15
    Chinese : 5 / 0
    Americans : 38 / 38
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 infantry moved from Belorussia to Baltic States
                  Russians take Baltic States from Germans
            1 armour moved from Russia to Karelia S.S.R.
            1 infantry moved from Archangel to Karelia S.S.R.
            2 infantry moved from Belorussia to Karelia S.S.R.
            2 fighters moved from Russia to Karelia S.S.R.
            1 infantry moved from Finland to Karelia S.S.R.
    
        Combat - Russians
            Battle in Karelia S.S.R.
                Russians attack with 1 armour, 2 fighters and 4 infantry
                Germans defend with 1 aaGun, 2 armour and 1 factory
                    Germans roll AA dice in Karelia S.S.R. : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 armour, 2 fighters and 4 infantry in Karelia S.S.R., round 2 : 0/7 hits, 2.17 expected hits
                    Germans roll dice for 2 armour in Karelia S.S.R., round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Karelia S.S.R.
                    Russians roll dice for 1 armour, 2 fighters and 3 infantry in Karelia S.S.R., round 3 : 4/6 hits, 2.00 expected hits
                    Germans roll dice for 2 armour in Karelia S.S.R., round 3 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 armour owned by the Germans lost in Karelia S.S.R.
                Russians win, taking Karelia S.S.R. from Germans with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 armour
    
        Non Combat Move - Russians
            2 fighters moved from Karelia S.S.R. to Russia
            2 infantry moved from Russia to Belorussia
            2 infantry moved from Russia to Caucasus
            2 artilleries moved from Russia to Caucasus
    
        Place Units - Russians
            1 infantry placed in Caucasus
            1 fighter and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans AA : -0.33
    Germans regular : 0.00
    Russians regular : -0.17
    

    Production/PUs Summary :

    Germans : 29 / 32
    Russians : 28 / 28
    Japanese : 38 / 40
    British : 25 / 70
    Italians : 15 / 15
    Chinese : 5 / 0
    Americans : 38 / 38
    

    Savegame

  • '21

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 battleship and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 armour and 1 infantry moved from Fukien to Yunnan
            1 fighter moved from India to Yunnan
            1 artillery moved from Kiangsu to Hupeh
            1 armour moved from Suiyuan to Hupeh
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 armour, 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hupeh
                Japanese attack with 1 armour and 1 artillery
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 artillery in Hupeh, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hupeh
                Japanese win, taking Hupeh from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Yunnan to India
            1 transport moved from 61 Sea Zone to 62 Sea Zone
            1 armour and 1 infantry moved from Japan to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 armour and 1 infantry moved from 61 Sea Zone to Kiangsu
            1 transport moved from 50 Sea Zone to 61 Sea Zone
            1 transport moved from 40 Sea Zone to 38 Sea Zone
            1 battleship, 2 carriers, 1 destroyer and 4 fighters moved from 50 Sea Zone to 61 Sea Zone
    
        Place Units - Japanese
            1 battleship placed in 38 Sea Zone
            2 armour and 1 infantry placed in East Indies
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 40 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : -0.00
    

    Territory Summary for Japanese :

    Borneo : 1 flag
    Burma : 1 flag
    Buryatia S.S.R. : 1 flag, 3 infantry
    East Indies : 1 flag, 2 armour, 1 factory and 1 infantry
    Fukien : 1 flag
    Hupeh : 1 flag, 1 armour and 1 artillery
    India : 1 flag, 1 aaGun, 1 artillery and 4 fighters
    Iwo Jima : 1 infantry
    Japan : 1 aaGun, 5 armour, 2 artilleries, 1 factory, 1 fighter and 11 infantry
    Kiangsu : 1 flag, 1 armour and 1 infantry
    Kwangtung : 1 flag
    Manchuria : 1 flag
    New Guinea : 1 flag
    New Zealand : 1 flag, 1 infantry
    Philippine Islands : 1 flag
    Suiyuan : 1 flag
    Yunnan : 1 flag, 1 armour and 1 infantry
    38 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 2 transports
    61 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 2 transports
    

    Production/PUs Summary :

    Germans : 29 / 32
    Russians : 28 / 28
    Japanese : 40 / 41
    British : 25 / 70
    Italians : 15 / 15
    Chinese : 3 / 0
    Americans : 38 / 38
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 5
    
        Purchase Units - British
            British buy 3 armour, 1 bomber, 3 infantry and 1 transport; Remaining resources: 27 PUs; 0 techTokens; 
    
        Combat Move - British
            2 transports moved from 5 Sea Zone to 6 Sea Zone
            2 armour and 2 infantry moved from United Kingdom to 6 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
            2 armour, 4 fighters and 2 infantry moved from 5 Sea Zone to Germany
            1 bomber moved from United Kingdom to Germany
            1 artillery and 1 infantry moved from United Kingdom to 2 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Northwestern Europe
                  British take Northwestern Europe from Germans
    
        Combat - British
            Battle in Germany
                British attack with 2 armour, 1 bomber, 4 fighters and 2 infantry
                Germans defend with 1 aaGun, 2 armour, 1 factory and 2 infantry
                    Germans roll AA dice in Germany : 2/5 hits, 0.83 expected hits
                    1 bomber owned by the British and 1 fighter owned by the British lost in Germany
                    British roll dice for 1 battleship and 2 cruisers in Germany, round 2 : 2/3 hits, 1.67 expected hits
                    British roll dice for 2 armour, 3 fighters and 2 infantry in Germany, round 2 : 2/7 hits, 2.83 expected hits
                    Germans roll dice for 2 armour and 2 infantry in Germany, round 2 : 1/4 hits, 1.67 expected hits
                    2 infantry owned by the Germans, 2 armour owned by the Germans and 1 infantry owned by the British lost in Germany
                British captures 32PUs while taking Germans capital
                British win, taking Germany from Germans with 2 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is -9
                Casualties for British: 1 bomber, 1 fighter and 1 infantry
                Casualties for Germans: 2 armour and 2 infantry
    
        Non Combat Move - British
            3 fighters moved from Germany to 5 Sea Zone
            1 fighter moved from Caucasus to 5 Sea Zone
            1 destroyer and 1 transport moved from 23 Sea Zone to 12 Sea Zone
            1 armour, 1 destroyer, 1 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone
    
        Place Units - British
            3 armour, 1 bomber and 3 infantry placed in United Kingdom
            1 transport placed in 3 Sea Zone
    
        Turn Complete - British
            British collect 37 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Germans AA : 1.17
    Germans regular : -0.67
    British regular : -0.50
    

    Production/PUs Summary :

    Germans : 17 / 0
    Russians : 28 / 28
    Japanese : 40 / 41
    British : 37 / 96
    Italians : 15 / 15
    Chinese : 3 / 0
    Americans : 38 / 38
    

    Savegame

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