Update to 5.9
Change Log: 5.9
7/2/21
Armour units will not transport Infantry when Mech Infantry tech is on. Add China Rail movement. Add Colored Mines.
Made it to rd 3 and the mines were getting a bit confusing for SSR. I think having multiple options should help. We’ll see. Gonna start another test game now.
They aren’t hardwired, so can be ignored if desired.
With Rail movement , I turned off the “Improved Mech Infantry” tech for tanks , so they won’t transport infantry anymore when it’s on. Need to use edit if it is. As Captain said to me, “tech doesn’t get used much anyway”. Same as most games, but want to make it as flexible as possible, so, you need to use edit if necessary. If I missed something on it, will fix later, but the less player enforced the better : )
Game on
:grinning: