Game 1 of 2025
WW2 v3 1941
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans Combat - Germans Non Combat Move - Germans 2 armour moved from Germany to Baltic States 2 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Northwestern Europe 1 infantry moved from Germany to France 2 armour moved from Bulgaria Romania to Ukraine Place Units - Germans 1 armour and 1 infantry placed in Bulgaria Romania 2 armour, 1 fighter and 3 infantry placed in Germany Turn Complete - Germans Germans collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 32 / 32 Russians : 25 / 25 Japanese : 36 / 39 British : 28 / 31 Italians : 12 / 12 Chinese : 8 / 0 Americans : 37 / 37
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@Dangermouse650 Mistakes were made on Germany’s first turn. And mistakes were made in Italy’s and Japans turns. Not looking good
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 3 infantry moved from Belorussia to East Poland 1 armour moved from Karelia S.S.R. to East Poland 1 infantry moved from Karelia S.S.R. to Finland Russians take Finland from Germans 2 fighters moved from Russia to East Poland 1 submarine moved from 12 Sea Zone to 14 Sea Zone Combat - Russians Battle in 14 Sea Zone Russians attack with 1 submarine Italians defend with 1 cruiser and 2 destroyers Russians roll dice for 1 submarine in 14 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 cruiser and 2 destroyers in 14 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits 1 destroyer owned by the Italians lost in 14 Sea Zone Russians roll dice for 1 submarine in 14 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 cruiser and 1 destroyer in 14 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits 1 submarine owned by the Russians lost in 14 Sea Zone Italians win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 2 Casualties for Italians: 1 destroyer Casualties for Russians: 1 submarine Battle in East Poland Russians attack with 1 armour, 2 fighters and 3 infantry Germans defend with 2 armour and 1 infantry Russians roll dice for 1 armour, 2 fighters and 3 infantry in East Poland, round 2 : 3/6 hits, 2.00 expected hits Germans roll dice for 2 armour and 1 infantry in East Poland, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 2 armour owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 infantry Casualties for Germans: 2 armour and 1 infantry Non Combat Move - Russians 2 fighters moved from East Poland to Russia 3 infantry moved from Russia to Belorussia 1 infantry moved from Archangel to Karelia S.S.R. 1 infantry moved from Urals to Archangel Place Units - Russians 2 infantry placed in Karelia S.S.R. 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : -1.00 Germans regular : -0.33 Russians regular : 1.33
Production/PUs Summary :
Germans : 29 / 32 Russians : 28 / 28 Japanese : 36 / 39 British : 28 / 31 Italians : 12 / 12 Chinese : 8 / 0 Americans : 37 / 37
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@captainsquareyez Too early to tell yet.
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 armour, 1 factory and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour and 1 infantry moved from Manchuria to Suiyuan 1 artillery and 1 infantry moved from Hupeh to Kiangsu 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour and 1 infantry moved from 61 Sea Zone to Fukien Combat - Japanese Battle in Fukien Japanese attack with 1 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Fukien, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsu Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Suiyuan Japanese attack with 1 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Suiyuan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Burma to India 2 fighters moved from 35 Sea Zone to India 1 carrier and 1 transport moved from 35 Sea Zone to 38 Sea Zone 1 cruiser moved from 35 Sea Zone to 38 Sea Zone 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 transport moved from 53 Sea Zone to 50 Sea Zone 1 transport moved from 42 Sea Zone to 40 Sea Zone Place Units - Japanese 3 armour and 3 infantry placed in Japan 1 factory placed in East Indies Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 2.00
Territory Summary for Japanese :
Borneo : 1 flag Burma : 1 flag Buryatia S.S.R. : 1 flag, 3 infantry East Indies : 1 flag, 1 factory Fukien : 1 flag, 1 armour and 1 infantry Hawaiian Islands : 1 flag, 1 infantry Hupeh : 1 flag India : 1 flag, 1 aaGun, 1 artillery and 4 fighters Iwo Jima : 1 infantry Japan : 1 aaGun, 6 armour, 2 artilleries, 1 factory, 1 fighter and 10 infantry Kiangsu : 1 flag, 1 artillery Kwangtung : 1 flag Manchuria : 1 flag New Guinea : 1 flag New Zealand : 1 flag, 1 infantry Philippine Islands : 1 flag Suiyuan : 1 flag, 1 armour 38 Sea Zone : 1 carrier, 1 cruiser and 1 transport 40 Sea Zone : 1 transport 50 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 transport 61 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 29 / 32 Russians : 28 / 28 Japanese : 40 / 40 British : 28 / 31 Italians : 12 / 12 Chinese : 4 / 0 Americans : 37 / 37
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - British British buy 3 armour, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 armour and 2 infantry moved from United Kingdom to 3 Sea Zone 2 armour, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 infantry and 2 transports moved from 3 Sea Zone to 5 Sea Zone 2 armour, 4 fighters and 2 infantry moved from 5 Sea Zone to Germany 1 bomber moved from United Kingdom to Germany Combat - British Battle in Germany British attack with 2 armour, 1 bomber, 4 fighters and 2 infantry Germans defend with 1 aaGun, 2 armour, 1 factory, 1 fighter and 3 infantry Germans roll AA dice in Germany : 0/5 hits, 0.83 expected hits British roll dice for 1 battleship and 2 cruisers in Germany, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 2 armour, 1 bomber, 4 fighters and 2 infantry in Germany, round 2 : 1/9 hits, 4.00 expected hits Germans roll dice for 2 armour, 1 fighter and 3 infantry in Germany, round 2 : 1/6 hits, 2.67 expected hits 3 infantry owned by the Germans and 1 infantry owned by the British lost in Germany British roll dice for 2 armour, 1 bomber, 4 fighters and 1 infantry in Germany, round 3 : 7/8 hits, 3.83 expected hits Germans roll dice for 2 armour and 1 fighter in Germany, round 3 : 0/3 hits, 1.67 expected hits 1 fighter owned by the Germans and 2 armour owned by the Germans lost in Germany British captures 32PUs while taking Germans capital British win, taking Germany from Germans with 2 armour, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 26 Casualties for British: 1 infantry Casualties for Germans: 2 armour, 1 fighter and 3 infantry Non Combat Move - British 4 fighters moved from Germany to 5 Sea Zone 1 bomber moved from Germany to United Kingdom 1 armour moved from Norway to Karelia S.S.R. 1 armour moved from Persia to Caucasus 1 destroyer and 1 transport moved from 28 Sea Zone to 23 Sea Zone Place Units - British 3 armour and 3 infantry placed in United Kingdom 1 transport placed in 2 Sea Zone Turn Complete - British British collect 38 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans AA : -0.83 Germans regular : -3.33 British regular : 0.50
Territory Summary for British :
Australia : 1 aaGun, 1 artillery and 3 infantry Caucasus : 1 armour and 1 fighter Germany : 1 flag, 1 aaGun, 2 armour, 1 factory and 1 infantry Karelia S.S.R. : 1 armour Norway : 1 flag United Kingdom : 1 aaGun, 3 armour, 1 artillery, 1 bomber, 1 factory and 4 infantry 2 Sea Zone : 1 transport 5 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 2 transports 23 Sea Zone : 1 destroyer and 1 transport 56 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 19 / 0 Russians : 28 / 28 Japanese : 40 / 40 British : 38 / 70 Italians : 12 / 12 Chinese : 4 / 0 Americans : 37 / 37
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I didn’t expect that to work, especially after the abysmal 1st roll, 4 fighters a bomber 2 tanks 2 inf, for 1 hit???, luckily for the british the germans were having the same luck :)
very intersting -
@dangermouse650 There is not much else Germany can do really to change its tactics. Russia gets the advantage by having 2 factories close to Germany borders, Germany has to build them to be able to get units quickly to Russia. Or, this happens. Like i said, Germany has lost
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 1 armour moved from Egypt to French Equatorial Africa Italians take Anglo-Egypt Sudan from British Italians take French Equatorial Africa from British Combat - Italians Non Combat Move - Italians 1 cruiser and 1 destroyer moved from 14 Sea Zone to 15 Sea Zone Place Units - Italians 1 armour, 1 artillery and 1 infantry placed in Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag Egypt : 1 flag, 1 artillery and 2 infantry French Equatorial Africa : 1 flag, 1 armour Italy : 1 aaGun, 1 armour, 2 artilleries, 1 factory and 1 infantry Trans-Jordan : 1 flag, 1 infantry Ukraine : 1 artillery, 1 fighter and 2 infantry 15 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 19 / 0 Russians : 28 / 28 Japanese : 40 / 40 British : 35 / 70 Italians : 15 / 15 Chinese : 4 / 0 Americans : 37 / 37
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 artillery and 2 infantry moved from Western United States to 56 Sea Zone 1 armour and 1 infantry moved from Western United States to 56 Sea Zone 1 artillery, 2 battleships, 2 carriers, 3 destroyers, 4 fighters, 2 infantry, 2 submarines and 2 transports moved from 56 Sea Zone to 53 Sea Zone 1 artillery and 2 infantry moved from 53 Sea Zone to Hawaiian Islands 4 fighters moved from 53 Sea Zone to Hawaiian Islands Combat - Americans Battle in Hawaiian Islands Americans attack with 1 artillery, 4 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 battleships in Hawaiian Islands, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 4 fighters moved from Hawaiian Islands to 53 Sea Zone 1 bomber moved from Western United States to Alaska 1 artillery and 1 infantry moved from Eastern United States to Eastern Canada Combat Move - Chinese 1 infantry moved from Sikang to Hupeh Chinese take Hupeh from Japanese 2 infantry moved from Ningxia to Suiyuan Combat - Chinese Battle in Suiyuan Chinese attack with 2 infantry Japanese defend with 1 armour Chinese roll dice for 2 infantry in Suiyuan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 armour in Suiyuan, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Suiyuan 1 infantry owned by the Chinese retreated to Ningxia Japanese win with 1 armour remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Americans 1 battleship and 1 transport placed in 56 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 infantry placed in Eastern United States Place Units - Chinese 2 infantry placed in Chinghai Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.67 Japanese regular : 1.17
Production/PUs Summary :
Germans : 19 / 0 Russians : 28 / 28 Japanese : 38 / 40 British : 35 / 70 Italians : 15 / 15 Chinese : 5 / 0 Americans : 38 / 38
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Research Technology - Germans Combat Move - Germans 2 armour, 1 artillery and 2 infantry moved from Baltic States to Karelia S.S.R. 3 infantry moved from Poland to East Poland 4 armour, 1 artillery, 1 fighter and 2 infantry moved from Ukraine to Caucasus 1 armour moved from Bulgaria Romania to Caucasus 1 armour and 4 infantry moved from Northwestern Europe to Germany 1 fighter moved from France to East Poland 1 armour moved from France to Germany 1 infantry moved from Bulgaria Romania to East Poland Combat - Germans Battle in East Poland Germans attack with 1 fighter and 4 infantry Russians defend with 1 armour and 2 infantry Germans roll dice for 1 fighter and 4 infantry in East Poland, round 2 : 2/5 hits, 1.17 expected hits Russians roll dice for 1 armour and 2 infantry in East Poland, round 2 : 1/3 hits, 1.17 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland Germans roll dice for 1 fighter and 3 infantry in East Poland, round 3 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 armour in East Poland, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour and 2 infantry Battle in Karelia S.S.R. Germans attack with 2 armour, 1 artillery and 2 infantry British defend with 1 armour; Russians defend with 1 aaGun, 1 factory and 5 infantry Germans roll dice for 2 armour, 1 artillery and 2 infantry in Karelia S.S.R., round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 1 armour and 5 infantry in Karelia S.S.R., round 2 : 1/6 hits, 2.17 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 2 armour, 1 artillery and 1 infantry in Karelia S.S.R., round 3 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 armour and 2 infantry in Karelia S.S.R., round 3 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 2 armour in Karelia S.S.R., round 4 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 armour in Karelia S.S.R., round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 2 armour remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 2 infantry Casualties for Russians: 5 infantry Casualties for British: 1 armour Battle in Caucasus Germans attack with 5 armour, 1 artillery, 1 fighter and 2 infantry British defend with 1 armour and 1 fighter; Russians defend with 1 aaGun, 1 factory and 10 infantry Russians roll AA dice in Caucasus : 0/1 hits, 0.17 expected hits Germans roll dice for 5 armour, 1 artillery, 1 fighter and 2 infantry in Caucasus, round 2 : 3/9 hits, 3.83 expected hits Russians roll dice for 1 armour, 1 fighter and 10 infantry in Caucasus, round 2 : 4/12 hits, 4.50 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Caucasus Germans roll dice for 4 armour and 1 fighter in Caucasus, round 3 : 4/5 hits, 2.50 expected hits Russians roll dice for 1 armour, 1 fighter and 7 infantry in Caucasus, round 3 : 4/9 hits, 3.50 expected hits 4 infantry owned by the Russians and 4 armour owned by the Germans lost in Caucasus Germans roll dice for 1 fighter in Caucasus, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 armour, 1 fighter and 3 infantry in Caucasus, round 4 : 3/5 hits, 2.17 expected hits 1 fighter owned by the Germans lost in Caucasus Russians win with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is -24 Casualties for Germans: 5 armour, 1 artillery, 1 fighter and 2 infantry Casualties for Russians: 7 infantry Battle in Germany Germans attack with 2 armour and 4 infantry British defend with 1 aaGun, 2 armour, 1 factory and 1 infantry Germans roll dice for 2 armour and 4 infantry in Germany, round 2 : 1/6 hits, 1.67 expected hits British roll dice for 2 armour and 1 infantry in Germany, round 2 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Germany Germans roll dice for 2 armour and 2 infantry in Germany, round 3 : 2/4 hits, 1.33 expected hits British roll dice for 2 armour in Germany, round 3 : 0/2 hits, 1.00 expected hits 2 armour owned by the British lost in Germany Germans win, taking Germany from British with 2 armour and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 2 infantry Casualties for British: 2 armour and 1 infantry Non Combat Move - Germans 1 fighter moved from East Poland to Bulgaria Romania Turn Complete - Germans Germans collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 2.50 British regular : -0.33 Russians AA : -0.17
Territory Summary for Germans :
Baltic States : 1 flag East Poland : 1 flag, 3 infantry France : 4 infantry Germany : 1 aaGun, 2 armour, 1 factory and 2 infantry Gibraltar : 1 flag, 1 infantry Karelia S.S.R. : 1 flag, 1 aaGun, 2 armour and 1 factory Libya : 1 armour, 1 artillery and 1 infantry Morocco Algeria : 1 fighter and 1 infantry Bulgaria Romania : 1 factory and 1 fighter Ukraine : 1 flag
Production/PUs Summary :
Germans : 32 / 32 Russians : 25 / 28 Japanese : 38 / 40 British : 25 / 70 Italians : 15 / 15 Chinese : 5 / 0 Americans : 38 / 38
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Belorussia to Baltic States Russians take Baltic States from Germans 1 armour moved from Russia to Karelia S.S.R. 1 infantry moved from Archangel to Karelia S.S.R. 2 infantry moved from Belorussia to Karelia S.S.R. 2 fighters moved from Russia to Karelia S.S.R. 1 infantry moved from Finland to Karelia S.S.R. Combat - Russians Battle in Karelia S.S.R. Russians attack with 1 armour, 2 fighters and 4 infantry Germans defend with 1 aaGun, 2 armour and 1 factory Germans roll AA dice in Karelia S.S.R. : 0/2 hits, 0.33 expected hits Russians roll dice for 1 armour, 2 fighters and 4 infantry in Karelia S.S.R., round 2 : 0/7 hits, 2.17 expected hits Germans roll dice for 2 armour in Karelia S.S.R., round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Karelia S.S.R. Russians roll dice for 1 armour, 2 fighters and 3 infantry in Karelia S.S.R., round 3 : 4/6 hits, 2.00 expected hits Germans roll dice for 2 armour in Karelia S.S.R., round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 armour owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 2 armour Non Combat Move - Russians 2 fighters moved from Karelia S.S.R. to Russia 2 infantry moved from Russia to Belorussia 2 infantry moved from Russia to Caucasus 2 artilleries moved from Russia to Caucasus Place Units - Russians 1 infantry placed in Caucasus 1 fighter and 5 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans AA : -0.33 Germans regular : 0.00 Russians regular : -0.17
Production/PUs Summary :
Germans : 29 / 32 Russians : 28 / 28 Japanese : 38 / 40 British : 25 / 70 Italians : 15 / 15 Chinese : 5 / 0 Americans : 38 / 38
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 1 battleship and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 armour and 1 infantry moved from Fukien to Yunnan 1 fighter moved from India to Yunnan 1 artillery moved from Kiangsu to Hupeh 1 armour moved from Suiyuan to Hupeh Combat - Japanese Battle in Yunnan Japanese attack with 1 armour, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hupeh Japanese attack with 1 armour and 1 artillery Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 artillery in Hupeh, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Yunnan to India 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour and 1 infantry moved from 61 Sea Zone to Kiangsu 1 transport moved from 50 Sea Zone to 61 Sea Zone 1 transport moved from 40 Sea Zone to 38 Sea Zone 1 battleship, 2 carriers, 1 destroyer and 4 fighters moved from 50 Sea Zone to 61 Sea Zone Place Units - Japanese 1 battleship placed in 38 Sea Zone 2 armour and 1 infantry placed in East Indies 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 40 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -0.00
Territory Summary for Japanese :
Borneo : 1 flag Burma : 1 flag Buryatia S.S.R. : 1 flag, 3 infantry East Indies : 1 flag, 2 armour, 1 factory and 1 infantry Fukien : 1 flag Hupeh : 1 flag, 1 armour and 1 artillery India : 1 flag, 1 aaGun, 1 artillery and 4 fighters Iwo Jima : 1 infantry Japan : 1 aaGun, 5 armour, 2 artilleries, 1 factory, 1 fighter and 11 infantry Kiangsu : 1 flag, 1 armour and 1 infantry Kwangtung : 1 flag Manchuria : 1 flag New Guinea : 1 flag New Zealand : 1 flag, 1 infantry Philippine Islands : 1 flag Suiyuan : 1 flag Yunnan : 1 flag, 1 armour and 1 infantry 38 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 2 transports 61 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 2 transports
Production/PUs Summary :
Germans : 29 / 32 Russians : 28 / 28 Japanese : 40 / 41 British : 25 / 70 Italians : 15 / 15 Chinese : 3 / 0 Americans : 38 / 38
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - British British buy 3 armour, 1 bomber, 3 infantry and 1 transport; Remaining resources: 27 PUs; 0 techTokens; Combat Move - British 2 transports moved from 5 Sea Zone to 6 Sea Zone 2 armour and 2 infantry moved from United Kingdom to 6 Sea Zone 2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 2 armour, 4 fighters and 2 infantry moved from 5 Sea Zone to Germany 1 bomber moved from United Kingdom to Germany 1 artillery and 1 infantry moved from United Kingdom to 2 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Northwestern Europe British take Northwestern Europe from Germans Combat - British Battle in Germany British attack with 2 armour, 1 bomber, 4 fighters and 2 infantry Germans defend with 1 aaGun, 2 armour, 1 factory and 2 infantry Germans roll AA dice in Germany : 2/5 hits, 0.83 expected hits 1 bomber owned by the British and 1 fighter owned by the British lost in Germany British roll dice for 1 battleship and 2 cruisers in Germany, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 2 armour, 3 fighters and 2 infantry in Germany, round 2 : 2/7 hits, 2.83 expected hits Germans roll dice for 2 armour and 2 infantry in Germany, round 2 : 1/4 hits, 1.67 expected hits 2 infantry owned by the Germans, 2 armour owned by the Germans and 1 infantry owned by the British lost in Germany British captures 32PUs while taking Germans capital British win, taking Germany from Germans with 2 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is -9 Casualties for British: 1 bomber, 1 fighter and 1 infantry Casualties for Germans: 2 armour and 2 infantry Non Combat Move - British 3 fighters moved from Germany to 5 Sea Zone 1 fighter moved from Caucasus to 5 Sea Zone 1 destroyer and 1 transport moved from 23 Sea Zone to 12 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone Place Units - British 3 armour, 1 bomber and 3 infantry placed in United Kingdom 1 transport placed in 3 Sea Zone Turn Complete - British British collect 37 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans AA : 1.17 Germans regular : -0.67 British regular : -0.50
Production/PUs Summary :
Germans : 17 / 0 Russians : 28 / 28 Japanese : 40 / 41 British : 37 / 96 Italians : 15 / 15 Chinese : 3 / 0 Americans : 38 / 38
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from French Equatorial Africa to French West Africa Italians take French West Africa from British 1 armour moved from French West Africa to French Equatorial Africa 1 infantry moved from Egypt to 15 Sea Zone 1 infantry and 1 transport moved from 15 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to French Madagascar Italians take French Madagascar from British 1 infantry moved from Italy to Balkans 2 artilleries moved from Italy to Balkans 1 infantry moved from Trans-Jordan to Persia Italians take Persia from British Combat - Italians Non Combat Move - Italians 1 artillery, 1 fighter and 2 infantry moved from Ukraine to Bulgaria Romania 1 fighter moved from Bulgaria Romania to Balkans Place Units - Italians 5 infantry placed in Italy Italians undo move 1. 5 infantry placed in Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag Balkans : 2 artilleries, 1 fighter and 1 infantry Egypt : 1 flag, 1 artillery and 1 infantry French Equatorial Africa : 1 flag, 1 armour French Madagascar : 1 flag, 1 infantry French West Africa : 1 flag Italy : 1 aaGun, 1 armour, 1 factory and 5 infantry Persia : 1 flag, 1 infantry Bulgaria Romania : 1 artillery and 2 infantry Trans-Jordan : 1 flag 15 Sea Zone : 1 battleship, 2 cruisers and 1 destroyer 33 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 17 / 0 Russians : 28 / 28 Japanese : 40 / 41 British : 34 / 96 Italians : 18 / 18 Chinese : 3 / 0 Americans : 38 / 38
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 armour, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 armour and 1 infantry moved from 51 Sea Zone to Caroline Islands Americans take Caroline Islands from Japanese 1 artillery and 1 infantry moved from Hawaiian Islands to 53 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 53 Sea Zone to 50 Sea Zone 1 artillery and 1 infantry moved from 50 Sea Zone to Philippine Islands Americans take Philippine Islands from Japanese 1 artillery and 1 infantry moved from Western United States to 56 Sea Zone Combat - Americans Non Combat Move - Americans 1 artillery, 1 battleship, 1 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone 1 artillery and 1 infantry moved from 52 Sea Zone to Wake Island 2 battleships, 2 carriers, 3 destroyers, 4 fighters and 2 submarines moved from 53 Sea Zone to 52 Sea Zone 1 transport moved from 53 Sea Zone to 56 Sea Zone 3 bombers moved from Alaska to Wake Island 1 artillery and 1 infantry moved from Eastern Canada to Eastern United States Combat Move - Chinese 1 infantry moved from Ningxia to Suiyuan Chinese take Suiyuan from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Chinghai to Sikang 1 infantry moved from Chinghai to Ningxia Place Units - Americans 1 transport placed in 10 Sea Zone 1 destroyer and 1 transport placed in 56 Sea Zone 2 armour and 2 infantry placed in Western United States Place Units - Chinese 1 infantry placed in Chinghai Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 17 / 0 Russians : 28 / 28 Japanese : 37 / 41 British : 34 / 96 Italians : 18 / 18 Chinese : 4 / 0 Americans : 40 / 40
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Research Technology - Germans Combat Move - Germans 4 infantry moved from France to Germany 1 fighter moved from Bulgaria Romania to Germany 1 fighter moved from Morocco Algeria to Germany Combat - Germans Battle in Germany Germans attack with 2 fighters and 4 infantry British defend with 1 aaGun, 2 armour, 1 factory and 1 infantry British roll AA dice in Germany : 0/2 hits, 0.33 expected hits Germans roll dice for 2 fighters and 4 infantry in Germany, round 2 : 2/6 hits, 1.67 expected hits British roll dice for 2 armour and 1 infantry in Germany, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Germany Germans roll dice for 2 fighters and 3 infantry in Germany, round 3 : 2/5 hits, 1.50 expected hits British roll dice for 1 armour in Germany, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Germany Germans win, taking Germany from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 infantry Casualties for British: 2 armour and 1 infantry Non Combat Move - Germans 1 armour, 1 artillery and 1 infantry moved from Libya to Morocco Algeria 3 infantry moved from East Poland to Bulgaria Romania 1 fighter moved from Germany to Bulgaria Romania 1 fighter moved from Germany to Czechoslovakia Hungary Turn Complete - Germans Germans collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
British AA : -0.33 Germans regular : 0.83 British regular : -0.83
Territory Summary for Germans :
Czechoslovakia Hungary : 1 fighter East Poland : 1 flag Germany : 1 aaGun, 1 factory and 3 infantry Gibraltar : 1 flag, 1 infantry Morocco Algeria : 1 armour, 1 artillery and 2 infantry Bulgaria Romania : 1 factory, 1 fighter and 3 infantry Ukraine : 1 flag
Production/PUs Summary :
Germans : 27 / 27 Russians : 28 / 28 Japanese : 37 / 41 British : 24 / 96 Italians : 18 / 18 Chinese : 4 / 0 Americans : 40 / 40
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 armour and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 artilleries and 2 infantry moved from Caucasus to Persia 2 infantry moved from Caucasus to Ukraine Russians take Ukraine from Germans 2 infantry moved from Eastern Ukraine to East Poland Russians take East Poland from Germans 1 infantry moved from Baltic States to Poland Russians take Poland from Germans Combat - Russians Battle in Persia Russians attack with 2 artilleries and 2 infantry Italians defend with 1 infantry Russians roll dice for 2 artilleries and 2 infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Persia Russians win, taking Persia from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Russians 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Eastern Ukraine to Ukraine 4 infantry moved from Russia to Eastern Ukraine 2 infantry moved from Russia to Kazakh S.S.R. 1 infantry moved from Urals to Evenki National Okrug 2 infantry moved from Russia to Novosibirsk 1 infantry moved from Novosibirsk to Evenki National Okrug 2 infantry moved from Karelia S.S.R. to Baltic States 2 infantry moved from Belorussia to East Poland 2 infantry moved from Russia to Belorussia 1 armour moved from Karelia S.S.R. to Belorussia 2 fighters moved from Russia to Caucasus 1 fighter moved from Russia to Caucasus Place Units - Russians 2 armour and 2 infantry placed in Caucasus 3 infantry placed in Russia 1 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 Russians regular : -0.33
Production/PUs Summary :
Germans : 21 / 27 Russians : 34 / 34 Japanese : 37 / 41 British : 25 / 96 Italians : 17 / 18 Chinese : 4 / 0 Americans : 40 / 40
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 battleship and 2 fighters; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 armour and 1 infantry moved from Kiangsu to Suiyuan 1 armour and 1 artillery moved from Hupeh to Sikang 3 infantry moved from Buryatia S.S.R. to Soviet Far East Combat - Japanese Battle in Soviet Far East Japanese attack with 3 infantry Russians defend with 1 infantry Japanese roll dice for 3 infantry in Soviet Far East, round 2 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Soviet Far East, round 3 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Japanese roll dice for 2 infantry in Soviet Far East, round 4 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Soviet Far East, round 5 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Soviet Far East, round 6 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Soviet Far East, round 7 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Soviet Far East, round 8 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 8 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Soviet Far East, round 9 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 9 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Suiyuan Japanese attack with 1 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Suiyuan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 armour and 1 artillery Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 artillery in Sikang, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 armour moved from Yunnan to India 1 infantry moved from Yunnan to Burma 2 transports moved from 61 Sea Zone to 62 Sea Zone 2 armour and 2 infantry moved from Japan to 62 Sea Zone 2 armour and 2 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 battleship, 2 carriers, 1 destroyer and 4 fighters moved from 61 Sea Zone to 37 Sea Zone Place Units - Japanese 1 battleship and 2 fighters placed in 38 Sea Zone Turn Complete - Japanese Japanese collect 40 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -1.50 Russians regular : -1.67
Territory Summary for Japanese :
Borneo : 1 flag Burma : 1 flag, 1 infantry Buryatia S.S.R. : 1 flag, 2 armour and 2 infantry East Indies : 1 flag, 2 armour, 1 factory and 1 infantry Fukien : 1 flag Hupeh : 1 flag India : 1 flag, 1 aaGun, 1 armour, 1 artillery and 4 fighters Iwo Jima : 1 infantry Japan : 1 aaGun, 3 armour, 2 artilleries, 1 factory, 1 fighter and 9 infantry Kiangsu : 1 flag Kwangtung : 1 flag Manchuria : 1 flag New Guinea : 1 flag New Zealand : 1 flag, 1 infantry Sikang : 1 flag, 1 armour and 1 artillery Soviet Far East : 1 flag, 2 infantry Suiyuan : 1 flag, 1 armour Yunnan : 1 flag 37 Sea Zone : 1 battleship, 2 carriers, 1 destroyer and 4 fighters 38 Sea Zone : 2 battleships, 1 carrier, 1 cruiser, 2 fighters and 2 transports 62 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 21 / 27 Russians : 33 / 34 Japanese : 40 / 41 British : 25 / 96 Italians : 17 / 18 Chinese : 2 / 0 Americans : 40 / 40